mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Fix some movement macro/function names
This commit is contained in:
parent
434c97a146
commit
aba038a4a4
@ -530,7 +530,7 @@ const_value SET 1
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const OBJECT_STEP_TYPE
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const OBJECT_STEP_DURATION
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const OBJECT_ACTION
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const OBJECT_12
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const OBJECT_STEP_FRAME
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const OBJECT_FACING_STEP
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const OBJECT_NEXT_TILE
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const OBJECT_STANDING_TILE
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@ -652,7 +652,10 @@ NUM_SPAWNS EQU const_value
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const PALETTE_MORN
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const PALETTE_DARK
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INVISIBLE EQU 0
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FIXED_FACING EQU 2
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SLIDING EQU 3
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EMOTE_OBJECT EQU 7
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const_def
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const PERSONTYPE_SCRIPT
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@ -269,20 +269,20 @@ MAX_OUTDOOR_SPRITES EQU 23
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const_def
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const STEP_TYPE_00
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const STEP_TYPE_01 ; standing
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const STEP_TYPE_01
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const STEP_TYPE_02 ; walking
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const STEP_TYPE_03 ; bumping
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const STEP_TYPE_03 ; stationary
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const STEP_TYPE_04
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const STEP_TYPE_05
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const STEP_TYPE_06
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const STEP_TYPE_07
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const STEP_TYPE_08
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const STEP_TYPE_09
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const STEP_TYPE_0A
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const STEP_TYPE_0B
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const STEP_TYPE_0C
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const STEP_TYPE_0D
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const STEP_TYPE_0E
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const STEP_TYPE_0A ; half step
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const STEP_TYPE_0B ; bump
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const STEP_TYPE_TELEPORT_FROM
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const STEP_TYPE_TELEPORT_TO
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const STEP_TYPE_SKYFALL
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const STEP_TYPE_0F
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const STEP_TYPE_10
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const STEP_TYPE_11
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@ -313,3 +313,37 @@ MAX_OUTDOOR_SPRITES EQU 23
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const PERSON_ACTION_0E
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const PERSON_ACTION_0F
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const PERSON_ACTION_10
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const_def
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const FACING_00
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const FACING_01
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const FACING_02
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const FACING_03
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const FACING_04
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const FACING_05
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const FACING_06
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const FACING_07
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const FACING_08
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const FACING_09
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const FACING_0A
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const FACING_0B
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const FACING_0C
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const FACING_0D
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const FACING_0E
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const FACING_0F
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const FACING_10
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const FACING_11
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const FACING_12
