vkd3d/libs/vkd3d-shader/d3d_asm.c

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/*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
* Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include <stdio.h>
#include <math.h>
static const char * const shader_opcode_names[] =
{
[VKD3DSIH_ABS ] = "abs",
[VKD3DSIH_ACOS ] = "acos",
[VKD3DSIH_ADD ] = "add",
[VKD3DSIH_AND ] = "and",
[VKD3DSIH_ASIN ] = "asin",
[VKD3DSIH_ATAN ] = "atan",
[VKD3DSIH_ATOMIC_AND ] = "atomic_and",
[VKD3DSIH_ATOMIC_CMP_STORE ] = "atomic_cmp_store",
[VKD3DSIH_ATOMIC_IADD ] = "atomic_iadd",
[VKD3DSIH_ATOMIC_IMAX ] = "atomic_imax",
[VKD3DSIH_ATOMIC_IMIN ] = "atomic_imin",
[VKD3DSIH_ATOMIC_OR ] = "atomic_or",
[VKD3DSIH_ATOMIC_UMAX ] = "atomic_umax",
[VKD3DSIH_ATOMIC_UMIN ] = "atomic_umin",
[VKD3DSIH_ATOMIC_XOR ] = "atomic_xor",
[VKD3DSIH_BEM ] = "bem",
[VKD3DSIH_BFI ] = "bfi",
[VKD3DSIH_BFREV ] = "bfrev",
[VKD3DSIH_BRANCH ] = "branch",
[VKD3DSIH_BREAK ] = "break",
[VKD3DSIH_BREAKC ] = "breakc",
[VKD3DSIH_BREAKP ] = "breakp",
[VKD3DSIH_BUFINFO ] = "bufinfo",
[VKD3DSIH_CALL ] = "call",
[VKD3DSIH_CALLNZ ] = "callnz",
[VKD3DSIH_CASE ] = "case",
[VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED ] = "check_access_fully_mapped",
[VKD3DSIH_CMP ] = "cmp",
[VKD3DSIH_CND ] = "cnd",
[VKD3DSIH_CONTINUE ] = "continue",
[VKD3DSIH_CONTINUEP ] = "continuec",
[VKD3DSIH_COUNTBITS ] = "countbits",
[VKD3DSIH_CRS ] = "crs",
[VKD3DSIH_CUT ] = "cut",
[VKD3DSIH_CUT_STREAM ] = "cut_stream",
[VKD3DSIH_DADD ] = "dadd",
[VKD3DSIH_DCL ] = "dcl",
[VKD3DSIH_DCL_CONSTANT_BUFFER ] = "dcl_constantBuffer",
[VKD3DSIH_DCL_FUNCTION_BODY ] = "dcl_function_body",
[VKD3DSIH_DCL_FUNCTION_TABLE ] = "dcl_function_table",
[VKD3DSIH_DCL_GLOBAL_FLAGS ] = "dcl_globalFlags",
[VKD3DSIH_DCL_GS_INSTANCES ] = "dcl_gs_instances",
[VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT] = "dcl_hs_fork_phase_instance_count",
[VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT] = "dcl_hs_join_phase_instance_count",
[VKD3DSIH_DCL_HS_MAX_TESSFACTOR ] = "dcl_hs_max_tessfactor",
[VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER ] = "dcl_immediateConstantBuffer",
[VKD3DSIH_DCL_INDEX_RANGE ] = "dcl_index_range",
[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
[VKD3DSIH_DCL_INPUT ] = "dcl_input",
[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputprimitive",
[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
[VKD3DSIH_DCL_INPUT_SGV ] = "dcl_input_sgv",
[VKD3DSIH_DCL_INPUT_SIV ] = "dcl_input_siv",
[VKD3DSIH_DCL_INTERFACE ] = "dcl_interface",
[VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputtopology",
[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
[VKD3DSIH_DCL_STREAM ] = "dcl_stream",
[VKD3DSIH_DCL_TEMPS ] = "dcl_temps",
[VKD3DSIH_DCL_TESSELLATOR_DOMAIN ] = "dcl_tessellator_domain",
[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = "dcl_tessellator_output_primitive",
[VKD3DSIH_DCL_TESSELLATOR_PARTITIONING ] = "dcl_tessellator_partitioning",
[VKD3DSIH_DCL_TGSM_RAW ] = "dcl_tgsm_raw",
[VKD3DSIH_DCL_TGSM_STRUCTURED ] = "dcl_tgsm_structured",
[VKD3DSIH_DCL_THREAD_GROUP ] = "dcl_thread_group",
[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxout",
[VKD3DSIH_DDIV ] = "ddiv",
[VKD3DSIH_DEF ] = "def",
[VKD3DSIH_DEFAULT ] = "default",
[VKD3DSIH_DEFB ] = "defb",
[VKD3DSIH_DEFI ] = "defi",
[VKD3DSIH_DEQO ] = "deq",
[VKD3DSIH_DFMA ] = "dfma",
[VKD3DSIH_DGEO ] = "dge",
[VKD3DSIH_DISCARD ] = "discard",
[VKD3DSIH_DIV ] = "div",
[VKD3DSIH_DLT ] = "dlt",
[VKD3DSIH_DMAX ] = "dmax",
[VKD3DSIH_DMIN ] = "dmin",
[VKD3DSIH_DMOV ] = "dmov",
[VKD3DSIH_DMOVC ] = "dmovc",
[VKD3DSIH_DMUL ] = "dmul",
[VKD3DSIH_DNE ] = "dne",
[VKD3DSIH_DP2 ] = "dp2",
[VKD3DSIH_DP2ADD ] = "dp2add",
[VKD3DSIH_DP3 ] = "dp3",
[VKD3DSIH_DP4 ] = "dp4",
[VKD3DSIH_DRCP ] = "drcp",
[VKD3DSIH_DST ] = "dst",
[VKD3DSIH_DSX ] = "dsx",
[VKD3DSIH_DSX_COARSE ] = "deriv_rtx_coarse",
[VKD3DSIH_DSX_FINE ] = "deriv_rtx_fine",
[VKD3DSIH_DSY ] = "dsy",
[VKD3DSIH_DSY_COARSE ] = "deriv_rty_coarse",
[VKD3DSIH_DSY_FINE ] = "deriv_rty_fine",
[VKD3DSIH_DTOF ] = "dtof",
[VKD3DSIH_DTOI ] = "dtoi",
[VKD3DSIH_DTOU ] = "dtou",
[VKD3DSIH_ELSE ] = "else",
[VKD3DSIH_EMIT ] = "emit",
[VKD3DSIH_EMIT_STREAM ] = "emit_stream",
[VKD3DSIH_ENDIF ] = "endif",
[VKD3DSIH_ENDLOOP ] = "endloop",
[VKD3DSIH_ENDREP ] = "endrep",
[VKD3DSIH_ENDSWITCH ] = "endswitch",
[VKD3DSIH_EQO ] = "eq",
[VKD3DSIH_EQU ] = "eq_unord",
[VKD3DSIH_EVAL_CENTROID ] = "eval_centroid",
[VKD3DSIH_EVAL_SAMPLE_INDEX ] = "eval_sample_index",
[VKD3DSIH_EXP ] = "exp",
[VKD3DSIH_EXPP ] = "expp",
[VKD3DSIH_F16TOF32 ] = "f16tof32",
[VKD3DSIH_F32TOF16 ] = "f32tof16",
[VKD3DSIH_FCALL ] = "fcall",
[VKD3DSIH_FIRSTBIT_HI ] = "firstbit_hi",
[VKD3DSIH_FIRSTBIT_LO ] = "firstbit_lo",
[VKD3DSIH_FIRSTBIT_SHI ] = "firstbit_shi",
[VKD3DSIH_FRC ] = "frc",
[VKD3DSIH_FREM ] = "frem",
[VKD3DSIH_FTOD ] = "ftod",
[VKD3DSIH_FTOI ] = "ftoi",
[VKD3DSIH_FTOU ] = "ftou",
[VKD3DSIH_GATHER4 ] = "gather4",
[VKD3DSIH_GATHER4_C ] = "gather4_c",
[VKD3DSIH_GATHER4_C_S ] = "gather4_c_s",
[VKD3DSIH_GATHER4_PO ] = "gather4_po",
[VKD3DSIH_GATHER4_PO_C ] = "gather4_po_c",
[VKD3DSIH_GATHER4_PO_C_S ] = "gather4_po_c_s",
[VKD3DSIH_GATHER4_PO_S ] = "gather4_po_s",
[VKD3DSIH_GATHER4_S ] = "gather4_s",
[VKD3DSIH_GEO ] = "ge",
[VKD3DSIH_GEU ] = "ge_unord",
[VKD3DSIH_HCOS ] = "hcos",
[VKD3DSIH_HS_CONTROL_POINT_PHASE ] = "hs_control_point_phase",
[VKD3DSIH_HS_DECLS ] = "hs_decls",
[VKD3DSIH_HS_FORK_PHASE ] = "hs_fork_phase",
[VKD3DSIH_HS_JOIN_PHASE ] = "hs_join_phase",
[VKD3DSIH_HSIN ] = "hsin",
