Commit Graph

565 Commits

Author SHA1 Message Date
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
yenatch
a950b020cd Align "Sprites" section to $100 bytes.
The code expects this section to be aligned.
2017-09-24 03:27:47 -04:00
yenatch
17448c51a5 Merge pull request #389 from yenatch/rgbds-3
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
63bc19e33d Make repository compatible with RGBDS 0.3.3 (breaks support for earlier versions of RGBDS) 2017-09-24 01:15:05 -04:00
PikalaxALT
0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
i0brendan0
7b67e7296a Remove possibility of garbage characters
If the ds 2 that is behind OTClassName is deleted or decreased, the game will continue to display characters for trainer classes that are 12 or 13 characters long, including the @ terminator. The correct constant has been put in place and the ds 2 removed, but no one would have known it was wrong if they hadn't have removed the ds 2.
2017-08-30 20:56:11 -05:00
Ben10do
288902139f Revert "Fix floating sections"
This reverts commit e28b88f56d.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d Fix floating sections
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
Fredrik Ljungdahl
f8455e9b4f Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
They were swapped
2017-01-08 01:26:48 +01:00
Fredrik Ljungdahl
f6cfccd1ff Fix some wrong comments regarding battle substatuses 2016-10-29 01:57:58 +02:00
PikalaxALT
050a0162b8 Rename the variable at D264 2016-08-07 18:14:20 -04:00
pikalaxalt
4e2487c056 hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
pikalaxalt
d7a01e92e9 Remaining layout constants 2016-06-06 18:23:00 -04:00
pikalaxalt
98f443f70c engine/events.asm labels finished
fixed palred/green/blue macros
2016-05-17 08:40:56 -04:00
pikalaxalt
2eeb78d1bc Evolution addresses 2016-05-16 15:46:13 -04:00
pikalaxalt
12396874cf HP bar animation addresses and AI switch 2016-05-16 09:36:24 -04:00
pikalaxalt
e515543500 Name all functions in gfx/pics/animation.asm 2016-05-15 23:56:09 -04:00
pikalaxalt
87b733994b SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
pikalaxalt
a5f5418fae Rename FixedWords to EZChat 2016-05-14 16:37:12 -04:00
pikalaxalt
1fa6aecbfc Unify directional movement macros 2016-05-14 13:46:14 -04:00
pikalaxalt
1a84ca4e55 EZChat cursor object 2016-05-14 01:11:01 -04:00
pikalaxalt
6a3b3e3773 Save functions; feeble attempt at serial and link functions 2016-05-11 21:19:52 -04:00
pikalaxalt
af0119ca7e Name all printer functions 2016-05-11 17:16:03 -04:00
pikalaxalt
f8c14d97e5 Pitch wheel 2016-05-10 14:33:24 -04:00
pikalaxalt
e95d42e0af All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
pikalaxalt
8c26547645 Mobile and more battle anims 2016-05-05 15:07:37 -04:00
pikalaxalt
a613ed915c HDMA transfer functions 2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt
82f1534925 Copycat labels; macro for the Crystal-only Unown chamber unlock words 2016-04-30 21:20:12 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
pikalaxalt
f2fa5349d5 More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP 2016-03-08 19:54:06 -05:00
PikalaxALT
599e6e8d16 Battle animation annotations 2016-03-01 22:31:21 -05:00
PikalaxALT
b272c0c375 Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
PikalaxALT
8a45169a9d Merge branch 'master' of https://github.com/pret/pokecrystal 2016-01-18 00:56:33 -05:00
PikalaxALT
8bf255b9f8 Prepare to merge 2016-01-18 00:39:01 -05:00
PikalaxALT
7cc2571529 Finish function labels in battle core 2016-01-13 00:39:41 -05:00
PikalaxALT
2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT
1637d915d4 Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
PikalaxALT
3dcbe0ff55 Pokegear 2016-01-10 17:44:09 -05:00
PikalaxALT
8360a1a2e8 Pokegear functions and RAM labels 2016-01-09 23:41:03 -05:00
YamaArashi
b609a1690d pokedex unown mode 2016-01-09 19:46:41 -08:00
YamaArashi
418c84dc0c pokedex 2 2016-01-09 19:03:38 -08:00
