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vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node.
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Alexandre Julliard
2023-01-11 22:39:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/50
@ -217,6 +217,11 @@ struct hlsl_reg
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bool allocated;
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};
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/* Types of instruction nodes for the IR.
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* Each type of instruction node is associated to a struct with the same name in lower case.
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* e.g. for HLSL_IR_CONSTANT there exists struct hlsl_ir_constant.
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* Each one of these structs start with a struct hlsl_ir_node field, so pointers to values of these
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* types can be casted seamlessly to (struct hlsl_ir_node *) and vice-versa. */
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enum hlsl_ir_node_type
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{
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HLSL_IR_CONSTANT,
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@ -231,12 +236,22 @@ enum hlsl_ir_node_type
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HLSL_IR_SWIZZLE,
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};
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/* Common data for every type of IR instruction node. */
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struct hlsl_ir_node
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{
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/* Item entry for storing the instruction in a list of instructions. */
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struct list entry;
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/* Type of node, which means that a pointer to this struct hlsl_ir_node can be casted to a
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* pointer to the struct with the same name. */
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enum hlsl_ir_node_type type;
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/* HLSL data type of the node, when used by other nodes as a source (through an hlsl_src).
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* HLSL_IR_CONSTANT, HLSL_IR_EXPR, HLSL_IR_LOAD, HLSL_IR_RESOURCE_LOAD, and HLSL_IR_SWIZZLE
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* have a data type and can be used through an hlsl_src; other types of node don't. */
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struct hlsl_type *data_type;
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/* List containing all the struct hlsl_src·s that point to this node; linked by the
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* hlsl_src.entry fields. */
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struct list uses;
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struct vkd3d_shader_location loc;
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@ -246,6 +261,7 @@ struct hlsl_ir_node
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* true even for loops, since currently we can't have a reference to a
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* value generated in an earlier iteration of the loop. */
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unsigned int index, last_read;
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/* Temp. register allocated to store the result of this instruction (if any). */
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struct hlsl_reg reg;
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};
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