Some work on battle animations

This commit is contained in:
PikalaxALT 2015-11-09 16:41:09 -05:00
parent 59d67a44be
commit 93ab6985d2
29 changed files with 787 additions and 675 deletions

View File

@ -40,7 +40,7 @@ _PlayBattleAnim: ; cc0e4
push af
ld [hl], c
call Functioncc11c
call BattleAnimRunScript
pop af
ld [hVBlank], a
@ -55,17 +55,17 @@ _PlayBattleAnim: ; cc0e4
ret
; cc11c
Functioncc11c: ; cc11c
BattleAnimRunScript: ; cc11c
ld a, [FXAnimIDHi]
and a
jr nz, .asm_cc156
jr nz, .hi_byte
callba CheckBattleScene
jr c, .asm_cc141
jr c, .disabled
call BattleAnimClearHud
call Functioncc163
call RunBattleAnimScript
call BattleAnimAssignPals
call BattleAnimRequestPals
@ -76,31 +76,31 @@ Functioncc11c: ; cc11c
call BattleAnimDelayFrame
call BattleAnimRestoreHuds
.asm_cc141
.disabled
ld a, [wcfca]
and a
jr z, .asm_cc15f
jr z, .done
ld l, a
ld h, 0
ld de, $10e
ld de, ANIM_MISS
add hl, de
ld a, l
ld [FXAnimIDLo], a
ld a, h
ld [FXAnimIDHi], a
.asm_cc156
.hi_byte
call WaitSFX
call Functioncc881
call Functioncc163
call RunBattleAnimScript
.asm_cc15f
.done
call Functioncc8f6
ret
; cc163
Functioncc163: ; cc163
RunBattleAnimScript: ; cc163
call Functioncc8d3
@ -257,11 +257,11 @@ Functioncc23d: ; cc23d
ld a, [BattleAnimFlags]
bit 3, a
jr z, .asm_cc254
jr z, .skip
ld hl, Sprites + 3
ld c, (SpritesEnd - Sprites) / 4
.asm_cc249
.loop
ld a, [hl]
and $f0
ld [hli], a
@ -269,71 +269,71 @@ rept 3
inc hl
endr
dec c
jr nz, .asm_cc249
jr nz, .loop
ret
.asm_cc254
.skip
ld hl, Sprites
ld c, SpritesEnd - Sprites
xor a
.asm_cc25a
.loop2
ld [hli], a
dec c
jr nz, .asm_cc25a
jr nz, .loop2
ret
; cc25f
Functioncc25f: ; cc25f
call Functioncc267
call .CheckTimer
ret nc
call Functioncc275
call .RunScript
ret
; cc267
Functioncc267: ; cc267
.CheckTimer: ; cc267
ld a, [BattleAnimDuration]
and a
jr z, .asm_cc273
jr z, .done
dec a
ld [BattleAnimDuration], a
and a
ret
.asm_cc273
.done
scf
ret
; cc275
Functioncc275: ; cc275
.RunScript: ; cc275
.loop
call GetBattleAnimByte
cp $ff
jr nz, .asm_cc286
jr nz, .not_done_with_anim
; Return from a subroutine.
ld hl, BattleAnimFlags
bit 1, [hl]
jr nz, .asm_cc28e
jr nz, .do_anim
set 0, [hl]
ret
.asm_cc286
.not_done_with_anim
cp $d0
jr nc, .asm_cc28e
jr nc, .do_anim
ld [BattleAnimDuration], a
ret
.asm_cc28e
call Functioncc293
.do_anim
call .DoCommand
jr Functioncc275
jr .loop
; cc293
Functioncc293: ; cc293
.DoCommand: ; cc293
; Execute battle animation command in [BattleAnimByte].
ld a, [BattleAnimByte]
sub $d0
@ -1332,11 +1332,11 @@ Datacc871: ; cc871
Functioncc881: ; cc881
ld a, [wcfca]
cp $1
jr z, .asm_cc88b
jr z, .okay
cp $4
ret nz
.asm_cc88b
.okay
ld a, [TypeModifier]
and $7f
ret z
@ -1358,41 +1358,43 @@ Functioncc881: ; cc881
BattleAnimAssignPals: ; cc8a4
ld a, [hCGB]
and a
jr nz, .asm_cc8be
jr nz, .cgb
ld a, [hSGB]
and a
ld a, $e0
jr z, .asm_cc8b2
ld a, $f0
ld a, %11100000
jr z, .sgb
ld a, %11110000
.asm_cc8b2
.sgb
ld [wcfc8], a
ld a, $e4
ld a, %11100100
ld [wcfc7], a
ld [wcfc9], a
ret
.asm_cc8be
ld a, $e4
.cgb
ld a, %11100100
ld [wcfc7], a
ld [wcfc8], a
ld [wcfc9], a
call DmgToCgbBGPals
ld de, $e4e4
lb de, %11100100, %11100100
call DmgToCgbObjPals
ret
; cc8d3
Functioncc8d3: ; cc8d3
; Clear animation block
ld hl, LYOverrides
ld bc, $0354
.asm_cc8d9
ld bc, wBattleAnimEnd - LYOverrides
.loop
ld [hl], $0
inc hl
dec bc
ld a, c
or b
jr nz, .asm_cc8d9
jr nz, .loop
ld hl, FXAnimIDLo
ld e, [hl]
inc hl
@ -1401,7 +1403,7 @@ Functioncc8d3: ; cc8d3
rept 2
add hl, de
endr
call Function3ae1
call GetBattleAnimPointer
call BattleAnimAssignPals
call BattleAnimDelayFrame
ret
@ -1409,12 +1411,12 @@ endr
Functioncc8f6: ; cc8f6
call WaitTop
ld a, $e4
ld a, %11100100
ld [wcfc7], a
ld [wcfc8], a
ld [wcfc9], a
call DmgToCgbBGPals
ld de, $e4e4
lb de, %11100100, %11100100
call DmgToCgbObjPals
xor a
ld [hSCX], a

