map setup and warps

This commit is contained in:
PikalaxALT 2015-12-14 11:12:18 -05:00
parent 8a439dbd05
commit c635e30777
25 changed files with 657 additions and 668 deletions

View File

@ -1889,26 +1889,26 @@ SubtractHP: ; 3cc45
.ok
inc hl
ld a, [hl]
ld [wd1ec], a
ld [Buffer3], a
sub c
ld [hld], a
ld [wd1ee], a
ld [Buffer5], a
ld a, [hl]
ld [wd1ed], a
ld [Buffer4], a
sbc b
ld [hl], a
ld [wd1ef], a
ld [Buffer6], a
ret nc
ld a, [wd1ec]
ld a, [Buffer3]
ld c, a
ld a, [wd1ed]
ld a, [Buffer4]
ld b, a
xor a
ld [hli], a
ld [hl], a
ld [wd1ee], a
ld [wd1ef], a
ld [Buffer5], a
ld [Buffer6], a
ret
; 3cc76
@ -4508,13 +4508,13 @@ HandleHPHealingItem: ; 3dd2f
.go
push bc
ld a, [de]
ld [wd1ec], a
ld [Buffer3], a
add a
ld c, a
dec de
ld a, [de]
inc de
ld [wd1ed], a
ld [Buffer4], a
adc a
ld b, a
ld a, b
@ -4539,12 +4539,12 @@ HandleHPHealingItem: ; 3dd2f
ld [Buffer1], a
ld a, [de]
add c
ld [wd1ee], a
ld [Buffer5], a
ld c, a
dec de
ld a, [de]
adc $0
ld [wd1ef], a
ld [Buffer6], a
ld b, a
ld a, [hld]
cp c
@ -4552,15 +4552,15 @@ HandleHPHealingItem: ; 3dd2f
sbc b
jr nc, .okay
ld a, [hli]
ld [wd1ef], a
ld [Buffer6], a
ld a, [hl]
ld [wd1ee], a
ld [Buffer5], a
.okay
ld a, [wd1ef]
ld a, [Buffer6]
ld [de], a
inc de
ld a, [wd1ee]
ld a, [Buffer5]
ld [de], a
ld a, [hBattleTurn]
ld [wd10a], a

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@ -61,4 +61,4 @@ const_value SET $f1
const map_keep_palettes ; 2b
const map_text_scroll_off ; 2c
const map_stop_script ; 2d
map_end_setup_script EQU -1
map_end EQU -1

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@ -93,6 +93,8 @@ SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * 8
BG_MAP_WIDTH EQU 32
BG_MAP_HEIGHT EQU 32
WMISC_WIDTH EQU 6 * 4
WMISC_HEIGHT EQU 5 * 4
TILE_WIDTH EQU 8

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@ -36,7 +36,7 @@ SpriteAnimFrameData: ; 8d6e6
dw Unknown_8d87d ; 22
dw Unknown_8d880 ; 23
dw Unknown_8d883 ; 24
dw Unknown_8d890 ; 25
dw Unknown_8d890 ; 25 headbutt
dw Unknown_8d899 ; 26
dw Unknown_8d89c ; 27
dw Unknown_8d89f ; 28
@ -238,7 +238,7 @@ Unknown_8d883: db $56, $0a
db $58, $09
db $5a, $0a
db -2
Unknown_8d890: db $50, $02
Unknown_8d890: db $50, $02 ; center
db $5b, $02
db $50, $02
db $5b, $42

