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https://gitlab.winehq.org/wine/vkd3d.git
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4e36c1825d
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
781 lines
24 KiB
C
781 lines
24 KiB
C
/*
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* Copyright 2012 Matteo Bruni for CodeWeavers
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_HLSL_H
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#define __VKD3D_SHADER_HLSL_H
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#include "vkd3d_shader_private.h"
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#include "rbtree.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dx9shader.h"
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#include "sm4.h"
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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* licensing information.
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*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#define HLSL_SWIZZLE_X (0u)
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#define HLSL_SWIZZLE_Y (1u)
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#define HLSL_SWIZZLE_Z (2u)
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#define HLSL_SWIZZLE_W (3u)
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#define HLSL_SWIZZLE(x, y, z, w) \
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(((HLSL_SWIZZLE_ ## x) << 0) \
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| ((HLSL_SWIZZLE_ ## y) << 2) \
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| ((HLSL_SWIZZLE_ ## z) << 4) \
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| ((HLSL_SWIZZLE_ ## w) << 6))
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enum hlsl_type_class
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{
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HLSL_CLASS_SCALAR,
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HLSL_CLASS_VECTOR,
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HLSL_CLASS_MATRIX,
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HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
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HLSL_CLASS_STRUCT,
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_OBJECT,
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};
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enum hlsl_base_type
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{
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HLSL_TYPE_FLOAT,
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HLSL_TYPE_HALF,
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HLSL_TYPE_DOUBLE,
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HLSL_TYPE_INT,
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HLSL_TYPE_UINT,
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HLSL_TYPE_BOOL,
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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HLSL_TYPE_SAMPLER,
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HLSL_TYPE_TEXTURE,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_STRING,
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HLSL_TYPE_VOID,
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};
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enum hlsl_sampler_dim
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{
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HLSL_SAMPLER_DIM_GENERIC,
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HLSL_SAMPLER_DIM_1D,
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HLSL_SAMPLER_DIM_2D,
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HLSL_SAMPLER_DIM_3D,
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HLSL_SAMPLER_DIM_CUBE,
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HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE
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};
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enum hlsl_matrix_majority
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{
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HLSL_COLUMN_MAJOR,
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HLSL_ROW_MAJOR
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};
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struct hlsl_type
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{
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struct list entry;
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struct rb_entry scope_entry;
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enum hlsl_type_class type;
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enum hlsl_base_type base_type;
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enum hlsl_sampler_dim sampler_dim;
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const char *name;
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unsigned int modifiers;
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unsigned int dimx;
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unsigned int dimy;
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union
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{
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struct list *elements;
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struct
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{
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struct hlsl_type *type;
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unsigned int elements_count;
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} array;
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struct hlsl_type *resource_format;
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} e;
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unsigned int reg_size;
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size_t bytecode_offset;
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};
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struct hlsl_semantic
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{
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const char *name;
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uint32_t index;
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};
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struct hlsl_struct_field
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{
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struct list entry;
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struct vkd3d_shader_location loc;
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struct hlsl_type *type;
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const char *name;
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struct hlsl_semantic semantic;
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unsigned int reg_offset;
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size_t name_bytecode_offset;
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};
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struct hlsl_reg
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{
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uint32_t id;
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unsigned int writemask;
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bool allocated;
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};
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enum hlsl_ir_node_type
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{
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HLSL_IR_CONSTANT,
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HLSL_IR_EXPR,
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HLSL_IR_IF,
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HLSL_IR_LOAD,
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HLSL_IR_LOOP,
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HLSL_IR_JUMP,
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HLSL_IR_RESOURCE_LOAD,
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HLSL_IR_STORE,
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HLSL_IR_SWIZZLE,
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};
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struct hlsl_ir_node
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{
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struct list entry;
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enum hlsl_ir_node_type type;
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struct hlsl_type *data_type;
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struct list uses;
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struct vkd3d_shader_location loc;
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/* Liveness ranges. "index" is the index of this instruction. Since this is
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* essentially an SSA value, the earliest live point is the index. This is
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* true even for loops, since currently we can't have a reference to a
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* value generated in an earlier iteration of the loop. */
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unsigned int index, last_read;
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struct hlsl_reg reg;
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};
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struct hlsl_block
