mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
More battle anims and bg effects
This commit is contained in:
parent
8152ab612c
commit
d7a5ea998d
@ -96,13 +96,13 @@ BattleAnimRunScript: ; cc11c
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call RunBattleAnimScript
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.done
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call Functioncc8f6
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call BattleAnim_RevertPals
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ret
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; cc163
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RunBattleAnimScript: ; cc163
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call Functioncc8d3
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call ClearBattleAnims
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.playframe
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call RunBattleAnimCommand
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@ -114,32 +114,32 @@ RunBattleAnimScript: ; cc163
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; Speed up Rollout's animation.
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ld a, [FXAnimIDHi]
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or a
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jr nz, .asm_cc193
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jr nz, .not_rollout
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ld a, [FXAnimIDLo]
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cp ROLLOUT
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jr nz, .asm_cc193
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jr nz, .not_rollout
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ld a, $2e
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ld b, 5
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ld de, 4
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ld hl, ActiveBGEffects
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.asm_cc18c
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.find
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cp [hl]
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jr z, .asm_cc196
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jr z, .done
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add hl, de
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dec b
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jr nz, .asm_cc18c
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jr nz, .find
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.asm_cc193
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.not_rollout
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call BattleAnimDelayFrame
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.asm_cc196
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.done
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ld a, [BattleAnimFlags]
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bit 0, a
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jr z, .playframe
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call Functioncc23d
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call BattleAnim_ClearCGB_OAMFlags
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ret
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; cc1a1
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@ -193,13 +193,13 @@ BattleAnimRequestPals: ; cc1e2
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ld b, a
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ld a, [wBGP]
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cp b
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call nz, Functioncc91a
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call nz, BattleAnim_SetBGPals
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ld a, [rOBP0]
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ld b, a
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ld a, [wOBP0]
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cp b
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call nz, Functioncc94b
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call nz, BattleAnim_SetOBPals
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ret
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; cc1fb
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@ -253,11 +253,11 @@ Functioncc220: ; cc220
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; cc23d
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Functioncc23d: ; cc23d
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BattleAnim_ClearCGB_OAMFlags: ; cc23d
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ld a, [BattleAnimFlags]
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bit 3, a
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jr z, .skip
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jr z, .delete
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ld hl, Sprites + 3
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ld c, (SpritesEnd - Sprites) / 4
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@ -272,7 +272,7 @@ endr
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jr nz, .loop
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ret
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.skip
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.delete
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ld hl, Sprites
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ld c, SpritesEnd - Sprites
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xor a
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@ -341,9 +341,8 @@ RunBattleAnimCommand: ; cc25f
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ld e, a
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ld d, 0
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ld hl, BattleAnimCommands
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rept 2
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add hl, de
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endr
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add hl, de
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ld a, [hli]
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ld h, [hl]
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@ -460,19 +459,19 @@ BattleAnimCmd_Loop: ; cc348 (33:4348)
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call GetBattleAnimByte
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ld hl, BattleAnimFlags
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bit 2, [hl]
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jr nz, .asm_cc35b
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jr nz, .continue_loop
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and a
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jr z, .asm_cc363
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jr z, .perpetual
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dec a
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set 2, [hl]
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ld [BattleAnimLoops], a
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.asm_cc35b
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.continue_loop
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ld hl, BattleAnimLoops
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ld a, [hl]
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and a
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jr z, .asm_cc372
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jr z, .return_from_loop
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dec [hl]
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.asm_cc363
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.perpetual
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call GetBattleAnimByte
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ld e, a
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call GetBattleAnimByte
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@ -482,26 +481,26 @@ BattleAnimCmd_Loop: ; cc348 (33:4348)