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const FACING_13
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const FACING_14
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const FACING_15
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const FACING_16
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const FACING_17
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const FACING_18
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const FACING_19
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const FACING_1A
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const FACING_1B
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const FACING_1C
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const FACING_1D
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const FACING_1E
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const FACING_1F
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@ -245,7 +245,7 @@ Function967d1: ; 967d1
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; 967e1
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Function967e1: ; 967e1
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callba RefreshMapAppearDisappear
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callba _UpdateSprites
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callba Functiond4d2
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callba PlaceMapNameSign
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ret
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@ -185,7 +185,7 @@ Facing21: ; shadow
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db 0, 8, 4 | X_FLIP, $fc
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; 41a3
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Facing23: ; big doll
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Facing23: ; big snorlax or lapras doll
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db 16 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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@ -221,7 +221,7 @@ Facing27: ; 41f5
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db 8, 0, X_FLIP, $07
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; 4206
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Facing22: ; 4206
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Facing22: ; big doll other than snorlax or lapras
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db 14 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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@ -196,7 +196,7 @@ Function43f3: ; 43f3
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Function4427: ; 4427
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 0, [hl]
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bit INVISIBLE, [hl]
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jr nz, SetFacingStanding
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ld hl, OBJECT_FLAGS2
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@ -214,11 +214,8 @@ Function4427: ; 4427
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Function4440: ; 4440
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 0, [hl]
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bit INVISIBLE, [hl]
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jr nz, SetFacingStanding
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; fallthrough
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; 4448
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Function4448: ; 4448
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ld de, Pointers445f + 2
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jr Function444d
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@ -290,10 +287,10 @@ Function44b5: ; 44b5
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Function44c1: ; 44c1
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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@ -304,6 +301,7 @@ Function44c1: ; 44c1
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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@ -316,18 +314,21 @@ Function44c1: ; 44c1
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Function44e4: ; 44e4
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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add 2
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and %00001111
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ld [hl], a
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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@ -340,17 +341,20 @@ Function44e4: ; 44e4
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Function4508: ; 4508
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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inc [hl]
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ld a, [hl]
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rrca
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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@ -378,17 +382,19 @@ Function4539: ; 4539
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; 453f
