Restored StandingTile and introduced LastTile

This commit is contained in:
PikalaxALT 2016-01-11 02:28:09 -05:00
parent 3dcbe0ff55
commit 1637d915d4
13 changed files with 333 additions and 120 deletions

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@ -1423,7 +1423,7 @@ MusicCommands: ; e8720
dw Music_ToggleNoise ; music noise sampling
dw Music_Panning ; force panning
dw Music_Volume ; volume
dw Music_Tone ; tune
dw Music_Tone ; tone
dw MusicE7 ; unused
dw MusicE8 ; unused
dw Music_TempoRelative ; global tempo

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@ -378,7 +378,7 @@ CheckTileEvent: ; 96874
ret
.warp_tile
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call CheckPitTile
jr nz, .not_pit
ld a, PLAYEREVENT_FALL

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@ -161,7 +161,7 @@ CanUseSweetScent:: ; 97cfd
jr nc, .no
.ice_check
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call CheckIceTile
jr z, .no
scf
@ -235,7 +235,7 @@ ChooseWildEncounter_BugContest:: ; 97d31
; 97d64
TryWildEncounter_BugContest: ; 97d64
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call CheckSuperTallGrassTile
ld b, 40 percent
jr z, .ok

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@ -234,14 +234,14 @@ CheckFacingObject:: ; 6fd9
call CheckCounterTile
jr nz, .asm_6ff1
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
sub d
cpl
inc a
add d
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
sub e
cpl
inc a
@ -482,9 +482,9 @@ IsPersonMovingOffEdgeOfScreen: ; 70ed
; 7113
Function7113: ; unreferenced
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
ld e, a
ld bc, ObjectStructs
xor a

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@ -118,7 +118,7 @@ DoPlayerMovement:: ; 80000
; Tiles such as waterfalls and warps move the player
; in a given direction, overriding input.
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
ld c, a
call CheckWhirlpoolTile
jr c, .asm_800c4
@ -277,7 +277,7 @@ DoPlayerMovement:: ; 80000
cp 2
jr z, .bump
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call CheckIceTile
jr nc, .ice
@ -362,7 +362,7 @@ DoPlayerMovement:: ; 80000
; 801f3
.TryJump: ; 801f3
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
ld e, a
and $f0
cp $a0 ; ledge
@ -413,7 +413,7 @@ DoPlayerMovement:: ; 80000
ld d, 0
ld hl, .EdgeWarps
add hl, de
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
cp [hl]
jr nz, .not_warp
@ -615,7 +615,7 @@ DoPlayerMovement:: ; 80000
; tile collision pointer
.table1
db STANDING, FACE_CURRENT, 0, 0
dw PlayerNextTile
dw PlayerStandingTile
.table2
db RIGHT, FACE_RIGHT, 1, 0
dw TileRight
@ -634,13 +634,13 @@ DoPlayerMovement:: ; 80000
ld a, 0
ld [hMapObjectIndexBuffer], a
; Load the next X coordinate into d
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
ld d, a
ld a, [WalkingX]
add d
ld d, a
; Load the next Y coordinate into e
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
ld e, a
ld a, [WalkingY]
add e
@ -817,7 +817,7 @@ CheckStandingOnIce:: ; 80404
jr z, .not_ice
cp $f0
jr z, .not_ice
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call CheckIceTile
jr nc, .yep
ld a, [PlayerState]

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@ -1,6 +1,6 @@
CheckWarpCollision:: ; 1499a
; Is this tile a warp?
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
cp $60
jr z, .warp
cp $68
@ -19,7 +19,7 @@ CheckWarpCollision:: ; 1499a
CheckDirectionalWarp:: ; 149af
; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp).
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
cp $70 ; Warp on down
jr z, .not_warp
cp $76 ; Warp on left
@ -39,7 +39,7 @@ CheckDirectionalWarp:: ; 149af
CheckWarpFacingDown: ; 149c6
ld de, 1
ld hl, .blocks
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call IsInArray
ret
; 149d3
@ -58,7 +58,7 @@ CheckWarpFacingDown: ; 149c6
; 149dd
CheckGrassCollision:: ; 149dd
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
ld hl, .blocks
ld de, 1
call IsInArray
@ -98,7 +98,7 @@ CheckCutCollision: ; 149f5
; 14a07
Function14a07:: ; 14a07
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
ld de, $1f
cp $71 ; door
ret z

