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SpriteAnim
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@ -189,38 +189,85 @@ NUM_KANTO_BADGES EQU const_value
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NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
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const_def
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const JUMPTABLE_8D24B_FUNCTION_00
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const JUMPTABLE_8D24B_FUNCTION_01
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const JUMPTABLE_8D24B_FUNCTION_02
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const JUMPTABLE_8D24B_FUNCTION_03
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const JUMPTABLE_8D24B_FUNCTION_04
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const JUMPTABLE_8D24B_FUNCTION_05
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const JUMPTABLE_8D24B_FUNCTION_06
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const JUMPTABLE_8D24B_FUNCTION_07
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const JUMPTABLE_8D24B_FUNCTION_08
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const JUMPTABLE_8D24B_FUNCTION_09
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const JUMPTABLE_8D24B_FUNCTION_0A
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const JUMPTABLE_8D24B_FUNCTION_0B
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const JUMPTABLE_8D24B_FUNCTION_0C
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const JUMPTABLE_8D24B_FUNCTION_0D
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const JUMPTABLE_8D24B_FUNCTION_0E
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const JUMPTABLE_8D24B_FUNCTION_0F
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const JUMPTABLE_8D24B_FUNCTION_10
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const JUMPTABLE_8D24B_FUNCTION_11
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const JUMPTABLE_8D24B_FUNCTION_12
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const JUMPTABLE_8D24B_FUNCTION_13
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const JUMPTABLE_8D24B_FUNCTION_14
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const JUMPTABLE_8D24B_FUNCTION_15
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const JUMPTABLE_8D24B_FUNCTION_16
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const JUMPTABLE_8D24B_FUNCTION_17
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const JUMPTABLE_8D24B_FUNCTION_18
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const JUMPTABLE_8D24B_FUNCTION_19
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const JUMPTABLE_8D24B_FUNCTION_1A
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const JUMPTABLE_8D24B_FUNCTION_1B
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const JUMPTABLE_8D24B_FUNCTION_1C
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const JUMPTABLE_8D24B_FUNCTION_1D
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const JUMPTABLE_8D24B_FUNCTION_1E
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const JUMPTABLE_8D24B_FUNCTION_1F
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const JUMPTABLE_8D24B_FUNCTION_20
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const JUMPTABLE_8D24B_FUNCTION_21
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const JUMPTABLE_8D24B_FUNCTION_22
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const SPRITE_ANIM_SEQ_00
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const SPRITE_ANIM_SEQ_01
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const SPRITE_ANIM_SEQ_02
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const SPRITE_ANIM_SEQ_03
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const SPRITE_ANIM_SEQ_04
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const SPRITE_ANIM_SEQ_05
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const SPRITE_ANIM_SEQ_06
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const SPRITE_ANIM_SEQ_07
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const SPRITE_ANIM_SEQ_08
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const SPRITE_ANIM_SEQ_09
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const SPRITE_ANIM_SEQ_0A
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const SPRITE_ANIM_SEQ_0B
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const SPRITE_ANIM_SEQ_0C
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const SPRITE_ANIM_SEQ_0D
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const SPRITE_ANIM_SEQ_0E
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const SPRITE_ANIM_SEQ_0F
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const SPRITE_ANIM_SEQ_10
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const SPRITE_ANIM_SEQ_11
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const SPRITE_ANIM_SEQ_12
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const SPRITE_ANIM_SEQ_13
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const SPRITE_ANIM_SEQ_14
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const SPRITE_ANIM_SEQ_15
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const SPRITE_ANIM_SEQ_16
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const SPRITE_ANIM_SEQ_17
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const SPRITE_ANIM_SEQ_18
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const SPRITE_ANIM_SEQ_19
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const SPRITE_ANIM_SEQ_1A
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const SPRITE_ANIM_SEQ_1B
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const SPRITE_ANIM_SEQ_1C
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const SPRITE_ANIM_SEQ_1D
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const SPRITE_ANIM_SEQ_1E
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const SPRITE_ANIM_SEQ_1F
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const SPRITE_ANIM_SEQ_20
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const SPRITE_ANIM_SEQ_21
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const SPRITE_ANIM_SEQ_22
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const_def
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const SPRITE_ANIM_INDEX_00
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const SPRITE_ANIM_INDEX_01
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const SPRITE_ANIM_INDEX_02