430
engine/anim_hp_bar.asm Executable file
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@ -0,0 +1,430 @@
_AnimateHPBar: ; d627
call Functiond65f
jr c, .do_player
call Functiond670
.enemy_loop
push bc
push hl
call Functiond6e2
pop hl
pop bc
push af
push bc
push hl
call Functiond730
call Functiond7c9
pop hl
pop bc
pop af
jr nc, .enemy_loop
ret
.do_player
call Functiond670
.player_loop
push bc
push hl
call Functiond6f5
pop hl
pop bc
ret c
push af
push bc
push hl
call Functiond749
call Functiond7c9
pop hl
pop bc
pop af
jr nc, .player_loop
ret
; d65f
Functiond65f: ; d65f
ld a, [Buffer2]
and a
jr nz, .player
ld a, [Buffer1]
cp 6 * 8
jr nc, .player
and a
ret
.player
scf
ret
; d670
Functiond670: ; d670
; Buffer1-2: Max HP
; Buffer3-4: Old HP
; Buffer5-6: New HP
push hl
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
call ComputeHPBarPixels
ld a, e
ld [wd1f1], a
ld a, [Buffer5]
ld c, a
ld a, [Buffer6]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call ComputeHPBarPixels
ld a, e
ld [wd1f2], a
push hl
ld hl, Buffer3
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
jr c, .asm_d6c1
ld a, [Buffer3]
ld [wd1f5], a
ld a, [Buffer5]
ld [wd1f6], a
ld bc, 1
jr .asm_d6d9
.asm_d6c1
ld a, [Buffer3]
ld [wd1f6], a
ld a, [Buffer5]
ld [wd1f5], a
ld a, e
xor $ff
inc a
ld e, a
ld a, d
xor $ff
ld d, a
ld bc, rIE
.asm_d6d9
ld a, d
ld [wd1f3], a
ld a, e
ld [wd1f4], a
ret
; d6e2
Functiond6e2: ; d6e2
ld hl, wd1f1
ld a, [wd1f2]
cp [hl]
jr nz, .asm_d6ed
scf
ret
.asm_d6ed
ld a, c
add [hl]
ld [hl], a
call Functiond839
and a
ret
; d6f5
Functiond6f5: ; d6f5
.asm_d6f5
ld hl, Buffer3
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, e
cp [hl]
jr nz, .asm_d707
inc hl
ld a, d
cp [hl]
jr nz, .asm_d707
scf
ret
.asm_d707
ld l, e
ld h, d
add hl, bc
ld a, l
ld [Buffer3], a
ld a, h
ld [wd1ed], a
push hl
push de
push bc
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
call ComputeHPBarPixels
pop bc
pop de
pop hl
ld a, e
ld hl, wd1f1
cp [hl]
jr z, .asm_d6f5
ld [hl], a
and a
ret
; d730
Functiond730: ; d730
call Functiond784
ld d, $6
ld a, [wd10a]
and $1
ld b, a
ld a, [wd1f1]
ld e, a
ld c, a
push de
call Functiond771
pop de
call Functiond7b4
ret
; d749
Functiond749: ; d749
call Functiond784
ld a, [Buffer3]
ld c, a
ld a, [wd1ed]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call ComputeHPBarPixels
ld c, e
ld d, $6
ld a, [wd10a]
and $1
ld b, a
push de
call Functiond771
pop de
call Functiond7b4
ret
; d771
Functiond771: ; d771
ld a, [wd10a]
cp $2
jr nz, .skip
ld a, $28
add l
ld l, a
ld a, $0
adc h
ld h, a
.skip
call DrawBattleHPBar
ret
; d784
Functiond784: ; d784
ld a, [wd10a]
and a
ret z
cp $1
jr z, .load_15
ld de, $16
jr .loaded_de
.load_15
ld de, $15
.loaded_de
push hl
add hl, de
ld a, " "
rept 2
ld [hli], a
endr
ld [hld], a
dec hl
ld a, [Buffer3]
ld [StringBuffer2 + 1], a
ld a, [wd1ed]
ld [StringBuffer2], a
ld de, StringBuffer2
lb bc, 2, 3
call PrintNum
pop hl
ret
; d7b4
Functiond7b4: ; d7b4
ld a, [hCGB]
and a
ret z
ld hl, wd1f0
call SetHPPal
ld a, [wd1f0]
ld c, a
callba Function8c43
ret
; d7c9
Functiond7c9: ; d7c9
ld a, [hCGB]
and a
jr nz, .cgb
call DelayFrame
call DelayFrame
ret
.cgb
ld a, [wd10a]
and a
jr z, .load_0
cp $1
jr z, .load_1
ld a, [CurPartyMon]
cp $3
jr nc, .c_is_1
ld c, $0
jr .c_is_0
.c_is_1
ld c, $1
.c_is_0
push af
cp $2
jr z, .skip_delay
cp $5
jr z, .skip_delay
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
.skip_delay
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
pop af
cp $2
jr z, .two_frames
cp $5
jr z, .two_frames
ret
.two_frames
inc c
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
.load_0
ld c, $0
jr .finish
.load_1
ld c, $1
.finish
call DelayFrame
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
; d839
Functiond839: ; d839
ld a, [Buffer1]
ld c, a
ld b, 0
ld hl, 0
ld a, [wd1f1]
cp 6 * 8
jr nc, .coppy_buffer
and a
jr z, .return_zero
call AddNTimes
ld b, 0
.loop
ld a, l
sub 6 * 8
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .done
inc b
jr .loop
.done
push bc
ld bc, $80
add hl, bc
pop bc
ld a, l
sub 6 * 8
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .no_carry
inc b
.no_carry
ld a, [wd1f5]
cp b
jr nc, .finish
ld a, [wd1f6]
cp b
jr c, .finish
ld a, b
.finish
ld [Buffer3], a
ret
.return_zero
xor a
ld [Buffer3], a
ret
.coppy_buffer
ld a, [Buffer1]
ld [Buffer3], a
ret
; d88c

