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	vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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					committed by
					
						 Henri Verbeet
						Henri Verbeet
					
				
			
			
				
	
			
			
			
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				Notes:
				
					Henri Verbeet
				
				2024-08-13 21:26:02 +02:00 
			
			Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
| @@ -64,6 +64,9 @@ RWTexture2DArray<float4> ua2 = NULL; | ||||
|  | ||||
| RWBuffer<float4> b1 = NULL; | ||||
|  | ||||
| DepthStencilView dsv = NULL; | ||||
| RenderTargetView rtv = NULL; | ||||
|  | ||||
| float4 main() : sv_target | ||||
| { | ||||
|     return 0; | ||||
|   | ||||
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