.. |
hlsl
|
tests: Relax the precision of some tests so that they pass on MoltenVK.
|
2023-09-18 21:04:06 +02:00 |
.gitignore
|
tests: Add some C HLSL preprocessor tests.
|
2020-11-24 22:28:11 +01:00 |
d3d12_crosstest.h
|
tests/shader_runner: Use the global test_options structure.
|
2023-03-10 21:13:05 +01:00 |
d3d12_invalid_usage.c
|
tests/shader_runner: Use the global test_options structure.
|
2023-03-10 21:13:05 +01:00 |
d3d12_test_utils.h
|
tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
|
2023-09-13 23:11:04 +02:00 |
d3d12.c
|
tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().
|
2023-09-13 23:11:04 +02:00 |
hlsl_d3d12.c
|
vkd3d-shader/preproc: Strip whitespace when stringifying.
|
2023-08-02 20:19:20 +09:00 |
preproc-if-expr.shader_test
|
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
|
2022-02-02 21:06:21 +01:00 |
preproc-if.shader_test
|
tests: Add some basic tests for #if and related preprocessor directives.
|
2020-11-23 22:07:44 +01:00 |
preproc-ifdef.shader_test
|
tests: Add some tests for #ifdef and defined().
|
2020-11-23 22:07:47 +01:00 |
preproc-invalid.shader_test
|
tests: Add some tests for shaders which fail to preprocess.
|
2020-11-24 22:27:59 +01:00 |
preproc-macro.shader_test
|
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
|
2023-08-02 20:19:21 +09:00 |
preproc-misc.shader_test
|
tests: Add some more miscellaneous preprocessor tests.
|
2020-11-24 22:28:05 +01:00 |
shader_runner_d3d9.c
|
tests: Add test file syntax to specify compiler options.
|
2023-07-24 22:41:09 +02:00 |
shader_runner_d3d11.c
|
tests: Enable compiler backwards compatibility mode only for shaders that require it.
|
2023-08-28 20:40:06 +02:00 |
shader_runner_d3d12.c
|
tests: Enable compiler backwards compatibility mode only for shaders that require it.
|
2023-08-28 20:40:06 +02:00 |
shader_runner_vulkan.c
|
tests: Check the result of vkCreateGraphicsPipelines().
|
2023-09-13 23:10:46 +02:00 |
shader_runner.c
|
tests: Enable compiler backwards compatibility mode only for shaders that require it.
|
2023-08-28 20:40:06 +02:00 |
shader_runner.h
|
tests: Add test file syntax to specify compiler options.
|
2023-07-24 22:41:09 +02:00 |
utils.h
|
tests: Use compare_uint() in compare_float().
|
2023-06-27 22:34:37 +02:00 |
vkd3d_api.c
|
tests: Distinguish between cross and non-cross Win32 builds.
|
2023-01-24 18:10:15 +01:00 |
vkd3d_common.c
|
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
|
2019-07-05 17:52:04 +02:00 |
vkd3d_shader_api.c
|
vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
|
2023-08-24 21:43:44 +02:00 |
vulkan_procs.h
|
tests: Add support for UAV buffers in Vulkan runner.
|
2023-05-22 22:03:28 +02:00 |