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@ -264,8 +264,8 @@ StartTrainerBattle_Flash: ; 8c3ab (23:43ab)
ret
.DoFlashAnimation: ; 8c3b3 (23:43b3)
ld a, [wd847]
cp -1
ld a, [wTimeOfDayPalset]
cp %11111111 ; dark cave
jr z, .done
ld hl, wcf64
ld a, [hl]

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@ -2349,7 +2349,7 @@ Function29dba: ; 29dba
ld a, [ScriptVar]
and a
jr z, .asm_29e08
ld bc, rIE
ld bc, -1
.asm_29de0
dec bc
ld a, b

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@ -3040,7 +3040,7 @@ Function579d: ; 579d
ld [wd04e], a
ld [PlayerObjectStepFrame], a
call Function57bc
callba CheckWarpCollision
callba CheckWarpFacingDown
call c, SpawnInFacingDown
call SpawnInCustomFacing
ret

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@ -33,11 +33,9 @@ MapSetupScripts: ; 15377
MapSetupScript_Teleport: ; 1538f
db map_prolong_sprites
MapSetupScript_Fly: ; 15390
db map_fade_out_palettes
db map_keep_roam
MapSetupScript_Warp: ; 15392
db map_lcd_off
db map_sound_off
@ -61,7 +59,7 @@ MapSetupScript_Warp: ; 15392
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end_setup_script
db map_end
MapSetupScript_BadWarp: ; 153a9
db map_load_spawn
@ -85,7 +83,7 @@ MapSetupScript_BadWarp: ; 153a9
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end_setup_script
db map_end
MapSetupScript_Connection: ; 153bf
db map_animations_off
@ -104,14 +102,12 @@ MapSetupScript_Connection: ; 153bf
db map_wildmons
db map_update_roam
db map_animations_on
db map_end_setup_script
db map_end
MapSetupScript_Fall: ; 153d0
db map_prolong_sprites
MapSetupScript_Door: ; 153d1
db map_fade_out_palettes
MapSetupScript_Train: ; 153d2
db map_load_warp
db map_attributes
@ -133,7 +129,7 @@ MapSetupScript_Train: ; 153d2
db map_animations_on
db map_wildmons
db map_update_roam
db map_end_setup_script
db map_end
MapSetupScript_ReloadMap: ; 153e7
db map_fade
@ -151,7 +147,7 @@ MapSetupScript_ReloadMap: ; 153e7
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end_setup_script
db map_end
MapSetupScript_LinkReturn: ; 153f7
db map_fade
@ -170,7 +166,7 @@ MapSetupScript_LinkReturn: ; 153f7
db map_animations_on
db map_wildmons
db map_text_scroll_off
db map_end_setup_script
db map_end
MapSetupScript_Continue: ; 15408
db map_lcd_off
@ -190,12 +186,12 @@ MapSetupScript_Continue: ; 15408
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_end_setup_script
db map_end
MapSetupScript_Submenu: ; 1541a
db map_load_blocks
db map_connection_blocks
db map_end_setup_script
db map_end
ReadMapSetupScript: ; 1541d

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@ -190,7 +190,7 @@ PlacePartymonHPBar: ; 50117
ld d, a
ld a, [hli]
ld e, a
predef DrawPartyMenuHPBar
predef ComputeHPBarPixels
ret
; 50138

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@ -34,7 +34,7 @@ PredefPointers:: ; 856b
add_predef Predef1
add_predef HealParty
add_predef FlagPredef
add_predef DrawPartyMenuHPBar
add_predef ComputeHPBarPixels
add_predef FillPP
add_predef TryAddMonToParty
add_predef AddTempmonToParty