View File

@ -255,6 +255,7 @@ BattleAnimations:: ; c906f
dw BattleAnim_253
dw BattleAnim_254
dw BattleAnim_SweetScent2
; $100
dw BattleAnim_ThrowPokeBall
dw BattleAnim_SendOutMon
dw BattleAnim_ReturnMon

View File

@ -2022,7 +2022,7 @@ Function3ccc2: ; 3ccc2
ret
; 3ccde
Function3ccde: ; 3ccde
CheckUserHasEnoughHP: ; 3ccde
ld hl, BattleMonHP + 1
ld a, [hBattleTurn]
and a
@ -3740,7 +3740,7 @@ Function3d7a0: ; 3d7a0
lb bc, 4, 10
call ClearBox
call WaitBGMap
jp Function3ee27
jp FinishBattleAnim
; 3d7b8
Function_BattleTextEnemySentOut: ; 3d7b8
@ -4253,7 +4253,7 @@ SendOutPlayerMon: ; 3db5f
ld [hBGMapMode], a
call GetMonBackpic
xor a
ld [$ffad], a
ld [hFillBox], a
ld [wd0d2], a
ld [CurMoveNum], a
ld [TypeModifier], a
@ -4262,7 +4262,7 @@ SendOutPlayerMon: ; 3db5f
ld [LastPlayerCounterMove], a
ld [LastPlayerMove], a
call CheckAmuletCoin
call Function3ee27
call FinishBattleAnim
xor a
ld [wEnemyWrapCount], a
call SetPlayerTurn
@ -5132,7 +5132,7 @@ Function3e12e: ; 3e12e
ld a, [hl]
cp b
ret z
jp Function3ee27
jp FinishBattleAnim
; 3e138
Function3e138: ; 3e138
@ -5269,7 +5269,7 @@ BattleMenu_Pack: ; 3e1c7
call GetMonFrontpic
call ExitMenu
call WaitBGMap
call Function3ee27
call FinishBattleAnim
call LoadTileMapToTempTileMap
jp BattleMenu
; 3e22b
@ -5309,7 +5309,7 @@ Function3e234: ; 3e234
call WaitBGMap
call LoadTileMapToTempTileMap
call ResetTextRelatedRAM
call Function3ee27
call FinishBattleAnim
and a
ret
@ -6873,7 +6873,7 @@ Function3ebc7: ; 3ebc7
Function3ebd8: ; 3ebd8
xor a
ld [TempEnemyMonSpecies], a
call Function3ee27
call FinishBattleAnim
ld a, [OtherTrainerClass]
ld [TrainerClass], a
ld de, VTiles2
@ -7368,7 +7368,7 @@ Call_PlayBattleAnim: ; 3ee17
predef_jump PlayBattleAnim
; 3ee27
Function3ee27: ; 3ee27
FinishBattleAnim: ; 3ee27
push af
push bc
push de
@ -8377,7 +8377,7 @@ GetMonBackpic: ; 3f43d
ld a, [PlayerSubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_DD
jr nz, Function3f46f
jr nz, Function3f46f ; substitute
Function3f447: ; 3f447
ld a, [wc6fe]
@ -8576,7 +8576,7 @@ InitEnemyTrainer: ; 3f594
ld de, VTiles2
callab GetTrainerPic
xor a
ld [$ffad], a
ld [hFillBox], a
dec a
ld [wc6e6], a
hlcoord 12, 0
@ -8641,7 +8641,7 @@ InitEnemyWildmon: ; 3f607
predef Function5108b
xor a
ld [TrainerClass], a
ld [$ffad], a
ld [hFillBox], a
hlcoord 12, 0
lb bc, 7, 7
predef FillBox
@ -9400,7 +9400,7 @@ Function3fb6c: ; 3fb6c
ld a, $1
ld [hBGMapMode], a
ld a, $31
ld [$ffad], a
ld [hFillBox], a
hlcoord 2, 6
lb bc, 6, 6
predef FillBox
@ -9494,7 +9494,7 @@ CopyBackpic: ; 3fc30
ld [rSVBK], a
call Function3fc5b
ld a, $31
ld [$ffad], a
ld [hFillBox], a
hlcoord 2, 6
lb bc, 6, 6
predef FillBox

View File

@ -13,7 +13,7 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_LowerSub ; 34eee
dw BattleCommand_HitTargetNoSub ; 34f60
dw BattleCommand_RaiseSub ; 35004
dw BattleCommand_ResultText ; 35023
dw BattleCommand_FailureText ; 35023
dw BattleCommand_CheckFaint ; 3505e
dw BattleCommand_CriticalText ; 35175
dw BattleCommand_SuperEffectiveText ; 351ad

File diff suppressed because it is too large Load Diff

View File

@ -20,7 +20,7 @@ BattleCommand_Attract: ; 377ce
jp StdBattleTextBox
.failed
jp Function37354
jp FailAttract
; 377f5

View File

@ -19,5 +19,5 @@ BattleCommand_Foresight: ; 376a0
jp StdBattleTextBox
.failed
jp Function37354
jp FailForesight
; 376c2

View File

@ -1,8 +1,8 @@
BattleCommand_Metronome: ; 37418
; metronome
call Function372d8
call Function34548
call ClearLastMove
call CheckUserIsCharging
jr nz, .asm_3742b
ld a, [wKickCounter]
@ -12,7 +12,7 @@ BattleCommand_Metronome: ; 37418
ld [wKickCounter], a
.asm_3742b
call PlayPlayerMoveAnim_ClearHiID
call LoadMoveAnim
.GetMove
call BattleRandom

View File

@ -1,7 +1,7 @@
BattleCommand_MirrorMove: ; 373c9
; mirrormove
call Function372d8
call ClearLastMove
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
@ -37,7 +37,7 @@ BattleCommand_MirrorMove: ; 373c9
call GetMoveData
call GetMoveName
call CopyName1
call Function34548
call CheckUserIsCharging
jr nz, .done
ld a, [wKickCounter]

View File

@ -23,7 +23,7 @@ ProtectChance: ; 3762c
ld de, EnemyProtectCount
.asm_37637
call Function36abf
call CheckOpponentWentFirst
jr nz, .failed
; Can't have a substitute.