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const SPRITE_ANIM_INDEX_03
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const SPRITE_ANIM_INDEX_04
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const SPRITE_ANIM_INDEX_05
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const SPRITE_ANIM_INDEX_06
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const SPRITE_ANIM_INDEX_07
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const SPRITE_ANIM_INDEX_08
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const SPRITE_ANIM_INDEX_09
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const SPRITE_ANIM_INDEX_0A
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const SPRITE_ANIM_INDEX_0B
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const SPRITE_ANIM_INDEX_0C
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const SPRITE_ANIM_INDEX_0D
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const SPRITE_ANIM_INDEX_0E
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const SPRITE_ANIM_INDEX_0F
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const SPRITE_ANIM_INDEX_10
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const SPRITE_ANIM_INDEX_11
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const SPRITE_ANIM_INDEX_12
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const SPRITE_ANIM_INDEX_13
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const SPRITE_ANIM_INDEX_14
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const SPRITE_ANIM_INDEX_15
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const SPRITE_ANIM_INDEX_16
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const SPRITE_ANIM_INDEX_17
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const SPRITE_ANIM_INDEX_18
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const SPRITE_ANIM_INDEX_19
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const SPRITE_ANIM_INDEX_1A
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const SPRITE_ANIM_INDEX_1B
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const SPRITE_ANIM_INDEX_1C
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const SPRITE_ANIM_INDEX_1D
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const SPRITE_ANIM_INDEX_1E
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const SPRITE_ANIM_INDEX_1F
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const SPRITE_ANIM_INDEX_20
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const SPRITE_ANIM_INDEX_21
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const SPRITE_ANIM_INDEX_22
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const SPRITE_ANIM_INDEX_23
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const SPRITE_ANIM_INDEX_24
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const SPRITE_ANIM_INDEX_25
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const SPRITE_ANIM_INDEX_26
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const SPRITE_ANIM_INDEX_27
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const SPRITE_ANIM_INDEX_28
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const SPRITE_ANIM_INDEX_29
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const SPRITE_ANIM_INDEX_2A
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const SPRITE_ANIM_INDEX_2B
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const SPRITE_ANIM_INDEX_2C
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@ -792,8 +792,8 @@ Function1736d: ; 1736d (5:736d)
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add $4c
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ld d, a
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ld e, $58
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ld a, $19
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call Function3b2a
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ld a, SPRITE_ANIM_INDEX_19
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call _InitSpriteAnimStruct
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ld hl, $3
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add hl, bc
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ld [hl], $0
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@ -821,8 +821,8 @@ Function173b3: ; 173b3 (5:73b3)
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ld b, a
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push hl
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push bc
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ld a, $1c
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call Function3b2a
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ld a, SPRITE_ANIM_INDEX_1C
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call _InitSpriteAnimStruct
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ld hl, $3
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add hl, bc
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ld [hl], $0
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@ -123,7 +123,7 @@ Functione1f1c: ; e1f1c
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.asm_e1f30
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ld de, $341c
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ld a, $c
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call Function3b2a
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call _InitSpriteAnimStruct
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ld a, $5
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ld [wc702], a
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ld hl, wJumptableIndex
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@ -321,7 +321,7 @@ Function4e7e8: ; 4e7e8
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push de
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ld de, $4858
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ld a, $13
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call Function3b2a
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call _InitSpriteAnimStruct
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ld hl, $b
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add hl, bc
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ld a, [wJumptableIndex]
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@ -828,7 +828,7 @@ TownMapMon: ; 91f7b
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; Animation/palette
