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https://gitlab.com/xCrystal/pokecrystal-board.git
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Finish function labels in battle core
This commit is contained in:
parent
2ed6c357af
commit
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266
battle/core.asm
266
battle/core.asm
@ -2158,14 +2158,14 @@ HandleEnemyMonFaint: ; 3cd55
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ld a, $1
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ld [wPlayerAction], a
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call Function3cf4a
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call HandleEnemySwitch
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jp z, WildFled_EnemyFled_LinkBattleCanceled
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jr DoubleSwitch
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.player_mon_not_fainted
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ld a, $1
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ld [wPlayerAction], a
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call Function3cf4a
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call HandleEnemySwitch
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jp z, WildFled_EnemyFled_LinkBattleCanceled
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xor a
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ld [wPlayerAction], a
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@ -2406,7 +2406,7 @@ CheckEnemyTrainerDefeated: ; 3cf35
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ret
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; 3cf4a
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Function3cf4a: ; 3cf4a
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HandleEnemySwitch: ; 3cf4a
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ld hl, EnemyHPPal
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ld e, HP_BAR_LENGTH_PX
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call UpdateHPPal
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@ -2442,15 +2442,13 @@ EnemyPartyMonEntrance: ; 3cf78
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call BreakAttraction
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pop af
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and a
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jr nz, .asm_3cf8f
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jr nz, .set
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call EnemySwitch
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jr .asm_3cf92
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jr .done_switch
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.asm_3cf8f
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.set
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call EnemySwitch_SetMode
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.asm_3cf92
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.done_switch
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call ResetBattleParticipants
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call SetEnemyTurn
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call SpikesDamage
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@ -2499,7 +2497,7 @@ WinTrainerBattle: ; 3cfa4
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call PrintWinLossText
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.skip_win_loss_text
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jp Function3d02b
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jp HandleBattleReward
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.mobile
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call BattleWinSlideInEnemyTrainerFrontpic
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@ -2528,7 +2526,7 @@ WinTrainerBattle: ; 3cfa4
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ret
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; 3d02b
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Function3d02b: ; 3d02b
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HandleBattleReward: ; 3d02b
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ld a, [wAmuletCoin]
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and a
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call nz, .DoubleReward
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@ -2809,7 +2807,7 @@ HandlePlayerMonFaint: ; 3d14e
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ret nz
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ld a, $1
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ld [wPlayerAction], a
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call Function3cf4a
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call HandleEnemySwitch
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jp z, WildFled_EnemyFled_LinkBattleCanceled
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jp DoubleSwitch
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; 3d1aa
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@ -2999,7 +2997,7 @@ SetUpBattlePartyMenu: ; switch to fullscreen menu?
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ret
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; 3d313
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Function3d313: ; 3d313
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JumpToPartyMenuAndPrintText: ; 3d313
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callba WritePartyMenuTilemap
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callba PrintPartyMenuText
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call WaitBGMap
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@ -3008,14 +3006,14 @@ Function3d313: ; 3d313
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ret
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; 3d329
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Function3d329: ; 3d329
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SelectBattleMon: ; 3d329
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call IsMobileBattle
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jr z, .mobile
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callba PartyMenuSelect
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ret
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.mobile
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callba Function100cb5
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callba Mobile_PartyMenuSelect
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ret
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; 3d33c
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@ -3023,8 +3021,8 @@ PickPartyMonInBattle: ; 3d33c
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.loop
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ld a, $2 ; Which PKMN?