View File

@ -23,5 +23,5 @@ BattleCommand_Spikes: ; 37683
jp StdBattleTextBox
.failed
jp Function37354
jp FailSpikes
; 376a0

View File

@ -1,50 +1,50 @@
Functionfbd54: ; fbd54
_DisappearUser: ; fbd54
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, [hBattleTurn] ; $ff00+$e4
and a
jr z, .asm_fbd61
call Functionfbd96
jr .asm_fbd64
.asm_fbd61
call Functionfbd9d
.asm_fbd64
jr z, .player
call GetEnemyFrontpicCoords
jr .okay
.player
call GetPlayerBackpicCoords
.okay
call ClearBox
jr Functionfbd91
jr FinishAppearDisappearUser
Functionfbd69: ; fbd69 (3e:7d69)
_AppearUserRaiseSub: ; fbd69 (3e:7d69)
callba BattleCommand_RaiseSubNoAnim
jr Functionfbd77
jr AppearUser
Functionfbd71: ; fbd71 (3e:7d71)
_AppearUserLowerSub: ; fbd71 (3e:7d71)
callba BattleCommand_LowerSubNoAnim
Functionfbd77: ; fbd77 (3e:7d77)
AppearUser: ; fbd77 (3e:7d77)
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, [hBattleTurn] ; $ff00+$e4
and a
jr z, .asm_fbd85
call Functionfbd96
jr z, .player
call GetEnemyFrontpicCoords
xor a
jr .asm_fbd8a
.asm_fbd85
call Functionfbd9d
jr .okay
.player
call GetPlayerBackpicCoords
ld a, $31
.asm_fbd8a
ld [$ffad], a
.okay
ld [hFillBox], a
predef FillBox
Functionfbd91: ; fbd91 (3e:7d91)
FinishAppearDisappearUser: ; fbd91 (3e:7d91)
ld a, $1
ld [hBGMapMode], a ; $ff00+$d4
ret
Functionfbd96: ; fbd96 (3e:7d96)
GetEnemyFrontpicCoords: ; fbd96 (3e:7d96)
hlcoord 12, 0
lb bc, 7, 7
ret
Functionfbd9d: ; fbd9d (3e:7d9d)
GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
hlcoord 2, 6
lb bc, 6, 6
ret
@ -62,7 +62,7 @@ DoWeatherModifiers: ; fbda4
ld a, [de]
inc de
cp $ff
jr z, .asm_fbdc0
jr z, .done_weather_types
cp b
jr nz, .NextWeatherType
@ -78,7 +78,7 @@ endr
jr .CheckWeatherType
.asm_fbdc0
.done_weather_types
ld de, .WeatherMoveModifiers
ld a, BATTLE_VARS_MOVE_EFFECT
@ -217,10 +217,10 @@ DoBadgeTypeBoosts: ; fbe24
ld a, e
or d
jr nz, .asm_fbe6f
jr nz, .done_min
ld e, 1
.asm_fbe6f
.done_min
add hl, de
jr nc, .Update

View File

@ -44,7 +44,7 @@ NormalHit:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -83,7 +83,7 @@ PoisonHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -107,7 +107,7 @@ LeechHit:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -133,7 +133,7 @@ BurnHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -158,7 +158,7 @@ FreezeHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -187,7 +187,7 @@ ParalyzeHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -209,7 +209,7 @@ Explosion:
checkhit
selfdestruct
hittargetnosub
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -229,7 +229,7 @@ DreamEater:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -634,7 +634,7 @@ AttackDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -659,7 +659,7 @@ DefenseDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -686,7 +686,7 @@ SpeedDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -708,7 +708,7 @@ SpecialAttackDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -733,7 +733,7 @@ SpecialDefenseDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -757,7 +757,7 @@ AccuracyDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -779,7 +779,7 @@ EvasionDownHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -802,7 +802,7 @@ DefenseUpHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -825,7 +825,7 @@ AttackUpHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -848,7 +848,7 @@ AllUpHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -868,7 +868,7 @@ PayDay:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -925,7 +925,7 @@ Rampage:
damagevariation
clearmissdamage
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -967,7 +967,7 @@ MultiHit:
damagevariation
clearmissdamage
hittargetnosub
resulttext
failuretext
checkfaint
criticaltext
cleartext
@ -995,7 +995,7 @@ PoisonMultiHit:
damagevariation
clearmissdamage
hittargetnosub
resulttext
failuretext
checkfaint
criticaltext
cleartext
@ -1027,7 +1027,7 @@ FlinchHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1046,7 +1046,7 @@ OHKOHit:
stab
ohko
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1069,7 +1069,7 @@ RecoilHit:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1122,7 +1122,7 @@ ConfuseHit:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1169,7 +1169,7 @@ TriAttack:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1218,7 +1218,7 @@ SkyAttack:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1246,7 +1246,7 @@ HyperBeam:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1267,7 +1267,7 @@ Rage:
ragedamage
damagevariation
hittarget
resulttext
failuretext
rage
checkfaint
criticaltext
@ -1328,7 +1328,7 @@ RazorWind:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1352,7 +1352,7 @@ Dig:
checkhit
hittargetnosub
raisesub
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1377,7 +1377,7 @@ Whirlpool:
damagevariation
clearmissdamage
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1400,7 +1400,7 @@ StaticDamage:
checkhit
resettypematchup
hittarget
resulttext
failuretext
checkfaint
checkdestinybond
buildopponentrage
@ -1416,7 +1416,7 @@ Reversal:
stab
checkhit
hittarget
resulttext
failuretext
checkfaint
supereffectivetext
checkdestinybond
@ -1430,7 +1430,7 @@ Counter:
doturn
counter
hittarget
resulttext
failuretext
checkfaint
checkdestinybond
buildopponentrage
@ -1466,7 +1466,7 @@ Snore:
effectchance
snore
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1541,7 +1541,7 @@ FalseSwipe:
falseswipe
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1572,7 +1572,7 @@ TripleKick:
damagevariation
clearmissdamage
hittargetnosub
resulttext
failuretext
checkfaint
criticaltext
cleartext
@ -1597,7 +1597,7 @@ Thief:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1634,7 +1634,7 @@ FlameWheel:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1708,7 +1708,7 @@ Rollout:
rolloutpower
damagevariation
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1728,7 +1728,7 @@ Swagger:
lowersub
statupanim
raisesub
resulttext
failuretext
switchturn
statupmessage
switchturn
@ -1747,7 +1747,7 @@ FuryCutter:
furycutter
damagevariation
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1776,7 +1776,7 @@ Return:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1797,7 +1797,7 @@ Present:
stab
damagevariation
clearmissdamage
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1818,7 +1818,7 @@ Frustration:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1846,7 +1846,7 @@ SacredFire:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1869,7 +1869,7 @@ Magnitude:
checkhit
doubleundergrounddamage
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1897,7 +1897,7 @@ Pursuit:
pursuit
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1917,7 +1917,7 @@ RapidSpin:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1959,7 +1959,7 @@ HiddenPower:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -1989,7 +1989,7 @@ FakeOut:
checkhit
fakeout
hittarget
resulttext
failuretext
endmove
BellyDrum:
@ -2012,7 +2012,7 @@ MirrorCoat:
doturn
mirrorcoat
hittarget
resulttext
failuretext
checkfaint
checkdestinybond
buildopponentrage
@ -2032,7 +2032,7 @@ SkullBash:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2057,7 +2057,7 @@ Twister:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2079,7 +2079,7 @@ Earthquake:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2098,7 +2098,7 @@ FutureSight:
damagevariation
checkhit
hittargetnosub
resulttext
failuretext
checkfaint
checkdestinybond
buildopponentrage
@ -2116,7 +2116,7 @@ Gust:
doubleflyingdamage
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2137,7 +2137,7 @@ Stomp:
checkhit
effectchance
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2160,7 +2160,7 @@ Solarbeam:
damagevariation
checkhit
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2182,7 +2182,7 @@ Thunder:
stab
damagevariation
hittarget
resulttext
failuretext
checkfaint
criticaltext
supereffectivetext
@ -2212,7 +2212,7 @@ BeatUp:
damagevariation
clearmissdamage
hittargetnosub
resulttext
failuretext
checkfaint
criticaltext
cleartext