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@ -349,7 +349,7 @@ CheckMovingOffEdgeOfMap:: ; 104820 (41:4820)
ret
.down
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
sub 4
ld b, a
ld a, [MapHeight]
@ -360,7 +360,7 @@ CheckMovingOffEdgeOfMap:: ; 104820 (41:4820)
ret
.up
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
sub 4
cp -1
jr z, .ok
@ -368,7 +368,7 @@ CheckMovingOffEdgeOfMap:: ; 104820 (41:4820)
ret
.left
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
sub $4
cp -1
jr z, .ok
@ -376,7 +376,7 @@ CheckMovingOffEdgeOfMap:: ; 104820 (41:4820)
ret
.right
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
sub 4
ld b, a
ld a, [MapWidth]

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@ -1462,11 +1462,11 @@ FacingPlayerDistance:: ; 36ad
add hl, bc
ld e, [hl]
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
cp d
jr z, .CheckY
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
cp e
jr z, .CheckX
@ -1474,7 +1474,7 @@ FacingPlayerDistance:: ; 36ad
ret
.CheckY
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
sub e
jr z, .NotFacing
jr nc, .Above
@ -1492,7 +1492,7 @@ FacingPlayerDistance:: ; 36ad
jr .CheckFacing
.CheckX
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
sub d
jr z, .NotFacing
jr nc, .Left

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@ -256,10 +256,10 @@ GetDestinationWarpNumber:: ; 2252
; 2266
.GetDestinationWarpNumber ; 2266
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
sub $4
ld e, a
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
sub $4
ld d, a
ld a, [wCurrMapWarpCount]
@ -1568,16 +1568,16 @@ GetMovementPermissions:: ; 2914
call .LeftRight
call .UpDown
; get coords of current tile
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
ld e, a
call GetCoordTile
ld [PlayerNextTile], a
ld [PlayerStandingTile], a
call .CheckHiNybble
ret nz
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
and 7
ld hl, .MovementPermissionsData
add l
@ -1597,9 +1597,9 @@ GetMovementPermissions:: ; 2914
; 294d
.UpDown
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
ld e, a
push de
@ -1617,9 +1617,9 @@ GetMovementPermissions:: ; 2914
; 296c
.LeftRight
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
ld e, a
push de
@ -1744,10 +1744,10 @@ GetFacingTileCoord:: ; 2a07
ld h, [hl]
ld l, a
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
add d
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
add e
ld e, a
ld a, [hl]
@ -1922,10 +1922,10 @@ CheckCurrentMapXYTriggers:: ; 2ad4
call CheckTriggers
ld b, a
; Load your current coordinates into de. This will be used to check if your position is in the xy-trigger table for the current map.
ld a, [PlayerNextMapX]
ld a, [PlayerStandingMapX]
sub 4
ld d, a
ld a, [PlayerNextMapY]
ld a, [PlayerStandingMapY]
sub 4
ld e, a

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@ -79,15 +79,15 @@ DoesSpriteHaveFacings:: ; 1836
Function184a:: ; 184a
ld a, [PlayerNextTile]
GetPlayerStandingTile:: ; 184a
ld a, [PlayerStandingTile]
call GetTileCollision
ld b, a
ret
; 1852
CheckOnWater:: ; 1852
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call GetTileCollision
sub 1
ret z
@ -125,17 +125,6 @@ GetTileCollision:: ; 185d
CheckGrassTile:: ; 1875
; and %00110111
; cp $10
; ret c
; cp $30
; jr nc, .okay
; scf
; ret
; .okay
; xor a
; ret
ld d, a
and $f0
cp $10
@ -222,7 +211,7 @@ CheckWaterfallTile:: ; 18bd
; 18c3
CheckStandingOnEntrance:: ; 18c3
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
cp $71 ; door
ret z
cp $79

