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Mobile and more battle anims
This commit is contained in:
parent
a613ed915c
commit
8c26547645
@ -382,7 +382,7 @@ BattleAnimCommands:: ; cc2a4 (33:42a4)
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dw BattleAnimCmd_EB ; dummy
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dw BattleAnimCmd_EC ; dummy
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dw BattleAnimCmd_ED ; dummy
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dw BattleAnimCmd_JumpAnd
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dw BattleAnimCmd_IfParamAnd
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dw BattleAnimCmd_JumpUntil
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dw BattleAnimCmd_BGEffect
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dw BattleAnimCmd_BGP
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@ -392,10 +392,10 @@ BattleAnimCommands:: ; cc2a4 (33:42a4)
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dw BattleAnimCmd_F5
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dw BattleAnimCmd_F6
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dw BattleAnimCmd_F7
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dw BattleAnimCmd_JumpIf
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dw BattleAnimCmd_IfParamEqual
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dw BattleAnimCmd_SetVar
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dw BattleAnimCmd_IncVar
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dw BattleAnimCmd_JumpVar
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dw BattleAnimCmd_IfVarEqual
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dw BattleAnimCmd_Jump
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dw BattleAnimCmd_Loop
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dw BattleAnimCmd_Call
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@ -535,7 +535,7 @@ BattleAnimCmd_IncVar: ; cc3ad (33:43ad)
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inc [hl]
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ret
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BattleAnimCmd_JumpVar: ; cc3b2 (33:43b2)
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BattleAnimCmd_IfVarEqual: ; cc3b2 (33:43b2)
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call GetBattleAnimByte
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ld hl, BattleAnimVar
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cp [hl]
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@ -563,7 +563,7 @@ BattleAnimCmd_JumpVar: ; cc3b2 (33:43b2)
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ld [hl], d
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ret
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BattleAnimCmd_JumpIf: ; cc3d6 (33:43d6)
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BattleAnimCmd_IfParamEqual: ; cc3d6 (33:43d6)
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call GetBattleAnimByte
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ld hl, wBattleAnimParam
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cp [hl]
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@ -591,7 +591,7 @@ BattleAnimCmd_JumpIf: ; cc3d6 (33:43d6)
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ld [hl], d
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ret
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BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
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BattleAnimCmd_IfParamAnd: ; cc3fa (33:43fa)
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call GetBattleAnimByte
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ld e, a
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ld a, [wBattleAnimParam]
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@ -608,6 +608,7 @@ BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
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dec hl
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ld [hl], e
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ret
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.jump
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call GetBattleAnimByte
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ld e, a
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236
battle/anims.asm
236
battle/anims.asm
@ -303,10 +303,10 @@ BattleAnim_SweetScent2: ; c929c
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; c92c1
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BattleAnim_ThrowPokeBall
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anim_jumpif NO_ITEM, .TheTrainerBlockedTheBall
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anim_jumpif MASTER_BALL, .MasterBall
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anim_jumpif ULTRA_BALL, .UltraBall
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anim_jumpif GREAT_BALL, .GreatBall
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anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall
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anim_if_param_equal MASTER_BALL, .MasterBall
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anim_if_param_equal ULTRA_BALL, .UltraBall
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anim_if_param_equal GREAT_BALL, .GreatBall
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; any other ball
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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@ -316,7 +316,7 @@ BattleAnim_ThrowPokeBall
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
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anim_wait 16
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anim_jump .Shake
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; c92f2
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@ -324,7 +324,7 @@ BattleAnim_ThrowPokeBall
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.TheTrainerBlockedTheBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_16, 8, 0, 11, 4, $20
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anim_obj ANIM_OBJ_POKE_BALL_BLOCKED, 8, 0, 11, 4, $20
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anim_wait 20
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anim_obj ANIM_OBJ_01, 14, 0, 5, 0, $0
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anim_wait 32
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@ -340,7 +340,7 @@ BattleAnim_ThrowPokeBall
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
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anim_wait 16
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anim_jump .Shake
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; c9326
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@ -354,7 +354,7 @@ BattleAnim_ThrowPokeBall
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
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anim_wait 16
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anim_jump .Shake
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; c9347
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@ -368,17 +368,17 @@ BattleAnim_ThrowPokeBall
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
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anim_wait 24
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anim_sound 0, 1, SFX_MASTER_BALL
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $30
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $31
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $32
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $33
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $34
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $35
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $36
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $37
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $30
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $31
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $32
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $33
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $34
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $35
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $36
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $37
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anim_wait 64
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.Shake:
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anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
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@ -397,8 +397,8 @@ BattleAnim_ThrowPokeBall
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.Loop:
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anim_wait 48
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anim_checkpokeball
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anim_jumpvar $1, .Click
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anim_jumpvar $2, .BreakFree
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anim_if_var_equal $1, .Click
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anim_if_var_equal $2, .BreakFree
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anim_incobj 1
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anim_sound 0, 1, SFX_BALL_WIGGLE
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anim_jump .Loop
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@ -412,7 +412,7 @@ BattleAnim_ThrowPokeBall
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.BreakFree:
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anim_setobj $1, $b
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
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anim_wait 2
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anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
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anim_wait 32
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@ -420,9 +420,9 @@ BattleAnim_ThrowPokeBall
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; c93d1
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BattleAnim_SendOutMon: ; c93d1
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anim_jumpif $0, .Normal
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anim_jumpif $1, .Shiny
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anim_jumpif $2, .Unknown
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anim_if_param_equal $0, .Normal
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anim_if_param_equal $1, .Shiny
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anim_if_param_equal $2, .Unknown
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_bgeffect ANIM_BG_2B, $0, $1, $0
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@ -482,7 +482,7 @@ BattleAnim_SendOutMon: ; c93d1
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.Normal:
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anim_1gfx ANIM_GFX_SMOKE
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, 5, 4, 12, 0, $0
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anim_obj ANIM_OBJ_BALL_POOF, 5, 4, 12, 0, $0
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anim_wait 4
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anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
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anim_wait 32
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@ -543,13 +543,13 @@ BattleAnim_Psn: ; c94c5
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BattleAnim_Sap: ; c94da
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anim_1gfx ANIM_GFX_CHARGE
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anim_sound 6, 3, SFX_WATER_GUN
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anim_obj ANIM_OBJ_45, 16, 0, 6, 0, $2
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anim_obj ANIM_OBJ_ABSORB, 16, 0, 6, 0, $2
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anim_wait 6
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anim_sound 6, 3, SFX_WATER_GUN
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anim_obj ANIM_OBJ_45, -15, 0, 8, 0, $3
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anim_obj ANIM_OBJ_ABSORB, -15, 0, 8, 0, $3
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anim_wait 6
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anim_sound 6, 3, SFX_WATER_GUN
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anim_obj ANIM_OBJ_45, -15, 0, 4, 0, $4
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anim_obj ANIM_OBJ_ABSORB, -15, 0, 4, 0, $4
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anim_wait 16
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anim_ret
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; c94f8
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@ -711,7 +711,7 @@ BattleAnim_KarateChop: ; c95d5
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BattleAnim_Doubleslap: ; c9605
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anim_1gfx ANIM_GFX_HIT
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anim_jumpif $1, BattleAnim_Doubleslap_branch_c961b
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anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b
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anim_sound 0, 1, SFX_DOUBLESLAP
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anim_obj ANIM_OBJ_08, -14, 0, 6, 0, $0
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anim_wait 6
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@ -731,7 +731,7 @@ BattleAnim_Doubleslap_branch_c961b: ; c961b
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BattleAnim_CometPunch: ; c962b
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anim_1gfx ANIM_GFX_HIT
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anim_jumpif $1, BattleAnim_CometPunch_branch_c9641
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anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641
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anim_sound 0, 1, SFX_COMET_PUNCH
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anim_obj ANIM_OBJ_06, -14, 0, 6, 0, $0
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anim_wait 6
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@ -788,7 +788,7 @@ BattleAnim_Stomp: ; c9677
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BattleAnim_DoubleKick: ; c96a7
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anim_1gfx ANIM_GFX_HIT
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anim_jumpif $1, BattleAnim_DoubleKick_branch_c96bd
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anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd
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anim_sound 0, 1, SFX_DOUBLE_KICK
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anim_obj ANIM_OBJ_07, -14, 0, 6, 0, $0
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anim_wait 6
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@ -808,7 +808,7 @@ BattleAnim_DoubleKick_branch_c96bd: ; c96bd
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BattleAnim_JumpKick: ; c96cd
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anim_1gfx ANIM_GFX_HIT
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anim_jumpif $1, BattleAnim_JumpKick_branch_c96f1
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anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1
