overworld object struct constants

This commit is contained in:
yenatch 2013-12-22 20:47:57 -05:00
parent 496502b3dc
commit 48db6daef9
3 changed files with 45 additions and 18 deletions

View File

@ -1767,3 +1767,19 @@ CAVE EQU 4
GATE EQU 6
DUNGEON EQU 7
; object struct
OBJECT_SPRITE EQU $2
OBJECT_FLAGS EQU $5
OBJECT_PALETTE EQU $6
OBJECT_FACING EQU $d
OBJECT_STANDING_TILE EQU $e
OBJECT_NEXT_TILE EQU $f
OBJECT_MAP_X EQU $10
OBJECT_MAP_Y EQU $11
OBJECT_NEXT_MAP_X EQU $12
OBJECT_NEXT_MAP_Y EQU $13
OBJECT_SPRITE_X EQU $17
OBJECT_SPRITE_Y EQU $18
OBJECT_SPRITE_X_OFFSET EQU $19
OBJECT_SPRITE_Y_OFFSET EQU $1a

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@ -3421,20 +3421,23 @@ Function5991: ; 5991
Function59a4: ; 59a4
xor a
ld hl, $c2eb
ld bc, $000d
ld bc, 13
call ByteFill
ld d, 0
ld bc, $d4d6
ld bc, ObjectStructs
ld hl, $c2eb
.asm_59b6
push hl
call Function1af1
jr z, .asm_59d9
ld hl, $000d
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
cp $ff
cp -1
jr z, .asm_59d9
; Define the sprite priority.
ld e, $10
ld hl, $0005
add hl, bc
@ -3447,7 +3450,7 @@ Function59a4: ; 59a4
jr .asm_59e2
.asm_59d9
ld hl, $0028
ld hl, ObjectStruct2 - ObjectStruct1
add hl, bc
ld b, h
ld c, l
@ -3455,7 +3458,7 @@ Function59a4: ; 59a4
jr .asm_59ec
.asm_59e2
ld hl, $0028
ld hl, ObjectStruct2 - ObjectStruct1
add hl, bc
ld b, h
ld c, l
@ -3474,13 +3477,14 @@ Function59a4: ; 59a4
Function59f3: ; 59f3
ld hl, $c2eb
.asm_59f6
.next
ld a, [hli]
ld d, a
and $f0
ret z
cp c
jr nz, .asm_59f6
jr nz, .next
push bc
push hl
ld a, d
@ -3489,11 +3493,11 @@ Function59f3: ; 59f3
call Function5a0d
pop hl
pop bc
jr .asm_59f6
jr .next
; 5a0d
Function5a0d: ; 5a0d
ld hl, $0002
ld hl, OBJECT_SPRITE
add hl, bc
ld a, [hl]
and $7f
@ -3518,7 +3522,7 @@ Function5a0d: ; 5a0d
or $10
.asm_5a2e
ld hl, $0006
ld hl, OBJECT_PALETTE
add hl, bc
ld d, a
ld a, [hl]
@ -3533,34 +3537,37 @@ Function5a0d: ; 5a0d
.asm_5a3f
ld [$ffc2], a
ld hl, $0017
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
ld hl, $0019
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
add [hl]
add 8
ld e, a
ld a, [$d14c]
add e
ld [$ffbf], a
ld hl, $0018
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
ld hl, $001a
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
add [hl]
add $c
add 12
ld e, a
ld a, [$d14d]
add e
ld [$ffc0], a
ld hl, $000d
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
cp -1

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@ -1637,6 +1637,8 @@ CurDay: ; d4cb
ds 10
ObjectStructs:
PlayerStruct: ; d4d6
ds 2
PlayerSprite: ; d4d8
@ -1659,7 +1661,9 @@ PlayerAction: ; d4e1
; 4 spinning
; 6 fishing
ds 1
ds 2
ds 1
PlayerFacing: ; d4e3
ds 1
StandingTile: ; d4e4
ds 1
StandingTile2: ; d4e5