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battle/ai/switch.asm and more battle/effect_commands.asm
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@@ -44,7 +44,7 @@ DontSwitch: ; 38041
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; 38045
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SwitchOften: ; 38045
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callab Function34941
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callab CheckAbleToSwitch
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ld a, [wc717]
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and $f0
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jp z, DontSwitch
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@@ -80,7 +80,7 @@ SwitchOften: ; 38045
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; 38083
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SwitchRarely: ; 38083
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callab Function34941
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callab CheckAbleToSwitch
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ld a, [wc717]
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and $f0
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jp z, DontSwitch
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@@ -115,7 +115,7 @@ SwitchRarely: ; 38083
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; 380c1
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SwitchSometimes: ; 380c1
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callab Function34941
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callab CheckAbleToSwitch
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ld a, [wc717]
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and $f0
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jp z, DontSwitch
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@@ -665,7 +665,7 @@ EnemyPotionFinish: ; 38436
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xor a
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ld [wd10a], a
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call AIUsedItemSound
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predef Functionc6e0
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predef AnimateHPBar
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jp AIUpdateHUD
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@@ -981,7 +981,7 @@ AI_Smart_Whirlwind: ; 38a2a
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; Consider player's type(s) if its moves are unknown.
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push hl
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callab Function3484e
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callab CheckPlayerMoveTypeMatchups
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ld a, [wc716]
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cp 10 ; neutral
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pop hl
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@@ -1908,7 +1908,7 @@ AI_Smart_MeanLook: ; 38dfb
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; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
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push hl
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callab Function3484e
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callab CheckPlayerMoveTypeMatchups
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ld a, [wc716]
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cp $b ; not very effective
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pop hl
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@@ -2169,7 +2169,7 @@ AI_Smart_PerishSong: ; 38f4a
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jr nz, .yes
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push hl
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callab Function3484e
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callab CheckPlayerMoveTypeMatchups
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ld a, [wc716]
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cp 10 ; 1.0
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pop hl
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@@ -2431,7 +2431,7 @@ AI_Smart_BatonPass: ; 39062
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; Consider player's type(s) if its moves are unknown.
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push hl
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callab Function3484e
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callab CheckPlayerMoveTypeMatchups
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ld a, [wc716]
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cp 10 ; neutral
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pop hl
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662
battle/ai/switch.asm
Executable file
662
battle/ai/switch.asm
Executable file
File diff suppressed because it is too large
Load Diff
@@ -1865,13 +1865,13 @@ endr
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SubtractHPFromTarget: ; 3cc39
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call SubtractHP
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jp Function3cd3c
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jp UpdateHPBar
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; 3cc3f
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SubtractHPFromUser: ; 3cc3f
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; Subtract HP from Pkmn
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call SubtractHP
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jp Function3cd36
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jp UpdateHPBarBattleHuds
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; 3cc45
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@@ -2040,20 +2040,20 @@ RestoreHP ; 3ccef
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ld hl, BattleMonMaxHP
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.ok
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ld a, [hli]
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ld [Buffer1 + 1], a
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ld [Buffer2], a
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ld a, [hld]
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ld [Buffer1 + 0], a
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ld [Buffer1], a
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dec hl
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ld a, [hl]
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ld [Buffer1 + 2], a
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ld [Buffer3], a
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add c
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ld [hld], a
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ld [Buffer1 + 4], a
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ld [Buffer5], a
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ld a, [hl]
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ld [Buffer1 + 3], a
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ld [Buffer4], a
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adc b
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ld [hli], a
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ld [Buffer1 + 5], a
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ld [Buffer6], a
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ld a, [Buffer1]
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ld c, a
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@@ -2066,23 +2066,23 @@ RestoreHP ; 3ccef
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jr c, .asm_3cd2d
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ld a, b
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ld [hli], a
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ld [Buffer1 + 5], a
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ld [Buffer6], a
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ld a, c
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ld [hl], a
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ld [Buffer1 + 4], a
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ld [Buffer5], a
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.asm_3cd2d
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call SwitchTurnCore
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call Function3cd36
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call UpdateHPBarBattleHuds
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jp SwitchTurnCore
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; 3cd36
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Function3cd36: ; 3cd36
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call Function3cd3c
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UpdateHPBarBattleHuds: ; 3cd36
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call UpdateHPBar
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jp UpdateBattleHuds
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; 3cd3c
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Function3cd3c: ; 3cd3c
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UpdateHPBar: ; 3cd3c
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hlcoord 10, 9
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ld a, [hBattleTurn]
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and a