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ld de, 0
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ld a, $0
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call Function3b2a
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call _InitSpriteAnimStruct
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ld hl, 3
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add hl, bc
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@ -869,7 +869,7 @@ TownMapPlayerIcon: ; 91fa6
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ld b, $1e ; Female
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.asm_91fd3
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ld a, b
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call Function3b2a
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call _InitSpriteAnimStruct
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ld hl, $3
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add hl, bc
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@ -2388,14 +2388,14 @@ Function2914e: ; 2914e
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call Function2985a
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pop de
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ld a, $11
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call Function3b2a
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call _InitSpriteAnimStruct
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ld hl, $b
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add hl, bc
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pop bc
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ld [hl], b
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pop de
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ld a, $12
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call Function3b2a
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call _InitSpriteAnimStruct
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ld hl, $b
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add hl, bc
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pop bc
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@ -3082,7 +3082,7 @@ Function29611: ; 29611
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Function2961b: ; 2961b
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lb de, $54, $58
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ld a, $e
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call Function3b2a
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call _InitSpriteAnimStruct
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call Function29114
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ld a, $20
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ld [wcf64], a
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@ -3092,7 +3092,7 @@ Function2961b: ; 2961b
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Function2962c: ; 2962c
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lb de, $54, $58
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ld a, $e
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call Function3b2a
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call _InitSpriteAnimStruct
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ld hl, $b
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add hl, bc
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ld [hl], $1
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@ -3108,7 +3108,7 @@ Function2962c: ; 2962c
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Function29649: ; 29649
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lb de, $54, $58
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ld a, $f
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call Function3b2a
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call _InitSpriteAnimStruct
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call Function29114
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ld a, $10
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ld [wcf64], a
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@ -3122,7 +3122,7 @@ Function29660: ; 29660
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call Functioncf8
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lb de, $28, $58
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ld a, $10
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call Function3b2a
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call _InitSpriteAnimStruct
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call Function29114
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ld a, $40
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ld [wcf64], a
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@ -173,9 +173,9 @@ Function117f5: ; 117f5 (4:57f5)
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ld hl, wc300
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ld [hli], a
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ld [hl], a
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ld de, $2420
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ld a, $a
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call Function3b2a
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lb de, $24, $20
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ld a, SPRITE_ANIM_INDEX_0A
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call _InitSpriteAnimStruct
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ld hl, $1
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add hl, bc
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ld [hl], $0
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@ -220,18 +220,18 @@ Function11847: ; 11847 (4:5847)
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ld [hli], a
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ld [hl], a
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pop de
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ld b, $a
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ld b, SPRITE_ANIM_INDEX_0A
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ld a, d
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cp $7a
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jr nz, .asm_11873
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ld a, e
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cp $40
