More battle anims and bg effects

This commit is contained in:
PikalaxALT 2015-12-23 20:46:23 -05:00
parent 8152ab612c
commit d7a5ea998d
9 changed files with 992 additions and 1065 deletions

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@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [w5_d418]
ld a, [wBattleAnimOAMPointerLo]
ld e, a
ld d, Sprites / $100
.loop
@ -173,7 +173,7 @@ BattleAnimOAMUpdate: ; cca09
inc hl
inc de
ld a, e
ld [w5_d418], a
ld [wBattleAnimOAMPointerLo], a
cp $a0
jr nc, .exit_set_carry
dec c
@ -620,7 +620,7 @@ GetBattleAnimOAMPointer: ; ce83c
; ce846
Functionce846: ; ce846 (33:6846)
LoadBattleAnimObj: ; ce846 (33:6846)
push hl
ld l, a
ld h, 0

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File diff suppressed because it is too large Load Diff

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@ -3762,7 +3762,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
xor a
ld [wNumHits], a
ld [wKickCounter], a
ld [wBattleAnimParam], a
call SetEnemyTurn
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
@ -3770,7 +3770,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
call BattleCheckEnemyShininess
jr nc, .not_shiny
ld a, 1 ; shiny anim
ld [wKickCounter], a
ld [wBattleAnimParam], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
.not_shiny
@ -4268,13 +4268,13 @@ SendOutPlayerMon: ; 3db5f
call SetPlayerTurn
xor a
ld [wNumHits], a
ld [wKickCounter], a
ld [wBattleAnimParam], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
call BattleCheckPlayerShininess
jr nc, .not_shiny
ld a, $1
ld [wKickCounter], a
ld a, 1
ld [wBattleAnimParam], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
@ -8398,7 +8398,7 @@ GetMonBackpic: ; 3f43d
ld hl, BattleAnimCmd_RaiseSub
jr nz, GetBackpic_DoAnim ; substitute
Function3f447: ; 3f447
DropPlayerSub: ; 3f447
ld a, [wPlayerMinimized]
and a
ld hl, BattleAnimCmd_MinimizeOpp
@ -8434,7 +8434,7 @@ GetMonFrontpic: ; 3f47c
ld hl, BattleAnimCmd_RaiseSub
jr nz, GetFrontpic_DoAnim
Function3f486: ; 3f486
DropEnemySub: ; 3f486
ld a, [wEnemyMinimized]
and a
ld hl, BattleAnimCmd_MinimizeOpp
@ -9595,7 +9595,7 @@ BattleStartMessage: ; 3fc8b
ld a, 1
ld [hBattleTurn], a
ld a, 1
ld [wKickCounter], a
ld [wBattleAnimParam], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim

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@ -5584,12 +5584,12 @@ CheckIfStatCanBeRaised: ; 361ef
StatUpAnimation: ; 36281
ld bc, wPlayerMinimized
ld hl, Function3f447
ld hl, DropPlayerSub
ld a, [hBattleTurn]
and a
jr z, .do_player ; 0x3628a $6
ld bc, wEnemyMinimized
ld hl, Function3f486
ld hl, DropEnemySub
.do_player
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
@ -6174,11 +6174,11 @@ BattleCommand_RaiseSubNoAnim: ; 365af
BattleCommand_LowerSubNoAnim: ; 365c3
ld hl, Function3f447
ld hl, DropPlayerSub
ld a, [hBattleTurn]
and a
jr z, .PlayerTurn ; 365c9 $3
ld hl, Function3f486
ld hl, DropEnemySub
.PlayerTurn
xor a
ld [hBGMapMode], a
@ -9239,13 +9239,13 @@ BattleCommand_ClearHazards: ; 37b39
BattleCommand_HealMorn: ; 37b74
; healmorn
ld b, MORN
jr BattleCommand_HealMorn6c
jr BattleCommand_TimeBasedHealContinue
; 37b78
BattleCommand_HealDay: ; 37b78
; healday
ld b, DAY
jr BattleCommand_HealMorn6c
jr BattleCommand_TimeBasedHealContinue
; 37b7c
BattleCommand_HealNite: ; 37b7c
@ -9254,7 +9254,7 @@ BattleCommand_HealNite: ; 37b7c
; fallthrough
; 37b7e
BattleCommand_HealMorn6c: ; 37b7e
BattleCommand_TimeBasedHealContinue: ; 37b7e
; Time- and weather-sensitive heal.
ld hl, BattleMonMaxHP
@ -9284,7 +9284,7 @@ BattleCommand_HealMorn6c: ; 37b7e
ld a, [TimeOfDay]
cp b
jr z, .Weather
dec c
dec c ; double
.Weather
ld a, [Weather]