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@ -821,23 +821,23 @@ RefreshPlayerCoords: ; 80b8
ld a, [XCoord]
add 4
ld d, a
ld hl, PlayerNextMapX
ld hl, PlayerStandingMapX
sub [hl]
ld [hl], d
ld hl, MapObjects + MAPOBJECT_X_COORD
ld [hl], d
ld hl, PlayerMapX
ld hl, PlayerLastMapX
ld [hl], d
ld d, a
ld a, [YCoord]
add 4
ld e, a
ld hl, PlayerNextMapY
ld hl, PlayerStandingMapY
sub [hl]
ld [hl], e
ld hl, MapObjects + MAPOBJECT_Y_COORD
ld [hl], e
ld hl, PlayerMapY
ld hl, PlayerLastMapY
ld [hl], e
ld e, a
ld a, [wObjectFollow_Leader]
@ -2808,7 +2808,7 @@ Script_UsedWaterfall: ; 0xcb20
.CheckContinueWaterfall: ; cb38
xor a
ld [ScriptVar], a
ld a, [PlayerNextTile]
ld a, [PlayerStandingTile]
call CheckWaterfallTile
ret z
callba MobileFn_1060c1
@ -3804,7 +3804,7 @@ BikeFunction: ; d0b3
jr .done
.CantGetOffBike
ld hl, UnknownScript_0xd171
ld hl, Script_CantGetOffBike
jr .done
.CannotUseBike
@ -3835,8 +3835,8 @@ BikeFunction: ; d0b3
jr .nope
.ok
call Function184a
and $f
call GetPlayerStandingTile
and $f ; can't use our bike in a wall or on water
jr nz, .nope
xor a
ret
@ -3849,7 +3849,7 @@ Script_GetOnBike: ; 0xd13e
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_BIKE
writetext UnknownText_0xd17c
writetext GotOnTheBikeText
waitbutton
closetext
special ReplaceKrisSprite
@ -3861,7 +3861,7 @@ Script_GetOnBike_Register: ; 0xd14e
special ReplaceKrisSprite
end
Functiond156: ; unreferenced
; XXX
nop
ret
@ -3869,7 +3869,7 @@ Script_GetOffBike: ; 0xd158
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_NORMAL
writetext UnknownText_0xd181
writetext GotOffTheBikeText
waitbutton
FinishGettingOffBike:
@ -3882,23 +3882,23 @@ Script_GetOffBike_Register: ; 0xd16b
writecode VAR_MOVEMENT, PLAYER_NORMAL
jump FinishGettingOffBike
UnknownScript_0xd171: ; 0xd171
writetext UnknownText_0xd177
Script_CantGetOffBike: ; 0xd171
writetext .CantGetOffBikeText
waitbutton
closetext
end
UnknownText_0xd177: ; 0xd177
.CantGetOffBikeText: ; 0xd177
; You can't get off here!
text_jump UnknownText_0x1c099a
db "@"
UnknownText_0xd17c: ; 0xd17c
GotOnTheBikeText: ; 0xd17c
; got on the @ .
text_jump UnknownText_0x1c09b2
db "@"
UnknownText_0xd181: ; 0xd181
GotOffTheBikeText: ; 0xd181
; got off the @ .
text_jump UnknownText_0x1c09c7
db "@"
@ -7265,47 +7265,7 @@ ScrollBGMapPalettes:: ; 4c03f
INCLUDE "tilesets/palette_maps.asm"
TileCollisionTable:: ; 4ce1f
; 00 land
; 01 water
; 0f wall
; 11 talkable water
; 1f talkable wall
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE
db NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + WALLTILE, NULL + WALLTILE, TALK + WALLTILE, NULL + LANDTILE, TALK + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WATRTILE
db NULL + WALLTILE, NULL + WALLTILE, TALK + WALLTILE, NULL + LANDTILE, TALK + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WATRTILE
db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE
db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE
db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE
db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE
db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE
INCLUDE "tilesets/collision.asm"
EmptyAllSRAMBanks: ; 4cf1f
ld a, $0

