Commit Graph

1317 Commits

Author SHA1 Message Date
Nikolay Sivov
214d44fb11 tests: Add [effect] section support.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:45 +01:00
Nikolay Sivov
ea554b91d7 tests: Remove unused parameter from mul() tests functions. 2023-10-31 21:59:29 +01:00
Francisco Casas
ab463f74bd tests: Test array indexing with multiple swizzles. 2023-10-31 21:59:11 +01:00
Nikolay Sivov
bc2a4ee66a vkd3d-shader/tpf: Write out 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Nikolay Sivov
68c14079a6 vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:04 +01:00
Nikolay Sivov
72623031a2 vkd3d-shader/hlsl: Validate break/continue context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:01 +01:00
Nikolay Sivov
ec8dfa467f vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Nikolay Sivov
ebb5aacabf tests: Add some tests for the 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Giovanni Mascellani
f462d237c1 ci: Run shader tests on Windows. 2023-10-31 21:58:53 +01:00
Giovanni Mascellani
dbc5e7d07c ci: Run cross tests on Windows.
A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
Henri Verbeet
f75bdd6e21 vkd3d-utils: Implement D3DStripShader(). 2023-10-19 23:07:50 +02:00
Henri Verbeet
96556a8834 vkd3d-shader/hlsl: Add support for RWTexture2DArray. 2023-10-19 23:07:31 +02:00
Henri Verbeet
6fe781ff50 tests: Add basic RWTexture2DArray tests. 2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879 vkd3d-shader/hlsl: Add support for RWTexture1DArray. 2023-10-19 23:07:30 +02:00
Henri Verbeet
ae9d29a377 tests: Add basic RWTexture1DArray tests. 2023-10-19 23:07:29 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Giovanni Mascellani
0dc40d7c1e tests: Skip processing resources according to [require] directives. 2023-10-18 20:58:19 +02:00
Giovanni Mascellani
d69c04471e tests: Do not test matrix majority on SM1-3.
I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
2023-10-18 20:58:18 +02:00
Giovanni Mascellani
ca51c359ec tests: Fix the usage of require directives.
They are reset each time "[require]" is encountered.
2023-10-18 20:58:17 +02:00
Giovanni Mascellani
ead98ef329 tests: Remove an irrelevant input from a test.
The irrelevant input caused the test to fail on D3D12 for reasons
unrelated to the test's goal.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
671548494f tests: Do not test integral types for SM1-3. 2023-10-18 20:58:16 +02:00
Giovanni Mascellani
90f9407b80 tests: Do not use global half values.
They are not allowed by the native compiler, except in compatibility
mode.
2023-10-18 20:58:14 +02:00
Henri Verbeet
803e5183cc tests: Specify argument types for dxcompiler_create(). 2023-10-17 22:18:36 +02:00
Henri Verbeet
47d4097efa vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob(). 2023-10-16 22:36:58 +02:00
Giovanni Mascellani
eaf35c394d tests: Skip test_atomic_instructions() on WARP.
Pipeline creation fails with E_INVALIDARG, atomics are likely not
supported on WARP.
2023-10-16 22:36:52 +02:00
Giovanni Mascellani
0d4a5f1860 tests: Skip test_unbounded_resource_arrays() on WARP.
Most reads on WARP are off by a few units. I haven't investigated
the reason.
2023-10-16 22:36:50 +02:00
Giovanni Mascellani
fe88dafdbd tests: Skip test_execute_indirect() on WARP.
The device is eventually lost, indirect commands are likely not
supported on WARP.
2023-10-16 22:36:49 +02:00
Giovanni Mascellani
ee3c4b6555 tests: Skip test_get_copyable_footprints() on WARP.
There are 12025 failures with WARP. I haven't investigated them.
2023-10-16 22:36:47 +02:00
Giovanni Mascellani
d72e30f1d1 tests: Skip test_null_vbv() on WARP.
On WARP 0xffffffff is read instead of zero.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
14c9be697f tests: Acknowledge some double operations being broken on WARP. 2023-10-16 22:36:45 +02:00
Giovanni Mascellani
3f87cf9d7f tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
WARP has no GPU, so it probably treats GPU handles just like CPU handles.
2023-10-16 22:36:43 +02:00
Giovanni Mascellani
862dcf27a6 tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Conor McCarthy
e0d0a04b79 vkd3d-shader/dxil: Handle multi-row signature elements. 2023-10-16 22:36:38 +02:00
Henri Verbeet
e53178f395 tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
I.e., top-left origin, and clockwise front-facing. These end up cancelling
each other out when drawing full-screen quads, but that's not necessarily true
for other geometry.
2023-10-16 22:36:22 +02:00
Giovanni Mascellani
c1de65a99b tests: Fail if dxcompiler is not available at runtime. 2023-10-16 22:36:17 +02:00
Conor McCarthy
57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Conor McCarthy
d211160b89 tests/shader-runner: Replace immediate shader type strings with an enum. 2023-10-11 22:21:14 +02:00
Conor McCarthy