[VKD3DSIH_HTAN ] = "htan",
[VKD3DSIH_IADD ] = "iadd",
[VKD3DSIH_IBFE ] = "ibfe",
[VKD3DSIH_IDIV ] = "idiv",
[VKD3DSIH_IEQ ] = "ieq",
[VKD3DSIH_IF ] = "if",
[VKD3DSIH_IFC ] = "ifc",
[VKD3DSIH_IGE ] = "ige",
[VKD3DSIH_ILT ] = "ilt",
[VKD3DSIH_IMAD ] = "imad",
[VKD3DSIH_IMAX ] = "imax",
[VKD3DSIH_IMIN ] = "imin",
[VKD3DSIH_IMM_ATOMIC_ALLOC ] = "imm_atomic_alloc",
[VKD3DSIH_IMM_ATOMIC_AND ] = "imm_atomic_and",
[VKD3DSIH_IMM_ATOMIC_CMP_EXCH ] = "imm_atomic_cmp_exch",
[VKD3DSIH_IMM_ATOMIC_CONSUME ] = "imm_atomic_consume",
[VKD3DSIH_IMM_ATOMIC_EXCH ] = "imm_atomic_exch",
[VKD3DSIH_IMM_ATOMIC_IADD ] = "imm_atomic_iadd",
[VKD3DSIH_IMM_ATOMIC_IMAX ] = "imm_atomic_imax",
[VKD3DSIH_IMM_ATOMIC_IMIN ] = "imm_atomic_imin",
[VKD3DSIH_IMM_ATOMIC_OR ] = "imm_atomic_or",
[VKD3DSIH_IMM_ATOMIC_UMAX ] = "imm_atomic_umax",
[VKD3DSIH_IMM_ATOMIC_UMIN ] = "imm_atomic_umin",
[VKD3DSIH_IMM_ATOMIC_XOR ] = "imm_atomic_xor",
[VKD3DSIH_IMUL ] = "imul",
[VKD3DSIH_INE ] = "ine",
[VKD3DSIH_INEG ] = "ineg",
[VKD3DSIH_ISFINITE ] = "isfinite",
[VKD3DSIH_ISHL ] = "ishl",
[VKD3DSIH_ISHR ] = "ishr",
[VKD3DSIH_ISINF ] = "isinf",
[VKD3DSIH_ISNAN ] = "isnan",
[VKD3DSIH_ITOD ] = "itod",
[VKD3DSIH_ITOF ] = "itof",
[VKD3DSIH_ITOI ] = "itoi",
[VKD3DSIH_LABEL ] = "label",
[VKD3DSIH_LD ] = "ld",
[VKD3DSIH_LD2DMS ] = "ld2dms",
[VKD3DSIH_LD2DMS_S ] = "ld2dms_s",
[VKD3DSIH_LD_RAW ] = "ld_raw",
[VKD3DSIH_LD_RAW_S ] = "ld_raw_s",
[VKD3DSIH_LD_S ] = "ld_s",
[VKD3DSIH_LD_STRUCTURED ] = "ld_structured",
[VKD3DSIH_LD_STRUCTURED_S ] = "ld_structured_s",
[VKD3DSIH_LD_UAV_TYPED ] = "ld_uav_typed",
[VKD3DSIH_LD_UAV_TYPED_S ] = "ld_uav_typed_s",
[VKD3DSIH_LIT ] = "lit",
[VKD3DSIH_LOD ] = "lod",
[VKD3DSIH_LOG ] = "log",
[VKD3DSIH_LOGP ] = "logp",
[VKD3DSIH_LOOP ] = "loop",
[VKD3DSIH_LRP ] = "lrp",
[VKD3DSIH_LTO ] = "lt",
[VKD3DSIH_LTU ] = "lt_unord",
[VKD3DSIH_M3x2 ] = "m3x2",
[VKD3DSIH_M3x3 ] = "m3x3",
[VKD3DSIH_M3x4 ] = "m3x4",
[VKD3DSIH_M4x3 ] = "m4x3",
[VKD3DSIH_M4x4 ] = "m4x4",
[VKD3DSIH_MAD ] = "mad",
[VKD3DSIH_MAX ] = "max",
[VKD3DSIH_MIN ] = "min",
[VKD3DSIH_MOV ] = "mov",
[VKD3DSIH_MOVA ] = "mova",
[VKD3DSIH_MOVC ] = "movc",
[VKD3DSIH_MSAD ] = "msad",
[VKD3DSIH_MUL ] = "mul",
[VKD3DSIH_NEO ] = "ne_ord",
[VKD3DSIH_NEU ] = "ne",
[VKD3DSIH_NOP ] = "nop",
[VKD3DSIH_NOT ] = "not",
[VKD3DSIH_NRM ] = "nrm",
[VKD3DSIH_OR ] = "or",
[VKD3DSIH_ORD ] = "ord",
[VKD3DSIH_PHASE ] = "phase",
[VKD3DSIH_PHI ] = "phi",
[VKD3DSIH_POW ] = "pow",
[VKD3DSIH_QUAD_READ_ACROSS_D ] = "quad_read_across_d",
[VKD3DSIH_QUAD_READ_ACROSS_X ] = "quad_read_across_x",
[VKD3DSIH_QUAD_READ_ACROSS_Y ] = "quad_read_across_y",
[VKD3DSIH_QUAD_READ_LANE_AT ] = "quad_read_lane_at",
[VKD3DSIH_RCP ] = "rcp",
[VKD3DSIH_REP ] = "rep",
[VKD3DSIH_RESINFO ] = "resinfo",
[VKD3DSIH_RET ] = "ret",
[VKD3DSIH_RETP ] = "retp",
[VKD3DSIH_ROUND_NE ] = "round_ne",
[VKD3DSIH_ROUND_NI ] = "round_ni",
[VKD3DSIH_ROUND_PI ] = "round_pi",
[VKD3DSIH_ROUND_Z ] = "round_z",
[VKD3DSIH_RSQ ] = "rsq",
[VKD3DSIH_SAMPLE ] = "sample",
[VKD3DSIH_SAMPLE_B ] = "sample_b",
[VKD3DSIH_SAMPLE_B_CL_S ] = "sample_b_cl_s",
[VKD3DSIH_SAMPLE_C ] = "sample_c",
[VKD3DSIH_SAMPLE_C_CL_S ] = "sample_c_cl_s",
[VKD3DSIH_SAMPLE_C_LZ ] = "sample_c_lz",
[VKD3DSIH_SAMPLE_C_LZ_S ] = "sample_c_lz_s",
[VKD3DSIH_SAMPLE_CL_S ] = "sample_cl_s",
[VKD3DSIH_SAMPLE_GRAD ] = "sample_d",
[VKD3DSIH_SAMPLE_GRAD_CL_S ] = "sample_d_cl_s",
[VKD3DSIH_SAMPLE_INFO ] = "sample_info",
[VKD3DSIH_SAMPLE_LOD ] = "sample_l",
[VKD3DSIH_SAMPLE_LOD_S ] = "sample_l_s",
[VKD3DSIH_SAMPLE_POS ] = "sample_pos",
[VKD3DSIH_SETP ] = "setp",
[VKD3DSIH_SGE ] = "sge",
[VKD3DSIH_SGN ] = "sgn",
[VKD3DSIH_SINCOS ] = "sincos",
[VKD3DSIH_SLT ] = "slt",
[VKD3DSIH_SQRT ] = "sqrt",
[VKD3DSIH_STORE_RAW ] = "store_raw",
[VKD3DSIH_STORE_STRUCTURED ] = "store_structured",
[VKD3DSIH_STORE_UAV_TYPED ] = "store_uav_typed",
[VKD3DSIH_SUB ] = "sub",
[VKD3DSIH_SWAPC ] = "swapc",
[VKD3DSIH_SWITCH ] = "switch",
[VKD3DSIH_SWITCH_MONOLITHIC ] = "switch",
[VKD3DSIH_SYNC ] = "sync",
[VKD3DSIH_TAN ] = "tan",
[VKD3DSIH_TEX ] = "texld",
[VKD3DSIH_TEXBEM ] = "texbem",
[VKD3DSIH_TEXBEML ] = "texbeml",
[VKD3DSIH_TEXCOORD ] = "texcrd",
[VKD3DSIH_TEXDEPTH ] = "texdepth",
[VKD3DSIH_TEXDP3 ] = "texdp3",
[VKD3DSIH_TEXDP3TEX ] = "texdp3tex",
[VKD3DSIH_TEXKILL ] = "texkill",
[VKD3DSIH_TEXLDD ] = "texldd",
[VKD3DSIH_TEXLDL ] = "texldl",
[VKD3DSIH_TEXM3x2DEPTH ] = "texm3x2depth",
[VKD3DSIH_TEXM3x2PAD ] = "texm3x2pad",
[VKD3DSIH_TEXM3x2TEX ] = "texm3x2tex",
[VKD3DSIH_TEXM3x3 ] = "texm3x3",
[VKD3DSIH_TEXM3x3DIFF ] = "texm3x3diff",
[VKD3DSIH_TEXM3x3PAD ] = "texm3x3pad",
[VKD3DSIH_TEXM3x3SPEC ] = "texm3x3spec",
[VKD3DSIH_TEXM3x3TEX ] = "texm3x3tex",
[VKD3DSIH_TEXM3x3VSPEC ] = "texm3x3vspec",
[VKD3DSIH_TEXREG2AR ] = "texreg2ar",
[VKD3DSIH_TEXREG2GB ] = "texreg2gb",
[VKD3DSIH_TEXREG2RGB ] = "texreg2rgb",
[VKD3DSIH_UBFE ] = "ubfe",
[VKD3DSIH_UDIV ] = "udiv",
[VKD3DSIH_UGE ] = "uge",
[VKD3DSIH_ULT ] = "ult",
[VKD3DSIH_UMAX ] = "umax",
[VKD3DSIH_UMIN ] = "umin",
[VKD3DSIH_UMUL ] = "umul",
[VKD3DSIH_UNO ] = "uno",
[VKD3DSIH_USHR ] = "ushr",
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
[VKD3DSIH_UTOU ] = "utou",
[VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL ] = "wave_active_all_equal",
[VKD3DSIH_WAVE_ACTIVE_BALLOT ] = "wave_active_ballot",
[VKD3DSIH_WAVE_ACTIVE_BIT_AND ] = "wave_active_bit_and",
[VKD3DSIH_WAVE_ACTIVE_BIT_OR ] = "wave_active_bit_or",
[VKD3DSIH_WAVE_ACTIVE_BIT_XOR ] = "wave_active_bit_xor",
[VKD3DSIH_WAVE_ALL_BIT_COUNT ] = "wave_all_bit_count",
[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
