Fix some movement macro/function names

This commit is contained in:
PikalaxALT 2015-11-15 21:28:15 -05:00
parent 434c97a146
commit aba038a4a4
12 changed files with 218 additions and 213 deletions

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@ -530,7 +530,7 @@ const_value SET 1
const OBJECT_STEP_TYPE
const OBJECT_STEP_DURATION
const OBJECT_ACTION
const OBJECT_12
const OBJECT_STEP_FRAME
const OBJECT_FACING_STEP
const OBJECT_NEXT_TILE
const OBJECT_STANDING_TILE
@ -652,7 +652,10 @@ NUM_SPAWNS EQU const_value
const PALETTE_MORN
const PALETTE_DARK
INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
const_def
const PERSONTYPE_SCRIPT

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@ -269,20 +269,20 @@ MAX_OUTDOOR_SPRITES EQU 23
const_def
const STEP_TYPE_00
const STEP_TYPE_01 ; standing
const STEP_TYPE_01
const STEP_TYPE_02 ; walking
const STEP_TYPE_03 ; bumping
const STEP_TYPE_03 ; stationary
const STEP_TYPE_04
const STEP_TYPE_05
const STEP_TYPE_06
const STEP_TYPE_07
const STEP_TYPE_08
const STEP_TYPE_09
const STEP_TYPE_0A
const STEP_TYPE_0B
const STEP_TYPE_0C
const STEP_TYPE_0D
const STEP_TYPE_0E
const STEP_TYPE_0A ; half step
const STEP_TYPE_0B ; bump
const STEP_TYPE_TELEPORT_FROM
const STEP_TYPE_TELEPORT_TO
const STEP_TYPE_SKYFALL
const STEP_TYPE_0F
const STEP_TYPE_10
const STEP_TYPE_11
@ -313,3 +313,37 @@ MAX_OUTDOOR_SPRITES EQU 23
const PERSON_ACTION_0E
const PERSON_ACTION_0F
const PERSON_ACTION_10
const_def
const FACING_00
const FACING_01
const FACING_02
const FACING_03
const FACING_04
const FACING_05
const FACING_06
const FACING_07
const FACING_08
const FACING_09
const FACING_0A
const FACING_0B
const FACING_0C
const FACING_0D
const FACING_0E
const FACING_0F
const FACING_10
const FACING_11
const FACING_12
const FACING_13
const FACING_14
const FACING_15
const FACING_16
const FACING_17
const FACING_18
const FACING_19
const FACING_1A
const FACING_1B
const FACING_1C
const FACING_1D
const FACING_1E
const FACING_1F

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@ -245,7 +245,7 @@ Function967d1: ; 967d1
; 967e1
Function967e1: ; 967e1
callba RefreshMapAppearDisappear
callba _UpdateSprites
callba Functiond4d2
callba PlaceMapNameSign
ret

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@ -185,7 +185,7 @@ Facing21: ; shadow
db 0, 8, 4 | X_FLIP, $fc
; 41a3
Facing23: ; big doll
Facing23: ; big snorlax or lapras doll
db 16 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
@ -221,7 +221,7 @@ Facing27: ; 41f5
db 8, 0, X_FLIP, $07
; 4206
Facing22: ; 4206
Facing22: ; big doll other than snorlax or lapras
db 14 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01