264
tilesets/collision.asm Executable file
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@ -0,0 +1,264 @@
; 00 land
; 01 water
; 0f wall
; 11 talkable water
; 1f talkable wall
NONTALKABLE EQUS "db"
TALKABLE EQUS "db TALK +"
NONTALKABLE LANDTILE ; 00
NONTALKABLE LANDTILE ; 01
NONTALKABLE LANDTILE ; 02
NONTALKABLE LANDTILE ; 03
NONTALKABLE LANDTILE ; 04
NONTALKABLE LANDTILE ; 05
NONTALKABLE LANDTILE ; 06
NONTALKABLE WATRTILE ; 07
NONTALKABLE LANDTILE ; 08
NONTALKABLE LANDTILE ; 09
NONTALKABLE LANDTILE ; 0a
NONTALKABLE LANDTILE ; 0b
NONTALKABLE LANDTILE ; 0c
NONTALKABLE LANDTILE ; 0d
NONTALKABLE LANDTILE ; 0e
NONTALKABLE WATRTILE ; 0f
NONTALKABLE LANDTILE ; 10
NONTALKABLE LANDTILE ; 11
TALKABLE WATRTILE ; 12
NONTALKABLE LANDTILE ; 13
NONTALKABLE LANDTILE ; 14
TALKABLE WATRTILE ; 15
NONTALKABLE LANDTILE ; 16
NONTALKABLE LANDTILE ; 17
NONTALKABLE LANDTILE ; 18
NONTALKABLE LANDTILE ; 19
TALKABLE WATRTILE ; 1a
NONTALKABLE LANDTILE ; 1b
NONTALKABLE LANDTILE ; 1c
TALKABLE WATRTILE ; 1d
NONTALKABLE LANDTILE ; 1e
NONTALKABLE LANDTILE ; 1f
NONTALKABLE WALLTILE ; 20
NONTALKABLE WALLTILE ; 21
TALKABLE WALLTILE ; 22
NONTALKABLE LANDTILE ; 23
TALKABLE WALLTILE ; 24
NONTALKABLE WALLTILE ; 25
NONTALKABLE WALLTILE ; 26
NONTALKABLE WATRTILE ; 27
NONTALKABLE WALLTILE ; 28
NONTALKABLE WALLTILE ; 29
TALKABLE WALLTILE ; 2a
NONTALKABLE LANDTILE ; 2b
TALKABLE WALLTILE ; 2c
NONTALKABLE WALLTILE ; 2d
NONTALKABLE WALLTILE ; 2e
NONTALKABLE WATRTILE ; 2f
NONTALKABLE WALLTILE ; 30
NONTALKABLE WALLTILE ; 31
NONTALKABLE WALLTILE ; 32
NONTALKABLE WALLTILE ; 33
NONTALKABLE WALLTILE ; 34
NONTALKABLE WALLTILE ; 35
NONTALKABLE WALLTILE ; 36
NONTALKABLE WALLTILE ; 37
NONTALKABLE WALLTILE ; 38
NONTALKABLE WALLTILE ; 39
NONTALKABLE WALLTILE ; 3a
NONTALKABLE WALLTILE ; 3b
NONTALKABLE WALLTILE ; 3c
NONTALKABLE WALLTILE ; 3d
NONTALKABLE WALLTILE ; 3e
NONTALKABLE WALLTILE ; 3f
NONTALKABLE LANDTILE ; 40
NONTALKABLE LANDTILE ; 41
NONTALKABLE LANDTILE ; 42
NONTALKABLE LANDTILE ; 43
NONTALKABLE LANDTILE ; 44
NONTALKABLE LANDTILE ; 45
NONTALKABLE LANDTILE ; 46
NONTALKABLE LANDTILE ; 47
NONTALKABLE LANDTILE ; 48
NONTALKABLE LANDTILE ; 49
NONTALKABLE LANDTILE ; 4a
NONTALKABLE LANDTILE ; 4b
NONTALKABLE LANDTILE ; 4c
NONTALKABLE LANDTILE ; 4d
NONTALKABLE LANDTILE ; 4e
NONTALKABLE LANDTILE ; 4f
NONTALKABLE LANDTILE ; 50
NONTALKABLE LANDTILE ; 51
NONTALKABLE LANDTILE ; 52
NONTALKABLE LANDTILE ; 53
NONTALKABLE LANDTILE ; 54
