Cleaning up static HRAM labels; movement stuff, route 38 trainers

This commit is contained in:
PikalaxALT 2015-11-09 23:01:45 -05:00
parent 77d0a8a396
commit f1b2466cc3
20 changed files with 483 additions and 373 deletions

View File

@ -26,7 +26,7 @@ _SoundRestart:: ; e8000
.clearsound
; sound channel 1 2 3 4
xor a
ld [hli], a ; rNR10, $ff15, rNR30, $ff1f ; sweep = 0
ld [hli], a ; rNR10, rNR20, rNR30, rNR40 ; sweep = 0
ld [hli], a ; rNR11, rNR21, rNR31, rNR41 ; length/wavepattern = 0
ld a, $08
@ -345,7 +345,7 @@ UpdateChannels: ; e8125
ld a, [rNR52]
and a, %10001101 ; ch2 off
ld [rNR52], a
ld hl, $ff15
ld hl, rNR20
call ClearChannel
ret
.asm_e8204
@ -418,39 +418,39 @@ rept 4
endr
ld de, WaveSamples
add hl, de
; load wavepattern into $ff30-$ff3f
; load wavepattern into rWave_0-rWave_f
ld a, [hli]
ld [$ff30], a
ld [rWave_0], a
ld a, [hli]
ld [$ff31], a
ld [rWave_1], a
ld a, [hli]
ld [$ff32], a
ld [rWave_2], a
ld a, [hli]
ld [$ff33], a
ld [rWave_3], a
ld a, [hli]
ld [$ff34], a
ld [rWave_4], a
ld a, [hli]
ld [$ff35], a
ld [rWave_5], a
ld a, [hli]
ld [$ff36], a
ld [rWave_6], a
ld a, [hli]
ld [$ff37], a
ld [rWave_7], a
ld a, [hli]
ld [$ff38], a
ld [rWave_8], a
ld a, [hli]
ld [$ff39], a
ld [rWave_9], a
ld a, [hli]
ld [$ff3a], a
ld [rWave_a], a
ld a, [hli]
ld [$ff3b], a
ld [rWave_b], a
ld a, [hli]
ld [$ff3c], a
ld [rWave_c], a
ld a, [hli]
ld [$ff3d], a
ld [rWave_d], a
ld a, [hli]
ld [$ff3e], a
ld [rWave_e], a
ld a, [hli]
ld [$ff3f], a
ld [rWave_f], a
pop hl
ld a, [wc293]
and a, $f0
@ -475,7 +475,7 @@ endr
ld a, [rNR52]
and a, %10000111 ; ch4 off
ld [rNR52], a
ld hl, $ff1f
ld hl, rNR40
call ClearChannel
ret
.asm_e82d4
@ -3179,12 +3179,12 @@ endr
; e8ffe
ClearChannel: ; e8ffe
; input: hl = beginning hw sound register (rNR10, $ff15, rNR30, $ff1f)
; input: hl = beginning hw sound register (rNR10, rNR20, rNR30, rNR40)
; output: 00 00 80 00 80
; sound channel 1 2 3 4
xor a
ld [hli], a ; rNR10, $ff15, rNR30, $ff1f ; sweep = 0
ld [hli], a ; rNR10, rNR20, rNR30, rNR40 ; sweep = 0
ld [hli], a ; rNR11, rNR21, rNR31, rNR41 ; length/wavepattern = 0
ld a, $08

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@ -5093,14 +5093,14 @@ DrawEnemyHUD: ; 3e043
rr a
srl b
rr a
ld [$ffb6], a
ld [hProduct + 3], a
ld a, b
ld [$ffb5], a
ld [hProduct + 2], a
.asm_3e105
ld a, [$ffb5]
ld a, [hProduct + 2]
ld [hDividend + 0], a
ld a, [$ffb6]
ld a, [hProduct + 3]
ld [hDividend + 1], a
ld a, $2
ld b, a
@ -7796,17 +7796,17 @@ Function3f0d4: ; 3f0d4
DoubleExp: ; 3f106
push bc
ld a, [$ffb5]
ld a, [hProduct + 2]
ld b, a
ld a, [$ffb6]
ld a, [hProduct + 3]
ld c, a
srl b
rr c
add c
ld [$ffb6], a
ld a, [$ffb5]
ld [hProduct + 3], a
ld a, [hProduct + 2]
adc b
ld [$ffb5], a
ld [hProduct + 2], a
pop bc
ret
; 3f11b
@ -7846,10 +7846,10 @@ Function3f136: ; 3f136
cp MAX_LEVEL
jp nc, .asm_3f219
ld a, [$ffb6]
ld a, [hProduct + 3]
ld [wd004], a
push af
ld a, [$ffb5]
ld a, [hProduct + 2]
ld [wd003], a
push af
xor a
@ -7883,11 +7883,11 @@ endr
.asm_3f186
ld d, MAX_LEVEL
callab CalcExpAtLevel
ld a, [hMultiplicand]
ld a, [hProduct + 1]
ld b, a
ld a, [$ffb5]
ld a, [hProduct + 2]
ld c, a
ld a, [$ffb6]
ld a, [hProduct + 3]
ld d, a
ld hl, TempMonExp + 2
ld a, [hld]
@ -7958,9 +7958,9 @@ endr
call Function3f22c
call Function3dfe
pop af
ld [$ffb5], a
ld [hProduct + 2], a
pop af
ld [$ffb6], a
ld [hProduct + 3], a
.asm_3f219
pop bc
@ -8264,14 +8264,14 @@ Function3f39c: ; 3f39c
push af
inc d
callab CalcExpAtLevel
ld hl, $ffb6
ld hl, hProduct + 3
ld a, [hl]
ld [$ffba], a
ld [hPrintNum8], a
pop bc
sub b
ld [hld], a
ld a, [hl]
ld [$ffb9], a
ld [hPrintNum7], a
pop bc
sbc b
ld [hld], a
@ -8281,7 +8281,7 @@ Function3f39c: ; 3f39c
sbc b
ld [hl], a
pop de
ld hl, $ffb5
ld hl, hProduct + 2
ld a, [hli]
push af
ld a, [hl]
@ -8289,13 +8289,13 @@ Function3f39c: ; 3f39c
ld a, [de]
dec de
ld c, a
ld a, [$ffba]
ld a, [hPrintNum8]
sub c
ld [hld], a
ld a, [de]
dec de
ld b, a
ld a, [$ffb9]
ld a, [hPrintNum7]
sbc b
ld [hld], a
ld a, [de]
@ -9194,7 +9194,7 @@ endr
add hl, bc
dec d
jr nz, .asm_3fa62
ld bc, $ffee
ld bc, -18
add hl, bc
push hl

