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engine/events.asm labels finished
fixed palred/green/blue macros
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2eeb78d1bc
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@ -167,10 +167,10 @@ HandleMap: ; 96773
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cp 2 ; HandleMap
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ret nz
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call Function967d1
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call HandleMapObjects
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call NextOverworldFrame
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call Function967e1
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call Function967f4
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call HandleMapBackground
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call CheckPlayerState
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ret
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; 96795
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@ -226,21 +226,21 @@ HandleMapTimeAndJoypad: ; 967c1
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ret
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; 967d1
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Function967d1: ; 967d1
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HandleMapObjects: ; 967d1
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callba HandleNPCStep ; engine/map_objects.asm
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callba _HandlePlayerStep
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call _CheckObjectEnteringVisibleRange
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ret
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; 967e1
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Function967e1: ; 967e1
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HandleMapBackground: ; 967e1
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callba _UpdateSprites
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callba ScrollScreen
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callba PlaceMapNameSign
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ret
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; 967f4
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Function967f4: ; 967f4
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CheckPlayerState: ; 967f4
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ld a, [wPlayerStepFlags]
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bit 5, a ; in the middle of step
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jr z, .events
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@ -458,7 +458,7 @@ HandleQueuedCommand: ; 97e79
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.okay
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ld e, a
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ld d, 0
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ld hl, .Jumptable_ba
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ld hl, .Jumptable
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add hl, de
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add hl, de
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add hl, de
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@ -472,7 +472,7 @@ HandleQueuedCommand: ; 97e79
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ret
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; 97e94
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.Jumptable_ba: ; 97e94
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.Jumptable: ; 97e94
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dba CmdQueue_Null
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dba CmdQueue_Null2
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dba CmdQueue_StoneTable
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@ -531,9 +531,9 @@ CmdQueue_Type4: ; 97ebc
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ld a, [hl]
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dec a
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ld [hl], a
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jr z, .asm_97eee
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jr z, .finish
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and $1
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jr z, .asm_97ee4
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jr z, .add
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ld hl, 2
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add hl, bc
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ld a, [hSCY]
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@ -541,7 +541,7 @@ CmdQueue_Type4: ; 97ebc
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ld [hSCY], a
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ret
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.asm_97ee4
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.add
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ld hl, 2
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add hl, bc
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ld a, [hSCY]
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@ -549,7 +549,7 @@ CmdQueue_Type4: ; 97ebc
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ld [hSCY], a
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ret
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.asm_97eee
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.finish
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ld hl, 4
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add hl, bc
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ld a, [hl]
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@ -276,13 +276,13 @@ CheckForHiddenItems: ; b8172
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; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry.
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call GetMapScriptHeaderBank
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ld [Buffer1], a
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; Get the coordinate of the bottom right corner of the screen, and load it in wd1ec/wd1ed.
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; Get the coordinate of the bottom right corner of the screen, and load it in Buffer3/Buffer4.
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ld a, [XCoord]
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add SCREEN_WIDTH / 4
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ld [wd1ed], a
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ld [Buffer4], a
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ld a, [YCoord]
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add SCREEN_HEIGHT / 4
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ld [wd1ec], a
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ld [Buffer3], a
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; Get the pointer for the first signpost header in the map...
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ld hl, wCurrentMapSignpostHeaderPointer
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ld a, [hli]
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@ -301,7 +301,7 @@ CheckForHiddenItems: ; b8172
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call .GetFarByte
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ld e, a
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; Is the Y coordinate of the signpost on the screen? If not, go to the next signpost.
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ld a, [wd1ec]
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ld a, [Buffer3]
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sub e
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jr c, .next
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cp SCREEN_HEIGHT / 2
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@ -309,7 +309,7 @@ CheckForHiddenItems: ; b8172
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; Is the X coordinate of the signpost on the screen? If not, go to the next signpost.