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anim_sound 0, 1, SFX_JUMP_KICK
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anim_obj ANIM_OBJ_07, 14, 0, 9, 0, $0
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anim_obj ANIM_OBJ_07, 12, 4, 7, 4, $0
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@ -832,7 +832,7 @@ BattleAnim_JumpKick_branch_c96f1: ; c96f1
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BattleAnim_HiJumpKick: ; c96fc
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anim_1gfx ANIM_GFX_HIT
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anim_bgeffect ANIM_BG_1F, $40, $2, $0
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anim_jumpif $1, BattleAnim_HiJumpKick_branch_c971e
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anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e
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anim_wait 32
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anim_sound 0, 1, SFX_JUMP_KICK
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anim_obj ANIM_OBJ_07, 14, 0, 9, 0, $0
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@ -1041,13 +1041,13 @@ BattleAnim_IceBeam: ; c98bd
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anim_1gfx ANIM_GFX_ICE
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.loop
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anim_sound 6, 2, SFX_SHINE
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anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
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anim_obj ANIM_OBJ_ICE_BEAM, 8, 0, 11, 4, $4
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anim_wait 4
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anim_loop 5, .loop
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anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
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anim_obj ANIM_OBJ_ICE_BUILDUP, -15, 0, 9, 2, $10
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.loop2
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anim_sound 6, 2, SFX_SHINE
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anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
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anim_obj ANIM_OBJ_ICE_BEAM, 8, 0, 11, 4, $4
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anim_wait 4
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anim_loop 15, .loop2
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anim_wait 48
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@ -1062,18 +1062,18 @@ BattleAnim_Blizzard: ; c98e8
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anim_1gfx ANIM_GFX_ICE
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.loop
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anim_sound 6, 2, SFX_SHINE
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anim_obj ANIM_OBJ_11, 8, 0, 11, 0, $63
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anim_obj ANIM_OBJ_BLIZZARD, 8, 0, 11, 0, $63
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anim_wait 2
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anim_sound 6, 2, SFX_SHINE
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anim_obj ANIM_OBJ_11, 8, 0, 10, 0, $64
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anim_obj ANIM_OBJ_BLIZZARD, 8, 0, 10, 0, $64
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anim_wait 2
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anim_sound 6, 2, SFX_SHINE
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anim_obj ANIM_OBJ_11, 8, 0, 12, 0, $63
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anim_obj ANIM_OBJ_BLIZZARD, 8, 0, 12, 0, $63
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anim_wait 2
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anim_loop 3, .loop
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anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
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anim_wait 32
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anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
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anim_obj ANIM_OBJ_ICE_BUILDUP, -15, 0, 9, 2, $10
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anim_wait 128
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anim_sound 0, 1, SFX_SHINE
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anim_wait 8
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@ -1085,13 +1085,13 @@ BattleAnim_Blizzard: ; c98e8
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BattleAnim_Bubble: ; c991e
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anim_1gfx ANIM_GFX_BUBBLE
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anim_sound 32, 2, SFX_WATER_GUN
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anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $c1
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anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $c1
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anim_wait 6
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anim_sound 32, 2, SFX_WATER_GUN
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anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $e1
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anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $e1
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anim_wait 6
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anim_sound 32, 2, SFX_WATER_GUN
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anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $d1
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anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $d1
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anim_wait 128
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anim_wait 32
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anim_ret
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@ -1101,13 +1101,13 @@ BattleAnim_Bubblebeam: ; c993d
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anim_1gfx ANIM_GFX_BUBBLE
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.loop
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anim_sound 16, 2, SFX_BUBBLEBEAM
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anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $92
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anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $92
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anim_wait 6
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anim_sound 16, 2, SFX_BUBBLEBEAM
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anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $b3
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anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $b3
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anim_wait 6
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anim_sound 16, 2, SFX_BUBBLEBEAM
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anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $f4
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anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $f4
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anim_wait 8
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anim_loop 3, .loop
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anim_wait 64
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@ -1213,13 +1213,13 @@ BattleAnim_VineWhip: ; c9a42
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BattleAnim_LeechSeed: ; c9a5a
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anim_1gfx ANIM_GFX_PLANT
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anim_sound 16, 2, SFX_VINE_WHIP
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anim_obj ANIM_OBJ_4A, 6, 0, 10, 0, $20
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anim_obj ANIM_OBJ_LEECH_SEED, 6, 0, 10, 0, $20
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anim_wait 8
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anim_sound 16, 2, SFX_VINE_WHIP
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anim_obj ANIM_OBJ_4A, 6, 0, 10, 0, $30
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anim_obj ANIM_OBJ_LEECH_SEED, 6, 0, 10, 0, $30
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anim_wait 8
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anim_sound 16, 2, SFX_VINE_WHIP
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anim_obj ANIM_OBJ_4A, 6, 0, 10, 0, $28
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anim_obj ANIM_OBJ_LEECH_SEED, 6, 0, 10, 0, $28
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anim_wait 32
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anim_sound 0, 1, SFX_CHARGE
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anim_wait 128
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@ -1229,17 +1229,17 @@ BattleAnim_LeechSeed: ; c9a5a
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BattleAnim_RazorLeaf: ; c9a7c
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anim_1gfx ANIM_GFX_PLANT
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anim_sound 0, 0, SFX_VINE_WHIP
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $28
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $5c
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $10
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $e8
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $9c
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $d0
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anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $28
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anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $5c
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anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $10
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anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $e8
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anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $9c
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anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $d0
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anim_wait 6
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $1c
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $50
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $dc
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anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $90
|
||||
anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $1c
|
||||
anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $50
|
||||
anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $dc
|
||||
anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $90
|
||||
anim_wait 80
|
||||
anim_sound 16, 2, SFX_VINE_WHIP
|
||||
anim_incobj 3
|
||||
@ -1275,7 +1275,8 @@ BattleAnim_RazorLeaf: ; c9a7c
|
||||
; c9af2
|
||||
|
||||
BattleAnim_Solarbeam: ; c9af2
|
||||
anim_jumpif $0, BattleAnim_Solarbeam_branch_c9b30
|
||||
anim_if_param_equal $0, .FireSolarBeam
|
||||
; charge turn
|
||||
anim_1gfx ANIM_GFX_CHARGE
|
||||
anim_sound 0, 0, SFX_CHARGE
|
||||
anim_obj ANIM_OBJ_3D, 6, 0, 10, 4, $0
|
||||
@ -1293,7 +1294,7 @@ BattleAnim_Solarbeam: ; c9af2
|
||||
anim_ret
|
||||
; c9b30
|
||||
|
||||
BattleAnim_Solarbeam_branch_c9b30: ; c9b30
|
||||
.FireSolarBeam
|
||||
anim_1gfx ANIM_GFX_BEAM
|
||||
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
||||
anim_call BattleAnim_Solarbeam_branch_cbb39
|
||||
@ -1362,7 +1363,7 @@ BattleAnim_Thunder: ; c9b9a
|
||||
; c9bbd
|
||||
|
||||
BattleAnim_RazorWind: ; c9bbd
|
||||
anim_jumpif $1, BattleAnim_RazorWind_branch_c9fb5
|
||||
anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5
|
||||
anim_1gfx ANIM_GFX_WHIP
|
||||
anim_bgeffect ANIM_BG_06, $0, $1, $0
|
||||
.loop
|
||||
@ -1430,7 +1431,7 @@ BattleAnim_Sonicboom: ; c9c36
|
||||
BattleAnim_Selfdestruct: ; c9c53
|
||||
anim_1gfx ANIM_GFX_EXPLOSION
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
|
||||
anim_jumpif $1, .loop
|
||||
anim_if_param_equal $1, .loop
|
||||
anim_call BattleAnim_Selfdestruct_branch_cbb8f
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
@ -1449,7 +1450,7 @@ BattleAnim_Explosion: ; c9c72
|
||||
anim_1gfx ANIM_GFX_EXPLOSION
|
||||
anim_bgeffect ANIM_BG_1F, $60, $4, $10
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
|
||||
anim_jumpif $1, .loop
|
||||
anim_if_param_equal $1, .loop
|
||||
anim_call BattleAnim_Explosion_branch_cbb8f
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
@ -1604,7 +1605,7 @@ BattleAnim_Scratch: ; c9da6
|
||||
|
||||
BattleAnim_FurySwipes: ; c9dbc
|
||||
anim_1gfx ANIM_GFX_CUT
|
||||
anim_jumpif $1, BattleAnim_FurySwipes_branch_c9dd9
|
||||
anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9
|
||||
anim_sound 0, 1, SFX_SCRATCH
|
||||
anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
|
||||
anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
|
||||
@ -1685,8 +1686,8 @@ BattleAnim_Teleport: ; c9e4f
|
||||
; c9e6f
|
||||
|
||||
BattleAnim_Fly: ; c9e6f
|
||||
anim_jumpif $1, BattleAnim_Fly_branch_c9e89
|
||||
anim_jumpif $2, BattleAnim_Fly_branch_c9e82
|
||||
anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89
|
||||
anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_sound 0, 1, SFX_WING_ATTACK
|
||||
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
||||
@ -1742,13 +1743,13 @@ BattleAnim_Absorb: ; c9eeb
|
||||
anim_obj ANIM_OBJ_3D, 5, 4, 11, 0, $0
|
||||
.loop
|
||||
anim_sound 6, 3, SFX_WATER_GUN
|
||||
anim_obj ANIM_OBJ_45, 16, 0, 6, 0, $2
|
||||
anim_obj ANIM_OBJ_ABSORB, 16, 0, 6, 0, $2
|
||||
anim_wait 6
|
||||
anim_sound 6, 3, SFX_WATER_GUN
|
||||
anim_obj ANIM_OBJ_45, -15, 0, 8, 0, $3
|
||||
anim_obj ANIM_OBJ_ABSORB, -15, 0, 8, 0, $3
|
||||
anim_wait 6
|
||||
anim_sound 6, 3, SFX_WATER_GUN
|
||||
anim_obj ANIM_OBJ_45, -15, 0, 4, 0, $4
|
||||
anim_obj ANIM_OBJ_ABSORB, -15, 0, 4, 0, $4
|
||||
anim_wait 6
|
||||
anim_loop 5, .loop
|
||||
anim_wait 32
|
||||
@ -1762,17 +1763,17 @@ BattleAnim_MegaDrain: ; c9f13
|
||||
anim_setvar $0
|
||||
.loop
|
||||
anim_sound 6, 3, SFX_WATER_GUN
|
||||
anim_obj ANIM_OBJ_45, 16, 0, 6, 0, $2
|
||||
anim_obj ANIM_OBJ_ABSORB, 16, 0, 6, 0, $2
|
||||
anim_wait 6
|
||||
anim_sound 6, 3, SFX_WATER_GUN
|
||||
anim_obj ANIM_OBJ_45, -15, 0, 8, 0, $3
|
||||
anim_obj ANIM_OBJ_ABSORB, -15, 0, 8, 0, $3
|
||||
anim_wait 6
|
||||
anim_sound 6, 3, SFX_WATER_GUN
|
||||
anim_obj ANIM_OBJ_45, -15, 0, 4, 0, $4
|
||||
anim_obj ANIM_OBJ_ABSORB, -15, 0, 4, 0, $4
|
||||
anim_wait 6
|
||||
anim_incvar
|
||||
anim_jumpvar $7, .done
|
||||
anim_jumpvar $2, .spawn
|
||||
anim_if_var_equal $7, .done
|
||||
anim_if_var_equal $2, .spawn
|
||||
anim_jump .loop
|
||||
; c9f46
|
||||
|
||||
@ -1861,7 +1862,7 @@ BattleAnim_SkyAttack_branch_c9fb5: ; c9fb5
|
||||
; c9ffc
|
||||
|
||||
BattleAnim_Bide: ; c9ffc
|
||||
anim_jumpif $0, BattleAnim_Bide_branch_c9651
|
||||
anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_call BattleAnim_FollowEnemyFeet_0
|
||||
anim_sound 0, 0, SFX_ESCAPE_ROPE
|
||||
@ -1982,7 +1983,7 @@ BattleAnim_Roar: ; ca0d7
|
||||
anim_wait 16
|
||||
anim_loop 3, .loop
|
||||
anim_wait 16
|
||||
anim_jumpif $0, .done
|
||||
anim_if_param_equal $0, .done
