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Happiness and Mystery Gift constants
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@ -2815,21 +2815,22 @@ Function3d1aa: ; 3d1aa
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ld [hl], a
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ld [BattleMonStatus], a
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call UpdateBattleMonInParty
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ld c, $6
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ld c, HAPPINESS_FAINTED
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; If TheirLevel > (YourLevel + 30), use a different parameter
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ld a, [BattleMonLevel]
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add $1e
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add 30
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ld b, a
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ld a, [EnemyMonLevel]
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cp b
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jr c, .asm_3d1dc
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ld c, $8
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ld c, HAPPINESS_BEATENBYSTRONGFOE
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.asm_3d1dc
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ld a, [CurBattleMon]
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ld [CurPartyMon], a
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callab ChangeHappiness
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ld a, [wd0ee]
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and $c0
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and %11000000
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add $1
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ld [wd0ee], a
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ld a, [wc6f7]
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@ -8526,28 +8527,28 @@ Function3f594: ; 3f594
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ld [IsInBattle], a
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call IsJohtoGymLeader
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jr nc, .asm_3f606
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jr nc, .done
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xor a
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ld [CurPartyMon], a
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ld a, [PartyCount]
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ld b, a
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.asm_3f5ea
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.partyloop
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push bc
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ld a, PartyMon1HP - PartyMon1
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call GetPartyParamLocation
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ld a, [hli]
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or [hl]
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jr z, .asm_3f5fc
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ld c, $4
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jr z, .skipfaintedmon
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ld c, HAPPINESS_GYMBATTLE
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callab ChangeHappiness
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.asm_3f5fc
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.skipfaintedmon
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pop bc
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dec b
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jr z, .asm_3f606
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jr z, .done
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ld hl, CurPartyMon
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inc [hl]
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jr .asm_3f5ea
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.asm_3f606
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jr .partyloop
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.done
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ret
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; 3f607
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@ -51,35 +51,36 @@ const_value = 1
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const SET_UP_ORNAMENT
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const PUT_AWAY_ORNAMENT
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const_value = 2
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const_value = 1
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const DECO_01
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const DECO_FEATHERY_BED ; 2
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const DECO_PINK_BED ; 3
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const DECO_POLKADOT_BED ; 4
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const DECO_PIKACHU_BED ; 5
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const_value = const_value + 1
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const DECO_06
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const DECO_RED_CARPET ; 7
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const DECO_BLUE_CARPET ; 8
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const DECO_YELLOW_CARPET ; 9
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const DECO_GREEN_CARPET ; a
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const_value = const_value + 1
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const DECO_0B
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const DECO_MAGNAPLANT ; c
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const DECO_TROPICPLANT ; d
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const DECO_JUMBOPLANT ; e
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const_value = const_value + 1
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const DECO_0F
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const DECO_TOWN_MAP ; 10
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const DECO_PIKACHU_POSTER ; 11
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const DECO_CLEFAIRY_POSTER ; 12
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const DECO_JIGGLYPUFF_POSTER ; 13
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const_value = const_value + 1
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const DECO_14
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const DECO_FAMICOM ; 15
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const DECO_SNES ; 16
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const DECO_N64 ; 17
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const DECO_VIRTUAL_BOY ; 18
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const_value = const_value + 1
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const DECO_19
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const DECO_BIG_SNORLAX_DOLL ; 1a
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const DECO_BIG_ONIX_DOLL ; 1b
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const DECO_BIG_LAPRAS_DOLL ; 1c
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const_value = const_value + 1
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const DECO_1D
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const DECO_PIKACHU_DOLL ; 1e
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const DECO_SURF_PIKACHU_DOLL ; 1f
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const DECO_CLEFAIRY_DOLL ; 20
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@ -124,3 +124,25 @@ PRINTNUM_LEADINGZEROS_F EQU 7
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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@ -117,9 +117,9 @@ SpecialsPointers:: ; c029
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add_special RunCallback_04
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add_special Functionfb841
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add_special SpecialSnorlaxAwake
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add_special Function7413
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add_special Function7418
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add_special Function741d
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add_special Special_YoungerHaircutBrother
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add_special Special_OlderHaircutBrother
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add_special Special_DaisyMassage
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add_special Functionc472
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add_special ProfOaksPCBoot
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add_special SpecialGameboyCheck
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4
home.asm
4
home.asm
@ -1115,7 +1115,7 @@ IsHMMove:: ; 34e7
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db FLASH
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db WATERFALL
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db WHIRLPOOL
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db $ff
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db -1
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; 34f8
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@ -1125,7 +1125,7 @@ GetMoveName:: ; 34f8
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ld a, MOVE_NAME
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ld [wcf61], a
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ld a, [wd265] ; move id
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ld a, [wNamedObjectIndexBuffer] ; move id
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ld [CurSpecies], a
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call GetName
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@ -1259,7 +1259,7 @@ Calcium: ; ee3d
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ld h, [hl]
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ld l, a
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ld de, StringBuffer2