View File

@ -1966,18 +1966,18 @@ BattleCommand_CheckHit: ; 34d32
ld a, [hQuotient + 1]
or b
jr nz, .asm_34ea2
ld [$ffb5], a
ld [hQuotient + 1], a
ld a, $1
ld [$ffb6], a
ld [hQuotient + 2], a
.asm_34ea2
ld b, c
dec d
jr nz, .asm_34e7a
ld a, [$ffb5]
ld a, [hQuotient + 1]
and a
ld a, [$ffb6]
ld a, [hQuotient + 2]
jr z, .asm_34eaf
ld a, $ff
@ -2683,7 +2683,7 @@ BattleCommand_RageDamage: ; 3527b
dec a
add hl, bc
jr nc, .asm_35290
ld hl, $ffff
ld hl, -1
.asm_3529a
ld a, h
ld [CurDamage], a
@ -3371,33 +3371,33 @@ BattleCommand_DamageCalc: ; 35612
; Selfdestruct and Explosion halve defense.
cp EFFECT_EXPLOSION
jr nz, .asm_35620
jr nz, .dont_explode
srl c
jr nz, .asm_35620
jr nz, .dont_explode
inc c
.asm_35620
.dont_explode
; Variable-hit moves and Conversion can have a power of 0.
cp EFFECT_MULTI_HIT
jr z, .asm_3562b
jr z, .skip_zero_damage_check
cp EFFECT_CONVERSION
jr z, .asm_3562b
jr z, .skip_zero_damage_check
; No damage if move power is 0.
ld a, d
and a
ret z
.asm_3562b
.skip_zero_damage_check
; Minimum defense value is 1.
ld a, c
and a
jr nz, .asm_35631
jr nz, .not_dividing_by_zero
ld c, 1
.asm_35631
.not_dividing_by_zero
xor a
ld hl, hDividend
@ -3409,9 +3409,9 @@ endr
; Level * 2
ld a, e
add a
jr nc, .asm_3563e
jr nc, .level_not_overflowing
ld [hl], $1
.asm_3563e
.level_not_overflowing
inc hl
ld [hli], a
@ -3493,44 +3493,44 @@ endr
; Update CurDamage (capped at 997).
ld hl, CurDamage
ld b, [hl]
ld a, [hQuotient + 2]
ld a, [hProduct + 3]
add b
ld [$ffb6], a
jr nc, .asm_356a5
ld [hProduct + 3], a
jr nc, .dont_cap_1
ld a, [hQuotient + 1]
ld a, [hProduct + 2]
inc a
ld [$ffb5], a
ld [hProduct + 2], a
and a
jr z, .Cap
.asm_356a5
ld a, [$ffb3]
.dont_cap_1
ld a, [hProduct]
ld b, a
ld a, [$ffb4]
ld a, [hProduct + 1]
or a
jr nz, .Cap
ld a, [$ffb5]
ld a, [hProduct + 2]
cp 998 / $100
jr c, .asm_356bd
jr c, .dont_cap_2
cp 998 / $100 + 1
jr nc, .Cap
ld a, [$ffb6]
ld a, [hProduct + 3]
cp 998 % $100
jr nc, .Cap
.asm_356bd
.dont_cap_2
inc hl
ld a, [$ffb6]
ld a, [hProduct + 3]
ld b, [hl]
add b
ld [hld], a
ld a, [$ffb5]
ld a, [hProduct + 2]
ld b, [hl]
adc b
ld [hl], a
@ -3538,7 +3538,7 @@ endr
ld a, [hl]
cp 998 / $100
jr c, .asm_356df
jr c, .dont_cap_3
cp 998 / $100 + 1
jr nc, .Cap
@ -3546,7 +3546,7 @@ endr
inc hl
ld a, [hld]
cp 998 % $100
jr c, .asm_356df
jr c, .dont_cap_3
.Cap
ld a, 997 / $100
@ -3555,15 +3555,15 @@ endr
ld [hld], a
.asm_356df
.dont_cap_3
; Minimum neutral damage is 2 (bringing the cap to 999).
inc hl
ld a, [hl]
add 2
ld [hld], a
jr nc, .asm_356e7
jr nc, .dont_floor
inc [hl]
.asm_356e7
.dont_floor
ld a, 1
and a
@ -3576,20 +3576,20 @@ endr
ret z
; x2
ld a, [$ffb6]
ld a, [hQuotient + 2]
add a
ld [$ffb6], a
ld [hProduct + 3], a
ld a, [$ffb5]
ld a, [hQuotient + 1]
rl a
ld [$ffb5], a
ld [hProduct + 2], a
; Cap at $ffff.
ret nc
ld a, $ff
ld [$ffb5], a
ld [$ffb6], a
ld [hProduct + 2], a
ld [hProduct + 3], a
ret
; 35703
@ -3623,55 +3623,56 @@ BattleCommand_ConstantDamage: ; 35726
ld hl, BattleMonLevel
ld a, [hBattleTurn]
and a
jr z, .asm_35731
jr z, .got_turn
ld hl, EnemyMonLevel
.asm_35731
.got_turn
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_LEVEL_DAMAGE
ld b, [hl]
ld a, 0
jr z, .asm_3578c
jr z, .got_power
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_PSYWAVE
jr z, .asm_35758
jr z, .psywave
cp EFFECT_SUPER_FANG
jr z, .asm_3576b
jr z, .super_fang
cp EFFECT_REVERSAL
jr z, .asm_35792
jr z, .reversal
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVar
ld b, a
ld a, $0
jr .asm_3578c
jr .got_power
.asm_35758
.psywave
ld a, b
srl a
add b
ld b, a
.asm_3575d
.psywave_loop
call BattleRandom
and a
jr z, .asm_3575d ; 35761 $fa
jr z, .psywave_loop ; 35761 $fa
cp b
jr nc, .asm_3575d ; 35764 $f7
jr nc, .psywave_loop ; 35764 $f7
ld b, a
ld a, $0
jr .asm_3578c ; 35769 $21
.asm_3576b
jr .got_power ; 35769 $21
.super_fang
ld hl, EnemyMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_35776 ; 35771 $3
jr z, .got_hp ; 35771 $3
ld hl, BattleMonHP
.asm_35776
.got_hp
ld a, [hli]
srl a
ld b, a
@ -3681,26 +3682,28 @@ BattleCommand_ConstantDamage: ; 35726
ld a, b
pop bc
and a
jr nz, .asm_3578c ; 35781 $9
jr nz, .got_power ; 35781 $9
or b
ld a, $0
jr nz, .asm_3578c ; 35786 $4
jr nz, .got_power ; 35786 $4
ld b, $1
jr .asm_3578c ; 3578a $0
.asm_3578c
jr .got_power ; 3578a $0
.got_power
ld hl, CurDamage
ld [hli], a
ld [hl], b
ret
.asm_35792
.reversal
ld hl, BattleMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_3579d ; 35798 $3
jr z, .reversal_got_hp ; 35798 $3
ld hl, EnemyMonHP
.asm_3579d
.reversal_got_hp
xor a
ld [$ffb3], a
ld [hDividend], a
ld [hMultiplicand + 0], a
ld a, [hli]
ld [hMultiplicand + 1], a
@ -3715,9 +3718,9 @@ BattleCommand_ConstantDamage: ; 35726
ld [hDivisor], a
ld a, b
and a
jr z, .asm_357d6
jr z, .skip_to_divide
ld a, [$ffb7]
ld a, [hProduct + 4]
srl b
rr a
srl b
@ -3734,21 +3737,21 @@ BattleCommand_ConstantDamage: ; 35726
ld a, b
ld [hDividend + 2], a
.asm_357d6
.skip_to_divide
ld b, $4
call Divide
ld a, [hQuotient + 2]
ld b, a
ld hl, .FlailPower
.asm_357e1
.reversal_loop
ld a, [hli]
cp b
jr nc, .asm_357e8
jr nc, .break_loop
inc hl
jr .asm_357e1
jr .reversal_loop
.asm_357e8
.break_loop
ld a, [hBattleTurn]
and a
ld a, [hl]
@ -6277,16 +6280,16 @@ endr
jr c, .not_maxed_out
ld a, 999 % $100
ld [$ffb6], a
ld [hQuotient + 2], a
ld a, 999 / $100
ld [$ffb5], a
ld [hQuotient + 1], a
.not_maxed_out
pop bc
ld a, [$ffb5]
ld a, [hQuotient + 1]
ld [bc], a
inc bc
ld a, [$ffb6]
ld a, [hQuotient + 2]
ld [bc], a
inc bc
pop hl