View File

@ -1,26 +1,3 @@
ANIM_SWEET_SCENT_2 EQU 255 ; unused?
ANIM_THROW_POKE_BALL EQU 256
ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny
ANIM_RETURN_MON EQU 258
ANIM_CONFUSED EQU 259
ANIM_SLP EQU 260
ANIM_BRN EQU 261
ANIM_PSN EQU 262
ANIM_SAP EQU 263
ANIM_FRZ EQU 264
ANIM_PAR EQU 265
ANIM_IN_LOVE EQU 266
ANIM_IN_SANDSTORM EQU 267
ANIM_IN_NIGHTMARE EQU 268
ANIM_IN_WHIRLPOOL EQU 269
ANIM_MISS EQU 270
ANIM_ENEMY_DAMAGE EQU 271
ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally
ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally
ANIM_PLAYER_DAMAGE EQU 274
ANIM_WOBBLE EQU 275
ANIM_SHAKE EQU 276
ANIM_HIT_CONFUSION EQU 277
ANIM_OBJ_BURNED EQU $10
ANIM_OBJ_FROZEN EQU $2a
@ -71,3 +48,53 @@ ANIM_BG_WOBBLE_MON EQU $34
const ANIM_MON_UNUSED ; 6
const ANIM_MON_EGG1 ; 7
const ANIM_MON_EGG2 ; 8
const_value SET $d0
const BATTLEANIM_D0
const BATTLEANIM_D1
const BATTLEANIM_D2
const BATTLEANIM_D3
const BATTLEANIM_D4
const BATTLEANIM_D5
const BATTLEANIM_D6
const BATTLEANIM_D7
const BATTLEANIM_D8
const BATTLEANIM_D9
const BATTLEANIM_DA
const BATTLEANIM_DB
const BATTLEANIM_DC
const BATTLEANIM_DD
const BATTLEANIM_DE
const BATTLEANIM_DF
const BATTLEANIM_E0
const BATTLEANIM_E1
const BATTLEANIM_E2
const BATTLEANIM_E3
const BATTLEANIM_E4
const BATTLEANIM_E5
const BATTLEANIM_E6
const BATTLEANIM_E7
const BATTLEANIM_E8
const BATTLEANIM_E9
const BATTLEANIM_EA
const BATTLEANIM_EB
const BATTLEANIM_EC
const BATTLEANIM_ED
const BATTLEANIM_EE
const BATTLEANIM_EF
const BATTLEANIM_F0
const BATTLEANIM_F1
const BATTLEANIM_F2
const BATTLEANIM_F3
const BATTLEANIM_F4
const BATTLEANIM_F5
const BATTLEANIM_F6
const BATTLEANIM_F7
const BATTLEANIM_F8
const BATTLEANIM_F9
const BATTLEANIM_FA
const BATTLEANIM_FB
const BATTLEANIM_FC
const BATTLEANIM_FD
const BATTLEANIM_FE
const BATTLEANIM_FF