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call .GetFarByte
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ld d, a
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ld a, [wd1ed]
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ld a, [Buffer4]
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sub d
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jr c, .next
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cp SCREEN_WIDTH / 2
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@ -258,8 +258,8 @@ MapSetupCommands: ; 15440
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dba LoadMapPalettes ; 11
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dba LoadWildMonData ; 12
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dba RefreshMapSprites ; 13
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dba RunCallback_05_03 ; 14
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dba RunCallback_03 ; 15
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dba HandleNewMap ; 14
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dba InitCommandQueue ; 15
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dba LoadObjectsRunCallback_02 ; 16
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dba LoadSpawnPoint ; 17
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dba EnterMapConnection ; 18
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@ -694,9 +694,9 @@ Pokedex_UpdateSearchScreen: ; 40471 (10:4471)
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.show_search_results
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ld [wDexListingEnd], a
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ld a, [wDexListingScrollOffset]
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ld [wc7e0], a
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ld [wDexListingScrollOffsetBackup], a
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ld a, [wDexListingCursor]
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ld [wc7e1], a
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ld [wDexListingCursorBackup], a
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ld a, [wLastDexEntry]
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ld [wcf65], a
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xor a
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@ -777,9 +777,9 @@ Pokedex_UpdateSearchResultsScreen: ; 40562 (10:4562)
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ret
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.return_to_search_screen
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ld a, [wc7e0]
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ld a, [wDexListingScrollOffsetBackup]
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ld [wDexListingScrollOffset], a
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ld a, [wc7e1]
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ld a, [wDexListingCursorBackup]
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ld [wDexListingCursor], a
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ld a, [wcf65]
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ld [wLastDexEntry], a
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@ -1,5 +1,5 @@
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RunCallback_05_03: ; 1045b0
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HandleNewMap: ; 1045b0
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call Clearwc7e8
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call ResetMapBufferEventFlags
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call ResetFlashIfOutOfCave
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@ -7,7 +7,7 @@ RunCallback_05_03: ; 1045b0
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call ResetBikeFlags
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ld a, MAPCALLBACK_NEWMAP
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call RunMapCallback
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RunCallback_03: ; 1045c4
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InitCommandQueue: ; 1045c4
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callba ClearCmdQueue
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ld a, MAPCALLBACK_CMDQUEUE
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call RunMapCallback
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@ -20,18 +20,16 @@ EnterMapConnection: ; 1045d6
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; Return carry if a connection has been entered.
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ld a, [wPlayerStepDirection]
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and a
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jp z, EnterSouthConnection
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cp 1
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jp z, EnterNorthConnection
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cp 2
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jp z, EnterWestConnection
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cp 3
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jp z, EnterEastConnection
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jp z, .south
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cp UP
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jp z, .north
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cp LEFT
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jp z, .west
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cp RIGHT
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jp z, .east
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ret
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; 1045ed
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EnterWestConnection: ; 1045ed
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.west
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ld a, [WestConnectedMapGroup]
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ld [MapGroup], a
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ld a, [WestConnectedMapNumber]
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@ -64,11 +62,9 @@ EnterWestConnection: ; 1045ed
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
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jp EnteredConnection
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; 104629
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jp .done
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EnterEastConnection: ; 104629
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.east
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ld a, [EastConnectedMapGroup]
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ld [MapGroup], a
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ld a, [EastConnectedMapNumber]
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@ -85,27 +81,25 @@ EnterEastConnection: ; 104629
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ld h, [hl]
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ld l, a
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srl c
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jr z, .skip_to_load
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jr z, .skip_to_load2
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ld a, [EastConnectedMapWidth]
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add 6
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ld e, a
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ld d, 0
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.loop
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.loop2
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add hl, de
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dec c
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jr nz, .loop
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jr nz, .loop2
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.skip_to_load
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.skip_to_load2
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ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
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jp EnteredConnection
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; 104665
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jp .done
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EnterNorthConnection: ; 104665
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.north
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ld a, [NorthConnectedMapGroup]
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ld [MapGroup], a
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ld a, [NorthConnectedMapNumber]
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@ -128,11 +122,9 @@ EnterNorthConnection: ; 104665
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
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jp EnteredConnection
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; 104696
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jp .done