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@ -3,51 +3,50 @@ AnimObjGFX: ; cfcf6
object_gfx: MACRO
; label, # tiles
db \2
db BANK(\1)
dw \1
db \1
dba \2
ENDM
object_gfx AnimObj00GFX, 0
object_gfx AnimObj01GFX, 21
object_gfx AnimObj02GFX, 6
object_gfx AnimObj03GFX, 6
object_gfx AnimObj04GFX, 20
object_gfx AnimObj05GFX, 26
object_gfx AnimObj06GFX, 18
object_gfx AnimObj07GFX, 12
object_gfx AnimObj08GFX, 9
object_gfx AnimObj09GFX, 17
object_gfx AnimObj10GFX, 6
object_gfx AnimObj11GFX, 10
object_gfx AnimObj12GFX, 9
object_gfx AnimObj13GFX, 13
object_gfx AnimObj14GFX, 16
object_gfx AnimObj15GFX, 2
object_gfx AnimObj16GFX, 11
object_gfx AnimObj17GFX, 9
object_gfx AnimObj18GFX, 9
object_gfx AnimObj19GFX, 19
object_gfx AnimObj20GFX, 10
object_gfx AnimObj21GFX, 12
object_gfx AnimObj22GFX, 18
object_gfx AnimObj23GFX, 13
object_gfx AnimObj24GFX, 10
object_gfx AnimObj25GFX, 27
object_gfx AnimObj26GFX, 12
object_gfx AnimObj27GFX, 14
object_gfx AnimObj28GFX, 16
object_gfx AnimObj29GFX, 7
object_gfx AnimObj30GFX, 8
object_gfx AnimObj31GFX, 40
object_gfx AnimObj32GFX, 36
object_gfx AnimObj33GFX, 16
object_gfx AnimObj34GFX, 48
object_gfx AnimObj35GFX, 18
object_gfx AnimObj36GFX, 38
object_gfx AnimObj37GFX, 35
object_gfx AnimObj38GFX, 18
object_gfx AnimObj39GFX, 24
object_gfx NULL, 1
object_gfx NULL, 1
object_gfx 0, AnimObj00GFX
object_gfx 21, AnimObj01GFX
object_gfx 6, AnimObj02GFX
object_gfx 6, AnimObj03GFX
object_gfx 20, AnimObj04GFX
object_gfx 26, AnimObj05GFX
object_gfx 18, AnimObj06GFX
object_gfx 12, AnimObj07GFX
object_gfx 9, AnimObj08GFX
object_gfx 17, AnimObj09GFX
object_gfx 6, AnimObj10GFX
object_gfx 10, AnimObj11GFX
object_gfx 9, AnimObj12GFX
object_gfx 13, AnimObj13GFX
object_gfx 16, AnimObj14GFX
object_gfx 2, AnimObj15GFX
object_gfx 11, AnimObj16GFX
object_gfx 9, AnimObj17GFX
object_gfx 9, AnimObj18GFX
object_gfx 19, AnimObj19GFX
object_gfx 10, AnimObj20GFX
object_gfx 12, AnimObj21GFX
object_gfx 18, AnimObj22GFX
object_gfx 13, AnimObj23GFX
object_gfx 10, AnimObj24GFX
object_gfx 27, AnimObj25GFX
object_gfx 12, AnimObj26GFX
object_gfx 14, AnimObj27GFX
object_gfx 16, AnimObj28GFX
object_gfx 7, AnimObj29GFX
object_gfx 8, AnimObj30GFX
object_gfx 40, AnimObj31GFX
object_gfx 36, AnimObj32GFX
object_gfx 16, AnimObj33GFX
object_gfx 48, AnimObj34GFX
object_gfx 18, AnimObj35GFX
object_gfx 38, AnimObj36GFX
object_gfx 35, AnimObj37GFX
object_gfx 18, AnimObj38GFX
object_gfx 24, AnimObj39GFX
object_gfx 1, NULL
object_gfx 1, NULL
; cfd9e