YamaArashi
e033ea3a37 commented pokedex more 2016-01-09 17:51:14 -08:00
PikalaxALT
f7ee74c3b8 Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
PikalaxALT
6d1b7f28c8 Split base stats 2016-01-09 16:52:34 -05:00
PikalaxALT
61c4cfe7d7 wram macros moved to new file 2016-01-07 18:45:32 -05:00
PikalaxALT
69af99da5e Mr Pokemons House 2016-01-06 16:59:56 -05:00
PikalaxALT
ce019e6347 Map callback constants 2016-01-06 07:44:50 -05:00
PikalaxALT
80aba7fc13 maptrigger macro 2016-01-05 08:46:37 -05:00
PikalaxALT
c087d44c42 more gfx-related labels 2016-01-04 08:43:55 -05:00
PikalaxALT
9bbb65166e More movement stuff 2015-12-29 13:15:58 -05:00
PikalaxALT
a2a2668233 Dummy Game 2015-12-28 17:09:53 -05:00
PikalaxALT
2bd45ca574 Move effects; no more reloadmapmusic, returnafterbattle 2015-12-26 19:22:27 -05:00
PikalaxALT
f485a45cda More mobile-related labels; remove unneeded map object constants 2015-12-26 12:01:21 -05:00
PikalaxALT
7683b78fb4 Labels relating to odd egg 2015-12-25 23:34:33 -05:00
PikalaxALT
a5e928eb98 writebackup --> closewindow; game corner prize vendors; others 2015-12-24 22:58:42 -05:00
PikalaxALT
2a2222476a Split up anim objects into several files 2015-12-24 14:07:33 -05:00
PikalaxALT
c4e3e980b1 More labels related to battle anims 2015-12-23 22:51:50 -05:00
PikalaxALT
d7a5ea998d More battle anims and bg effects 2015-12-23 20:46:23 -05:00
PikalaxALT
8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
PikalaxALT
3893feb835 Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
PikalaxALT
30b37da387 More stats screen shenanigans 2015-12-22 22:19:33 -05:00
PikalaxALT
d08199c79d Color fns, some more address decoding in link/mobile 2015-12-22 18:03:00 -05:00
PikalaxALT
630d789c70 More link trade shenanigans 2015-12-21 14:10:16 -05:00
PikalaxALT
047effba94 Menu joy flags; started with link address space 2015-12-20 12:54:08 -05:00
PikalaxALT
987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT
3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
PikalaxALT
d644406f61 More menu stuff 2015-12-17 22:31:16 -05:00
PikalaxALT
fe4ef4e595 Elevator 2015-12-17 17:51:32 -05:00
PikalaxALT
caa83c08a7 Movement etc. 2015-12-17 15:14:51 -05:00
PikalaxALT
efee40447e Mobile trade animations, pokepic animations 2015-12-17 13:49:26 -05:00
PikalaxALT
7203e9d2cc Map script and color shenanigans 2015-12-16 21:57:42 -05:00
PikalaxALT
879b430fce Bill's PC 2015-12-16 12:36:58 -05:00
PikalaxALT
77ef8404a1 Menu 2015-12-15 18:59:49 -05:00
PikalaxALT
6e257bc7cd mystery gift, credits 2015-12-14 20:06:41 -05:00
PikalaxALT
c635e30777 map setup and warps 2015-12-14 11:12:18 -05:00
PikalaxALT
8a439dbd05 Miscellaneous labels 2015-12-13 20:33:56 -05:00
PikalaxALT
acd92eee94 Pack 2015-12-13 14:15:16 -05:00
PikalaxALT
ecd277204a Card Flip 2015-12-11 16:59:40 -05:00
PikalaxALT
15a03a2577 Unown Puzzles 2015-12-11 11:33:14 -05:00
PikalaxALT
f198dfd862 card flip (checkpoint commit) 2015-12-11 08:17:38 -05:00
PikalaxALT
b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT
7f68db68ad underground switches, town map 2015-12-09 11:39:35 -05:00
PikalaxALT
5b7fc7b0fa More battle tower shenanigans 2015-12-08 16:06:13 -05:00
PikalaxALT
0549e3413f audio flag constants 2015-12-07 18:33:04 -05:00
PikalaxALT
159d3efc8f new and updated music macros 2015-12-07 11:28:58 -05:00
PikalaxALT
02d05255fe A stab at audio engine. 2015-12-06 22:36:09 -05:00
PikalaxALT
6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
PikalaxALT
e83a5bae87 Address some comments from padz 2015-12-05 08:08:01 -05:00
PikalaxALT
81ea723b04 Getting started with battle anims; sine and cosine 2015-12-04 14:33:29 -05:00
PikalaxALT
5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00
PikalaxALT
2cdca75441 Crystal Intro 2015-12-02 17:59:05 -05:00
PikalaxALT
be082943ed More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
PikalaxALT
92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00
PikalaxALT