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Function453f: ; 453f
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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and %11110000
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ld e, a
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ld a, [hl]
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inc a
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and %00001111
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ld d, a
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cp 4
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jr c, .ok
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ld d, 0
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ld a, e
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add $10
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@ -399,6 +405,7 @@ Function453f: ; 453f
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ld a, d
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or e
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ld [hl], a
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swap e
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ld d, 0
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ld hl, .Directions
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@ -428,26 +435,26 @@ Function456e: ; 456e
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Function457b: ; 457b
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $15
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ld [hl], FACING_15
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ret
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; 4582
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Function4582: ; 4582
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $14
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ld [hl], FACING_14
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ret
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; 4589
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Function4589: ; 4589
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $17
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ld [hl], FACING_17
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ret
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; 4590
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Function4590: ; 4590
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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@ -457,7 +464,7 @@ Function4590: ; 4590
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jr z, Function45a4
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $4
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ld [hl], FACING_04
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ret
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; 45a4
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@ -469,7 +476,7 @@ Function45a4: ; 45a4
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; 45ab
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Function45ab: ; 45ab
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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@ -487,18 +494,18 @@ Function45ab: ; 45ab
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Function45be: ; 45be
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $16
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ld [hl], FACING_16
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ret
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; 45c5
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Function45c5: ; 45c5
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ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
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ld d, $17
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ld d, FACING_17
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cp SPRITE_BIG_SNORLAX
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jr z, .ok
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cp SPRITE_BIG_LAPRAS
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jr z, .ok
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ld d, $16
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ld d, FACING_16
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.ok
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ld hl, OBJECT_FACING_STEP
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@ -508,7 +515,7 @@ Function45c5: ; 45c5
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; 45da
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Function45da: ; 45da
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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inc [hl]
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ld a, [hl]
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@ -516,25 +523,25 @@ Function45da: ; 45da
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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and 2
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ld a, $1c
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ld a, FACING_1C
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jr z, .ok
