tests: Add some basic tests for ConstantBuffer type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-05-24 09:43:39 +02:00 committed by Alexandre Julliard
parent ea177a7750
commit 163aaf9729
Notes: Alexandre Julliard 2024-05-30 23:27:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/886

View File

@ -860,3 +860,92 @@ uniform 12 float4 12.0 13.0 14.0 15.0
uniform 16 float4 16.0 17.0 18.0 19.0
todo(glsl) draw quad
probe all rgba (124.0, 135.0, 146.0, 150.5)
[require]
shader model >= 5.1
[pixel shader fail todo]
float4 ConstantBuffer;
float4 main() : sv_target
{
return ConstantBuffer;
}
[pixel shader fail]
struct s
{
float4 m;
};
float4 cb;
ConstantBuffer<s> cb;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail(sm>=6) todo]
struct s
{
float4 m;
};
float4 main() : sv_target
{
// Local variable do not create resource definitions,
// acting like a constant
ConstantBuffer<s> cb = (s)1;
float4 var = 0.1f;
var += cb.m;
return var;
}
[test]
todo draw quad
probe all rgba (1.1, 1.1, 1.1, 1.1)
[pixel shader fail]
struct s
{
float4 m;
};
float4 main() : sv_target
{
ConstantBuffer<s> cb = (s)0;
cb.m = 1.0f;
return cb.m;
}
[pixel shader todo]
struct s
{
float4 m;
};
float4 var;
ConstantBuffer<s> cb[2][3] : register(b1);
cbuffer cb
{
float4 m2;
};
float4 main() : sv_target
{
return 0;
}
[require]
shader model >= 2.0
shader model < 5.1
[pixel shader]
float4 ConstantBuffer;
float4 main() : sv_target
{
return ConstantBuffer;
}