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tests: Test shade mode.
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Notes:
Henri Verbeet
2024-07-24 16:17:06 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/960
@ -196,6 +196,7 @@ vkd3d_shader_tests = \
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tests/hlsl/sampler-offset.shader_test \
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tests/hlsl/sampler.shader_test \
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tests/hlsl/saturate.shader_test \
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tests/hlsl/shade-mode.shader_test \
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tests/hlsl/shader-interstage-interface.shader_test \
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tests/hlsl/shape.shader_test \
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tests/hlsl/side-effects.shader_test \
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24
tests/hlsl/shade-mode.shader_test
Normal file
24
tests/hlsl/shade-mode.shader_test
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@ -0,0 +1,24 @@
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[require]
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shader model < 4.0
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[vertex shader]
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void main(inout float4 pos : position, out float4 tex : texcoord, out float4 diffuse : color)
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{
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diffuse = tex = (pos + 4) / 10;
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}
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[pixel shader]
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float4 main(float4 tex : texcoord, float4 diffuse : color) : sv_target
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{
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return float4(tex.xy, diffuse.xy);
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}
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[test]
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shade mode flat
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draw quad
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probe (320, 0) rgba (0.4, 0.5, 0.2, 0.2) 4
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shade mode linear
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draw quad
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probe (320, 0) rgba (0.4, 0.5, 0.4, 0.5) 4
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@ -1255,6 +1255,13 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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runner->alpha_test_ref = strtof(line, &rest);
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line = rest;
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}
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else if (match_string(line, "shade mode", &line))
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{
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if (match_string(line, "flat", &line))
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runner->flat_shading = true;
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else
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runner->flat_shading = false;
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}
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else
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{
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fatal_error("Unknown test directive '%s'.\n", line);
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@ -200,6 +200,7 @@ struct shader_runner
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enum vkd3d_shader_comparison_func alpha_test_func;
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float alpha_test_ref;
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bool flat_shading;
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};
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struct shader_runner_ops
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@ -465,6 +465,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAREF, runner->r.alpha_test_ref * 255.0);
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE,
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runner->r.flat_shading ? D3DSHADE_FLAT : D3DSHADE_GOURAUD);
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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ok(hr == D3D_OK, "Failed to create vertex declaration, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), &vs);
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@ -451,7 +451,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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enum vkd3d_shader_spirv_extension spirv_extensions[2];
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_compile_option options[3];
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struct vkd3d_shader_parameter1 parameters[3];
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struct vkd3d_shader_parameter1 parameters[4];
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struct vkd3d_shader_compile_option *option;
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unsigned int i, compile_options;
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char profile[7];
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@ -616,6 +616,11 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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parameters[2].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
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parameters[2].u.immediate_constant.u.f32 = runner->r.alpha_test_ref;
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parameters[3].name = VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION;
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parameters[3].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
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parameters[3].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
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parameters[3].u.immediate_constant.u.u32 = runner->r.flat_shading;
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parameter_info.parameter_count = ARRAY_SIZE(parameters);
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parameter_info.parameters = parameters;
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