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ld [PartyMenuActionText], a
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call Function3d313
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call Function3d329
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call JumpToPartyMenuAndPrintText
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call SelectBattleMon
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ret c
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call CheckIfPartyHasPkmnToBattleWith
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jr z, .loop
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@ -3434,7 +3432,7 @@ FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
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ld a, $1
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ld [Buffer1], a
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ld [Buffer2], a
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.asm_3d5a3
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.loop
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ld hl, Buffer1
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sla [hl]
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inc hl
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@ -3442,10 +3440,10 @@ FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
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inc b
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ld a, [OTPartyCount]
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cp b
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jp z, Function3d672
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jp z, ScoreMonTypeMatchups
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ld a, [CurOTMon]
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cp b
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jr z, .asm_3d5d0
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jr z, .discourage
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ld hl, OTPartyMon1HP
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push bc
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ld a, b
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@ -3455,15 +3453,15 @@ FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
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ld a, [hl]
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or c
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pop bc
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jr z, .asm_3d5d0
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jr z, .discourage
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call LookUpTheEffectivenessOfEveryMove
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call IsThePlayerPkmnTypesEffectiveAgainstOTPkmn
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jr .asm_3d5a3
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jr .loop
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.asm_3d5d0
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.discourage
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ld hl, Buffer2
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set 0, [hl]
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jr .asm_3d5a3
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jr .loop
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; 3d5d7
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LookUpTheEffectivenessOfEveryMove: ; 3d5d7
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@ -3517,7 +3515,7 @@ IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618
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ld a, [hl]
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dec a
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ld hl, BaseData + 7 ; type
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ld bc, $20
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ld bc, BaseData1 - BaseData0
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call AddNTimes
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ld de, EnemyMonType
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ld bc, 2
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@ -3529,80 +3527,80 @@ IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618
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callab BattleCheckTypeMatchup
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ld a, [wd265]
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cp 10 + 1 ; 1.0 + 0.1
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jr nc, .asm_3d663
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jr nc, .super_effective
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ld a, [BattleMonType2]
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ld [wPlayerMoveStruct + MOVE_TYPE], a
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callab BattleCheckTypeMatchup
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ld a, [wd265]
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cp 10 + 1 ; 1.0 + 0.1
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jr nc, .asm_3d663
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jr nc, .super_effective
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pop bc
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ret
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.asm_3d663
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.super_effective
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pop bc
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ld hl, Buffer1
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bit 0, [hl]
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jr nz, .asm_3d66f
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jr nz, .reset
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inc hl
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set 0, [hl]
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ret
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.asm_3d66f
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.reset
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res 0, [hl]
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ret
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; 3d672
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Function3d672: ; 3d672
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.asm_3d672
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ScoreMonTypeMatchups: ; 3d672
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.loop1
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ld hl, Buffer1
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sla [hl]
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inc hl