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@ -93,3 +93,18 @@
const BUENA_ITEM
const BUENA_MOVE
const BUENA_STRING
const_def
const BUENA_STARTERS
const BUENA_DRINKS
const BUENA_ITEMS
const BUENA_BALLS
const BUENA_MON1
const BUENA_MON2
const BUENA_TOWNS
const BUENA_TYPES
const BUENA_MOVES
const BUENA_XITEMS
const BUENA_STATIONS
NUM_PASSWORD_CATEGORIES EQU const_value
NUM_PASSWORDS_PER_CATEGORY EQU 3

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@ -899,7 +899,7 @@ PlayerMovement: ; 96af0
CheckMenuOW: ; 96b30
xor a
ld [hMenuReturn], a
ld [$ffa1], a
ld [hMenuReturn + 1], a
ld a, [hJoyPressed]
bit 2, a ; SELECT

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@ -342,7 +342,7 @@ Function4e7e8: ; 4e7e8
Function4e80c: ; 4e80c
push bc
callab Function8cf69
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $e
srl a
rept 2

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@ -2926,7 +2926,7 @@ Function56cd: ; 56cd
srl a
srl a
srl a
cp $14
cp SCREEN_WIDTH
jr c, .ok3
sub $20

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@ -1,7 +1,7 @@
PlayRadioShow: ; b8612
; If we're already in the radio program proper, we don't need to be here.
ld a, [wd002]
cp 8
ld a, [wCurrentRadioLine]
cp POKE_FLUTE_RADIO
jr nc, .ok
; If Team Rocket is not occupying the radio tower, we don't need to be here.
ld a, [StatusFlags2]
@ -12,11 +12,11 @@ PlayRadioShow: ; b8612
and a
jr nz, .ok
; Team Rocket broadcasts on all stations.
ld a, 7
ld [wd002], a
ld a, ROCKET_RADIO
ld [wCurrentRadioLine], a
.ok
; Jump to the currently loaded station. The index to which we need to jump is in wd002.
ld a, [wd002]
; Jump to the currently loaded station. The index to which we need to jump is in wCurrentRadioLine.
ld a, [wCurrentRadioLine]
ld e, a
ld d, 0
ld hl, RadioJumptable
@ -128,16 +128,16 @@ RadioJumptable: ; b863a (2e:463a)
PrintRadioLine: ; b86ea (2e:46ea)
ld [wd003], a
ld hl, wd00c
ld a, [wd005]
cp $2
ld [wNextRadioLine], a
ld hl, wRadioText
ld a, [wNumRadioLinesPrinted]
cp 2
jr nc, .print
inc hl
ld [hl], $0
ld [hl], "<START>"
inc a
ld [wd005], a
cp $2
ld [wNumRadioLinesPrinted], a
cp 2
jr nz, .print
bccoord 1, 16
call PlaceWholeStringInBoxAtOnce
@ -146,9 +146,9 @@ PrintRadioLine: ; b86ea (2e:46ea)
call PrintTextBoxText
.skip
ld a, RADIO_SCROLL
ld [wd002], a
ld [wCurrentRadioLine], a
ld a, 100
ld [wd004], a
ld [wRadioTextDelay], a
ret
; b8718 (2e:4718)
@ -170,23 +170,23 @@ ReplacePeriodsWithSpaces: ; b8718
; b8728
RadioScroll: ; b8728 (2e:4728)
ld hl, wd004
ld hl, wRadioTextDelay
ld a, [hl]
and a
jr z, .proceed
dec [hl]
ret
.proceed
ld a, [wd003]
ld [wd002], a
ld a, [wd005]
ld a, [wNextRadioLine]
ld [wCurrentRadioLine], a
ld a, [wNumRadioLinesPrinted]
cp 1
call nz, CopyBottomLineToTopLine
jp ClearBottomLine
OaksPkmnTalk1: ; b8742 (2e:4742)
ld a, $5
ld [wd006], a
ld a, 5
ld [wOaksPkmnTalkSegmentCounter], a
call StartRadioStation
ld hl, UnknownText_0xb8820
ld a, OAKS_POKEMON_TALK_2
@ -274,7 +274,7 @@ endr
ld [CurPartySpecies], a
call GetPokemonName
ld hl, StringBuffer1
ld de, wd050
ld de, wOaksPkmnTalkPkmnNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes
; Now that we've chosen our wild Pokemon,
@ -290,7 +290,7 @@ endr
.overflow
pop bc
ld a, $0
ld a, OAKS_POKEMON_TALK
jp PrintRadioLine
; b87f2 (2e:47f2)
@ -361,7 +361,7 @@ UnknownText_0xb8839: ; 0xb8839
OaksPkmnTalk7: ; b883e (2e:483e)
ld a, [CurPartySpecies]
ld [wd265], a
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, UnknownText_0xb884f
ld a, OAKS_POKEMON_TALK_8
@ -517,13 +517,13 @@ endr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wd006]
ld a, [wOaksPkmnTalkSegmentCounter]
dec a
ld [wd006], a
ld [wOaksPkmnTalkSegmentCounter], a
ld a, OAKS_POKEMON_TALK_4
jr nz, .ok
ld a, $5
ld [wd006], a
ld a, 5
ld [wOaksPkmnTalkSegmentCounter], a
ld a, OAKS_POKEMON_TALK_10
.ok
jp NextRadioLine
@ -652,9 +652,9 @@ OaksPkmnTalk10: ; b896e (2e:496e)
ld hl, UnknownText_0xb898e
call PrintText
ld a, OAKS_POKEMON_TALK_11
ld [wd002], a
ld [wCurrentRadioLine], a
ld a, 100
ld [wd004], a
ld [wRadioTextDelay], a
ret
; b898e (2e:498e)
@ -669,7 +669,7 @@ UnknownText_0xb8993: ; 0xb8993
; 0xb8994
OaksPkmnTalk11: ; b8994 (2e:4994)
ld hl, wd004
ld hl, wRadioTextDelay
dec [hl]
ret nz
hlcoord 9, 14
@ -683,7 +683,7 @@ OaksPkmnTalk11: ; b8994 (2e:4994)
; b89a9
OaksPkmnTalk12: ; b89a9 (2e:49a9)
ld hl, wd004
ld hl, wRadioTextDelay
dec [hl]
ret nz
hlcoord 1, 16
@ -697,7 +697,7 @@ OaksPkmnTalk12: ; b89a9 (2e:49a9)
; b89c6
OaksPkmnTalk13: ; b89c6 (2e:49c6)
ld hl, wd004
ld hl, wRadioTextDelay
dec [hl]
ret nz
hlcoord 12, 16
@ -711,7 +711,7 @@ OaksPkmnTalk13: ; b89c6 (2e:49c6)
; b89d7
OaksPkmnTalk14: ; b89d7 (2e:49d7)
ld hl, wd004
ld hl, wRadioTextDelay
dec [hl]
ret nz
ld de, $1d
@ -719,13 +719,13 @@ OaksPkmnTalk14: ; b89d7 (2e:49d7)
ld hl, .terminator
call PrintText
ld a, OAKS_POKEMON_TALK_4
ld [wd003], a
ld [wNextRadioLine], a
xor a
ld [wd005], a
ld [wNumRadioLinesPrinted], a
ld a, RADIO_SCROLL
ld [wd002], a
ld [wCurrentRadioLine], a
ld a, 10
ld [wd004], a
ld [wRadioTextDelay], a
ret
; b89ff (2e:49ff)
@ -734,9 +734,9 @@ OaksPkmnTalk14: ; b89d7 (2e:49d7)
; 0xb8a00
PlaceRadioString: ; b8a00 (2e:4a00)
ld [wd002], a
ld [wCurrentRadioLine], a
ld a, 100
ld [wd004], a
ld [wRadioTextDelay], a
jp PlaceString
CopyBottomLineToTopLine: ; b8a0b (2e:4a0b)
@ -747,11 +747,11 @@ CopyBottomLineToTopLine: ; b8a0b (2e:4a0b)
ClearBottomLine: ; b8a17 (2e:4a17)
hlcoord 1, 15
ld bc, $12
ld bc, SCREEN_WIDTH - 2
ld a, " "
call ByteFill
hlcoord 1, 16
ld bc, $12
ld bc, SCREEN_WIDTH - 2
ld a, " "
jp ByteFill
@ -784,7 +784,7 @@ PokedexShow1: ; b8a46 (2e:4a46)
call StartRadioStation
.loop
call Random
cp CELEBI