0ef0735999 tests/shader-runner: Do not exit if a 'require' directive is not met.
Tests are skipped until the next 'require' directive, which restores
the defaults before the new requirements are read.
2023-10-11 22:21:14 +02:00
Conor McCarthy
192f4dcb2b tests/shader-runner: Handle individual keywords in shader directives.
Matching all possible combinations of keywords becomes too complex
if more keywords are added.
2023-10-11 22:21:14 +02:00
Nikolay Sivov
9c6c7cb78f vkd3d: Add partial implementation for CreateCommittedResource1(). 2023-10-10 22:11:46 +02:00
Nikolay Sivov
8479ceedfc vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:29 +02:00
Nikolay Sivov
1930b51d97 vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
4b8a4809d1 tests: Add a test for interpolation modifiers specified on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
c5414fa92f vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Nikolay Sivov
0e5749e78e vkd3d-shader/hlsl: Allow 'break' instructions in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
89f493b900 tests: Add some tests for 'break'/'continue' in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
6ba75fd92f vkd3d: Add partial implementation for CreateHeap1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Nikolay Sivov
7c378cc6f9 vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:09 +02:00
Nikolay Sivov
8ebccad3c9 vkd3d-shader/hlsl: Add constant folding for rshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:54 +02:00
Nikolay Sivov
6e74819eb7 vkd3d-shader/hlsl: Add constant folding for lshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:52 +02:00
Francisco Casas
e64e08b2b7 tests: Test register reservations on structs for SM5. 2023-10-05 16:15:30 +02:00
Nikolay Sivov
b5c0c9c22f vkd3d-shader/hlsl: Add fwidth() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:10 +02:00
Conor McCarthy
39be40ce94 tests: Destroy the test context in test_readback_map_stability(). 2023-10-02 22:25:10 +02:00
Henri Verbeet
5503a025d9 tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions(). 2023-09-28 23:13:04 +02:00
Giovanni Mascellani
4374d45655 tests: Work around a MoltenVK bug in test_tgsm(). 2023-09-26 22:07:43 +02:00
Petrichor Park
976fd67f51 vkd3d-shader/hlsl: Implement intrinsic tan.
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Giovanni Mascellani
ca05e57e67 tests: Mark a bug as resolved on Mesa. 2023-09-22 11:06:57 +02:00
Giovanni Mascellani
d640b213b2 tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
2023-09-22 11:06:50 +02:00
Giovanni Mascellani
6dfdbb5c26 tests: Do not crash if a pipeline statistics query heap cannot be created.
This currently happens on MoltenVK.
2023-09-22 11:06:44 +02:00
Giovanni Mascellani
d742770499 tests: Compile HLSL shaders at runtime in test_draw_depth_only(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
4557ad36b0 tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
b7c951ba78 tests: Compile HLSL shaders at runtime in test_scissor(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
15c5ef5bb5 tests: Compile HLSL shaders at runtime in test_fractional_viewports(). 2023-09-22 11:06:40 +02:00
Giovanni Mascellani
49bbd98a04 vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
6d1ba83856 vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:22 +02:00
Zebediah Figura
9417c7cfb7 vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values. 2023-09-21 19:16:31 +02:00
Zebediah Figura
1615e5a76b vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name. 2023-09-21 19:16:29 +02:00
Henri Verbeet
419c6364db tests: Add a small test for vkd3d_shader_build_varying_map().
There's probably room for improvement, but this at least verifies the
function can be called.
2023-09-19 21:30:37 +02:00
Giovanni Mascellani
b8f2c3e1f4 tests: Relax the precision of some tests so that they pass on MoltenVK. 2023-09-18 21:04:06 +02:00
Nikolay Sivov
177ea3bcbd vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:11 +02:00
Giovanni Mascellani
61b403a032 tests: Compile HLSL shaders at runtime in test_unknown_dsv_format(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
264ff9e2da tests: Compile HLSL shaders at runtime in test_unknown_rtv_format(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
b1cae0dd1e tests: Compile HLSL shaders at runtime in test_multiple_render_targets(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
f7354ff9e3 tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state(). 2023-09-13 23:11:04 +02:00
Zebediah Figura
e847df9528 tests: Check the result of vkCreateGraphicsPipelines(). 2023-09-13 23:10:46 +02:00
Francisco Casas
39563aa5b3 vkd3d-shader/hlsl: Lower matrix swizzles. 2023-09-13 23:10:38 +02:00
Francisco Casas
60a3279318 tests: Test matrix swizzles. 2023-09-13 23:10:37 +02:00
Nikolay Sivov