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sla [hl]
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jr nc, .asm_3d672
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jr nc, .loop1
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ld a, [OTPartyCount]
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ld b, a
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ld c, [hl]
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.asm_3d681
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.loop2
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sla c
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jr nc, .asm_3d68a
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jr nc, .okay
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dec b
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jr z, .asm_3d6a7
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jr .asm_3d681
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jr z, .loop5
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jr .loop2
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.asm_3d68a
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.okay
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ld a, [Buffer1]
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and a
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jr z, .asm_3d69a
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jr z, .okay2
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ld b, $ff
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ld c, a
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.asm_3d693
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.loop3
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inc b
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sla c
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jr nc, .asm_3d693
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jr .asm_3d6c9
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jr nc, .loop3
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jr .quit
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.asm_3d69a
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.okay2
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ld b, $ff
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ld a, [Buffer2]
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ld c, a
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.asm_3d6a0
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.loop4
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inc b
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sla c
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jr c, .asm_3d6a0
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jr .asm_3d6c9
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jr c, .loop4
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jr .quit
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.asm_3d6a7
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.loop5
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ld a, [OTPartyCount]
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ld b, a
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call BattleRandom
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and $7
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cp b
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jr nc, .asm_3d6a7
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jr nc, .loop5
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ld b, a
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ld a, [CurOTMon]
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cp b
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jr z, .asm_3d6a7
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jr z, .loop5
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ld hl, OTPartyMon1HP
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push bc
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ld a, b
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@ -3612,9 +3610,9 @@ Function3d672: ; 3d672
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ld c, a
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ld a, [hl]
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or c
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jr z, .asm_3d6a7
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jr z, .loop5
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.asm_3d6c9
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.quit
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ret
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; 3d6ca
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@ -4163,7 +4161,7 @@ ResetPlayerStatLevels: ; 3dab1
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; 3dabd
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Function3dabd: ; 3dabd
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InitEnemyMon: ; 3dabd
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ld a, [CurPartyMon]
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ld hl, OTPartyMon1Species
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call GetPartyLocation
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@ -4205,12 +4203,12 @@ endr
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ld hl, BaseStats
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ld de, EnemyMonBaseStats
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ld b, 5
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.asm_3db25
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.loop
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ld a, [hli]
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ld [de], a
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inc de
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dec b
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jr nz, .asm_3db25
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jr nz, .loop
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ld a, [CurPartyMon]
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ld [CurOTMon], a
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ret
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@ -4452,7 +4450,7 @@ PursuitSwitch: ; 3dc5b
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ret
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; 3dce6
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Function3dce6: ; 3dce6
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RecallPlayerMon: ; 3dce6
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ld a, [hBattleTurn]
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push af
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xor a