|
||||
anim_bgeffect ANIM_BG_27, $0, $0, $0
|
||||
anim_wait 64
|
||||
.done
|
||||
@ -2142,8 +2143,8 @@ BattleAnim_Splash: ; ca237
|
||||
|
||||
BattleAnim_Dig: ; ca24b
|
||||
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
|
||||
anim_jumpif $0, .hit
|
||||
anim_jumpif $2, .fail
|
||||
anim_if_param_equal $0, .hit
|
||||
anim_if_param_equal $2, .fail
|
||||
anim_call BattleAnim_FollowPlayerHead_0
|
||||
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
|
||||
anim_obj ANIM_OBJ_57, 9, 0, 13, 0, $0
|
||||
@ -2312,7 +2313,7 @@ BattleAnim_Whirlwind: ; ca3a8
|
||||
anim_incobj 9
|
||||
anim_sound 16, 2, SFX_WHIRLWIND
|
||||
anim_wait 128
|
||||
anim_jumpif $0, .done
|
||||
anim_if_param_equal $0, .done
|
||||
anim_bgeffect ANIM_BG_27, $0, $0, $0
|
||||
anim_wait 64
|
||||
.done
|
||||
@ -2335,8 +2336,8 @@ BattleAnim_Haze: ; ca3ee
|
||||
anim_1gfx ANIM_GFX_HAZE
|
||||
anim_sound 0, 1, SFX_SURF
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_5B, 6, 0, 7, 0, $0
|
||||
anim_obj ANIM_OBJ_5B, -16, 4, 2, 0, $0
|
||||
anim_obj ANIM_OBJ_HAZE, 6, 0, 7, 0, $0
|
||||
anim_obj ANIM_OBJ_HAZE, -16, 4, 2, 0, $0
|
||||
anim_wait 12
|
||||
anim_loop 5, .loop
|
||||
anim_wait 96
|
||||
@ -2348,7 +2349,7 @@ BattleAnim_Mist: ; ca404
|
||||
anim_1gfx ANIM_GFX_HAZE
|
||||
anim_sound 0, 0, SFX_SURF
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_5C, 6, 0, 7, 0, $0
|
||||
anim_obj ANIM_OBJ_MIST, 6, 0, 7, 0, $0
|
||||
anim_wait 8
|
||||
anim_loop 10, .loop
|
||||
anim_wait 96
|
||||
@ -2359,7 +2360,7 @@ BattleAnim_Smog: ; ca417
|
||||
anim_1gfx ANIM_GFX_HAZE
|
||||
anim_sound 0, 1, SFX_BUBBLEBEAM
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_5D, -16, 4, 2, 0, $0
|
||||
anim_obj ANIM_OBJ_SMOG, -16, 4, 2, 0, $0
|
||||
anim_wait 8
|
||||
anim_loop 10, .loop
|
||||
anim_wait 96
|
||||
@ -2370,7 +2371,7 @@ BattleAnim_PoisonGas: ; ca428
|
||||
anim_1gfx ANIM_GFX_HAZE
|
||||
anim_sound 16, 2, SFX_BUBBLEBEAM
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_5E, 5, 4, 10, 0, $2
|
||||
anim_obj ANIM_OBJ_POISON_GAS, 5, 4, 10, 0, $2
|
||||
anim_wait 8
|
||||
anim_loop 10, .loop
|
||||
anim_wait 128
|
||||
@ -2379,7 +2380,7 @@ BattleAnim_PoisonGas: ; ca428
|
||||
|
||||
BattleAnim_HornAttack: ; ca439
|
||||
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
||||
anim_obj ANIM_OBJ_5F, 9, 0, 10, 0, $1
|
||||
anim_obj ANIM_OBJ_HORN, 9, 0, 10, 0, $1
|
||||
anim_wait 16
|
||||
anim_sound 0, 1, SFX_HORN_ATTACK
|
||||
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
||||
@ -2389,17 +2390,17 @@ BattleAnim_HornAttack: ; ca439
|
||||
|
||||
BattleAnim_FuryAttack: ; ca44c
|
||||
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
||||
anim_obj ANIM_OBJ_5F, 9, 0, 9, 0, $2
|
||||
anim_obj ANIM_OBJ_HORN, 9, 0, 9, 0, $2
|
||||
anim_wait 8
|
||||
anim_sound 0, 1, SFX_HORN_ATTACK
|
||||
anim_obj ANIM_OBJ_04, 16, 0, 5, 0, $0
|
||||
anim_wait 8
|
||||
anim_obj ANIM_OBJ_5F, 10, 0, 11, 0, $2
|
||||
anim_obj ANIM_OBJ_HORN, 10, 0, 11, 0, $2
|
||||
anim_wait 8
|
||||
anim_sound 0, 1, SFX_HORN_ATTACK
|
||||
anim_obj ANIM_OBJ_04, -15, 0, 7, 0, $0
|
||||
anim_wait 8
|
||||
anim_obj ANIM_OBJ_5F, 9, 4, 10, 0, $2
|
||||
anim_obj ANIM_OBJ_HORN, 9, 4, 10, 0, $2
|
||||
anim_wait 8
|
||||
anim_sound 0, 1, SFX_HORN_ATTACK
|
||||
anim_obj ANIM_OBJ_04, -16, 4, 6, 0, $0
|
||||
@ -2410,7 +2411,7 @@ BattleAnim_FuryAttack: ; ca44c
|
||||
BattleAnim_HornDrill: ; ca47d
|
||||
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
||||
anim_obj ANIM_OBJ_5F, 9, 0, 10, 0, $3
|
||||
anim_obj ANIM_OBJ_HORN, 9, 0, 10, 0, $3
|
||||
anim_wait 8
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_HORN_ATTACK
|
||||
@ -2608,7 +2609,7 @@ BattleAnim_Crabhammer: ; ca624
|
||||
; ca63f
|
||||
|
||||
BattleAnim_SkullBash: ; ca63f
|
||||
anim_jumpif $1, BattleAnim_SkullBash_branch_c9fb5
|
||||
anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_bgeffect ANIM_BG_1F, $14, $2, $0
|
||||
anim_wait 32
|
||||
@ -2714,14 +2715,14 @@ BattleAnim_Flash: ; ca700
|
||||
|
||||
BattleAnim_Substitute: ; ca73c
|
||||
anim_sound 0, 0, SFX_SURF
|
||||
anim_jumpif $3, BattleAnim_Substitute_branch_ca77c
|
||||
anim_jumpif $2, BattleAnim_Substitute_branch_ca76e
|
||||
anim_jumpif $1, BattleAnim_Substitute_branch_ca760
|
||||
anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c
|
||||
anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e
|
||||
anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760
|
||||
anim_1gfx ANIM_GFX_SMOKE
|
||||
anim_bgeffect ANIM_BG_27, $0, $1, $0
|
||||
anim_wait 48
|
||||
anim_raisesub
|
||||
anim_obj ANIM_OBJ_1C, 6, 0, 12, 0, $0
|
||||
anim_obj ANIM_OBJ_BALL_POOF, 6, 0, 12, 0, $0
|
||||
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
|
||||
anim_wait 32
|
||||
anim_ret
|
||||
@ -2769,7 +2770,7 @@ BattleAnim_Minimize: ; ca78a
|
||||
; ca7a1
|
||||
|
||||
BattleAnim_SkyAttack: ; ca7a1
|
||||
anim_jumpif $1, BattleAnim_SkyAttack_branch_c9fb5
|
||||
anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5
|
||||
anim_1gfx ANIM_GFX_SKY_ATTACK
|
||||
anim_bgeffect ANIM_BG_27, $0, $1, $0
|
||||
anim_wait 32
|
||||
@ -2826,14 +2827,14 @@ BattleAnim_TriAttack: ; ca7f1
|
||||
BattleAnim_Withdraw: ; ca80c
|
||||
anim_1gfx ANIM_GFX_REFLECT
|
||||
anim_call BattleAnim_FollowPlayerHead_0
|
||||
anim_bgeffect ANIM_BG_21, $0, $1, $50
|
||||
anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
|
||||
anim_wait 48
|
||||
anim_sound 0, 0, SFX_SHINE
|
||||
anim_obj ANIM_OBJ_70, 6, 0, 11, 0, $0
|
||||
anim_obj ANIM_OBJ_WITHDRAW, 6, 0, 11, 0, $0
|
||||
anim_wait 64
|
||||
anim_incobj 2
|
||||
anim_wait 1
|
||||
anim_incbgeffect ANIM_BG_21
|
||||
anim_incbgeffect ANIM_BG_WITHDRAW
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_ret
|
||||
; ca829
|
||||
@ -2965,7 +2966,7 @@ BattleAnim_Smokescreen: ; ca939
|
||||
anim_wait 24
|
||||
anim_incobj 1
|
||||
anim_sound 0, 1, SFX_BALL_POOF
|
||||
anim_obj ANIM_OBJ_1C, 13, 4, 8, 6, $10
|
||||
anim_obj ANIM_OBJ_BALL_POOF, 13, 4, 8, 6, $10
|
||||
anim_wait 8
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_MENU
|
||||
@ -3324,8 +3325,8 @@ BattleAnim_Sketch: ; cac61
|
||||
|
||||
BattleAnim_TripleKick: ; cac7b
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_jumpif $1, BattleAnim_TripleKick_branch_cac95
|
||||
anim_jumpif $2, BattleAnim_TripleKick_branch_caca5
|
||||
anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95
|
||||
anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5
|
||||
anim_sound 0, 1, SFX_MEGA_KICK
|
||||
anim_obj ANIM_OBJ_07, -14, 0, 6, 0, $0
|
||||
anim_wait 6
|
||||
@ -3447,7 +3448,7 @@ BattleAnim_Snore: ; cad6b
|
||||
; cad86
|
||||
|
||||
BattleAnim_Curse: ; cad86
|
||||
anim_jumpif $1, .NotGhost
|
||||
anim_if_param_equal $1, .NotGhost
|
||||
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
|
||||
anim_obj ANIM_OBJ_A5, 8, 4, 9, 0, $0
|
||||
anim_sound 0, 0, SFX_CURSE
|
||||
@ -3551,7 +3552,7 @@ BattleAnim_CottonSpore: ; cae84
|
||||
anim_1gfx ANIM_GFX_MISC
|
||||
anim_sound 0, 1, SFX_POWDER
|
||||
.loop ; cae8b
|
||||
anim_obj ANIM_OBJ_81, -16, 4, 4, 0, $0
|
||||
anim_obj ANIM_OBJ_COTTON_SPORE, -16, 4, 4, 0, $0
|
||||
anim_wait 8
|
||||
anim_loop 5, .loop
|
||||
anim_wait 96
|
||||
@ -3750,9 +3751,9 @@ BattleAnim_Octazooka: ; cb06f
|
||||
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
||||
anim_obj ANIM_OBJ_8C, 8, 0, 11, 4, $4
|
||||
anim_wait 16
|
||||
anim_obj ANIM_OBJ_1C, -16, 4, 7, 0, $10
|
||||
anim_obj ANIM_OBJ_BALL_POOF, -16, 4, 7, 0, $10
|
||||
anim_wait 8
|
||||
anim_jumpif $0, .done
|
||||
anim_if_param_equal $0, .done
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_74, -16, 4, 7, 4, $20
|
||||
anim_wait 8
|
||||
@ -3810,7 +3811,7 @@ BattleAnim_DestinyBond: ; cb0f0
|
||||
anim_1gfx ANIM_GFX_ANGELS
|
||||
anim_bgp $1b
|
||||
anim_obp0 $0
|
||||
anim_jumpif $1, BattleAnim_DestinyBond_branch_cb104
|
||||
anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104
|
||||
anim_sound 6, 2, SFX_WHIRLWIND
|
||||
anim_obj ANIM_OBJ_9B, 5, 4, 15, 0, $2
|
||||
anim_wait 128
|
||||
@ -4097,7 +4098,7 @@ BattleAnim_FuryCutter: ; cb386
|
||||
anim_1gfx ANIM_GFX_CUT
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_CUT
|
||||
anim_jumpand $1, .obj1
|
||||
anim_if_param_and %00000001, .obj1
|
||||
anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
|
||||
anim_jump .okay
|
||||
|
||||
@ -4223,7 +4224,7 @@ BattleAnim_Present: ; cb488
|
||||
anim_obj ANIM_OBJ_53, 13, 0, 6, 0, $0
|
||||
anim_wait 48
|
||||
anim_incobj 2
|
||||
anim_jumpif $3, .heal
|
||||
anim_if_param_equal $3, .heal
|
||||
anim_incobj 1
|
||||
anim_wait 1
|
||||
anim_1gfx ANIM_GFX_EXPLOSION
|
||||
@ -4356,7 +4357,7 @@ BattleAnim_Megahorn: ; cb5c0
|
||||
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
||||
anim_wait 48
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
||||
anim_obj ANIM_OBJ_5F, 9, 0, 10, 0, $1
|
||||
anim_obj ANIM_OBJ_HORN, 9, 0, 10, 0, $1
|
||||
anim_sound 0, 1, SFX_HORN_ATTACK
|
||||
anim_wait 16
|
||||
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
||||
@ -4399,7 +4400,7 @@ BattleAnim_Encore: ; cb5fe
|
||||
|
||||
BattleAnim_Pursuit: ; cb61b
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_jumpif $1, BattleAnim_Pursuit_branch_cb62b
|
||||
anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b
|
||||
anim_sound 0, 1, SFX_COMET_PUNCH
|
||||
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
||||
anim_wait 16
|
||||
@ -4534,7 +4535,7 @@ BattleAnim_MorningSun: ; cb739
|
||||
anim_wait 6
|
||||
anim_loop 5, .loop
|
||||
anim_wait 32
|
||||
anim_jumpif $0, .zero
|
||||
anim_if_param_equal 0, .zero
|
||||
anim_call BattleAnim_MorningSun_branch_cbc6a
|
||||
anim_ret
|
||||
; cb756
|
||||
@ -4553,12 +4554,12 @@ BattleAnim_Synthesis: ; cb75a
|
||||
anim_wait 72
|
||||
anim_incbgeffect ANIM_BG_18
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_jumpif $1, BattleAnim_Synthesis_branch_cb77a
|
||||
anim_if_param_equal $1, .one
|
||||
anim_call BattleAnim_Synthesis_branch_cbc6a
|
||||
anim_ret
|
||||
; cb77a
|
||||
|
||||
BattleAnim_Synthesis_branch_cb77a: ; cb77a
|
||||
.one
|
||||
anim_call BattleAnim_Synthesis_branch_cbc80
|
||||
anim_ret
|
||||
; cb77e
|
||||
@ -4592,12 +4593,11 @@ BattleAnim_Moonlight: ; cb7a8
|
||||
anim_wait 1
|
||||
anim_sound 0, 0, SFX_MOONLIGHT
|
||||
anim_wait 63
|
||||
anim_jumpif $3, BattleAnim_Moonlight_branch_cb7d7
|
||||
anim_if_param_equal $3, .three
|
||||
anim_call BattleAnim_Moonlight_branch_cbc6a
|
||||
anim_ret
|
||||
; cb7d7
|
||||
|
||||
BattleAnim_Moonlight_branch_cb7d7: ; cb7d7
|
||||
.three
|
||||
anim_call BattleAnim_Moonlight_branch_cbc80
|
||||
anim_ret
|
||||
; cb7db
|
||||
@ -4811,7 +4811,7 @@ BattleAnim_ShadowBall: ; cb9c6
|
||||
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
||||
anim_obj ANIM_OBJ_B4, 8, 0, 11, 4, $2
|
||||
anim_wait 32
|
||||
anim_obj ANIM_OBJ_1C, -16, 4, 7, 0, $10
|
||||
anim_obj ANIM_OBJ_BALL_POOF, -16, 4, 7, 0, $10
|
||||
anim_wait 24
|
||||
anim_ret
|
||||
; cb9db
|
||||
@ -4877,7 +4877,7 @@ BattleAnim_Whirlpool: ; cba6a
|
||||
; cba84
|
||||
|
||||
BattleAnim_BeatUp: ; cba84
|
||||
anim_jumpif $0, .current_mon
|
||||
anim_if_param_equal $0, .current_mon
|
||||
anim_sound 0, 0, SFX_BALL_POOF
|
||||
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
|
||||
anim_wait 16
|
||||
|
@ -111,7 +111,7 @@ BattleBGEffects: ; c805a (32:405a)
|
||||
dw BattleBGEffect_1e
|
||||
dw BattleBGEffect_1f
|
||||
dw BattleBGEffect_20
|
||||
dw BattleBGEffect_21
|
||||
dw BattleBGEffect_Withdraw
|
||||
dw BattleBGEffect_BounceDown
|
||||
dw BattleBGEffect_Dig
|
||||
dw BattleBGEffect_Tackle
|
||||
@ -963,7 +963,7 @@ BattleBGEffect_Surf: ; c8545 (32:4545)
|
||||
ld hl, wSurfWaveBGEffect
|
||||
ld bc, $0
|
||||
.loop2
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
cp e
|
||||
jr nc, .load_zero
|
||||
push hl
|
||||
@ -1000,9 +1000,9 @@ BattleBGEffect_Whirlpool: ; c8599 (32:4599)
|
||||
ld a, $42
|
||||
ld [hFFC6], a
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, $5e
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
lb de, 2, 2
|
||||
call Functionc8f2e
|
||||
ret
|
||||
@ -1074,9 +1074,9 @@ BattleBGEffect_Psychic: ; c8607 (32:4607)
|
||||
ld a, $43
|
||||
ld [hFFC6], a
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, $5f
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
lb de, 6, 5
|
||||
call Functionc8f2e
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
@ -1167,9 +1167,9 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -1224,9 +1224,9 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
|
||||
inc a
|
||||
ld d, a
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub l
|
||||
srl a
|
||||
push af
|
||||
@ -1264,8 +1264,8 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
|
||||
ld e, [hl]
|
||||
ld d, 2
|
||||
call Functionc8f2e
|
||||
ld h, $d2
|
||||
ld a, [hFFC8]
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld a, [hLYOverrideEnd]
|
||||
ld l, a
|
||||
ld [hl], $0
|
||||
dec l
|
||||
@ -1273,9 +1273,9 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
|
||||
ret
|
||||
|
||||
.one
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
ld l, a
|
||||
ld h, $d2
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld e, l
|
||||
ld d, h
|
||||
dec de
|
||||
@ -1283,11 +1283,11 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
|
||||
ld a, [de]
|
||||
dec de
|
||||
ld [hld], a
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
cp l
|
||||
jr nz, .loop
|
||||
ld [hl], $90
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
ld l, a
|
||||
ld a, [hl]
|
||||
cp $1
|
||||
@ -1309,7 +1309,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_21: ; c8761 (32:4761)
|
||||
BattleBGEffect_Withdraw: ; c8761 (32:4761)
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1322,9 +1322,9 @@ BattleBGEffect_21: ; c8761 (32:4761)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $42
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
@ -1341,7 +1341,7 @@ BattleBGEffect_21: ; c8761 (32:4761)
|
||||
ld a, [hl]
|
||||
cp d
|
||||
ret nc
|
||||
call Functionc901b
|
||||
call BGEffect_DisplaceLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1372,9 +1372,9 @@ BattleBGEffect_Dig: ; c87a7 (32:47a7)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $42
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $2
|
||||
@ -1396,9 +1396,9 @@ BattleBGEffect_Dig: ; c87a7 (32:47a7)
|
||||
ld [hl], $10
|
||||
call BattleBGEffects_IncrementJumptable
|
||||
.two
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub l
|
||||
dec a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
@ -1414,7 +1414,7 @@ BattleBGEffect_Dig: ; c87a7 (32:47a7)
|
||||
dec [hl]
|
||||
.skip
|
||||
pop af
|
||||
call Functionc901b
|
||||
call BGEffect_DisplaceLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
@ -1439,9 +1439,9 @@ BattleBGEffect_Tackle: ; c8805 (32:4805)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -1474,9 +1474,9 @@ BattleBGEffect_25: ; c8837 (32:4837)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms2
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -1546,19 +1546,19 @@ Functionc88a5: ; c88a5 (32:48a5)
|
||||
jr z, .rollout
|
||||
.not_rollout
|
||||
pop af
|
||||
jp Functionc900b
|
||||
jp BGEffect_FillLYOverridesBackup
|
||||
|
||||
.rollout
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld d, a
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub d
|
||||
ld d, a
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld a, [hSCY]