[VKD3DSIH_WAVE_IS_FIRST_LANE ] = "wave_is_first_lane",
[VKD3DSIH_WAVE_OP_ADD ] = "wave_op_add",
[VKD3DSIH_WAVE_OP_IMAX ] = "wave_op_imax",
[VKD3DSIH_WAVE_OP_IMIN ] = "wave_op_imin",
[VKD3DSIH_WAVE_OP_MAX ] = "wave_op_max",
[VKD3DSIH_WAVE_OP_MIN ] = "wave_op_min",
[VKD3DSIH_WAVE_OP_MUL ] = "wave_op_mul",
[VKD3DSIH_WAVE_OP_UMAX ] = "wave_op_umax",
[VKD3DSIH_WAVE_OP_UMIN ] = "wave_op_umin",
[VKD3DSIH_WAVE_PREFIX_BIT_COUNT ] = "wave_prefix_bit_count",
[VKD3DSIH_WAVE_READ_LANE_AT ] = "wave_read_lane_at",
[VKD3DSIH_WAVE_READ_LANE_FIRST ] = "wave_read_lane_first",
[VKD3DSIH_XOR ] = "xor",
};
struct vkd3d_d3d_asm_colours
{
const char *reset;
const char *error;
const char *literal;
const char *modifier;
const char *opcode;
const char *reg;
const char *swizzle;
const char *version;
const char *write_mask;
const char *label;
};
struct vkd3d_d3d_asm_compiler
{
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_version shader_version;
struct vkd3d_d3d_asm_colours colours;
enum vsir_asm_flags flags;
const struct vkd3d_shader_instruction *current;
};
/* Convert floating point offset relative to a register file to an absolute
* offset for float constants. */
static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type register_type, UINT register_idx)
{
switch (register_type)
{
case VKD3DSPR_CONST: return register_idx;
case VKD3DSPR_CONST2: return 2048 + register_idx;
case VKD3DSPR_CONST3: return 4096 + register_idx;
case VKD3DSPR_CONST4: return 6144 + register_idx;
default:
FIXME("Unsupported register type: %u.\n", register_type);
return register_idx;
}
}
static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, enum vsir_global_flags global_flags)
{
unsigned int i;
static const struct
{
enum vsir_global_flags flag;
const char *name;
}
global_flag_info[] =
{
{VKD3DSGF_REFACTORING_ALLOWED, "refactoringAllowed"},
{VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL, "forceEarlyDepthStencil"},
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
{
if (global_flags & global_flag_info[i].flag)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", global_flag_info[i].name);
global_flags &= ~global_flag_info[i].flag;
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, " | ");
}
}
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags);
}
static void shader_dump_atomic_op_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t atomic_flags)
{
if (atomic_flags & VKD3DARF_SEQ_CST)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_seqCst");
atomic_flags &= ~VKD3DARF_SEQ_CST;
}
if (atomic_flags & VKD3DARF_VOLATILE)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_volatile");
atomic_flags &= ~VKD3DARF_VOLATILE;
}
if (atomic_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", atomic_flags);
}
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)
{
if (sync_flags & VKD3DSSF_GLOBAL_UAV)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_uglobal");
sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
}
if (sync_flags & VKD3DSSF_THREAD_GROUP_UAV)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_ugroup");
sync_flags &= ~VKD3DSSF_THREAD_GROUP_UAV;
}
if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_g");
sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (sync_flags & VKD3DSSF_THREAD_GROUP)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_t");
sync_flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (sync_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", sync_flags);
}
static void shader_dump_precise_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t flags)
{
if (!(flags & VKD3DSI_PRECISE_XYZW))
return;
vkd3d_string_buffer_printf(&compiler->buffer, " [precise");
if (flags != VKD3DSI_PRECISE_XYZW)
{
vkd3d_string_buffer_printf(&compiler->buffer, "(%s%s%s%s)",
flags & VKD3DSI_PRECISE_X ? "x" : "",
flags & VKD3DSI_PRECISE_Y ? "y" : "",
flags & VKD3DSI_PRECISE_Z ? "z" : "",
flags & VKD3DSI_PRECISE_W ? "w" : "");
}
vkd3d_string_buffer_printf(&compiler->buffer, "]");
}
static void shader_dump_uav_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t uav_flags)
{
if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_glc");
uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
}
if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_opc");
uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
}
if (uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_rov");
uav_flags &= ~VKD3DSUF_RASTERISER_ORDERED_VIEW;
}
if (uav_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", uav_flags);
}
static void shader_print_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, enum vkd3d_tessellator_domain d, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *domain;
switch (d)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
domain = "domain_isoline";
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
domain = "domain_tri";
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
domain = "domain_quad";
break;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator domain %#x>%s%s",
prefix, compiler->colours.error, d, compiler->colours.reset, suffix);
return;
}
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, domain, suffix);
}
static void shader_print_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, enum vkd3d_shader_tessellator_output_primitive p, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *primitive;
switch (p)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
primitive = "output_point";
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