cab1f57e01 tests: Add a test for fmod() with vector arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357 vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Nikolay Sivov
c5d680d141 vkd3d-shader/hlsl: Add tex1D() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Zebediah Figura
a597dc8755 vkd3d-shader/hlsl: Define lit() in HLSL. 2023-08-30 22:49:03 +02:00
Nikolay Sivov
c39c5b3907 vkd3d-shader/hlsl: Add texCUBE() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Nikolay Sivov
269747dbf3 tests: Enable compiler backwards compatibility mode only for shaders that require it.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:40:06 +02:00
Nikolay Sivov
18c1477464 vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Nikolay Sivov
30be83f911 tests: Add some 'inline' function modifier tests.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Evan Tang
f374934281 tests: Test CopyResource depth to color. 2023-08-24 21:43:59 +02:00
Nikolay Sivov
1153f6bb34 vkd3d-shader/hlsl: Parse "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Nikolay Sivov
9605993af3 tests: Add some tests for "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Zebediah Figura
926575a6f3 vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
Pixel shaders still have an appropriate writemask.
2023-08-24 21:43:44 +02:00
Nikolay Sivov
4f2e07a45d vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Nikolay Sivov
7fd10bb6bc tests: Add some tests for a 'const' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Francisco Casas
37cfbe47d7 vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4. 2023-08-15 21:51:31 +02:00
Francisco Casas
948c4145f5 tests: Test texture allocation ordering in complex scenarios. 2023-08-15 21:51:26 +02:00
Nikolay Sivov
25ff56769b vkd3d-shader: Add constant folding for the 'dot' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:15 +02:00
Zebediah Figura
bad72d1874 vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
spirv will need this.
2023-08-03 21:20:22 +09:00
Zebediah Figura
b4bb3931c5 vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
Zebediah Figura
250a24bd3f vkd3d-shader/preproc: Strip whitespace when stringifying. 2023-08-02 20:19:20 +09:00
Zebediah Figura
6fc3ae2b5c vkd3d-shader/preproc: Stringify text immediately in macro invocations. 2023-08-02 20:19:19 +09:00
Zebediah Figura
3a235b57f6 vkd3d-shader/preproc: Expand macro arguments in macro invocations.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55361
2023-08-02 20:19:17 +09:00
Zebediah Figura
9b98489155 vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts. 2023-08-02 20:19:15 +09:00
Conor McCarthy
1e178efa01 tests/d3d12: Add tests for GetResourceTiling().
Based on vkd3d-proton patches by Philip Rebohle and
Hans-Kristian Arntzen.
2023-07-31 21:07:56 +09:00
Nikolay Sivov
bfdd5c142d vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:50 +09:00
Nikolay Sivov
18731d71a6 tests: Add some tests for GetDimensions().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:46 +09:00
Nikolay Sivov
0b77b5f99e tests: Add some tests for matrix packing compiler options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:10 +02:00
Nikolay Sivov
01faf6ad9e tests: Add test file syntax to specify compiler options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Conor McCarthy
31ff1fa9b6 tests: Test releasing the command signature immediately after use.
D3D12 docs are silent on a required lifetime and immediate release
works in Windows.
2023-07-24 22:40:54 +02:00
Conor McCarthy
9014183100 vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps. 2023-07-20 22:33:17 +02:00
Conor McCarthy
981034e6e4 tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap. 2023-07-20 22:33:07 +02:00
Zebediah Figura
d077562f79 vkd3d-shader/d3dbc: Scan descriptors for constant register sets. 2023-07-17 22:56:39 +02:00
Nikolay Sivov
a18ace731d tests: Add a test for side effects of ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:32 +02:00
Zebediah Figura
a55973d695 vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-07-17 22:55:51 +02:00
Francisco Casas
b8a85c6ad5 tests: Add lowering combined samplers tests. 2023-07-17 22:55:43 +02:00
Francisco Casas
ab37b27a7d tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner. 2023-07-17 22:55:43 +02:00
Francisco Casas
c58d666d1b vkd3d-shader/hlsl: Handle resource components individually for SM 5.0. 2023-07-17 22:55:40 +02:00
Zebediah Figura
d4b5e79c8b vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts. 2023-07-13 23:00:03 +02:00
Nikolay Sivov
06040d2a30 vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:57 +02:00
Nikolay Sivov
a65c0b0e22 vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:55 +02:00
Francisco Casas
01800942a9 vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.
A struct declaration with variables is now absorbed into the 'declaration'
rule, like any other variable declaration.