|
||||
or a
|
||||
jr nz, .skip1
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
or a
|
||||
jr z, .skip2
|
||||
dec a
|
||||
@ -1567,14 +1567,14 @@ Functionc88a5: ; c88a5 (32:48a5)
|
||||
jr .skip2
|
||||
|
||||
.skip1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
dec a
|
||||
ld l, a
|
||||
ld [hl], $0
|
||||
.skip2
|
||||
ld a, [hSCY]
|
||||
ld l, a
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
sub l
|
||||
jr nc, .skip3
|
||||
xor a
|
||||
@ -1606,9 +1606,9 @@ BGEffect2d_2f_zero:
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -1650,9 +1650,9 @@ BattleBGEffect_26: ; c892a (32:492a)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -1664,7 +1664,7 @@ BattleBGEffect_26: ; c892a (32:492a)
|
||||
ld a, [hl]
|
||||
ld d, $8
|
||||
call BattleBGEffects_Sine
|
||||
call Functionc900b
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1689,9 +1689,9 @@ BattleBGEffect_2c: ; c8964 (32:4964)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
xor a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
@ -1714,7 +1714,7 @@ BattleBGEffect_2c: ; c8964 (32:4964)
|
||||
ld e, a
|
||||
pop af
|
||||
add e
|
||||
call Functionc900b
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1787,9 +1787,9 @@ BattleBGEffect_BounceDown: ; c89ee (32:49ee)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $42
|
||||
call BattleBGEffect_SetLCDStatCustoms2
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
@ -1814,7 +1814,7 @@ BattleBGEffect_BounceDown: ; c89ee (32:49ee)
|
||||
ld d, a
|
||||
pop af
|
||||
add d
|
||||
call Functionc901b
|
||||
call BGEffect_DisplaceLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
@ -1841,14 +1841,14 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
|
||||
call BattleBGEffects_SetLYOverrides
|
||||
ld a, $47
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld a, [hFFC7]
|
||||
ld [hLYOverrideEnd], a
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld h, $d2
|
||||
ld h, LYOverridesBackup / $100
|
||||
.loop
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
cp l
|
||||
jr z, .done
|
||||
xor a
|
||||
@ -1873,9 +1873,9 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
inc a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
call BattleBGEffects_IncrementJumptable
|
||||
ret
|
||||
|
||||
@ -1883,7 +1883,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
|
||||
call .GetLYOverride
|
||||
jr nc, .finish
|
||||
call .SetLYOverridesBackup
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
dec a
|
||||
ld l, a
|
||||
ld [hl], e
|
||||
@ -1895,9 +1895,9 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
|
||||
|
||||
.SetLYOverridesBackup:
|
||||
ld e, a
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub l
|
||||
srl a
|
||||
ld h, LYOverridesBackup / $100
|
||||
@ -1989,9 +1989,9 @@ BattleBGEffect_1c: ; c8b00 (32:4b00)
|
||||
ld a, $47
|
||||
ld [hFFC6], a
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, $60
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ret
|
||||
|
||||
.one
|
||||
@ -2223,9 +2223,9 @@ BattleBGEffect_VibrateMon: ; c8c61 (32:4c61)
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, $43
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
@ -2249,7 +2249,7 @@ BattleBGEffect_VibrateMon: ; c8c61 (32:4c61)
|
||||
xor $ff
|
||||
inc a
|
||||
ld [hl], a
|
||||
call Functionc900b
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ret
|
||||
|
||||
.finish
|
||||
@ -2270,9 +2270,9 @@ BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
|
||||
ld a, $43
|
||||
ld [hFFC6], a
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, $37
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -2286,7 +2286,7 @@ BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
|
||||
jr nc, .two
|
||||
ld d, $6
|
||||
call BattleBGEffects_Sine
|
||||
call Functionc900b
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -2435,9 +2435,9 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
|
||||
call BattleBGEffects_SetLYOverrides
|
||||
ld a, $47
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -2463,7 +2463,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
|
||||
ld [hl], a
|
||||
call BattleBGEffect_GetFirstDMGPal
|
||||
jr c, .okay_2_dmg
|
||||
call Functionc900b
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ret
|
||||
|
||||
.okay_2_dmg
|
||||
@ -2680,9 +2680,9 @@ BattleBGEffect_SetLCDStatCustoms1: ; c8ede (32:4ede)
|
||||
lb de, $2f, $5e
|
||||
.okay
|
||||
ld a, d
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, e
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ret
|
||||
|
||||
BattleBGEffect_SetLCDStatCustoms2: ; c8ef4 (32:4ef4)
|
||||
@ -2696,15 +2696,15 @@ BattleBGEffect_SetLCDStatCustoms2: ; c8ef4 (32:4ef4)
|
||||
lb de, $2d, $5e
|
||||
.okay
|
||||
ld a, d
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, e
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ret
|
||||
|
||||
BattleAnim_ResetLCDStatCustom: ; c8f0a (32:4f0a)
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld [hLYOverrideEnd], a
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
xor a
|
||||
ld [hFFC6], a
|
||||
@ -2718,8 +2718,8 @@ BattleBGEffects_ResetVideoHRAM: ; c8f19 (32:4f19)
|
||||
ld [rBGP], a
|
||||
ld [wBGP], a
|
||||
ld [wOBP1], a
|
||||
ld [hFFC7], a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld [hLYOverrideEnd], a
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ret
|
||||
|
||||
@ -2735,10 +2735,10 @@ Functionc8f2e: ; c8f2e (32:4f2e)
|
||||
ld [wBattleAnimTemp3], a
|
||||
ld bc, LYOverridesBackup
|
||||
.loop
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
cp c
|
||||
jr nc, .next
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
cp c
|
||||
jr c, .next
|
||||
ld a, [wBattleAnimTemp2]
|
||||
@ -2812,14 +2812,14 @@ Functionc8f9a: ; c8f9a (32:4f9a)
|
||||
call BattleBGEffects_Sine
|
||||
ld e, a
|
||||
pop hl
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
cp c
|
||||
jr c, .skip1
|
||||
ld a, e
|
||||
ld [bc], a
|
||||
inc bc
|
||||
.skip1
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
cp l
|
||||
jr nc, .skip2
|
||||
ld [hl], e
|
||||
@ -2837,7 +2837,7 @@ Functionc8f9a: ; c8f9a (32:4f9a)
|
||||
ret
|
||||
|
||||
.GetLYOverrideBackupAddrOffset:
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld e, a
|
||||
ld a, [wBattleAnimTemp0]
|
||||
add e
|
||||
@ -2847,13 +2847,13 @@ Functionc8f9a: ; c8f9a (32:4f9a)
|
||||
|
||||
BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
|
||||
push bc
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
inc a
|
||||
ld e, a
|
||||
ld h, $d2
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld d, h
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub l
|
||||
and a
|
||||
jr z, .done
|
||||
@ -2872,44 +2872,45 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
|
||||
pop bc
|
||||
ret
|
||||
|
||||
Functionc900b: ; c900b (32:500b)
|
||||
BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
|
||||
push af
|
||||
ld h, $d2
|
||||
ld a, [hFFC7]
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub l
|
||||
ld d, a
|
||||
pop af
|
||||
.asm_c9016
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec d
|
||||
jr nz, .asm_c9016
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
Functionc901b: ; c901b (32:501b)
|
||||
BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
|
||||
; e = a; d = [hLYOverrideEnd] - [hLYOverrideStart] - a
|
||||
push af
|
||||
ld e, a
|
||||
ld a, [hFFC7]
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld a, [hFFC8]
|
||||
ld a, [hLYOverrideEnd]
|
||||
sub l
|
||||
sub e
|
||||
ld d, a
|
||||
ld h, $d2
|
||||
ld a, [hFFC7]
|
||||
ld h, LYOverridesBackup / $100
|
||||
ld a, [hLYOverrideStart]
|
||||
ld l, a
|
||||
ld a, $90
|
||||
.asm_c902c
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec e
|
||||
jr nz, .asm_c902c
|
||||
jr nz, .loop
|
||||
pop af
|
||||
xor $ff
|
||||
.asm_c9033
|
||||
.loop2
|
||||
ld [hli], a
|
||||
dec d
|
||||
jr nz, .asm_c9033
|
||||
jr nz, .loop2
|
||||
ret
|
||||
|
||||
BGEffect_CheckBattleTurn: ; c9038 (32:5038)
|
||||
|
@ -57,22 +57,22 @@ endm
|
||||
; ANIM_OBJ_BURNED
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03
|
||||
|
||||
; ANIM_OBJ_11
|
||||
; ANIM_OBJ_BLIZZARD
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a
|
||||
|
||||
; ANIM_OBJ_12
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a
|
||||
|
||||
; ANIM_OBJ_13
|
||||
; ANIM_OBJ_ICE_BEAM
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a
|
||||
|
||||
; ANIM_OBJ_14
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_0B, $05, $06
|
||||
; ANIM_OBJ_RAZOR_LEAF
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, $05, $06
|
||||
|
||||
; ANIM_OBJ_POKE_BALL
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b
|
||||
|
||||
; ANIM_OBJ_16
|
||||
; ANIM_OBJ_POKE_BALL_BLOCKED
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b
|
||||
|
||||
; ANIM_OBJ_17
|
||||
@ -90,7 +90,7 @@ endm
|
||||
; ANIM_OBJ_1B
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07
|
||||
|
||||
; ANIM_OBJ_1C
|
||||
; ANIM_OBJ_BALL_POOF
|
||||
battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07
|
||||
|
||||
; ANIM_OBJ_1D
|
||||
@ -105,7 +105,7 @@ endm
|
||||
; ANIM_OBJ_20
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21
|
||||
|
||||
; ANIM_OBJ_21
|
||||
; ANIM_OBJ_BUBBLE
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d
|
||||
|
||||
; ANIM_OBJ_22
|
||||
@ -129,13 +129,13 @@ endm
|
||||
; ANIM_OBJ_28
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10
|
||||
|
||||
; ANIM_OBJ_29
|
||||
; ANIM_OBJ_ICE_BUILDUP
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a
|
||||
|
||||
; ANIM_OBJ_FROZEN
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a
|
||||
|
||||
; ANIM_OBJ_2B
|
||||
; ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11
|
||||
|
||||
; ANIM_OBJ_2C
|
||||
@ -213,7 +213,7 @@ endm
|
||||
; ANIM_OBJ_44
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11
|
||||
|
||||
; ANIM_OBJ_45
|
||||
; ANIM_OBJ_ABSORB
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12
|
||||
|
||||
; ANIM_OBJ_46
|
||||
@ -228,8 +228,8 @@ endm
|
||||
; ANIM_OBJ_49
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16
|
||||
|
||||
; ANIM_OBJ_4A
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_20, $05, $06
|
||||
; ANIM_OBJ_LEECH_SEED
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, $05, $06
|
||||
|
||||
; ANIM_OBJ_4B
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e
|
||||
@ -279,20 +279,20 @@ endm
|
||||
; ANIM_OBJ_5A
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b
|
||||
|
||||
; ANIM_OBJ_5B
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c
|
||||
; ANIM_OBJ_HAZE
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
|
||||
|
||||
; ANIM_OBJ_5C
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_29, $02, $1c
|
||||
; ANIM_OBJ_MIST
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
|
||||
|
||||
; ANIM_OBJ_5D
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c
|
||||
; ANIM_OBJ_SMOG
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
|
||||
|
||||
; ANIM_OBJ_5E
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_2A, $02, $1c
|
||||
; ANIM_OBJ_POISON_GAS
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, $02, $1c
|
||||
|
||||
; ANIM_OBJ_5F
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_2B, $02, $1d
|
||||
; ANIM_OBJ_HORN
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, $02, $1d
|
||||
|
||||
; ANIM_OBJ_60
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d
|
||||
@ -313,7 +313,7 @@ endm
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11
|
||||
|
||||
; ANIM_OBJ_66
|
||||
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_2A, $04, $23
|
||||
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, $04, $23
|
||||
|
||||
; ANIM_OBJ_67
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f
|
||||
@ -342,7 +342,7 @@ endm
|
||||
; ANIM_OBJ_LICK
|
||||
battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04
|
||||
|
||||
; ANIM_OBJ_70
|
||||
; ANIM_OBJ_WITHDRAW
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18
|
||||
|
||||
; ANIM_OBJ_71
|
||||
@ -393,8 +393,8 @@ endm
|
||||
; ANIM_OBJ_80
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03
|
||||
|
||||
; ANIM_OBJ_81
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_29, $02, $1f
|
||||
; ANIM_OBJ_COTTON_SPORE
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1f
|
||||
|
||||
; ANIM_OBJ_82
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f
|
||||
|
@ -13,26 +13,26 @@ DoBattleAnimFrame: ; ccfbe
|
||||
; ccfce
|
||||
|
||||
.Jumptable:
|
||||
dw BattleAnimFunction_00 ; 00
|
||||
dw BattleAnimFunction_Null ; 00
|
||||
dw BattleAnimFunction_01 ; 01
|
||||
dw BattleAnimFunction_02 ; 02
|
||||
dw BattleAnimFunction_03 ; 03
|
||||
dw BattleAnimFunction_04 ; 04
|
||||
dw BattleAnimFunction_05 ; 05
|
||||
dw BattleAnimFunction_06 ; 06
|
||||
dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
|
||||
dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
|
||||
dw BattleAnimFunction_07 ; 07
|
||||
dw BattleAnimFunction_08 ; 08
|
||||
dw BattleAnimFunction_09 ; 09
|
||||
dw BattleAnimFunction_0A ; 0a
|
||||
dw BattleAnimFunction_0B ; 0b
|
||||
dw BattleAnimFunction_RazorLeaf ; 0b
|
||||
dw BattleAnimFunction_0C ; 0c
|
||||
dw BattleAnimFunction_0D ; 0d
|
||||
dw BattleAnimFunction_0E ; 0e
|
||||
dw BattleAnimFunction_0F ; 0f
|
||||
dw BattleAnimFunction_10 ; 10
|
||||
dw BattleAnimFunction_11 ; 11
|
||||
dw BattleAnimFunction_12 ; 12
|
||||
dw BattleAnimFunction_13 ; 13
|
||||
dw BattleAnimFunction_PokeBall ; 12
|
||||
dw BattleAnimFunction_PokeBallBlocked ; 13
|
||||
dw BattleAnimFunction_14 ; 14
|
||||
dw BattleAnimFunction_15 ; 15
|
||||
dw BattleAnimFunction_16 ; 16
|
||||
@ -45,7 +45,7 @@ DoBattleAnimFrame: ; ccfbe
|
||||
dw BattleAnimFunction_1D ; 1d
|
||||
dw BattleAnimFunction_1E ; 1e
|
||||
dw BattleAnimFunction_1F ; 1f
|
||||
dw BattleAnimFunction_20 ; 20
|
||||
dw BattleAnimFunction_LeechSeed ; 20
|
||||
dw BattleAnimFunction_21 ; 21
|
||||
dw BattleAnimFunction_22 ; 22
|
||||
dw BattleAnimFunction_23 ; 23
|
||||
@ -54,9 +54,9 @@ DoBattleAnimFrame: ; ccfbe
|
||||
dw BattleAnimFunction_26 ; 26
|
||||
dw BattleAnimFunction_27 ; 27
|
||||
dw BattleAnimFunction_28 ; 28
|
||||
dw BattleAnimFunction_29 ; 29
|
||||
dw BattleAnimFunction_2A ; 2a
|
||||
dw BattleAnimFunction_2B ; 2b
|
||||
dw BattleAnimFunction_SpiralDescent ; 29
|
||||
dw BattleAnimFunction_PoisonGas ; 2a
|
||||
dw BattleAnimFunction_Horn ; 2b
|
||||
dw BattleAnimFunction_2C ; 2c
|
||||
dw BattleAnimFunction_2D ; 2d
|
||||
dw BattleAnimFunction_2E ; 2e
|
||||
@ -94,7 +94,7 @@ DoBattleAnimFrame: ; ccfbe
|
||||
dw BattleAnimFunction_4E ; 4e
|
||||
dw BattleAnimFunction_4F ; 4f
|
||||
|
||||
BattleAnimFunction_00: ; cd06e (33:506e)
|
||||
BattleAnimFunction_Null: ; cd06e (33:506e)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -104,34 +104,41 @@ BattleAnimFunction_00: ; cd06e (33:506e)
|
||||
.zero
|
||||
ret
|
||||
|
||||
BattleAnimFunction_06: ; cd079 (33:5079)
|
||||
call BattleAnimFunction_05
|
||||
BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: ; cd079 (33:5079)
|
||||
call BattleAnimFunction_ThrowFromPlayerToEnemy
|
||||
ret c
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_05: ; cd081 (33:5081)
|
||||
BattleAnimFunction_ThrowFromPlayerToEnemy: ; cd081 (33:5081)
|
||||
; If x coord at $88 or beyond, abort.