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inc hl
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ld [hl], d
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ret
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.asm_cc372
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.return_from_loop
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ld hl, BattleAnimFlags
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res 2, [hl]
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ld hl, BattleAnimAddress
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ld e, [hl]
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inc hl
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ld d, [hl]
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rept 2
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inc de
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endr
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inc de
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ld [hl], d
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dec hl
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ld [hl], e
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ret
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BattleAnimCmd_JumpUntil: ; cc383 (33:4383)
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ld hl, wKickCounter
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ld hl, wBattleAnimParam
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ld a, [hl]
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and a
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jr z, .asm_cc39a
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jr z, .dont_jump
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dec [hl]
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call GetBattleAnimByte
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@ -514,14 +513,13 @@ BattleAnimCmd_JumpUntil: ; cc383 (33:4383)
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ld [hl], d
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ret
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.asm_cc39a
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.dont_jump
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ld hl, BattleAnimAddress
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ld e, [hl]
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inc hl
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ld d, [hl]
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rept 2
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inc de
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endr
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inc de
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ld [hl], d
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dec hl
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ld [hl], e
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@ -547,9 +545,8 @@ BattleAnimCmd_JumpVar: ; cc3b2 (33:43b2)
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ld e, [hl]
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inc hl
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ld d, [hl]
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rept 2
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inc de
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endr
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inc de
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ld [hl], d
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dec hl
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ld [hl], e
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@ -568,7 +565,7 @@ endr
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BattleAnimCmd_JumpIf: ; cc3d6 (33:43d6)
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call GetBattleAnimByte
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ld hl, wKickCounter
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ld hl, wBattleAnimParam
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cp [hl]
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jr z, .jump
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@ -576,9 +573,8 @@ BattleAnimCmd_JumpIf: ; cc3d6 (33:43d6)
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ld e, [hl]
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inc hl
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ld d, [hl]
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rept 2
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inc de
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endr
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inc de
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ld [hl], d
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dec hl
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ld [hl], e
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@ -598,7 +594,7 @@ endr
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BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
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call GetBattleAnimByte
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ld e, a
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ld a, [wKickCounter]
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ld a, [wBattleAnimParam]
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and e
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jr nz, .jump
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@ -606,9 +602,8 @@ BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
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ld e, [hl]
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inc hl
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ld d, [hl]
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rept 2
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inc de
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endr
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inc de
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ld [hl], d
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dec hl
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ld [hl], e
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@ -697,7 +692,7 @@ BattleAnimCmd_5GFX: ; cc485 (33:4485)
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ld [BattleAnimTemps], a
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.loop
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ld a, [BattleAnimTemps]
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cp $4f
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cp (VTiles1 - VTiles0) / $10 - $31
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ret nc
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call GetBattleAnimByte
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ld [hli], a
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@ -713,7 +708,7 @@ endr
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ld de, VTiles0 tile $31
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add hl, de
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ld a, [BattleAnimByte]
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call Functionce846
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call LoadBattleAnimObj
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ld a, [BattleAnimTemps]
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add c
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ld [BattleAnimTemps], a
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@ -733,7 +728,7 @@ BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
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ld d, [hl]
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ld a, [BattleAnimByte]
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cp d
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jr z, .increment
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jr z, .found
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ld hl, BATTLEANIMSTRUCT_LENGTH
