Commit Graph

311 Commits

Author SHA1 Message Date
Francisco Casas
69ff249ef4 vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
Francisco Casas
4aaf6b8895 vkd3d-shader/hlsl: Use hlsl_ir_index for resource access.
This patch makes index expressions on resources hlsl_ir_index nodes
instead of hlsl_ir_resource_load nodes, because it is not known if they
will be used later as the lhs of an hlsl_ir_resource_store.

For now, the only benefit is consistency.
2023-05-03 21:11:56 +02:00
Nikolay Sivov
7d41cf4440 vkd3d-shader/hlsl: Partially implement static expressions evaluation. 2023-05-02 20:46:08 +02:00
Zebediah Figura
6de904b448 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_store(). 2023-05-02 20:46:03 +02:00
Zebediah Figura
3cc18f1e9f vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_load(). 2023-05-02 20:46:02 +02:00
Zebediah Figura
8485b2ee95 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_loop(). 2023-05-02 20:46:00 +02:00
Zebediah Figura
3ca9656e84 vkd3d-shader/hlsl: Pass an hlsl_block pointer to hlsl_new_loop(). 2023-05-02 20:45:59 +02:00
Zebediah Figura
0a44e6043e vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure. 2023-05-01 22:18:33 +02:00
Francisco Casas
537d7c27a2 vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.
Considering row vectors from row_major matrices as having a different
layout as regular vectors, and error out in that case, is left as todo.
2023-05-01 22:18:24 +02:00
Francisco Casas
d96e9665b1 vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
The use of the hlsl_semantic.reported_duplicated_output_next_index field
allows reporting multiple overlapping indexes, such as in the following
vertex shader:

    void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1)
    {
        x = float3(1.0, 2.0, 3.2);
        y = float3(5.0, 6.0, 5.0);
    }

    apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times.
    apple.hlsl:1:13: First use of "OVERLAP1" is here.
    apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times.
    apple.hlsl:1:13: First use of "OVERLAP2" is here.

While at the same time avoiding reporting overlaps more than once for
large arrays:

    struct apple
    {
        float2 p : sv_position;
    };

    void main(out apple aps[4])
    {
    }

    apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times.
    apple.hlsl:3:8: First use of "sv_position0" is here.
2023-05-01 22:18:22 +02:00
Francisco Casas
edc72fdefc vkd3d-shader/hlsl: Support semantics for array types. 2023-05-01 22:18:21 +02:00
Francisco Casas
b589c2b32d vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c. 2023-05-01 22:18:19 +02:00
Nikolay Sivov
4b3707aeb4 vkd3d-shader/hlsl: Partially implement trunc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-28 21:04:11 +02:00
Nikolay Sivov
af4bb03795 vkd3d-shader/hlsl: Implement SampleBias() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Zebediah Figura
b46df551eb vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().
Fix a compile warning:

../vkd3d/libs/vkd3d-shader/hlsl_codegen.c: In function 'allocate_semantic_register':
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:2947:85: error: passing argument 4 of 'hlsl_sm4_register_from_semantic' from incompatible pointer type [-Werror=incompatible-pointer-types]
 2947 |         if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx)))
      |                                                                                     ^~~~~
      |                                                                                     |
      |                                                                                     unsigned int *
In file included from ../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:21:
../vkd3d/libs/vkd3d-shader/hlsl.h:1171:52: note: expected 'enum vkd3d_sm4_register_type *' but argument is of type 'unsigned int *'
 1171 |         bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
      |                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~
2023-04-21 20:55:56 +02:00
Henri Verbeet
99bc07ccf5 vkd3d-shader/sm4: Merge sm4.h into tpf.c. 2023-04-20 22:54:31 +02:00
Zebediah Figura
39a03cfd22 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component(). 2023-04-20 22:54:12 +02:00
Zebediah Figura
e5ec431784 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_jump(). 2023-04-20 22:54:10 +02:00
Zebediah Figura
dfe056596a vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant(). 2023-04-20 22:54:09 +02:00
Nikolay Sivov
dfe923ea1d vkd3d-shader: Consistently pass location structure by pointer. 2023-04-19 20:45:31 +02:00
Zebediah Figura
7ee66351c8 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if(). 2023-04-18 21:59:49 +02:00
Zebediah Figura
50f0ae1b21 vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if(). 2023-04-18 21:59:45 +02:00
Zebediah Figura
733141720a vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper. 2023-04-18 21:59:42 +02:00
Zebediah Figura
dc7514afc9 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant(). 2023-04-18 21:59:39 +02:00
Zebediah Figura
b23ef3ca3b vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy(). 2023-04-18 21:59:37 +02:00
Zebediah Figura
1bf3aa9275 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant(). 2023-04-18 21:59:34 +02:00
Francisco Casas
5c285adc6b vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
From this point on, it is no longer true that only hlsl_ir_loads can
return objects, because an object can also come from chain of
hlsl_ir_indexes that ends in an hlsl_ir_load.