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $88
|
||||
ret nc
|
||||
; Move right 2 pixels
|
||||
add $2
|
||||
ld [hl], a
|
||||
; Move down 1 pixel
|
||||
ld hl, BATTLEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
; Decrease ??? and hold onto its previous value (argument of the sine function)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
dec [hl]
|
||||
; Get ???, which is the amplitude of the sine function
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
call BattleAnim_Sine
|
||||
; Store the result in the Y offset
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
; Carry flag denotes success
|
||||
scf
|
||||
ret
|
||||
|
||||
@ -153,9 +160,10 @@ BattleAnimFunction_04: ; cd0a6 (33:50a6)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
rept 4
|
||||
inc [hl]
|
||||
endr
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
ld d, $10
|
||||
push af
|
||||
push de
|
||||
@ -258,7 +266,7 @@ BattleAnimFunction_02: ; cd146 (33:5146)
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
BattleAnimFunction_PokeBall: ; cd15c (33:515c)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -273,13 +281,13 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
dw .nine
|
||||
dw .ten
|
||||
dw .eleven
|
||||
.zero
|
||||
.zero ; init
|
||||
call GetBallAnimPal
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.one
|
||||
call BattleAnimFunction_05
|
||||
call BattleAnimFunction_ThrowFromPlayerToEnemy
|
||||
ret c
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
@ -288,14 +296,14 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
add hl, bc
|
||||
add [hl]
|
||||
ld [hl], a
|
||||
ld a, $b
|
||||
ld a, BATTLEANIMFRAMESET_0B
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.three
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $9
|
||||
ld a, BATTLEANIMFRAMESET_09
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -325,13 +333,13 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
sub $4
|
||||
ld [hl], a
|
||||
ret nz
|
||||
ld a, $c
|
||||
ld a, BATTLEANIMFRAMESET_0C
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.six
|
||||
ld a, $d
|
||||
ld a, BATTLEANIMFRAMESET_0D
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
||||
add hl, bc
|
||||
@ -343,7 +351,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
|
||||
.seven
|
||||
call GetBallAnimPal
|
||||
ld a, $a
|
||||
ld a, BATTLEANIMFRAMESET_0A
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
@ -375,7 +383,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_13: ; cd212 (33:5212)
|
||||
BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -392,7 +400,7 @@ BattleAnimFunction_13: ; cd212 (33:5212)
|
||||
ld a, [hl]
|
||||
cp $70
|
||||
jr nc, .next
|
||||
call BattleAnimFunction_05
|
||||
call BattleAnimFunction_ThrowFromPlayerToEnemy
|
||||
ret
|
||||
|
||||
.next
|
||||
@ -493,7 +501,7 @@ BattleAnimFunction_10: ; cd284 (33:5284)
|
||||
|
||||
.three
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $f
|
||||
ld a, BATTLEANIMFRAMESET_0F
|
||||
call ReinitBattleAnimFrameset
|
||||
.four
|
||||
ret
|
||||
@ -727,7 +735,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
ld [hl], a
|
||||
cp $7
|
||||
jr z, .seven
|
||||
ld a, $11
|
||||
ld a, BATTLEANIMFRAMESET_11
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
|
||||
@ -746,7 +754,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
|
||||
.set_up_eight
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $10
|
||||
ld a, BATTLEANIMFRAMESET_10
|
||||
call ReinitBattleAnimFrameset
|
||||
.eight
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -801,7 +809,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
.six
|
||||
ret
|
||||
|
||||
BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
BattleAnimFunction_RazorLeaf: ; cd478 (33:5478)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -830,7 +838,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
add hl, bc
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
ld a, $17
|
||||
ld a, BATTLEANIMFRAMESET_17
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -926,7 +934,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
ret
|
||||
|
||||
.three
|
||||
ld a, $16
|
||||
ld a, BATTLEANIMFRAMESET_16
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_01
|
||||
add hl, bc
|
||||
@ -1077,7 +1085,7 @@ BattleAnimFunction_0C: ; cd5e9 (33:55e9)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld a, $22
|
||||
ld a, BATTLEANIMFRAMESET_22
|
||||
call ReinitBattleAnimFrameset
|
||||
.two
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
@ -1145,9 +1153,9 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
ld a, $42
|
||||
ld [hFFC6], a
|
||||
ld a, $58
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, $5e
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ret
|
||||
|
||||
.one
|
||||
@ -1161,7 +1169,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
jr nc, .asm_cd69b
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ret
|
||||
|
||||
.asm_cd69b
|
||||
@ -1180,7 +1188,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
add [hl]
|
||||
sub $10
|
||||
ret c
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1202,8 +1210,8 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
jr c, asm_cd6da
|
||||
xor a
|
||||
ld [hFFC6], a
|
||||
ld [hFFC7], a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld [hLYOverrideEnd], a
|
||||
.four
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
@ -1214,7 +1222,7 @@ asm_cd6da: ; cd6da (33:56da)
|
||||
ld [hl], a
|
||||
sub $10
|
||||
ret c
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ret
|
||||
|
||||
BattleAnimFunction_0E: ; cd6e3 (33:56e3)
|
||||
@ -1226,8 +1234,8 @@ Functioncd6ea: ; cd6ea (33:56ea)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, $24
|
||||
add [hl]
|
||||
ld a, BATTLEANIMFRAMESET_24
|
||||
add [hl] ; offset
|
||||
call ReinitBattleAnimFrameset
|
||||
Functioncd6f7: ; cd6f7 (33:56f7)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
@ -1282,7 +1290,7 @@ Functioncd728: ; cd728 (33:5728)
|
||||
|
||||
.asm_cd747
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $28
|
||||
ld a, BATTLEANIMFRAMESET_28
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
@ -1306,7 +1314,7 @@ Functioncd763: ; cd763 (33:5763)
|
||||
|
||||
.asm_cd76e
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $29
|
||||
ld a, BATTLEANIMFRAMESET_29
|
||||
call ReinitBattleAnimFrameset
|
||||
Functioncd776: ; cd776 (33:5776)
|
||||
ret
|
||||
@ -1419,7 +1427,7 @@ BattleAnimFunction_15: ; cd80c (33:580c)
|
||||
dw Functioncd820
|
||||
Functioncd817: ; cd817 (33:5817)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $35
|
||||
ld a, BATTLEANIMFRAMESET_35
|
||||
call ReinitBattleAnimFrameset
|
||||
Functioncd81f: ; cd81f (33:581f)
|
||||
ret
|
||||
@ -1477,18 +1485,18 @@ Functioncd860: ; cd860 (33:5860)
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
bit 7, a
|
||||
jr nz, .asm_cd87e
|
||||
jr nz, .load_no_inc
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc a
|
||||
jr .asm_cd883
|
||||
jr .reinit
|
||||
|
||||
.asm_cd87e
|
||||
.load_no_inc
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
.asm_cd883
|
||||
.reinit
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -1800,50 +1808,50 @@ Functioncda3a: ; cda3a (33:5a3a)
|
||||
Functioncda4c: ; cda4c (33:5a4c)
|
||||
ret
|
||||
|
||||
BattleAnimFunction_20: ; cda4d (33:5a4d)
|
||||
BattleAnimFunction_LeechSeed: ; cda4d (33:5a4d)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw Functioncda58
|
||||
dw Functioncda62
|
||||
dw Functioncda7a
|
||||
dw Functioncda8c
|
||||
Functioncda58: ; cda58 (33:5a58)
|
||||
dw .zero
|
||||
dw .one
|
||||
dw .two
|
||||
dw .three
|
||||
.zero: ; cda58 (33:5a58)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld [hl], $40
|
||||
ret
|
||||
|
||||
Functioncda62: ; cda62 (33:5a62)
|
||||
.one: ; cda62 (33:5a62)
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $20
|
||||
jr c, .asm_cda6f
|
||||
jr c, .sprout
|
||||
call Functioncda8d
|
||||
ret
|
||||
|
||||
.asm_cda6f
|
||||
.sprout
|
||||
ld [hl], $40
|
||||
ld a, $57
|
||||
ld a, BATTLEANIMFRAMESET_57
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
Functioncda7a: ; cda7a (33:5a7a)
|
||||
.two: ; cda7a (33:5a7a)
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .asm_cda84
|
||||
jr z, .flutter
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_cda84
|
||||
.flutter
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $58
|
||||
ld a, BATTLEANIMFRAMESET_58
|
||||
call ReinitBattleAnimFrameset
|
||||
Functioncda8c: ; cda8c (33:5a8c)
|
||||
.three: ; cda8c (33:5a8c)
|
||||
ret
|
||||
|
||||
Functioncda8d: ; cda8d (33:5a8d)
|
||||
@ -2124,7 +2132,7 @@ Functioncdc1a: ; cdc1a (33:5c1a)
|
||||
ret
|
||||
|
||||
Functioncdc1e: ; cdc1e (33:5c1e)
|
||||
ld a, $4e
|
||||
ld a, BATTLEANIMFRAMESET_4E
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
@ -2143,7 +2151,7 @@ Functioncdc27: ; cdc27 (33:5c27)
|
||||
ret
|
||||
|
||||
Functioncdc39: ; cdc39 (33:5c39)
|
||||
ld a, $50
|
||||
ld a, BATTLEANIMFRAMESET_50
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
@ -2152,7 +2160,7 @@ Functioncdc39: ; cdc39 (33:5c39)
|
||||
ret
|
||||
|
||||
Functioncdc48: ; cdc48 (33:5c48)
|
||||
ld a, $4f
|
||||
ld a, BATTLEANIMFRAMESET_4F
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -2258,7 +2266,7 @@ Functioncdcca: ; cdcca (33:5cca)
|
||||
ld [hl], $8
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, $59
|
||||
ld a, BATTLEANIMFRAMESET_59
|
||||
add [hl]
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
@ -2330,7 +2338,7 @@ Functioncdd31: ; cdd31 (33:5d31)
|
||||
and $80
|
||||
rlca
|
||||
ld [hl], a
|
||||
add $5d
|
||||
add BATTLEANIMFRAMESET_5D
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
|
||||
@ -2456,7 +2464,7 @@ Functioncde02: ; cde02 (33:5e02)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $63
|
||||
add BATTLEANIMFRAMESET_63