primitive = "output_line";
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
primitive = "output_triangle_cw";
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
primitive = "output_triangle_ccw";
break;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator output primitive %#x>%s%s",
prefix, compiler->colours.error, p, compiler->colours.reset, suffix);
return;
}
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, primitive, suffix);
}
static void shader_print_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, enum vkd3d_shader_tessellator_partitioning p, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *partitioning;
switch (p)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
partitioning = "partitioning_integer";
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
partitioning = "partitioning_pow2";
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
partitioning = "partitioning_fractional_odd";
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
partitioning = "partitioning_fractional_even";
break;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator partitioning %#x>%s%s",
prefix, compiler->colours.error, p, compiler->colours.reset, suffix);
return;
}
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, partitioning, suffix);
}
static void shader_print_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, enum vkd3d_shader_input_sysval_semantic semantic, const char *suffix)
{
unsigned int i;
static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
const char *sysval_name;
}
shader_input_sysval_semantic_names[] =
{
{VKD3D_SIV_POSITION, "position"},
{VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
{VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
{VKD3D_SIV_VERTEX_ID, "vertex_id"},
{VKD3D_SIV_INSTANCE_ID, "instance_id"},
{VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
{VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
{VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
};
for (i = 0; i < ARRAY_SIZE(shader_input_sysval_semantic_names); ++i)
{
if (shader_input_sysval_semantic_names[i].sysval_semantic != semantic)
continue;
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s",
prefix, shader_input_sysval_semantic_names[i].sysval_name, suffix);
return;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s<unhandled input sysval semantic %#x>%s%s",
prefix, compiler->colours.error, semantic, compiler->colours.reset, suffix);
}
static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_resource_type type)
{
static const char *const resource_type_names[] =
{
[VKD3D_SHADER_RESOURCE_NONE ] = "none",
[VKD3D_SHADER_RESOURCE_BUFFER ] = "buffer",
[VKD3D_SHADER_RESOURCE_TEXTURE_1D ] = "texture1d",
[VKD3D_SHADER_RESOURCE_TEXTURE_2D ] = "texture2d",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS ] = "texture2dms",
[VKD3D_SHADER_RESOURCE_TEXTURE_3D ] = "texture3d",
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE ] = "texturecube",
[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY ] = "texture1darray",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY ] = "texture2darray",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = "texture2dmsarray",
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = "texturecubearray",
};
if (type < ARRAY_SIZE(resource_type_names))
vkd3d_string_buffer_printf(&compiler->buffer, "%s", resource_type_names[type]);
else
vkd3d_string_buffer_printf(&compiler->buffer, "unknown");
}
static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_data_type type)
{
static const char *const data_type_names[] =
{
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",
[VKD3D_DATA_OPAQUE ] = "opaque",
[VKD3D_DATA_MIXED ] = "mixed",
[VKD3D_DATA_DOUBLE ] = "double",
[VKD3D_DATA_CONTINUED] = "<continued>",
[VKD3D_DATA_UNUSED ] = "<unused>",
[VKD3D_DATA_UINT8 ] = "uint8",
[VKD3D_DATA_UINT64 ] = "uint64",
[VKD3D_DATA_BOOL ] = "bool",
[VKD3D_DATA_UINT16 ] = "uint16",
[VKD3D_DATA_HALF ] = "half",
};
const char *name;
if (type < ARRAY_SIZE(data_type_names))
name = data_type_names[type];
else
name = "<unknown>";
vkd3d_string_buffer_printf(&compiler->buffer, "%s", name);
}
static void shader_dump_resource_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vkd3d_data_type *type)
{
int i;
vkd3d_string_buffer_printf(&compiler->buffer, "(");
for (i = 0; i < 4; i++)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", i == 0 ? "" : ",");
shader_dump_data_type(compiler, type[i]);
}
vkd3d_string_buffer_printf(&compiler->buffer, ")");
}
static void shader_print_dcl_usage(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, const struct vkd3d_shader_semantic *semantic, uint32_t flags, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int usage_idx;
const char *usage;
bool indexed;
if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
{
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
usage = "2d";
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
usage = "volume";
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
usage = "cube";
break;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled resource type %#x>%s%s",
prefix, compiler->colours.error, semantic->resource_type, compiler->colours.reset, suffix);
return;
}
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, usage, suffix);
return;
}
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
vkd3d_string_buffer_printf(buffer, "%s", prefix);
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