NONTALKABLE LANDTILE ; 55
NONTALKABLE LANDTILE ; 56
NONTALKABLE LANDTILE ; 57
NONTALKABLE LANDTILE ; 58
NONTALKABLE LANDTILE ; 59
NONTALKABLE LANDTILE ; 5a
NONTALKABLE LANDTILE ; 5b
NONTALKABLE LANDTILE ; 5c
NONTALKABLE LANDTILE ; 5d
NONTALKABLE LANDTILE ; 5e
NONTALKABLE LANDTILE ; 5f
NONTALKABLE LANDTILE ; 60
NONTALKABLE LANDTILE ; 61
NONTALKABLE WATRTILE ; 62
NONTALKABLE LANDTILE ; 63
NONTALKABLE LANDTILE ; 64
NONTALKABLE LANDTILE ; 65
NONTALKABLE LANDTILE ; 66
NONTALKABLE LANDTILE ; 67
NONTALKABLE LANDTILE ; 68
NONTALKABLE LANDTILE ; 69
NONTALKABLE WATRTILE ; 6a
NONTALKABLE LANDTILE ; 6b
NONTALKABLE LANDTILE ; 6c
NONTALKABLE LANDTILE ; 6d
NONTALKABLE LANDTILE ; 6e
NONTALKABLE LANDTILE ; 6f
NONTALKABLE LANDTILE ; 70
NONTALKABLE LANDTILE ; 71
NONTALKABLE LANDTILE ; 72
NONTALKABLE LANDTILE ; 73
NONTALKABLE LANDTILE ; 74
NONTALKABLE LANDTILE ; 75
NONTALKABLE LANDTILE ; 76
NONTALKABLE LANDTILE ; 77
NONTALKABLE LANDTILE ; 78
NONTALKABLE LANDTILE ; 79
NONTALKABLE LANDTILE ; 7a
NONTALKABLE LANDTILE ; 7b
NONTALKABLE LANDTILE ; 7c
NONTALKABLE LANDTILE ; 7d
NONTALKABLE LANDTILE ; 7e
NONTALKABLE LANDTILE ; 7f
NONTALKABLE WATRTILE ; 80
NONTALKABLE WATRTILE ; 81
NONTALKABLE WATRTILE ; 82
NONTALKABLE WATRTILE ; 83
NONTALKABLE WATRTILE ; 84
NONTALKABLE LANDTILE ; 85
NONTALKABLE LANDTILE ; 86
NONTALKABLE LANDTILE ; 87
NONTALKABLE WATRTILE ; 88
NONTALKABLE WATRTILE ; 89
NONTALKABLE WATRTILE ; 8a
NONTALKABLE WATRTILE ; 8b
NONTALKABLE WATRTILE ; 8c
NONTALKABLE LANDTILE ; 8d
NONTALKABLE LANDTILE ; 8e
NONTALKABLE LANDTILE ; 8f
NONTALKABLE WATRTILE ; 90
NONTALKABLE WATRTILE ; 91
NONTALKABLE WATRTILE ; 92
NONTALKABLE WATRTILE ; 93
NONTALKABLE WATRTILE ; 94
NONTALKABLE WATRTILE ; 95
NONTALKABLE WATRTILE ; 96
NONTALKABLE WATRTILE ; 97
NONTALKABLE WATRTILE ; 98
NONTALKABLE WATRTILE ; 99
NONTALKABLE WATRTILE ; 9a
NONTALKABLE WATRTILE ; 9b
NONTALKABLE WATRTILE ; 9c
NONTALKABLE WATRTILE ; 9d
NONTALKABLE WATRTILE ; 9e
NONTALKABLE WATRTILE ; 9f
NONTALKABLE LANDTILE ; a0
NONTALKABLE LANDTILE ; a1
NONTALKABLE LANDTILE ; a2
NONTALKABLE LANDTILE ; a3
NONTALKABLE LANDTILE ; a4
NONTALKABLE LANDTILE ; a5
NONTALKABLE LANDTILE ; a6
NONTALKABLE LANDTILE ; a7
NONTALKABLE LANDTILE ; a8
NONTALKABLE LANDTILE ; a9
NONTALKABLE LANDTILE ; aa
NONTALKABLE LANDTILE ; ab
NONTALKABLE LANDTILE ; ac
NONTALKABLE LANDTILE ; ad
NONTALKABLE LANDTILE ; ae
NONTALKABLE LANDTILE ; af
NONTALKABLE LANDTILE ; b0
NONTALKABLE LANDTILE ; b1