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -2540,7 +2548,7 @@ Functioncde72: ; cde72 (33:5e72)
|
||||
add hl, bc
|
||||
set 6, [hl]
|
||||
.asm_cde83
|
||||
add $6a
|
||||
add BATTLEANIMFRAMESET_6A
|
||||
call ReinitBattleAnimFrameset
|
||||
Functioncde88: ; cde88 (33:5e88)
|
||||
ret
|
||||
@ -2578,7 +2586,7 @@ Functioncde90: ; cde90 (33:5e90)
|
||||
xor $ff
|
||||
inc a
|
||||
ld [hl], a
|
||||
ld a, $6e
|
||||
ld a, BATTLEANIMFRAMESET_6E
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
|
||||
@ -2606,7 +2614,7 @@ Functioncdebf: ; cdebf (33:5ebf)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
BattleAnimFunction_29: ; cdedd (33:5edd)
|
||||
BattleAnimFunction_SpiralDescent: ; cdedd (33:5edd)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -2639,11 +2647,11 @@ BattleAnimFunction_29: ; cdedd (33:5edd)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $28
|
||||
jr nc, .asm_cdf17
|
||||
jr nc, .delete
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.asm_cdf17
|
||||
.delete
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@ -2688,17 +2696,17 @@ BattleAnimFunction_2D: ; cdf1b (33:5f1b)
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_2A: ; cdf59 (33:5f59)
|
||||
BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw Functioncdf60
|
||||
dw BattleAnimFunction_29
|
||||
dw BattleAnimFunction_SpiralDescent
|
||||
Functioncdf60: ; cdf60 (33:5f60)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $84
|
||||
jr nc, .asm_cdf88
|
||||
jr nc, .next
|
||||
inc [hl]
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -2719,7 +2727,7 @@ Functioncdf60: ; cdf60 (33:5f60)
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_cdf88
|
||||
.next
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
@ -2865,14 +2873,14 @@ Functionce05f: ; ce05f (33:605f)
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_2B: ; ce063 (33:6063)
|
||||
BattleAnimFunction_Horn: ; ce063 (33:6063)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw Functionce06e
|
||||
dw Functionce083
|
||||
dw Functionce091
|
||||
dw .zero
|
||||
dw .one
|
||||
dw .two
|
||||
dw Functionce09e
|
||||
Functionce06e: ; ce06e (33:606e)
|
||||
.zero: ; ce06e (33:606e)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -2887,7 +2895,7 @@ Functionce06e: ; ce06e (33:606e)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
Functionce083: ; ce083 (33:6083)
|
||||
.one: ; ce083 (33:6083)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -2897,7 +2905,7 @@ Functionce083: ; ce083 (33:6083)
|
||||
call Functionce70a
|
||||
ret
|
||||
|
||||
Functionce091: ; ce091 (33:6091)
|
||||
.two: ; ce091 (33:6091)
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -3395,7 +3403,7 @@ Functionce366: ; ce366 (33:6366)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and $7f
|
||||
add $81
|
||||
add BATTLEANIMFRAMESET_81
|
||||
call ReinitBattleAnimFrameset
|
||||
Functionce375: ; ce375 (33:6375)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -3437,7 +3445,7 @@ Functionce39c: ; ce39c (33:639c)
|
||||
|
||||
.asm_ce3a6
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $20
|
||||
ld a, BATTLEANIMFRAMESET_20
|
||||
call ReinitBattleAnimFrameset
|
||||
Functionce3ae: ; ce3ae (33:63ae)
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
@ -3611,7 +3619,7 @@ Functionce4a3: ; ce4a3 (33:64a3)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, $24
|
||||
ld a, BATTLEANIMFRAMESET_24
|
||||
add [hl]
|
||||
call ReinitBattleAnimFrameset
|
||||
Functionce4b0: ; ce4b0 (33:64b0)
|
||||
@ -3832,13 +3840,14 @@ BattleAnimFunction_48: ; ce5dc (33:65dc)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $d0
|
||||
jr z, .asm_ce5ea
|
||||
rept 4
|
||||
jr z, .disappear
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
endr
|
||||
ret
|
||||
|
||||
.asm_ce5ea
|
||||
.disappear
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@ -3865,9 +3874,10 @@ Functionce60a: ; ce60a (33:660a)
|
||||
ld a, [hl]
|
||||
cp $4
|
||||
jr z, Functionce618
|
||||
rept 4
|
||||
inc [hl]
|
||||
endr
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
Functionce618: ; ce618 (33:6618)
|
||||
@ -3883,9 +3893,10 @@ Functionce622: ; ce622 (33:6622)
|
||||
ld a, [hl]
|
||||
cp $d8
|
||||
ret z
|
||||
rept 4
|
||||
dec [hl]
|
||||
endr
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
BattleAnimFunction_4A: ; ce62f (33:662f)
|
||||
@ -4085,6 +4096,7 @@ BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
|
||||
BattleAnim_Cosine: ; ce732 (33:6732)
|
||||
add $10
|
||||
BattleAnim_Sine: ; ce734 (33:6734)
|
||||
; a = d sin a
|
||||
and $3f
|
||||
cp $20
|
||||
jr nc, .negative
|
||||
|
@ -43,23 +43,23 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_0E
|
||||
const ANIM_OBJ_0F
|
||||
const ANIM_OBJ_BURNED
|
||||
const ANIM_OBJ_11
|
||||
const ANIM_OBJ_BLIZZARD
|
||||
const ANIM_OBJ_12
|
||||
const ANIM_OBJ_13
|
||||
const ANIM_OBJ_14
|
||||
const ANIM_OBJ_ICE_BEAM
|
||||
const ANIM_OBJ_RAZOR_LEAF
|
||||
const ANIM_OBJ_POKE_BALL
|
||||
const ANIM_OBJ_16
|
||||
const ANIM_OBJ_POKE_BALL_BLOCKED
|
||||
const ANIM_OBJ_17
|
||||
const ANIM_OBJ_18
|
||||
const ANIM_OBJ_19
|
||||
const ANIM_OBJ_1A
|
||||
const ANIM_OBJ_1B
|
||||
const ANIM_OBJ_1C
|
||||
const ANIM_OBJ_BALL_POOF
|
||||
const ANIM_OBJ_1D
|
||||
const ANIM_OBJ_1E
|
||||
const ANIM_OBJ_1F
|
||||
const ANIM_OBJ_20
|
||||
const ANIM_OBJ_21
|
||||
const ANIM_OBJ_BUBBLE
|
||||
const ANIM_OBJ_22
|
||||
const ANIM_OBJ_23
|
||||
const ANIM_OBJ_24
|
||||
@ -67,9 +67,9 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_26
|
||||
const ANIM_OBJ_27
|
||||
const ANIM_OBJ_28
|
||||
const ANIM_OBJ_29
|
||||
const ANIM_OBJ_ICE_BUILDUP
|
||||
const ANIM_OBJ_FROZEN
|
||||
const ANIM_OBJ_2B
|
||||
const ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||
const ANIM_OBJ_2C
|
||||
const ANIM_OBJ_2D
|
||||
const ANIM_OBJ_2E
|
||||
@ -95,12 +95,12 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_42
|
||||
const ANIM_OBJ_43
|
||||
const ANIM_OBJ_44
|
||||
const ANIM_OBJ_45
|
||||
const ANIM_OBJ_ABSORB
|
||||
const ANIM_OBJ_46
|
||||
const ANIM_OBJ_47
|
||||
const ANIM_OBJ_48
|
||||
const ANIM_OBJ_49
|
||||
const ANIM_OBJ_4A
|
||||
const ANIM_OBJ_LEECH_SEED
|
||||
const ANIM_OBJ_4B
|
||||
const ANIM_OBJ_4C
|
||||
const ANIM_OBJ_4D
|
||||
@ -117,11 +117,11 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_58
|
||||
const ANIM_OBJ_PARALYZED
|
||||
const ANIM_OBJ_5A
|
||||
const ANIM_OBJ_5B
|
||||
const ANIM_OBJ_5C
|
||||
const ANIM_OBJ_5D
|
||||
const ANIM_OBJ_5E
|
||||
const ANIM_OBJ_5F
|
||||
const ANIM_OBJ_HAZE
|
||||
const ANIM_OBJ_MIST
|
||||
const ANIM_OBJ_SMOG
|
||||
const ANIM_OBJ_POISON_GAS
|
||||
const ANIM_OBJ_HORN
|
||||
const ANIM_OBJ_60
|
||||
const ANIM_OBJ_61
|
||||
const ANIM_OBJ_62
|
||||
@ -138,7 +138,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_6D
|
||||
const ANIM_OBJ_SKY_ATTACK_FEAROW
|
||||
const ANIM_OBJ_LICK
|
||||
const ANIM_OBJ_70
|
||||
const ANIM_OBJ_WITHDRAW
|
||||
const ANIM_OBJ_71
|
||||
const ANIM_OBJ_72
|
||||
const ANIM_OBJ_73
|
||||
@ -155,7 +155,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_HEART
|
||||
const ANIM_OBJ_7F
|
||||
const ANIM_OBJ_80
|
||||
const ANIM_OBJ_81
|
||||
const ANIM_OBJ_COTTON_SPORE
|
||||
const ANIM_OBJ_82
|
||||
const ANIM_OBJ_83
|
||||
const ANIM_OBJ_84
|
||||
@ -227,7 +227,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMFUNC_08
|
||||
const BATTLEANIMFUNC_09
|
||||
const BATTLEANIMFUNC_0A
|
||||
const BATTLEANIMFUNC_0B
|
||||
const BATTLEANIMFUNC_RAZOR_LEAF
|
||||
const BATTLEANIMFUNC_0C
|
||||
const BATTLEANIMFUNC_0D
|
||||
const BATTLEANIMFUNC_0E
|
||||
@ -248,7 +248,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMFUNC_1D
|
||||
const BATTLEANIMFUNC_1E
|
||||
const BATTLEANIMFUNC_1F
|
||||
const BATTLEANIMFUNC_20
|
||||
const BATTLEANIMFUNC_LEECH_SEED
|
||||
const BATTLEANIMFUNC_21
|
||||
const BATTLEANIMFUNC_22
|
||||
const BATTLEANIMFUNC_23
|
||||
@ -257,9 +257,9 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMFUNC_26
|
||||
const BATTLEANIMFUNC_27
|
||||
const BATTLEANIMFUNC_28
|
||||
const BATTLEANIMFUNC_29
|
||||
const BATTLEANIMFUNC_2A
|
||||
const BATTLEANIMFUNC_2B
|
||||
const BATTLEANIMFUNC_SPRIAL_DESCENT
|
||||
const BATTLEANIMFUNC_POISON_GAS
|
||||
const BATTLEANIMFUNC_HORN
|
||||
const BATTLEANIMFUNC_2C
|
||||
const BATTLEANIMFUNC_2D
|
||||
const BATTLEANIMFUNC_2E
|
||||
@ -735,7 +735,7 @@ const_value SET 1
|
||||
const ANIM_BG_1E
|
||||
const ANIM_BG_1F
|
||||
const ANIM_BG_20
|
||||
const ANIM_BG_21
|
||||
const ANIM_BG_WITHDRAW
|
||||
const ANIM_BG_BOUNCE_DOWN
|
||||
const ANIM_BG_DIG
|
||||
const ANIM_BG_TACKLE
|
||||
|
@ -40,8 +40,8 @@ Predef_StartBattle: ; 8c20f
|
||||
call DelayFrame
|
||||
xor a
|
||||
ld [hFFC6], a
|
||||
ld [hFFC7], a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld [hSCY], a
|
||||
|
||||
ld a, $1
|
||||
@ -305,9 +305,9 @@ StartTrainerBattle_SetUpForWavyOutro: ; 8c3e8 (23:43e8)
|
||||
ld a, $43
|
||||
ld [hFFC6], a
|
||||
xor a
|
||||
ld [hFFC7], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld a, $90
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideEnd], a
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wcf65], a
|
||||
|
@ -138,6 +138,7 @@ Function8b07:
|
||||
; Unreferenced
|
||||
call CheckCGB
|
||||
ret z
|
||||
; CGB only
|
||||
ld hl, .BGPal
|
||||
ld de, UnknBGPals
|
||||
ld bc, 1 palettes
|
||||
@ -534,9 +535,9 @@ CopyPalettes:
|
||||
GetPredefPal:
|
||||
ld l, a
|
||||
ld h, $0
|
||||
rept 3 ; multiply by 8
|
||||
add hl, hl
|
||||
endr
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
ld bc, Palettes_9df6
|
||||
add hl, bc
|
||||
ret
|
||||
@ -924,9 +925,10 @@ PushSGBPals:
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
Function9853:
|
||||
InitSGBBorder:
|
||||
call CheckCGB
|
||||
ret nz
|
||||
; SGB/DMG only
|
||||
di
|
||||
ld a, [wcfbe]
|
||||
push af
|
||||
@ -936,7 +938,7 @@ Function9853:
|
||||
ld [rJOYP], a
|
||||
ld [hSGB], a
|
||||
call Function994a
|
||||
jr nc, .asm_988a
|