vkd3d_string_buffer_printf(buffer, "resource_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
vkd3d_string_buffer_printf(buffer, "(%u)", semantic->sample_count);
}
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(compiler, flags);
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_resource_data_type(compiler, semantic->resource_data_type);
vkd3d_string_buffer_printf(buffer, "%s", suffix);
return;
}
/* Pixel shaders 3.0 don't have usage semantics. */
if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
&& compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
return;
indexed = false;
usage_idx = semantic->usage_idx;
switch (semantic->usage)
{
case VKD3D_DECL_USAGE_POSITION:
usage = "position";
indexed = true;
break;
case VKD3D_DECL_USAGE_BLEND_INDICES:
usage = "blend";
break;
case VKD3D_DECL_USAGE_BLEND_WEIGHT:
usage = "weight";
break;
case VKD3D_DECL_USAGE_NORMAL:
usage = "normal";
indexed = true;
break;
case VKD3D_DECL_USAGE_PSIZE:
usage = "psize";
break;
case VKD3D_DECL_USAGE_COLOR:
if (semantic->usage_idx)
{
usage = "specular";
indexed = true;
--usage_idx;
break;
}
usage = "color";
break;
case VKD3D_DECL_USAGE_TEXCOORD:
usage = "texcoord";
indexed = true;
break;
case VKD3D_DECL_USAGE_TANGENT:
usage = "tangent";
break;
case VKD3D_DECL_USAGE_BINORMAL:
usage = "binormal";
break;
case VKD3D_DECL_USAGE_TESS_FACTOR:
usage = "tessfactor";
break;
case VKD3D_DECL_USAGE_POSITIONT:
usage = "positionT";
indexed = true;
break;
case VKD3D_DECL_USAGE_FOG:
usage = "fog";
break;
case VKD3D_DECL_USAGE_DEPTH:
usage = "depth";
break;
case VKD3D_DECL_USAGE_SAMPLE:
usage = "sample";
break;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled usage %#x, index %u>%s%s",
prefix, compiler->colours.error, semantic->usage, usage_idx, compiler->colours.reset, suffix);
return;
}
if (indexed)
vkd3d_string_buffer_printf(buffer, "%s%s%u%s", prefix, usage, usage_idx, suffix);
else
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, usage, suffix);
}
static void shader_print_src_param(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, const struct vkd3d_shader_src_param *param, const char *suffix);
static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, float f, const char *suffix)
{
const char *sign = "";
if (isfinite(f) && signbit(f))
{
sign = "-";
f = -f;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f32(&compiler->buffer, f);
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
}
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, double d, const char *suffix)
{
const char *sign = "";
if (isfinite(d) && signbit(d))
{
sign = "-";
d = -d;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f64(&compiler->buffer, d);
vkd3d_string_buffer_printf(&compiler->buffer, "l%s%s", compiler->colours.reset, suffix);
}
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, int i, const char *suffix)
{
if (i < 0)
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%d%s%s",
prefix, compiler->colours.literal, -i, compiler->colours.reset, suffix);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%d%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_uint_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%u%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_uint64_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, uint64_t i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%"PRIu64"%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_hex_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s0x%08x%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_bool_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int b, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s%s%s", prefix,
compiler->colours.literal, b ? "true" : "false", compiler->colours.reset, suffix);
}
static void shader_print_untyped_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, uint32_t u, const char *suffix)
{
union
{
uint32_t u;
float f;
} value;
unsigned int exponent = (u >> 23) & 0xff;
value.u = u;
if (exponent != 0 && exponent != 0xff)
return shader_print_float_literal(compiler, prefix, value.f, suffix);
if (u <= 10000)
return shader_print_uint_literal(compiler, prefix, value.u, suffix);
return shader_print_hex_literal(compiler, prefix, value.u, suffix);
}
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
{
if (rel_addr)
shader_print_src_param(compiler, "[", rel_addr, " + ");
shader_print_uint_literal(compiler, rel_addr ? "" : "[", offset, "]");
}
static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset_first, unsigned int offset_last)
{
shader_print_uint_literal(compiler, "[", offset_first, ":");
if (offset_last != ~0u)
shader_print_uint_literal(compiler, "", offset_last, "]");
else
vkd3d_string_buffer_printf(&compiler->buffer, "*]");
}
static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const char *prefix,
const struct vkd3d_shader_register *reg, bool is_declaration, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int offset = reg->idx[0].offset;
bool is_descriptor = false;
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
vkd3d_string_buffer_printf(buffer, "%s%s", prefix,
reg->type == VKD3DSPR_LABEL ? compiler->colours.label : compiler->colours.reg);
switch (reg->type)
{
case VKD3DSPR_TEMP:
vkd3d_string_buffer_printf(buffer, "r");
break;
case VKD3DSPR_INPUT:
vkd3d_string_buffer_printf(buffer, "v");
break;
case VKD3DSPR_CONST:
case VKD3DSPR_CONST2:
case VKD3DSPR_CONST3:
case VKD3DSPR_CONST4:
vkd3d_string_buffer_printf(buffer, "c");
offset = shader_get_float_offset(reg->type, offset);