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add hl, bc
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ld c, l
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@ -742,7 +737,7 @@ BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
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jr nz, .loop
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ret
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.increment
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.found
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ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
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add hl, bc
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inc [hl]
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@ -750,49 +745,51 @@ BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
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BattleAnimCmd_IncBGEffect: ; cc4e3 (33:44e3)
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call GetBattleAnimByte
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ld e, $5
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ld e, 5
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ld bc, ActiveBGEffects
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.asm_cc4eb
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.loop
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ld hl, $0
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add hl, bc
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ld d, [hl]
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ld a, [BattleAnimByte]
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cp d
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jr z, .asm_cc500
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ld hl, $4
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jr z, .found
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ld hl, 4
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add hl, bc
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ld c, l
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ld b, h
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dec e
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jr nz, .asm_cc4eb
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jr nz, .loop
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ret
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.asm_cc500
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ld hl, $1
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.found
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
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add hl, bc
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inc [hl]
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ret
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BattleAnimCmd_SetObj: ; cc506 (33:4506)
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call GetBattleAnimByte
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ld e, $a
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ld e, 10
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ld bc, ActiveAnimObjects
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.asm_cc50e
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ld hl, $0
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.loop
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ld hl, BATTLEANIMSTRUCT_INDEX
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add hl, bc
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ld d, [hl]
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ld a, [BattleAnimByte]
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cp d
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jr z, .asm_cc523
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ld hl, $18
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jr z, .found
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ld hl, BATTLEANIMSTRUCT_LENGTH
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add hl, bc
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ld c, l
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ld b, h
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dec e
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jr nz, .asm_cc50e
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jr nz, .loop
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ret
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.asm_cc523
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.found
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call GetBattleAnimByte
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ld hl, $e
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ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
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add hl, bc
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ld [hl], a
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ret
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@ -800,16 +797,15 @@ BattleAnimCmd_SetObj: ; cc506 (33:4506)
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BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
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ld hl, wBattleAnimTileDict
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.asm_cc52f
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.loop
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ld a, [hl]
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and a
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jr z, .asm_cc537
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rept 2
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jr z, .okay
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inc hl
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endr
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jr .asm_cc52f
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inc hl
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jr .loop
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.asm_cc537
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.okay
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ld a, $28
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ld [hli], a
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ld a, $42
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@ -824,48 +820,47 @@ endr
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ld a, $70
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ld [BattleAnimTemps], a
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ld a, $7
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call Functioncc561
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call .LoadFootprint
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ld de, VTiles2 tile $31
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ld a, $60
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ld [BattleAnimTemps], a
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ld a, $6
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call Functioncc561
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call .LoadFootprint
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ret
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Functioncc561: ; cc561 (33:4561)
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.LoadFootprint: ; cc561 (33:4561)
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push af
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push hl
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push de
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ld bc, $3301
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lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 1
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call Request2bpp
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pop de
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ld a, [BattleAnimTemps]
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ld l, a
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ld h, $0