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@ -5322,7 +5320,7 @@ BattleMenu_Pack: ; 3e1c7
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BattleMenu_PKMN: ; 3e28d
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call LoadStandardMenuDataHeader
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Function3e290:
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BattleMenuPKMN_ReturnFromStats:
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call ExitMenu
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call LoadStandardMenuDataHeader
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call ClearBGPalettes
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@ -5330,8 +5328,8 @@ BattleMenuPKMN_Loop:
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call SetUpBattlePartyMenu
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xor a
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ld [PartyMenuActionText], a
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call Function3d313
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call Function3d329
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call JumpToPartyMenuAndPrintText
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call SelectBattleMon
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jr c, .Cancel
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.loop
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callba FreezeMonIcons
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@ -5356,7 +5354,7 @@ BattleMenuPKMN_Loop:
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call Battle_StatsScreen
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call CheckMobileBattleError
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jr c, .Cancel
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jp Function3e290
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jp BattleMenuPKMN_ReturnFromStats
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.Cancel
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call ClearSprites
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@ -5519,7 +5517,7 @@ BattleMonEntrance: ; 3e40b
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call SetEnemyTurn
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call PursuitSwitch
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jr c, .ok
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call Function3dce6
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call RecallPlayerMon
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.ok
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hlcoord 9, 7
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@ -6258,12 +6256,12 @@ LoadEnemyMon: ; 3e8eb
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; We don't need to be here if we're in a link battle
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ld a, [wLinkMode]
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and a
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jp nz, Function3dabd
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jp nz, InitEnemyMon
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; and also not in a BattleTower-Battle
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ld a, [InBattleTowerBattle] ; ????
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bit 0, a
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jp nz, Function3dabd
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jp nz, InitEnemyMon
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; Make sure everything knows what species we're working with
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ld a, [TempEnemyMonSpecies]
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@ -6848,7 +6846,8 @@ CheckUnownLetter: ; 3eb75
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; 3ebc7
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Function3ebc7: ; 3ebc7
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SwapBattlerLevels: ; 3ebc7
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; unreferenced
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push bc
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ld a, [BattleMonLevel]
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ld b, a
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@ -8184,7 +8183,7 @@ TextJump_GoodComeBack: ; 3f352
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db "@"
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; 3f357
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Function_TextJump_ComeBack: ; 3f357
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UnusedFunction_TextJump_ComeBack: ; 3f357
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; this function doesn't seem to be used
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ld hl, TextJump_ComeBack
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ret
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@ -8648,6 +8647,7 @@ InitEnemyWildmon: ; 3f607
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; 3f662
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Function3f662: ; 3f662
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; XXX
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ld hl, EnemyMonMoves
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ld de, wListMoves_MoveIndicesBuffer
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ld b, NUM_MOVES
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@ -8852,8 +8852,8 @@ DetermineMobileBattleResult: ; 3f77c
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ld a, BANK(sLinkBattleStats)
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call GetSRAMBank
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call Function3fa42
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call Function3f85f
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call AddLastMobileBattleToLinkRecord
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call ReadAndPrintLinkBattleRecord
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call CloseSRAM
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@ -8905,7 +8905,7 @@ DisplayLinkRecord: ; 3f836
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ld a, BANK(sLinkBattleStats)
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call GetSRAMBank
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call Function3f85f
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call ReadAndPrintLinkBattleRecord
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call CloseSRAM
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hlcoord 0, 0, AttrMap
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@ -8916,86 +8916,85 @@ DisplayLinkRecord: ; 3f836