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@ -16,7 +16,7 @@ endr
.Jumptable: ; 8d25b (23:525b)
jumptable_start
jumptable .zero ; town map
jumptable .zero ; null
jumptable .one ; bouncing mon icon
jumptable .two ; bouncing mon icon, selected
jumptable .three ; bouncing mon icon, menu open

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@ -585,7 +585,7 @@ SpriteAnimSeqData: ; 8d1c4
db SPRITE_ANIM_FRAMESET_1D, SPRITE_ANIM_SEQ_17, $00 ; 18 flying leaves
db SPRITE_ANIM_FRAMESET_1F, SPRITE_ANIM_SEQ_00, $00 ; 19
db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00 ; 1a
db SPRITE_ANIM_FRAMESET_25, SPRITE_ANIM_SEQ_00, $00 ; 1b
db SPRITE_ANIM_FRAMESET_25, SPRITE_ANIM_SEQ_00, $00 ; 1b headbutt
db SPRITE_ANIM_FRAMESET_20, SPRITE_ANIM_SEQ_13, $00 ; 1c
db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00 ; 1d
db SPRITE_ANIM_FRAMESET_2D, SPRITE_ANIM_SEQ_00, $00 ; 1e

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@ -1280,7 +1280,7 @@ MonMenu_Fly: ; 12e30
; 12e55
MonMenu_Flash: ; 12e55
callba Functionc8ac
callba OWFlash
ld a, [wFieldMoveSucceeded]
cp $1
jr nz, .Fail

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@ -407,7 +407,7 @@ Function4df45: ; 4df45 (13:5f45)
ld a, [hli]
ld d, a
ld e, [hl]
callba DrawPartyMenuHPBar
callba ComputeHPBarPixels
ld hl, wcda1
call SetHPPal
ld b, SCGB_03

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@ -1,4 +1,4 @@
Function8c001:: ; 8c001
UpdateTimeOfDayPal:: ; 8c001
call UpdateTime
ld a, [TimeOfDay]
ld [CurTimeOfDay], a
@ -12,7 +12,7 @@ _TimeOfDayPals:: ; 8c011
; return carry if pals are changed
; forced pals?
ld hl, wd846
ld hl, wTimeOfDayPalFlags
bit 7, [hl]
jr nz, .dontchange
@ -198,7 +198,7 @@ brightlevel: MACRO
db (\1 << 6) | (\2 << 4) | (\3 << 2) | \4
ENDM
Function8c0e5: ; 8c0e5
ReplaceTimeOfDayPals: ; 8c0e5
ld hl, .BrightnessLevels
ld a, [wc2d0]
cp $4 ; Dark cave, needs Flash
@ -210,18 +210,20 @@ Function8c0e5: ; 8c0e5
adc h
ld h, a
ld a, [hl]
ld [wd847], a
ld [wTimeOfDayPalset], a
ret
.DarkCave
ld a, [StatusFlags]
bit 2, a
bit 2, a ; Flash
jr nz, .UsedFlash
ld a, $ff ; 3, 3, 3, 3
ld [wd847], a
ld a, %11111111 ; 3, 3, 3, 3
ld [wTimeOfDayPalset], a
ret
.UsedFlash
ld a, $aa ; 2, 2, 2, 2
ld [wd847], a
ld a, %10101010 ; 2, 2, 2, 2
ld [wTimeOfDayPalset], a
ret
; 8c10f (23:410f)
@ -257,25 +259,25 @@ endr
dw .DarknessPalette
.MorningPalette
ld a, [wd847]
ld a, [wTimeOfDayPalset]
and %00000011 ; 0
ret
.DayPalette
ld a, [wd847]
ld a, [wTimeOfDayPalset]
and %00001100 ; 1
srl a
srl a
ret
.NitePalette
ld a, [wd847]
ld a, [wTimeOfDayPalset]
and %00110000 ; 2
swap a
ret
.DarknessPalette
ld a, [wd847]
ld a, [wTimeOfDayPalset]
and %11000000 ; 3
rlca
rlca

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@ -237,8 +237,8 @@ LoadMapTimeOfDay: ; 104750
res 6, [hl]
ld a, $1
ld [wSpriteUpdatesEnabled], a
callba Function8c0e5
callba Function8c001
callba ReplaceTimeOfDayPals
callba UpdateTimeOfDayPal
call OverworldTextModeSwitch
call Function104770
call Function1047a3

