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More movement stuff
This commit is contained in:
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a2a2668233
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@ -5508,7 +5508,7 @@ EnemyMonEntrance: ; 3e3ff
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; 3e40b
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BattleMonEntrance: ; 3e40b
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call BattleMonNickComma_TextBox
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call WithdrawPkmnText
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ld c, 50
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call DelayFrames
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@ -8103,8 +8103,6 @@ JumpText_GoForItPkmn: ; 3f2df
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JumpText_YourFoesWeakGetmPkmn: ; 3f2e6
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text_jump Text_YourFoesWeakGetmPkmn
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start_asm
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; 3f2eb
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Function_TextJump_BattleMonNick01: ; 3f2eb
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ld hl, TextJump_BattleMonNick01
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ret
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@ -8115,18 +8113,13 @@ TextJump_BattleMonNick01: ; 3f2ef
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db "@"
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; 3f2f4
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BattleMonNickComma_TextBox: ; 3f2f4
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ld hl, TextJump_BattleMonNickComma
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WithdrawPkmnText: ; 3f2f4
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ld hl, .WithdrawPkmnText
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jp BattleTextBox
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; 3f2fa
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TextJump_BattleMonNickComma: ; 3f2fa
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.WithdrawPkmnText
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text_jump Text_BattleMonNickComma
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start_asm
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; 3f2ff
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WithdrawPkmnText: ; 3f2ff
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; Print text to withdraw Pkmn
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; depending on HP the message is different
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push de
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@ -5949,7 +5949,6 @@ BattleCommand_StatUpMessage: ; 363b8
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.stat
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text_jump UnknownText_0x1c0cc6
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start_asm
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ld hl, .up
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ld a, [LoweredStat]
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and $f0
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@ -5983,7 +5982,6 @@ BattleCommand_StatDownMessage: ; 363e9
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.stat
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text_jump UnknownText_0x1c0ceb
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start_asm
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ld hl, .fell
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ld a, [LoweredStat]
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and $f0
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@ -7345,7 +7343,6 @@ BattleCommand_Charge: ; 36b4d
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.UsedText
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text_jump UnknownText_0x1c0d0e ; "[USER]"
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start_asm
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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cp RAZOR_WIND
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@ -11,7 +11,6 @@ UsedMoveText: ; 105db9
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text_jump _ActorNameText
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start_asm
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ld a, [hBattleTurn]
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and a
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jr nz, .start
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@ -67,30 +66,26 @@ UsedMoveText: ; 105db9
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UsedMove1Text: ; 105e04
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text_jump _UsedMove1Text
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start_asm
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jr Function105e10
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jr UsedMoveText_CheckObedience
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; 105e0b
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UsedMove2Text: ; 105e0b
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text_jump _UsedMove2Text
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start_asm
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; 105e10
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Function105e10: ; 105e10
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UsedMoveText_CheckObedience: ; 105e10
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; check obedience
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ld a, [AlreadyDisobeyed]
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and a
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jr z, GetMoveNameText
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jr z, .GetMoveNameText
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; print "instead,"
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ld hl, UsedInsteadText
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ld hl, .UsedInsteadText
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ret
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; 105e1a
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UsedInsteadText: ; 105e1a
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.UsedInsteadText
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text_jump _UsedInsteadText
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start_asm
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; 105e1f
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GetMoveNameText: ; 105e1f
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.GetMoveNameText
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ld hl, MoveNameText
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ret
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; 105e23
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@ -98,9 +93,6 @@ GetMoveNameText: ; 105e1f
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MoveNameText: ; 105e23
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text_jump _MoveNameText
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start_asm
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; 105e28
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GetUsedMoveTextEnder: ; 105e28
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; get start address
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ld hl, .endusedmovetexts
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44
data/map_objects.asm
Executable file
44
data/map_objects.asm
Executable file
@ -0,0 +1,44 @@
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sprite_movement_data: macro
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db \1, \2, \3, \4, \5
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dn \6, 0
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endm
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b
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sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c
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sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14
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sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15
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sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a
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sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b
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sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c
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sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d
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sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e
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sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
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sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
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sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_0F, $8e, $02, %0000 ; 23
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
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@ -8,7 +8,7 @@ CheckBreedmonCompatibility: ; 16e1d
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ld [TempMonDVs], a
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ld a, [wBreedMon1DVs + 1]
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ld [TempMonDVs + 1], a
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ld a, $3
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ld a, BREEDMON
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ld [MonType], a
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predef GetGender
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jr c, .genderless
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@ -51,7 +51,7 @@ LearnMove: ; 6508
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.not_disabled
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call GetMoveName
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ld hl, UnknownText_0x6684 ; 1, 2 and…
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ld hl, Text_1_2_and_Poof ; 1, 2 and…
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call PrintText
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pop de
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pop hl
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@ -102,18 +102,18 @@ LearnMove: ; 6508
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jp .learned
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.cancel
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ld hl, UnknownText_0x6675 ; Stop learning <MOVE>?
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ld hl, Text_StopLearning ; Stop learning <MOVE>?
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call PrintText
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call YesNoBox
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jp c, .loop
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ld hl, UnknownText_0x667a ; <MON> did not learn <MOVE>.
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ld hl, Text_DidNotLearn ; <MON> did not learn <MOVE>.
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call PrintText
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ld b, 0
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ret
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.learned
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ld hl, UnknownText_0x666b ; <MON> learned <MOVE>!
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ld hl, Text_LearnedMove ; <MON> learned <MOVE>!
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call PrintText
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ld b, 1
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ret
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@ -121,7 +121,7 @@ LearnMove: ; 6508
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ForgetMove: ; 65d3
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push hl
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ld hl, UnknownText_0x667f
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ld hl, Text_TryingToLearn
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call PrintText
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call YesNoBox
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pop hl
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@ -135,7 +135,7 @@ ForgetMove: ; 65d3
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pop hl
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.loop
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push hl
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ld hl, UnknownText_0x6670
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ld hl, Text_ForgetWhich
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call PrintText
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hlcoord 5, 2
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ld b, NUM_MOVES * 2
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@ -192,7 +192,7 @@ ForgetMove: ; 65d3
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ret
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.hmmove
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ld hl, UnknownText_0x669a
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ld hl, Text_CantForgetHM
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call PrintText
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pop hl
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jr .loop
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@ -202,55 +202,54 @@ ForgetMove: ; 65d3
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ret
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; 666b
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UnknownText_0x666b: ; 666b
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Text_LearnedMove: ; 666b
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; <MON> learned <MOVE>!
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text_jump UnknownText_0x1c5660
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db "@"
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; 6670
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UnknownText_0x6670: ; 6670
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Text_ForgetWhich: ; 6670
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; Which move should be forgotten?
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text_jump UnknownText_0x1c5678
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db "@"
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; 6675
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UnknownText_0x6675: ; 6675
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Text_StopLearning: ; 6675
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; Stop learning <MOVE>?
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text_jump UnknownText_0x1c5699
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db "@"
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; 667a
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UnknownText_0x667a: ; 667a
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Text_DidNotLearn: ; 667a
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; <MON> did not learn <MOVE>.
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text_jump UnknownText_0x1c56af
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db "@"
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; 667f
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UnknownText_0x667f: ; 667f
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Text_TryingToLearn: ; 667f
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; <MON> is trying to learn <MOVE>. But <MON> can't learn more than
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; four moves. Delete an older move to make room for <MOVE>?
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text_jump UnknownText_0x1c56c9
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db "@"
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; 6684
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UnknownText_0x6684: ; 6684
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Text_1_2_and_Poof: ; 6684
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text_jump UnknownText_0x1c5740 ; 1, 2 and…
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start_asm
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push de
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ld de, SFX_SWITCH_POKEMON
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call PlaySFX
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pop de
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ld hl, UnknownText_0x6695
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ld hl, .PoofForgot
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ret
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; 6695
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UnknownText_0x6695: ; 6695
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.PoofForgot
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; Poof! <MON> forgot <MOVE>. And…
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text_jump UnknownText_0x1c574e
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db "@"
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; 669a
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UnknownText_0x669a: ; 669a
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Text_CantForgetHM: ; 669a
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; HM moves can't be forgotten now.
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text_jump UnknownText_0x1c5772
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db "@"
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@ -208,12 +208,12 @@ GivePokeItem:: ; 446cc
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push bc
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push af
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ld hl, sPartyMail
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ld bc, $2f
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ld bc, MAIL_STRUCT_LENGTH
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call AddNTimes
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ld d, h
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ld e, l
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ld hl, wd002
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ld bc, $21
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ld bc, MAIL_MSG_LENGTH + 1
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ld a, BANK(sPartyMail)
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call GetSRAMBank
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call CopyBytes
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@ -222,7 +222,7 @@ GivePokeItem:: ; 446cc
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ld hl, PartyMonOT
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ld bc, NAME_LENGTH
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call AddNTimes
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ld bc, $a
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ld bc, NAME_LENGTH - 1
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call CopyBytes
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pop af
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ld hl, PartyMon1ID
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323
engine/map_object_action.asm
Executable file
323
engine/map_object_action.asm
Executable file
@ -0,0 +1,323 @@
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ld hl, OBJECT_ACTION
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add hl, bc
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ld a, [hl]
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call _hl_
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ret
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; 445f
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Pointers445f: ; 445f
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dw SetFacingStanding, SetFacingStanding ; 00
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dw Function44b5, SetFacingCurrent ; 01 standing?