||||
jr nc, .skip
|
||||
ld a, $1
|
||||
ld [hSGB], a
|
||||
call Function98eb
|
||||
@ -949,15 +951,16 @@ Function9853:
|
||||
ld hl, PalPacket_9d66
|
||||
call PushSGBPals
|
||||
|
||||
.asm_988a
|
||||
.skip
|
||||
pop af
|
||||
ld [wcfbe], a
|
||||
ei
|
||||
ret
|
||||
|
||||
Function9890::
|
||||
InitCGBPals::
|
||||
call CheckCGB
|
||||
ret z
|
||||
; CGB only
|
||||
ld a, $1
|
||||
ld [rVBK], a
|
||||
ld hl, VTiles0
|
||||
@ -1123,7 +1126,7 @@ Function99ab:
|
||||
|
||||
Function99b4:
|
||||
call DisableLCD
|
||||
ld a, $e4
|
||||
ld a, %11100100
|
||||
ld [rBGP], a
|
||||
ld hl, Palettes_9df6
|
||||
ld de, VTiles1
|
||||
@ -1198,25 +1201,27 @@ Function9a24:
|
||||
|
||||
CopyData: ; 0x9a52
|
||||
; copy bc bytes of data from hl to de
|
||||
.loop
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
dec bc
|
||||
ld a, c
|
||||
or b
|
||||
jr nz, CopyData
|
||||
jr nz, .loop
|
||||
ret
|
||||
; 0x9a5b
|
||||
|
||||
ClearBytes: ; 0x9a5b
|
||||
; clear bc bytes of data starting from de
|
||||
.loop
|
||||
xor a
|
||||
ld [de], a
|
||||
inc de
|
||||
dec bc
|
||||
ld a, c
|
||||
or b
|
||||
jr nz, ClearBytes
|
||||
jr nz, .loop
|
||||
ret
|
||||
; 0x9a64
|
||||
|
||||
|
@ -431,10 +431,12 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
ld bc, NAME_LENGTH
|
||||
call CopyBytes
|
||||
call ReturnToMapFromSubmenu
|
||||
ld a, [wc2d7]
|
||||
|
||||
; LET'S DO THIS
|
||||
ld a, [wDisableTextAcceleration]
|
||||
push af
|
||||
ld a, $1
|
||||
ld [wc2d7], a
|
||||
ld a, 1
|
||||
ld [wDisableTextAcceleration], a
|
||||
ld a, [rIE]
|
||||
push af
|
||||
ld a, [rIF]
|
||||
@ -446,7 +448,9 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
ld [rIE], a
|
||||
pop af
|
||||
ld [rIF], a
|
||||
|
||||
predef StartBattle
|
||||
|
||||
ld a, [rIF]
|
||||
ld h, a
|
||||
xor a
|
||||
@ -456,7 +460,7 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
ld a, h
|
||||
ld [rIF], a
|
||||
pop af
|
||||
ld [wc2d7], a
|
||||
ld [wDisableTextAcceleration], a
|
||||
pop af
|
||||
ld [Options], a
|
||||
callba LoadPokemonData
|
||||
|
@ -4,7 +4,7 @@ INCBIN "gfx/unknown/049c0c.2bpp"
|
||||
|
||||
MainMenu: ; 49cdc
|
||||
xor a
|
||||
ld [wc2d7], a
|
||||
ld [wDisableTextAcceleration], a
|
||||
call Function49ed0
|
||||
ld b, SCGB_08
|
||||
call GetSGBLayout
|
||||
|
@ -289,7 +289,7 @@ MapSetupCommands: ; 15440
|
||||
|
||||
DontScrollText: ; 154ca
|
||||
xor a
|
||||
ld [wc2d7], a
|
||||
ld [wDisableTextAcceleration], a
|
||||
ret
|
||||
; 154cf
|
||||
|
||||
|
@ -78,7 +78,7 @@ PredefPointers:: ; 856b
|
||||
add_predef GetUnownLetter
|
||||
add_predef LoadPoisonBGPals
|
||||
add_predef Predef2F
|
||||
add_predef Function9853 ; $30
|
||||
add_predef InitSGBBorder ; $30
|
||||
add_predef Predef_LoadSGBLayout
|
||||
add_predef _Area
|
||||
add_predef CheckContestMon
|
||||
|
@ -62,8 +62,8 @@ Special_MagnetTrain: ; 8cc04
|
||||
call ClearBGPalettes
|
||||
xor a
|
||||
ld [hFFC6], a
|
||||
ld [hFFC7], a
|
||||
ld [hFFC8], a
|
||||
ld [hLYOverrideStart], a
|
||||
ld [hLYOverrideEnd], a
|
||||
ld [hSCX], a
|
||||
ld [Requested2bppSource], a
|
||||
ld [Requested2bppSource + 1], a
|
||||
|
2
home.asm
2
home.asm
@ -342,7 +342,7 @@ PrintLetterDelay:: ; 313d
|
||||
call GetJoypad
|
||||
|
||||
; input override
|
||||
ld a, [wc2d7]
|
||||
ld a, [wDisableTextAcceleration]
|
||||
and a
|
||||
jr nz, .wait
|
||||
|
||||
|
@ -139,7 +139,7 @@ Init:: ; 17d
|
||||
ld a, -1
|
||||
ld [hLinkPlayerNumber], a
|
||||
|
||||
callba Function9890
|
||||
callba InitCGBPals
|
||||
|
||||
ld a, VBGMap1 / $100
|
||||
ld [hBGMapAddress + 1], a
|
||||
@ -154,9 +154,9 @@ Init:: ; 17d
|
||||
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
jr z, .asm_22b
|
||||
jr z, .no_double_speed
|
||||
call NormalSpeed
|
||||
.asm_22b
|
||||
.no_double_speed
|
||||
|
||||
xor a
|
||||
ld [rIF], a
|
||||
@ -166,7 +166,7 @@ Init:: ; 17d
|
||||
|
||||
call DelayFrame
|
||||
|
||||
predef Function9853
|
||||
predef InitSGBBorder ; SGB init
|
||||
|
||||
call MapSetup_Sound_Off
|
||||
xor a
|
||||
|
@ -6,7 +6,7 @@ Function3e32:: ; 3e32
|
||||
ld [$c986], a
|
||||
ld a, h
|
||||
ld [$c987], a
|
||||
jr nz, .asm_3e4f
|
||||
jr nz, .okay
|
||||
|
||||
ld [$c982], a
|
||||
ld a, l
|
||||
@ -17,7 +17,7 @@ Function3e32:: ; 3e32
|
||||
ld a, b
|
||||
ld [hl], a
|
||||
|
||||
.asm_3e4f
|
||||
.okay
|
||||
ld hl, $c822
|
||||
set 6, [hl]
|
||||
ld a, [hROMBank]
|
||||
@ -30,6 +30,7 @@ Function3e32:: ; 3e32
|
||||
; 3e60
|
||||
|
||||
Function3e60:: ; 3e60
|
||||
; Return from Function110030
|
||||
ld [$c986], a
|
||||
ld a, l
|
||||
ld [$c987], a
|
||||
|
4
hram.asm
4
hram.asm
@ -78,8 +78,8 @@ hFFC2 EQU $ffc2
|
||||
hMoneyTemp EQU $ffc3
|
||||
|
||||
hFFC6 EQU $ffc6
|
||||
hFFC7 EQU $ffc7
|
||||
hFFC8 EQU $ffc8
|
||||
hLYOverrideStart EQU $ffc7
|
||||
hLYOverrideEnd EQU $ffc8
|
||||
hMobileReceive EQU $ffc9
|
||||
hFFCA EQU $ffca
|
||||
hLinkPlayerNumber EQU $ffcb
|
||||
|
@ -75,7 +75,7 @@ Function110029: ; 110029 (44:4029)
|
||||
Function110030:: ; 110030 (44:4030)
|
||||
; Use the byte at $c988 as a parameter
|
||||
; for a dw.
|
||||
; If [$c988] in {12, 14, 16},
|
||||
; If [$c988] not in {12, 14, 16},
|
||||
; clear [$c835].
|
||||
push de
|
||||
ld a, [$c988]
|
||||
@ -89,24 +89,29 @@ Function110030:: ; 110030 (44:4030)
|
||||
ld [$c835], a
|
||||
ld a, [$c988]
|
||||
.noreset
|
||||
ld d, $0
|
||||
; Get the pointer
|
||||
ld d, 0
|
||||
ld e, a
|
||||
ld hl, .dw
|
||||
add hl, de
|
||||
; Store the low byte in [$c988]
|
||||
ld a, [hli]
|
||||
ld [$c988], a
|
||||
ld a, [hl]
|
||||
; restore de
|
||||
pop de
|
||||
ld hl, Function3e60
|
||||
ld hl, Function3e60 ; return here
|
||||
push hl
|
||||
; If the destination function is not Function110236,
|
||||
; call Function1100b4.
|
||||
ld h, a
|
||||
ld a, [$c988]
|
||||
ld l, a
|
||||
push hl
|
||||
ld a, $36
|
||||
ld a, Function110236 % $100
|
||||
cp l
|
||||
jr nz, .okay
|
||||
ld a, $42
|
||||
ld a, Function110236 / $100
|
||||
cp h
|
||||
.okay
|
||||
call nz, Function1100b4
|
||||
|
@ -183,9 +183,9 @@ anim_0xed: macro
|
||||
db anim_0xed_command
|
||||
endm
|
||||
|
||||
enum anim_jumpand_command ; ee
|
||||
anim_jumpand: macro
|
||||
db anim_jumpand_command
|
||||
enum anim_if_param_and_command ; ee
|
||||
anim_if_param_and: macro
|
||||
db anim_if_param_and_command
|
||||
db \1 ; value
|
||||
dw \2 ; address
|
||||
endm
|
||||
@ -243,9 +243,9 @@ anim_0xf7: macro
|
||||
db anim_0xf7_command
|
||||
endm
|
||||
|
||||
enum anim_jumpif_command ; f8
|
||||
anim_jumpif: macro
|
||||
db anim_jumpif_command
|
||||
enum anim_if_param_equal_command ; f8
|
||||
anim_if_param_equal: macro
|
||||
db anim_if_param_equal_command
|
||||
db \1 ; value
|
||||
dw \2 ; address
|
||||
endm
|
||||
@ -261,9 +261,9 @@ anim_incvar: macro
|
||||
db anim_incvar_command
|
||||
endm
|
||||
|
||||
enum anim_jumpvar_command ; fb
|
||||
anim_jumpvar: macro
|
||||
db anim_jumpvar_command
|
||||
enum anim_if_var_equal_command ; fb
|
||||
anim_if_var_equal: macro
|
||||
db anim_if_var_equal_command
|
||||
db \1 ; value
|
||||
dw \2 ; address
|
||||
endm
|
||||
|
6
main.asm
6
main.asm
@ -3367,14 +3367,14 @@ Function4e906: ; 4e906
|
||||
ld [rSVBK], a
|
||||
ret
|
||||
|
||||
Function4e929: ; mobile function
|
||||
GetMobileOTTrainerClass: ; mobile function
|
||||
ld h, b
|
||||
ld l, c
|
||||
call Function4e930
|
||||
call .GetMobileOTTrainerClass
|
||||
ld c, a
|
||||
ret
|
||||
|
||||
Function4e930: ; 4e930
|
||||
.GetMobileOTTrainerClass: ; 4e930
|
||||
ld a, [hli]
|
||||
xor [hl]
|
||||
ld c, a
|
||||
|
@ -111,7 +111,7 @@ Function170139: ; 170139
|
||||
call CopyBytes
|
||||
ld bc, PlayerID
|
||||
ld de, PlayerGender
|
||||
callba Function4e929
|
||||
callba GetMobileOTTrainerClass
|
||||
ld de, wBT_OTTempPkmn1CaughtGender
|
||||
ld a, c
|
||||
ld [de], a
|
||||
|
@ -941,7 +941,7 @@ Function11c658: ; 11c658 (47:4658)
|
||||
call Function11cfb5
|
||||
|
||||
Function11c675: ; 11c675 (47:4675)
|
||||
ld hl, wcd25
|
||||
ld hl, wMobileCommsJumptableIndex
|
||||
ld de, hJoypadPressed ; $ffa3
|
||||
ld a, [de]
|
||||
and A_BUTTON
|
||||
@ -975,7 +975,7 @@ Function11c675: ; 11c675 (47:4675)
|
||||
ld [wcd26], a
|
||||
ld a, [hl]
|
||||
ld b, a
|
||||
ld hl, wcd25
|
||||
ld hl, wMobileCommsJumptableIndex
|
||||
ld a, [wcd26]
|
||||
add [hl]
|
||||
jr c, .asm_11c6b9
|
||||
@ -986,7 +986,7 @@ Function11c675: ; 11c675 (47:4675)
|
||||
ld hl, wcd26
|
||||
sub [hl]
|
||||
dec a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
.asm_11c6c4
|
||||
call Function11c992
|
||||
call Function11c7bc
|
||||
@ -1101,7 +1101,7 @@ Function11c675: ; 11c675 (47:4675)
|
||||
|
||||
Function11c770: ; 11c770 (47:4770)
|
||||
xor a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ld [wcd26], a
|
||||
ld [wcd27], a
|
||||
ld a, [wcd2b]
|
||||
@ -1390,7 +1390,7 @@ Function11c8f6: ; 11c8f6 (47:48f6)
|
||||
and a
|
||||
jr z, .asm_11c927
|
||||
ld hl, wcd26
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
add [hl]
|
||||
.asm_11c911
|
||||
ld e, a
|
||||
@ -1412,7 +1412,7 @@ Function11c8f6: ; 11c8f6 (47:48f6)
|
||||
|
||||
.asm_11c927
|
||||
ld hl, wcd26
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
add [hl]
|
||||
ld c, a
|
||||
ld b, $0
|
||||
@ -1438,7 +1438,7 @@ Function11c8f6: ; 11c8f6 (47:48f6)
|
||||
ld d, $0
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
ld e, a
|
||||
add hl, de
|
||||
add hl, de
|
||||
@ -2554,7 +2554,7 @@ Function11d0b6: ; 11d0b6 (47:50b6)
|
||||
.three ; 11d10f (47:510f)
|
||||
ld a, SPRITE_ANIM_FRAMESET_27
|
||||
call ReinitSpriteAnimFrame
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
sla a
|
||||
ld hl, Unknown_11d29e
|
||||
ld e, $8
|
||||
|
@ -769,7 +769,7 @@ Function8956f: ; 8956f
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
callba Function4e929
|
||||
callba GetMobileOTTrainerClass
|
||||
ld a, c
|
||||
ld [TrainerClass], a
|
||||
ld a, [rSVBK]
|
||||
@ -1214,7 +1214,7 @@ Function897af: ; 897af
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