break;
case VKD3DSPR_TEXTURE: /* vs: case VKD3DSPR_ADDR */
vkd3d_string_buffer_printf(buffer, "%c",
compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? 't' : 'a');
break;
case VKD3DSPR_RASTOUT:
vkd3d_string_buffer_printf(buffer, "%s", rastout_reg_names[offset]);
break;
case VKD3DSPR_COLOROUT:
vkd3d_string_buffer_printf(buffer, "oC");
break;
case VKD3DSPR_DEPTHOUT:
vkd3d_string_buffer_printf(buffer, "oDepth");
break;
case VKD3DSPR_DEPTHOUTGE:
vkd3d_string_buffer_printf(buffer, "oDepthGE");
break;
case VKD3DSPR_DEPTHOUTLE:
vkd3d_string_buffer_printf(buffer, "oDepthLE");
break;
case VKD3DSPR_ATTROUT:
vkd3d_string_buffer_printf(buffer, "oD");
break;
case VKD3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (VKD3DSPR_OUTPUT), which can include an address token. */
if (vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0))
vkd3d_string_buffer_printf(buffer, "o");
else
vkd3d_string_buffer_printf(buffer, "oT");
break;
case VKD3DSPR_CONSTINT:
vkd3d_string_buffer_printf(buffer, "i");
break;
case VKD3DSPR_CONSTBOOL:
vkd3d_string_buffer_printf(buffer, "b");
break;
case VKD3DSPR_LABEL:
vkd3d_string_buffer_printf(buffer, "l");
break;
case VKD3DSPR_LOOP:
vkd3d_string_buffer_printf(buffer, "aL");
break;
case VKD3DSPR_COMBINED_SAMPLER:
case VKD3DSPR_SAMPLER:
vkd3d_string_buffer_printf(buffer, "s");
is_descriptor = true;
break;
case VKD3DSPR_MISCTYPE:
if (offset > 1)
vkd3d_string_buffer_printf(buffer, "%s<unhandled misctype %#x>%s",
compiler->colours.error, offset, compiler->colours.reset);
else
vkd3d_string_buffer_printf(buffer, "%s", misctype_reg_names[offset]);
break;
case VKD3DSPR_PREDICATE:
vkd3d_string_buffer_printf(buffer, "p");
break;
case VKD3DSPR_IMMCONST:
vkd3d_string_buffer_printf(buffer, "l");
break;
case VKD3DSPR_IMMCONST64:
vkd3d_string_buffer_printf(buffer, "d");
break;
case VKD3DSPR_CONSTBUFFER:
vkd3d_string_buffer_printf(buffer, "cb");
is_descriptor = true;
break;
case VKD3DSPR_IMMCONSTBUFFER:
vkd3d_string_buffer_printf(buffer, "icb");
break;
case VKD3DSPR_PRIMID:
vkd3d_string_buffer_printf(buffer, "primID");
break;
case VKD3DSPR_NULL:
vkd3d_string_buffer_printf(buffer, "null");
break;
case VKD3DSPR_RASTERIZER:
vkd3d_string_buffer_printf(buffer, "rasterizer");
break;
case VKD3DSPR_RESOURCE:
vkd3d_string_buffer_printf(buffer, "t");
is_descriptor = true;
break;
case VKD3DSPR_UAV:
vkd3d_string_buffer_printf(buffer, "u");
is_descriptor = true;
break;
case VKD3DSPR_OUTPOINTID:
vkd3d_string_buffer_printf(buffer, "vOutputControlPointID");
break;
case VKD3DSPR_FORKINSTID:
vkd3d_string_buffer_printf(buffer, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
vkd3d_string_buffer_printf(buffer, "vJoinInstanceId");
break;
case VKD3DSPR_INCONTROLPOINT:
vkd3d_string_buffer_printf(buffer, "vicp");
break;
case VKD3DSPR_OUTCONTROLPOINT:
vkd3d_string_buffer_printf(buffer, "vocp");
break;
case VKD3DSPR_PATCHCONST:
vkd3d_string_buffer_printf(buffer, "vpc");
break;
case VKD3DSPR_TESSCOORD:
vkd3d_string_buffer_printf(buffer, "vDomainLocation");
break;
case VKD3DSPR_GROUPSHAREDMEM:
vkd3d_string_buffer_printf(buffer, "g");
break;
case VKD3DSPR_THREADID:
vkd3d_string_buffer_printf(buffer, "vThreadID");
break;
case VKD3DSPR_THREADGROUPID:
vkd3d_string_buffer_printf(buffer, "vThreadGroupID");
break;
case VKD3DSPR_LOCALTHREADID:
vkd3d_string_buffer_printf(buffer, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
vkd3d_string_buffer_printf(buffer, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_IDXTEMP:
vkd3d_string_buffer_printf(buffer, "x");
break;
case VKD3DSPR_STREAM:
vkd3d_string_buffer_printf(buffer, "m");
break;
case VKD3DSPR_FUNCTIONBODY:
vkd3d_string_buffer_printf(buffer, "fb");
break;
case VKD3DSPR_FUNCTIONPOINTER:
vkd3d_string_buffer_printf(buffer, "fp");
break;
case VKD3DSPR_COVERAGE:
vkd3d_string_buffer_printf(buffer, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
vkd3d_string_buffer_printf(buffer, "oMask");
break;
case VKD3DSPR_GSINSTID:
vkd3d_string_buffer_printf(buffer, "vGSInstanceID");
break;
case VKD3DSPR_OUTSTENCILREF:
vkd3d_string_buffer_printf(buffer, "oStencilRef");
break;
case VKD3DSPR_UNDEF:
vkd3d_string_buffer_printf(buffer, "undef");
break;
case VKD3DSPR_SSA:
vkd3d_string_buffer_printf(buffer, "sr");
break;
case VKD3DSPR_WAVELANECOUNT:
vkd3d_string_buffer_printf(buffer, "vWaveLaneCount");
break;
case VKD3DSPR_WAVELANEINDEX:
vkd3d_string_buffer_printf(buffer, "vWaveLaneIndex");
break;
case VKD3DSPR_PARAMETER:
vkd3d_string_buffer_printf(buffer, "parameter");
break;
case VKD3DSPR_POINT_COORD:
vkd3d_string_buffer_printf(buffer, "vPointCoord");
break;
default:
vkd3d_string_buffer_printf(buffer, "%s<unhandled register type %#x>%s",
compiler->colours.error, reg->type, compiler->colours.reset);
break;
}
if (reg->type == VKD3DSPR_IMMCONST)
{
bool untyped = false;
switch (compiler->current->opcode)
{
case VKD3DSIH_MOV:
case VKD3DSIH_MOVC:
untyped = true;
break;
default:
break;
}
vkd3d_string_buffer_printf(buffer, "%s(", compiler->colours.reset);
switch (reg->dimension)
{
case VSIR_DIMENSION_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
if (untyped)
shader_print_untyped_literal(compiler, "", reg->u.immconst_u32[0], "");
else
shader_print_float_literal(compiler, "", reg->u.immconst_f32[0], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
default:
vkd3d_string_buffer_printf(buffer, "%s<unhandled data type %#x>%s",
compiler->colours.error, reg->data_type, compiler->colours.reset);
break;
}
break;
case VSIR_DIMENSION_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