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dw Function44c1, SetFacingCurrent ; 02 walking?
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dw Function4508, SetFacingCurrent ; 03 bumping?
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dw Function4529, SetFacingCurrent ; 04
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dw Function4539, SetFacingStanding ; 05
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dw Function456e, Function456e ; 06
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dw Function457b, SetFacingStanding ; 07
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dw Function4582, Function4582 ; 08
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dw Function4589, Function4589 ; 09
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dw Function4590, Function45a4 ; 0a
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dw Function45ab, SetFacingCurrent ; 0c
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dw Function45be, Function45be ; 0b
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dw Function45c5, Function45c5 ; 0d
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dw Function45da, SetFacingStanding ; 0e
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dw Function45ed, SetFacingStanding ; 0f
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dw Function44e4, SetFacingCurrent ; 10
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; 44a3
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SetFacingStanding: ; 44a3
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], STANDING
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ret
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; 44aa
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SetFacingCurrent: ; 44aa
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call GetSpriteDirection
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or 0 ; useless
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], a
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ret
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; 44b5
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Function44b5: ; 44b5
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld a, [hl]
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and 1
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jr nz, Function44c1
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jp SetFacingCurrent
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; 44c1
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Function44c1: ; 44c1
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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and %00001111
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ld [hl], a
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], a
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ret
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; 44e4
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Function44e4: ; 44e4
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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add 2
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and %00001111
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ld [hl], a
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], a
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ret
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; 4508
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Function4508: ; 4508
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ld hl, OBJECT_FLAGS1
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add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
jp nz, SetFacingCurrent
|
||||
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
|
||||
ld a, [hl]
|
||||
rrca
|
||||
rrca
|
||||
rrca
|
||||
and %00000011
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 4529
|
||||
|
||||
Function4529: ; 4529
|
||||
call Function453f
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
or 0 ; useless
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 4539
|
||||
|
||||
Function4539: ; 4539
|
||||
call Function453f
|
||||
jp SetFacingStanding
|
||||
; 453f
|
||||
|
||||
Function453f: ; 453f
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and %11110000
|
||||
ld e, a
|
||||
|
||||
ld a, [hl]
|
||||
inc a
|
||||
and %00001111
|
||||
ld d, a
|
||||
cp 4
|
||||
jr c, .ok
|
||||
|
||||
ld d, 0
|
||||
ld a, e
|
||||
add $10
|
||||
and %00110000
|
||||
ld e, a
|
||||
|
||||
.ok
|
||||
ld a, d
|
||||
or e
|
||||
ld [hl], a
|
||||
|
||||
swap e
|
||||
ld d, 0
|
||||
ld hl, .Directions
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 456a
|
||||
|
||||
.Directions ; 456a
|
||||
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
|
||||
; 456e
|
||||
|
||||
Function456e: ; 456e
|
||||
call GetSpriteDirection
|
||||
rrca
|
||||
rrca
|
||||
add $10
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 457b
|
||||
|
||||
Function457b: ; 457b
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_15
|
||||
ret
|
||||
; 4582
|
||||
|
||||
Function4582: ; 4582 emote
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_EMOTE
|
||||
ret
|
||||
; 4589
|
||||
|
||||
Function4589: ; 4589
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_17
|
||||
ret
|
||||
; 4590
|
||||
|
||||
Function4590: ; 4590
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc a
|
||||
and %00001111
|
||||
ld [hl], a
|
||||
and %00001000
|
||||
jr z, Function45a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_04
|
||||
ret
|
||||
; 45a4
|
||||
|
||||
Function45a4: ; 45a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ret
|
||||
; 45ab
|
||||
|
||||
Function45ab: ; 45ab
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc a
|
||||
ld [hl], a
|
||||
and %00001100
|
||||
rrca
|
||||
rrca
|
||||
add $18
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 45be
|
||||
|
||||
Function45be: ; 45be
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_16
|
||||
ret
|
||||
; 45c5
|
||||
|
||||
Function45c5: ; 45c5
|
||||
ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
|
||||
ld d, FACING_17
|
||||
cp SPRITE_BIG_SNORLAX
|
||||
jr z, .ok
|
||||
cp SPRITE_BIG_LAPRAS
|
||||
jr z, .ok
|
||||
ld d, FACING_16
|
||||
|
||||
.ok
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], d
|
||||
ret
|
||||
; 45da
|
||||
|
||||
Function45da: ; 45da
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
and 2
|
||||
ld a, FACING_1C
|
||||
jr z, .ok
|
||||
inc a ; FACING_1D
|
||||
.ok
|
||||
ld [hl], a
|
||||
ret
|
||||
; 45ed
|
||||
|
||||
Function45ed: ; 45ed
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
and 4
|
||||
ld a, FACING_1E
|
||||
jr z, .ok
|
||||
inc a ; FACING_1F
|
||||
|
||||
.ok
|
||||
ld [hl], a
|
||||
ret
|
||||
; 4600
|
File diff suppressed because it is too large
Load Diff
@ -3,10 +3,10 @@ MovementPointers: ; 5075
|
||||
dw Movement_turn_head_up ; 01
|
||||
dw Movement_turn_head_left ; 02
|
||||
dw Movement_turn_head_right ; 03
|
||||
dw Movement_half_step_down ; 04
|
||||
dw Movement_half_step_up ; 05
|
||||
dw Movement_half_step_left ; 06
|
||||
dw Movement_half_step_right ; 07
|
||||
dw Movement_turn_step_down ; 04
|
||||
dw Movement_turn_step_up ; 05
|
||||
dw Movement_turn_step_left ; 06
|
||||
dw Movement_turn_step_right ; 07
|
||||
dw Movement_slow_step_down ; 08
|
||||
dw Movement_slow_step_up ; 09
|
||||
dw Movement_slow_step_left ; 0a
|
||||
@ -130,7 +130,7 @@ Movement_step_dig: ; 5145
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_SPIN
|
||||
call GetMovementByte
|
||||
call JumpMovementPointer
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -150,7 +150,7 @@ Movement_return_dig: ; 516a
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
call GetMovementByte
|
||||
call JumpMovementPointer
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -174,7 +174,7 @@ Movement_fish_got_bite: ; 5189
|
||||
; 5196
|
||||
|
||||
Movement_rock_smash: ; 5196
|
||||
call GetMovementByte
|
||||
call JumpMovementPointer
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -233,7 +233,7 @@ Movement_48: ; 51db
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
|
||||
call GetMovementByte
|
||||
call JumpMovementPointer
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -311,7 +311,7 @@ Movement_step_sleep: ; 5242
|
||||
; parameters:
|
||||
; duration (DecimalParam)
|
||||
|
||||
call GetMovementByte
|
||||
call JumpMovementPointer
|
||||
jr Movement_step_sleep_common
|
||||
|
||||
Movement_step_sleep_common: ; 5247
|
||||
@ -429,7 +429,7 @@ Movement_step_shake: ; 52d5
|
||||
; parameters:
|
||||
; displacement (DecimalParam)
|
||||
|
||||
call GetMovementByte
|
||||
call JumpMovementPointer
|
||||
call ShakeScreen
|
||||
jp ContinueReadingMovement
|
||||
; 52de
|
||||
@ -709,23 +709,23 @@ Movement_fast_jump_step_right: ; 53eb
|
||||
; 53f0
|
||||
|
||||
|
||||
Movement_half_step_down: ; 53f0
|
||||
Movement_turn_step_down: ; 53f0
|
||||
ld a, OW_DOWN
|
||||
jr HalfStep
|
||||
jr TurnStep
|
||||
|
||||
Movement_half_step_up: ; 53f4
|
||||
Movement_turn_step_up: ; 53f4
|
||||
ld a, OW_UP
|
||||
jr HalfStep
|
||||
jr TurnStep
|
||||
|
||||
Movement_half_step_left: ; 53f8
|
||||
Movement_turn_step_left: ; 53f8
|
||||
ld a, OW_LEFT
|
||||
jr HalfStep
|
||||
jr TurnStep
|
||||
|
||||
Movement_half_step_right: ; 53fc
|
||||
Movement_turn_step_right: ; 53fc
|
||||
ld a, OW_RIGHT
|
||||
jr HalfStep
|
||||
jr TurnStep
|
||||
|
||||
HalfStep: ; 5400
|
||||
TurnStep: ; 5400
|
||||
ld hl, OBJECT_29 ; new facing
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
@ -511,7 +511,6 @@ TradedForText: ; 0xfcf80
|
||||
; traded givemon for getmon
|
||||
text_jump UnknownText_0x1bd429
|
||||
start_asm
|
||||
|
||||
ld de, MUSIC_NONE
|
||||
call PlayMusic
|
||||
call DelayFrame
|
||||
|
846
engine/player_movement.asm
Executable file
846
engine/player_movement.asm
Executable file
@ -0,0 +1,846 @@
|
||||
DoPlayerMovement:: ; 80000
|
||||
|
||||
call .GetDPad
|
||||
ld a, movement_step_sleep_1
|
||||
ld [MovementAnimation], a
|
||||
xor a
|
||||
ld [wd041], a
|
||||
call .TranslateIntoMovement
|
||||
ld c, a
|
||||
ld a, [MovementAnimation]
|
||||
ld [wPlayerNextMovement], a
|
||||
ret
|
||||
|
||||
.GetDPad
|
||||
|
||||
ld a, [hJoyDown]
|
||||
ld [CurInput], a
|
||||
|
||||
; Standing downhill instead moves down.
