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vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field.
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Alexandre Julliard
2023-01-11 22:39:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/50
@ -191,15 +191,22 @@ struct hlsl_semantic
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uint32_t index;
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};
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/* A field within a struct type declaration, used in hlsl_type.e.fields. */
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struct hlsl_struct_field
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{
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struct vkd3d_shader_location loc;
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struct hlsl_type *type;
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const char *name;
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struct hlsl_semantic semantic;
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/* Bitfield for storing modifiers that are not in HLSL_TYPE_MODIFIERS_MASK (these are stored in
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* type->modifiers instead) and that also are specific to the field and not the whole variable.
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* In particular, interpolation modifiers. */
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unsigned int storage_modifiers;
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/* Offset of the field within the type it belongs to, in numeric register components. */
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unsigned int reg_offset;
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/* Offset where the fields's name starts in the output bytecode, in bytes. */
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size_t name_bytecode_offset;
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};
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