The lower_index_loads pass takes care of lowering all hlsl_ir_indexes
into hlsl_ir_loads.

For this reason, hlsl_resource_load_params now expects both the resource
as the sampler to be just an hlsl_ir_node pointer instead of a pointer
to a more specific hlsl_ir_load.
2023-04-13 23:05:32 +02:00
Francisco Casas
741c9e5893 vkd3d-shader/hlsl: Introduce hlsl_ir_index.
This node type is intended for use during parse-time.

While we parse an indexing expression such as "a[3]", we don't know if
it will end up as part of an expression (in which case it must be folded
into a load) or it is for the lhs of a store (in which case it must be
folded into the store's deref).
2023-04-13 23:05:25 +02:00
Zebediah Figura
725d408974 vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper. 2023-04-06 17:51:40 +02:00
Zebediah Figura
1da5a9a490 vkd3d-shader/hlsl: Introduce an hlsl_block_add_block() helper. 2023-04-06 17:51:38 +02:00
Zebediah Figura
ceac81b816 vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper. 2023-04-06 17:51:36 +02:00
Francisco Casas
60237cb773 vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing. 2023-04-04 21:59:45 +02:00
Francisco Casas
4aca335f42 vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
Francisco Casas
9b70971696 vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields. 2023-04-04 21:59:39 +02:00
Zebediah Figura
7a9e393ea0 vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
To be consistent with enum hlsl_type_class and HLSL_CLASS_*.
2023-04-03 17:59:24 +02:00
Nikolay Sivov
4110f1e547 vkd3d-shader: Fix a few typos in the comments. 2023-03-15 20:13:27 +01:00
Nikolay Sivov
ae2f777a4d vkd3d-shader/hlsl: Parse multisample texture type names. 2023-03-08 20:15:09 +01:00
Zebediah Figura
75ab9d31ef vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask. 2023-02-28 22:06:58 +01:00
Nikolay Sivov
891217664a vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type. 2023-02-23 21:46:38 +01:00
Francisco Casas
e0031d2a1f vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var. 2023-02-22 18:28:19 +01:00
Francisco Casas
d07247249a vkd3d-shader/hlsl: Store the type's register size for each register set. 2023-02-22 18:28:19 +01:00
Nikolay Sivov
d86db8bcbe vkd3d-shader/hlsl: Support lit() intrinsic. 2023-02-21 21:09:52 +01:00
Giovanni Mascellani
7c3dadce6b vkd3d-shader/hlsl: Write SM4 break instructions. 2023-02-15 21:53:21 +01:00
Zebediah Figura
4b944517b7 vkd3d-shader/hlsl: Inline function calls. 2023-02-13 22:16:53 +01:00
Zebediah Figura
8bdee6681b vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
Zebediah Figura
bb41c3b5fe vkd3d-shader/hlsl: Skip functions that don't have a body when looking for the entry point. 2023-02-13 22:16:48 +01:00
Zebediah Figura
25d49b518d vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
Prevent them from being ever looked up.

Our naming scheme for synthetic variables already effectively prevents this, but
this is better for clarity. We also will need to be able to move some named
variables into a dummy scope to account for complexities around function
definition and declarations.
2023-02-07 22:15:06 +01:00
Zebediah Figura
8755a92196 vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper. 2023-02-07 22:15:06 +01:00
Zebediah Figura
cb2c89a589 vkd3d-shader/hlsl: Store function parameters in an array. 2023-02-07 22:15:06 +01:00
Nikolay Sivov
06f300ec59 vkd3d-shader/hlsl: Support dot() for SM1. 2023-02-02 20:51:12 +01:00
Francisco Casas
404a2d6a3d vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
Reinterpret min16float, min10float, min16int, min12int, and min16uint
as their regular counterparts: float, float, int, int, uint,
respectively.