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inc a
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inc a ; FACING_1D
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.ok
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ld [hl], a
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ret
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; 45ed
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Function45ed: ; 45ed
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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inc [hl]
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ld a, [hl]
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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and 4
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ld a, $1e
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ld a, FACING_1E
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jr z, .ok
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inc a
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inc a ; FACING_1F
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.ok
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ld [hl], a
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@ -641,7 +648,7 @@ UselessAndA: ; 4679
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Function467b: ; 467b
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xor a
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], a
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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@ -1300,7 +1307,7 @@ Function47dd: ; 47dd
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; 49e5
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.MovementShadow: ; 49e5
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_07
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@ -1339,7 +1346,7 @@ Function47dd: ; 47dd
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.MovementEmote: ; 4a21
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call Function467b
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_08
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@ -1360,7 +1367,7 @@ Function47dd: ; 47dd
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.MovementBoulderDust: ; 4a46
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call Function467b
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_0E
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@ -1407,7 +1414,7 @@ endr
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.MovementShakingGrass: ; 4a89
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call Function467b
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_0F
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@ -1424,7 +1431,7 @@ endr
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ret
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; 4aa8
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._MovementShadow_14_1a_1b: ; 4aa8
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._MovementShadow_Grass_Emote_BoulderDust: ; 4aa8
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ld hl, OBJECT_RANGE
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add hl, bc
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ld a, [hl]
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@ -1520,9 +1527,6 @@ RandomStepDuration_Fast: ; 4b26
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call Random
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ld a, [hRandomAdd]
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and %00011111
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; fallthrough
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; 4b2d
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SetRandomStepDuration: ; 4b2d
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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@ -1630,9 +1634,6 @@ Function4bca: ; 4bca
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ld hl, wPlayerStepFlags
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set 7, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4bd2
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Function4bd2: ; 4bd2
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call UpdateJumpPosition
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call Function4738
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@ -1656,9 +1657,6 @@ Function4bf2: ; 4bf2
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ld hl, wPlayerStepFlags
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set 7, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4bfd
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Function4bfd: ; 4bfd
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call UpdateJumpPosition
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call Function4738
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@ -1685,16 +1683,13 @@ Function4c18: ; 4c18
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; 4c23
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Function4c23: ; 4c23
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], $10