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@ -299,34 +299,60 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
ANIM_BG_FLASH_INVERTED EQU $01
ANIM_BG_FLASH_WHITE EQU $02
ANIM_BG_WHITE_HUES EQU $03
ANIM_BG_BLACK_HUES EQU $04
ANIM_BG_ALTERNATE_HUES EQU $05
; ???? EQU $06
; ???? EQU $07
; ???? EQU $08
ANIM_BG_HIDE_MON EQU $09
ANIM_BG_SHOW_MON EQU $0a
ANIM_BG_ENTER_MON EQU $0b
ANIM_BG_RETURN_MON EQU $0c
ANIM_BG_SURF EQU $0d
ANIM_BG_WHIRLPOOL EQU $0e
ANIM_BG_TELEPORT EQU $0f
ANIM_BG_NIGHT_SHADE EQU $10
ANIM_BG_FEET_FOLLOW EQU $11
ANIM_BG_HEAD_FOLLOW EQU $12
ANIM_BG_DOUBLE_TEAM EQU $13
ANIM_BG_ACID_ARMOR EQU $14
ANIM_BG_RAPID_FLASH EQU $15 ; unused
ANIM_BG_TACKLE EQU $24
ANIM_BG_PSYCHIC EQU $29
ANIM_BG_VIBRATE_MON EQU $33
ANIM_BG_WOBBLE_MON EQU $34
const_value SET 1
const ANIM_BG_FLASH_INVERTED
const ANIM_BG_FLASH_WHITE
const ANIM_BG_WHITE_HUES
const ANIM_BG_BLACK_HUES
const ANIM_BG_ALTERNATE_HUES
const ANIM_BG_06
const ANIM_BG_07
const ANIM_BG_08
const ANIM_BG_HIDE_MON
const ANIM_BG_SHOW_MON
const ANIM_BG_ENTER_MON
const ANIM_BG_RETURN_MON
const ANIM_BG_SURF
const ANIM_BG_WHIRLPOOL
const ANIM_BG_TELEPORT
const ANIM_BG_NIGHT_SHADE
const ANIM_BG_FEET_FOLLOW
const ANIM_BG_HEAD_FOLLOW
const ANIM_BG_DOUBLE_TEAM
const ANIM_BG_ACID_ARMOR
const ANIM_BG_RAPID_FLASH
const ANIM_BG_16
const ANIM_BG_17
const ANIM_BG_18
const ANIM_BG_19
const ANIM_BG_1A
const ANIM_BG_1B
const ANIM_BG_1C
const ANIM_BG_1D
const ANIM_BG_1E
const ANIM_BG_1F
const ANIM_BG_20
const ANIM_BG_21
const ANIM_BG_22
const ANIM_BG_23
const ANIM_BG_TACKLE
const ANIM_BG_25
const ANIM_BG_26
const ANIM_BG_27
const ANIM_BG_28
const ANIM_BG_PSYCHIC
const ANIM_BG_2A
const ANIM_BG_2B
const ANIM_BG_2C
const ANIM_BG_2D
const ANIM_BG_2E
const ANIM_BG_2F
const ANIM_BG_30
const ANIM_BG_31
const ANIM_BG_32
const ANIM_BG_VIBRATE_MON
const ANIM_BG_WOBBLE_MON
const ANIM_BG_35
const_def
const ANIM_MON_SLOW ; 0
@ -338,3 +364,9 @@ ANIM_BG_WOBBLE_MON EQU $34
const ANIM_MON_UNUSED ; 6
const ANIM_MON_EGG1 ; 7
const ANIM_MON_EGG2 ; 8
const_def
const BG_EFFECT_STRUCT_FUNCTION
const BG_EFFECT_STRUCT_JT_INDEX
const BG_EFFECT_STRUCT_02
const BG_EFFECT_STRUCT_03

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@ -755,6 +755,7 @@ EnemyDamageTaken:: ; c684
ds 2
wBattleReward:: ds 3
wBattleAnimParam::
wKickCounter::
wPresentPower:: ds 1
wc68a::
@ -3317,10 +3318,22 @@ AnimObject09:: battle_anim_struct AnimObject09
AnimObject10:: battle_anim_struct AnimObject10
ActiveAnimObjectsEnd:: ; d3aa
ActiveBGEffects:: ; d3fa
ds 4 * 5
battle_bg_effect: MACRO
\1_Function:: ds 1
\1_01:: ds 1
\1_02:: ds 1
\1_03:: ds 1
endm
wNumActiveBattleAnims:: ds 1
ActiveBGEffects:: ; d3fa
BGEffect1:: battle_bg_effect BGEffect1
BGEffect2:: battle_bg_effect BGEffect2
BGEffect3:: battle_bg_effect BGEffect3
BGEffect4:: battle_bg_effect BGEffect4
BGEffect5:: battle_bg_effect BGEffect5
ActiveBGEffectsEnd::
wNumActiveBattleAnims:: ds 1 ; d40e
BattleAnimFlags:: ; d40f
ds 1
@ -3336,14 +3349,12 @@ BattleAnimVar:: ; d416
ds 1
BattleAnimByte:: ; d417
ds 1
w5_d418:: ds 1
wBattleAnimOAMPointerLo:: ds 1 ; d418
BattleAnimTemps:: ; d419
ds 8
ds 1
w5_d422:: ds $32
wBattleAnimEnd::
ds $e
; d462
SECTION "WRAM 5 MOBILE", WRAMX [$d800], BANK [5]
w5_d800:: ds $200