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@@ -265,7 +265,7 @@ Slots_Init: ; 9287e (24:687e)
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Slots_BetAndStart: ; 9288e (24:688e)
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call Slots_AskBet
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jr nc, .proceed
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ld a, Slots_QuitJumptableIndex
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ld a, Slots_QuitTableIndex
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ld [wJumptableIndex], a
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ret
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@@ -275,7 +275,7 @@ Slots_BetAndStart: ; 9288e (24:688e)
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call Slots_InitBias
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ld a, 32
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ld [wcf64], a
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ld a, 4 ; ReelAction_NormalRateJumptableIndex
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ld a, 4 ; ReelAction_NormalRateTableIndex
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ld [wReel1ReelAction], a
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ld [wReel2ReelAction], a
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ld [wReel3ReelAction], a
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@@ -455,12 +455,12 @@ Slots_RestartOrQuit: ; 929d9 (24:69d9)
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call WaitPressAorB_BlinkCursor
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call Slots_AskPlayAgain
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jr c, .exit_slots
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ld a, Slots_InitJumptableIndex
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ld a, Slots_InitTableIndex
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ld [wJumptableIndex], a
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ret
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.exit_slots
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ld a, Slots_QuitJumptableIndex
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ld a, Slots_QuitTableIndex
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ld [wJumptableIndex], a
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ret
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31
macros.asm
31
macros.asm
@@ -212,7 +212,7 @@ ENDM
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palettes EQUS "* 8"
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ldpixel: MACRO
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if _NARG == 5
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if _NARG >= 5
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lb \1, \2 * 8 + \4, \3 * 8 + \5
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else
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lb \1, \2 * 8, \3 * 8
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@@ -222,7 +222,7 @@ endm
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depixel EQUS "ldpixel de,"
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dbpixel: MACRO
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if _NARG == 4
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if _NARG >= 4
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db \1 * 8 + \3, \2 * 8 + \4
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else
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db \1 * 8, \2 * 8
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@@ -230,7 +230,7 @@ endc
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endm
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bgcoord: MACRO
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IF _NARG == 4
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IF _NARG >= 4
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ld \1, \3 * $20 + \2 + \4
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ELSE
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ld \1, \3 * $20 + \2 + VBGMap0
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@@ -249,7 +249,7 @@ palblue EQUS "$0001 *"
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dsprite: MACRO
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; conditional segment is there because not every instance of
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; this macro is directly OAM
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if _NARG == 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
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if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & 7)
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else
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
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@@ -257,27 +257,24 @@ endc
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endm
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jumptable_start: MACRO
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; Use the declare opname you want to use,
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; either "dw", "dba", or "dab".
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if def(__far)
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purge __far
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endc
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if _NARG == 0
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__far = 0
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__far EQUS "dw"
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else
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__far = \1 ; 0: dw | 1: dba | 2: dab
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__far EQUS "\1"
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endc
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enum_start
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endm
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jumptable: MACRO
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if DEF(\1JumptableIndex)
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if DEF(\1TableIndex)
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__enum__ = __enum__ + 1
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else
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enum \1JumptableIndex
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endc
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if __far == 0
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dw \1
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else
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if __far == 1
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dba \1
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else
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dab \1
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endc
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enum \1TableIndex
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endc
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__far \1
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endm
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