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call IncrementObjectStructField28
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; fallthrough
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; 4c32
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Function4c32: ; 4c32
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ld hl, OBJECT_ACTION
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add hl, bc
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@ -1708,7 +1703,7 @@ Function4c32: ; 4c32
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; 4c42
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Function4c42: ; 4c42
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_31
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@ -1721,9 +1716,6 @@ Function4c42: ; 4c42
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add hl, bc
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res 3, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4c5d
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Function4c5d: ; 4c5d
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ld hl, OBJECT_ACTION
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add hl, bc
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@ -1743,7 +1735,7 @@ Function4c5d: ; 4c5d
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add hl, bc
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dec [hl]
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ret nz
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_STEP_TYPE
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@ -1781,11 +1773,8 @@ Function4caa: ; 4caa
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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; fallthrough
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; 4cb3
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Function4cb3: ; 4cb3
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_31
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@ -1818,9 +1807,6 @@ Function4cc9: ; 4cc9
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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; fallthrough
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; 4ceb
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Function4ceb: ; 4ceb
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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@ -1837,10 +1823,8 @@ Function4cf5: ; 4cf5
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add hl, bc
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dec [hl]
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ret nz
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; 4d01
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Function4d01: ; 4d01
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
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@ -1869,9 +1853,6 @@ Function4d1f: ; 4d1f
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add hl, bc
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ld [hl], $10
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4d2e
|
||||
|
||||
Function4d2e: ; 4d2e
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
@ -1880,7 +1861,7 @@ Function4d2e: ; 4d2e
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_02
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_31
|
||||
@ -1890,9 +1871,6 @@ Function4d2e: ; 4d2e
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4d4f
|
||||
|
||||
Function4d4f: ; 4d4f
|
||||
ld hl, OBJECT_31
|
||||
add hl, bc
|
||||
@ -1910,11 +1888,8 @@ Function4d4f: ; 4d4f
|
||||
dec [hl]
|
||||
ret nz
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4d6b
|
||||
|
||||
Function4d6b: ; 4d6b
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_SPRITE_Y_OFFSET
|
||||
@ -1941,9 +1916,6 @@ Function4d85: ; 4d85
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4d94
|
||||
|
||||
Function4d94: ; 4d94
|
||||
ld hl, OBJECT_SPRITE_Y_OFFSET
|
||||
add hl, bc
|
||||
@ -2050,9 +2022,6 @@ Function4e13: ; 4e13
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4e21
|
||||
|
||||
Function4e21: ; 4e21
|
||||
call Function4fb2
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
@ -2100,9 +2069,6 @@ Function4e5d: ; 4e5d
|
||||
ld hl, wPlayerStepFlags
|
||||
set 7, [hl]
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4e65
|
||||
|
||||
Function4e65: ; 4e65
|
||||
call Function4738
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
@ -2135,7 +2101,7 @@ Function4e8e: ; 4e8e
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [hl], 2
|
||||
@ -2143,18 +2109,12 @@ Function4e8e: ; 4e8e
|
||||
add hl, bc
|
||||
ld [hl], 2
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4ea4
|
||||
|
||||
Function4ea4: ; 4ea4
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret nz
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4ead
|
||||
|
||||
Function4ead: ; 4ead
|
||||
ld hl, OBJECT_29
|
||||
add hl, bc
|
||||
@ -2166,9 +2126,6 @@ Function4ead: ; 4ead
|
||||
add hl, bc
|
||||
ld [hl], $2
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4ec0
|
||||
|
||||
Function4ec0: ; 4ec0
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