ffbf2c0f5d More animations including cutting grass 2015-12-01 15:35:28 -05:00
PikalaxALT
d314bdb4fa Pokedex labels 2015-11-29 21:34:59 -05:00
PikalaxALT
8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT
c7985e1f3c Battle Tower scripts and text labels 2015-11-26 21:05:32 -05:00
PikalaxALT
01792e00d2 Rename several script commands 2015-11-25 10:16:29 -05:00
PikalaxALT
f599e477fc Partial interpretation of battle tower trainer data 2015-11-24 15:18:44 -05:00
PikalaxALT
f3c8f75209 bug contest judgint labels 2015-11-23 21:19:53 -05:00
PikalaxALT
d972564175 link and seer labels 2015-11-23 16:04:53 -05:00
PikalaxALT
0dc5ae04b8 more trade animation labels 2015-11-23 02:08:08 -05:00
PikalaxALT
58020fb5f6 trade animation 2015-11-23 00:21:21 -05:00
PikalaxALT
24b7b2c1cf Foreign language font handling in mail 2015-11-22 12:01:58 -05:00
PikalaxALT
7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT
b023056259 engine/stats_screen.asm 2015-11-19 23:38:16 -05:00
PikalaxALT
93a129eb6d main.asm is now under 30k lines 2015-11-19 18:09:11 -05:00
PikalaxALT
8a6a1a7d77 CmdQueues 2015-11-18 23:16:25 -05:00
PikalaxALT
91f7491017 items/item_effects.asm; engine/evolution.asm 2015-11-18 18:35:44 -05:00
PikalaxALT
1ff37608b6 Update mail struct labels 2015-11-18 13:29:30 -05:00
PikalaxALT
3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT
6d47be8d8c Fruit tree constants, more mail engine 2015-11-18 10:42:42 -05:00
PikalaxALT
bc1870e3f4 Save, Bill's PC 2015-11-17 23:29:14 -05:00
PikalaxALT
042fc4bfe5 Split up some more banks in main.asm 2015-11-16 21:46:36 -05:00
PikalaxALT
fb88b2ccf8 Movement constants, script stack 2015-11-16 11:53:26 -05:00
PikalaxALT
aba038a4a4 Fix some movement macro/function names 2015-11-15 21:28:15 -05:00
PikalaxALT
434c97a146 Makefile cleanup 2015-11-15 15:53:49 -05:00
PikalaxALT
ead04b3b75 Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
PikalaxALT
b921226aea More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
PikalaxALT
ed44de4bb4 More map object work 2015-11-14 14:41:47 -05:00
PikalaxALT
cc8c36ee14 Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
PikalaxALT
21276b79f1 SpriteAnim 2015-11-13 10:48:49 -05:00
PikalaxALT
e0b4fc781a sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0 Further split bank 4 2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165 engine/mart.asm 2015-11-11 14:12:46 -05:00
PikalaxALT
4b35fa0582 Added w3 and w5 labels for misc/mobile_40.asm 2015-11-10 23:23:28 -05:00
PikalaxALT
8fb01de917 No more DefaultFlypoint 2015-11-10 19:51:13 -05:00
PikalaxALT
d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
PikalaxALT
ba05bfeafe Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
PikalaxALT
f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT
93ab6985d2 Some work on battle animations 2015-11-09 16:41:09 -05:00
PikalaxALT
59d67a44be Attempting to decode AI switching 2015-11-08 19:09:36 -05:00
PikalaxALT
ac824f62fc More battle core labels 2015-11-08 13:27:26 -05:00
PikalaxALT
c34264ddd8 AI and player items, withdraw/deposit 2015-11-08 10:59:28 -05:00
PikalaxALT
6a570ebb8e more battle core labels 2015-11-07 21:04:54 -05:00
PikalaxALT
09603bf031 More Battle Tower shenanigans 2015-11-07 14:38:52 -05:00
PikalaxALT
2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
PikalaxALT
e044580669 battle/ai/switch.asm and more battle/effect_commands.asm 2015-11-07 08:05:57 -05:00
PikalaxALT
929d0aa081 Still more battle command labels 2015-11-06 22:36:06 -05:00
PikalaxALT
d8aa438644 More battle command labels 2015-11-06 20:55:16 -05:00
PikalaxALT
46e66077a5 BattleCommand labels copied from macros 2015-11-06 14:45:10 -05:00
PikalaxALT
5eed48f05d Some battle labels 2015-11-05 19:13:09 -05:00
PikalaxALT
adf2fe712d Various labels 2015-11-05 14:06:03 -05:00
PikalaxALT
3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT
cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
PikalaxALT