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{
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struct list instrs;
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};
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struct hlsl_src
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{
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struct hlsl_ir_node *node;
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struct list entry;
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};
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#define HLSL_STORAGE_EXTERN 0x00000001
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#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
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#define HLSL_MODIFIER_PRECISE 0x00000004
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#define HLSL_STORAGE_SHARED 0x00000008
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#define HLSL_STORAGE_GROUPSHARED 0x00000010
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#define HLSL_STORAGE_STATIC 0x00000020
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#define HLSL_STORAGE_UNIFORM 0x00000040
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#define HLSL_STORAGE_VOLATILE 0x00000080
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#define HLSL_MODIFIER_CONST 0x00000100
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#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
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#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
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#define HLSL_STORAGE_IN 0x00000800
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#define HLSL_STORAGE_OUT 0x00001000
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#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \
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HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
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HLSL_MODIFIER_COLUMN_MAJOR)
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#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
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struct hlsl_reg_reservation
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{
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char type;
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unsigned int index;
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};
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struct hlsl_ir_var
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{
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struct hlsl_type *data_type;
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struct vkd3d_shader_location loc;
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const char *name;
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struct hlsl_semantic semantic;
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struct hlsl_buffer *buffer;
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unsigned int modifiers;
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struct hlsl_reg_reservation reg_reservation;
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struct list scope_entry, param_entry, extern_entry;
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unsigned int first_write, last_read;
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unsigned int buffer_offset;
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struct hlsl_reg reg;
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uint32_t is_input_semantic : 1;
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uint32_t is_output_semantic : 1;
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uint32_t is_uniform : 1;
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uint32_t is_param : 1;
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};
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struct hlsl_ir_function
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{
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struct rb_entry entry;
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const char *name;
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struct rb_tree overloads;
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bool intrinsic;
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};
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struct hlsl_ir_function_decl
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{
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struct hlsl_type *return_type;
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struct hlsl_ir_var *return_var;
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struct vkd3d_shader_location loc;
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struct rb_entry entry;
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struct hlsl_ir_function *func;
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struct list *parameters;
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struct hlsl_block body;
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bool has_body;
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};
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struct hlsl_ir_if
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{
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struct hlsl_ir_node node;
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struct hlsl_src condition;
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struct hlsl_block then_instrs;
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struct hlsl_block else_instrs;
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};
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struct hlsl_ir_loop
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{
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struct hlsl_ir_node node;
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/* loop condition is stored in the body (as "if (!condition) break;") */
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struct hlsl_block body;
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unsigned int next_index; /* liveness index of the end of the loop */
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};
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enum hlsl_ir_expr_op
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{
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HLSL_OP1_ABS,
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HLSL_OP1_BIT_NOT,
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HLSL_OP1_CAST,
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HLSL_OP1_COS,
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_DSX,
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HLSL_OP1_DSY,
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HLSL_OP1_EXP2,
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HLSL_OP1_FLOOR,
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HLSL_OP1_FRACT,
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HLSL_OP1_LOG2,
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HLSL_OP1_LOGIC_NOT,
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HLSL_OP1_NEG,
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HLSL_OP1_NRM,
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HLSL_OP1_RCP,
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HLSL_OP1_ROUND,
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HLSL_OP1_RSQ,
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HLSL_OP1_SAT,
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HLSL_OP1_SIGN,
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HLSL_OP1_SIN,
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HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_SQRT,
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HLSL_OP2_ADD,
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HLSL_OP2_BIT_AND,
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HLSL_OP2_BIT_OR,
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HLSL_OP2_BIT_XOR,
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HLSL_OP2_CRS,
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HLSL_OP2_DIV,
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HLSL_OP2_DOT,
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HLSL_OP2_EQUAL,
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HLSL_OP2_GEQUAL,
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HLSL_OP2_LESS,
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HLSL_OP2_LOGIC_AND,
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HLSL_OP2_LOGIC_OR,
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HLSL_OP2_LSHIFT,
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HLSL_OP2_MAX,
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HLSL_OP2_MIN,
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HLSL_OP2_MOD,
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HLSL_OP2_MUL,
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HLSL_OP2_NEQUAL,
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HLSL_OP2_RSHIFT,
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HLSL_OP3_LERP,
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};
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#define HLSL_MAX_OPERANDS 3
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struct hlsl_ir_expr
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{