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@@ -2093,7 +2093,7 @@ Function3cd3c: ; 3cd3c
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.ok
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push bc
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ld [wd10a], a
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predef Functionc6e0
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predef AnimateHPBar
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pop bc
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ret
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; 3cd55
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@@ -4558,7 +4558,7 @@ Function3dd2f: ; 3dd2f
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.asm_3dda4
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ld [wd10a], a
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predef Functionc6e0
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predef AnimateHPBar
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UseOpponentItem:
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call RefreshBattleHuds
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callab GetOpponentItem
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@@ -163,7 +163,7 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_Teleport ; 36778
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dw BattleCommand_BeatUp ; 35461
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dw BattleCommand_RageDamage ; 3527b
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dw BattleCommanda3 ; 34833
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dw BattleCommand_ResetTypeMatchup ; 34833
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dw BattleCommand_AllStatsUp ; 36500
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dw BattleCommanda5 ; 35165
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dw BattleCommand_RaiseSubNoAnim ; 365af
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File diff suppressed because it is too large
Load Diff
@@ -898,7 +898,7 @@ Bide:
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doturn
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usedmovetext
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unleashenergy
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effect0xa3
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resettypematchup
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checkhit
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hittarget
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effect0xa5
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@@ -1398,7 +1398,7 @@ StaticDamage:
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doturn
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constantdamage
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checkhit
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effect0xa3
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resettypematchup
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hittarget
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resulttext
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checkfaint
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@@ -41,7 +41,7 @@ PredefPointers:: ; 856b
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add_predef SentGetPkmnIntoFromBox
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add_predef SentPkmnIntoBox
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add_predef GiveEgg
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add_predef Functionc6e0
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add_predef AnimateHPBar
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add_predef CalcPkmnStats
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add_predef CalcPkmnStatC
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add_predef CanLearnTMHMMove
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@@ -1842,7 +1842,7 @@ Functionf1db: ; f1db (3:71db)
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call AddNTimes
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ld a, $2
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ld [wd10a], a
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predef_jump Functionc6e0
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predef_jump AnimateHPBar
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Functionf1f9: ; f1f9 (3:71f9)
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call Functionf20b
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@@ -167,7 +167,7 @@ endm
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command teleport
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command beatup
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command ragedamage
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command effect0xa3
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command resettypematchup
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command allstatsup
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command effect0xa5
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command raisesubnoanim
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24
main.asm
24
main.asm
@@ -4525,9 +4525,9 @@ Functionc699: ; c699
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ret
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; c6e0
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Functionc6e0: ; c6e0
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AnimateHPBar: ; c6e0
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call WaitBGMap
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call Functiond627
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call _AnimateHPBar
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call WaitBGMap
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ret
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; c6ea
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@@ -7495,11 +7495,11 @@ Functiond61d: ; d61d (3:561d)
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inc [hl]
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ret
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Functiond627: ; d627
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_AnimateHPBar: ; d627
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call Functiond65f
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jr c, .asm_d645
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jr c, .do_player
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call Functiond670
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.asm_d62f
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.enemy_loop
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push bc
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push hl
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call Functiond6e2
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@@ -7513,12 +7513,12 @@ Functiond627: ; d627
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pop hl
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pop bc
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pop af
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jr nc, .asm_d62f
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jr nc, .enemy_loop
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ret
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.asm_d645
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.do_player
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call Functiond670
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.asm_d648
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.player_loop
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push bc
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push hl
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call Functiond6f5
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@@ -7533,21 +7533,21 @@ Functiond627: ; d627
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pop hl
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pop bc
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pop af
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jr nc, .asm_d648
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jr nc, .player_loop
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ret
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; d65f
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Functiond65f: ; d65f
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ld a, [Buffer2]
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and a
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jr nz, .asm_d66e
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jr nz, .player
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ld a, [Buffer1]
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cp $30
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jr nc, .asm_d66e
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jr nc, .player
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and a
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ret
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.asm_d66e
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.player
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scf
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ret
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; d670
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