@ -2260,9 +2217,6 @@ Function4f3a: ; 4f3a
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
call IncrementObjectStructField28
|
||||
; fallthrough
|
||||
; 4f43
|
||||
|
||||
Function4f43: ; 4f43
|
||||
ld hl, OBJECT_29
|
||||
add hl, bc
|
||||
@ -2338,7 +2292,7 @@ Function4f99: ; 4f99
|
||||
ld hl, OBJECT_SPRITE_Y_OFFSET
|
||||
add hl, bc
|
||||
ld [hl], $60
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
@ -2674,7 +2628,7 @@ DespawnEmote: ; 5579
|
||||
push af
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, de
|
||||
bit 7, [hl]
|
||||
bit EMOTE_OBJECT, [hl]
|
||||
jr z, .next
|
||||
ld hl, OBJECT_SPRITE
|
||||
add hl, de
|
||||
@ -2784,7 +2738,7 @@ Function5602: ; 5602
|
||||
call Function5629
|
||||
|
||||
.ok
|
||||
call RefreshMapAppearDisappear
|
||||
call _UpdateSprites
|
||||
ret
|
||||
; 561d
|
||||
|
||||
@ -2792,7 +2746,7 @@ Function561d: ; 561d
|
||||
call Function5645
|
||||
ld a, 0
|
||||
call Function5629
|
||||
call RefreshMapAppearDisappear
|
||||
call _UpdateSprites
|
||||
ret
|
||||
; 5629
|
||||
|
||||
@ -3076,11 +3030,11 @@ Function579d: ; 579d
|
||||
ld [wc2df], a
|
||||
xor a
|
||||
ld [wd04e], a
|
||||
ld [PlayerObject12], a
|
||||
ld [PlayerObjectStepFrame], a
|
||||
call Function57bc
|
||||
callba CheckWarpCollision
|
||||
call c, SpawnInFacingDown
|
||||
call Function57ca
|
||||
call SpawnInCustomFacing
|
||||
ret
|
||||
; 57bc
|
||||
|
||||
@ -3096,7 +3050,7 @@ Function57bc: ; 57bc
|
||||
ret
|
||||
; 57ca
|
||||
|
||||
Function57ca: ; 57ca
|
||||
SpawnInCustomFacing: ; 57ca
|
||||
ld hl, wPlayerSpriteSetupFlags
|
||||
bit 5, [hl]
|
||||
ret z
|
||||
@ -3105,15 +3059,12 @@ Function57ca: ; 57ca
|
||||
rept 2
|
||||
add a
|
||||
endr
|
||||
jr Function57db
|
||||
jr ContinueSpawnFacing
|
||||
; 57d9
|
||||
|
||||
SpawnInFacingDown: ; 57d9
|
||||
ld a, 0
|
||||
; fallthrough
|
||||
; 57db
|
||||
|
||||
Function57db: ; 57db
|
||||
ContinueSpawnFacing: ; 57db
|
||||
ld bc, PlayerStruct
|
||||
call SetSpriteDirection
|
||||
ret
|
||||
@ -3355,7 +3306,7 @@ Function5903: ; 5903
|
||||
db SPRITEMOVEDATA_STANDING_RIGHT
|
||||
; 5920
|
||||
|
||||
RefreshMapAppearDisappear:: ; 5920
|
||||
_UpdateSprites:: ; 5920
|
||||
ld a, [VramState]
|
||||
bit 0, a
|
||||
ret z
|
||||
@ -3365,29 +3316,29 @@ RefreshMapAppearDisappear:: ; 5920
|
||||
push af
|
||||
ld a, 1
|
||||
ld [hOAMUpdate], a
|
||||
call Function5991
|
||||
call Function593a
|
||||
call InitSprites
|
||||
call .fill
|
||||
pop af
|
||||
ld [hOAMUpdate], a
|
||||
ret
|
||||
; 593a
|
||||
|
||||
Function593a: ; 593a
|
||||
.fill: ; 593a
|
||||
ld a, [VramState]
|
||||
bit 1, a
|
||||
ld b, $a0
|
||||
ld b, SpritesEnd % $100
|
||||
jr z, .ok
|
||||
ld b, $70
|
||||
ld b, 28 * 4
|
||||
|
||||
.ok
|
||||
ld a, [hUsedSpriteIndex]
|
||||
cp b
|
||||
ret nc
|
||||
ld l, a
|
||||
ld h, $c4
|
||||
ld de, OBJECT_FLAGS1
|
||||
ld h, Sprites / $100
|
||||
ld de, 4
|
||||
ld a, b
|
||||
ld c, $a0
|
||||
ld c, SCREEN_HEIGHT_PX + 16
|
||||
.loop
|
||||
ld [hl], c
|
||||
add hl, de
|
||||
@ -3442,26 +3393,29 @@ Function5958: ; 5958
|
||||
ret
|
||||
; 5991
|
||||
|
||||
Function5991: ; 5991
|
||||
call Function59a4
|
||||
ld c, $30
|
||||
call Function59f3
|
||||
ld c, $20
|
||||
call Function59f3
|
||||
ld c, $10
|
||||
call Function59f3
|
||||
InitSprites: ; 5991
|
||||
PRIORITY_LOW EQU $10
|
||||
PRIORITY_NORM EQU $20
|
||||
PRIORITY_HIGH EQU $30
|
||||
call .DeterminePriorities
|
||||
ld c, PRIORITY_HIGH
|
||||
call .InitSpritesByPriority
|
||||
ld c, PRIORITY_NORM
|
||||
call .InitSpritesByPriority
|
||||
ld c, PRIORITY_LOW
|
||||
call .InitSpritesByPriority
|
||||
ret
|
||||
; 59a4
|
||||
|
||||
Function59a4: ; 59a4
|
||||
.DeterminePriorities: ; 59a4
|
||||
xor a
|
||||
ld hl, wMovementPointer
|
||||
ld bc, 13
|
||||
ld hl, wc2eb
|
||||
ld bc, NUM_OBJECT_STRUCTS
|
||||
call ByteFill
|
||||
|
||||
ld d, 0
|
||||
ld bc, ObjectStructs
|
||||
ld hl, wMovementPointer
|
||||
ld hl, wc2eb
|
||||
.loop
|
||||
push hl
|
||||
call GetObjectSprite
|
||||
@ -3470,19 +3424,19 @@ Function59a4: ; 59a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
cp STANDING
|
||||
jr z, .skip
|
||||
|
||||
; Define the sprite priority.
|
||||
ld e, $10
|
||||
ld e, PRIORITY_LOW
|
||||
ld hl, OBJECT_FLAGS2
|
||||
add hl, bc
|
||||
bit 0, [hl]
|
||||
jr nz, .add
|
||||
ld e, $20
|
||||
ld e, PRIORITY_NORM
|
||||
bit 1, [hl]
|
||||
jr z, .add
|
||||
ld e, $30
|
||||
ld e, PRIORITY_HIGH
|
||||
jr .add
|
||||
|
||||
.skip
|
||||
@ -3511,28 +3465,28 @@ Function59a4: ; 59a4
|
||||
ret
|
||||
; 59f3
|
||||
|
||||
Function59f3: ; 59f3
|
||||
.InitSpritesByPriority: ; 59f3
|
||||
ld hl, wMovementPointer
|
||||
.next
|
||||
.next_sprite
|
||||
ld a, [hli]
|
||||
ld d, a
|
||||
and $f0
|
||||
ret z
|
||||
cp c
|
||||
jr nz, .next
|
||||
jr nz, .next_sprite
|
||||
|
||||
push bc
|
||||
push hl
|
||||
ld a, d
|
||||
and $f
|
||||
call .GetObjectStructPointer
|
||||
call .asm_5a0d
|
||||
call .InitSprite
|
||||
pop hl
|
||||
pop bc
|
||||
jr .next
|
||||
jr .next_sprite
|
||||
; 5a0d
|
||||
|
||||
.asm_5a0d: ; 5a0d
|
||||
.InitSprite: ; 5a0d
|
||||
ld hl, OBJECT_SPRITE_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
@ -59,7 +59,7 @@ MovementPointers: ; 5075