View File

@ -256,3 +256,44 @@
const_value SET const_value + -1
const NUM_ATTACKS ; $fb
; Battle animations use the same constants
; as the moves up to this point.
const ANIM_FC ; $fc
const ANIM_FD ; $fd
const ANIM_FE ; $fe
const ANIM_SWEET_SCENT_2 ; $ff
const ANIM_THROW_POKE_BALL ; $100
const ANIM_SEND_OUT_MON ; $101
const ANIM_RETURN_MON ; $102
const ANIM_CONFUSED ; $103
const ANIM_SLP ; $104
const ANIM_BRN ; $105
const ANIM_PSN ; $106
const ANIM_SAP ; $107
const ANIM_FRZ ; $108
const ANIM_PAR ; $109
const ANIM_IN_LOVE ; $10a
const ANIM_IN_SANDSTORM ; $10b
const ANIM_IN_NIGHTMARE ; $10c
const ANIM_IN_WHIRLPOOL ; $10d
; battle anims
const ANIM_MISS ; $10e
const ANIM_ENEMY_DAMAGE ; $10f
const ANIM_ENEMY_STAT_DOWN ; $110
const ANIM_PLAYER_STAT_DOWN ; $111
const ANIM_PLAYER_DAMAGE ; $112
const ANIM_WOBBLE ; $113
const ANIM_SHAKE ; $114
const ANIM_HIT_CONFUSION ; $115
; wcfca uses offsets from ANIM_MISS
const_def
const BATTLEANIM_NONE
const BATTLEANIM_ENEMY_DAMAGE
const BATTLEANIM_ENEMY_STAT_DOWN
const BATTLEANIM_PLAYER_STAT_DOWN
const BATTLEANIM_PLAYER_DAMAGE
const BATTLEANIM_WOBBLE
const BATTLEANIM_SHAKE
const BATTLEANIM_HIT_CONFUSION

View File

@ -366,7 +366,7 @@ ParseCredits: ; 1099aa
; First, let's clear the current text display,
; starting from line 5.
xor a
ld [$ffd4], a
ld [hBGMapMode], a
hlcoord 0, 5
ld bc, 20 * 12
ld a, " "
@ -479,9 +479,9 @@ endr
ld [CreditsTimer], a
xor a
ld [$ffd5], a
ld [hBGMapThird], a
ld a, 1
ld [$ffd4], a
ld [hBGMapMode], a
.done
jp Function109951

View File

@ -440,14 +440,14 @@ Script_closetext: ; 0x96ed9
Script_keeptextopen: ; 0x96edc
; script command 0x55
ld a, [$ffd8]
ld a, [hOAMUpdate]
push af
ld a, $1
ld [$ffd8], a
ld [hOAMUpdate], a
call WaitBGMap
call KeepTextOpen
pop af
ld [$ffd8], a
ld [hOAMUpdate], a
ret
; 0x96eed

View File

@ -1724,7 +1724,7 @@ Function378b:: ; 378b
predef GetFrontpic
pop hl
xor a
ld [$ffad], a
ld [hFillBox], a
lb bc, 7, 7
predef FillBox
xor a
@ -1991,57 +1991,6 @@ Function392d:: ; 392d
INCLUDE "home/battle.asm"
Function3ae1:: ; 3ae1
GLOBAL BattleAnimations
GLOBAL BattleAnimCommands
ld a, BANK(BattleAnimations)
rst Bankswitch
ld a, [hli]
ld [BattleAnimAddress], a
ld a, [hl]
ld [BattleAnimAddress + 1], a
ld a, BANK(BattleAnimCommands)
rst Bankswitch
ret
; 3af0
GetBattleAnimByte:: ; 3af0
push hl
push de
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld a, BANK(BattleAnimations)
rst Bankswitch
ld a, [de]
ld [BattleAnimByte], a
inc de
ld a, BANK(BattleAnimCommands)
rst Bankswitch
ld [hl], d
dec hl
ld [hl], e
pop de
pop hl
ld a, [BattleAnimByte]
ret
; 3b0c
Function3b0c:: ; 3b0c
ld a, [hLCDStatCustom]

View File

@ -309,3 +309,53 @@ GLOBAL BattleText
rst Bankswitch
ret
; 3ae1
GetBattleAnimPointer:: ; 3ae1
GLOBAL BattleAnimations
GLOBAL BattleAnimCommands
ld a, BANK(BattleAnimations)
rst Bankswitch
ld a, [hli]
ld [BattleAnimAddress], a
ld a, [hl]
ld [BattleAnimAddress + 1], a
ld a, BANK(BattleAnimCommands)
rst Bankswitch
ret
; 3af0
GetBattleAnimByte:: ; 3af0
push hl
push de
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld a, BANK(BattleAnimations)
rst Bankswitch
ld a, [de]
ld [BattleAnimByte], a
inc de
ld a, BANK(BattleAnimCommands)
rst Bankswitch
ld [hl], d
dec hl
ld [hl], e
pop de
pop hl
ld a, [BattleAnimByte]
ret
; 3b0c

View File

@ -124,9 +124,10 @@ LoadMapPart:: ; 217a
; 2198
LoadMetatiles:: ; 2198
; de <- wd194
ld a, [wd194]
ld e, a
ld a, [wd195]
ld a, [wd194 + 1]
ld d, a
ld hl, wMisc
ld b, 5 ; SCREEN_WIDTH / 4
@ -163,20 +164,21 @@ endr
ld h, a
rept 3
; copy 4 bytes from hl to de
rept 4
ld a, [hli]
ld [de], a
inc de
endr
; next row
ld a, e
add 5 * 4
add SCREEN_WIDTH
ld e, a
jr nc, .next\@
inc d
.next\@
endr
; copy 4 more bytes from hl to de
rept 4
ld a, [hli]
ld [de], a

View File

@ -79,7 +79,7 @@ DmgToCgbBGPals:: ; c9f
ld [rBGP], a
push af
; Don't need to be here if CGB
; Don't need to be here if DMG
ld a, [hCGB]
and a
jr z, .end

View File

@ -32,6 +32,8 @@ hJoyDown EQU $ffa8
hJoyLast EQU $ffa9
hInMenu EQU $ffaa
hFillBox EQU $ffad
hMapObjectIndexBuffer EQU $ffaf
hObjectStructIndexBuffer EQU $ffb0