|
||||
|
||||
ld hl, BikeFlags
|
||||
bit 2, [hl] ; downhill
|
||||
ret z
|
||||
|
||||
ld c, a
|
||||
and D_PAD
|
||||
ret nz
|
||||
|
||||
ld a, c
|
||||
or D_DOWN
|
||||
ld [CurInput], a
|
||||
ret
|
||||
; 8002d
|
||||
|
||||
.TranslateIntoMovement
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_NORMAL
|
||||
jr z, .Normal
|
||||
cp PLAYER_SURF
|
||||
jr z, .Surf
|
||||
cp PLAYER_SURF_PIKA
|
||||
jr z, .Surf
|
||||
cp PLAYER_BIKE
|
||||
jr z, .Normal
|
||||
cp PLAYER_SLIP
|
||||
jr z, .Ice
|
||||
|
||||
.Normal
|
||||
call .CheckForced
|
||||
call .GetAction
|
||||
call .CheckTile
|
||||
ret c
|
||||
call .CheckTurning
|
||||
ret c
|
||||
call .TryStep
|
||||
ret c
|
||||
call .TryJump
|
||||
ret c
|
||||
call .CheckWarp
|
||||
ret c
|
||||
jr .NotMoving
|
||||
|
||||
.Surf
|
||||
call .CheckForced
|
||||
call .GetAction
|
||||
call .CheckTile
|
||||
ret c
|
||||
call .CheckTurning
|
||||
ret c
|
||||
call .TrySurf
|
||||
ret c
|
||||
jr .NotMoving
|
||||
|
||||
.Ice
|
||||
call .CheckForced
|
||||
call .GetAction
|
||||
call .CheckTile
|
||||
ret c
|
||||
call .CheckTurning
|
||||
ret c
|
||||
call .TryStep
|
||||
ret c
|
||||
call .TryJump
|
||||
ret c
|
||||
call .CheckWarp
|
||||
ret c
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .HitWall
|
||||
call .BumpSound
|
||||
.HitWall
|
||||
call .StandInPlace
|
||||
xor a
|
||||
ret
|
||||
|
||||
.NotMoving
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .Standing
|
||||
|
||||
; Walking into an edge warp won't bump.
|
||||
ld a, [EngineBuffer4]
|
||||
and a
|
||||
jr nz, .CantMove
|
||||
call .BumpSound
|
||||
.CantMove
|
||||
call ._WalkInPlace
|
||||
xor a
|
||||
ret
|
||||
|
||||
.Standing
|
||||
call .StandInPlace
|
||||
xor a
|
||||
ret
|
||||
; 800b7
|
||||
|
||||
.CheckTile: ; 800b7
|
||||
; Tiles such as waterfalls and warps move the player
|
||||
; in a given direction, overriding input.
|
||||
|
||||
ld a, [PlayerNextTile]
|
||||
ld c, a
|
||||
call CheckWhirlpoolTile
|
||||
jr c, .asm_800c4
|
||||
ld a, 3
|
||||
scf
|
||||
ret
|
||||
|
||||
.asm_800c4
|
||||
and $f0
|
||||
cp $30 ; moving water
|
||||
jr z, .water
|
||||
cp $40 ; moving land 1
|
||||
jr z, .land1
|
||||
cp $50 ; moving land 2
|
||||
jr z, .land2
|
||||
cp $70 ; warps
|
||||
jr z, .warps
|
||||
jr .asm_8013c
|
||||
|
||||
.water
|
||||
ld a, c
|
||||
and 3
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .water_table
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.water_table
|
||||
db RIGHT
|
||||
db LEFT
|
||||
db UP
|
||||
db DOWN
|
||||
|
||||
.land1
|
||||
ld a, c
|
||||
and 7
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .land1_table
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
jr z, .asm_8013c
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.land1_table
|
||||
db STANDING
|
||||
db RIGHT
|
||||
db LEFT
|
||||
db UP
|
||||
db DOWN
|
||||
db STANDING
|
||||
db STANDING
|
||||
db STANDING
|
||||
|
||||
.land2
|
||||
ld a, c
|
||||
and 7
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .land2_table
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
jr z, .asm_8013c
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.land2_table
|
||||
db RIGHT
|
||||
db LEFT
|
||||
db UP
|
||||
db DOWN
|
||||
db STANDING
|
||||
db STANDING
|
||||
db STANDING
|
||||
db STANDING
|
||||
|
||||
.warps
|
||||
ld a, c
|
||||
cp $71 ; door
|
||||
jr z, .down
|
||||
cp $79
|
||||
jr z, .down
|
||||
cp $7a ; stairs
|
||||
jr z, .down
|
||||
cp $7b ; cave
|
||||
jr nz, .asm_8013c
|
||||
|
||||
.down
|
||||
ld a, DOWN
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.asm_8013c
|
||||
xor a
|
||||
ret
|
||||
|
||||
.asm_8013e
|
||||
ld a, STEP_WALK
|
||||
call .DoStep
|
||||
ld a, 5
|
||||
scf
|
||||
ret
|
||||
; 80147
|
||||
|
||||
.CheckTurning: ; 80147
|
||||
; If the player is turning, change direction first. This also lets
|
||||
; the player change facing without moving by tapping a direction.
|
||||
|
||||
ld a, [wd04e]
|
||||
cp 0
|
||||
jr nz, .asm_80169
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .asm_80169
|
||||
|
||||
ld e, a
|
||||
ld a, [PlayerDirection]
|
||||
rrca
|
||||
rrca
|
||||
and 3
|
||||
cp e
|
||||
jr z, .asm_80169
|
||||
|
||||
ld a, STEP_TURN
|
||||
call .DoStep
|
||||
ld a, 2
|
||||
scf
|
||||
ret
|
||||
|
||||
.asm_80169
|
||||
xor a
|
||||
ret
|
||||
; 8016b
|
||||
|
||||
.TryStep: ; 8016b
|
||||
|
||||
; Surfing actually calls .TrySurf directly instead of passing through here.
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_SURF
|
||||
jr z, .TrySurf
|
||||
cp PLAYER_SURF_PIKA
|
||||
jr z, .TrySurf
|
||||
|
||||
call .CheckLandPerms
|
||||
jr c, .bump
|
||||
|
||||
call .CheckNPC
|
||||
and a
|
||||
jr z, .bump
|
||||
cp 2
|
||||
jr z, .bump
|
||||
|
||||
ld a, [PlayerNextTile]
|
||||
call CheckIceTile
|
||||
jr nc, .ice
|
||||
|
||||
; Downhill riding is slower when not moving down.
|
||||
call .BikeCheck
|
||||
jr nz, .walk
|
||||
|
||||
ld hl, BikeFlags
|
||||
bit 2, [hl] ; downhill
|
||||
jr z, .fast
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
cp DOWN
|
||||
jr z, .fast
|
||||
|
||||
ld a, STEP_WALK
|
||||
call .DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.fast
|
||||
ld a, STEP_BIKE
|
||||
call .DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.walk
|
||||
ld a, STEP_WALK
|
||||
call .DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.ice
|
||||
ld a, STEP_ICE
|
||||
call .DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
; unused?