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jr nz, .asm_11873
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ld b, $1e
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ld b, SPRITE_ANIM_INDEX_1E
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.asm_11873
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ld a, b
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ld de, $2420
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call Function3b2a
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lb de, $24, $20
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call _InitSpriteAnimStruct
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ret
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Function1187b: ; 1187b (4:587b)
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@ -405,8 +405,8 @@ Function1197b: ; 1197b (4:597b)
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jr nz, .asm_11985
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ld d, $40
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.asm_11985
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ld a, $2
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call Function3b2a
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ld a, SPRITE_ANIM_INDEX_02
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call _InitSpriteAnimStruct
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ld a, c
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ld [wc6d5], a
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ld a, b
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@ -1037,9 +1037,9 @@ Function92d20: ; 92d20
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call Function92fc0
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push bc
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push af
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ld de, $6068
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ld a, $6
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call Function3b2a
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lb de, $60, $68
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ld a, SPRITE_ANIM_INDEX_06
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call _InitSpriteAnimStruct
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ld hl, $e
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add hl, bc
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pop af
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@ -1096,9 +1096,9 @@ Function92d7e: ; 92d7e
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add hl, bc
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ld [hl], $0
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push bc
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ld de, $6000
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ld a, $7
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call Function3b2a
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lb de, $60, $00
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ld a, SPRITE_ANIM_INDEX_07
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call _InitSpriteAnimStruct
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pop bc
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xor a
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ld [wcf64], a
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@ -2063,9 +2063,9 @@ Function932fc: ; 932fc (24:72fc)
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add hl, bc
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dec [hl]
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push bc
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ld de, $606c
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ld a, $8
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call Function3b2a
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lb de, $60, $6c
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ld a, SPRITE_ANIM_INDEX_08
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call _InitSpriteAnimStruct
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pop bc
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ret
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; 93316 (24:7316)
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@ -113,7 +113,7 @@ Function8cfa8: ; 8cfa8 (23:4fa8)
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.done
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ret
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Function8cfd6:: ; 8cfd6
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InitSpriteAnimStruct:: ; 8cfd6
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; Find if there's any room in the wc314 array, which is 10x16
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push de
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push af
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@ -235,7 +235,6 @@ Function8d03d: ; 8d03d (23:503d)
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Function8d04c: ; 8d04c
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; Populate Sprites with the bouncing mon icons
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call Function8d0ec ; init WRAM
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call Function8d132 ; read from a memory array
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cp -3
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@ -539,51 +538,51 @@ endr
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; 8d1c4
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Unknown_8d1c4: ; 8d1c4
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db $01, JUMPTABLE_8D24B_FUNCTION_01, $00 ; 00
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db $07, JUMPTABLE_8D24B_FUNCTION_04, $00 ; 01
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db $08, JUMPTABLE_8D24B_FUNCTION_05, $05 ; 02
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db $0a, JUMPTABLE_8D24B_FUNCTION_06, $00 ; 03
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db $0b, JUMPTABLE_8D24B_FUNCTION_07, $06 ; 04
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db $0c, JUMPTABLE_8D24B_FUNCTION_08, $06 ; 05
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db $0d, JUMPTABLE_8D24B_FUNCTION_09, $07 ; 06
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db $0e, JUMPTABLE_8D24B_FUNCTION_0A, $07 ; 07