File diff suppressed because it is too large Load Diff

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@ -59,7 +59,7 @@ MovementPointers: ; 5075
dw Movement_39 ; 39
dw Movement_remove_fixed_facing ; 3a
dw Movement_fix_facing ; 3b
dw Movement_3c ; 3c
dw Movement_show_person ; 3c
dw Movement_hide_person ; 3d
dw Movement_step_sleep_1 ; 3e
dw Movement_step_sleep_2 ; 3f
@ -78,8 +78,8 @@ MovementPointers: ; 5075
dw Movement_teleport_from ; 4c
dw Movement_teleport_to ; 4d
dw Movement_skyfall ; 4e
dw Movement_step_wait5 ; 4f
dw Movement_step_bump ; 50
dw Movement_step_dig ; 4f
dw Movement_step_bump ; 50
dw Movement_fish_got_bite ; 51
dw Movement_fish_cast_rod ; 52
dw Movement_hide_emote ; 53
@ -87,7 +87,7 @@ MovementPointers: ; 5075
dw Movement_step_shake ; 55
dw Movement_56 ; 56
dw Movement_rock_smash ; 57
dw Movement_58 ; 58
dw Movement_return_dig ; 58
dw Movement_59 ; 59
; 5129
@ -95,21 +95,21 @@ MovementPointers: ; 5075
Movement_teleport_from: ; 5129
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0C
ld [hl], STEP_TYPE_TELEPORT_FROM
ret
; 5130
Movement_teleport_to: ; 5130
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0D
ld [hl], STEP_TYPE_TELEPORT_TO
ret
; 5137
Movement_skyfall: ; 5137
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0E
ld [hl], STEP_TYPE_SKYFALL
ret
; 513e
@ -120,11 +120,11 @@ Movement_59: ; 513e
ret
; 5145
Movement_step_wait5: ; 5145
Movement_step_dig: ; 5145
call GetSpriteDirection
rlca
rlca
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], a
ld hl, OBJECT_ACTION
@ -143,11 +143,11 @@ Movement_step_wait5: ; 5145
ret
; 516a
Movement_58: ; 516a
Movement_return_dig: ; 516a
call GetSpriteDirection
rlca
rlca
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], a
call GetMovementByte
@ -334,16 +334,19 @@ Movement_step_sleep_common: ; 5247
; 525f
Movement_step_bump: ; 525f
ld a, $1
ld a, 1
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0B
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_03
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
@ -373,14 +376,14 @@ Movement_56: ; 5279
Movement_38: ; 5293
ld hl, OBJECT_FLAGS1
add hl, bc
res 3, [hl]
res SLIDING, [hl]
jp ContinueReadingMovement
; 529c
Movement_39: ; 529c
ld hl, OBJECT_FLAGS1
add hl, bc
set 3, [hl]
set SLIDING, [hl]
jp ContinueReadingMovement
; 52a5
@ -398,17 +401,17 @@ Movement_fix_facing: ; 52ae
jp ContinueReadingMovement
; 52b7
Movement_3c: ; 52b7
Movement_show_person: ; 52b7
ld hl, OBJECT_FLAGS1
add hl, bc
res 0, [hl]
res INVISIBLE, [hl]
jp ContinueReadingMovement
; 52c0
Movement_hide_person: ; 52c0
ld hl, OBJECT_FLAGS1
add hl, bc
set 0, [hl]
set INVISIBLE, [hl]
jp ContinueReadingMovement
; 52c9
@ -760,14 +763,14 @@ NormalStep: ; 5412
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_543f
jr z, .step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_02
ret
.asm_543f
.step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_06
@ -777,19 +780,22 @@ NormalStep: ; 5412
TurningStep: ; 5446
call Function4690
call Function463f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_04
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_5461
jr z, .step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_02
ret
.asm_5461
.step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_06
@ -800,19 +806,22 @@ TurningStep: ; 5446
SlideStep: ; 5468
call Function4690
call Function463f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_01
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_5483
jr z, .step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_02
ret
.asm_5483
.step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_06
@ -825,23 +834,28 @@ JumpStep: ; 548a
ld hl, OBJECT_31
add hl, bc
ld [hl], $0
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_02
call SpawnShadow
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_54b1
jr z, .step_type_09
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_08
ret
.asm_54b1
.step_type_09
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_09

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@ -1284,7 +1284,7 @@ Script_disappear: ; 0x972ee
ld a, [hMapObjectIndexBuffer]
ld b, 1 ; set
call ApplyEventActionAppearDisappear
callba RefreshMapAppearDisappear
callba _UpdateSprites
ret
; 0x9730b

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@ -28,41 +28,33 @@ Script_ForcedMovement:: ; 0x1253d
; 0x12564
.MovementData_up: ; 0x12564
step_wait5
big_step_down
step_dig 16
turn_in_down
step_wait5
big_step_down
step_dig 16
turn_head_down
step_end
; 0x1256b
.MovementData_down: ; 0x1256b
step_wait5
big_step_down
step_dig 16
turn_in_up
step_wait5
big_step_down
step_dig 16
turn_head_up
step_end
; 0x12572
.MovementData_right: ; 0x12572
step_wait5
big_step_down
step_dig 16
turn_in_left
step_wait5
big_step_down
step_dig 16
turn_head_left
step_end
; 0x12579
.MovementData_left: ; 0x12579
step_wait5
big_step_down
step_dig 16
turn_in_right
step_wait5
big_step_down
step_dig 16
turn_head_right
step_end
; 0x12580