cp NUM_POKEMON
jr nc, .loop
ld c, a
push bc
@ -795,7 +795,7 @@ PokedexShow1: ; b8a46 (2e:4a46)
inc c
ld a, c
ld [CurPartySpecies], a
ld [wd265], a
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, UnknownText_0xb8b30
ld a, POKEDEX_SHOW_2
@ -817,8 +817,8 @@ endr
push hl
call CopyDexEntryPart1
dec hl
ld [hl], $57
ld hl, wd26b
ld [hl], "<DONE>"
ld hl, wPokedexShowPointerAddr
call CopyRadioTextToRAM
pop hl
pop af
@ -827,9 +827,9 @@ rept 4
inc hl
endr
ld a, l
ld [wd26b], a
ld [wPokedexShowPointerAddr], a
ld a, h
ld [wd26c], a
ld [wPokedexShowPointerAddr + 1], a
ld a, POKEDEX_SHOW_3
jp PrintRadioLine
@ -864,17 +864,17 @@ PokedexShow8: ; b8acc (2e:4acc)
jp PrintRadioLine
CopyDexEntry: ; b8ad4 (2e:4ad4)
ld a, [wd26b]
ld a, [wPokedexShowPointerAddr]
ld l, a
ld a, [wd26c]
ld a, [wPokedexShowPointerAddr + 1]
ld h, a
ld a, [wd26d]
ld a, [wPokedexShowPointerBank]
push af
push hl
call CopyDexEntryPart1
dec hl
ld [hl], "<DONE>"
ld hl, wd26b
ld hl, wPokedexShowPointerAddr
call CopyRadioTextToRAM
pop hl
pop af
@ -882,10 +882,10 @@ CopyDexEntry: ; b8ad4 (2e:4ad4)
ret
CopyDexEntryPart1: ; b8af3 (2e:4af3)
ld de, wd26d
ld de, wPokedexShowPointerBank
ld bc, SCREEN_WIDTH - 1
call FarCopyBytes
ld hl, wd26b
ld hl, wPokedexShowPointerAddr
ld [hl], "<START>"
inc hl
ld [hl], "<LINE>"
@ -914,11 +914,11 @@ CopyDexEntryPart2: ; b8b11 (2e:4b11)
jr nz, .loop
.okay
ld a, l
ld [wd26b], a
ld [wPokedexShowPointerAddr], a
ld a, h
ld [wd26c], a
ld [wPokedexShowPointerAddr + 1], a
ld a, d
ld [wd26d], a
ld [wPokedexShowPointerBank], a
ret
; b8b30 (2e:4b30)
@ -1302,9 +1302,9 @@ PeoplePlaces4: ; People
jp NextRadioLine
; b8d3e (2e:4d3e)
.E4Names: db WILL, BRUNO, KAREN, KOGA, CHAMPION ; $0b, $0d, $0e, $0f, $10
.KantoLeaderNames: db BROCK, MISTY, LT_SURGE, ERIKA, JANINE, SABRINA, BLAINE, BLUE ; $11, $12, $13, $15, $1a, $23, $2e, $40
.MiscNames: db RIVAL1, POKEMON_PROF, CAL, RIVAL2, RED ; $09, $0a, $0c, $2a, $3f
.E4Names: db WILL, BRUNO, KAREN, KOGA, CHAMPION
.KantoLeaderNames: db BROCK, MISTY, LT_SURGE, ERIKA, JANINE, SABRINA, BLAINE, BLUE
.MiscNames: db RIVAL1, POKEMON_PROF, CAL, RIVAL2, RED
db -1
; b8d51
@ -1507,11 +1507,11 @@ endr
ld l, a
call CopyRadioTextToRAM
call Random
cp $a ; 6.25 percent
cp 4 percent
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp $7b ; 48 percent
cp 1 + 48 percent
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@ -1653,26 +1653,26 @@ UnknownText_0xb8ef2: ; 0xb8ef2
PokeFluteRadio: ; b8ef7 (2e:4ef7)
call StartRadioStation
ld a, 1
ld [wd005], a
ld [wNumRadioLinesPrinted], a
ret
UnownRadio: ; b8f00 (2e:4f00)
call StartRadioStation
ld a, 1
ld [wd005], a
ld [wNumRadioLinesPrinted], a
ret
EvolutionRadio: ; b8f09 (2e:4f09)
call StartRadioStation
ld a, 1
ld [wd005], a
ld [wNumRadioLinesPrinted], a
ret
BuenasPassword1: ; b8f12 (2e:4f12)
; Determine if we need to be here
call BuenasPasswordCheckMidnight
call BuenasPasswordCheckTime
jp nc, .PlayPassword
ld a, [wd005]
ld a, [wNumRadioLinesPrinted]
and a
jp z, BuenasPassword20
jp BuenasPassword8
@ -1698,14 +1698,14 @@ BuenasPassword2: ; b8f3f (2e:4f3f)
jp NextRadioLine
BuenasPassword3: ; b8f47 (2e:4f47)
call BuenasPasswordCheckMidnight
call BuenasPasswordCheckTime
ld hl, UnknownText_0xb918c
jp c, BuenasPasswordAfterMidnight
ld a, BUENAS_PASSWORD_4
jp NextRadioLine
BuenasPassword4: ; b8f55 (2e:4f55)
call BuenasPasswordCheckMidnight
call BuenasPasswordCheckTime
jp c, BuenasPassword8
ld a, [wBuenasPassword]
; If we already generated the password today, we don't need to generate a new one.
@ -1716,7 +1716,7 @@ BuenasPassword4: ; b8f55 (2e:4f55)
.greater_than_11
call Random
and $f
cp $b
cp NUM_PASSWORD_CATEGORIES
jr nc, .greater_than_11
; Store it in the high nybble of e.
swap a
@ -1725,7 +1725,7 @@ BuenasPassword4: ; b8f55 (2e:4f55)
.greater_than_three
call Random
and $3
cp $3
cp NUM_PASSWORDS_PER_CATEGORY
jr nc, .greater_than_three
; The high nybble of wBuenasPassword will now contain the password group index, and the low nybble contains the actual password.
add e
@ -1808,7 +1808,7 @@ endr
ld l, c
add hl, de
ld a, [hl]
ld [wd265], a
ld [wNamedObjectIndexBuffer], a
ret
.RawString: ; b8fde (2e:4fde)
@ -1874,7 +1874,7 @@ BuenasPassword6: ; b90a4 (2e:50a4)
jp NextRadioLine
BuenasPassword7: ; b90ac (2e:50ac)
call BuenasPasswordCheckMidnight
call BuenasPasswordCheckTime
ld hl, UnknownText_0xb91a0
jr c, BuenasPasswordAfterMidnight
ld a, BUENAS_PASSWORD
@ -1959,29 +1959,29 @@ BuenasPassword20: ; b912a (2e:512a)
ld [hBGMapMode], a ; $ff00+$d4
ld hl, WeeklyFlags
res 7, [hl]
ld a, $4
ld [wd002], a
ld a, BUENAS_PASSWORD
ld [wCurrentRadioLine], a
xor a
ld [wd005], a
ld [wNumRadioLinesPrinted], a
ld hl, UnknownText_0xb91d7
ld a, BUENAS_PASSWORD_21
jp NextRadioLine
BuenasPassword21: ; b9152 (2e:5152)
ld a, $4
ld [wd002], a
ld a, BUENAS_PASSWORD
ld [wCurrentRadioLine], a
xor a
ld [wd005], a
call BuenasPasswordCheckMidnight
ld [wNumRadioLinesPrinted], a
call BuenasPasswordCheckTime
jp nc, BuenasPassword1
ld hl, UnknownText_0xb91d7
ld a, BUENAS_PASSWORD_21
jp NextRadioLine
BuenasPasswordCheckMidnight: ; b9169 (2e:5169)
BuenasPasswordCheckTime: ; b9169 (2e:5169)
call UpdateTime
ld a, [hHours] ; $ff00+$94
cp $12
cp 18 ; 6 PM
ret
; b9171 (2e:5171)
@ -2100,19 +2100,19 @@ UnknownText_0xb91d7: ; 0xb91d7
CopyRadioTextToRAM: ; b91dc (2e:51dc)
ld a, [hl]
cp TX_FAR
jp z, FarJumpText
ld de, wd00c
jp z, FarCopyRadioText
ld de, wRadioText
ld bc, SCREEN_WIDTH * 2
jp CopyBytes
StartRadioStation: ; b91eb (2e:51eb)
ld a, [wd005]
ld a, [wNumRadioLinesPrinted]
and a
ret nz
call RadioTerminator
call PrintText
ld hl, RadioChannelSongs
ld a, [wd002]
ld a, [wCurrentRadioLine]
ld c, a
ld b, 0
rept 2