A struct declaration without variables is now reduced to the
'struct_declaration_without_vars' rule.

They both are reduced to a 'declaration_statement' in the end.
2023-07-04 22:39:24 +02:00
Francisco Casas
62c891b796 vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
In a declaration with multiple variables, the variables must be created
before the initializer of the next variable is parsed. This is required
for initializers such as:

    float a = 1, b = a, c = b + 1;

A requisite for this is that the type information is parsed in the same
rule as the first variable (as a variable_def_typed) so it is
immediately available to declare the first variable. Then, the next
untyped variable declaration is parsed, and the type from the first
variable can be used to declare the second, before the third is parsed,
and so on.
2023-07-04 22:39:21 +02:00
Francisco Casas
396edae281 tests: Test multiple variable initializers. 2023-07-04 22:39:18 +02:00
Francisco Casas
d8e6a1066d tests: Test semantics in uniform variables. 2023-07-04 22:39:18 +02:00
Francisco Casas
e4d94d955c vkd3d-shader/hlsl: Support fine derivates. 2023-07-04 22:39:12 +02:00
Francisco Casas
ff31284f8d vkd3d-shader/hlsl: Support coarse derivates. 2023-07-04 22:39:10 +02:00
Francisco Casas
dc84afe73a tests: Quantize regular and coarse derivate test results.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2023-07-04 22:39:07 +02:00
Francisco Casas
f0584cad62 tests: Make ddx() and ddy() test behave correctly for shader models < 4. 2023-07-04 22:39:07 +02:00
Francisco Casas
62e9b86697 tests: Test coarse and fine derivates.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2023-07-04 22:39:04 +02:00
Zebediah Figura
0d2f2e1860 tests: Move HLSL tests to a subdirectory. 2023-06-28 21:40:32 +02:00
Nikolay Sivov
3aee386e2f tests: Add another test for register reservation. 2023-06-27 22:34:42 +02:00
Zebediah Figura
69ecfdfb0b tests: Use compare_uint() in compare_float().
Comparing the result of abs() is broken in the case that x - y == INT_MIN.
2023-06-27 22:34:37 +02:00
Nikolay Sivov
861078d63a vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:50 +02:00
Nikolay Sivov
6ef0213135 tests: Add some tests for clip().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Zebediah Figura
7e1fcdca89 vkd3d-shader: Synthesize signatures for d3dbc shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
Nikolay Sivov
c8ffe8e1a8 vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables. 2023-06-22 22:00:19 +02:00
Zebediah Figura
d6ac823dd6 vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables. 2023-06-22 22:00:17 +02:00
Nikolay Sivov
883ab880e3 tests: Add more tests for unused registers with a reservation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-22 22:00:16 +02:00
Nikolay Sivov
d856be0519 vkd3d-shader/hlsl: Handle static constants in array size expressions. 2023-06-12 22:50:12 +02:00
Nikolay Sivov
38c89442ac tests: Add a test for array size expressions using static constants. 2023-06-12 22:50:12 +02:00
Francisco Casas
ebf7573571 vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.