|
||||
xor a
|
||||
ret
|
||||
|
||||
.bump
|
||||
xor a
|
||||
ret
|
||||
; 801c0
|
||||
|
||||
.TrySurf: ; 801c0
|
||||
|
||||
call .CheckSurfPerms
|
||||
ld [wd040], a
|
||||
jr c, .surf_bump
|
||||
|
||||
call .CheckNPC
|
||||
ld [wd03f], a
|
||||
and a
|
||||
jr z, .surf_bump
|
||||
cp 2
|
||||
jr z, .surf_bump
|
||||
|
||||
ld a, [wd040]
|
||||
and a
|
||||
jr nz, .ExitWater
|
||||
|
||||
ld a, STEP_WALK
|
||||
call .DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.ExitWater
|
||||
call .GetOutOfWater
|
||||
call PlayMapMusic
|
||||
ld a, STEP_WALK
|
||||
call .DoStep
|
||||
ld a, 6
|
||||
scf
|
||||
ret
|
||||
|
||||
.surf_bump
|
||||
xor a
|
||||
ret
|
||||
; 801f3
|
||||
|
||||
.TryJump: ; 801f3
|
||||
ld a, [PlayerNextTile]
|
||||
ld e, a
|
||||
and $f0
|
||||
cp $a0 ; ledge
|
||||
jr nz, .DontJump
|
||||
|
||||
ld a, e
|
||||
and 7
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .data_8021e
|
||||
add hl, de
|
||||
ld a, [FacingDirection]
|
||||
and [hl]
|
||||
jr z, .DontJump
|
||||
|
||||
ld de, SFX_JUMP_OVER_LEDGE
|
||||
call PlaySFX
|
||||
ld a, STEP_LEDGE
|
||||
call .DoStep
|
||||
ld a, 7
|
||||
scf
|
||||
ret
|
||||
|
||||
.DontJump
|
||||
xor a
|
||||
ret
|
||||
|
||||
.data_8021e
|
||||
db FACE_RIGHT
|
||||
db FACE_LEFT
|
||||
db FACE_UP
|
||||
db FACE_DOWN
|
||||
db FACE_RIGHT | FACE_DOWN
|
||||
db FACE_DOWN | FACE_LEFT
|
||||
db FACE_UP | FACE_RIGHT
|
||||
db FACE_UP | FACE_LEFT
|
||||
; 80226
|
||||
|
||||
.CheckWarp: ; 80226
|
||||
|
||||
; Bug: Since no case is made for STANDING here, it will check
|
||||
; [.edgewarps + $ff]. This resolves to $3e at $8035a.
|
||||
; This causes wd041 to be nonzero when standing on tile $3e,
|
||||
; making bumps silent.
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .EdgeWarps
|
||||
add hl, de
|
||||
ld a, [PlayerNextTile]
|
||||
cp [hl]
|
||||
jr nz, .not_warp
|
||||
|
||||
ld a, 1
|
||||
ld [wd041], a
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .not_warp
|
||||
|
||||
ld e, a
|
||||
ld a, [PlayerDirection]
|
||||
rrca
|
||||
rrca
|
||||
and 3
|
||||
cp e
|
||||
jr nz, .not_warp
|
||||
call WarpCheck
|
||||
jr nc, .not_warp
|
||||
|
||||
call .StandInPlace
|
||||
scf
|
||||
ld a, 1
|
||||
ret
|
||||
|
||||
.not_warp
|
||||
xor a
|
||||
ret
|
||||
|
||||
.EdgeWarps
|
||||
db $70, $78, $76, $7e
|
||||
; 8025f
|
||||
|
||||
.DoStep: ; 8025f
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .Steps
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld e, a
|
||||
cp STANDING
|
||||
jp z, .StandInPlace
|
||||
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [MovementAnimation], a
|
||||
|
||||
ld hl, .InPlace
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [wd04e], a
|
||||
|
||||
ld a, 4
|
||||
ret
|
||||
|
||||
.Steps
|
||||
dw .SlowStep
|
||||
dw .NormalStep
|
||||
dw .FastStep
|
||||
dw .JumpStep
|
||||
dw .SlideStep
|
||||
dw .TurningStep
|
||||
dw .BackJumpStep
|
||||
dw .InPlace
|
||||
|
||||
.SlowStep
|
||||
slow_step_down
|
||||
slow_step_up
|
||||
slow_step_left
|
||||
slow_step_right
|
||||
.NormalStep
|
||||
step_down
|
||||
step_up
|
||||
step_left
|
||||
step_right
|
||||
.FastStep
|
||||
big_step_down
|
||||
big_step_up
|
||||
big_step_left
|
||||
big_step_right
|
||||
.JumpStep
|
||||
jump_step_down
|
||||
jump_step_up
|
||||
jump_step_left
|
||||
jump_step_right
|
||||
.SlideStep
|
||||
fast_slide_step_down
|
||||
fast_slide_step_up
|
||||
fast_slide_step_left
|
||||
fast_slide_step_right
|
||||
.BackJumpStep
|
||||
jump_step_up
|
||||
jump_step_down
|
||||
jump_step_right
|
||||
jump_step_left
|
||||
.TurningStep
|
||||
turn_step_down
|
||||
turn_step_up
|
||||
turn_step_left
|
||||
turn_step_right
|
||||
.InPlace
|
||||
db $80 + movement_turn_head_down
|
||||
db $80 + movement_turn_head_up
|
||||
db $80 + movement_turn_head_left
|
||||
db $80 + movement_turn_head_right
|
||||
; 802b3
|
||||
|
||||
.StandInPlace: ; 802b3
|
||||
ld a, 0
|
||||
ld [wd04e], a
|
||||
ld a, movement_step_sleep_1
|
||||
ld [MovementAnimation], a
|
||||
xor a
|
||||
ret
|
||||
; 802bf
|
||||
|
||||
._WalkInPlace: ; 802bf
|
||||
ld a, 0
|
||||
ld [wd04e], a
|
||||
ld a, movement_step_bump
|
||||
ld [MovementAnimation], a
|
||||
xor a
|
||||
ret
|
||||
; 802cb
|
||||
|
||||
.CheckForced: ; 802cb
|
||||
; When sliding on ice, input is forced to remain in the same direction.
|
||||
|
||||
call CheckStandingOnIce
|
||||
ret nc
|
||||
|
||||
ld a, [wd04e]
|
||||
cp 0
|
||||
ret z
|
||||
|
||||
and 3
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .forced_dpad
|
||||
add hl, de
|
||||
ld a, [CurInput]
|
||||
and BUTTONS
|
||||
or [hl]
|
||||
ld [CurInput], a
|
||||
ret
|
||||
|
||||
.forced_dpad
|
||||
db D_DOWN, D_UP, D_LEFT, D_RIGHT
|
||||
; 802ec
|
||||
|
||||
.GetAction: ; 802ec
|
||||
; Poll player input and update movement info.
|
||||
|
||||
ld hl, .table
|
||||
ld de, .table2 - .table1
|
||||
ld a, [CurInput]
|
||||
bit D_DOWN_F, a
|
||||
jr nz, .d_down
|
||||
bit D_UP_F, a
|
||||
jr nz, .d_up
|
||||
bit D_LEFT_F, a
|
||||
jr nz, .d_left
|
||||
bit D_RIGHT_F, a
|
||||
jr nz, .d_right
|
||||
; Standing
|
||||
jr .update
|
||||
|
||||
.d_down add hl, de
|
||||
.d_up add hl, de
|
||||
.d_left add hl, de
|
||||
.d_right add hl, de
|
||||
|
||||
.update
|
||||
ld a, [hli]
|
||||
ld [WalkingDirection], a
|
||||
ld a, [hli]
|
||||
ld [FacingDirection], a
|
||||
ld a, [hli]
|
||||
ld [WalkingX], a
|
||||
ld a, [hli]
|
||||
ld [WalkingY], a
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
ld a, [hl]
|
||||
ld [WalkingTile], a
|
||||
ret
|
||||
|
||||
.table
|
||||
; struct:
|
||||
; walk direction
|
||||
; facing
|
||||
; x movement
|
||||
; y movement
|
||||
; tile collision pointer
|
||||
.table1
|
||||
db STANDING, FACE_CURRENT, 0, 0
|
||||
dw PlayerNextTile
|
||||
.table2
|
||||
db RIGHT, FACE_RIGHT, 1, 0
|
||||
dw TileRight
|
||||
db LEFT, FACE_LEFT, -1, 0
|
||||
dw TileLeft
|
||||
db UP, FACE_UP, 0, -1
|
||||
dw TileUp
|
||||
db DOWN, FACE_DOWN, 0, 1
|
||||
dw TileDown
|
||||
; 80341
|
||||
|
||||
.CheckNPC: ; 80341
|
||||
; Returns 0 if there is an NPC in front that you can't move
|
||||
; Returns 1 if there is no NPC in front
|
||||
; Returns 2 if there is a movable NPC in front
|
||||
ld a, 0
|
||||
ld [hMapObjectIndexBuffer], a
|
||||
; Load the next X coordinate into d
|
||||
ld a, [PlayerNextMapX]
|
||||
ld d, a
|
||||
ld a, [WalkingX]
|
||||
add d
|
||||
ld d, a
|
||||
; Load the next Y coordinate into e
|
||||
ld a, [PlayerNextMapY]
|
||||
ld e, a
|
||||
ld a, [WalkingY]
|
||||
add e
|
||||
ld e, a
|
||||
; Find an object struct with coordinates equal to d,e
|
||||
ld bc, ObjectStructs ; redundant
|
||||
callba IsNPCAtCoord
|
||||
jr nc, .is_npc
|
||||
call .CheckStrengthBoulder
|
||||
jr c, .no_bump
|
||||
|
||||
xor a
|
||||
ret
|
||||
|
||||
.is_npc
|
||||
ld a, 1
|
||||
ret
|
||||
|
||||
.no_bump
|
||||
ld a, 2
|
||||
ret
|
||||
; 8036f
|
||||
|
||||
.CheckStrengthBoulder: ; 8036f
|
||||
|
||||
ld hl, BikeFlags
|
||||
bit 0, [hl] ; using strength
|
||||
jr z, .not_boulder
|
||||
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
jr nz, .not_boulder
|
||||
|
||||
ld hl, OBJECT_PALETTE
|
||||
add hl, bc
|
||||
bit 6, [hl]
|
||||
jr z, .not_boulder
|
||||
|
||||
ld hl, OBJECT_FLAGS2
|
||||
add hl, bc
|
||||
set 2, [hl]
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld d, a
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and $fc
|
||||
or d
|
||||
ld [hl], a
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
.not_boulder
|
||||
xor a
|
||||
ret
|
||||
; 8039e
|
||||
|
||||
.CheckLandPerms: ; 8039e
|
||||
; Return 0 if walking onto land and tile permissions allow it.