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db $10, JUMPTABLE_8D24B_FUNCTION_0B, $07 ; 08
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db $08, JUMPTABLE_8D24B_FUNCTION_0C, $05 ; 09
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db $11, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 0a
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db $12, JUMPTABLE_8D24B_FUNCTION_0D, $08 ; 0b
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db $12, JUMPTABLE_8D24B_FUNCTION_0E, $08 ; 0c
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db $12, JUMPTABLE_8D24B_FUNCTION_0F, $08 ; 0d
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db $13, JUMPTABLE_8D24B_FUNCTION_10, $00 ; 0e
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db $15, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 0f
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db $16, JUMPTABLE_8D24B_FUNCTION_11, $00 ; 10
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db $17, JUMPTABLE_8D24B_FUNCTION_12, $00 ; 11
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db $18, JUMPTABLE_8D24B_FUNCTION_12, $00 ; 12
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db $19, JUMPTABLE_8D24B_FUNCTION_13, $00 ; 13
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db $1a, JUMPTABLE_8D24B_FUNCTION_14, $00 ; 14
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db $1b, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 15
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db $1d, JUMPTABLE_8D24B_FUNCTION_15, $00 ; 16
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db $1e, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 17
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db $1d, JUMPTABLE_8D24B_FUNCTION_17, $00 ; 18
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db $1f, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 19
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db $24, JUMPTABLE_8D24B_FUNCTION_19, $00 ; 1a
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db $25, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 1b
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db $20, JUMPTABLE_8D24B_FUNCTION_13, $00 ; 1c
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db $26, JUMPTABLE_8D24B_FUNCTION_1A, $00 ; 1d
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db $2d, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 1e
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db $2e, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 1f
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db $2f, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 20
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db $30, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 21
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db $31, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 22
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db $32, JUMPTABLE_8D24B_FUNCTION_1B, $00 ; 23
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db $33, JUMPTABLE_8D24B_FUNCTION_1C, $00 ; 24
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db $34, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 25
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db $35, JUMPTABLE_8D24B_FUNCTION_1D, $00 ; 26
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db $37, JUMPTABLE_8D24B_FUNCTION_1E, $00 ; 27
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db $38, JUMPTABLE_8D24B_FUNCTION_1E, $00 ; 28
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db $39, JUMPTABLE_8D24B_FUNCTION_20, $00 ; 29
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db $3f, JUMPTABLE_8D24B_FUNCTION_21, $00 ; 2a
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db $3e, JUMPTABLE_8D24B_FUNCTION_22, $00 ; 2b
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db $40, JUMPTABLE_8D24B_FUNCTION_00, $00 ; 2c
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db $01, SPRITE_ANIM_SEQ_01, $00 ; 00
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db $07, SPRITE_ANIM_SEQ_04, $00 ; 01
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db $08, SPRITE_ANIM_SEQ_05, $05 ; 02
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db $0a, SPRITE_ANIM_SEQ_06, $00 ; 03
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db $0b, SPRITE_ANIM_SEQ_07, $06 ; 04
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db $0c, SPRITE_ANIM_SEQ_08, $06 ; 05
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db $0d, SPRITE_ANIM_SEQ_09, $07 ; 06
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db $0e, SPRITE_ANIM_SEQ_0A, $07 ; 07
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db $10, SPRITE_ANIM_SEQ_0B, $07 ; 08
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db $08, SPRITE_ANIM_SEQ_0C, $05 ; 09
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db $11, SPRITE_ANIM_SEQ_00, $00 ; 0a
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db $12, SPRITE_ANIM_SEQ_0D, $08 ; 0b
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db $12, SPRITE_ANIM_SEQ_0E, $08 ; 0c
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db $12, SPRITE_ANIM_SEQ_0F, $08 ; 0d
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db $13, SPRITE_ANIM_SEQ_10, $00 ; 0e
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db $15, SPRITE_ANIM_SEQ_00, $00 ; 0f
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db $16, SPRITE_ANIM_SEQ_11, $00 ; 10
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db $17, SPRITE_ANIM_SEQ_12, $00 ; 11
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db $18, SPRITE_ANIM_SEQ_12, $00 ; 12
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db $19, SPRITE_ANIM_SEQ_13, $00 ; 13
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db $1a, SPRITE_ANIM_SEQ_14, $00 ; 14
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db $1b, SPRITE_ANIM_SEQ_00, $00 ; 15
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db $1d, SPRITE_ANIM_SEQ_15, $00 ; 16
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db $1e, SPRITE_ANIM_SEQ_00, $00 ; 17
|
||||
db $1d, SPRITE_ANIM_SEQ_17, $00 ; 18
|
||||
db $1f, SPRITE_ANIM_SEQ_00, $00 ; 19
|
||||
db $24, SPRITE_ANIM_SEQ_19, $00 ; 1a
|
||||
db $25, SPRITE_ANIM_SEQ_00, $00 ; 1b
|
||||
db $20, SPRITE_ANIM_SEQ_13, $00 ; 1c
|
||||
db $26, SPRITE_ANIM_SEQ_1A, $00 ; 1d
|
||||
db $2d, SPRITE_ANIM_SEQ_00, $00 ; 1e
|
||||
db $2e, SPRITE_ANIM_SEQ_00, $00 ; 1f
