vkd3d-shader: Fix a few typos in the comments.

This commit is contained in:
Nikolay Sivov 2023-03-08 02:04:37 +01:00 committed by Alexandre Julliard
parent 8509ec1e72
commit 4110f1e547
Notes: Alexandre Julliard 2023-03-15 20:17:42 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/118
3 changed files with 9 additions and 9 deletions

View File

@ -947,7 +947,7 @@ void hlsl_cleanup_deref(struct hlsl_deref *deref)
hlsl_src_remove(&deref->offset);
}
/* Initializes a simple variable derefence, so that it can be passed to load/store functions. */
/* Initializes a simple variable dereference, so that it can be passed to load/store functions. */
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var)
{
memset(deref, 0, sizeof(*deref));

View File

@ -181,7 +181,7 @@ struct hlsl_type
struct
{
struct hlsl_type *type;
/* Array lenght, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is unknown yet while parsing. */
/* Array length, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is not known yet at parse time. */
unsigned int elements_count;
} array;
/* Format of the data contained within the type if the base_type is HLSL_TYPE_TEXTURE or
@ -224,7 +224,7 @@ struct hlsl_struct_field
/* Offset of the field within the type it belongs to, in register components, for each regset. */
unsigned int reg_offset[HLSL_REGSET_LAST + 1];
/* Offset where the fields's name starts in the output bytecode, in bytes. */
/* Offset where the field name starts in the output bytecode, in bytes. */
size_t name_bytecode_offset;
};
@ -415,7 +415,7 @@ struct hlsl_ir_function_decl
struct hlsl_ir_var *return_var;
struct vkd3d_shader_location loc;
/* Item entry in hlsl_ir_function.overloads. The paremeters' types are used as key. */
/* Item entry in hlsl_ir_function.overloads. The parameters' types are used as key. */
struct rb_entry entry;
/* Function to which this declaration corresponds. */
@ -763,7 +763,7 @@ struct hlsl_ctx
* compute shader profiles. It is set using the numthreads() attribute in the entry point. */
uint32_t thread_count[3];
/* Whether the parser is inside an state block (effects' metadata) inside a variable declarition. */
/* Whether the parser is inside a state block (effects' metadata) inside a variable declaration. */
uint32_t in_state_block : 1;
/* Whether the numthreads() attribute has been provided in the entry-point function. */
uint32_t found_numthreads : 1;

View File

@ -319,7 +319,7 @@ static void prepend_input_struct_copy(struct hlsl_ctx *ctx, struct list *instrs,
return;
list_add_after(&lhs->node.entry, &c->node.entry);
/* This redudant load is expected to be deleted later by DCE */
/* This redundant load is expected to be deleted later by DCE. */
if (!(field_load = hlsl_new_load_index(ctx, &lhs->src, &c->node, &var->loc)))
return;
list_add_after(&c->node.entry, &field_load->node.entry);
@ -340,7 +340,7 @@ static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
{
struct hlsl_ir_load *load;
/* This redudant load is expected to be deleted later by DCE */
/* This redundant load is expected to be deleted later by DCE. */
if (!(load = hlsl_new_var_load(ctx, var, var->loc)))
return;
list_add_head(instrs, &load->node.entry);
@ -414,7 +414,7 @@ static void append_output_struct_copy(struct hlsl_ctx *ctx, struct list *instrs,
return;
list_add_tail(instrs, &c->node.entry);
/* This redudant load is expected to be deleted later by DCE */
/* This redundant load is expected to be deleted later by DCE. */
if (!(field_load = hlsl_new_load_index(ctx, &rhs->src, &c->node, &var->loc)))
return;
list_add_tail(instrs, &field_load->node.entry);
@ -436,7 +436,7 @@ static void append_output_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
{
struct hlsl_ir_load *load;
/* This redudant load is expected to be deleted later by DCE */
/* This redundant load is expected to be deleted later by DCE. */
if (!(load = hlsl_new_var_load(ctx, var, var->loc)))
return;
list_add_tail(instrs, &load->node.entry);