View File

@ -225,7 +225,7 @@ ParkBall: ; e8a2
.room_in_party
xor a
ld [wCaughtMon], a
ld [wWildMon], a
ld a, [CurItem]
cp PARK_BALL
call nz, Functionedfa
@ -394,7 +394,7 @@ endr
ld a, [EnemyMonSpecies]
.fail_to_catch
ld [wCaughtMon], a
ld [wWildMon], a
ld c, 20
call DelayFrames
@ -416,7 +416,7 @@ endr
ld [wcfca], a
predef PlayBattleAnim
ld a, [wCaughtMon]
ld a, [wWildMon]
and a
jr nz, .caught
ld a, [Buffer2]
@ -493,19 +493,19 @@ endr
ld hl, EnemySubStatus5
bit SUBSTATUS_TRANSFORMED, [hl]
jr nz, .Transformed
ld hl, wCaughtMonMoves
ld hl, wWildMonMoves
ld de, EnemyMonMoves
ld bc, NUM_MOVES
call CopyBytes
ld hl, wCaughtMonPP
ld hl, wWildMonPP
ld de, EnemyMonPP
ld bc, NUM_MOVES
call CopyBytes
.Transformed
ld a, [EnemyMonSpecies]
ld [wCaughtMon], a
ld [wWildMon], a
ld [CurPartySpecies], a
ld [wd265], a
ld a, [BattleType]
@ -710,7 +710,7 @@ endr
cp BATTLETYPE_CONTEST
jr z, .used_park_ball
ld a, [wCaughtMon]
ld a, [wWildMon]
and a
jr z, .toss

View File

@ -17,7 +17,7 @@ endm
command lowersub
command hittargetnosub
command raisesub
command resulttext
command failuretext
command checkfaint
command criticaltext
command supereffectivetext