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struct hlsl_ir_node node;
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enum hlsl_ir_expr_op op;
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struct hlsl_src operands[HLSL_MAX_OPERANDS];
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};
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enum hlsl_ir_jump_type
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{
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HLSL_IR_JUMP_BREAK,
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HLSL_IR_JUMP_CONTINUE,
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HLSL_IR_JUMP_DISCARD,
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HLSL_IR_JUMP_RETURN,
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};
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struct hlsl_ir_jump
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{
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struct hlsl_ir_node node;
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enum hlsl_ir_jump_type type;
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};
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struct hlsl_ir_swizzle
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{
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struct hlsl_ir_node node;
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struct hlsl_src val;
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DWORD swizzle;
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};
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struct hlsl_deref
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{
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struct hlsl_ir_var *var;
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struct hlsl_src offset;
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};
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struct hlsl_ir_load
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{
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struct hlsl_ir_node node;
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struct hlsl_deref src;
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};
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enum hlsl_resource_load_type
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{
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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HLSL_RESOURCE_GATHER_ALPHA,
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};
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struct hlsl_ir_resource_load
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{
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struct hlsl_ir_node node;
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enum hlsl_resource_load_type load_type;
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struct hlsl_deref resource, sampler;
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struct hlsl_src coords;
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struct hlsl_src texel_offset;
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};
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struct hlsl_ir_store
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{
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struct hlsl_ir_node node;
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struct hlsl_deref lhs;
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struct hlsl_src rhs;
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unsigned char writemask;
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};
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struct hlsl_ir_constant
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{
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struct hlsl_ir_node node;
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union hlsl_constant_value
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{
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uint32_t u;
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int32_t i;
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float f;
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double d;
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bool b;
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} value[4];
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struct hlsl_reg reg;
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};
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struct hlsl_scope
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{
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struct list entry;
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struct list vars;
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struct rb_tree types;
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struct hlsl_scope *upper;
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};
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struct hlsl_profile_info
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{
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const char *name;
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enum vkd3d_shader_type type;
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unsigned int major_version;
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unsigned int minor_version;
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unsigned int major_level;
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unsigned int minor_level;
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bool software;
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};
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struct hlsl_vec4
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{
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float f[4];
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};
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enum hlsl_buffer_type
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{
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HLSL_BUFFER_CONSTANT,
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HLSL_BUFFER_TEXTURE,
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};
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struct hlsl_buffer
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{
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struct vkd3d_shader_location loc;
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enum hlsl_buffer_type type;
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const char *name;
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struct hlsl_reg_reservation reservation;
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struct list entry;
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unsigned size, used_size;
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struct hlsl_reg reg;
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};
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struct hlsl_ctx
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{
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const struct hlsl_profile_info *profile;
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const char **source_files;
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unsigned int source_files_count;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_string_buffer_cache string_buffers;
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int result;
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void *scanner;
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struct hlsl_scope *cur_scope;
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struct hlsl_scope *globals;
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struct list scopes;
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struct list extern_vars;
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struct list buffers;
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struct hlsl_buffer *cur_buffer, *globals_buffer, *params_buffer;
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struct list types;
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struct rb_tree functions;
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const struct hlsl_ir_function_decl *cur_function;
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enum hlsl_matrix_majority matrix_majority;
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struct
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{
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struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1];
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struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
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/* matrix[float][2][4] is a float4x2, i.e. dimx = 2, dimy = 4 */
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struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4];
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struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
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struct hlsl_type *Void;
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} builtin_types;
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struct list static_initializers;
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struct hlsl_constant_defs
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{