739bb3c136 Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
PikalaxALT
91ea4a2f9b Battle Tower trainer text 2015-11-03 22:35:36 -05:00
PikalaxALT
c5527a02ae dbw BANK, addr replaced with dba 2015-11-03 19:43:47 -05:00
PikalaxALT
10beeb3c06 Battle Tower 2015-11-03 15:22:04 -05:00
PikalaxALT
4a16bbe45a sprite_header and emote_header 2015-11-03 09:16:56 -05:00
PikalaxALT
e0d6e9ca7a Fix NorthMapObjectIndexBuffer etc 2015-11-02 12:54:27 -05:00
PikalaxALT
d35cfad0de object_struct 2015-11-02 11:15:32 -05:00
PikalaxALT
76e2ea534f Object masks 2015-11-01 21:17:46 -05:00
PikalaxALT
6b2d0ae841 Fix merge conflicts 2015-11-01 18:19:52 -05:00
PikalaxALT
010b450834 Prepare to merge 2015-11-01 18:13:31 -05:00
PikalaxALT
31c407bb3d Buena local labels 2015-11-01 12:44:30 -05:00
PikalaxALT
3b4805ee98 Sweepthrough of ClearBox arg conversion to lb 2015-11-01 09:38:48 -05:00
PikalaxALT
ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
JimB16
9a9cb38e39 merge with newest update 2015-10-26 03:26:53 +01:00
PikalaxALT
247a31c298 RIP ITEMCONTEXT constants 2015-10-25 18:47:27 -04:00
PikalaxALT
4d17f6e1f6 Address comments on PR 322 2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54 Plus 4 on person events; feeble attempt to annotate color functions 2015-10-21 10:43:42 -04:00
PikalaxALT
6c25592b8c So very jumb 2015-10-19 16:49:29 -04:00
JimB16
3b9a3cc3be merge conflicts resolved 2015-10-19 16:25:15 +02:00
PikalaxALT
0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
PikalaxALT
52605b764a Add commented numbers to map/group constants 2015-10-17 21:26:38 -04:00
PikalaxALT
f53d65c536 Battle intro animation function 2015-10-17 17:18:52 -04:00
PikalaxALT
da7849d800 Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
PikalaxALT
4fa6c6daa4 Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
PikalaxALT
12f9dca7a5 Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
PikalaxALT
8c2766e1b9 ldtile and dwtile macros added and globally implemented 2015-10-13 12:11:06 -04:00
PikalaxALT
0c39f6e273 Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
PikalaxALT
327faac497 Magikarp functions moved to event/magikarp.asm 2015-10-11 12:26:39 -04:00
PikalaxALT
d42330ed8b Annotation of PrintNum arguments in bc, and radio functions 2015-10-10 18:00:12 -04:00
PikalaxALT
b68913a782 More radio labels 2015-10-09 23:09:03 -04:00
PikalaxALT
96b0e448c4 Labeling of AI item and wild encounter functions 2015-10-07 21:27:32 -04:00
JimB16
975efb28ae Merge remote-tracking branch 'upstream/master' 2015-10-07 20:38:24 +02:00
PikalaxALT
edf42a54d5 More labels, including fns responsible for partymon generation 2015-10-07 13:19:41 -04:00
PikalaxALT
2770cfc354 soft reset 2015-10-04 14:14:51 -04:00
JimB16
a7cb2a5e9b changed more labels 2015-09-10 01:27:07 +02:00
JimB16
0d4c2776d9 changed varlabels for multiply- and divide-func, renamed battletext-labels 2015-09-06 23:38:01 +02:00
JimB16
c76a3c6ecd changed more labels 2015-09-04 22:30:40 +02:00
JimB16
d6a4dada40 added/renamed constants and labels 2015-09-01 06:26:31 +02:00
JimB16
bcc11712a5 added 'wBT_OTTempCopy'-label and the data structure that comes after 2015-08-31 14:31:13 +02:00
JimB16
5faf138dc9 changed some labels and added comments 2015-08-28 22:18:41 +02:00
JimB16
4cd354ec32 fixed the BT_OTrainer Labels 2015-08-26 03:11:19 +02:00
JimB16
2f4a0179fe changed constants to SRAMLabels 2015-08-26 01:40:34 +02:00
JimB16
b9c1d1b61e named labels and commented WRAMVars in battle_tower.asm 2015-08-25 17:02:13 +02:00
yenatch
a129ba7b43 Nail down the rest of SRAM banks 0 and 1. 2015-08-20 23:03:05 -07:00
yenatch
70f9c27aac Found a reference to an unknown blob. 2015-08-19 22:42:59 -07:00
yenatch
9e3bd6cb9b Label scratch space and a bunch of box lists. 2015-08-19 21:51:04 -07:00
yenatch
860296f468 Comment and label the save file. 2015-08-19 21:14:15 -07:00
PikalaxALT
6c3000efd2 Macro update, roam mon annotations
Updated map and mapgroup macros to get around an rgbds bug.