NONTALKABLE LANDTILE ; b2
NONTALKABLE LANDTILE ; b3
NONTALKABLE LANDTILE ; b4
NONTALKABLE LANDTILE ; b5
NONTALKABLE LANDTILE ; b6
NONTALKABLE LANDTILE ; b7
NONTALKABLE LANDTILE ; b8
NONTALKABLE LANDTILE ; b9
NONTALKABLE LANDTILE ; ba
NONTALKABLE LANDTILE ; bb
NONTALKABLE LANDTILE ; bc
NONTALKABLE LANDTILE ; bd
NONTALKABLE LANDTILE ; be
NONTALKABLE LANDTILE ; bf
NONTALKABLE WALLTILE ; c0
NONTALKABLE WALLTILE ; c1
NONTALKABLE WALLTILE ; c2
NONTALKABLE WALLTILE ; c3
NONTALKABLE WALLTILE ; c4
NONTALKABLE WALLTILE ; c5
NONTALKABLE WALLTILE ; c6
NONTALKABLE WALLTILE ; c7
NONTALKABLE WALLTILE ; c8
NONTALKABLE WALLTILE ; c9
NONTALKABLE WALLTILE ; ca
NONTALKABLE WALLTILE ; cb
NONTALKABLE WALLTILE ; cc
NONTALKABLE WALLTILE ; cd
NONTALKABLE WALLTILE ; ce
NONTALKABLE WALLTILE ; cf
NONTALKABLE LANDTILE ; d0
NONTALKABLE LANDTILE ; d1
NONTALKABLE LANDTILE ; d2
NONTALKABLE LANDTILE ; d3
NONTALKABLE LANDTILE ; d4
NONTALKABLE LANDTILE ; d5
NONTALKABLE LANDTILE ; d6
NONTALKABLE LANDTILE ; d7
NONTALKABLE LANDTILE ; d8
NONTALKABLE LANDTILE ; d9
NONTALKABLE LANDTILE ; da
NONTALKABLE LANDTILE ; db
NONTALKABLE LANDTILE ; dc
NONTALKABLE LANDTILE ; dd
NONTALKABLE LANDTILE ; de
NONTALKABLE LANDTILE ; df
NONTALKABLE LANDTILE ; e0
NONTALKABLE LANDTILE ; e1
NONTALKABLE LANDTILE ; e2
NONTALKABLE LANDTILE ; e3
NONTALKABLE LANDTILE ; e4
NONTALKABLE LANDTILE ; e5
NONTALKABLE LANDTILE ; e6
NONTALKABLE LANDTILE ; e7
NONTALKABLE LANDTILE ; e8
NONTALKABLE LANDTILE ; e9
NONTALKABLE LANDTILE ; ea
NONTALKABLE LANDTILE ; eb
NONTALKABLE LANDTILE ; ec
NONTALKABLE LANDTILE ; ed
NONTALKABLE LANDTILE ; ee
NONTALKABLE LANDTILE ; ef
NONTALKABLE LANDTILE ; f0
NONTALKABLE LANDTILE ; f1
NONTALKABLE LANDTILE ; f2
NONTALKABLE LANDTILE ; f3
NONTALKABLE LANDTILE ; f4
NONTALKABLE LANDTILE ; f5
NONTALKABLE LANDTILE ; f6
NONTALKABLE LANDTILE ; f7
NONTALKABLE LANDTILE ; f8
NONTALKABLE LANDTILE ; f9
NONTALKABLE LANDTILE ; fa
NONTALKABLE LANDTILE ; fb
NONTALKABLE LANDTILE ; fc
NONTALKABLE LANDTILE ; fd
NONTALKABLE LANDTILE ; fe
NONTALKABLE WATRTILE ; ff

View File

@ -2399,12 +2399,12 @@ object_struct: MACRO
\1Action:: ds 1
\1ObjectStepFrame:: ds 1
\1Facing:: ds 1
\1NextTile:: ds 1 ; collision
\1StandingTile:: ds 1 ; collision
\1NextMapX:: ds 1
\1NextMapY:: ds 1
\1MapX:: ds 1
\1MapY:: ds 1
\1LastTile:: ds 1 ; collision
\1StandingMapX:: ds 1
\1StandingMapY:: ds 1
\1LastMapX:: ds 1
\1LastMapY:: ds 1
\1ObjectInitX:: ds 1
\1ObjectInitY:: ds 1
\1Radius:: ds 1