View File

@ -510,7 +510,7 @@ Function16571: ; 16571
ld de, StringBuffer2
lb bc, PRINTNUM_MONEY | PRINTNUM_LEADINGZEROS | 3, 6
call PrintNum
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $10
jr nz, .skip
hlcoord 13, 6

View File

@ -59,6 +59,7 @@ rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
@ -68,6 +69,7 @@ rNR31 EQU $ff1b ; Channel 3 Sound Length
rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
@ -75,6 +77,22 @@ rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W)
rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
rNR52 EQU $ff26 ; Sound on/off
rWave_0 EQU $ff30
rWave_1 EQU $ff31
rWave_2 EQU $ff32
rWave_3 EQU $ff33
rWave_4 EQU $ff34
rWave_5 EQU $ff35
rWave_6 EQU $ff36
rWave_7 EQU $ff37
rWave_8 EQU $ff38
rWave_9 EQU $ff39
rWave_a EQU $ff3a
rWave_b EQU $ff3b
rWave_c EQU $ff3c
rWave_d EQU $ff3d
rWave_e EQU $ff3e
rWave_f EQU $ff3f
rLCDC EQU $ff40 ; LCD Control (R/W)
rSTAT EQU $ff41 ; LCDC Status (R/W)
rSCY EQU $ff42 ; Scroll Y (R/W)

View File

@ -1460,17 +1460,17 @@ CheckTrainerBattle:: ; 360d
pop af
ld [hLastTalked], a
ld a, b
ld [CurFruit], a
ld [EngineBuffer2], a
ld a, c
ld [wd040], a
ld [EngineBuffer3], a
jr Function367e
; 3674
Function3674:: ; 3674
ld a, 1
ld [CurFruit], a
ld [EngineBuffer2], a
ld a, -1
ld [wd040], a
ld [EngineBuffer3], a
Function367e:: ; 367e
call GetMapScriptHeaderBank

View File

@ -234,7 +234,7 @@ endr
; 3a90
FarJumpText:: ; 3a90
FarCopyRadioText:: ; 3a90
inc hl
ld a, [hROMBank]
push af
@ -249,8 +249,8 @@ FarJumpText:: ; 3a90
ld l, a
ld a, d
ld h, a
ld de, wd00c
ld bc, $0028
ld de, wRadioText
ld bc, 2 * SCREEN_WIDTH
call CopyBytes
pop af
ld [hROMBank], a

View File

@ -437,7 +437,7 @@ KeepTextOpen:: ; aaf
; af5
.blink_cursor: ; af5
ld a, [$ff9b]
ld a, [hVBlankCounter]
and %00010000 ; bit 4, a
jr z, .cursor_off
ld a, "▼"

View File

@ -1,29 +1,29 @@
Function1b1e:: ; 1b1e
ld [wd003], a
InitMovementBuffer:: ; 1b1e
ld [wMovementBufferPerson], a
xor a
ld [DefaultFlypoint], a
ld a, $0
ld [wMovementBufferCount], a
ld a, $0 ; useless
ld [wd004], a
ld a, $7
ld [StartFlypoint], a
ld [wd005], a
ld a, $d0
ld [EndFlypoint], a
ld [wd006], a
ret
; 1b35
Function1b35:: ; 1b35
ld a, [DefaultFlypoint]
DecrementMovementBufferCount:: ; 1b35
ld a, [wMovementBufferCount]
and a
ret z
dec a
ld [DefaultFlypoint], a
ld [wMovementBufferCount], a
ret
; 1b3f
Function1b3f:: ; 1b3f
AppendToMovementBuffer:: ; 1b3f
push hl
push de
ld hl, DefaultFlypoint
ld hl, wMovementBufferCount
ld e, [hl]
inc [hl]
ld d, 0
@ -35,47 +35,50 @@ Function1b3f:: ; 1b3f
ret
; 1b50
Function1b50:: ; 1b50
AppendToMovementBufferNTimes:: ; 1b50
push af
ld a, c
and a
jr nz, .asm_1b57
jr nz, .okay
pop af
ret
.asm_1b57
.okay
pop af
.asm_1b58
call Function1b3f
.loop
call AppendToMovementBuffer
dec c
jr nz, .asm_1b58
jr nz, .loop
ret
; 1b5f
Function1b5f:: ; 1b5f
ComputePathToWalkToPlayer:: ; 1b5f
push af
; compare x coords, load left/right into h, and x distance into d
ld a, b
sub d
ld h, $2
jr nc, .asm_1b6a
ld h, LEFT
jr nc, .got_x_distance
dec a
cpl
ld h, $3
ld h, RIGHT
.asm_1b6a
.got_x_distance
ld d, a
; compare y coords, load up/down into l, and y distance into e
ld a, c
sub e
ld l, $1
jr nc, .asm_1b75
ld l, UP
jr nc, .got_y_distance
dec a
cpl
ld l, $0
ld l, DOWN
.asm_1b75
.got_y_distance
ld e, a
; if the x distance is less than the y distance, swap h and l, and swap d and e
cp d
jr nc, .asm_1b7f
jr nc, .done
ld a, h
ld h, l
ld l, a
@ -83,21 +86,23 @@ Function1b5f:: ; 1b5f
ld d, e
ld e, a
.asm_1b7f
.done
pop af
ld b, a
; Add movement in the longer direction first...
ld a, h
call Function1b92
call .GetMovementData
ld c, d
call Function1b50
call AppendToMovementBufferNTimes
; ... then add the shorter direction.
ld a, l
call Function1b92
call .GetMovementData
ld c, e
call Function1b50
call AppendToMovementBufferNTimes
ret
; 1b92
Function1b92:: ; 1b92
.GetMovementData: ; 1b92
push de
push hl
ld l, b
@ -108,7 +113,7 @@ endr
ld e, a
ld d, 0
add hl, de
ld de, .data_1ba5
ld de, .MovementData
add hl, de
ld a, [hl]
pop hl
@ -116,8 +121,19 @@ endr
ret
; 1ba5
.data_1ba5
db 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
.MovementData
slow_step_down
slow_step_up
slow_step_left
slow_step_right
step_down
step_up
step_left
step_right
big_step_down
big_step_up
big_step_left
big_step_right
; 1bb1
Function1bb1:: ; 1bb1