|
||||
; Otherwise, return carry.
|
||||
|
||||
ld a, [TilePermissions]
|
||||
ld d, a
|
||||
ld a, [FacingDirection]
|
||||
and d
|
||||
jr nz, .NotWalkable
|
||||
|
||||
ld a, [WalkingTile]
|
||||
call .CheckWalkable
|
||||
jr c, .NotWalkable
|
||||
|
||||
xor a
|
||||
ret
|
||||
|
||||
.NotWalkable
|
||||
scf
|
||||
ret
|
||||
; 803b4
|
||||
|
||||
.CheckSurfPerms: ; 803b4
|
||||
; Return 0 if moving in water, or 1 if moving onto land.
|
||||
; Otherwise, return carry.
|
||||
|
||||
ld a, [TilePermissions]
|
||||
ld d, a
|
||||
ld a, [FacingDirection]
|
||||
and d
|
||||
jr nz, .NotSurfable
|
||||
|
||||
ld a, [WalkingTile]
|
||||
call .CheckSurfable
|
||||
jr c, .NotSurfable
|
||||
|
||||
and a
|
||||
ret
|
||||
|
||||
.NotSurfable
|
||||
scf
|
||||
ret
|
||||
; 803ca
|
||||
|
||||
.BikeCheck: ; 803ca
|
||||
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_BIKE
|
||||
ret z
|
||||
cp PLAYER_SLIP
|
||||
ret
|
||||
; 803d3
|
||||
|
||||
.CheckWalkable: ; 803d3
|
||||
; Return 0 if tile a is land. Otherwise, return carry.
|
||||
|
||||
call GetTileCollision
|
||||
and a ; land
|
||||
ret z
|
||||
scf
|
||||
ret
|
||||
; 803da
|
||||
|
||||
.CheckSurfable: ; 803da
|
||||
; Return 0 if tile a is water, or 1 if land.
|
||||
; Otherwise, return carry.
|
||||
|
||||
call GetTileCollision
|
||||
cp 1
|
||||
jr z, .Water
|
||||
|
||||
; Can walk back onto land from water.
|
||||
and a
|
||||
jr z, .Land
|
||||
|
||||
jr .Neither
|
||||
|
||||
.Water
|
||||
xor a
|
||||
ret
|
||||
|
||||
.Land
|
||||
ld a, 1
|
||||
and a
|
||||
ret
|
||||
|
||||
.Neither
|
||||
scf
|
||||
ret
|
||||
; 803ee
|
||||
|
||||
.BumpSound: ; 803ee
|
||||
|
||||
call CheckSFX
|
||||
ret c
|
||||
ld de, SFX_BUMP
|
||||
call PlaySFX
|
||||
ret
|
||||
; 803f9
|
||||
|
||||
.GetOutOfWater: ; 803f9
|
||||
push bc
|
||||
ld a, PLAYER_NORMAL
|
||||
ld [PlayerState], a
|
||||
call ReplaceKrisSprite ; UpdateSprites
|
||||
pop bc
|
||||
ret
|
||||
; 80404
|
||||
|
||||
CheckStandingOnIce:: ; 80404
|
||||
ld a, [wd04e]
|
||||
cp 0
|
||||
jr z, .not_ice
|
||||
cp $f0
|
||||
jr z, .not_ice
|
||||
ld a, [PlayerNextTile]
|
||||
call CheckIceTile
|
||||
jr nc, .yep
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_SLIP
|
||||
jr nz, .not_ice
|
||||
|
||||
.yep
|
||||
scf
|
||||
ret
|
||||
|
||||
.not_ice
|
||||
and a
|
||||
ret
|
||||
; 80422
|
||||
|
||||
Function80422:: ; 80422
|
||||
ld hl, wPlayerNextMovement
|
||||
ld a, movement_step_sleep_1
|
||||
cp [hl]
|
||||
ret z
|
||||
|
||||
ld [hl], a
|
||||
ld a, 0
|
||||
ld [wd04e], a
|
||||
ret
|
||||
; 80430
|
@ -336,7 +336,6 @@ Text_WhoaMins: ; 0x908a4
|
||||
; Whoa!@ @
|
||||
text_jump UnknownText_0x1bc31b
|
||||
start_asm
|
||||
; 0x908a9
|
||||
hlcoord 7, 14
|
||||
call DisplayMinutesWithMinString
|
||||
ld hl, .QuestionMark
|
||||
@ -645,7 +644,6 @@ DebugDisplayTime: ; 90abc
|
||||
|
||||
.Text: ; 0x90acc
|
||||
start_asm
|
||||
|
||||
call UpdateTime
|
||||
|
||||
hlcoord 1, 14
|
||||
|
@ -63,9 +63,6 @@ BugContest_ThirdPlaceText: ; 0x13719
|
||||
; Placing third was @ , who caught a @ !@ @
|
||||
text_jump ContestJudging_ThirdPlaceText
|
||||
start_asm
|
||||
; 0x1371e
|
||||
|
||||
BugContest_ThirdPlace: ; 1371e
|
||||
ld de, SFX_3RD_PLACE
|
||||
call PlaySFX
|
||||
call WaitSFX
|
||||
|
@ -460,7 +460,7 @@ LoadMovementDataPointer:: ; 19e9
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld [hl], STEP_TYPE_00
|
||||
|
||||
ld hl, VramState
|
||||
set 7, [hl]
|
||||
@ -611,7 +611,7 @@ endr
|
||||
ret
|
||||
; 1aae
|
||||
|
||||
Function1aae:: ; 1aae
|
||||
_GetMovementByte:: ; 1aae
|
||||
; Switch to the movement data bank
|
||||
ld a, [hROMBank]
|
||||
push af
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
enum_start
|
||||
|
||||
enum movement_turn_head_down
|
||||
@ -20,24 +21,24 @@ turn_head_right: macro
|
||||
db movement_turn_head_right ; $03
|
||||
endm
|
||||
|
||||
enum movement_half_step_down
|
||||
half_step_down: macro
|
||||
db movement_half_step_down ; $04
|
||||
enum movement_turn_step_down
|
||||
turn_step_down: macro
|
||||
db movement_turn_step_down ; $04
|
||||
endm
|
||||
|
||||
enum movement_half_step_up
|
||||
half_step_up: macro
|
||||
db movement_half_step_up ; $05
|
||||
enum movement_turn_step_up
|
||||
turn_step_up: macro
|
||||
db movement_turn_step_up ; $05
|
||||
endm
|
||||
|
||||
enum movement_half_step_left
|
||||
half_step_left: macro
|
||||
db movement_half_step_left ; $06
|
||||
enum movement_turn_step_left
|
||||
turn_step_left: macro
|
||||
db movement_turn_step_left ; $06
|
||||
endm
|
||||
|
||||
enum movement_half_step_right
|
||||
half_step_right: macro
|
||||
db movement_half_step_right ; $07
|
||||
enum movement_turn_step_right
|
||||
turn_step_right: macro
|
||||
db movement_turn_step_right ; $07
|
||||
endm
|
||||
|
||||
enum movement_slow_step_down
|
||||
@ -367,7 +368,10 @@ step_loop: macro
|
||||
db movement_step_loop ; $4a
|
||||
endm
|
||||
|
||||
__enum__ = $4c
|
||||
enum movement_step_4b
|
||||
step_4b: macro
|
||||
db movement_step_4b ; $4b
|
||||
endm
|
||||
|
||||
enum movement_teleport_from
|
||||
teleport_from: macro
|
||||
|
870
main.asm
870
main.asm
@ -1568,21 +1568,21 @@ GetRelativeFacing:: ; 8417
|
||||
ret
|
||||
; 848a
|
||||
|
||||
Function848a: ; 848a
|
||||
call Function849d
|
||||
QueueFollowerFirstStep: ; 848a
|
||||
call .QueueFirstStep
|
||||
jr c, .same
|
||||
ld [wd4d1], a
|
||||
ld [wFollowMovementQueue], a
|
||||
xor a
|
||||
ld [wd4d0], a
|
||||
ld [wFollowerMovementQueueLength], a
|
||||
ret
|
||||
|
||||
.same
|
||||
ld a, -1
|
||||
ld [wd4d0], a
|
||||
ld [wFollowerMovementQueueLength], a
|
||||
ret
|
||||
; 849d
|
||||
|
||||
Function849d: ; 849d
|
||||
.QueueFirstStep
|
||||
ld a, [wObjectFollow_Leader]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
@ -1600,12 +1600,12 @@ Function849d: ; 849d
|
||||
jr z, .check_y
|
||||
jr c, .left
|
||||
and a
|
||||
ld a, $c + RIGHT
|
||||
ld a, movement_step_right
|
||||
ret
|
||||
|
||||
.left
|
||||
and a
|
||||
ld a, $c + LEFT
|
||||
ld a, movement_step_left
|
||||
ret
|
||||
|
||||
.check_y
|
||||
@ -1616,12 +1616,12 @@ Function849d: ; 849d
|
||||
jr z, .same_xy
|
||||
jr c, .up
|
||||
and a
|
||||
ld a, $c + DOWN
|
||||
ld a, movement_step_down
|
||||
ret
|
||||
|
||||
.up
|
||||
and a
|
||||
ld a, $c + UP
|
||||
ld a, movement_step_up
|
||||
ret
|
||||
|
||||
.same_xy
|
||||
@ -11520,855 +11520,7 @@ INCLUDE "text/phone/extra.asm"
|
||||
|
||||
SECTION "bank20", ROMX, BANK[$20]
|
||||
|
||||
DoPlayerMovement:: ; 80000
|
||||
|
||||
call GetMovementInput
|
||||
ld a, movement_step_sleep_1
|
||||
ld [MovementAnimation], a
|
||||
xor a
|
||||
ld [wd041], a
|
||||
call GetPlayerMovement
|
||||
ld c, a
|
||||
ld a, [MovementAnimation]
|
||||
ld [wc2de], a
|
||||
ret
|
||||
; 80017
|
||||
|
||||
GetMovementInput: ; 80017
|
||||
|
||||
ld a, [hJoyDown]
|
||||
ld [CurInput], a
|
||||
|
||||
; Standing downhill instead moves down.