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@ -649,7 +649,7 @@ UpdateSprites:: ; 1ad2
bit 0, a
ret z
callba Function55e0
callba RefreshMapAppearDisappear
callba _UpdateSprites
ret
; 1ae5

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@ -292,10 +292,9 @@ fix_facing: macro
db movement_fix_facing ; $3b
endm
enum movement_return_dig
return_dig: macro
db movement_return_dig
db \1
enum movement_show_person
show_person: macro
db movement_show_person ; $3c
endm
enum movement_hide_person
@ -354,6 +353,8 @@ step_end: macro
db movement_step_end ; $47
endm
; Whatever Movement_48 is, it takes a one-byte parameter
__enum__ = $49
enum movement_remove_person
@ -383,9 +384,10 @@ skyfall: macro
db movement_skyfall ; $4e
endm
enum movement_step_wait5
step_wait5: macro
db movement_step_wait5 ; $4f
enum movement_step_dig
step_dig: macro
db movement_step_dig ; $4f
db \1
endm
enum movement_step_bump
@ -425,3 +427,9 @@ rock_smash: macro
db movement_rock_smash ; $57
db \1
endm
enum movement_return_dig
return_dig: macro
db movement_return_dig ; $58
db \1
endm

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@ -1522,7 +1522,7 @@ Function6473: ; 6473
xor a
ld [hBGMapMode], a
ld [hWY], a
callba Function64db ; no need to callba
callba Function64db ; no need to farcall
ld a, VBGMap0 / $100
call Function64b9
xor a
@ -5571,26 +5571,25 @@ UsedDigOrEscapeRopeScript: ; 0xcc3c
closetext
loadmovesprites
playsound SFX_WARP_TO
applymovement PLAYER, MovementData_0xcc59
applymovement PLAYER, .DigOut
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, $0
newloadmap MAPSETUP_DOOR
playsound SFX_WARP_FROM
applymovement PLAYER, MovementData_0xcc5d
applymovement PLAYER, .DigReturn
end
; 0xcc59
MovementData_0xcc59: ; 0xcc59
step_wait5
turn_away_down
.DigOut: ; 0xcc59
step_dig 32
hide_person
step_end
; 0xcc5d
MovementData_0xcc5d: ; 0xcc5d
return_dig $58
turn_away_down
.DigReturn: ; 0xcc5d
show_person
return_dig 32
step_end
; 0xcc61
@ -5669,22 +5668,22 @@ Script_UsedTeleport: ; 0xccbb
reloadmappart
loadmovesprites
playsound SFX_WARP_TO
applymovement PLAYER, MovementData_0xcce1
applymovement PLAYER, .TeleportFrom
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, $0
newloadmap MAPSETUP_TELEPORT
playsound SFX_WARP_FROM
applymovement PLAYER, MovementData_0xcce3
applymovement PLAYER, .TeleportTo
end
; 0xcce1
MovementData_0xcce1: ; cce1
.TeleportFrom: ; cce1
teleport_from
step_end
; cce3
MovementData_0xcce3: ; cce3
.TeleportTo: ; cce3
teleport_to
step_end
; cce5
@ -50690,7 +50689,7 @@ LoadMapTimeOfDay: ; 104750
ret
Function104770: ; 104770 (41:4770)
ld a, $98
ld a, VBGMap0 / $100
ld [wBGMapAnchor + 1], a
xor a
ld [wBGMapAnchor], a

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@ -325,6 +325,7 @@ wMovementPerson:: ds 1
wMovementDataPointer:: ds 3 ; dba
wc2e6:: ds 4
wc2ea:: ds 1
wc2eb::
wMovementPointer:: ds 2 ; c2eb
ds 3
@ -2219,7 +2220,7 @@ object_struct: MACRO
\1StepType:: ds 1
\1StepDuration:: ds 1
\1Action:: ds 1
\1Object12:: ds 1
\1ObjectStepFrame:: ds 1
\1Facing:: ds 1
\1NextTile:: ds 1 ; collision
\1StandingTile:: ds 1 ; collision