182
main.asm
View File

@ -1001,7 +1001,7 @@ Function619c: ; 619c
ld de, VTiles2
callba GetTrainerPic
xor a
ld [$ffad], a
ld [hFillBox], a
hlcoord 6, 4
lb bc, 7, 7
predef FillBox
@ -1013,7 +1013,7 @@ ShrinkFrame: ; 61b4
ld c, $31
predef DecompressPredef
xor a
ld [$ffad], a
ld [hFillBox], a
hlcoord 6, 4
lb bc, 7, 7
predef FillBox
@ -7487,11 +7487,11 @@ Functiond5fe: ; d5fe (3:55fe)
cp $2
jr nz, .asm_d61c
ld [hl], $0
call Functiond61d
call .Incrementwd194
.asm_d61c
ret
Functiond61d: ; d61d (3:561d)
.Incrementwd194: ; d61d (3:561d)
ld hl, wd194
ld a, [hl]
add $1
@ -7757,14 +7757,14 @@ Functiond784: ; d784
and a
ret z
cp $1
jr z, .asm_d792
jr z, .load_15
ld de, $16
jr .asm_d795
jr .loaded_de
.asm_d792
.load_15
ld de, $15
.asm_d795
.loaded_de
push hl
add hl, de
ld a, " "
@ -7799,39 +7799,39 @@ Functiond7b4: ; d7b4
Functiond7c9: ; d7c9
ld a, [hCGB]
and a
jr nz, .asm_d7d5
jr nz, .cgb
call DelayFrame
call DelayFrame
ret
.asm_d7d5
.cgb
ld a, [wd10a]
and a
jr z, .asm_d829
jr z, .load_0
cp $1
jr z, .asm_d82d
jr z, .load_1
ld a, [CurPartyMon]
cp $3
jr nc, .asm_d7ea
jr nc, .c_is_1
ld c, $0
jr .asm_d7ec
jr .c_is_0
.asm_d7ea
.c_is_1
ld c, $1
.asm_d7ec
.c_is_0
push af
cp $2
jr z, .asm_d7ff
jr z, .skip_delay
cp $5
jr z, .asm_d7ff
jr z, .skip_delay
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
.asm_d7ff
.skip_delay
ld a, $1
ld [hBGMapMode], a
ld a, c
@ -7839,12 +7839,12 @@ Functiond7c9: ; d7c9
call DelayFrame
pop af
cp $2
jr z, .asm_d813
jr z, .two_frames
cp $5
jr z, .asm_d813
jr z, .two_frames
ret
.asm_d813
.two_frames
inc c
ld a, $2
ld [hBGMapMode], a
@ -7858,14 +7858,14 @@ Functiond7c9: ; d7c9
call DelayFrame
ret
.asm_d829
.load_0
ld c, $0
jr .asm_d82f
jr .finish
.asm_d82d
.load_1
ld c, $1
.asm_d82f
.finish
call DelayFrame
ld a, c
ld [hBGMapThird], a
@ -7880,23 +7880,23 @@ Functiond839: ; d839
ld hl, 0
ld a, [wd1f1]
cp $30
jr nc, .asm_d885
jr nc, .coppy_buffer
and a
jr z, .asm_d880
jr z, .return_zero
call AddNTimes
ld b, $0
.asm_d851
.loop
ld a, l
sub $30
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .asm_d85e
jr c, .done
inc b
jr .asm_d851
jr .loop
.asm_d85e
.done
push bc
ld bc, $80
add hl, bc
@ -7907,28 +7907,28 @@ Functiond839: ; d839
ld a, h
sbc $0
ld h, a
jr c, .asm_d86f
jr c, .no_carry
inc b
.asm_d86f
.no_carry
ld a, [wd1f5]
cp b
jr nc, .asm_d87c
jr nc, .finish
ld a, [wd1f6]
cp b
jr c, .asm_d87c
jr c, .finish
ld a, b
.asm_d87c
.finish
ld [wd1ec], a
ret
.asm_d880
.return_zero
xor a
ld [wd1ec], a
ret
.asm_d885
.coppy_buffer
ld a, [Buffer1]
ld [wd1ec], a
ret
@ -8262,10 +8262,10 @@ endr
FillPP: ; da6d
push bc
ld b, NUM_MOVES
.asm_da70
.loop
ld a, [hli]
and a
jr z, .asm_da8f
jr z, .next
dec a
push hl
push de
@ -8281,11 +8281,11 @@ FillPP: ; da6d
pop hl
ld a, [StringBuffer1 + MOVE_PP]
.asm_da8f
.next
ld [de], a
inc de
dec b
jr nz, .asm_da70
jr nz, .loop
pop bc
ret
; da96
@ -8396,13 +8396,13 @@ SentGetPkmnIntoFromBox: ; db3f
ld a, [hl]
cp MONS_PER_BOX
jr nz, .there_is_room
jp CloseSRAM_And_SetCFlag
jp CloseSRAM_And_SetCarryFlag
.check_IfPartyIsFull
ld hl, PartyCount
ld a, [hl]
cp PARTY_LENGTH
jp z, CloseSRAM_And_SetCFlag
jp z, CloseSRAM_And_SetCarryFlag
.there_is_room
inc a
@ -8529,7 +8529,7 @@ SentGetPkmnIntoFromBox: ; db3f
cp PC_DEPOSIT
jr z, .took_out_of_box
cp DAYCARE_DEPOSIT
jp z, .CloseSRAM_And_ClearCFlag
jp z, .CloseSRAM_And_ClearCarryFlag
push hl
srl a
@ -8560,7 +8560,7 @@ SentGetPkmnIntoFromBox: ; db3f
ld a, [wPokemonWithdrawDepositParameter]
and a
jr nz, .CloseSRAM_And_ClearCFlag
jr nz, .CloseSRAM_And_ClearCarryFlag
ld hl, MON_STATUS
add hl, bc
xor a
@ -8580,14 +8580,14 @@ endr
ld a, [hl]
inc de
ld [de], a
jr .CloseSRAM_And_ClearCFlag
jr .CloseSRAM_And_ClearCarryFlag
.egg
xor a
ld [de], a
inc de
ld [de], a
jr .CloseSRAM_And_ClearCFlag
jr .CloseSRAM_And_ClearCarryFlag
.took_out_of_box
ld a, [sBoxCount]
@ -8595,13 +8595,13 @@ endr
ld b, a
call Functiondcb6
.CloseSRAM_And_ClearCFlag
.CloseSRAM_And_ClearCarryFlag
call CloseSRAM
and a
ret
; dcb1
CloseSRAM_And_SetCFlag: ; dcb1
CloseSRAM_And_SetCarryFlag: ; dcb1
call CloseSRAM
scf
ret
@ -19131,7 +19131,7 @@ Function16cc8: ; 16cc8
call Function16cff
hlcoord 1, 6
xor a
ld [$ffad], a
ld [hFillBox], a
lb bc, 7, 7
predef FillBox
ld de, VTiles2 tile $31
@ -19213,7 +19213,7 @@ Function16dac: ; 16dac
call ByteFill
hlcoord 7, 11
ld a, $31
ld [$ffad], a
ld [hFillBox], a
lb bc, 7, 7
predef FillBox
ret
@ -19950,7 +19950,7 @@ Function17254: ; 17254 (5:7254)
ld a, b
ld [hBGMapAddress + 1], a
ld a, c
ld [$ffad], a
ld [hFillBox], a
lb bc, 7, 7
predef FillBox
pop af
@ -20832,7 +20832,7 @@ Pokepic:: ; 244e3
ld c, a
call GetTileCoord
ld a, $80
ld [$ffad], a
ld [hFillBox], a
lb bc, 7, 7
predef FillBox
call WaitBGMap
@ -22991,7 +22991,7 @@ Function25299: ; 25299 (9:5299)
hlcoord 14, 1
lb bc, 5, 7
xor a
ld [$ffad], a
ld [hFillBox], a
predef FillBox
ret
; 252ec (9:52ec)
@ -28076,7 +28076,7 @@ Function294c3: ; 294c3
call Function297cf
hlcoord 7, 2
xor a
ld [$ffad], a
ld [hFillBox], a
lb bc, 7, 7
predef FillBox
call WaitBGMap
@ -32294,7 +32294,7 @@ endr
FillBox: ; 2ef6e
; Fill wc2c6-aligned box width b height c
; with iterating tile starting from $ffad at hl.
; with iterating tile starting from hFillBox at hl.
; Predef $13
ld de, 20
@ -32303,7 +32303,7 @@ FillBox: ; 2ef6e
and a
jr nz, .left
ld a, [$ffad]
ld a, [hFillBox]
.x1
push bc
push hl
@ -32330,7 +32330,7 @@ FillBox: ; 2ef6e
add hl, bc
pop bc
ld a, [$ffad]
ld a, [hFillBox]
.x2
push bc
push hl
@ -48128,7 +48128,7 @@ Function81adb: ; 81adb
ld de, VTiles2 tile $31
predef GetBackpic
ld a, $31
ld [$ffad], a
ld [hFillBox], a
hlcoord 2, 4
lb bc, 6, 6
predef FillBox
@ -48160,7 +48160,7 @@ Function81adb: ; 81adb
callab GetTrainerPic
xor a
ld [TempEnemyMonSpecies], a
ld [$ffad], a
ld [hFillBox], a
hlcoord 2, 3
lb bc, 7, 7
predef FillBox
@ -50997,7 +50997,7 @@ endr
ld de, VTiles2 tile $31
predef GetBackpic
ld a, $31
ld [$ffad], a
ld [hFillBox], a
hlcoord 6, 6
lb bc, 6, 6
predef FillBox
@ -51295,7 +51295,7 @@ Function86810: ; 86810
call ByteFill
callba GetPlayerBackpic
ld a, $31
ld [$ffad], a
ld [hFillBox], a
hlcoord 6, 6
lb bc, 6, 6
predef FillBox
@ -51319,7 +51319,7 @@ Function86810: ; 86810
call ByteFill
callba Function88840
xor a
ld [$ffad], a
ld [hFillBox], a
hlcoord 12, 5
lb bc, 7, 7
predef FillBox
@ -51635,7 +51635,7 @@ DrawIntroPlayerPic: ; 88874
; Draw
xor a
ld [$ffad], a
ld [hFillBox], a
hlcoord 6, 4
lb bc, 7, 7
predef FillBox
@ -52482,7 +52482,7 @@ Function8ce14: ; 8ce14
Function8ce19: ; 8ce19
ld d, $55
ld a, [wd195]
ld a, [wd194 + 1]
ld e, a
ld b, $15
ld a, [rSVBK]
@ -75652,22 +75652,22 @@ EnterWestConnection: ; 1045ed
ld h, [hl]
ld l, a
srl c
jr z, .asm_10461e
jr z, .skip_to_load
ld a, [WestConnectedMapWidth]
add 6
ld e, a
ld d, 0
.asm_10461a
.loop
add hl, de
dec c
jr nz, .asm_10461a
jr nz, .loop
.asm_10461e
.skip_to_load
ld a, l
ld [wd194], a
ld a, h
ld [wd195], a
ld [wd194 + 1], a
jp EnteredConnection
; 104629
@ -75689,22 +75689,22 @@ EnterEastConnection: ; 104629
ld h, [hl]
ld l, a
srl c
jr z, .asm_10465a
jr z, .skip_to_load
ld a, [EastConnectedMapWidth]
add 6
ld e, a
ld d, 0
.asm_104656
.loop
add hl, de
dec c
jr nz, .asm_104656
jr nz, .loop
.asm_10465a
.skip_to_load
ld a, l
ld [wd194], a
ld a, h
ld [wd195], a
ld [wd194 + 1], a
jp EnteredConnection
; 104665
@ -75731,7 +75731,7 @@ EnterNorthConnection: ; 104665
ld a, l
ld [wd194], a
ld a, h
ld [wd195], a
ld [wd194 + 1], a
jp EnteredConnection
; 104696
@ -75758,7 +75758,7 @@ EnterSouthConnection: ; 104696
ld a, l
ld [wd194], a
ld a, h
ld [wd195], a
ld [wd194 + 1], a
; fallthrough
; 1046c4
@ -75994,16 +75994,16 @@ GetCoordOfUpperLeftCorner:: ; 10486d
ld hl, OverworldMap
ld a, [XCoord]
bit 0, a
jr nz, .asm_10487d
jr nz, .increment_then_halve1
srl a
add $1
jr .asm_104881
jr .resume
.asm_10487d
.increment_then_halve1
add $1
srl a
.asm_104881
.resume
ld c, a
ld b, $0
add hl, bc
@ -76013,21 +76013,21 @@ GetCoordOfUpperLeftCorner:: ; 10486d
ld b, $0
ld a, [YCoord]
bit 0, a
jr nz, .asm_10489a
jr nz, .increment_then_halve2
srl a
add $1
jr .asm_10489e
jr .resume2
.asm_10489a
.increment_then_halve2
add $1
srl a
.asm_10489e
.resume2
call AddNTimes
ld a, l
ld [wd194], a
ld a, h
ld [wd195], a
ld [wd194 + 1], a
ld a, [YCoord]
and $1
ld [wd196], a
@ -77777,7 +77777,7 @@ UsedMoveText: ; 105db9
ld [wd265], a
push hl
callba Function34548
callba CheckUserIsCharging
pop hl
jr nz, .grammar
@ -79228,14 +79228,14 @@ INCLUDE "text/phone/extra3.asm"
SECTION "bank5E", ROMX, BANK[$5E]
Function178000:
_UpdateBattleHUDs:
callba DrawPlayerHUD
ld hl, PlayerHPPal
call SetHPPal
callba DrawEnemyHUD
ld hl, EnemyHPPal
call SetHPPal
callba Function3ee27
callba FinishBattleAnim
ret
; 17801f (5e:401f)