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ld h, 0
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add hl, de
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ld e, l
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ld d, h
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pop hl
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ld bc, $10
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ld bc, 1 tiles
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add hl, bc
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pop af
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dec a
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jr nz, Functioncc561
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jr nz, .LoadFootprint
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ret
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BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
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ld hl, wBattleAnimTileDict
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.asm_cc581
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.loop
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ld a, [hl]
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and a
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jr z, .asm_cc589
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rept 2
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jr z, .okay
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inc hl
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endr
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jr .asm_cc581
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inc hl
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jr .loop
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.asm_cc589
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.okay
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ld a, $28
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ld [hli], a
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ld a, $35
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@ -880,33 +875,33 @@ endr
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ld a, $70
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ld [BattleAnimTemps], a
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ld a, $7
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call Functioncc5b3
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call .LoadHead
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ld de, VTiles2 tile $31
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ld a, $60
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ld [BattleAnimTemps], a
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ld a, $6
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call Functioncc5b3
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call .LoadHead
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ret
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Functioncc5b3: ; cc5b3 (33:45b3)
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.LoadHead: ; cc5b3 (33:45b3)
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push af
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push hl
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push de
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ld bc, $3302
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lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 2
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call Request2bpp
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pop de
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ld a, [BattleAnimTemps]
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ld l, a
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ld h, $0
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ld h, 0
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add hl, de
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ld e, l
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ld d, h
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pop hl
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ld bc, $20
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ld bc, 2 tiles
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add hl, bc
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pop af
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dec a
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jr nz, Functioncc5b3
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jr nz, .LoadHead
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ret
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BattleAnimCmd_CheckPokeball: ; cc5d0 (33:45d0)
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@ -998,18 +993,18 @@ GetSubstitutePic: ; cc64c
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and a
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jr z, .player
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ld hl, MonsterSpriteGFX
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ld de, sScratch + $130
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + $10
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ld de, sScratch + $1a0
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + $20
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ld de, sScratch + $140
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + $30
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ld de, sScratch + $1b0
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + 0 tiles
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ld de, sScratch + $13 tiles
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call .CopyTile
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ld hl, MonsterSpriteGFX + 1 tiles
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ld de, sScratch + $1a tiles
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call .CopyTile
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ld hl, MonsterSpriteGFX + 2 tiles
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ld de, sScratch + $14 tiles
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call .CopyTile
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ld hl, MonsterSpriteGFX + 3 tiles
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ld de, sScratch + $1b tiles
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call .CopyTile
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ld hl, VTiles2 tile $00
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ld de, sScratch
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@ -1018,18 +1013,18 @@ GetSubstitutePic: ; cc64c
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jr .done
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.player
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ld hl, MonsterSpriteGFX + $40
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ld de, sScratch + $100
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + $50
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ld de, sScratch + $160
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + $60
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ld de, sScratch + $110
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + $70
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ld de, sScratch + $170
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call CopyMonsterSpriteTile
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ld hl, MonsterSpriteGFX + 4 tiles
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ld de, sScratch + $10 tiles
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call .CopyTile
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ld hl, MonsterSpriteGFX + 5 tiles
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ld de, sScratch + $16 tiles
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call .CopyTile
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ld hl, MonsterSpriteGFX + 6 tiles
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ld de, sScratch + $11 tiles