View File

@ -64,7 +64,7 @@ VBlank0:: ; 2b1
; sound
; inc frame counter
ld hl, $ff9b
ld hl, hVBlankCounter
inc [hl]
; advance random variables
@ -418,7 +418,7 @@ VBlank6:: ; 436
ld [hROMBankBackup], a
; inc frame counter
ld hl, $ff9b
ld hl, hVBlankCounter
inc [hl]
call UpdateCGBPals

View File

@ -1149,7 +1149,7 @@ Function627b: ; 627b
; 6292
Function6292: ; 6292 ; unreferenced
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $7
ret nz
ld hl, LYOverrides + $5f
@ -3688,28 +3688,29 @@ Function830d: ; 830d
TrainerWalkToPlayer: ; 831e
ld a, [hLastTalked]
call Function1b1e
ld a, $3e
call Function1b3f
call InitMovementBuffer
ld a, movement_show_person
call AppendToMovementBuffer
ld a, [wd03f]
dec a
jr z, Function833b
jr z, .TerminateStep
ld a, [hLastTalked]
ld b, a
ld c, 0
ld c, PLAYER
ld d, 1
call Function8341
call Function1b35
call .GetPathToPlayer
call DecrementMovementBufferCount
Function833b
ld a, $47
call Function1b3f
.TerminateStep
ld a, movement_step_end
call AppendToMovementBuffer
ret
; 8341
Function8341: ; 8341
.GetPathToPlayer: ; 8341
push de
push bc
; get player object struct, load to de
ld a, c
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
@ -3718,6 +3719,8 @@ Function8341: ; 8341
call GetObjectStruct
ld d, b
ld e, c
; get last talked object struct, load to bc
pop bc
ld a, b
call GetMapObject
@ -3725,6 +3728,8 @@ Function8341: ; 8341
add hl, bc
ld a, [hl]
call GetObjectStruct
; get last talked coords, load to bc
ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
@ -3732,6 +3737,8 @@ Function8341: ; 8341
add hl, bc
ld c, [hl]
ld b, a
; get player coords, load to de
ld hl, OBJECT_MAP_X
add hl, de
ld a, [hl]
@ -3739,35 +3746,39 @@ Function8341: ; 8341
add hl, de
ld e, [hl]
ld d, a
pop af
call Function1b5f
call ComputePathToWalkToPlayer
ret
; 8379
Special_SurfStartStep: ; 8379
call Function1b1e
call Function8388
call Function1b3f
ld a, $47
call Function1b3f
call InitMovementBuffer
call .GetMovementData
call AppendToMovementBuffer
ld a, movement_step_end
call AppendToMovementBuffer
ret
; 8388
Function8388: ; 8388
.GetMovementData: ; 8388
ld a, [PlayerDirection]
srl a
srl a
and 3
ld e, a
ld d, 0
ld hl, .data_839a
ld hl, .movement_data
add hl, de
ld a, [hl]
ret
; 839a
.data_839a
db 8 + DOWN, 8 + UP, 8 + LEFT, 8 + RIGHT
.movement_data
slow_step_down
slow_step_up
slow_step_left
slow_step_right
; 839e
@ -23185,7 +23196,7 @@ Function25415: ; 25415 (9:5415)
ld de, GameTimeMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $1f
ret nz
hlcoord 15, 12
@ -23195,7 +23206,7 @@ Function25415: ; 25415 (9:5415)
ret
Function25438: ; 25438 (9:5438)
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $7
ret nz
ld a, [wcf64]
@ -59041,7 +59052,7 @@ Function91d9b: ; 91d9b
; 91dcd
Function91dcd: ; 91dcd
ld a, [$ff9b]
ld a, [hVBlankCounter]
ld e, a
and $f
ret nz
@ -64357,7 +64368,7 @@ endr
.CheckTheCard: ; e02da
xor a
ld [$ff9b], a
ld [hVBlankCounter], a
call Functione0960
call WaitSFX
ld de, SFX_CHOOSE_A_CARD
@ -65463,7 +65474,7 @@ Functione0960: ; e0960
ld a, [hCGB]
and a
jr nz, .asm_e096d
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $4
ret nz
@ -65867,7 +65878,7 @@ Functione1190: ; e1190
ld a, [wcf64]
and a
jr nz, .asm_e1230
ld a, [$ff9b]
ld a, [hVBlankCounter]
and $10
jr z, .asm_e1235