|
||||
db $2f, SPRITE_ANIM_SEQ_00, $00 ; 20
|
||||
db $30, SPRITE_ANIM_SEQ_00, $00 ; 21
|
||||
db $31, SPRITE_ANIM_SEQ_00, $00 ; 22
|
||||
db $32, SPRITE_ANIM_SEQ_1B, $00 ; 23
|
||||
db $33, SPRITE_ANIM_SEQ_1C, $00 ; 24
|
||||
db $34, SPRITE_ANIM_SEQ_00, $00 ; 25
|
||||
db $35, SPRITE_ANIM_SEQ_1D, $00 ; 26
|
||||
db $37, SPRITE_ANIM_SEQ_1E, $00 ; 27
|
||||
db $38, SPRITE_ANIM_SEQ_1E, $00 ; 28
|
||||
db $39, SPRITE_ANIM_SEQ_20, $00 ; 29
|
||||
db $3f, SPRITE_ANIM_SEQ_21, $00 ; 2a
|
||||
db $3e, SPRITE_ANIM_SEQ_22, $00 ; 2b
|
||||
db $40, SPRITE_ANIM_SEQ_00, $00 ; 2c
|
||||
; 8d24b
|
||||
|
||||
|
||||
|
6
home.asm
6
home.asm
@ -2016,17 +2016,17 @@ Function3b0c:: ; 3b0c
|
||||
|
||||
|
||||
|
||||
Function3b2a:: ; 3b2a
|
||||
_InitSpriteAnimStruct:: ; 3b2a
|
||||
|
||||
ld [wc3b8], a
|
||||
ld a, [hROMBank]
|
||||
push af
|
||||
|
||||
ld a, BANK(Function8cfd6)
|
||||
ld a, BANK(InitSpriteAnimStruct)
|
||||
rst Bankswitch
|
||||
ld a, [wc3b8]
|
||||
|
||||
call Function8cfd6
|
||||
call InitSpriteAnimStruct
|
||||
|
||||
pop af
|
||||
rst Bankswitch
|
||||
|
183
main.asm
183
main.asm
@ -1392,8 +1392,8 @@ Function639b: ; unreferenced
|
||||
ld a, [wcf65]
|
||||
and $3
|
||||
ret nz
|
||||
ld bc, wc3a4
|
||||
ld hl, $a
|
||||
ld bc, SpriteAnim10
|
||||
ld hl, SpriteAnim10FrameIndex - SpriteAnim10
|
||||
add hl, bc ; over-the-top compicated way to load wc3ae into hl
|
||||
ld l, [hl]
|
||||
ld h, 0
|
||||
@ -1418,18 +1418,19 @@ endr
|
||||
ret z
|
||||
ld e, a
|
||||
ld d, [hl]
|
||||
ld a, $1
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_01
|
||||
call _InitSpriteAnimStruct
|
||||
ret
|
||||
; 63ca
|
||||
|
||||
Data63ca: ; 63ca
|
||||
dw $505c, 0
|
||||
dw $685c, $585c
|
||||
dw $685c, $785c
|
||||
dw $885c, $785c
|
||||
dw 0, $785c
|
||||
dw 0, $585c
|
||||
; frame 0 y, x; frame 1 y, x
|
||||
db $5c, $50, $00, $00
|
||||
db $5c, $68, $5c, $58
|
||||
db $5c, $68, $5c, $78
|
||||
db $5c, $88, $5c, $78
|
||||
db $00, $00, $5c, $78
|
||||
db $00, $00, $5c, $58
|
||||
; 63e2
|
||||
|
||||
Copyright: ; 63e2
|
||||
@ -10421,9 +10422,9 @@ Function11e9a: ; 11e9a (4:5e9a)
|
||||
ld hl, wc300
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
ld de, $1810
|
||||
ld a, $0
|
||||
call Function3b2a
|
||||
lb de, $18, $10
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $2
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -10554,8 +10555,8 @@ Jumptable_12017: ; 12017 (4:6017)
|
||||
|
||||
Function1201b: ; 1201b (4:601b)
|
||||
lb de, $48, $10
|
||||
ld a, $9
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_09
|
||||
call _InitSpriteAnimStruct
|
||||
ld a, c
|
||||
ld [wc6d5], a
|
||||
ld a, b
|
||||
@ -26260,9 +26261,9 @@ Special_CelebiShrineEvent: ; 4989a
|
||||
xor a
|
||||
ld [VramState], a
|
||||
call LoadCelebiGFX
|
||||
ld de, $750
|
||||
ld a, $2c
|
||||
call Function3b2a
|
||||
lb de, $07, $50
|
||||
ld a, SPRITE_ANIM_INDEX_2C
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $84
|
||||
@ -26362,8 +26363,8 @@ Function49944: ; 49944
|
||||
add $40
|
||||
ld d, a
|
||||
ld e, $0
|
||||
ld a, $18
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_18 ; fly land
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
@ -39087,8 +39088,8 @@ ShakeHeadbuttTree: ; 8c80a
|
||||
lb bc, BANK(HeadbuttTreeGFX), 8
|
||||
call Request2bpp
|
||||
call Function8cad3
|
||||
ld a, $1b
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1B
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $84
|
||||
@ -39237,8 +39238,8 @@ endr
|
||||
|
||||
Function8ca23: ; 8ca23 (23:4a23)
|
||||
call Function8cad3
|
||||
ld a, $17
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_17 ; leaf
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $84
|
||||
@ -39287,8 +39288,8 @@ Function8ca64: ; 8ca64 (23:4a64)
|
||||
Function8ca73: ; 8ca73 (23:4a73)
|
||||
push de
|
||||
push af
|
||||
ld a, $16
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_16 ; fly takeoff
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
@ -39375,9 +39376,9 @@ Function8caed: ; 8caed
|
||||
xor a
|
||||
ld [VramState], a
|
||||
call Function8cb9b
|
||||
ld de, $5450
|
||||
ld a, $a
|
||||
call Function3b2a
|
||||
lb de, $54, $50
|
||||
ld a, SPRITE_ANIM_INDEX_0A
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $84
|
||||
@ -39409,9 +39410,9 @@ Function8cb33: ; 8cb33
|
||||
xor a
|
||||
ld [VramState], a
|
||||
call Function8cb9b
|
||||
ld de, $fc50
|
||||
ld a, $a
|
||||
call Function3b2a
|
||||
lb de, $fc, $50
|
||||
ld a, SPRITE_ANIM_INDEX_0A
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $84
|
||||
@ -39507,8 +39508,8 @@ Function8cbe6: ; 8cbe6 (23:4be6)
|
||||
add $40
|
||||
ld d, a
|
||||
ld e, $0
|
||||
ld a, $18
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_18 ; fly land
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $80
|
||||
@ -39840,7 +39841,7 @@ Function8ce19: ; 8ce19
|
||||
ld d, $55
|
||||
ld a, [wd194 + 1]
|
||||
ld e, a
|
||||
ld b, $15
|
||||
ld b, SPRITE_ANIM_INDEX_15
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, $1
|
||||
@ -39848,13 +39849,13 @@ Function8ce19: ; 8ce19
|
||||
ld a, [PlayerGender]
|
||||
bit 0, a
|
||||
jr z, .asm_8ce31
|
||||
ld b, $1f
|
||||
ld b, SPRITE_ANIM_INDEX_1F
|
||||
|
||||
.asm_8ce31
|
||||
pop af
|
||||
ld [rSVBK], a
|
||||
ld a, b
|
||||
call Function3b2a
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -40264,15 +40265,17 @@ Function8e908: ; 8e908 (23:6908)
|
||||
ld [CurIcon], a
|
||||
call Function8e9db
|
||||
ld a, [hObjectStructIndexBuffer]
|
||||
; and $f \ swap a
|
||||
; y coord
|
||||
rept 4
|
||||
add a
|
||||
endr
|
||||
add $1c
|
||||
ld d, a
|
||||
; x coord
|
||||
ld e, $10
|
||||
ld a, $0
|
||||
call Function8cfd6
|
||||
; type is partymon icon
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
call InitSpriteAnimStruct
|
||||
pop af
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
@ -40317,9 +40320,9 @@ Function8e961: ; 8e961 (23:6961)
|
||||
ld [CurIcon], a
|
||||
xor a
|
||||
call GetIconGFX
|
||||
ld de, $2420
|
||||
ld a, $0
|
||||
call Function8cfd6
|
||||
lb de, $24, $20
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $2
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -40333,8 +40336,8 @@ Function8e97d: ; 8e97d (23:697d)
|
||||
call GetIconGFX
|
||||
ld d, $1a
|
||||
ld e, $24
|
||||
ld a, $0
|
||||
call Function8cfd6
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $2