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ld b, SCGB_08
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call GetSGBLayout
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call SetPalettes
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ld c, $8
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ld c, 8
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call DelayFrames
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call WaitPressAorB_BlinkCursor
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ret
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; 3f85f
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Function3f85f: ; 3f85f
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ReadAndPrintLinkBattleRecord: ; 3f85f
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call ClearTileMap
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call ClearSprites
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call .asm_3f8e0
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call .PrintBattleRecord
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hlcoord 0, 8
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ld b, $5
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ld de, sLinkBattleStats + $8
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.asm_3f870
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ld b, 5
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ld de, sLinkBattleRecord + 2
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.loop
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push bc
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push hl
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push de
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ld a, [de]
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and a
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jr z, .asm_3f8c9
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jr z, .PrintFormatString
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ld a, [wSavedAtLeastOnce]
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and a
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jr z, .asm_3f8c9
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jr z, .PrintFormatString
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push hl
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push hl
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ld h, d
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ld l, e
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ld de, wd002
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ld bc, $000a
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ld bc, 10
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call CopyBytes
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ld a, $50
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ld a, "@"
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ld [de], a
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inc de
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ld bc, $0006
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ld bc, 6
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call CopyBytes
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ld de, wd002
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pop hl
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call PlaceString
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pop hl
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ld de, $001a
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ld de, 26
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add hl, de
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push hl
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ld de, wd00d
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lb bc, 2, 4
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call PrintNum
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pop hl
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ld de, $0005
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ld de, 5
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add hl, de
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push hl
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ld de, wd00f
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lb bc, 2, 4
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call PrintNum
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pop hl
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ld de, $0005
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ld de, 5
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add hl, de
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ld de, wd011
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lb bc, 2, 4
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call PrintNum
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jr .asm_3f8cf
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jr .next
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.asm_3f8c9
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.PrintFormatString
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ld de, .Format
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call PlaceString
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.asm_3f8cf
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.next
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pop hl
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ld bc, $0012
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ld bc, 18
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add hl, bc
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ld d, h
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ld e, l
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pop hl
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ld bc, $0028
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ld bc, 2 * SCREEN_WIDTH
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add hl, bc
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pop bc
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dec b
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jr nz, .asm_3f870
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jr nz, .loop
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ret
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.asm_3f8e0
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.PrintBattleRecord
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hlcoord 1, 0
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ld de, .Record
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call PlaceString