callba Function4e929
|
||||
callba GetMobileOTTrainerClass
|
||||
ld a, c
|
||||
ld [TrainerClass], a
|
||||
xor a
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -806,17 +806,17 @@ Function106331: ; 106331 - called by Mobile_DummyReturnFalse in Crystal-J
|
||||
; 10635c
|
||||
|
||||
Function10635c: ; 10635c
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
bit 7, a
|
||||
ret nz
|
||||
ld a, [wcd25]
|
||||
ld hl, Jumptable_10636a
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
ld hl, .Jumptable
|
||||
rst JumpTable
|
||||
ret
|
||||
; 10636a
|
||||
|
||||
Jumptable_10636a: ; 10636a
|
||||
dw Function10637c
|
||||
.Jumptable: ; 10636a
|
||||
dw .init
|
||||
dw Function106392
|
||||
dw Function1063cc
|
||||
dw Function1063d8
|
||||
@ -827,15 +827,15 @@ Jumptable_10636a: ; 10636a
|
||||
dw Function106453
|
||||
; 10637c
|
||||
|
||||
Function10637c: ; 10637c
|
||||
.init: ; 10637c
|
||||
ld de, wcd30
|
||||
ld hl, $41
|
||||
ld bc, $41
|
||||
ld a, $40
|
||||
call Function3e32
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
; 106392
|
||||
|
||||
@ -857,39 +857,39 @@ Function106392: ; 106392
|
||||
ld a, $b
|
||||
ld [wcf64], a
|
||||
ld a, $7
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
|
||||
.asm_1063b4
|
||||
ld a, $7
|
||||
ld [wcf64], a
|
||||
ld a, $7
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
|
||||
.asm_1063bf
|
||||
ld a, $1
|
||||
ld [wcf64], a
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
; 1063cc
|
||||
|
||||
Function1063cc: ; 1063cc
|
||||
ld a, $78
|
||||
ld [wcd42], a
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
|
||||
Function1063d8: ; 1063d8
|
||||
ld hl, wcd42
|
||||
dec [hl]
|
||||
ret nz
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
; 1063e5
|
||||
|
||||
@ -897,9 +897,9 @@ Function1063e5: ; 1063e5
|
||||
ld a, [wcf64]
|
||||
cp $3
|
||||
ret nz
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
; 1063f3
|
||||
|
||||
@ -907,9 +907,9 @@ Function1063f3: ; 1063f3
|
||||
ld de, wcd31
|
||||
ld a, $32
|
||||
call Function3e32
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
; 106403
|
||||
|
||||
@ -930,9 +930,9 @@ Function106403: ; 106403
|
||||
inc a
|
||||
ld c, a
|
||||
call MobileFn_106314
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
|
||||
.asm_106426
|
||||
@ -940,17 +940,17 @@ Function106403: ; 106403
|
||||
ld a, c
|
||||
and a
|
||||
jr z, .asm_106435
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
|
||||
.asm_106435
|
||||
ld c, $0
|
||||
call MobileFn_106314
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
ret
|
||||
; 106442
|
||||
|
||||
@ -960,14 +960,14 @@ Function106442: ; 106442
|
||||
xor a
|
||||
ld [hMobile], a
|
||||
ld [hMobileReceive], a
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
inc a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
|
||||
Function106453: ; 106453
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
set 7, a
|
||||
ld [wcd25], a
|
||||
ld [wMobileCommsJumptableIndex], a
|
||||
nop
|
||||
ld a, $4
|
||||
ld [wcf64], a
|
||||
|
@ -1,48 +1,56 @@
|
||||
Function16c000: ; 16c000
|
||||
; unreferenced
|
||||
; Only for CGB
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
ret z
|
||||
; Only do this once per boot cycle
|
||||
ld a, [hFFEA]
|
||||
and a
|
||||
ret z
|
||||
; Set some flag, preserving the old state
|
||||
ld a, [wcfbe]
|
||||
push af
|
||||
set 7, a
|
||||
ld [wcfbe], a
|
||||
call Function16c108
|
||||
callba Function100063
|
||||
callba Function100082
|
||||
call Function16c031
|
||||
callba Function1000a4
|
||||
; Do stuff
|
||||
call MobileSystemSplashScreen_InitGFX ; Load GFX
|
||||
callba SetRAMStateForMobile
|
||||
callba EnableMobile
|
||||
call .RunJumptable
|
||||
callba DisableMobile
|
||||
; Prevent this routine from running again
|
||||
; until the next time the syatem is turned on
|
||||
xor a
|
||||
ld [hFFEA], a
|
||||
; Restore the flag state
|
||||
pop af
|
||||
ld [wcfbe], a
|
||||
ret
|
||||
; 16c031
|
||||
|
||||
Function16c031: ; 16c031
|
||||
.RunJumptable: ; 16c031
|
||||
xor a
|
||||
ld [wJumptableIndex], a
|
||||
ld [wcf64], a
|
||||
ld [wd002], a
|
||||
ld [wd003], a
|
||||
.asm_16c03e
|
||||
.loop
|
||||
call DelayFrame
|
||||
callba Function10635c
|
||||
ld a, [wd002]
|
||||
ld hl, Jumptable_16c05c
|
||||
ld hl, .Jumptable
|
||||
rst JumpTable
|
||||
call Function16cb2e
|
||||
call Function16cbae
|
||||
ld a, [wd002]
|
||||
cp $ff
|
||||
jr nz, .asm_16c03e
|
||||
jr nz, .loop
|
||||
ret
|
||||
; 16c05c
|
||||
|
||||
Jumptable_16c05c: ; 16c05c
|
||||
dw Function16c074
|
||||
.Jumptable: ; 16c05c
|
||||
dw .init
|
||||
dw Function16c0ba
|
||||
dw Function16c089
|
||||
dw Function16c09e
|
||||
@ -53,10 +61,10 @@ Jumptable_16c05c: ; 16c05c
|
||||
dw Function16c0ca
|
||||
dw Function16c0dc
|
||||
dw Function16c0ec
|
||||
dw Function16c081
|
||||
dw .quit
|
||||
; 16c074
|
||||
|
||||
Function16c074: ; 16c074
|
||||
.init ; 16c074
|
||||
ld a, [wcf64]
|
||||
and a
|
||||
ret z
|
||||
@ -66,7 +74,7 @@ Function16c074: ; 16c074
|
||||
ret
|
||||
; 16c081
|
||||
|
||||
Function16c081: ; 16c081
|
||||
.quit ; 16c081
|
||||
push af
|
||||
ld a, $ff
|
||||
ld [wd002], a
|
||||
@ -160,15 +168,15 @@ Function16c0fa: ; 16c0fa
|
||||
ret
|
||||
; 16c108
|
||||
|
||||
Function16c108: ; 16c108
|
||||
MobileSystemSplashScreen_InitGFX: ; 16c108
|
||||
call DisableLCD
|
||||
ld hl, VTiles2
|
||||
ld de, GFX_16c173
|
||||
lb bc, BANK(GFX_16c173), $68
|
||||
ld de, .Tiles
|
||||
lb bc, BANK(.Tiles), $68
|
||||
call Get2bpp
|
||||
call Function16c130
|
||||
call Function16c145
|
||||
call Function16c15c
|
||||
call .LoadPals
|
||||
call .LoadTileMap
|
||||
call .LoadAttrMap
|
||||
hlbgcoord 0, 0
|
||||
call Function16cc73
|
||||
call Function16cc02
|
||||
@ -178,9 +186,9 @@ Function16c108: ; 16c108
|
||||
ret
|
||||
; 16c130
|
||||
|
||||
Function16c130: ; 16c130
|
||||
.LoadPals: ; 16c130
|
||||
ld de, UnknBGPals
|
||||
ld hl, Unknown_16c903
|
||||
ld hl, UnknownMobilePalettes_16c903
|
||||
ld bc, 8
|
||||
ld a, $5
|
||||
call FarCopyWRAM
|
||||
@ -188,40 +196,40 @@ Function16c130: ; 16c130
|
||||
ret
|
||||
; 16c145
|
||||
|
||||
Function16c145: ; 16c145
|
||||
.LoadTileMap: ; 16c145
|
||||
hlcoord 0, 0
|
||||
ld bc, 20
|
||||
xor a
|
||||
call ByteFill
|
||||
ld hl, Tilemap_16c633
|
||||
ld hl, .TileMap
|
||||
decoord 0, 1
|
||||
ld bc, $0154
|
||||
call CopyBytes
|
||||
ret
|
||||
; 16c15c
|
||||
|
||||
Function16c15c: ; 16c15c
|
||||
.LoadAttrMap: ; 16c15c
|
||||
hlcoord 0, 0, AttrMap
|
||||
ld bc, SCREEN_WIDTH
|
||||
xor a
|
||||
call ByteFill
|
||||
ld hl, Tilemap_16c79b
|
||||
ld hl, .AttrMap
|
||||
decoord 0, 1, AttrMap
|
||||
ld bc, 17 * SCREEN_WIDTH
|
||||
call CopyBytes
|
||||
ret
|
||||
; 16c173
|
||||
|
||||
GFX_16c173:
|
||||
.Tiles:
|
||||
INCBIN "gfx/unknown/16c173.2bpp"
|
||||
|
||||
Tilemap_16c633:
|
||||
.TileMap:
|
||||
INCBIN "gfx/unknown/16c633.tilemap"
|
||||
|
||||
Tilemap_16c79b:
|
||||
.AttrMap:
|
||||
INCBIN "gfx/unknown/16c79b.tilemap"
|
||||
|
||||
Unknown_16c903:
|
||||
UnknownMobilePalettes_16c903: ; 16c903
|
||||
RGB 31, 31, 31
|
||||
RGB 04, 10, 20
|
||||
RGB 16, 19, 25
|
||||
@ -287,7 +295,7 @@ Function16c943: ; 16c943
|
||||
ld e, $0
|
||||
ld a, $0
|
||||
.asm_16c969
|
||||
ld hl, Unknown_16c903
|
||||
ld hl, UnknownMobilePalettes_16c903
|
||||
call Function16cab6
|
||||
call Function16cabb
|
||||
ld d, a
|
||||
@ -310,7 +318,7 @@ Function16c943: ; 16c943
|
||||
call Function16cadc
|
||||
|
||||
.asm_16c991
|
||||
ld hl, Unknown_16c903
|
||||
ld hl, UnknownMobilePalettes_16c903
|
||||
call Function16cab6
|
||||
call Function16cad8
|
||||
ld d, a
|
||||
@ -333,7 +341,7 @@ Function16c943: ; 16c943
|
||||
call Function16cb08
|
||||
|
||||
.asm_16c9b9
|
||||
ld hl, Unknown_16c903
|
||||
ld hl, UnknownMobilePalettes_16c903
|
||||
call Function16cab6
|
||||
call Function16cac4
|
||||
ld d, a
|
||||
|
@ -3224,7 +3224,7 @@ Function17e451: ; 17e451
|
||||
ld b, $0
|
||||
add hl, bc
|
||||
pop bc
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
.asm_17e48b
|
||||
push af
|
||||
push hl
|
||||
@ -3339,7 +3339,7 @@ Function17e51b: ; 17e51b
|
||||
ld c, a
|
||||
ld b, $0
|
||||
add hl, bc
|
||||
ld a, [wcd25]
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
ld c, a
|
||||
ld a, [wcd27]
|
||||
call SimpleMultiply
|
||||
|
12
wram.asm
12
wram.asm
@ -160,7 +160,7 @@ wMapTimeOfDay:: ds 1
|
||||
wc2d4:: ds 1
|
||||
wc2d5:: ds 1
|
||||
wLastDexEntry:: ds 1
|
||||
wc2d7:: ds 1
|
||||
wDisableTextAcceleration:: ds 1
|
||||
wPreviousLandmark:: ds 1
|
||||
wCurrentLandmark:: ds 1
|
||||
wLandmarkSignTimer:: ds 2
|
||||
@ -1112,7 +1112,7 @@ CreditsTimer:: ; cd22
|
||||
|
||||
wcd23:: ds 1
|
||||
wcd24:: ds 1
|
||||
wcd25:: ds 1
|
||||
wMobileCommsJumptableIndex:: ds 1 ; cd25
|
||||
wcd26:: ds 1
|
||||
wcd27:: ds 1
|
||||
wcd28:: ds 1
|
||||
@ -1200,7 +1200,7 @@ wcd71:: ds 1
|
||||
wcd72:: ds 1
|
||||
wcd73:: ds 1
|
||||
wcd74:: ds 1
|
||||
wcd75:: ds 2
|
||||
wOTMonSelection:: ds 2 ; ds 3
|
||||
wcd77:: ds 1
|
||||
wcd78:: ds 1
|
||||
wcd79:: ds 1
|
||||
@ -2693,7 +2693,7 @@ wDailyPhoneTimeOfDayFlags:: ds 4
|
||||
wKenjiBreakTimer:: ds 2 ; Kenji
|
||||
wYanmaMapGroup:: ds 1 ; dc5a
|
||||
wYanmaMapNumber:: ds 1
|
||||
wdc5c:: ds 3
|
||||
wPlayerMonSelection:: ds 3
|
||||
wdc5f:: ds 1
|
||||
wdc60:: ds 19
|
||||
|
||||
@ -2923,7 +2923,7 @@ w3_d742:: battle_tower_struct w3_d742
|
||||
ds -$22
|
||||
|
||||
wBTChoiceOfLvlGroup::
|
||||
w3_d800:: ; ds BG_MAP__WIDTH * SCREEN_HEIGHT ($240)
|
||||
w3_d800:: ; ds BG_MAP_WIDTH * SCREEN_HEIGHT ($240)
|
||||
ds $69
|
||||
w3_d869:: ds $17
|
||||
w3_d880:: ds 1
|
||||
@ -2964,7 +2964,7 @@ wMagnetTrainInitPosition:: ds 1
|
||||
wMagnetTrainHoldPosition:: ds 1
|
||||
wMagnetTrainFinalPosition:: ds 1
|
||||
wMagnetTrainPlayerSpriteInitX:: ds 1
|
||||
ds 106
|
||||
ds 106
|
||||
|
||||
LYOverridesBackup:: ; d200
|
||||
ds SCREEN_HEIGHT_PX
|
||||
|
Loading…
Reference in New Issue
Block a user