|
||||
dw Movement_39 ; 39
|
||||
dw Movement_remove_fixed_facing ; 3a
|
||||
dw Movement_fix_facing ; 3b
|
||||
dw Movement_3c ; 3c
|
||||
dw Movement_show_person ; 3c
|
||||
dw Movement_hide_person ; 3d
|
||||
dw Movement_step_sleep_1 ; 3e
|
||||
dw Movement_step_sleep_2 ; 3f
|
||||
@ -78,8 +78,8 @@ MovementPointers: ; 5075
|
||||
dw Movement_teleport_from ; 4c
|
||||
dw Movement_teleport_to ; 4d
|
||||
dw Movement_skyfall ; 4e
|
||||
dw Movement_step_wait5 ; 4f
|
||||
dw Movement_step_bump ; 50
|
||||
dw Movement_step_dig ; 4f
|
||||
dw Movement_step_bump ; 50
|
||||
dw Movement_fish_got_bite ; 51
|
||||
dw Movement_fish_cast_rod ; 52
|
||||
dw Movement_hide_emote ; 53
|
||||
@ -87,7 +87,7 @@ MovementPointers: ; 5075
|
||||
dw Movement_step_shake ; 55
|
||||
dw Movement_56 ; 56
|
||||
dw Movement_rock_smash ; 57
|
||||
dw Movement_58 ; 58
|
||||
dw Movement_return_dig ; 58
|
||||
dw Movement_59 ; 59
|
||||
; 5129
|
||||
|
||||
@ -95,21 +95,21 @@ MovementPointers: ; 5075
|
||||
Movement_teleport_from: ; 5129
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_0C
|
||||
ld [hl], STEP_TYPE_TELEPORT_FROM
|
||||
ret
|
||||
; 5130
|
||||
|
||||
Movement_teleport_to: ; 5130
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_0D
|
||||
ld [hl], STEP_TYPE_TELEPORT_TO
|
||||
ret
|
||||
; 5137
|
||||
|
||||
Movement_skyfall: ; 5137
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_0E
|
||||
ld [hl], STEP_TYPE_SKYFALL
|
||||
ret
|
||||
; 513e
|
||||
|
||||
@ -120,11 +120,11 @@ Movement_59: ; 513e
|
||||
ret
|
||||
; 5145
|
||||
|
||||
Movement_step_wait5: ; 5145
|
||||
Movement_step_dig: ; 5145
|
||||
call GetSpriteDirection
|
||||
rlca
|
||||
rlca
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_ACTION
|
||||
@ -143,11 +143,11 @@ Movement_step_wait5: ; 5145
|
||||
ret
|
||||
; 516a
|
||||
|
||||
Movement_58: ; 516a
|
||||
Movement_return_dig: ; 516a
|
||||
call GetSpriteDirection
|
||||
rlca
|
||||
rlca
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
call GetMovementByte
|
||||
@ -334,16 +334,19 @@ Movement_step_sleep_common: ; 5247
|
||||
; 525f
|
||||
|
||||
Movement_step_bump: ; 525f
|
||||
ld a, $1
|
||||
ld a, 1
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_0B
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_03
|
||||
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
@ -373,14 +376,14 @@ Movement_56: ; 5279
|
||||
Movement_38: ; 5293
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
res 3, [hl]
|
||||
res SLIDING, [hl]
|
||||
jp ContinueReadingMovement
|
||||
; 529c
|
||||
|
||||
Movement_39: ; 529c
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
set 3, [hl]
|
||||
set SLIDING, [hl]
|
||||
jp ContinueReadingMovement
|
||||
; 52a5
|
||||
|
||||
@ -398,17 +401,17 @@ Movement_fix_facing: ; 52ae
|
||||
jp ContinueReadingMovement
|
||||
; 52b7
|
||||
|
||||
Movement_3c: ; 52b7
|
||||
Movement_show_person: ; 52b7
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
res 0, [hl]
|
||||
res INVISIBLE, [hl]
|
||||
jp ContinueReadingMovement
|
||||
; 52c0
|
||||
|
||||
Movement_hide_person: ; 52c0
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
set 0, [hl]
|
||||
set INVISIBLE, [hl]
|
||||
jp ContinueReadingMovement
|
||||
; 52c9
|
||||
|
||||
@ -760,14 +763,14 @@ NormalStep: ; 5412
|
||||
ld hl, wd4cf
|
||||
ld a, [hMapObjectIndexBuffer]
|
||||
cp [hl]
|
||||
jr z, .asm_543f
|
||||
jr z, .step_type_06
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_02
|
||||
ret
|
||||
|
||||
.asm_543f
|
||||
.step_type_06
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_06
|
||||
@ -777,19 +780,22 @@ NormalStep: ; 5412
|
||||
TurningStep: ; 5446
|
||||
call Function4690
|
||||
call Function463f
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_04
|
||||
|
||||
ld hl, wd4cf
|
||||
ld a, [hMapObjectIndexBuffer]
|
||||
cp [hl]
|
||||
jr z, .asm_5461
|
||||
jr z, .step_type_06
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_02
|
||||
ret
|
||||
|
||||
.asm_5461
|
||||
.step_type_06
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_06
|
||||
@ -800,19 +806,22 @@ TurningStep: ; 5446
|
||||
SlideStep: ; 5468
|
||||
call Function4690
|
||||
call Function463f
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_01
|
||||
|
||||
ld hl, wd4cf
|
||||
ld a, [hMapObjectIndexBuffer]
|
||||
cp [hl]
|
||||
jr z, .asm_5483
|
||||
jr z, .step_type_06
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_02
|
||||
ret
|
||||
|
||||
.asm_5483
|
||||
.step_type_06
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_06
|
||||
@ -825,23 +834,28 @@ JumpStep: ; 548a
|
||||
ld hl, OBJECT_31
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
|
||||
ld hl, OBJECT_FLAGS2
|
||||
add hl, bc
|
||||
res 3, [hl]
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_02
|
||||
|
||||
call SpawnShadow
|
||||
|
||||
ld hl, wd4cf
|
||||
ld a, [hMapObjectIndexBuffer]
|
||||
cp [hl]
|
||||
jr z, .asm_54b1
|
||||
jr z, .step_type_09
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_08
|
||||
ret
|
||||
|
||||
.asm_54b1
|
||||
.step_type_09
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_09
|
||||
|
@ -1284,7 +1284,7 @@ Script_disappear: ; 0x972ee
|
||||
