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tests/shader-runner: Create a new runner object for the shader model 6 tests.
If cleaning up the old runner is not completed, descriptors for destroyed resources may remain on the heap.
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parent
7534b88a15
commit
da1d96f708
Notes:
Henri Verbeet
2024-06-11 17:09:35 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/911
@ -765,7 +765,8 @@ static const struct shader_runner_ops d3d12_runner_ops =
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.release_readback = d3d12_runner_release_readback,
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};
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static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
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enum shader_model minimum_shader_model, enum shader_model maximum_shader_model)
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{
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ID3D12Device *device = runner->test_context.device;
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1;
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@ -782,8 +783,8 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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#else
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runner->caps.runner = "vkd3d";
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#endif
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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runner->caps.minimum_shader_model = minimum_shader_model;
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runner->caps.maximum_shader_model = maximum_shader_model;
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runner->caps.float64 = options.DoublePrecisionFloatShaderOps;
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runner->caps.int64 = options1.Int64ShaderOps;
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runner->caps.rov = options.ROVsSupported;
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@ -800,7 +801,8 @@ static bool device_supports_shader_model_6_0(ID3D12Device *device)
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return sm.HighestShaderModel >= D3D_SHADER_MODEL_6_0;
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}
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void run_shader_tests_d3d12(void *dxc_compiler)
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static void run_shader_tests_for_model_range(void *dxc_compiler,
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enum shader_model minimum_shader_model, enum shader_model maximum_shader_model)
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{
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static const struct test_context_desc desc =
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{
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@ -813,14 +815,19 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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ID3D12Device *device;
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HRESULT hr;
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enable_d3d12_debug_layer();
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init_adapter_info();
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if (!init_test_context(&runner.test_context, &desc))
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return;
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d3d12_runner_init_caps(&runner);
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device = runner.test_context.device;
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if (minimum_shader_model >= SHADER_MODEL_6_0 && !device_supports_shader_model_6_0(device))
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{
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trace("Device does not support shader model 6.0.\n");
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destroy_test_context(&runner.test_context);
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return;
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}
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d3d12_runner_init_caps(&runner, minimum_shader_model, maximum_shader_model);
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runner.dxc_compiler = dxc_compiler;
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runner.compute_queue = create_command_queue(device,
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@ -834,17 +841,7 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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runner.compute_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&runner.compute_list);
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ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, NULL);
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if (dxc_compiler)
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{
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runner.caps.minimum_shader_model = SHADER_MODEL_6_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_6_0;
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if (device_supports_shader_model_6_0(device))
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler);
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else
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trace("Device does not support shader model 6.0.\n");
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}
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler);
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ID3D12GraphicsCommandList_Release(runner.compute_list);
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ID3D12CommandAllocator_Release(runner.compute_allocator);
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@ -857,3 +854,14 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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ID3D12DescriptorHeap_Release(runner.dsv_heap);
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destroy_test_context(&runner.test_context);
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}
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void run_shader_tests_d3d12(void *dxc_compiler)
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{
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enable_d3d12_debug_layer();
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init_adapter_info();
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run_shader_tests_for_model_range(NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
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if (dxc_compiler)
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run_shader_tests_for_model_range(dxc_compiler, SHADER_MODEL_6_0, SHADER_MODEL_6_0);
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}
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