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -41468,9 +41471,9 @@ INCBIN "gfx/misc/fast_ship.2bpp"
|
||||
; 90d32
|
||||
|
||||
Function90d32: ; 90d32 (24:4d32)
|
||||
ld de, $2410
|
||||
ld a, $d
|
||||
call Function3b2a
|
||||
lb de, $24, $10
|
||||
ld a, SPRITE_ANIM_INDEX_0D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -41990,15 +41993,15 @@ Function9102f: ; 9102f (24:502f)
|
||||
Function9106a: ; 9106a
|
||||
push af
|
||||
ld de, 0
|
||||
ld b, $a
|
||||
ld b, SPRITE_ANIM_INDEX_0A
|
||||
ld a, [PlayerGender]
|
||||
bit 0, a
|
||||
jr z, .asm_91079
|
||||
ld b, $1e
|
||||
ld b, SPRITE_ANIM_INDEX_1E
|
||||
|
||||
.asm_91079
|
||||
ld a, b
|
||||
call Function3b2a
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
@ -42019,8 +42022,8 @@ Function9106a: ; 9106a
|
||||
Function91098: ; 91098
|
||||
push af
|
||||
ld de, 0
|
||||
ld a, $d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_0D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $4
|
||||
@ -42081,9 +42084,9 @@ Function910e8: ; 910e8
|
||||
|
||||
Function910f9: ; 910f9 (24:50f9)
|
||||
call Function90da8
|
||||
ld de, $2454
|
||||
ld a, $14
|
||||
call Function3b2a
|
||||
lb de, $24, $54
|
||||
ld a, SPRITE_ANIM_INDEX_14
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $3
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
@ -42660,7 +42663,7 @@ Function91480: ; 91480 (24:5480)
|
||||
ld [wJumptableIndex], a
|
||||
ld a, b
|
||||
ld [wcf64], a
|
||||
call Function914ab
|
||||
call DeleteSpriteAnimStruct2ToEnd
|
||||
ret
|
||||
|
||||
Function91492: ; 91492
|
||||
@ -42681,13 +42684,13 @@ Function91492: ; 91492
|
||||
; 914ab
|
||||
|
||||
|
||||
Function914ab: ; 914ab (24:54ab)
|
||||
ld hl, wc314 + 16
|
||||
ld bc, $90
|
||||
DeleteSpriteAnimStruct2ToEnd: ; 914ab (24:54ab)
|
||||
ld hl, SpriteAnim2
|
||||
ld bc, wSpriteAnimationStructsEnd - SpriteAnim2
|
||||
xor a
|
||||
call ByteFill
|
||||
ld a, $2
|
||||
ld [wc3b4], a
|
||||
ld a, 2
|
||||
ld [wSpriteAnimCount], a
|
||||
ret
|
||||
|
||||
Function914bb: ; 914bb (24:54bb)
|
||||
@ -43160,14 +43163,14 @@ INCLUDE "data/wild/fish.asm"
|
||||
INCLUDE "engine/slot_machine.asm"
|
||||
|
||||
|
||||
SECTION "bank28", ROMX, BANK[$28]
|
||||
SECTION "Phone Engine", ROMX, BANK[$28]
|
||||
|
||||
INCLUDE "engine/more_phone_scripts.asm"
|
||||
INCLUDE "engine/buena_phone_scripts.asm"
|
||||
INCLUDE "text/phone/buena.asm"
|
||||
|
||||
|
||||
SECTION "bank29", ROMX, BANK[$29]
|
||||
SECTION "Phone Text", ROMX, BANK[$29]
|
||||
|
||||
INCLUDE "text/phone/anthony_overworld.asm"
|
||||
INCLUDE "text/phone/todd_overworld.asm"
|
||||
@ -45377,9 +45380,9 @@ Functione45e8: ; e45e8
|
||||
pop af
|
||||
ld [rSVBK], a
|
||||
callba Function8cf53
|
||||
ld de, $5458
|
||||
ld a, $3
|
||||
call Function3b2a
|
||||
lb de, $54, $58
|
||||
ld a, SPRITE_ANIM_INDEX_03
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $7
|
||||
add hl, bc
|
||||
ld [hl], $a0
|
||||
@ -46057,9 +46060,9 @@ IntroScene7: ; e4b3f (39:4b3f)
|
||||
ld [hWY], a
|
||||
call Functione5516
|
||||
callba Function8cf53
|
||||
ld de, $6cd8
|
||||
ld a, $26
|
||||
call Function3b2a
|
||||
lb de, $6c, $d8
|
||||
ld a, SPRITE_ANIM_INDEX_26
|
||||
call _InitSpriteAnimStruct
|
||||
ld a, $f0
|
||||
ld [wc3c0], a
|
||||
call Functione549e
|
||||
@ -46146,16 +46149,16 @@ IntroScene10: ; e4c4f (39:4c4f)
|
||||
|
||||
.pichu
|
||||
lb de, $a9, $80
|
||||
ld a, $27
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_27
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_INTRO_PICHU
|
||||
call PlaySFX
|
||||
ret
|
||||
|
||||
.wooper
|
||||
lb de, $b0, $30
|
||||
ld a, $28
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_28
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_INTRO_PICHU
|
||||
call PlaySFX
|
||||
ret
|
||||
@ -46332,8 +46335,8 @@ IntroScene13: ; e4d6d (39:4d6d)
|
||||
ld [hWY], a
|
||||
callba Function8cf53
|
||||
lb de, $6c, $58
|
||||
ld a, $26
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_26
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, MUSIC_CRYSTAL_OPENING
|
||||
call PlayMusic
|
||||
xor a
|
||||
@ -46443,11 +46446,11 @@ IntroScene15: ; e4e40 (39:4e40)
|
||||
callba Function8cf53
|
||||
call Functione549e
|
||||
lb de, $40, $28
|
||||
ld a, $2a
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_2A
|
||||
call _InitSpriteAnimStruct
|
||||
lb de, $60, $00
|
||||
ld a, $2b
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_2B
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wcf65], a
|
||||
@ -46595,8 +46598,8 @@ IntroScene19: ; e4f7e (39:4f7e)
|
||||
ld [hl], $7f
|
||||
call Functione549e
|
||||
lb de, $60, $00
|
||||
ld a, $2b
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_2B
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wcf65], a
|
||||
@ -46891,8 +46894,8 @@ Unknown_e519c: ; e519c
|
||||
|
||||
Functione51dc: ; e51dc (39:51dc)
|
||||
push de
|
||||
ld a, $29
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
@ -46901,8 +46904,8 @@ Functione51dc: ; e51dc (39:51dc)
|
||||
pop de
|
||||
|
||||
push de
|
||||
ld a, $29
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld [hl], $18
|
||||
@ -46911,8 +46914,8 @@ Functione51dc: ; e51dc (39:51dc)
|
||||
pop de
|
||||
|
||||
push de
|
||||
ld a, $29
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld [hl], $28
|
||||
@ -46920,8 +46923,8 @@ Functione51dc: ; e51dc (39:51dc)
|
||||
call Function3b3c
|
||||
pop de
|
||||
|
||||
ld a, $29
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld [hl], $38
|
||||
|
@ -495,39 +495,39 @@ Jumptable_11c2bb: ; 11c2bb (47:42bb)
|
||||
|
||||
Function11c2e9: ; 11c2e9 (47:42e9)
|
||||
lb de, $1a, $0d
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
lb de, $42, $0d
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $1
|
||||
ld [hl], a
|
||||
lb de, $4a, $10
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $3
|
||||
ld [hl], a
|
||||
lb de, $50, $80
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $4
|
||||
ld [hl], a
|
||||
lb de, $50, $20
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $5
|
||||
ld [hl], a
|
||||
lb de, $50, $10
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $2
|
||||
|
@ -493,13 +493,13 @@ Function10830e: ; 10830e
|
||||
call DelayFrames
|
||||
call Function108bec
|
||||
lb de, $54, $58
|
||||
ld a, $20
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_20
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_BALL_POOF