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EnterSouthConnection: ; 104696
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.south
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ld a, [SouthConnectedMapGroup]
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ld [MapGroup], a
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ld a, [SouthConnectedMapNumber]
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@ -155,10 +147,7 @@ EnterSouthConnection: ; 104696
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
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; fallthrough
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; 1046c4
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EnteredConnection: ; 1046c4
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.done
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scf
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ret
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; 1046c6
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@ -239,11 +228,11 @@ LoadMapTimeOfDay: ; 104750
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callba ReplaceTimeOfDayPals
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callba UpdateTimeOfDayPal
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call OverworldTextModeSwitch
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call Function104770
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call Function1047a3
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call .ClearBGMap
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call .PushAttrMap
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ret
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Function104770: ; 104770 (41:4770)
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.ClearBGMap: ; 104770 (41:4770)
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ld a, VBGMap0 / $100
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ld [wBGMapAnchor + 1], a
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xor a
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@ -251,23 +240,27 @@ Function104770: ; 104770 (41:4770)
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ld [hSCY], a
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ld [hSCX], a
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callba ApplyBGMapAnchorToObjects
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ld a, [rVBK]
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push af
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ld a, $1
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ld [rVBK], a
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xor a
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ld bc, VBGMap1 - VBGMap0
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hlbgcoord 0, 0
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call ByteFill
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pop af
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ld [rVBK], a
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ld a, $60
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ld bc, VBGMap1 - VBGMap0
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hlbgcoord 0, 0
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call ByteFill
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ret
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Function1047a3: ; 1047a3 (41:47a3)
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.PushAttrMap: ; 1047a3 (41:47a3)
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decoord 0, 0
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call .copy
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ld a, [hCGB]
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@ -257,9 +257,9 @@ debgcoord EQUS "bgcoord de,"
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bcbgcoord EQUS "bgcoord bc,"
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bgrows EQUS "* $20"
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palred EQUS "$0400 *"
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palred EQUS "$0001 *"
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palgreen EQUS "$0020 *"
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palblue EQUS "$0001 *"
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palblue EQUS "$0400 *"
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dsprite: MACRO
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; conditional segment is there because not every instance of
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13
main.asm
13
main.asm
@ -5129,10 +5129,10 @@ LoadPoisonBGPals: ; cbcdd
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ld hl, BGPals
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ld c, $20
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.loop
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; RGB 31, 21, 28
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ld a, (palred 31 + palgreen 21 + palblue 28) % $100
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; RGB 28, 21, 31
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ld a, (palred 28 + palgreen 21 + palblue 31) % $100
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ld [hli], a
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ld a, (palred 31 + palgreen 21 + palblue 28) / $100
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ld a, (palred 28 + palgreen 21 + palblue 31) / $100
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ld [hli], a
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dec c
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jr nz, .loop
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@ -5358,11 +5358,11 @@ RotateUnownFrontpic: ; e0000
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ld hl, OverworldMap
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ld de, sScratch
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ld bc, $31 tiles
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ld bc, 7 * 7 tiles
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call CopyBytes
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pop hl
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ld de, sScratch
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ld c, $31
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ld c, 7 * 7
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ld a, [hROMBank]
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ld b, a
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call Get2bpp
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@ -5774,7 +5774,8 @@ DrawPokedexSearchResultsWindow: ; 1de1d1 (77:61d1)
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.esults_D ; 1de23c
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; (SEARCH R)
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db "ESULTS<NEXT>"
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db "ESULTS"
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next ""
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; (### FOUN)
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next "D!@"
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8
wram.asm
8
wram.asm
@ -875,8 +875,8 @@ wUnlockedUnownMode:: ds 1
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wDexCurrentUnownIndex:: ds 1
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wDexUnownCount:: ds 1
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wDexConvertedMonType:: ds 1 ; mon type converted from dex search mon type
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wc7e0:: ds 1
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wc7e1:: ds 1
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wDexListingScrollOffsetBackup:: ds 1
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wDexListingCursorBackup:: ds 1
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wBackupDexListingCursor::
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wc7e2:: ds 1
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wBackupDexListingPage::
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@ -896,7 +896,7 @@ ENDC
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wMiscEnd::
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wc7e8:: ds 24
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wc7e8:: ds 24 ; ????
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SECTION "Overworld Map", WRAM0 [$c800]
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@ -1878,7 +1878,7 @@ UsedSpritesEnd::
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wd154:: ; d154
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ds 31 ; 64
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wd173:: ds 1
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wd173:: ds 1 ; related to command queue type 3
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ds 13
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wd181:: ds 1
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wd182:: ds 1
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