View File

@ -1253,7 +1253,7 @@ Function897d5: ; 897d5
.asm_897f3
ld a, $37
ld [$ffad], a
ld [hFillBox], a
hlcoord 12, 3
lb bc, 7, 7
predef FillBox

View File

@ -1618,7 +1618,7 @@ Function100a09: ; 100a09
call Function100a87
call Function100da5
callba Function3ee27
callba FinishBattleAnim
jr .asm_100a2d
.asm_100a2a

View File

@ -1210,7 +1210,7 @@ asm_108966
call Function108ac8
hlcoord 7, 2
xor a
ld [$ffad], a
ld [hFillBox], a
ld bc, $0707
predef FillBox
call WaitBGMap
@ -1224,7 +1224,7 @@ Function10898a: ; 10898a
call Function108ac8
hlcoord 7, 2
xor a
ld [$ffad], a
ld [hFillBox], a
ld bc, $0707
predef FillBox
call WaitBGMap

View File

@ -473,7 +473,7 @@ wc64c::
ds 1
wc64d:: ds 1
wCaughtMon::
wWildMon::
wc64e:: ds 1
ds 1
wEnemyTrainerItem1:: ds 1
@ -635,7 +635,8 @@ BattleScriptBuffer:: ; c68a
BattleScriptBufferLoc:: ; c6b2
ds 2
wc6b4:: ds 2
wTurnEnded:: ds 1
ds 1
PlayerStats:: ; c6b6
ds 10
@ -862,10 +863,10 @@ wc734::
BattleEnded:: ; c734
ds 1
wCaughtMonMoves::
wWildMonMoves::
wc735:: ds 1
wc736:: ds 3
wCaughtMonPP::
wWildMonPP::
wc739:: ds 4
wc73d:: ds 1
wc73e:: ds 1
@ -1627,7 +1628,11 @@ wd151:: ds 1
wd152:: ds 1
wd153:: ds 1
UsedSprites:: ; d154
UsedSprites:: ds 64
UsedSpritesEnd::
ds UsedSprites - @
wd154:: ; d154
ds 31 ; 64
wd173:: ds 1
@ -1639,9 +1644,7 @@ wd182:: ds 1
wd191:: ds 1
wd192:: ds 1
wd193:: ds 1
UsedSpritesEnd::
wd194:: ds 1
wd195:: ds 1
wd194:: dw
wd196:: ds 1
wd197:: ds 2
wd199:: ds 1
@ -2731,7 +2734,7 @@ OBPals:: ds 8 * 8 ; d0c0
LYOverrides:: ; d100
ds SCREEN_HEIGHT_PX
LYOverridesEnd::
LYOverridesEnd:: ; d190
ds 1
w5_d191:: ds 1
@ -2781,7 +2784,9 @@ w5_d418:: ds 1
BattleAnimTemps:: ; d419
ds 8
ds 1
w5_d422:: ds $40
w5_d422:: ds $32
wBattleAnimEnd::
ds $e
SECTION "WRAM 6", WRAMX, BANK [6]