A proper implementation would require adding minimum precision
indicators to all the dxbc-tpf instructions that use these types.
Consider the output of fxc 10.1 with the following shader:

    uniform int i;

    float4 main() : sv_target
    {
        min16float4 a = {0, 1, 2, i};
        min16int2 b = {4, i};
        min10float3 c = {6.4, 7, i};
        min12int d = 9.4;
        min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, i};

        return mul(e, b) + a + c.xyzx + d;
    }

However, if the graphics driver doesn't have minimum precision support,
it ignores the minimum precision indicators and runs at 32-bit
precision, which is equivalent as working with regular types.
2023-01-25 22:10:23 +01:00
Zebediah Figura
8fd30aa87d vkd3d-shader/hlsl: Add some swizzle manipulation definitions. 2023-01-24 18:10:39 +01:00
Zebediah Figura
521f22e57a vkd3d-shader/hlsl: Store a non-constant hlsl_ir_function_decl pointer in struct hlsl_ir_call. 2023-01-19 19:16:25 +01:00
Zebediah Figura
447463e590 vkd3d-shader/hlsl: Remove the unused "intrinsic" argument from hlsl_add_function(). 2023-01-19 19:16:24 +01:00
Francisco Casas
2b1ec0cfe5 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope. 2023-01-19 19:16:08 +01:00
Francisco Casas
eabd742f3e vkd3d-shader/hlsl: Add field-level documentation to function structs. 2023-01-19 19:16:07 +01:00
Francisco Casas
c68d0ecfe0 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_buffer. 2023-01-19 19:16:06 +01:00
Francisco Casas
ba56833bb5 vkd3d-shader/hlsl: Add documentation to small hlsl.h structs. 2023-01-19 19:16:04 +01:00
Francisco Casas
06b52c0343 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_deref. 2023-01-19 19:15:59 +01:00
Francisco Casas
f33d433621 vkd3d-shader/hlsl: Add documentation to struct hlsl_reg. 2023-01-19 19:15:57 +01:00
Zebediah Figura
61f0d6d151 vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function.
We have a different system of generating intrinsics, which makes it easier to
deal with "polymorphic" arithmetic functions.

Defining and storing intrinsics as hlsl_ir_function_decls would also require
more space in memory (and more optimization passes to get rid of the parameter
variables), and doesn't really save us any effort in terms of source code.
2023-01-13 17:32:44 +01:00
Zebediah Figura
b29d3489de vkd3d-shader/hlsl: Generate IR for user-defined function calls. 2023-01-13 17:32:42 +01:00
Francisco Casas
3fbe272659 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src. 2023-01-11 16:03:55 +01:00
Francisco Casas
04108c0e21 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node. 2023-01-11 16:03:54 +01:00
Francisco Casas
9157a5e73f vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx. 2023-01-11 16:03:52 +01:00
Francisco Casas
8ff3698699 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var. 2023-01-11 16:03:51 +01:00
Francisco Casas
0a2732428c vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field. 2023-01-11 16:03:49 +01:00
Francisco Casas
3a53da7f5b vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_type. 2023-01-11 16:03:48 +01:00
Francisco Casas
cc811dc3c2 vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers". 2023-01-11 16:03:47 +01:00
Francisco Casas
4dbbb8beb4 vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers". 2023-01-11 16:03:45 +01:00
Francisco Casas
23bd2d9ad8 vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE. 2023-01-11 16:03:43 +01:00
Zebediah Figura
718c79b823 vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3 vkd3d-shader/hlsl: Parse function attributes. 2022-11-08 20:53:03 +01:00
Zebediah Figura
03f9d16047 vkd3d-shader/hlsl: Parse UAV stores. 2022-10-31 22:07:44 +01:00
Zebediah Figura
0ef04659c7 vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
Zebediah Figura
20fc4375ad vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper. 2022-10-12 21:58:01 +02:00
Zebediah Figura
2d4d2e1244 vkd3d-shader/hlsl: Parse the asuint() intrinsic. 2022-10-12 21:57:57 +02:00
Zebediah Figura
3fc2fdc37f vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper. 2022-09-28 19:11:02 +02:00
Zebediah Figura
4c5fd9c7b9 vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper. 2022-09-28 19:10:58 +02:00
Zebediah Figura
15a0b44ada vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.

Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
Zebediah Figura
fb724d60e3 vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const. 2022-09-27 20:14:53 +02:00
Zebediah Figura
e3123f5bd0 vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Zebediah Figura
d6f45b730f vkd3d-shader/hlsl: Parse the SampleLevel method. 2022-08-23 15:57:54 -05:00
Francisco Casas
3d9baef321 vkd3d-shader/hlsl: Support initialization of implicit size arrays.
HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT (zero) is used as a temporal value
for elements_count for implicit size arrays.
This value is replaced by the correct one after parsing the initializer.

In case the implicit array is not initialized correctly, hlsl_error()
is called but the array size is kept at 0. So the rest of the code
must handle these cases.

In shader model 5.1, unlike in 5.0, declaring a multi-dimensional
object-type array with the last dimension implicit results in
an error. This happens even in presence of an initializer.

So, both gen_struct_fields() and declare_vars() first check if the
shader model is 5.1, the array elements are objects, and if there is
at least one implicit array size to handle the whole type as an
unbounded resource array.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
1bba18aa75 vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
b5b08bd8a0 vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f843a7babb vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
577014c017 vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
hlsl_new_store() and hlsl_new_load() are deleted, so now there are no more
direct ways to create derefs with offsets in hlsl.c and hlsl.h.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:19 +02:00
Francisco Casas
c572adbf2a vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.
This can be done now, to ensure that register offsets are no longer used
in hlsl.c and hlsl.h.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:01 +02:00
Francisco Casas
349aab2a6a vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.
At this point, the parse code is free of offsets; it only uses index
paths.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:58 +02:00
Francisco Casas
5b664c7a5c vkd3d-shader/hlsl: Introduce hlsl_new_store_index().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:55 +02:00
Francisco Casas
f3289e1661 vkd3d-shader/hlsl: Introduce hlsl_new_store_component().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:51 +02:00
Francisco Casas
4fede46c9a vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:37 +02:00
Francisco Casas
2dcfc888fb vkd3d-shader/hlsl: Unify type minor/major size functions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:29 +02:00
Francisco Casas
039b69ace9 vkd3d-shader/hlsl: Introduce add_load_index().
At this point add_load() is split into add_load_component() and
add_load_index(); register offsets are hidden for these functions.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:25 +02:00
Zebediah Figura
e5905bbf0f vkd3d-shader/hlsl: Store the struct fields as an array.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:26 +02:00
Zebediah Figura
0ddaa80616 vkd3d-shader/hlsl: Fold constant swizzles.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:08 +02:00
Francisco Casas
246ff14511 vkd3d-shader/hlsl: Support all complex initalizers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:41 +02:00
Giovanni Mascellani
d9dc79de66 vkd3d-shader/hlsl: Store boolean constants as unsigned.
With this change it is possible to store booleans as 0xffffffff,
similarly as what happens at runtime.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
5b24f7a06c vkd3d-shader/hlsl: Add a helper to create constants of arbitrary type.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
39bd9b0943 vkd3d-shader/hlsl: Pass a pointer to the location to hlsl_new_*_constant().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Zebediah Figura
6e966bcf23 vkd3d-shader/hlsl: Allow "nointerpolation" to be specified on struct fields.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:19 +02:00
Giovanni Mascellani
84059d61c3 vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ee764359d0 vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:32 +01:00
Henri Verbeet
f5c4c06090 vkd3d-shader/hlsl: Respect the requested target type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:13 +01:00
Zebediah Figura
7f166c4da4 vkd3d-shader/hlsl: Return false from hlsl_offset_from_deref() if the offset falls out of bounds.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-24 18:39:11 +01:00
Francisco Casas
812123ffbf vkd3d-shader/hlsl: Move fold_constants() to a separate file.
Also rename it to hlsl_fold_constants().

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:04 +01:00
Francisco Casas
7b687751cc vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
Also rename it to hlsl_replace_node().