|
||||
call PlaySFX
|
||||
hlcoord 0, 0
|
||||
ld bc, $00f0
|
||||
ld a, $7f
|
||||
ld a, " "
|
||||
call ByteFill
|
||||
ld c, $50
|
||||
call Function1082cc
|
||||
@ -528,8 +528,8 @@ Function10839b: ; 10839b
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
lb de, $54, $58
|
||||
ld a, $21
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_21
|
||||
call _InitSpriteAnimStruct
|
||||
call Function108b45
|
||||
ld a, $1
|
||||
call Function108b98
|
||||
@ -628,13 +628,13 @@ Function10842c: ; 10842c
|
||||
call DelayFrames
|
||||
call Function108c2b
|
||||
lb de, $54, $58
|
||||
ld a, $20
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_20
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_BALL_POOF
|
||||
call PlaySFX
|
||||
hlcoord 0, 0
|
||||
ld bc, $00f0
|
||||
ld a, $7f
|
||||
ld a, " "
|
||||
call ByteFill
|
||||
ld c, $50
|
||||
call Function1082cc
|
||||
@ -672,8 +672,8 @@ Function1084d7: ; 1084d7
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
lb de, $54, $58
|
||||
ld a, $21
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_21
|
||||
call _InitSpriteAnimStruct
|
||||
call Function108b45
|
||||
ld a, $1
|
||||
call Function108b98
|
||||
@ -741,8 +741,8 @@ Function108589: ; 108589
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
lb de, $54, $58
|
||||
ld a, $21
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_21
|
||||
call _InitSpriteAnimStruct
|
||||
call Function108b45
|
||||
ld a, $1
|
||||
call Function108b98
|
||||
@ -928,8 +928,8 @@ endr
|
||||
cp $f8
|
||||
jr nz, .asm_10878a
|
||||
lb de, $54, $58
|
||||
ld a, $22
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
call _InitSpriteAnimStruct
|
||||
|
||||
.asm_10878a
|
||||
ld c, $1
|
||||
@ -954,8 +954,8 @@ endr
|
||||
|
||||
.asm_1087a9
|
||||
lb de, $54, $58
|
||||
ld a, $22
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
jr .asm_1087c4
|
||||
@ -986,8 +986,8 @@ Function1087cf: ; 1087cf
|
||||
call Function108af4
|
||||
call Function108b5a
|
||||
lb de, $4a, $50
|
||||
ld a, $25
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_25
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_FORESIGHT
|
||||
call PlaySFX
|
||||
ld c, $a
|
||||
@ -995,8 +995,8 @@ Function1087cf: ; 1087cf
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
lb de, $4a, $50
|
||||
ld a, $23
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_23
|
||||
call _InitSpriteAnimStruct
|
||||
.asm_1087fc
|
||||
ld a, [hSCY]
|
||||
cp $90
|
||||
@ -1022,8 +1022,8 @@ Function108811: ; 108811
|
||||
ld c, $3c
|
||||
call Function1082cc
|
||||
lb de, $f2, $50
|
||||
ld a, $24
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_24
|
||||
call _InitSpriteAnimStruct
|
||||
call Function1082b7
|
||||
ld de, SFX_THROW_BALL
|
||||
call PlaySFX
|
||||
@ -1042,11 +1042,11 @@ Function108838: ; 108838
|
||||
; 10884c
|
||||
|
||||
Function10884c: ; 10884c
|
||||
ld c, $50
|
||||
ld c, 80
|
||||
call DelayFrames
|
||||
lb de, $f2, $50
|
||||
ld a, $24
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_24
|
||||
call _InitSpriteAnimStruct
|
||||
call Function1082b7
|
||||
ld de, SFX_THROW_BALL
|
||||
call PlaySFX
|
||||
@ -1069,8 +1069,8 @@ Function108863: ; 108863
|
||||
.asm_108879
|
||||
callba Function8d03d
|
||||
lb de, $4a, $50
|
||||
ld a, $25
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_25
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_GLASS_TING_2
|
||||
call PlaySFX
|
||||
call Function108af4
|
||||
@ -1106,14 +1106,14 @@ endr
|
||||
|
||||
.asm_1088c5
|
||||
lb de, $54, $58
|
||||
ld a, $22
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
call _InitSpriteAnimStruct
|
||||
jr .asm_1088e7
|
||||
|
||||
.asm_1088cf
|
||||
lb de, $54, $58
|
||||
ld a, $22
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
jr .asm_1088e7
|
||||
|
@ -7759,14 +7759,14 @@ Function117738: ; 117738 (45:7738)
|
||||
callba Function171ccd
|
||||
lb de, $30, $18
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $6
|
||||
ld [hl], a
|
||||
lb de, $48, $20
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $7
|
||||
|
@ -1761,22 +1761,22 @@ Function171b42: ; 171b42 (5c:5b42)
|
||||
|
||||
Function171b4b: ; 171b4b (5c:5b4b)
|
||||
lb de, $40, $10
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $8
|
||||
ld [hl], a
|
||||
lb de, $40, $98
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $9
|
||||
ld [hl], a
|
||||
lb de, $8a, $70
|
||||
ld a, $1d
|
||||
call Function3b2a
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, $c
|
||||
add hl, bc
|
||||
ld a, $a
|
||||
|
53
wram.asm
53
wram.asm
@ -380,23 +380,50 @@ wc310:: ds 1
|
||||
wc311:: ds 1
|
||||
wc312:: ds 1
|
||||
wc313:: ds 1
|
||||
; wPartyMonMenuIconAnims::
|
||||
wSpriteAnimationStructs::
|
||||
|
||||
sprite_anim_struct: MACRO
|
||||
\1Index:: ds 1
|
||||
ds 1
|
||||
\1AnimSeqID:: ds 1
|
||||
\1TileID:: ds 1
|
||||
\1XCoord:: ds 1
|
||||
\1YCoord:: ds 1
|
||||
\1XOffset:: ds 1
|
||||
\1YOffset:: ds 1
|
||||
\1FrameTimer:: ds 1
|
||||
ds 1
|
||||
\1FrameIndex:: ds 1
|
||||
ds 5
|
||||
ENDM
|
||||
|
||||
; Field 0: Index
|
||||
; Fields 1-3: Loaded from Unknown_8d1c4
|
||||
wc314:: ds 16 ; c314
|
||||
wc324:: ds 16 ; c324
|
||||
wc334:: ds 16 ; c334
|
||||
wc344:: ds 16 ; c344
|
||||
wc354:: ds 16 ; c354
|
||||
wc364:: ds 16 ; c364
|
||||
wc374:: ds 16 ; c374
|
||||
wc384:: ds 16 ; c384
|
||||
wc394:: ds 16 ; c394
|
||||
wc3a4:: ds 16 ; c3a4
|
||||
; wPartyMonMenuIconAnimsEnd::
|
||||
wc314::
|
||||
SpriteAnim1:: sprite_anim_struct SpriteAnim1
|
||||
wc324::
|
||||
SpriteAnim2:: sprite_anim_struct SpriteAnim2
|
||||
wc334::
|
||||
SpriteAnim3:: sprite_anim_struct SpriteAnim3
|
||||
wc344::
|
||||
SpriteAnim4:: sprite_anim_struct SpriteAnim4
|
||||
wc354::
|
||||
SpriteAnim5:: sprite_anim_struct SpriteAnim5
|
||||
wc364::
|
||||
SpriteAnim6:: sprite_anim_struct SpriteAnim6
|
||||
wc374::
|
||||
SpriteAnim7:: sprite_anim_struct SpriteAnim7
|
||||
wc384::
|
||||
SpriteAnim8:: sprite_anim_struct SpriteAnim8
|
||||
wc394::
|
||||
SpriteAnim9:: sprite_anim_struct SpriteAnim9
|
||||
wc3a4::
|
||||
SpriteAnim10:: sprite_anim_struct SpriteAnim10
|
||||
wSpriteAnimationStructsEnd::
|
||||
ds -8
|
||||
wc3ac:: ds 8 ; c3ac
|
||||
wc3b4:: ds 1 ; something to do with wc314
|
||||
wSpriteAnimCount::
|
||||
wc3b4:: ds 1
|
||||
wc3b5:: ds 1
|
||||
|
||||
CurIcon:: ; c3b6
|
||||
|
Loading…
Reference in New Issue
Block a user