Legendary beast locale handling annotated and relabeled.

Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function.  This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT
4c480a23dc Fixed a few labeling bugs 2015-07-22 16:58:47 -04:00
PikalaxALT
c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
5631bdc0d7 Added labels to different parts of the map script and event headers 2015-07-21 00:02:21 -04:00
PikalaxALT
06673cbee7 Named more specials, fixed a missing EOL 2015-07-20 18:59:26 -04:00
PikalaxALT
bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
0fcef5fc08 More annotations and interpretations of functions and scripts 2015-07-17 17:17:10 -04:00
PikalaxALT
894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT
249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
IIMarckus
63cc4daae2 prefix wram varables with w. 2015-07-10 14:04:00 -06:00
IIMarckus
86c13acf84 Add more event flags and fight counters for phone scripts. 2015-07-10 04:31:08 -06:00
IIMarckus
d1fbc077a7 Label fight counters for phone call rematches. 2015-07-10 03:37:34 -06:00
IIMarckus
7563a990aa w-prefix the new PokegearFlags variable. 2015-05-18 03:15:45 -06:00
IIMarckus
32864d2db6 Give wd957 a more descriptive name. 2015-05-14 22:42:29 -06:00
IIMarckus
828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
IIMarckus
b028e13834 Give an internal Pokédex status variable its own label.
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
yenatch
8bc89189cc Use NUM_MOVES more liberally in wram. 2015-02-11 14:17:45 -08:00
yenatch
b22a334793 Section "Video" in wram.asm doesn't need to be locked to an address. 2015-02-10 18:25:48 -08:00
yenatch
b097617f9f Blind wram in maps. 2015-02-10 15:43:34 -08:00
yenatch
c07ed74a5d Blind wram labels part 4. 2015-02-10 15:14:41 -08:00
yenatch
62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch
849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
ca58bd215c Clean up wram sections so that all space is accounted for. 2014-09-30 11:17:52 -07:00
yenatch
dea79bb86e Add real-time-clock and Daylight Savings Time wram labels. 2014-07-24 10:45:54 -07:00
yenatch
ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch
2955e28a42 Add address labels used by Decompress. 2014-07-18 10:31:50 -07:00
yenatch
dbe4c7ab67 Fix some misnamed substatus constants.
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.

Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
db27602679 Name and comment the trainer party reader.
Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch
e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c More battle code cleanup.
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
560b892b2d Reformat the channel_struct macro and use more constants in wram. 2014-06-12 19:32:58 -07:00
yenatch
023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea Consolidate NUM_MOVES usage and monster struct labels.
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch
2ead808353 More labels and incbins in slots, PC menus, intro. 2014-05-05 03:04:14 -04:00
yenatch
d9c5c2c55b Boxes, trading, assorted incbins. 2014-04-12 15:45:19 -04:00
yenatch
6fddb8ba85 Use struct macros for audio channels in wram. 2014-03-04 21:41:30 -05:00
yenatch
60e19487a7 Wram labels for map triggers. 2014-03-03 22:46:04 -05:00
yenatch
f39a3c4001 Introducing StringBuffer5 2014-02-24 21:35:29 -05:00
yenatch
a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch
f3d614a235 Use a partymon struct macro in wram.asm. 2014-02-22 21:57:28 -05:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch
0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch
48db6daef9 overworld object struct constants 2013-12-22 21:28:41 -05:00
yenatch
48be8d206c some bg effect labels 2013-12-17 23:33:15 -05:00
yenatch
418878d932 more map attribute getters and some cleanup in home/map.asm 2013-12-11 21:42:56 -05:00
yenatch
46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch
9eb2cf3d21 more battle animation labels 2013-12-08 16:22:35 -05:00