if (untyped)
{
shader_print_untyped_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_untyped_literal(compiler, ", ", reg->u.immconst_u32[1], "");
shader_print_untyped_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_untyped_literal(compiler, ", ", reg->u.immconst_u32[3], "");
}
else
{
shader_print_float_literal(compiler, "", reg->u.immconst_f32[0], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_f32[1], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_f32[2], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_f32[3], "");
}
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[1], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[1], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
default:
vkd3d_string_buffer_printf(buffer, "%s<unhandled data type %#x>%s",
compiler->colours.error, reg->data_type, compiler->colours.reset);
break;
}
break;
default:
vkd3d_string_buffer_printf(buffer, "%s<unhandled immconst dimension %#x>%s",
compiler->colours.error, reg->dimension, compiler->colours.reset);
break;
}
vkd3d_string_buffer_printf(buffer, ")");
}
else if (reg->type == VKD3DSPR_IMMCONST64)
{
vkd3d_string_buffer_printf(buffer, "%s(", compiler->colours.reset);
/* A double2 vector is treated as a float4 vector in enum vsir_dimension. */
if (reg->dimension == VSIR_DIMENSION_SCALAR || reg->dimension == VSIR_DIMENSION_VEC4)
{
if (reg->data_type == VKD3D_DATA_DOUBLE)
{
shader_print_double_literal(compiler, "", reg->u.immconst_f64[0], "");
if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_print_double_literal(compiler, ", ", reg->u.immconst_f64[1], "");
}
else if (reg->data_type == VKD3D_DATA_UINT64)
{
shader_print_uint64_literal(compiler, "", reg->u.immconst_u64[0], "");
if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_print_uint64_literal(compiler, "", reg->u.immconst_u64[1], "");
}
else
{
vkd3d_string_buffer_printf(buffer, "%s<unhandled data type %#x>%s",
compiler->colours.error, reg->data_type, compiler->colours.reset);
}
}
else
{
vkd3d_string_buffer_printf(buffer, "%s<unhandled immconst64 dimension %#x>%s",
compiler->colours.error, reg->dimension, compiler->colours.reset);
}
vkd3d_string_buffer_printf(buffer, ")");
}
else if (compiler->flags & VSIR_ASM_FLAG_DUMP_ALL_INDICES)
{
unsigned int i = 0;
if (reg->idx_count == 0 || reg->idx[0].rel_addr)
{
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
}
else
{
vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
i = 1;
}
for (; i < reg->idx_count; ++i)
shader_print_subscript(compiler, reg->idx[i].offset, reg->idx[i].rel_addr);
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL
&& reg->type != VKD3DSPR_DEPTHOUT)
{
if (offset != ~0u)
{
bool is_sm_5_1 = vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1);
if (reg->idx[0].rel_addr || reg->type == VKD3DSPR_IMMCONSTBUFFER
|| reg->type == VKD3DSPR_INCONTROLPOINT || (reg->type == VKD3DSPR_INPUT
&& (compiler->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY
|| compiler->shader_version.type == VKD3D_SHADER_TYPE_HULL)))
{
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
shader_print_subscript(compiler, offset, reg->idx[0].rel_addr);
}
else
{
vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
}
/* For sm 5.1 descriptor declarations we need to print the register range instead of
* a single register index. */
if (is_descriptor && is_declaration && is_sm_5_1)
{
shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
}
else if (reg->type != VKD3DSPR_SSA)
{
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
* Here we should ignore it if it's a descriptor in sm < 5.1. */
if (reg->idx[1].offset != ~0u && (!is_descriptor || is_sm_5_1))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
}
}
else
{
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
}
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
shader_print_subscript(compiler, reg->u.fp_body_idx, NULL);
}
else
{
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
}
vkd3d_string_buffer_printf(buffer, "%s", suffix);
}
static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *precision;
if (reg->precision == VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
return;
switch (reg->precision)
{
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16:
precision = "min16f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10:
precision = "min2_8f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16:
precision = "min16i";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16:
precision = "min16u";
break;
default:
vkd3d_string_buffer_printf(buffer, " {%s<unhandled precision %#x>%s}",
compiler->colours.error, reg->precision, compiler->colours.reset);
return;
}
vkd3d_string_buffer_printf(buffer, " {%s%s%s}", compiler->colours.modifier, precision, compiler->colours.reset);
}
static void shader_print_non_uniform(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
if (reg->non_uniform)
vkd3d_string_buffer_printf(&compiler->buffer, " {%snonuniform%s}",
compiler->colours.modifier, compiler->colours.reset);
}
static void shader_print_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, const struct vkd3d_shader_register *reg, const char *suffix)
{
static const char *dimensions[] =
{
[VSIR_DIMENSION_NONE] = "",
[VSIR_DIMENSION_SCALAR] = "s:",
[VSIR_DIMENSION_VEC4] = "v4:",
};
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *dimension;
if (!(compiler->flags & VSIR_ASM_FLAG_DUMP_TYPES))
{
vkd3d_string_buffer_printf(buffer, "%s%s", prefix, suffix);
return;
}