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call .CopyTile
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ld hl, MonsterSpriteGFX + 7 tiles
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ld de, sScratch + $17 tiles
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call .CopyTile
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ld hl, VTiles2 tile $31
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ld de, sScratch
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@ -1042,8 +1037,8 @@ GetSubstitutePic: ; cc64c
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ld [rSVBK], a
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ret
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CopyMonsterSpriteTile: ; cc6c6 (33:46c6)
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ld bc, $10
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.CopyTile: ; cc6c6 (33:46c6)
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ld bc, 1 tiles
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ld a, BANK(MonsterSpriteGFX)
|
||||
call FarCopyBytes
|
||||
ret
|
||||
@ -1064,7 +1059,7 @@ BattleAnimCmd_MinimizeOpp: ; cc6cf (33:46cf)
|
||||
|
||||
GetMinimizePic: ; cc6e7 (33:46e7)
|
||||
ld hl, sScratch
|
||||
ld bc, $310
|
||||
ld bc, $31 tiles
|
||||
.loop
|
||||
xor a
|
||||
ld [hli], a
|
||||
@ -1077,7 +1072,7 @@ GetMinimizePic: ; cc6e7 (33:46e7)
|
||||
and a
|
||||
jr z, .player
|
||||
|
||||
ld de, sScratch + $1a0
|
||||
ld de, sScratch + $1a tiles
|
||||
call CopyMinimizePic
|
||||
ld hl, VTiles2 tile $00
|
||||
ld de, sScratch
|
||||
@ -1131,11 +1126,11 @@ BattleAnimCmd_DropSub: ; cc750 (33:4750)
|
||||
and a
|
||||
jr z, .player
|
||||
|
||||
callab Function3f486
|
||||
callab DropEnemySub
|
||||
jr .done
|
||||
|
||||
.player
|
||||
callab Function3f447
|
||||
callab DropPlayerSub
|
||||
|
||||
.done
|
||||
pop af
|
||||
@ -1152,21 +1147,21 @@ BattleAnimCmd_BeatUp: ; cc776 (33:4776)
|
||||
ld a, [CurPartySpecies] ; CurPartySpecies
|
||||
push af
|
||||
|
||||
ld a, [wKickCounter]
|
||||
ld a, [wBattleAnimParam]
|
||||
ld [CurPartySpecies], a ; CurPartySpecies
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .player
|
||||
|
||||
ld hl, BattleMonDVs ; BattleMonDVs
|
||||
ld hl, BattleMonDVs
|
||||
predef GetUnownLetter
|
||||
ld de, VTiles2 tile $00
|
||||
predef GetFrontpic
|
||||
jr .done
|
||||
|
||||
.player
|
||||
ld hl, EnemyMonDVs ; EnemyMonDVs
|
||||
ld hl, EnemyMonDVs
|
||||
predef GetUnownLetter
|
||||
ld de, VTiles2 tile $31
|
||||
predef GetBackpic
|
||||
@ -1385,7 +1380,7 @@ BattleAnimAssignPals: ; cc8a4
|
||||
ret
|
||||
; cc8d3
|
||||
|
||||
Functioncc8d3: ; cc8d3
|
||||
ClearBattleAnims: ; cc8d3
|
||||
; Clear animation block
|
||||
ld hl, LYOverrides
|
||||
ld bc, wBattleAnimEnd - LYOverrides
|
||||
@ -1402,16 +1397,15 @@ Functioncc8d3: ; cc8d3
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, BattleAnimations
|
||||
rept 2
|
||||
add hl, de
|
||||
endr
|
||||
add hl, de
|
||||
call GetBattleAnimPointer
|
||||
call BattleAnimAssignPals
|
||||
call BattleAnimDelayFrame
|
||||
ret
|
||||
; cc8f6
|
||||
|
||||
Functioncc8f6: ; cc8f6
|
||||
BattleAnim_RevertPals: ; cc8f6
|
||||
call WaitTop
|
||||
ld a, %11100100
|
||||
ld [wBGP], a
|
||||
@ -1429,7 +1423,7 @@ Functioncc8f6: ; cc8f6
|
||||
ret
|
||||
; cc91a
|
||||
|
||||
Functioncc91a: ; cc91a
|
||||
BattleAnim_SetBGPals: ; cc91a
|
||||
ld [rBGP], a
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
@ -1457,7 +1451,7 @@ Functioncc91a: ; cc91a
|
||||
ret
|
||||
; cc94b
|
||||
|
||||
Functioncc94b: ; cc94b
|
||||
BattleAnim_SetOBPals: ; cc94b
|
||||
ld [rOBP0], a
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
@ -1481,7 +1475,7 @@ Functioncc94b: ; cc94b
|
||||
|
||||
BattleAnim_UpdateOAM_All: ; cc96e
|
||||
ld a, $0
|
||||
ld [w5_d418], a
|
||||
ld [wBattleAnimOAMPointerLo], a
|
||||
ld hl, ActiveAnimObjects
|
||||
ld e, 10
|
||||
.loop
|
||||
@ -1503,7 +1497,7 @@ BattleAnim_UpdateOAM_All: ; cc96e
|
||||
add hl, bc
|
||||
dec e
|
||||
jr nz, .loop
|
||||
ld a, [w5_d418]
|
||||
ld a, [wBattleAnimOAMPointerLo]
|
||||
ld l, a
|
||||
ld h, Sprites / $100
|
||||
.loop2
|
||||
|
@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
ld a, [w5_d418]
|
||||
ld a, [wBattleAnimOAMPointerLo]
|
||||
ld e, a
|
||||
ld d, Sprites / $100
|
||||
.loop
|
||||
@ -173,7 +173,7 @@ BattleAnimOAMUpdate: ; cca09
|
||||
inc hl
|
||||
inc de
|
||||
ld a, e
|
||||
ld [w5_d418], a
|
||||
ld [wBattleAnimOAMPointerLo], a
|
||||
cp $a0
|
||||
jr nc, .exit_set_carry
|
||||
dec c
|
||||
@ -620,7 +620,7 @@ GetBattleAnimOAMPointer: ; ce83c
|
||||
|
||||
; ce846
|
||||
|
||||
Functionce846: ; ce846 (33:6846)
|
||||
LoadBattleAnimObj: ; ce846 (33:6846)
|
||||
push hl
|
||||
ld l, a
|
||||
ld h, 0
|
||||
|
1154
battle/anims.asm
1154
battle/anims.asm
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -3762,7 +3762,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [wKickCounter], a
|
||||
ld [wBattleAnimParam], a
|
||||
call SetEnemyTurn
|
||||
ld de, ANIM_SEND_OUT_MON
|
||||
call Call_PlayBattleAnim
|
||||
@ -3770,7 +3770,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
|
||||
call BattleCheckEnemyShininess
|
||||
jr nc, .not_shiny
|
||||
ld a, 1 ; shiny anim
|
||||
ld [wKickCounter], a
|
||||
ld [wBattleAnimParam], a
|
||||
ld de, ANIM_SEND_OUT_MON
|
||||
call Call_PlayBattleAnim
|
||||
.not_shiny
|
||||
@ -4268,13 +4268,13 @@ SendOutPlayerMon: ; 3db5f
|
||||
call SetPlayerTurn
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [wKickCounter], a
|
||||
ld [wBattleAnimParam], a
|
||||
ld de, ANIM_SEND_OUT_MON
|
||||
call Call_PlayBattleAnim
|
||||
call BattleCheckPlayerShininess
|
||||
jr nc, .not_shiny
|
||||
ld a, $1
|
||||
ld [wKickCounter], a
|
||||
ld a, 1
|
||||
ld [wBattleAnimParam], a
|
||||
ld de, ANIM_SEND_OUT_MON
|
||||
call Call_PlayBattleAnim
|
||||
|
||||
@ -8398,7 +8398,7 @@ GetMonBackpic: ; 3f43d
|
||||
ld hl, BattleAnimCmd_RaiseSub
|
||||
jr nz, GetBackpic_DoAnim ; substitute
|
||||
|
||||
Function3f447: ; 3f447
|
||||
DropPlayerSub: ; 3f447
|
||||
ld a, [wPlayerMinimized]
|
||||
and a
|
||||
ld hl, BattleAnimCmd_MinimizeOpp
|
||||
@ -8434,7 +8434,7 @@ GetMonFrontpic: ; 3f47c
|
||||
ld hl, BattleAnimCmd_RaiseSub
|
||||
jr nz, GetFrontpic_DoAnim
|
||||
|
||||
Function3f486: ; 3f486
|
||||
DropEnemySub: ; 3f486
|
||||
ld a, [wEnemyMinimized]
|
||||
and a
|
||||
ld hl, BattleAnimCmd_MinimizeOpp
|
||||
@ -9595,7 +9595,7 @@ BattleStartMessage: ; 3fc8b
|
||||
ld a, 1
|
||||
ld [hBattleTurn], a
|
||||
ld a, 1
|
||||
ld [wKickCounter], a
|
||||
ld [wBattleAnimParam], a
|
||||
ld de, ANIM_SEND_OUT_MON
|
||||
call Call_PlayBattleAnim
|
||||
|
||||
|
@ -5584,12 +5584,12 @@ CheckIfStatCanBeRaised: ; 361ef
|
||||
|
||||
StatUpAnimation: ; 36281
|
||||
ld bc, wPlayerMinimized
|
||||
ld hl, Function3f447
|
||||
ld hl, DropPlayerSub
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .do_player ; 0x3628a $6
|
||||
ld bc, wEnemyMinimized
|
||||
ld hl, Function3f486
|
||||
ld hl, DropEnemySub
|
||||
.do_player
|
||||
ld a, BATTLE_VARS_MOVE_ANIM
|
||||
call GetBattleVar
|
||||
@ -6174,11 +6174,11 @@ BattleCommand_RaiseSubNoAnim: ; 365af
|
||||
|
||||
|
||||
BattleCommand_LowerSubNoAnim: ; 365c3
|
||||
ld hl, Function3f447
|
||||
ld hl, DropPlayerSub
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .PlayerTurn ; 365c9 $3
|
||||
ld hl, Function3f486
|
||||
ld hl, DropEnemySub
|
||||
.PlayerTurn
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
@ -9239,13 +9239,13 @@ BattleCommand_ClearHazards: ; 37b39
|
||||
BattleCommand_HealMorn: ; 37b74
|
||||
; healmorn
|
||||
ld b, MORN
|
||||
jr BattleCommand_HealMorn6c
|
||||
jr BattleCommand_TimeBasedHealContinue
|
||||
; 37b78
|
||||
|
||||
BattleCommand_HealDay: ; 37b78
|
||||
; healday
|
||||
ld b, DAY
|
||||
jr BattleCommand_HealMorn6c
|
||||
jr BattleCommand_TimeBasedHealContinue
|
||||
; 37b7c
|
||||
|
||||
BattleCommand_HealNite: ; 37b7c
|
||||
@ -9254,7 +9254,7 @@ BattleCommand_HealNite: ; 37b7c
|
||||
; fallthrough
|
||||
; 37b7e
|
||||
|
||||
BattleCommand_HealMorn6c: ; 37b7e
|
||||
BattleCommand_TimeBasedHealContinue: ; 37b7e
|
||||
; Time- and weather-sensitive heal.