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struct hlsl_vec4 *values;
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size_t count, size;
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} constant_defs;
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uint32_t temp_count;
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uint32_t in_state_block : 1;
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};
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enum hlsl_error_level
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{
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HLSL_LEVEL_ERROR = 0,
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HLSL_LEVEL_WARNING,
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HLSL_LEVEL_NOTE,
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};
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static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_CONSTANT);
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return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
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}
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static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_EXPR);
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return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_IF);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_JUMP);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_LOAD);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_LOOP);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_resource_load *hlsl_ir_resource_load(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_RESOURCE_LOAD);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_resource_load, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_STORE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_store, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node)
|
|
{
|
|
assert(node->type == HLSL_IR_SWIZZLE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
|
|
}
|
|
|
|
static inline void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type,
|
|
struct hlsl_type *data_type, struct vkd3d_shader_location loc)
|
|
{
|
|
memset(node, 0, sizeof(*node));
|
|
node->type = type;
|
|
node->data_type = data_type;
|
|
node->loc = loc;
|
|
list_init(&node->uses);
|
|
}
|
|
|
|
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
|
|
{
|
|
src->node = node;
|
|
if (node)
|
|
list_add_tail(&node->uses, &src->entry);
|
|
}
|
|
|
|
static inline void hlsl_src_remove(struct hlsl_src *src)
|
|
{
|
|
if (src->node)
|
|
list_remove(&src->entry);
|
|
src->node = NULL;
|
|
}
|
|
|
|
static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size)
|
|
{
|
|
void *ptr = vkd3d_calloc(1, size);
|
|
|
|
if (!ptr)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ptr;
|
|
}
|
|
|
|
static inline void *hlsl_realloc(struct hlsl_ctx *ctx, void *ptr, size_t size)
|
|
{
|
|
void *ret = vkd3d_realloc(ptr, size);
|
|
|
|
if (!ret)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ret;
|
|
}
|
|
|
|
static inline char *hlsl_strdup(struct hlsl_ctx *ctx, const char *string)
|
|
{
|
|
char *ptr = vkd3d_strdup(string);
|
|
|
|
if (!ptr)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ptr;
|
|
}
|
|
|
|
static inline bool hlsl_array_reserve(struct hlsl_ctx *ctx, void **elements,
|
|
size_t *capacity, size_t element_count, size_t element_size)
|
|
{
|
|
bool ret = vkd3d_array_reserve(elements, capacity, element_count, element_size);
|
|
|
|
if (!ret)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ret;
|
|
}
|
|
|
|
static inline struct vkd3d_string_buffer *hlsl_get_string_buffer(struct hlsl_ctx *ctx)
|
|
{
|
|
struct vkd3d_string_buffer *ret = vkd3d_string_buffer_get(&ctx->string_buffers);
|
|
|
|
if (!ret)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ret;
|
|
}
|
|
|
|
static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer)
|
|
{
|
|
vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_scalar_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type)
|
|
{
|
|
return ctx->builtin_types.scalar[base_type];
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_vector_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type,
|
|
unsigned int dimx)
|
|
{
|
|
return ctx->builtin_types.vector[base_type][dimx - 1];
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_matrix_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type,
|
|
unsigned int dimx, unsigned int dimy)
|
|
{
|
|
return ctx->builtin_types.matrix[base_type][dimx - 1][dimy - 1];
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_numeric_type(const struct hlsl_ctx *ctx, enum hlsl_type_class type,
|
|
enum hlsl_base_type base_type, unsigned int dimx, unsigned int dimy)
|
|
{
|
|
if (type == HLSL_CLASS_SCALAR)
|
|
return hlsl_get_scalar_type(ctx, base_type);
|
|
else if (type == HLSL_CLASS_VECTOR)
|
|
return hlsl_get_vector_type(ctx, base_type, dimx);
|
|
else
|
|
return hlsl_get_matrix_type(ctx, base_type, dimx, dimy);
|
|
}
|
|
|
|
const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
|
|
const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
|
|
const char *debug_hlsl_writemask(unsigned int writemask);
|
|
const char *debug_hlsl_swizzle(unsigned int swizzle, unsigned int count);
|
|
|
|
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type);
|
|
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
|
|
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
|
|
|
|
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic);
|
|
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
|
|
|
|
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
|
|
|
|
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
|
|
|
|
void hlsl_free_instr(struct hlsl_ir_node *node);
|
|
void hlsl_free_instr_list(struct list *list);
|
|
void hlsl_free_type(struct hlsl_type *type);
|
|
void hlsl_free_var(struct hlsl_ir_var *decl);
|
|
|
|
bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
|
|
struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name);
|
|
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive);
|
|
struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
|
|
|
|
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
|
|
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
|
|
struct hlsl_ir_node *arg2);
|
|
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
|
|
const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
|
|
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
|
|
struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
|
|
const struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
|
|
struct hlsl_type *type, struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
|
|
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
|
|
struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
|
|
struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
|
|
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
|
|
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
|
|
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields);
|
|
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
|
|
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
|
|
const struct vkd3d_shader_location loc);
|
|
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format);
|
|
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
|
|
const struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
|
|
struct vkd3d_shader_location loc);
|
|
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
|
|
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
|
|
const struct hlsl_reg_reservation *reg_reservation);
|
|
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
|
|
const struct vkd3d_shader_location loc);
|
|
|
|
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
|
|
void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_log_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
|
|
void hlsl_push_scope(struct hlsl_ctx *ctx);
|
|
void hlsl_pop_scope(struct hlsl_ctx *ctx);
|
|
|
|
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
|
|
|
|
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
|
|
unsigned int default_majority, unsigned int modifiers);
|
|
unsigned int hlsl_type_component_count(struct hlsl_type *type);
|
|
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
|
|
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
|
|
|
|
unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim);
|
|
unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
|
|
unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
|
|
unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
|
|
|
|
bool hlsl_offset_from_deref(const struct hlsl_deref *deref, unsigned int *offset);
|
|
unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
|
|
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
|
const struct hlsl_type *type);
|
|
|
|
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
|
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
|
|
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
|
|
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
|
|
|
|
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
|
|
const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
|
|
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
|
bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
|
|
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
|
|
|
|
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
|
|
|
|
#endif
|