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Use struct macros for audio channels in wram.
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wram.asm
338
wram.asm
@ -57,6 +57,168 @@ party_struct: MACRO
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ENDM
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channel_struct: MACRO
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; Addresses are Channel1 ($c101).
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\1MusicID:: ; c101
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ds 2
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\1MusicBank:: ; c103
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ds 1
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\1Flags:: ; c104
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; 0: on/off
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; 1: subroutine
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; 2:
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; 3:
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; 4: noise sampling on/off
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; 5:
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; 6:
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; 7:
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ds 1
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\1Flags2:: ; c105
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; 0: vibrato on/off
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; 1:
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; 2: duty cycle on/off
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; 3:
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; 4:
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; 5:
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; 6:
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; 7:
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ds 1
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\1Flags3:: ; c106
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; 0: vibrato up/down
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; 1:
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; 2:
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; 3:
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; 4:
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; 5:
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; 6:
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; 7:
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ds 1
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\1MusicAddress:: ; c107
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ds 2
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\1LastMusicAddress:: ; c109
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ds 2
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; could have been meant as a third-level address
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ds 2
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\1NoteFlags:: ; c10d
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; 0:
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; 1:
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; 2:
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; 3:
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; 4:
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; 5: rest
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; 6:
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; 7:
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ds 1
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\1Condition:: ; c10e
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; used for conditional jumps
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ds 1
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\1DutyCycle:: ; c10f
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; uses top 2 bits only
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; 0: 12.5%
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; 1: 25%
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; 2: 50%
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; 3: 75%
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ds 1
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\1Intensity:: ; c110
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; hi: pressure
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; lo: velocity
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ds 1
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\1Frequency::
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; 11 bits
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\1FrequencyLo:: ; c111
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ds 1
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\1FrequencyHi:: ; c112
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ds 1
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\1Pitch:: ; c113
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; 0: rest
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; 1: C
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; 2: C#
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; 3: D
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; 4: D#
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; 5: E
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; 6: F
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; 7: F#
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; 8: G
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; 9: G#
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; a: A
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; b: A#
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; c: B
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ds 1
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\1Octave:: ; c114
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; 0: highest
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; 7: lowest
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ds 1
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\1StartingOctave:: ; c115
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; raises existing octaves by this value
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; used for repeating phrases in a higher octave to save space
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ds 1
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\1NoteDuration:: ; c116
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; number of frames remaining in the current note
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ds 1
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; c117
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ds 1
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; c118
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ds 1
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\1LoopCount:: ; c119
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ds 1
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\1Tempo:: ; c11a
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ds 2
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\1Tracks:: ; c11c
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; hi: l
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; lo: r
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ds 1
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; c11d
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ds 1
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\1VibratoDelayCount:: ; c11e
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; initialized at the value in VibratoDelay
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; decrements each frame
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; at 0, vibrato starts
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ds 1
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\1VibratoDelay:: ; c11f
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; number of frames a note plays until vibrato starts
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ds 1
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\1VibratoExtent:: ; c120
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; difference in
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ds 1
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\1VibratoRate:: ; c121
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; counts down from a max of 15 frames
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; over which the pitch is alternated
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; hi: init frames
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; lo: frame count
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ds 1
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; c122
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ds 1
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; c123
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ds 1
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; c124
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ds 1
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; c125
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ds 1
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; c126
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ds 1
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; c127
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ds 1
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\1CryPitch:: ; c128
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ds 1
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\1CryEcho:: ; c129
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ds 1
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ds 4
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\1NoteLength:: ; c12e
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; # frames per 16th note
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ds 1
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; c12f
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ds 1
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; c130
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ds 1
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; c131
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ds 1
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; c132
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ds 1
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ENDM
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SECTION "tiles0",VRAM[$8000],BANK[0]
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VTiles0::
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SECTION "tiles1",VRAM[$8800],BANK[0]
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@ -83,182 +245,24 @@ MusicPlaying:: ; c100
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ds 1
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Channels::
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Channel1::
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Channel1MusicID:: ; c101
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ds 2
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Channel1MusicBank:: ; c103
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ds 1
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Channel1Flags:: ; c104
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; 0: on/off
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; 1: subroutine
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; 2:
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; 3:
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; 4: noise sampling on/off
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; 5:
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; 6:
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; 7:
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ds 1
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Channel1Flags2:: ; c105
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; 0: vibrato on/off
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; 1:
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; 2: duty cycle on/off
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; 3:
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; 4:
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; 5:
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; 6:
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; 7:
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ds 1
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Channel1Flags3:: ; c106
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; 0: vibrato up/down
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; 1:
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; 2:
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; 3:
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; 4:
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; 5:
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; 6:
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; 7:
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ds 1
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Channel1MusicAddress:: ; c107
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ds 2
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Channel1LastMusicAddress:: ; c109
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ds 2
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; could have been meant as a third-level address
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ds 2
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Channel1NoteFlags:: ; c10d
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; 0:
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; 1:
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; 2:
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; 3:
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; 4:
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; 5: rest
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; 6:
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; 7:
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ds 1
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Channel1Condition:: ; c10e
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; used for conditional jumps
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ds 1
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Channel1DutyCycle:: ; c10f
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; uses top 2 bits only
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; 0: 12.5%
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; 1: 25%
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; 2: 50%
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; 3: 75%
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ds 1
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Channel1Intensity:: ; c110
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; hi: pressure
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; lo: velocity
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ds 1
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Channel1Frequency::
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; 11 bits
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Channel1FrequencyLo:: ; c111
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ds 1
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Channel1FrequencyHi:: ; c112
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ds 1
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Channel1Pitch:: ; c113
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; 0: rest
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; 1: C
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; 2: C#
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; 3: D
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; 4: D#
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; 5: E
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; 6: F
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; 7: F#
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; 8: G
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; 9: G#
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; a: A
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; b: A#
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; c: B
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ds 1
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Channel1Octave:: ; c114
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; 0: highest
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; 7: lowest
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ds 1
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Channel1StartingOctave:: ; c115
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; raises existing octaves by this value
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; used for repeating phrases in a higher octave to save space
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ds 1
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Channel1NoteDuration:: ; c116
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; number of frames remaining in the current note
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ds 1
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; c117
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ds 1
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; c118
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ds 1
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Channel1LoopCount:: ; c119
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ds 1
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Channel1Tempo:: ; c11a
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ds 2
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Channel1Tracks:: ; c11c
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; hi: l
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; lo: r
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ds 1
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; c11d
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ds 1
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Channel1VibratoDelayCount:: ; c11e
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; initialized at the value in VibratoDelay
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; decrements each frame
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; at 0, vibrato starts
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ds 1
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Channel1VibratoDelay:: ; c11f
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; number of frames a note plays until vibrato starts
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ds 1
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Channel1VibratoExtent:: ; c120
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; difference in
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ds 1
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Channel1VibratoRate:: ; c121
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; counts down from a max of 15 frames
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; over which the pitch is alternated
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; hi: init frames
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; lo: frame count
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ds 1
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; c122
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ds 1
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; c123
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ds 1
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; c124
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ds 1
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; c125
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ds 1
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; c126
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ds 1
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; c127
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ds 1
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Channel1CryPitch:: ; c128
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ds 1
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Channel1CryEcho:: ; c129
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ds 1
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ds 4
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Channel1NoteLength:: ; c12e
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; # frames per 16th note
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ds 1
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; c12f
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ds 1
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; c130
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ds 1
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; c131
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ds 1
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; c132
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ds 1
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; end
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Channel1:: ; c101
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channel_struct Channel1
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Channel2:: ; c133
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ds 50
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channel_struct Channel2
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Channel3:: ; c165
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ds 50
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channel_struct Channel3
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Channel4:: ; c197
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ds 50
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channel_struct Channel4
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SFXChannels::
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Channel5:: ; c1c9
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ds 50
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channel_struct Channel5
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Channel6:: ; c1fb
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ds 50
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channel_struct Channel6
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Channel7:: ; c22d
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ds 50
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channel_struct Channel7
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Channel8:: ; c25f
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ds 50
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channel_struct Channel8
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; c291
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ds 1
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