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@ -9010,30 +9009,30 @@ Function3f85f: ; 3f85f
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hlcoord 6, 4
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ld de, sLinkBattleWins
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call .asm_3f92b
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jr c, .asm_3f92a
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call .PrintZerosIfNoSaveFileExists
|
||||
jr c, .quit
|
||||
|
||||
lb bc, 2, 4
|
||||
call PrintNum
|
||||
|
||||
hlcoord 11, 4
|
||||
ld de, sLinkBattleLosses
|
||||
call .asm_3f92b
|
||||
call .PrintZerosIfNoSaveFileExists
|
||||
|
||||
lb bc, 2, 4
|
||||
call PrintNum
|
||||
|
||||
hlcoord 16, 4
|
||||
ld de, sLinkBattleDraws
|
||||
call .asm_3f92b
|
||||
call .PrintZerosIfNoSaveFileExists
|
||||
|
||||
lb bc, 2, 4
|
||||
call PrintNum
|
||||
|
||||
.asm_3f92a
|
||||
.quit
|
||||
ret
|
||||
|
||||
.asm_3f92b
|
||||
.PrintZerosIfNoSaveFileExists
|
||||
ld a, [wSavedAtLeastOnce]
|
||||
and a
|
||||
ret nz
|
||||
@ -9048,7 +9047,8 @@ Function3f85f: ; 3f85f
|
||||
; 3f947
|
||||
|
||||
.Format ; 3f947
|
||||
db " --- <LNBRK> - - -@"
|
||||
db " --- <LNBRK>"
|
||||
db " - - -@"
|
||||
.Record ; 3f964
|
||||
db "<PLAYER>'s RECORD@"
|
||||
.Result ; 3f96e
|
||||
@ -9166,17 +9166,17 @@ GetRoamMonSpecies: ; 3fa31
|
||||
; 3fa42
|
||||
|
||||
|
||||
Function3fa42: ; 3fa42
|
||||
AddLastMobileBattleToLinkRecord: ; 3fa42
|
||||
ld hl, OTPlayerID
|
||||
ld de, StringBuffer1
|
||||
ld bc, 2
|
||||
call CopyBytes
|
||||
ld hl, OTPlayerName
|
||||
ld bc, 10
|
||||
ld bc, NAME_LENGTH - 1
|
||||
call CopyBytes
|
||||
ld hl, s1_b254
|
||||
call Function3faa0
|
||||
ld hl, s1_b266
|
||||
ld hl, sLinkBattleResults
|
||||
call .StoreResult
|
||||
ld hl, sLinkBattleRecord
|
||||
ld d, 5
|
||||
.loop
|
||||
push hl
|
||||
@ -9218,24 +9218,22 @@ Function3fa42: ; 3fa42
|
||||
pop hl
|
||||
|
||||
.done
|
||||
call Function3faa0
|
||||
call Function3fac8
|
||||
call .StoreResult
|
||||
call .FindOpponentAndAppendRecord
|
||||
ret
|
||||
; 3faa0
|
||||
|
||||
Function3faa0: ; 3faa0
|
||||
.StoreResult: ; 3faa0
|
||||
ld a, [wBattleResult]
|
||||
and $f
|
||||
cp $1
|
||||
ld bc, 13
|
||||
ld bc, sLinkBattleWins + 1 - sLinkBattleResults
|
||||
jr c, .okay
|
||||
ld bc, 15
|
||||
ld bc, sLinkBattleLosses + 1 - sLinkBattleResults
|
||||
jr z, .okay
|
||||
ld bc, 17
|
||||
|
||||
ld bc, sLinkBattleDraws + 1 - sLinkBattleResults
|
||||
.okay
|
||||
add hl, bc
|
||||
call Function3fabe
|
||||
call .CheckOverflow
|
||||
ret nc
|
||||
inc [hl]
|
||||
ret nz
|
||||
@ -9244,26 +9242,26 @@ Function3faa0: ; 3faa0
|
||||
ret
|
||||
; 3fabe
|
||||
|
||||
Function3fabe: ; 3fabe
|
||||
.CheckOverflow: ; 3fabe
|
||||
dec hl
|
||||
ld a, [hl]
|
||||
inc hl
|
||||
cp $27
|
||||
cp 9999 / $100
|
||||
ret c
|
||||
ld a, [hl]
|
||||
cp $f
|
||||
cp 9999 % $100
|
||||
ret
|
||||
; 3fac8
|
||||
|
||||
Function3fac8: ; 3fac8
|
||||
ld b, $5
|
||||
ld hl, s1_b277
|
||||
.FindOpponentAndAppendRecord: ; 3fac8
|
||||
ld b, 5
|
||||
ld hl, sLinkBattleRecord + 17
|
||||
ld de, wd002
|
||||
.loop
|
||||
.loop3
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
call Function3fb54
|
||||
call .LoadPointer
|
||||
pop hl
|
||||
ld a, e
|
||||
pop de
|
||||
@ -9279,10 +9277,10 @@ Function3fac8: ; 3fac8
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .loop
|
||||
jr nz, .loop3
|
||||
ld b, $0
|
||||
ld c, $1
|
||||
.loop2
|
||||
.loop4
|
||||
ld a, b
|
||||
add b
|
||||
add b
|
||||
@ -9302,30 +9300,30 @@ Function3fac8: ; 3fac8
|
||||
ld e, l
|
||||
pop hl
|
||||
push bc
|
||||
ld c, $3
|
||||
ld c, 3
|
||||
call StringCmp
|
||||
pop bc
|
||||
jr z, .equal
|
||||
jr nc, .done
|
||||
jr nc, .done2
|
||||
|
||||
.equal
|
||||
inc c
|
||||
ld a, c
|
||||
cp $5
|
||||
jr nz, .loop2
|
||||
jr nz, .loop4
|
||||
inc b
|
||||
ld c, b
|
||||
inc c
|
||||
ld a, b
|
||||
cp $4
|
||||
jr nz, .loop2
|
||||
jr nz, .loop4
|
||||
ret
|
||||
|
||||
.done
|
||||
.done2
|
||||
push bc
|
||||
ld a, b
|
||||
ld bc, 18
|
||||
ld hl, s1_b266
|
||||
ld hl, sLinkBattleRecord
|
||||
call AddNTimes
|
||||
push hl
|
||||
ld de, wd002
|
||||
@ -9336,7 +9334,7 @@ Function3fac8: ; 3fac8
|
||||
push hl
|
||||
ld a, c
|
||||
ld bc, 18
|
||||
ld hl, s1_b266
|
||||
ld hl, sLinkBattleRecord
|
||||
call AddNTimes
|
||||
pop de
|
||||
push hl
|
||||
@ -9349,7 +9347,7 @@ Function3fac8: ; 3fac8
|
||||
ret
|
||||
; 3fb54
|
||||
|
||||
Function3fb54: ; 3fb54
|
||||
.LoadPointer: ; 3fb54
|
||||
ld e, $0
|
||||
ld a, [hld]
|
||||
ld c, a
|
||||
@ -9361,10 +9359,10 @@ Function3fb54: ; 3fb54
|
||||
ld a, [hld]
|
||||
adc b
|
||||
ld b, a
|
||||
jr nc, .okay
|
||||
jr nc, .okay2
|
||||
inc e
|
||||
|
||||
.okay
|
||||
.okay2
|
||||
ld a, [hld]
|
||||
add c
|
||||
ld c, a
|
||||
@ -9497,7 +9495,7 @@ CopyBackpic: ; 3fc30
|
||||
call Get2bpp
|
||||
pop af
|
||||
ld [rSVBK], a
|
||||
call Function3fc5b
|
||||
call .LoadTrainerBackpicAsOAM
|
||||
ld a, $31
|
||||
ld [hGraphicStartTile], a
|
||||
hlcoord 2, 6
|
||||
@ -9506,15 +9504,15 @@ CopyBackpic: ; 3fc30
|
||||
ret
|
||||
; 3fc5b
|
||||
|
||||
Function3fc5b: ; 3fc5b
|
||||
.LoadTrainerBackpicAsOAM: ; 3fc5b
|
||||
ld hl, Sprites
|
||||
xor a
|
||||
ld [hMapObjectIndexBuffer], a
|
||||
ld b, $6
|
||||
ld e, $a8
|
||||
ld e, 21 * 8
|
||||
.outer_loop
|
||||
ld c, $3
|
||||
ld d, $40
|
||||
ld d, 8 * 8
|
||||
.inner_loop
|
||||
ld [hl], d
|
||||
inc hl
|
||||
|
@ -2005,7 +2005,7 @@ Function100c98: ; 100c98
|
||||
dn 2, 0
|
||||
db D_UP | D_DOWN | A_BUTTON | B_BUTTON
|
||||
|
||||
Function100cb5: ; 100cb5
|
||||
Mobile_PartyMenuSelect: ; 100cb5
|
||||
call Function100dd8
|
||||
ret c
|
||||
ld hl, w2DMenuFlags1
|
||||
|
19
sram.asm
19
sram.asm
@ -122,16 +122,25 @@ s1_ad0f:: ds 1 ; loaded with 0x7f, used to check save corruption
|
||||
; b160
|
||||
|
||||
ds $f4
|
||||
s1_b254:: ds $c
|
||||
sLinkBattleResults:: ds $c
|
||||
|
||||
sLinkBattleStats:: ; b260
|
||||
sLinkBattleWins:: ds 2
|
||||
sLinkBattleLosses:: ds 2 ; b262
|
||||
sLinkBattleDraws:: ds 2 ; b264
|
||||
s1_b266::
|
||||
ds 17
|
||||
s1_b277::
|
||||
ds 73
|
||||
link_battle_record: MACRO
|
||||
\1Name:: ds NAME_LENGTH +- 1
|
||||
\1ID:: ds 2
|
||||
\1Wins:: ds 2
|
||||
\1Losses:: ds 2
|
||||
\1Draws:: ds 2
|
||||
endm
|
||||
sLinkBattleRecord::
|
||||
sLinkBattleRecord1:: link_battle_record sLinkBattleRecord1
|
||||
sLinkBattleRecord2:: link_battle_record sLinkBattleRecord2
|
||||
sLinkBattleRecord3:: link_battle_record sLinkBattleRecord3
|
||||
sLinkBattleRecord4:: link_battle_record sLinkBattleRecord4
|
||||
sLinkBattleRecord5:: link_battle_record sLinkBattleRecord5
|
||||
sLinkBattleStatsEnd::
|
||||
|
||||
sHallOfFame:: ; b2c0
|
||||
|
Loading…
Reference in New Issue
Block a user