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ld bc, $000d
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ld bc, ITEM_NAME_LENGTH
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call CopyBytes
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call Functionf780
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@ -1267,7 +1267,7 @@ Calcium: ; ee3d
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ld hl, UnknownText_0xeea6
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call PrintText
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ld c, $2
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ld c, HAPPINESS_USEDITEM
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callba ChangeHappiness
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jp Functionf795
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@ -1464,7 +1464,7 @@ HealPowder: ; efad
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cp $0
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jr nz, .asm_efc9
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ld c, $f
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ld c, HAPPINESS_BITTERPOWDER
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callba ChangeHappiness
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call LooksBitterMessage
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@ -1632,7 +1632,7 @@ RevivalHerb: ; f0a9
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cp 0
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jr nz, .asm_f0c5
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ld c, $11
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ld c, HAPPINESS_REVIVALHERB
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callba ChangeHappiness
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call LooksBitterMessage
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ld a, 0
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@ -1780,12 +1780,12 @@ GoldBerry: ; f186
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Energypowder: ; f18c
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ld c, $f
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ld c, HAPPINESS_BITTERPOWDER
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jr Functionf192
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; f190
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EnergyRoot: ; f190
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ld c, $10
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ld c, HAPPINESS_ENERGYROOT
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; f192
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Functionf192: ; f192
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@ -2348,7 +2348,7 @@ endr
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ld a, [CurBattleMon]
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ld [CurPartyMon], a
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ld c, $3
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ld c, HAPPINESS_USEDXITEM
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callba ChangeHappiness
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ret
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; f504
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12
macros.asm
12
macros.asm
@ -149,3 +149,15 @@ bcd: MACRO
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shift
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endr
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ENDM
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ln: MACRO
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if _NARG == 5
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lb \1, \2 << 4 + \3, \4 << 4 + \5
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else
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if _NARG == 3
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ld \1, \2 << 4 + \3
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else
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fail "incorrect number of arguments for ln"
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endc
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endc
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ENDM
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@ -23,7 +23,7 @@ UnknownScript_0x19b0de:
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iffalse UnknownScript_0x19b124
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writetext UnknownText_0x19b244
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closetext
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special Function741d
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special Special_DaisyMassage
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if_equal 0, UnknownScript_0x19b124
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if_equal 1, UnknownScript_0x19b12a
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setflag ENGINE_TEA_IN_BLUES_HOUSE
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@ -7,9 +7,9 @@ UndergroundWarehouse_MapScriptHeader:
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; callbacks
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dbw 5, UnknownScript_0x7d950
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dbw 5, .ResetSwitches
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UnknownScript_0x7d950:
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.ResetSwitches:
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clearevent EVENT_SWITCH_1
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clearevent EVENT_SWITCH_2
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clearevent EVENT_SWITCH_3
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if_equal $2, .NotEnoughMoney
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writetext UnknownText_0x7c69a
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keeptextopen
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special Function7413
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special Special_YoungerHaircutBrother
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if_equal $0, .Refused
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if_equal $1, .Refused
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setflag ENGINE_GOLDENROD_UNDERGROUND_GOT_HAIRCUT
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@ -277,7 +277,7 @@ YoungerHaircutBrotherScript:
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if_equal $2, .NotEnoughMoney
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writetext UnknownText_0x7c7f1
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keeptextopen
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special Function7418
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special Special_OlderHaircutBrother
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if_equal $0, .Refused
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if_equal $1, .Refused
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setflag ENGINE_GOLDENROD_UNDERGROUND_GOT_HAIRCUT
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@ -342,21 +342,21 @@ YoungerHaircutBrotherScript:
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end
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UnknownScript_0x7c2bb:
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writetext UnknownText_0x7c8bf
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writetext HaircutBrosText_SlightlyHappier
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special Functionc472
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closetext
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loadmovesprites
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end
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UnknownScript_0x7c2c4:
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writetext UnknownText_0x7c8dc
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writetext HaircutBrosText_Happier
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special Functionc472
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closetext
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loadmovesprites
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end
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UnknownScript_0x7c2cd:
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writetext UnknownText_0x7c8ee
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writetext HaircutBrosText_MuchHappier
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special Functionc472
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closetext
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loadmovesprites
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@ -615,19 +615,19 @@ UnknownText_0x7c87b:
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line "done for today."
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done
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UnknownText_0x7c8bf:
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HaircutBrosText_SlightlyHappier:
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text_from_ram StringBuffer3
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text " looks a"
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line "little happier."
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done
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UnknownText_0x7c8dc:
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HaircutBrosText_Happier:
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text_from_ram StringBuffer3
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text " looks"
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line "happy."
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done
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UnknownText_0x7c8ee:
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HaircutBrosText_MuchHappier:
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text_from_ram StringBuffer3
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text " looks"
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line "delighted!"
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