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Rename the variable at D264
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@ -725,7 +725,7 @@ AI_Switch: ; 3846c
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.skiptext
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ld a, 1
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ld [wAISwitch], a
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ld [wBattleHasJustStarted], a
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callab NewEnemyMonStatus
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callab ResetEnemyStatLevels
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ld hl, PlayerSubStatus1
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@ -733,7 +733,7 @@ AI_Switch: ; 3846c
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callba EnemySwitch
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callba ResetBattleParticipants
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xor a
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ld [wAISwitch], a
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ld [wBattleHasJustStarted], a
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ld a, [wLinkMode]
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and a
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ret nz
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@ -7,7 +7,7 @@ DoBattle: ; 3c000
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ld [wPlayerAction], a
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ld [BattleEnded], a
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inc a
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ld [wAISwitch], a
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ld [wBattleHasJustStarted], a
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ld hl, OTPartyMon1HP
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ld bc, PARTYMON_STRUCT_LENGTH - 1
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ld d, BATTLEACTION_SWITCH1 - 1
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@ -167,7 +167,7 @@ BattleTurn: ; 3c12f
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xor a
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ld [wPlayerIsSwitching], a
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ld [wEnemyIsSwitching], a
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ld [wAISwitch], a
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ld [wBattleHasJustStarted], a
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ld [wPlayerJustGotFrozen], a
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ld [wEnemyJustGotFrozen], a
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ld [CurDamage], a
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@ -3343,14 +3343,14 @@ CheckWhetherSwitchmonIsPredetermined: ; 3d533
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.not_linked
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ld a, [wEnemySwitchMonIndex]
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and a
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jr z, .check_wAISwitch
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jr z, .check_wBattleHasJustStarted
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dec a
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ld b, a
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jr .return_carry
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.check_wAISwitch
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ld a, [wAISwitch]
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.check_wBattleHasJustStarted
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ld a, [wBattleHasJustStarted]
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and a
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ld b, $0
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jr nz, .return_carry
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@ -3626,7 +3626,7 @@ LoadEnemyPkmnToSwitchTo: ; 3d6ca
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; 3d714
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CheckWhetherToAskSwitch: ; 3d714
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ld a, [wAISwitch]
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ld a, [wBattleHasJustStarted]
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dec a
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jp z, .return_nc
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ld a, [PartyCount]
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@ -3825,7 +3825,7 @@ CheckIfCurPartyMonIsFitToFight: ; 3d887
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or [hl]
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ret nz
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ld a, [wAISwitch]
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ld a, [wBattleHasJustStarted]
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and a
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jr nz, .finish_fail
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ld hl, PartySpecies
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@ -7959,7 +7959,7 @@ SendOutPkmnText: ; 3f26d
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ld hl, JumpText_GoPkmn ; If we're in a LinkBattle print just "Go <PlayerMon>"
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ld a, [wAISwitch] ; unless this (unidentified) variable is set
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ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set
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and a
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jr nz, .skip_to_textbox
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