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@ -9,12 +9,12 @@ PlayWhirlpoolSound: ; 8c7d4
BlindingFlash: ; 8c7e1
callba FadeOutPalettes
ld hl, StatusFlags
set 2, [hl]
callba Function8c0e5
callba Function8c001
set 2, [hl] ; Flash
callba ReplaceTimeOfDayPals
callba UpdateTimeOfDayPal
ld b, SCGB_09
call GetSGBLayout
callba Function49409
callba LoadOW_BGPal7
callba FadeInPalettes
ret
; 8c80a
@ -32,13 +32,13 @@ ShakeHeadbuttTree: ; 8c80a
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_1B
call _InitSpriteAnimStruct
ld hl, $3
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $84
ld a, 36 * 4
ld [wCurrSpriteOAMAddr], a
callba DoNextFrameForAllSprites
call GetHeadbuttTreeRelativeLocation
call HideHeadbuttTree
ld a, $20
ld [wcf64], a
call WaitSFX
@ -78,7 +78,7 @@ HeadbuttTreeGFX: ; 8c893
INCBIN "gfx/unknown/08c893.2bpp"
; 8c913
GetHeadbuttTreeRelativeLocation: ; 8c913
HideHeadbuttTree: ; 8c913
xor a
ld [hBGMapMode], a
ld a, [PlayerDirection]
@ -113,6 +113,9 @@ TreeRelativeLocationTable: ; 8c938
; 8c940
OWCutAnimation: ; 8c940
; Animation index in e
; 0: Split tree in half
; 1: Mow the lawn
ld a, e
and $1
ld [wJumptableIndex], a

