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vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope.
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Alexandre Julliard
2023-01-19 22:45:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/61
@ -598,9 +598,15 @@ struct hlsl_ir_constant
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struct hlsl_scope
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{
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/* Item entry for hlsl_ctx.scopes. */
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struct list entry;
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/* List containing the variables declared in this scope; linked by hlsl_ir_var->scope_entry. */
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struct list vars;
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/* Tree map containing the types declared in this scope, using hlsl_tree.name as key.
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* The types are attached through the hlsl_type.scope_entry fields. */
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struct rb_tree types;
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/* Scope containing this scope. This value is NULL for the global scope. */
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struct hlsl_scope *upper;
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};
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