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:00 +01:00
Francisco Casas
68b9422470 vkd3d-shader/hlsl: Handle additional dimension types for textures.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:33 +01:00
Francisco Casas
ce2454db6d vkd3d-shader/hlsl: Move sampler_dim_count() to hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:29 +01:00
Nikolay Sivov
4e36c1825d vkd3d-shader/hlsl: Implement floor().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:19 +01:00
Francisco Casas
6de080088a vkd3d-shader/hlsl: Implement texture gather methods.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:26 +01:00
Francisco Casas
2570967aab vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:20 +01:00
Giovanni Mascellani
2d619f3d52 vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.
They are replaced with HLSL_OP2_LESS and HLSL_OP2_GEQUAL after swapping
the parameters.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
0e45838370 vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
If a float expression is pre/post decremented and an unsigned one is
used to execute it, the unsigned one is first negated (becoming 2^32-1)
and then casted to float (becoming 2^32), which leads to an incorrect
result.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:56 +01:00
Zebediah Figura
3ad8609247 vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:49 +01:00
Zebediah Figura
943bd2fede vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:45 +01:00
Giovanni Mascellani
5c1c9cba7a vkd3d-shader/hlsl: Introduce a copy propagation pass.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:09 +01:00
Francisco Casas
3dad54845e vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:24:56 +01:00
Francisco Casas
a32f89c714 vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.
Some register types do not use a consistent swizzle type, so the
sm4_swizzle_type() function is removed.

The swizzle type now must be specified using the swizzle_type field.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:21:26 +01:00
Giovanni Mascellani
b266133a8c vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:44 +01:00
Zebediah Figura
d76d777876 vkd3d-shader/hlsl: Parse the Sample() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:30 +01:00
Zebediah Figura
182707f168 vkd3d-shader/hlsl: Factor out an hlsl_block structure.
This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:50 +01:00
Zebediah Figura
8485a7c450 vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:47 +01:00
Zebediah Figura
5e3b8b70fc vkd3d-shader/hlsl: Use last_read for resource loads.
This fixes DCE.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:38 +01:00
Giovanni Mascellani
ced3b9a31c vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:14 +01:00
Zebediah Figura
cd2df526e1 vkd3d-shader/hlsl: Parse the Load() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:33 +02:00
Zebediah Figura
a56c294abe vkd3d-shader/hlsl: Parse explicitly typed texture types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:28 +02:00
Zebediah Figura
fcb03a9947 vkd3d-shader/hlsl: Parse texture types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:23 +02:00
Zebediah Figura
12acfd9724 vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 21:09:12 +02:00
Zebediah Figura
ec8d8e6f73 vkd3d-shader/hlsl: Cache matrix types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:37 +02:00
Zebediah Figura
98cfd7b09f vkd3d-shader/hlsl: Avoid hardcoding the size of the operands array.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:32 +02:00
Zebediah Figura
efab7c82a5 vkd3d-shader/hlsl: Parse state blocks in variable definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:26 +02:00
Giovanni Mascellani
62b25bc52b vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:24:53 +02:00
Zebediah Figura
2ebfa91062 vkd3d-shader/hlsl: Introduce an allocation helper for vkd3d_realloc() as well.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:48 +02:00
Zebediah Figura
b4e301b2d8 vkd3d-shader/hlsl: Store constant values as an array of unions.
This allows us to more easily manipulate individual elements in a type-agnostic
way. For example, it allows easier implementation of constant swizzle folding.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:44 +02:00
Zebediah Figura
2461ad601b vkd3d-shader/hlsl: Parse the pow() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 20:53:17 +02:00
Zebediah Figura
40ec063a26 vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:51:01 +02:00
Zebediah Figura
62456beeda vkd3d-shader/hlsl: Write SM4 semantic declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:59 +02:00
Zebediah Figura
464dae2c46 vkd3d-shader/hlsl: Write SM4 signatures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:55 +02:00
Zebediah Figura
96d523722d vkd3d-shader/hlsl: Write empty SM4 shaders.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:04 +02:00
Zebediah Figura
c08a9cff7f vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:59 +02:00
Zebediah Figura
7960f9e373 vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
For the sake of simplicity and clarity, especially in the interest of allowing
us to have expressions with larger numbers of terms.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:48 +02:00
Zebediah Figura
6e3bdb17dc vkd3d-shader: Lower SUB to NEG + ADD at parse time.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:27 +02:00
Zebediah Figura
2dedc937a0 vkd3d-shader: Move SM1 code generation to a separate file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:02 +02:00
Zebediah Figura
d27fee64ab build: Make the default symbol visibility "hidden".
We tag far fewer symbols this way.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:22 +02:00
Zebediah Figura
9f0b475583 vkd3d-shader: Track bytecode buffer size in bytes.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:24 +02:00
Zebediah Figura
1ed82b9fc4 vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
For clarity.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:22 +02:00
Zebediah Figura
dd03242417 vkd3d-shader: Allocate constant buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:05 +02:00