View File

@ -6,9 +6,9 @@ Route38_MapScriptHeader:
db 0
TrainerBird_keeperToby:
trainer EVENT_BEAT_BIRD_KEEPER_TOBY, BIRD_KEEPER, TOBY, Bird_keeperTobySeenText, Bird_keeperTobyBeatenText, 0, Bird_keeperTobyScript
trainer EVENT_BEAT_BIRD_KEEPER_TOBY, BIRD_KEEPER, TOBY, Bird_keeperTobySeenText, Bird_keeperTobyBeatenText, 0, .script
Bird_keeperTobyScript:
.script:
talkaftercancel
loadfont
writetext UnknownText_0x1a1f86
@ -17,9 +17,9 @@ Bird_keeperTobyScript:
end
TrainerSailorHarry:
trainer EVENT_BEAT_SAILOR_HARRY, SAILOR, HARRY, SailorHarrySeenText, SailorHarryBeatenText, 0, SailorHarryScript
trainer EVENT_BEAT_SAILOR_HARRY, SAILOR, HARRY, SailorHarrySeenText, SailorHarryBeatenText, 0, .script
SailorHarryScript:
.script:
talkaftercancel
loadfont
writetext UnknownText_0x1a220c
@ -28,38 +28,38 @@ SailorHarryScript:
end
TrainerLassDana1:
trainer EVENT_BEAT_LASS_DANA, LASS, DANA1, LassDana1SeenText, LassDana1BeatenText, 0, LassDana1Script
trainer EVENT_BEAT_LASS_DANA, LASS, DANA1, LassDana1SeenText, LassDana1BeatenText, 0, .script
LassDana1Script:
.script:
writecode VAR_CALLERID, PHONE_LASS_DANA
talkaftercancel
loadfont
checkflag ENGINE_DANA
iftrue UnknownScript_0x1a1d82
iftrue .DanaRematch
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue UnknownScript_0x1a1df6
iftrue .TryGiveThunderstone
checkcellnum PHONE_LASS_DANA
iftrue UnknownScript_0x1a1e17
iftrue .NumberAccepted
checkevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a1d6b
iftrue .SecondTimeAsking
writetext UnknownText_0x1a20ec
keeptextopen
setevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a1e0b
jump UnknownScript_0x1a1d6e
scall .AskNumber1F
jump .AskForPhoneNumber
UnknownScript_0x1a1d6b:
scall UnknownScript_0x1a1e0f
UnknownScript_0x1a1d6e:
.SecondTimeAsking:
scall .AskNumber2F
.AskForPhoneNumber:
askforphonenumber PHONE_LASS_DANA
if_equal $1, UnknownScript_0x1a1e1f
if_equal $2, UnknownScript_0x1a1e1b
if_equal $1, .PhoneFull
if_equal $2, .DeclinedPhoneNumber
trainertotext LASS, DANA1, $0
scall UnknownScript_0x1a1e13
jump UnknownScript_0x1a1e17
scall .RegisteredPhoneNumber
jump .NumberAccepted
UnknownScript_0x1a1d82:
scall UnknownScript_0x1a1e23
.DanaRematch:
scall .Rematch
winlosstext LassDana1BeatenText, 0
copybytetovar wDanaFightCount
if_equal 4, .Fight4
@ -118,84 +118,84 @@ UnknownScript_0x1a1d82:
clearflag ENGINE_DANA
end
UnknownScript_0x1a1df6:
scall UnknownScript_0x1a1e27
.TryGiveThunderstone:
scall .Gift
verbosegiveitem THUNDERSTONE
iffalse UnknownScript_0x1a1e08
iffalse .NoRoomForThunderstone
clearflag ENGINE_DANA_HAS_THUNDERSTONE
setevent EVENT_DANA_GAVE_THUNDERSTONE
jump UnknownScript_0x1a1e17
jump .NumberAccepted
UnknownScript_0x1a1e08:
jump UnknownScript_0x1a1e2b
.NoRoomForThunderstone:
jump .PackFull
UnknownScript_0x1a1e0b:
.AskNumber1F:
jumpstd asknumber1f
end
UnknownScript_0x1a1e0f:
.AskNumber2F:
jumpstd asknumber2f
end
UnknownScript_0x1a1e13:
.RegisteredPhoneNumber:
jumpstd registerednumberf
end
UnknownScript_0x1a1e17:
.NumberAccepted:
jumpstd numberacceptedf
end
UnknownScript_0x1a1e1b:
.DeclinedPhoneNumber:
jumpstd numberdeclinedf
end
UnknownScript_0x1a1e1f:
.PhoneFull:
jumpstd phonefullf
end
UnknownScript_0x1a1e23:
.Rematch:
jumpstd rematchf
end
UnknownScript_0x1a1e27:
.Gift:
jumpstd giftf
end
UnknownScript_0x1a1e2b:
.PackFull:
jumpstd packfullf
end
TrainerSchoolboyChad1:
trainer EVENT_BEAT_SCHOOLBOY_CHAD, SCHOOLBOY, CHAD1, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, 0, SchoolboyChad1Script
trainer EVENT_BEAT_SCHOOLBOY_CHAD, SCHOOLBOY, CHAD1, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, 0, .script
SchoolboyChad1Script:
.script:
writecode VAR_CALLERID, PHONE_SCHOOLBOY_CHAD
talkaftercancel
loadfont
checkflag ENGINE_CHAD
iftrue UnknownScript_0x1a1e75
iftrue .ChadRematch
checkcellnum PHONE_SCHOOLBOY_CHAD
iftrue UnknownScript_0x1a1ef5
iftrue .HaveChadsNumber
checkevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a1e5e
iftrue .SecondTimeAsking
writetext UnknownText_0x1a200e
keeptextopen
setevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a1ee9
jump UnknownScript_0x1a1e61
scall .AskPhoneNumber1
jump .AskToRegisterNumber
UnknownScript_0x1a1e5e:
scall UnknownScript_0x1a1eed
UnknownScript_0x1a1e61:
.SecondTimeAsking:
scall .AskPhoneNumber2
.AskToRegisterNumber:
askforphonenumber PHONE_SCHOOLBOY_CHAD
if_equal $1, UnknownScript_0x1a1efd
if_equal $2, UnknownScript_0x1a1ef9
if_equal $1, .PhoneFull
if_equal $2, .SaidNo
trainertotext SCHOOLBOY, CHAD1, $0
scall UnknownScript_0x1a1ef1
jump UnknownScript_0x1a1ef5
scall .RegisteredChad
jump .HaveChadsNumber
UnknownScript_0x1a1e75:
scall UnknownScript_0x1a1f01
.ChadRematch:
scall .Rematch
winlosstext SchoolboyChad1BeatenText, 0
copybytetovar wChadFightCount
if_equal 4, .Fight4
@ -254,38 +254,38 @@ UnknownScript_0x1a1e75:
clearflag ENGINE_CHAD
end
UnknownScript_0x1a1ee9:
.AskPhoneNumber1:
jumpstd asknumber1m
end
UnknownScript_0x1a1eed:
.AskPhoneNumber2:
jumpstd asknumber2m
end
UnknownScript_0x1a1ef1:
.RegisteredChad:
jumpstd registerednumberm
end
UnknownScript_0x1a1ef5:
.HaveChadsNumber:
jumpstd numberacceptedm
end
UnknownScript_0x1a1ef9:
.SaidNo:
jumpstd numberdeclinedm
end
UnknownScript_0x1a1efd:
.PhoneFull:
jumpstd phonefullm
end
UnknownScript_0x1a1f01:
.Rematch:
jumpstd rematchm
end
TrainerBeautyValerie:
trainer EVENT_BEAT_BEAUTY_VALERIE, BEAUTY, VALERIE, BeautyValerieSeenText, BeautyValerieBeatenText, 0, BeautyValerieScript
trainer EVENT_BEAT_BEAUTY_VALERIE, BEAUTY, VALERIE, BeautyValerieSeenText, BeautyValerieBeatenText, 0, .script
BeautyValerieScript:
.script:
talkaftercancel
loadfont
writetext UnknownText_0x1a2185
@ -294,9 +294,9 @@ BeautyValerieScript:
end
TrainerBeautyOlivia:
trainer EVENT_BEAT_BEAUTY_OLIVIA, BEAUTY, OLIVIA, BeautyOliviaSeenText, BeautyOliviaBeatenText, 0, BeautyOliviaScript
trainer EVENT_BEAT_BEAUTY_OLIVIA, BEAUTY, OLIVIA, BeautyOliviaSeenText, BeautyOliviaBeatenText, 0, .script
BeautyOliviaScript:
.script:
talkaftercancel
loadfont
writetext UnknownText_0x1a229a