Mathematical operations must be used instead.
2023-06-07 20:48:59 +02:00
Francisco Casas
f24598c9a0 tests: Test indexing temps. 2023-06-07 20:48:57 +02:00
Francisco Casas
8d7cc8c84e tests: Test non-constant vector indexing. 2023-06-07 20:48:55 +02:00
Ethan Lee
aa17d139be tests: Add a test for arrays with an expression as the index.
Currently, the compiler requires that dereferences be HLSL_IR_CONSTANT, so that
it can compute the offset at compile time. However, scenarios such as this test
will produce a dereference with HLSL_IR_EXPR, which will generate an error.

Passing this test in particular will require adding support for SM4 relative
addressing, as well as support for non-constant indexing in general.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-29 20:21:01 +02:00
Ethan Lee
ea7d8c65bd vkd3d-shader/tpf: Add support for emitting sample_l instructions.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-24 22:00:41 +02:00
Conor McCarthy
6835e8176f vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
In Shader Model 6 each signature element can span a range of register
indices, or 'rows', and system values do not share a register index with
non-system values. Inputs and outputs are referenced by element index
instead of register index. This patch merges multiple signature elements
into a single element under the following conditions:

- The register index in a load or store is specified dynamically by
  including a relative address parameter with a base register index. The
  dcl_index_range instruction is used to identify these.
- A register declaration is split across multiple elements which declare
  different components of the register.
- A patch constant function writes tessellation factors. These are an
  array in SPIR-V, but in SM 5.x each factor is declared as a separate
  register, and these are dynamically indexed by the fork/join instance
  id. Elimination of multiple fork/join phases converts the indices to
  constants, but merging the signature elements into a single arrayed
  element matches the SPIR-V output.

All references to input/output register indices are converted to element
indices. If a relative address is present, the element index is moved up
a slot so it cannot be confused with a constant offset. Existing code
only handles register index relative addressing for tessellation factors.
This patch adds generic support for it.
2023-05-24 22:00:29 +02:00
Francisco Casas
e060773c19 vkd3d-shader/hlsl: Extend the liveness of nodes produced outside loops.
Otherwise, it is possible that the register used by the temp is
overridden by a subsequent instruction within the same loop.
2023-05-24 22:00:21 +02:00
Francisco Casas
fbd2df2ad5 tests: Add minimal tests for temp lifetimes within a loop. 2023-05-24 22:00:19 +02:00
Ethan Lee
24d4ab7fb3 vkd3d-shader/hlsl: Add support for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:49 +02:00
Ethan Lee
c3f10fe271 tests: Add a test for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:47 +02:00
Nikolay Sivov
1af662ae50 tests: Add RWBuffer writing test.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00