ld a, [hMapObjectIndexBuffer]
|
||||
ld b, 1 ; set
|
||||
call ApplyEventActionAppearDisappear
|
||||
callba RefreshMapAppearDisappear
|
||||
callba _UpdateSprites
|
||||
ret
|
||||
; 0x9730b
|
||||
|
||||
|
@ -28,41 +28,33 @@ Script_ForcedMovement:: ; 0x1253d
|
||||
; 0x12564
|
||||
|
||||
.MovementData_up: ; 0x12564
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_in_down
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_head_down
|
||||
step_end
|
||||
; 0x1256b
|
||||
|
||||
.MovementData_down: ; 0x1256b
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_in_up
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_head_up
|
||||
step_end
|
||||
; 0x12572
|
||||
|
||||
.MovementData_right: ; 0x12572
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_in_left
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_head_left
|
||||
step_end
|
||||
; 0x12579
|
||||
|
||||
.MovementData_left: ; 0x12579
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_in_right
|
||||
step_wait5
|
||||
big_step_down
|
||||
step_dig 16
|
||||
turn_head_right
|
||||
step_end
|
||||
; 0x12580
|
||||
|
@ -649,7 +649,7 @@ UpdateSprites:: ; 1ad2
|
||||
bit 0, a
|
||||
ret z
|
||||
callba Function55e0
|
||||
callba RefreshMapAppearDisappear
|
||||
callba _UpdateSprites
|
||||
ret
|
||||
; 1ae5
|
||||
|
||||
|
@ -292,10 +292,9 @@ fix_facing: macro
|
||||
db movement_fix_facing ; $3b
|
||||
endm
|
||||
|
||||
enum movement_return_dig
|
||||
return_dig: macro
|
||||
db movement_return_dig
|
||||
db \1
|
||||
enum movement_show_person
|
||||
show_person: macro
|
||||
db movement_show_person ; $3c
|
||||
endm
|
||||
|
||||
enum movement_hide_person
|
||||
@ -354,6 +353,8 @@ step_end: macro
|
||||
db movement_step_end ; $47
|
||||
endm
|
||||
|
||||
; Whatever Movement_48 is, it takes a one-byte parameter
|
||||
|
||||
__enum__ = $49
|
||||
|
||||
enum movement_remove_person
|
||||
@ -383,9 +384,10 @@ skyfall: macro
|
||||
db movement_skyfall ; $4e
|
||||
endm
|
||||
|
||||
enum movement_step_wait5
|
||||
step_wait5: macro
|
||||
db movement_step_wait5 ; $4f
|
||||
enum movement_step_dig
|
||||
step_dig: macro
|
||||
db movement_step_dig ; $4f
|
||||
db \1
|
||||
endm
|
||||
|
||||
enum movement_step_bump
|
||||
@ -425,3 +427,9 @@ rock_smash: macro
|
||||
db movement_rock_smash ; $57
|
||||
db \1
|
||||
endm
|
||||
|
||||
enum movement_return_dig
|
||||
return_dig: macro
|
||||
db movement_return_dig ; $58
|
||||
db \1
|
||||
endm
|
||||
|
27
main.asm
27
main.asm
@ -1522,7 +1522,7 @@ Function6473: ; 6473
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
ld [hWY], a
|
||||
callba Function64db ; no need to callba
|
||||
callba Function64db ; no need to farcall
|
||||
ld a, VBGMap0 / $100
|
||||
call Function64b9
|
||||
xor a
|
||||
@ -5571,26 +5571,25 @@ UsedDigOrEscapeRopeScript: ; 0xcc3c
|
||||
closetext
|
||||
loadmovesprites
|
||||
playsound SFX_WARP_TO
|
||||
applymovement PLAYER, MovementData_0xcc59
|
||||
applymovement PLAYER, .DigOut
|
||||
farscall Script_AbortBugContest
|
||||
special WarpToSpawnPoint
|
||||
writecode VAR_MOVEMENT, $0
|
||||
newloadmap MAPSETUP_DOOR
|
||||
playsound SFX_WARP_FROM
|
||||
applymovement PLAYER, MovementData_0xcc5d
|
||||
applymovement PLAYER, .DigReturn
|
||||
end
|
||||
; 0xcc59
|
||||
|
||||
MovementData_0xcc59: ; 0xcc59
|
||||
step_wait5
|
||||
turn_away_down
|
||||
.DigOut: ; 0xcc59
|
||||
step_dig 32
|
||||
hide_person
|
||||
step_end
|
||||
; 0xcc5d
|
||||
|
||||
MovementData_0xcc5d: ; 0xcc5d
|
||||
return_dig $58
|
||||
turn_away_down
|
||||
.DigReturn: ; 0xcc5d
|
||||
show_person
|
||||
return_dig 32
|
||||
step_end
|
||||
; 0xcc61
|
||||
|
||||
@ -5669,22 +5668,22 @@ Script_UsedTeleport: ; 0xccbb
|
||||
reloadmappart
|
||||
loadmovesprites
|
||||
playsound SFX_WARP_TO
|
||||
applymovement PLAYER, MovementData_0xcce1
|
||||
applymovement PLAYER, .TeleportFrom
|
||||
farscall Script_AbortBugContest
|
||||
special WarpToSpawnPoint
|
||||
writecode VAR_MOVEMENT, $0
|
||||
newloadmap MAPSETUP_TELEPORT
|
||||
playsound SFX_WARP_FROM
|
||||
applymovement PLAYER, MovementData_0xcce3
|
||||
applymovement PLAYER, .TeleportTo
|
||||
end
|
||||
; 0xcce1
|
||||
|
||||
MovementData_0xcce1: ; cce1
|
||||
.TeleportFrom: ; cce1
|
||||
teleport_from
|
||||
step_end
|
||||
; cce3
|
||||
|
||||
MovementData_0xcce3: ; cce3
|
||||
.TeleportTo: ; cce3
|
||||
teleport_to
|
||||
step_end
|
||||
; cce5
|
||||
@ -50690,7 +50689,7 @@ LoadMapTimeOfDay: ; 104750
|
||||
ret
|
||||
|
||||
Function104770: ; 104770 (41:4770)
|
||||
ld a, $98
|
||||
ld a, VBGMap0 / $100
|
||||
ld [wBGMapAnchor + 1], a
|
||||
xor a
|
||||
ld [wBGMapAnchor], a
|
||||
|
3
wram.asm
3
wram.asm
@ -325,6 +325,7 @@ wMovementPerson:: ds 1
|
||||
wMovementDataPointer:: ds 3 ; dba
|
||||
wc2e6:: ds 4
|
||||
wc2ea:: ds 1
|
||||
wc2eb::
|
||||
wMovementPointer:: ds 2 ; c2eb
|
||||
ds 3
|
||||
|
||||
@ -2219,7 +2220,7 @@ object_struct: MACRO
|
||||
\1StepType:: ds 1
|
||||
\1StepDuration:: ds 1
|
||||
\1Action:: ds 1
|
||||
\1Object12:: ds 1
|
||||
\1ObjectStepFrame:: ds 1
|
||||
\1Facing:: ds 1
|
||||
\1NextTile:: ds 1 ; collision
|
||||
\1StandingTile:: ds 1 ; collision
|
||||
|
Loading…
Reference in New Issue
Block a user