|
||||
|
||||
ld hl, BikeFlags
|
||||
bit 2, [hl] ; downhill
|
||||
ret z
|
||||
|
||||
ld c, a
|
||||
and D_PAD
|
||||
ret nz
|
||||
|
||||
ld a, c
|
||||
or D_DOWN
|
||||
ld [CurInput], a
|
||||
ret
|
||||
; 8002d
|
||||
|
||||
GetPlayerMovement: ; 8002d
|
||||
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_NORMAL
|
||||
jr z, .Normal
|
||||
cp PLAYER_SURF
|
||||
jr z, .Surf
|
||||
cp PLAYER_SURF_PIKA
|
||||
jr z, .Surf
|
||||
cp PLAYER_BIKE
|
||||
jr z, .Normal
|
||||
cp PLAYER_SLIP
|
||||
jr z, .Ice
|
||||
|
||||
.Normal
|
||||
call CheckForcedMovementInput
|
||||
call GetMovementAction
|
||||
call CheckTileMovement
|
||||
ret c
|
||||
call CheckTurning
|
||||
ret c
|
||||
call TryStep
|
||||
ret c
|
||||
call TryJumpLedge
|
||||
ret c
|
||||
call CheckEdgeWarp
|
||||
ret c
|
||||
jr .NotMoving
|
||||
|
||||
.Surf
|
||||
call CheckForcedMovementInput
|
||||
call GetMovementAction
|
||||
call CheckTileMovement
|
||||
ret c
|
||||
call CheckTurning
|
||||
ret c
|
||||
call TrySurfStep
|
||||
ret c
|
||||
jr .NotMoving
|
||||
|
||||
.Ice
|
||||
call CheckForcedMovementInput
|
||||
call GetMovementAction
|
||||
call CheckTileMovement
|
||||
ret c
|
||||
call CheckTurning
|
||||
ret c
|
||||
call TryStep
|
||||
ret c
|
||||
call TryJumpLedge
|
||||
ret c
|
||||
call CheckEdgeWarp
|
||||
ret c
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .HitWall
|
||||
call PlayBump
|
||||
.HitWall
|
||||
call StandInPlace
|
||||
xor a
|
||||
ret
|
||||
|
||||
.NotMoving
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .Standing
|
||||
|
||||
; Walking into an edge warp won't bump.
|
||||
ld a, [EngineBuffer4]
|
||||
and a
|
||||
jr nz, .CantMove
|
||||
call PlayBump
|
||||
.CantMove
|
||||
call WalkInPlace
|
||||
xor a
|
||||
ret
|
||||
|
||||
.Standing
|
||||
call StandInPlace
|
||||
xor a
|
||||
ret
|
||||
; 800b7
|
||||
|
||||
CheckTileMovement: ; 800b7
|
||||
; Tiles such as waterfalls and warps move the player
|
||||
; in a given direction, overriding input.
|
||||
|
||||
ld a, [PlayerNextTile]
|
||||
ld c, a
|
||||
call CheckWhirlpoolTile
|
||||
jr c, .asm_800c4
|
||||
ld a, 3
|
||||
scf
|
||||
ret
|
||||
|
||||
.asm_800c4
|
||||
and $f0
|
||||
cp $30 ; moving water
|
||||
jr z, .water
|
||||
cp $40 ; moving land 1
|
||||
jr z, .land1
|
||||
cp $50 ; moving land 2
|
||||
jr z, .land2
|
||||
cp $70 ; warps
|
||||
jr z, .warps
|
||||
jr .asm_8013c
|
||||
|
||||
.water
|
||||
ld a, c
|
||||
and 3
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .water_table
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.water_table
|
||||
db RIGHT
|
||||
db LEFT
|
||||
db UP
|
||||
db DOWN
|
||||
|
||||
.land1
|
||||
ld a, c
|
||||
and 7
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .land1_table
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
jr z, .asm_8013c
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.land1_table
|
||||
db STANDING
|
||||
db RIGHT
|
||||
db LEFT
|
||||
db UP
|
||||
db DOWN
|
||||
db STANDING
|
||||
db STANDING
|
||||
db STANDING
|
||||
|
||||
.land2
|
||||
ld a, c
|
||||
and 7
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .land2_table
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
jr z, .asm_8013c
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.land2_table
|
||||
db RIGHT
|
||||
db LEFT
|
||||
db UP
|
||||
db DOWN
|
||||
db STANDING
|
||||
db STANDING
|
||||
db STANDING
|
||||
db STANDING
|
||||
|
||||
.warps
|
||||
ld a, c
|
||||
cp $71 ; door
|
||||
jr z, .down
|
||||
cp $79
|
||||
jr z, .down
|
||||
cp $7a ; stairs
|
||||
jr z, .down
|
||||
cp $7b ; cave
|
||||
jr nz, .asm_8013c
|
||||
|
||||
.down
|
||||
ld a, DOWN
|
||||
ld [WalkingDirection], a
|
||||
jr .asm_8013e
|
||||
|
||||
.asm_8013c
|
||||
xor a
|
||||
ret
|
||||
|
||||
.asm_8013e
|
||||
ld a, STEP_WALK
|
||||
call DoStep
|
||||
ld a, 5
|
||||
scf
|
||||
ret
|
||||
; 80147
|
||||
|
||||
CheckTurning: ; 80147
|
||||
; If the player is turning, change direction first. This also lets
|
||||
; the player change facing without moving by tapping a direction.
|
||||
|
||||
ld a, [wd04e]
|
||||
cp 0
|
||||
jr nz, .asm_80169
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .asm_80169
|
||||
|
||||
ld e, a
|
||||
ld a, [PlayerDirection]
|
||||
rrca
|
||||
rrca
|
||||
and 3
|
||||
cp e
|
||||
jr z, .asm_80169
|
||||
|
||||
ld a, STEP_TURN
|
||||
call DoStep
|
||||
ld a, 2
|
||||
scf
|
||||
ret
|
||||
|
||||
.asm_80169
|
||||
xor a
|
||||
ret
|
||||
; 8016b
|
||||
|
||||
TryStep: ; 8016b
|
||||
|
||||
; Surfing actually calls TrySurfStep directly instead of passing through here.