|
||||
|
||||
ld hl, BattleMonMaxHP
|
||||
@ -9284,7 +9284,7 @@ BattleCommand_HealMorn6c: ; 37b7e
|
||||
ld a, [TimeOfDay]
|
||||
cp b
|
||||
jr z, .Weather
|
||||
dec c
|
||||
dec c ; double
|
||||
|
||||
.Weather
|
||||
ld a, [Weather]
|
||||
|
@ -3,51 +3,50 @@ AnimObjGFX: ; cfcf6
|
||||
|
||||
object_gfx: MACRO
|
||||
; label, # tiles
|
||||
db \2
|
||||
db BANK(\1)
|
||||
dw \1
|
||||
db \1
|
||||
dba \2
|
||||
ENDM
|
||||
|
||||
object_gfx AnimObj00GFX, 0
|
||||
object_gfx AnimObj01GFX, 21
|
||||
object_gfx AnimObj02GFX, 6
|
||||
object_gfx AnimObj03GFX, 6
|
||||
object_gfx AnimObj04GFX, 20
|
||||
object_gfx AnimObj05GFX, 26
|
||||
object_gfx AnimObj06GFX, 18
|
||||
object_gfx AnimObj07GFX, 12
|
||||
object_gfx AnimObj08GFX, 9
|
||||
object_gfx AnimObj09GFX, 17
|
||||
object_gfx AnimObj10GFX, 6
|
||||
object_gfx AnimObj11GFX, 10
|
||||
object_gfx AnimObj12GFX, 9
|
||||
object_gfx AnimObj13GFX, 13
|
||||
object_gfx AnimObj14GFX, 16
|
||||
object_gfx AnimObj15GFX, 2
|
||||
object_gfx AnimObj16GFX, 11
|
||||
object_gfx AnimObj17GFX, 9
|
||||
object_gfx AnimObj18GFX, 9
|
||||
object_gfx AnimObj19GFX, 19
|
||||
object_gfx AnimObj20GFX, 10
|
||||
object_gfx AnimObj21GFX, 12
|
||||
object_gfx AnimObj22GFX, 18
|
||||
object_gfx AnimObj23GFX, 13
|
||||
object_gfx AnimObj24GFX, 10
|
||||
object_gfx AnimObj25GFX, 27
|
||||
object_gfx AnimObj26GFX, 12
|
||||
object_gfx AnimObj27GFX, 14
|
||||
object_gfx AnimObj28GFX, 16
|
||||
object_gfx AnimObj29GFX, 7
|
||||
object_gfx AnimObj30GFX, 8
|
||||
object_gfx AnimObj31GFX, 40
|
||||
object_gfx AnimObj32GFX, 36
|
||||
object_gfx AnimObj33GFX, 16
|
||||
object_gfx AnimObj34GFX, 48
|
||||
object_gfx AnimObj35GFX, 18
|
||||
object_gfx AnimObj36GFX, 38
|
||||
object_gfx AnimObj37GFX, 35
|
||||
object_gfx AnimObj38GFX, 18
|
||||
object_gfx AnimObj39GFX, 24
|
||||
object_gfx NULL, 1
|
||||
object_gfx NULL, 1
|
||||
object_gfx 0, AnimObj00GFX
|
||||
object_gfx 21, AnimObj01GFX
|
||||
object_gfx 6, AnimObj02GFX
|
||||
object_gfx 6, AnimObj03GFX
|
||||
object_gfx 20, AnimObj04GFX
|
||||
object_gfx 26, AnimObj05GFX
|
||||
object_gfx 18, AnimObj06GFX
|
||||
object_gfx 12, AnimObj07GFX
|
||||
object_gfx 9, AnimObj08GFX
|
||||
object_gfx 17, AnimObj09GFX
|
||||
object_gfx 6, AnimObj10GFX
|
||||
object_gfx 10, AnimObj11GFX
|
||||
object_gfx 9, AnimObj12GFX
|
||||
object_gfx 13, AnimObj13GFX
|
||||
object_gfx 16, AnimObj14GFX
|
||||
object_gfx 2, AnimObj15GFX
|
||||
object_gfx 11, AnimObj16GFX
|
||||
object_gfx 9, AnimObj17GFX
|
||||
object_gfx 9, AnimObj18GFX
|
||||
