sprite_header and emote_header

This commit is contained in:
PikalaxALT 2015-11-03 09:16:56 -05:00
parent 1c1fe276ca
commit 4a16bbe45a
10 changed files with 154 additions and 377 deletions

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@ -566,6 +566,7 @@ const_value SET 1
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12

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@ -54,7 +54,6 @@ SATURDAY EQU 6
PLAYER_OBJECT EQU 0
NUM_OBJECTS EQU $10
OBJECT_LENGTH EQU $10
; InputType: ; c2c7
AUTO_INPUT EQU $ff

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gfx/misc/fishing1.2bpp Normal file
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@ -0,0 +1 @@
????

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gfx/misc/fishing2.2bpp Normal file

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gfx/misc/fishing3.2bpp Normal file

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gfx/misc/fishing4.2bpp Normal file
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@ -0,0 +1 @@
@ 2 d 6 

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111
main.asm
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@ -16193,26 +16193,26 @@ Function14135:: ; 14135
; 14146
Function14146: ; 14146
ld hl, wd13e
ld hl, wSpriteFlags
ld a, [hl]
push af
res 7, [hl]
set 6, [hl]
call RunCallback_04
pop af
ld [wd13e], a
ld [wSpriteFlags], a
ret
; 14157
Function14157: ; 14157
ld hl, wd13e
ld hl, wSpriteFlags
ld a, [hl]
push af
set 7, [hl]
res 6, [hl]
call RunCallback_04
pop af
ld [wd13e], a
ld [wSpriteFlags], a
ret
; 14168
@ -16225,7 +16225,7 @@ Function14168:: ; 14168
Function1416f: ; 1416f
xor a
ld bc, $0040
ld bc, UsedSpritesEnd - UsedSprites
ld hl, UsedSprites
call ByteFill
call GetPlayerSprite
@ -16254,7 +16254,7 @@ GetPlayerSprite: ; 14183
.loop
ld a, [hli]
cp c
jr z, .asm_141ac
jr z, .good
inc hl
cp $ff
jr nz, .loop
@ -16263,15 +16263,15 @@ GetPlayerSprite: ; 14183
xor a ; ld a, PLAYER_NORMAL
ld [PlayerState], a
ld a, SPRITE_CHRIS
jr .asm_141ad
jr .finish
.asm_141ac
.good
ld a, [hl]
.asm_141ad
.finish
ld [UsedSprites + 0], a
ld [PlayerStruct + 0], a
ld [MapObjects + OBJECT_LENGTH * 0 + 1], a
ld [PlayerSprite], a
ld [MapObjects + OBJECT_LENGTH * PLAYER_OBJECT + MAPOBJECT_SPRITE], a
ret
.Chris
@ -16303,7 +16303,7 @@ AddMapSprites: ; 141c9
AddIndoorSprites: ; 141d9
ld hl, MapObjects + 1 * OBJECT_LENGTH + 1 ; sprite
ld hl, MapObjects + 1 * OBJECT_LENGTH + MAPOBJECT_SPRITE ; sprite
ld a, 1
.loop
push af
@ -16352,7 +16352,7 @@ RunCallback_04: ; 14209
; 14215
Function14215: ; 14215
ld a, [wd13e]
ld a, [wSpriteFlags]
bit 6, a
ret nz
ld c, $8
@ -16755,9 +16755,9 @@ Function1439b: ; 1439b
ld hl, UsedSprites
ld c, SPRITE_GFX_LIST_CAPACITY
.loop
ld a, [wd13e]
ld a, [wSpriteFlags]
res 5, a
ld [wd13e], a