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_SURF
|
||||
jr z, TrySurfStep
|
||||
cp PLAYER_SURF_PIKA
|
||||
jr z, TrySurfStep
|
||||
|
||||
call CheckLandPermissions
|
||||
jr c, .bump
|
||||
|
||||
call IsNPCInFront
|
||||
and a
|
||||
jr z, .bump
|
||||
cp 2
|
||||
jr z, .bump
|
||||
|
||||
ld a, [PlayerNextTile]
|
||||
call CheckIceTile
|
||||
jr nc, .ice
|
||||
|
||||
; Downhill riding is slower when not moving down.
|
||||
call CheckRiding
|
||||
jr nz, .walk
|
||||
|
||||
ld hl, BikeFlags
|
||||
bit 2, [hl] ; downhill
|
||||
jr z, .fast
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
cp DOWN
|
||||
jr z, .fast
|
||||
|
||||
ld a, STEP_WALK
|
||||
call DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.fast
|
||||
ld a, STEP_BIKE
|
||||
call DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.walk
|
||||
ld a, STEP_WALK
|
||||
call DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.ice
|
||||
ld a, STEP_ICE
|
||||
call DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
; unused?
|
||||
xor a
|
||||
ret
|
||||
|
||||
.bump
|
||||
xor a
|
||||
ret
|
||||
; 801c0
|
||||
|
||||
TrySurfStep: ; 801c0
|
||||
|
||||
call CheckWaterPermissions
|
||||
ld [wd040], a
|
||||
jr c, .bump
|
||||
|
||||
call IsNPCInFront
|
||||
ld [wd03f], a
|
||||
and a
|
||||
jr z, .bump
|
||||
cp 2
|
||||
jr z, .bump
|
||||
|
||||
ld a, [wd040]
|
||||
and a
|
||||
jr nz, .ExitWater
|
||||
|
||||
ld a, STEP_WALK
|
||||
call DoStep
|
||||
scf
|
||||
ret
|
||||
|
||||
.ExitWater
|
||||
call WaterToLandSprite
|
||||
call PlayMapMusic
|
||||
ld a, STEP_WALK
|
||||
call DoStep
|
||||
ld a, 6
|
||||
scf
|
||||
ret
|
||||
|
||||
.bump
|
||||
xor a
|
||||
ret
|
||||
; 801f3
|
||||
|
||||
TryJumpLedge: ; 801f3
|
||||
ld a, [PlayerNextTile]
|
||||
ld e, a
|
||||
and $f0
|
||||
cp $a0 ; ledge
|
||||
jr nz, .DontJump
|
||||
|
||||
ld a, e
|
||||
and 7
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .data_8021e
|
||||
add hl, de
|
||||
ld a, [FacingDirection]
|
||||
and [hl]
|
||||
jr z, .DontJump
|
||||
|
||||
ld de, SFX_JUMP_OVER_LEDGE
|
||||
call PlaySFX
|
||||
ld a, STEP_LEDGE
|
||||
call DoStep
|
||||
ld a, 7
|
||||
scf
|
||||
ret
|
||||
|
||||
.DontJump
|
||||
xor a
|
||||
ret
|
||||
|
||||
.data_8021e
|
||||
db FACE_RIGHT
|
||||
db FACE_LEFT
|
||||
db FACE_UP
|
||||
db FACE_DOWN
|
||||
db FACE_RIGHT | FACE_DOWN
|
||||
db FACE_DOWN | FACE_LEFT
|
||||
db FACE_UP | FACE_RIGHT
|
||||
db FACE_UP | FACE_LEFT
|
||||
; 80226
|
||||
|
||||
CheckEdgeWarp: ; 80226
|
||||
|
||||
; Bug: Since no case is made for STANDING here, it will check
|
||||
; [.edgewarps + $ff]. This resolves to $3e at $8035a.
|
||||
; This causes wd041 to be nonzero when standing on tile $3e,
|
||||
; making bumps silent.
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .EdgeWarps
|
||||
add hl, de
|
||||
ld a, [PlayerNextTile]
|
||||
cp [hl]
|
||||
jr nz, .nope
|
||||
|
||||
ld a, 1
|
||||
ld [wd041], a
|
||||
ld a, [WalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .nope
|
||||
|
||||
ld e, a
|
||||
ld a, [PlayerDirection]
|
||||
rrca
|
||||
rrca
|
||||
and 3
|
||||
cp e
|
||||
jr nz, .nope
|
||||
call WarpCheck
|
||||
jr nc, .nope
|
||||
|
||||
call StandInPlace
|
||||
scf
|
||||
ld a, 1
|
||||
ret
|
||||
|
||||
.nope
|
||||
xor a
|
||||
ret
|
||||
|
||||
.EdgeWarps
|
||||
db $70, $78, $76, $7e
|
||||
; 8025f
|
||||
|
||||
DoStep: ; 8025f
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .Steps
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld e, a
|
||||
cp STANDING
|
||||
jp z, StandInPlace
|
||||
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [MovementAnimation], a
|
||||
|
||||
ld hl, .WalkInPlace
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [wd04e], a
|
||||
|
||||
ld a, 4
|
||||
ret
|
||||
|
||||
.Steps
|
||||
dw .Slow
|
||||
dw .Walk
|
||||
dw .Bike
|
||||
dw .Ledge
|
||||
dw .Ice
|
||||
dw .Turn
|
||||
dw .BackwardsLedge
|
||||
dw .WalkInPlace
|
||||
|
||||
.Slow
|
||||
slow_step_down
|
||||
slow_step_up
|
||||
slow_step_left
|
||||
slow_step_right
|
||||
.Walk
|
||||
step_down
|
||||
step_up
|
||||
step_left
|
||||
step_right
|
||||
.Bike
|
||||
big_step_down
|
||||
big_step_up
|
||||
big_step_left
|
||||
big_step_right
|
||||
.Ledge
|
||||
jump_step_down
|
||||
jump_step_up
|
||||
jump_step_left
|
||||
jump_step_right
|
||||
.Ice
|
||||
fast_slide_step_down
|
||||
fast_slide_step_up
|
||||
fast_slide_step_left
|
||||
fast_slide_step_right
|
||||
.BackwardsLedge
|
||||
jump_step_up
|
||||
jump_step_down
|
||||
jump_step_right
|
||||
jump_step_left
|
||||
.Turn
|
||||
half_step_down
|
||||
half_step_up
|
||||
half_step_left
|
||||
half_step_right
|
||||
.WalkInPlace
|
||||
db $80 + movement_turn_head_down
|
||||
db $80 + movement_turn_head_up
|
||||
db $80 + movement_turn_head_left
|
||||
db $80 + movement_turn_head_right
|
||||
; 802b3
|
||||
|
||||
StandInPlace: ; 802b3
|
||||
ld a, 0
|
||||
ld [wd04e], a
|
||||
ld a, movement_step_sleep_1
|
||||
ld [MovementAnimation], a
|
||||
xor a
|
||||
ret
|
||||
; 802bf
|
||||
|
||||
WalkInPlace: ; 802bf
|
||||
ld a, 0
|
||||
ld [wd04e], a
|
||||
ld a, movement_step_bump
|
||||
ld [MovementAnimation], a
|
||||
xor a
|
||||
ret
|
||||
; 802cb
|
||||
|
||||
CheckForcedMovementInput: ; 802cb
|
||||
; When sliding on ice, input is forced to remain in the same direction.
|
||||
|
||||
call CheckStandingOnIce
|
||||
ret nc
|
||||
|
||||
ld a, [wd04e]
|
||||
cp 0
|
||||
ret z
|
||||
|
||||
and 3
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .data_802e8
|
||||
add hl, de
|
||||
ld a, [CurInput]
|
||||
and BUTTONS
|
||||
or [hl]
|
||||
ld [CurInput], a
|
||||
ret
|
||||
|
||||
.data_802e8
|
||||
db D_DOWN, D_UP, D_LEFT, D_RIGHT
|
||||
; 802ec
|
||||
|
||||
GetMovementAction: ; 802ec
|
||||
; Poll player input and update movement info.