object_gfx 19, AnimObj19GFX
|
||||
object_gfx 10, AnimObj20GFX
|
||||
object_gfx 12, AnimObj21GFX
|
||||
object_gfx 18, AnimObj22GFX
|
||||
object_gfx 13, AnimObj23GFX
|
||||
object_gfx 10, AnimObj24GFX
|
||||
object_gfx 27, AnimObj25GFX
|
||||
object_gfx 12, AnimObj26GFX
|
||||
object_gfx 14, AnimObj27GFX
|
||||
object_gfx 16, AnimObj28GFX
|
||||
object_gfx 7, AnimObj29GFX
|
||||
object_gfx 8, AnimObj30GFX
|
||||
object_gfx 40, AnimObj31GFX
|
||||
object_gfx 36, AnimObj32GFX
|
||||
object_gfx 16, AnimObj33GFX
|
||||
object_gfx 48, AnimObj34GFX
|
||||
object_gfx 18, AnimObj35GFX
|
||||
object_gfx 38, AnimObj36GFX
|
||||
object_gfx 35, AnimObj37GFX
|
||||
object_gfx 18, AnimObj38GFX
|
||||
object_gfx 24, AnimObj39GFX
|
||||
object_gfx 1, NULL
|
||||
object_gfx 1, NULL
|
||||
; cfd9e
|
||||
|
@ -299,34 +299,60 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
|
||||
|
||||
|
||||
ANIM_BG_FLASH_INVERTED EQU $01
|
||||
ANIM_BG_FLASH_WHITE EQU $02
|
||||
ANIM_BG_WHITE_HUES EQU $03
|
||||
ANIM_BG_BLACK_HUES EQU $04
|
||||
ANIM_BG_ALTERNATE_HUES EQU $05
|
||||
; ???? EQU $06
|
||||
; ???? EQU $07
|
||||
; ???? EQU $08
|
||||
ANIM_BG_HIDE_MON EQU $09
|
||||
ANIM_BG_SHOW_MON EQU $0a
|
||||
ANIM_BG_ENTER_MON EQU $0b
|
||||
ANIM_BG_RETURN_MON EQU $0c
|
||||
ANIM_BG_SURF EQU $0d
|
||||
ANIM_BG_WHIRLPOOL EQU $0e
|
||||
ANIM_BG_TELEPORT EQU $0f
|
||||
ANIM_BG_NIGHT_SHADE EQU $10
|
||||
ANIM_BG_FEET_FOLLOW EQU $11
|
||||
ANIM_BG_HEAD_FOLLOW EQU $12
|
||||
ANIM_BG_DOUBLE_TEAM EQU $13
|
||||
ANIM_BG_ACID_ARMOR EQU $14
|
||||
ANIM_BG_RAPID_FLASH EQU $15 ; unused
|
||||
|
||||
ANIM_BG_TACKLE EQU $24
|
||||
|
||||
ANIM_BG_PSYCHIC EQU $29
|
||||
|
||||
ANIM_BG_VIBRATE_MON EQU $33
|
||||
ANIM_BG_WOBBLE_MON EQU $34
|
||||
const_value SET 1
|
||||
const ANIM_BG_FLASH_INVERTED
|
||||
const ANIM_BG_FLASH_WHITE
|
||||
const ANIM_BG_WHITE_HUES
|
||||
const ANIM_BG_BLACK_HUES
|
||||
const ANIM_BG_ALTERNATE_HUES
|
||||
const ANIM_BG_06
|
||||
const ANIM_BG_07
|
||||
const ANIM_BG_08
|
||||
const ANIM_BG_HIDE_MON
|
||||
const ANIM_BG_SHOW_MON
|
||||
const ANIM_BG_ENTER_MON
|
||||
const ANIM_BG_RETURN_MON
|
||||
const ANIM_BG_SURF
|
||||
const ANIM_BG_WHIRLPOOL
|
||||
const ANIM_BG_TELEPORT
|
||||
const ANIM_BG_NIGHT_SHADE
|
||||
const ANIM_BG_FEET_FOLLOW
|
||||
const ANIM_BG_HEAD_FOLLOW
|
||||
const ANIM_BG_DOUBLE_TEAM
|
||||
const ANIM_BG_ACID_ARMOR
|
||||
const ANIM_BG_RAPID_FLASH
|
||||
const ANIM_BG_16
|
||||
const ANIM_BG_17
|
||||
const ANIM_BG_18
|
||||
const ANIM_BG_19
|
||||
const ANIM_BG_1A
|
||||