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@ -114,9 +114,9 @@ LoadMapPart:: ; 217a
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
ld a, BANK(Function4d15b)
ld a, BANK(_LoadMapPart)
rst Bankswitch
call Function4d15b
call _LoadMapPart
pop af
rst Bankswitch
@ -124,38 +124,40 @@ LoadMapPart:: ; 217a
; 2198
LoadMetatiles:: ; 2198
; de <- wOverworldMapAnchor
; de <- wOverworldMapAnchor
ld a, [wOverworldMapAnchor]
ld e, a
ld a, [wOverworldMapAnchor + 1]
ld d, a
ld hl, wMisc
ld b, 5 ; SCREEN_WIDTH / 4
ld b, WMISC_HEIGHT / 4 ; 5
.loop
.row
push de
push hl
ld c, 6 ; SCREEN_HEIGHT / 3
ld c, WMISC_WIDTH / 4 ; 6
.loop2
.col
push de
push hl
; Load the current map block.
; If the current map block is a border block, load the border block.
ld a, [de]
and a
jr nz, .ok
ld a, [MapBorderBlock]
.ok
; Load the current wMisc address into de.
ld e, l
ld d, h
; double a, load hl <- a, multiply hl by 8
; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles).
add a
ld l, a
ld h, 0
rept 3
add hl,hl
add hl, hl
endr
; hl <- hl + [TilesetBlocksAddress]
ld a, [TilesetBlocksAddress]
add l
ld l, a
@ -163,37 +165,36 @@ endr
adc h
ld h, a
; copy the 4x4 metatile
rept 3
; copy 4 bytes from hl to de
rept 4
ld a, [hli]
ld [de], a
inc de
endr
; next row
ld a, e
add SCREEN_WIDTH
add WMISC_WIDTH - 4
ld e, a
jr nc, .next\@
inc d
.next\@
endr
; copy 4 more bytes from hl to de
rept 4
ld a, [hli]
ld [de], a
inc de
endr
; Next metatile
pop hl
ld de, 4
add hl, de
pop de
inc de
dec c
jp nz, .loop2
jp nz, .col
; Next metarow
pop hl
ld de, $60
ld de, WMISC_WIDTH * 4
add hl, de
pop de
ld a, [MapWidth]
@ -202,10 +203,9 @@ endr
ld e, a
jr nc, .ok2
inc d
.ok2
dec b
jp nz, .loop
jp nz, .row
ret
; 222a
@ -223,7 +223,7 @@ CheckWarpTile:: ; 2238
ret nc
push bc
callba Function149af
callba CheckDirectionalWarp
pop bc
ret nc
@ -232,8 +232,6 @@ CheckWarpTile:: ; 2238
ret
; 224a
WarpCheck:: ; 224a
call GetDestinationWarpNumber
ret nc
@ -242,7 +240,7 @@ WarpCheck:: ; 224a
; 2252
GetDestinationWarpNumber:: ; 2252
callba Function1499a
callba CheckWarpCollision
ret nc
ld a, [hROMBank]
@ -366,8 +364,6 @@ CopyWarpData:: ; 22a7
ret
; 22ee
CheckOutdoorMap:: ; 22ee
cp ROUTE
ret z
@ -395,7 +391,6 @@ Function2300:: ; unreferenced
ret
; 2309
LoadMapAttributes:: ; 2309
call CopyMapHeaders
call SwitchToMapScriptHeaderBank
@ -503,7 +498,6 @@ GetMapConnections:: ; 2368
ret
; 23a3
GetMapConnection:: ; 23a3
; Load map connection struct at hl into de.
ld c, SouthMapConnection - NorthMapConnection
@ -516,7 +510,6 @@ GetMapConnection:: ; 23a3
ret
; 23ac
ReadMapTriggers:: ; 23ac
ld a, [hli] ; trigger count
ld c, a
@ -749,8 +742,6 @@ LoadBlockData:: ; 24cd
ret
; 24e4
ChangeMap:: ; 24e4
ld a, [hROMBank]
push af
@ -801,8 +792,6 @@ endr
ret
; 2524
FillMapConnections:: ; 2524
; North
@ -901,7 +890,6 @@ FillMapConnections:: ; 2524
ret
; 25d3
FillNorthConnectionStrip::
FillSouthConnectionStrip:: ; 25d3
@ -938,7 +926,6 @@ FillSouthConnectionStrip:: ; 25d3
ret
; 25f6
FillWestConnectionStrip::
FillEastConnectionStrip:: ; 25f6
@ -983,7 +970,6 @@ LoadMapStatus:: ; 261b
ret
; 261f
CallScript:: ; 261f
; Call a script at a:hl.
@ -1138,7 +1124,6 @@ GetMovementData:: ; 26c7
ret
; 26d4
GetScriptByte:: ; 0x26d4
; Return byte at ScriptBank:ScriptPos in a.
@ -1170,7 +1155,6 @@ GetScriptByte:: ; 0x26d4
ret
; 0x26ef
ObjectEvent:: ; 0x26ef
jumptextfaceplayer ObjectEventText
; 0x26f2
@ -1180,7 +1164,6 @@ ObjectEventText::
db "@"
; 0x26f7
BGEvent:: ; 26f7
jumptext BGEventText
; 26fa
@ -1190,7 +1173,6 @@ BGEventText:: ; 26fa
db "@"
; 26ff
CoordinatesEvent:: ; 26ff
jumptext CoordinatesEventText
; 2702
@ -1200,7 +1182,6 @@ CoordinatesEventText:: ; 2702
db "@"