|
||||
|
||||
ld hl, .table
|
||||
ld de, .table2 - .table1
|
||||
ld a, [CurInput]
|
||||
bit 7, a
|
||||
jr nz, .down
|
||||
bit 6, a
|
||||
jr nz, .up
|
||||
bit 5, a
|
||||
jr nz, .left
|
||||
bit 4, a
|
||||
jr nz, .right
|
||||
; Standing
|
||||
jr .update
|
||||
|
||||
.down add hl, de
|
||||
.up add hl, de
|
||||
.left add hl, de
|
||||
.right add hl, de
|
||||
|
||||
.update
|
||||
ld a, [hli]
|
||||
ld [WalkingDirection], a
|
||||
ld a, [hli]
|
||||
ld [FacingDirection], a
|
||||
ld a, [hli]
|
||||
ld [WalkingX], a
|
||||
ld a, [hli]
|
||||
ld [WalkingY], a
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
ld a, [hl]
|
||||
ld [WalkingTile], a
|
||||
ret
|
||||
|
||||
.table
|
||||
; struct:
|
||||
; walk direction
|
||||
; facing
|
||||
; x movement
|
||||
; y movement
|
||||
; tile collision pointer
|
||||
.table1
|
||||
db STANDING, FACE_CURRENT, 0, 0
|
||||
dw PlayerNextTile
|
||||
.table2
|
||||
db RIGHT, FACE_RIGHT, 1, 0
|
||||
dw TileRight
|
||||
db LEFT, FACE_LEFT, -1, 0
|
||||
dw TileLeft
|
||||
db UP, FACE_UP, 0, -1
|
||||
dw TileUp
|
||||
db DOWN, FACE_DOWN, 0, 1
|
||||
dw TileDown
|
||||
; 80341
|
||||
|
||||
IsNPCInFront: ; 80341
|
||||
; Returns 0 if there is an NPC in front that you can't move
|
||||
; Returns 1 if there is no NPC in front
|
||||
; Returns 2 if there is a movable NPC in front
|
||||
ld a, 0
|
||||
ld [hMapObjectIndexBuffer], a
|
||||
; Load the next X coordinate into d
|
||||
ld a, [PlayerNextMapX]
|
||||
ld d, a
|
||||
ld a, [WalkingX]
|
||||
add d
|
||||
ld d, a
|
||||
; Load the next Y coordinate into e
|
||||
ld a, [PlayerNextMapY]
|
||||
ld e, a
|
||||
ld a, [WalkingY]
|
||||
add e
|
||||
ld e, a
|
||||
; Find an object struct with coordinates equal to d,e
|
||||
ld bc, ObjectStructs ; redundant
|
||||
callba IsNPCAtCoord
|
||||
jr nc, .nope
|
||||
call Function8036f
|
||||
jr c, .no_bump
|
||||
|
||||
; .bump
|
||||
xor a
|
||||
ret
|
||||
|
||||
.nope
|
||||
ld a, 1
|
||||
ret
|
||||
|
||||
.no_bump
|
||||
ld a, 2
|
||||
ret
|
||||
; 8036f
|
||||
|
||||
Function8036f: ; 8036f
|
||||
|
||||
ld hl, BikeFlags
|
||||
bit 0, [hl] ; using strength
|
||||
jr z, .nope
|
||||
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
jr nz, .nope
|
||||
|
||||
ld hl, OBJECT_PALETTE
|
||||
add hl, bc
|
||||
bit 6, [hl]
|
||||
jr z, .nope
|
||||
|
||||
ld hl, OBJECT_FLAGS2
|
||||
add hl, bc
|
||||
set 2, [hl]
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld d, a
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and $fc
|
||||
or d
|
||||
ld [hl], a
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
.nope
|
||||
xor a
|
||||
ret
|
||||
; 8039e
|
||||
|
||||
CheckLandPermissions: ; 8039e
|
||||
; Return 0 if walking onto land and tile permissions allow it.
|
||||
; Otherwise, return carry.
|
||||
|
||||
ld a, [TilePermissions]
|
||||
ld d, a
|
||||
ld a, [FacingDirection]
|
||||
and d
|
||||
jr nz, .NotWalkable
|
||||
|
||||
ld a, [WalkingTile]
|
||||
call CheckWalkable
|
||||
jr c, .NotWalkable
|
||||
|
||||
xor a
|
||||
ret
|
||||
|
||||
.NotWalkable
|
||||
scf
|
||||
ret
|
||||
; 803b4
|
||||
|
||||
CheckWaterPermissions: ; 803b4
|
||||
; Return 0 if moving in water, or 1 if moving onto land.
|
||||
; Otherwise, return carry.
|
||||
|
||||
ld a, [TilePermissions]
|
||||
ld d, a
|
||||
ld a, [FacingDirection]
|
||||
and d
|
||||
jr nz, .NotSurfable
|
||||
|
||||
ld a, [WalkingTile]
|
||||
call CheckSurfable
|
||||
jr c, .NotSurfable
|
||||
|
||||
and a
|
||||
ret
|
||||
|
||||
.NotSurfable
|
||||
scf
|
||||
ret
|
||||
; 803ca
|
||||
|
||||
CheckRiding: ; 803ca
|
||||
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_BIKE
|
||||
ret z
|
||||
cp PLAYER_SLIP
|
||||
ret
|
||||
; 803d3
|
||||
|
||||
CheckWalkable: ; 803d3
|
||||
; Return 0 if tile a is land. Otherwise, return carry.
|
||||
|
||||
call GetTileCollision
|
||||
and a ; land
|
||||
ret z
|
||||
scf
|
||||
ret
|
||||
; 803da
|
||||
|
||||
CheckSurfable: ; 803da
|
||||
; Return 0 if tile a is water, or 1 if land.
|
||||
; Otherwise, return carry.
|
||||
|
||||
call GetTileCollision
|
||||
cp 1
|
||||
jr z, .Water
|
||||
|
||||
; Can walk back onto land from water.
|
||||
and a
|
||||
jr z, .Land
|
||||
|
||||
jr .Neither
|
||||
|
||||
.Water
|
||||
xor a
|
||||
ret
|
||||
|
||||
.Land
|
||||
ld a, 1
|
||||
and a
|
||||
ret
|
||||
|
||||
.Neither
|
||||
scf
|
||||
ret
|
||||
; 803ee
|
||||
|
||||
PlayBump: ; 803ee
|
||||
|
||||
call CheckSFX
|
||||
ret c
|
||||
ld de, SFX_BUMP
|
||||
call PlaySFX
|
||||
ret
|
||||
; 803f9
|
||||
|
||||
WaterToLandSprite: ; 803f9
|
||||
push bc
|
||||
ld a, PLAYER_NORMAL
|
||||
ld [PlayerState], a
|
||||
call ReplaceKrisSprite ; UpdateSprites
|
||||
pop bc
|
||||
ret
|
||||
; 80404
|
||||
|
||||
CheckStandingOnIce:: ; 80404
|
||||
ld a, [wd04e]
|
||||
cp 0
|
||||
jr z, .nope
|
||||
cp $f0
|
||||
jr z, .nope
|
||||
ld a, [PlayerNextTile]
|
||||
call CheckIceTile
|
||||
jr nc, .yep
|
||||
ld a, [PlayerState]
|
||||
cp PLAYER_SLIP
|
||||
jr nz, .nope
|
||||
|
||||
.yep
|
||||
scf
|
||||
ret
|
||||
|
||||
.nope
|
||||
and a
|
||||
ret
|
||||
; 80422
|
||||
|
||||
Function80422:: ; 80422
|
||||
ld hl, wc2de
|
||||
ld a, movement_step_sleep_1
|
||||
cp [hl]
|
||||
ret z
|
||||
|
||||
ld [hl], a
|
||||
ld a, 0
|
||||
ld [wd04e], a
|
||||
ret
|
||||
; 80430
|
||||
INCLUDE "engine/player_movement.asm"
|
||||
|
||||
INCLUDE "engine/engine_flags.asm"
|
||||
; 80648
|
||||
|
@ -542,9 +542,6 @@ UnknownText_0x8b64c: ; 0x8b64c
|
||||
; CARD FOLDER open.@ @
|
||||
text_jump UnknownText_0x1bc288
|
||||
start_asm
|
||||
; 0x8b651
|
||||
|
||||
Function8b651: ; 8b651
|
||||
ld de, SFX_TWINKLE
|
||||
call PlaySFX
|
||||
call WaitSFX
|
||||
|
13
wram.asm
13
wram.asm
@ -385,14 +385,14 @@ wLinkMode:: ; c2dc
|
||||
ScriptVar:: ; c2dd
|
||||
ds 1
|
||||
|
||||
wc2de:: ds 1
|
||||
wc2df:: ds 1
|
||||
wPlayerNextMovement:: ds 1
|
||||
wPlayerMovement:: ds 1
|
||||
ds 2
|
||||
wc2e2::
|
||||
wMovementPerson:: ds 1
|
||||
wMovementDataPointer:: ds 3 ; dba
|
||||
wc2e6:: ds 4
|
||||
wc2ea:: ds 1
|
||||
wc2eb::
|
||||
wMovementByteWasControlSwitch:: ds 1
|
||||
wMovementPointer:: ds 2 ; c2eb
|
||||
ds 3
|
||||
|
||||
@ -2601,9 +2601,8 @@ CurDay:: ; d4cb
|
||||
wObjectFollow_Leader:: ds 1
|
||||
wObjectFollow_Follower:: ds 1
|
||||
wCenteredObject:: ds 1
|
||||
wd4d0:: ds 1
|
||||
wd4d1:: ds 1
|
||||
ds 4
|
||||
wFollowerMovementQueueLength:: ds 1
|
||||
wFollowMovementQueue:: ds 5
|
||||
|
||||
ObjectStructs:: ; d4d6
|
||||
object_struct: MACRO
|
||||
|
Loading…
Reference in New Issue
Block a user