const ANIM_BG_1B
|
||||
const ANIM_BG_1C
|
||||
const ANIM_BG_1D
|
||||
const ANIM_BG_1E
|
||||
const ANIM_BG_1F
|
||||
const ANIM_BG_20
|
||||
const ANIM_BG_21
|
||||
const ANIM_BG_22
|
||||
const ANIM_BG_23
|
||||
const ANIM_BG_TACKLE
|
||||
const ANIM_BG_25
|
||||
const ANIM_BG_26
|
||||
const ANIM_BG_27
|
||||
const ANIM_BG_28
|
||||
const ANIM_BG_PSYCHIC
|
||||
const ANIM_BG_2A
|
||||
const ANIM_BG_2B
|
||||
const ANIM_BG_2C
|
||||
const ANIM_BG_2D
|
||||
const ANIM_BG_2E
|
||||
const ANIM_BG_2F
|
||||
const ANIM_BG_30
|
||||
const ANIM_BG_31
|
||||
const ANIM_BG_32
|
||||
const ANIM_BG_VIBRATE_MON
|
||||
const ANIM_BG_WOBBLE_MON
|
||||
const ANIM_BG_35
|
||||
|
||||
const_def
|
||||
const ANIM_MON_SLOW ; 0
|
||||
@ -338,3 +364,9 @@ ANIM_BG_WOBBLE_MON EQU $34
|
||||
const ANIM_MON_UNUSED ; 6
|
||||
const ANIM_MON_EGG1 ; 7
|
||||
const ANIM_MON_EGG2 ; 8
|
||||
|
||||
const_def
|
||||
const BG_EFFECT_STRUCT_FUNCTION
|
||||
const BG_EFFECT_STRUCT_JT_INDEX
|
||||
const BG_EFFECT_STRUCT_02
|
||||
const BG_EFFECT_STRUCT_03
|
||||
|
23
wram.asm
23
wram.asm
@ -755,6 +755,7 @@ EnemyDamageTaken:: ; c684
|
||||
ds 2
|
||||
|
||||
wBattleReward:: ds 3
|
||||
wBattleAnimParam::
|
||||
wKickCounter::
|
||||
wPresentPower:: ds 1
|
||||
wc68a::
|
||||
@ -3317,10 +3318,22 @@ AnimObject09:: battle_anim_struct AnimObject09
|
||||
AnimObject10:: battle_anim_struct AnimObject10
|
||||
ActiveAnimObjectsEnd:: ; d3aa
|
||||
|
||||
ActiveBGEffects:: ; d3fa
|
||||
ds 4 * 5
|
||||
battle_bg_effect: MACRO
|
||||
\1_Function:: ds 1
|
||||
\1_01:: ds 1
|
||||
\1_02:: ds 1
|
||||
\1_03:: ds 1
|
||||
endm
|
||||
|
||||
wNumActiveBattleAnims:: ds 1
|
||||
ActiveBGEffects:: ; d3fa
|
||||
BGEffect1:: battle_bg_effect BGEffect1
|
||||
BGEffect2:: battle_bg_effect BGEffect2
|
||||
BGEffect3:: battle_bg_effect BGEffect3
|
||||
BGEffect4:: battle_bg_effect BGEffect4
|
||||
BGEffect5:: battle_bg_effect BGEffect5
|
||||
ActiveBGEffectsEnd::
|
||||
|
||||
wNumActiveBattleAnims:: ds 1 ; d40e
|
||||
|
||||
BattleAnimFlags:: ; d40f
|
||||
ds 1
|
||||
@ -3336,14 +3349,12 @@ BattleAnimVar:: ; d416
|
||||
ds 1
|
||||
BattleAnimByte:: ; d417
|
||||
ds 1
|
||||
w5_d418:: ds 1
|
||||
wBattleAnimOAMPointerLo:: ds 1 ; d418
|
||||
BattleAnimTemps:: ; d419
|
||||
ds 8
|
||||
ds 1
|
||||
w5_d422:: ds $32
|
||||
wBattleAnimEnd::
|
||||
ds $e
|
||||
; d462
|
||||
|
||||
SECTION "WRAM 5 MOBILE", WRAMX [$d800], BANK [5]
|
||||
w5_d800:: ds $200
|
||||
|
Loading…
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Reference in New Issue
Block a user