ld [wSpriteFlags], a
ld a, [hli]
and a
jr z, .done
@ -16766,9 +16766,9 @@ Function1439b: ; 1439b
ld [hUsedSpriteTile], a
bit 7, a
jr z, .dont_set
ld a, [wd13e]
ld a, [wSpriteFlags]
set 5, a
ld [wd13e], a
ld [wSpriteFlags], a
.dont_set
push bc
@ -16791,7 +16791,7 @@ Function143c8: ; 143c8
push hl
push de
push bc
ld a, [wd13e]
ld a, [wSpriteFlags]
bit 7, a
jr nz, .asm_143df
call Function14418
@ -16808,7 +16808,7 @@ endr
ld d, h
ld e, l
pop hl
ld a, [wd13e]
ld a, [wSpriteFlags]
bit 5, a
jr nz, .asm_14405
bit 6, a
@ -16845,7 +16845,7 @@ endr
Function14418: ; 14418
ld a, [rVBK]
push af
ld a, [wd13e]
ld a, [wSpriteFlags]
bit 5, a
ld a, $1
jr z, .asm_14426
@ -16889,59 +16889,29 @@ LoadEmote:: ; 1442f
ret
; 1444d
emote_header: MACRO
dw \1
db \2 * $10, BANK(\1)
dw \3
ENDM
EmotesPointers: ; 144d
; dw source address
; db length, bank
; dw dest address
dw ShockEmote
db 4 * $10, BANK(ShockEmote)
dw VTiles1 tile $78
dw QuestionEmote
db 4 * $10, BANK(QuestionEmote)
dw VTiles1 tile $78
dw HappyEmote
db 4 * $10, BANK(HappyEmote)
dw VTiles1 tile $78
dw SadEmote
db 4 * $10, BANK(SadEmote)
dw VTiles1 tile $78
dw HeartEmote
db 4 * $10, BANK(HeartEmote)
dw VTiles1 tile $78
dw BoltEmote
db 4 * $10, BANK(BoltEmote)
dw VTiles1 tile $78
dw SleepEmote
db 4 * $10, BANK(SleepEmote)
dw VTiles1 tile $78
dw FishEmote
db 4 * $10, BANK(FishEmote)
dw VTiles1 tile $78
dw FishingRodGFX + $00
db 1 * $10, BANK(FishingRodGFX)
dw VTiles1 tile $7c
dw FishingRodGFX + $10
db 2 * $10, BANK(FishingRodGFX)
dw VTiles1 tile $7c
dw FishingRodGFX + $30
db 2 * $10, BANK(FishingRodGFX)
dw VTiles1 tile $7e
dw FishingRodGFX + $50
db 1 * $10, BANK(FishingRodGFX)
dw VTiles1 tile $7e
emote_header ShockEmote, 4, VTiles1 tile $78
emote_header QuestionEmote, 4, VTiles1 tile $78
emote_header HappyEmote, 4, VTiles1 tile $78
emote_header SadEmote, 4, VTiles1 tile $78
emote_header HeartEmote, 4, VTiles1 tile $78
emote_header BoltEmote, 4, VTiles1 tile $78
emote_header SleepEmote, 4, VTiles1 tile $78
emote_header FishEmote, 4, VTiles1 tile $78
emote_header FishingRodGFX1, 1, VTiles1 tile $7c
emote_header FishingRodGFX2, 2, VTiles1 tile $7c
emote_header FishingRodGFX3, 2, VTiles1 tile $7e
emote_header FishingRodGFX4, 1, VTiles1 tile $7e
; 14495
@ -78058,7 +78028,10 @@ HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
FishEmote: INCBIN "gfx/emotes/fish.2bpp"
FishingRodGFX: INCBIN "gfx/misc/fishing.2bpp"
FishingRodGFX1: INCBIN "gfx/misc/fishing1.2bpp"
FishingRodGFX2: INCBIN "gfx/misc/fishing2.2bpp"
FishingRodGFX3: INCBIN "gfx/misc/fishing3.2bpp"
FishingRodGFX4: INCBIN "gfx/misc/fishing4.2bpp"
RunCallback_05_03: ; 1045b0

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@ -1568,7 +1568,7 @@ wd10e::
TempMon::
party_struct TempMon
wd13e:: ds 1
wSpriteFlags:: ds 1
wd13f:: ds 2