; 2707
CheckObjectMask:: ; 2707
ld a, [hMapObjectIndexBuffer]
ld e, a
@ -1231,7 +1212,6 @@ UnmaskObject:: ; 271e
ret
; 272a
ScrollMapDown:: ; 272a
hlcoord 0, 0
ld de, BGMapBuffer
@ -1472,7 +1452,7 @@ BufferScreen:: ; 2879
ld a, [hli]
ld h, [hl]
ld l, a
ld de, XCoord + 1
ld de, wScreenSave
ld c, $5
ld b, $6
.asm_2886
@ -1501,9 +1481,9 @@ SaveScreen:: ; 289d
ld a, [hli]
ld h, [hl]
ld l, a
ld de, XCoord + 1
ld de, wScreenSave
ld a, [MapWidth]
add $6
add 6
ld [hMapObjectIndexBuffer], a
ld a, [wPlayerStepDirection]
and a
@ -1517,7 +1497,7 @@ SaveScreen:: ; 289d
ret
.up
ld de, wdcbf
ld de, wScreenSave + 6
ld a, [hMapObjectIndexBuffer]
ld c, a
ld b, $0
@ -1525,26 +1505,23 @@ SaveScreen:: ; 289d
jr .vertical
.down
ld de, XCoord + 1
ld de, wScreenSave
.vertical
ld b, $6
ld c, $4
jr Function28f7
ld b, 6
ld c, 4
jr SaveScreen_LoadNeighbor
.left
ld de, XCoord + 2
ld de, wScreenSave + 1
inc hl
jr .horizontal
.right
ld de, XCoord + 1
ld de, wScreenSave
.horizontal
ld b, $5
ld c, $5
jr Function28f7
ld b, 5
ld c, 5
jr SaveScreen_LoadNeighbor
LoadNeighboringBlockData:: ; 28e3
ld hl, wOverworldMapAnchor
@ -1552,26 +1529,26 @@ LoadNeighboringBlockData:: ; 28e3
ld h, [hl]
ld l, a
ld a, [MapWidth]
add $6
add 6
ld [hConnectionStripLength], a
ld de, XCoord + 1
ld b, $6
ld c, $5
ld de, wScreenSave
ld b, 6
ld c, 5
Function28f7:: ; 28f7
.loop1
SaveScreen_LoadNeighbor:: ; 28f7
.row
push bc
push hl
push de
.loop2
.col
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .loop2
jr nz, .col
pop de
ld a, e
add $6
add 6
ld e, a
jr nc, .okay
inc d
@ -1580,11 +1557,11 @@ Function28f7:: ; 28f7
pop hl
ld a, [hConnectionStripLength]
ld c, a
ld b, $0
ld b, 0
add hl, bc
pop bc
dec c
jr nz, .loop1
jr nz, .row
ret
; 2914
@ -1746,7 +1723,6 @@ Function29ff:: ; 29ff
ret
; 2a07
GetFacingTileCoord:: ; 2a07
; Return map coordinates in (d, e) and tile id in a
; of the tile the player is facing.
@ -1793,7 +1769,6 @@ endr
dw TileRight
; 2a3c
GetCoordTile:: ; 2a3c
; Get the collision byte for tile d, e
call GetBlockLocation
@ -1861,7 +1836,6 @@ GetBlockLocation:: ; 2a66
ret
; 2a8b
CheckFacingSign:: ; 2a8b
call GetFacingTileCoord
; Load facing into b.
@ -2002,7 +1976,6 @@ CheckStandingOnXYTrigger:: ; 2ae7
ret
; 2b29
FadeToMenu:: ; 2b29
xor a
ld [hBGMapMode], a
@ -2013,7 +1986,6 @@ FadeToMenu:: ; 2b29
ret
; 2b3c
CloseSubmenu:: ; 2b3c
call ClearBGPalettes
call Function2bae
@ -2032,14 +2004,13 @@ ExitAllMenus:: ; 2b4d
Function2b5c:: ; 2b5c
ld b, SCGB_09
call GetSGBLayout
callba Function49409
callba LoadOW_BGPal7
call WaitBGMap2
callba FadeInPalettes
call EnableSpriteUpdates
ret
; 2b74
Function2b74:: ; 0x2b74
push af
ld a, $1
@ -2056,7 +2027,7 @@ Function2b74:: ; 0x2b74
call WaitBGMap2
ld b, SCGB_09
call GetSGBLayout
callba Function49409
callba LoadOW_BGPal7
call UpdateTimePals
call DelayFrame
ld a, $1
@ -2078,7 +2049,7 @@ Function2bae:: ; 2bae
ld a, [MapNumber]
ld c, a
call SwitchToAnyMapBank
callba Function8c001
callba UpdateTimeOfDayPal
call OverworldTextModeSwitch
call LoadTileset
ld a, 9
@ -2090,7 +2061,6 @@ Function2bae:: ; 2bae
ret
; 2be5
GetMapHeaderPointer:: ; 2be5
ld a, [MapGroup]
ld b, a
@ -2167,7 +2137,6 @@ GetAnyMapHeaderMember:: ; 0x2c0c
ret
; 0x2c1c
SwitchToMapBank:: ; 2c1c
ld a, [MapGroup]
ld b, a
@ -2181,7 +2150,6 @@ SwitchToAnyMapBank:: ; 2c24
ret
; 2c29
GetMapBank:: ; 2c29
ld a, [MapGroup]
ld b, a
@ -2224,7 +2192,6 @@ SwitchToMapScriptHeaderBank:: ; 2c52
ret
; 2c57
GetMapScriptHeaderBank:: ; 2c57
ld a, [MapScriptHeaderBank]
ret

View File

@ -2697,7 +2697,7 @@ Function1111d7: ; 1111d7
dec hl
.asm_1111ee
ld bc, rIE
ld bc, -1
.asm_1111f1
ld a, [hli]
inc bc

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