View File

@ -2357,38 +2357,45 @@ Function100efb: ; 100efb
asm_100f02:
ld a, c
ld [StringBuffer2], a
; someting that was previously stored in de gets backed up to here
ld a, e
ld [StringBuffer2 + 1], a
ld a, d
ld [StringBuffer2 + 2], a
; empty this
xor a
ld [StringBuffer2 + 4], a
ld [StringBuffer2 + 5], a
.asm_100f15
.loop
ld a, [hl]
cp $ff
jr z, .asm_100f34
ld [StringBuffer2 + 3], a
jr z, .done
ld [StringBuffer2 + 3], a ; bank
push hl
inc hl
; addr 1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
; size
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
; addr 2
ld a, [hli]
ld h, [hl]
ld l, a
call Function100f3d
; next line
pop hl
ld de, $0007
add hl, de
jr .asm_100f15
jr .loop
.asm_100f34
.done
; recover the values into bc
ld a, [StringBuffer2 + 4]
ld c, a
ld a, [StringBuffer2 + 5]
@ -2397,16 +2404,20 @@ asm_100f02:
; 100f3d
Function100f3d: ; 100f3d
; parameter
ld a, [StringBuffer2]
cp $2
jr z, .asm_100f61
jr z, .two
cp $1
jr z, .asm_100f77
jr z, .one
cp $3
jr z, .asm_100f4d
jr z, .three
ret
.asm_100f4d
.three
; what was once in de gets copied to hl,
; modified by Function100f8d, and put back
; into this backup
ld a, [StringBuffer2 + 1]
ld l, a
ld a, [StringBuffer2 + 2]
@ -2418,7 +2429,9 @@ Function100f3d: ; 100f3d
ld [StringBuffer2 + 2], a
ret
.asm_100f61
.two
; hl gets backed up to de, then
; do the same as in .three
ld d, h
ld e, l
ld a, [StringBuffer2 + 1]
@ -2432,7 +2445,11 @@ Function100f3d: ; 100f3d
ld [StringBuffer2 + 2], a
ret
.asm_100f77
.one
; de gets copied to hl, then
; load the backup into de,
; finally run Function100f8d
; and store the de result
ld h, d
ld l, e
ld a, [StringBuffer2 + 1]
@ -2462,18 +2479,18 @@ Function100f8d: ; 100f8d
ld a, [StringBuffer2 + 3]
bit 7, a
res 7, a
jr z, .asm_100fb6
jr z, .sram
and a
jr nz, .asm_100fb0
jr nz, .wram
call CopyBytes
ret
.asm_100fb0
.wram
and $7f
call FarCopyWRAM
ret
.asm_100fb6
.sram
call GetSRAMBank
call CopyBytes
call CloseSRAM
@ -2481,16 +2498,20 @@ Function100f8d: ; 100f8d
; 100fc0
Unknown_100fc0: ; 100fc0
dbwww $80, PlayerName, NAME_LENGTH, wd26b
; first byte:
; Bit 7 set: Not SRAM
; Lower 7 bits: Bank
; Address, size (dw), address
dbwww $80, PlayerName, NAME_LENGTH, OTPlayerName
dbwww $80, PartyCount, 1 + PARTY_LENGTH + 1, OTPartyCount
dbwww $80, PlayerID, 2, wd276
dbwww $80, PartyMons, $30 * PARTY_LENGTH, OTPartyMons
dbwww $80, PlayerID, 2, OTPlayerID
dbwww $80, PartyMons, PARTYMON_STRUCT_LENGTH * PARTY_LENGTH, OTPartyMons
dbwww $80, PartyMonOT, NAME_LENGTH * PARTY_LENGTH, OTPartyMonOT
dbwww $80, PartyMonNicknames, PKMN_NAME_LENGTH * PARTY_LENGTH, OTPartyMonNicknames
db -1
Unknown_100feb: ; 100feb
dbwww $00, $a600, $2f * PARTY_LENGTH, NULL
dbwww $00, sPartyScratch1, SCRATCHMON_STRUCT_LENGTH * PARTY_LENGTH, NULL
db -1
Unknown_100ff3: ; 100ff3
@ -2501,15 +2522,15 @@ Unknown_100ff3: ; 100ff3
dbwww $80, wSecretID, 2, NULL
dbwww $80, PlayerGender, 1, NULL
dbwww $04, $a603, 8, NULL
dbwww $04, $a007, $30, NULL
dbwww $04, $a007, PARTYMON_STRUCT_LENGTH, NULL
db -1
Unknown_10102c: ; 10102c
dbwww $80, wd26b, 11, NULL
dbwww $80, wd276, 2, NULL
dbwww $80, OTPlayerName, 11, NULL
dbwww $80, OTPlayerID, 2, NULL
dbwww $80, OTPartyMonNicknames, PKMN_NAME_LENGTH * PARTY_LENGTH, NULL
dbwww $80, OTPartyMonOT, NAME_LENGTH * PARTY_LENGTH, NULL
dbwww $80, OTPartyMons, $30 * PARTY_LENGTH, NULL
dbwww $80, OTPartyMons, PARTYMON_STRUCT_LENGTH * PARTY_LENGTH, NULL
db -1
; 10104f

View File

@ -1008,7 +1008,7 @@ FlickeringCaveEntrancePalette: ; fc71e
; Ready for BGPD input...
ld a, %10100000 ; auto-increment, index $20 (pal 4 color 0)
ld [rBGPI], a
ld a, [$ff9b]
ld a, [hVBlankCounter]
and %00000010
jr nz, .bit1set
ld hl, Unkn1Pals + $20 ; pal 4 color 0

View File

@ -1395,26 +1395,33 @@ MiscBuffer2::
PhoneScriptBank::
DefaultFlypoint:: ; d002
LuckyNumberDigit1Buffer::
wCurrentRadioLine::
wMovementBufferCount::
ds 1
wd003::
MiscBuffer3::
LuckyNumberDigit2Buffer::
PhoneCallerLo::
wNextRadioLine::
wMovementBufferPerson::
ds 1
wd004::
MiscBuffer4::
LuckyNumberDigit3Buffer::
PhoneCallerHi::
wRadioTextDelay::
ds 1
wd005::
MiscBuffer5::
LuckyNumberDigit4Buffer::
StartFlypoint:: ; d005
wNumRadioLinesPrinted::
ds 1
wd006::
MiscBuffer6::
LuckyNumberDigit5Buffer::
EndFlypoint:: ; d006
wOaksPkmnTalkSegmentCounter::
ds 1
wd007::
@ -1425,6 +1432,11 @@ MovementBuffer:: ; d007
wd008:: ds 2
wd00a:: ds 1
wd00b:: ds 1
wRadioText:: ds 2 * SCREEN_WIDTH
wRadioTextEnd::
ds wRadioText - @
wd00c:: ds 1
wd00d:: ds 1
wd00e:: ds 1
@ -1474,31 +1486,40 @@ EngineBuffer3::
wd041::
EngineBuffer4::
wTempTrainerEventFlagLo::
ds 1
wTempTrainerEventFlagHi::
MovementAnimation:: ; d042
ds 1
wTempTrainerClass::
WalkingDirection:: ; d043
ds 1
wTempTrainerID::
FacingDirection:: ; d044
ds 1
wSeenTextPointer::
WalkingX:: ; d045
ds 1
WalkingY:: ; d046
ds 1
WalkingTile:: ; d047
wWinTextPointer::
ds 1
wd048:: ds 1
wLossTextPointer:: ds 2
wScriptAfterPointer::
wd04b:: ds 2
wd04d:: ds 1
MenuItemsListEnd::
wd04e:: ds 2
wd050:: ds 10
wOaksPkmnTalkPkmnNameBuffer::
wd050:: ds PKMN_NAME_LENGTH +- 1
wd05a:: ds 12
wd066:: ds 10
wd070:: ds 3
@ -1929,11 +1950,16 @@ TimeOfDay:: ; d269
ds 1
SECTION "Enemy Party", WRAMX, BANK [1]
OTPlayerName::
OTPlayerName:: ds NAME_LENGTH
ds OTPlayerName - @
wPokedexShowPointerAddr::
wd26b:: ds 1
wd26c:: ds 1
wd26d:: ds 4
wPokedexShowPointerBank::
wd26d:: ds 1
ds 3
wd271:: ds 5
OTPlayerID::
wd276:: ds 10
OTPartyCount:: ds 1 ; d280