if (reg->data_type == VKD3D_DATA_UNUSED)
return;
if (reg->dimension < ARRAY_SIZE(dimensions))
dimension = dimensions[reg->dimension];
else
dimension = "??";
vkd3d_string_buffer_printf(buffer, "%s <%s", prefix, dimension);
shader_dump_data_type(compiler, reg->data_type);
vkd3d_string_buffer_printf(buffer, ">%s", suffix);
}
static void shader_print_write_mask(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, uint32_t mask, const char *suffix)
{
unsigned int i = 0;
char buffer[5];
if (mask == 0)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", prefix, suffix);
return;
}
if (mask & VKD3DSP_WRITEMASK_0)
buffer[i++] = 'x';
if (mask & VKD3DSP_WRITEMASK_1)
buffer[i++] = 'y';
if (mask & VKD3DSP_WRITEMASK_2)
buffer[i++] = 'z';
if (mask & VKD3DSP_WRITEMASK_3)
buffer[i++] = 'w';
buffer[i++] = '\0';
vkd3d_string_buffer_printf(&compiler->buffer, "%s.%s%s%s%s", prefix,
compiler->colours.write_mask, buffer, compiler->colours.reset, suffix);
}
static void shader_print_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, const struct vkd3d_shader_dst_param *param, bool is_declaration, const char *suffix)
{
uint32_t write_mask = param->write_mask;
shader_print_register(compiler, prefix, &param->reg, is_declaration, "");
if (write_mask && param->reg.dimension == VSIR_DIMENSION_VEC4)
{
if (data_type_is_64_bit(param->reg.data_type))
write_mask = vsir_write_mask_32_from_64(write_mask);
shader_print_write_mask(compiler, "", write_mask, "");
}
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
shader_print_reg_type(compiler, "", &param->reg, suffix);
}
static void shader_print_src_param(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, const struct vkd3d_shader_src_param *param, const char *suffix)
{
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t swizzle = param->swizzle;
const char *modifier = "";
bool is_abs = false;
if (src_modifier == VKD3DSPSM_NEG
|| src_modifier == VKD3DSPSM_BIASNEG
|| src_modifier == VKD3DSPSM_SIGNNEG
|| src_modifier == VKD3DSPSM_X2NEG
|| src_modifier == VKD3DSPSM_ABSNEG)
modifier = "-";
else if (src_modifier == VKD3DSPSM_COMP)
modifier = "1-";
else if (src_modifier == VKD3DSPSM_NOT)
modifier = "!";
vkd3d_string_buffer_printf(buffer, "%s%s", prefix, modifier);
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
is_abs = true;
shader_print_register(compiler, is_abs ? "|" : "", &param->reg, false, "");
switch (src_modifier)
{
case VKD3DSPSM_NONE:
case VKD3DSPSM_NEG:
case VKD3DSPSM_COMP:
case VKD3DSPSM_ABS:
case VKD3DSPSM_ABSNEG:
case VKD3DSPSM_NOT:
break;
case VKD3DSPSM_BIAS:
case VKD3DSPSM_BIASNEG:
vkd3d_string_buffer_printf(buffer, "_bias");
break;
case VKD3DSPSM_SIGN:
case VKD3DSPSM_SIGNNEG:
vkd3d_string_buffer_printf(buffer, "_bx2");
break;
case VKD3DSPSM_X2:
case VKD3DSPSM_X2NEG:
vkd3d_string_buffer_printf(buffer, "_x2");
break;
case VKD3DSPSM_DZ:
vkd3d_string_buffer_printf(buffer, "_dz");
break;
case VKD3DSPSM_DW:
vkd3d_string_buffer_printf(buffer, "_dw");
break;
default:
vkd3d_string_buffer_printf(buffer, "_%s<unhandled modifier %#x>%s",
compiler->colours.error, src_modifier, compiler->colours.reset);
break;
}
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.dimension == VSIR_DIMENSION_VEC4)
{
static const char swizzle_chars[] = "xyzw";
unsigned int swizzle_x, swizzle_y, swizzle_z, swizzle_w;
if (data_type_is_64_bit(param->reg.data_type))
swizzle = vsir_swizzle_32_from_64(swizzle);
swizzle_x = vsir_swizzle_get_component(swizzle, 0);
swizzle_y = vsir_swizzle_get_component(swizzle, 1);
swizzle_z = vsir_swizzle_get_component(swizzle, 2);
swizzle_w = vsir_swizzle_get_component(swizzle, 3);
if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w)
vkd3d_string_buffer_printf(buffer, ".%s%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], compiler->colours.reset);
else
vkd3d_string_buffer_printf(buffer, ".%s%c%c%c%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w], compiler->colours.reset);
}
if (is_abs)
vkd3d_string_buffer_printf(buffer, "|");
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
shader_print_reg_type(compiler, "", &param->reg, suffix);
}
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t mmask = dst->modifiers;
switch (dst->shift)
{
case 0:
break;
case 13:
vkd3d_string_buffer_printf(buffer, "_d8");
break;
case 14:
vkd3d_string_buffer_printf(buffer, "_d4");
break;
case 15:
vkd3d_string_buffer_printf(buffer, "_d2");
break;
case 1:
vkd3d_string_buffer_printf(buffer, "_x2");
break;
case 2:
vkd3d_string_buffer_printf(buffer, "_x4");
break;
case 3:
vkd3d_string_buffer_printf(buffer, "_x8");
break;
default:
vkd3d_string_buffer_printf(buffer, "_unhandled_shift(%d)", dst->shift);
break;
}
if (mmask & VKD3DSPDM_SATURATE)
vkd3d_string_buffer_printf(buffer, "_sat");
if (mmask & VKD3DSPDM_PARTIALPRECISION)
vkd3d_string_buffer_printf(buffer, "_pp");
if (mmask & VKD3DSPDM_MSAMPCENTROID)
vkd3d_string_buffer_printf(buffer, "_centroid");
mmask &= ~VKD3DSPDM_MASK;
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
static void shader_print_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, const struct vkd3d_shader_primitive_type *p, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *primitive_type;
switch (p->type)
{
case VKD3D_PT_UNDEFINED:
primitive_type = "undefined";
break;
case VKD3D_PT_POINTLIST:
primitive_type = "pointlist";
break;
case VKD3D_PT_LINELIST:
primitive_type = "linelist";
break;
case VKD3D_PT_LINESTRIP:
primitive_type = "linestrip";
break;
case VKD3D_PT_TRIANGLELIST:
primitive_type = "trianglelist";
break;
case VKD3D_PT_TRIANGLESTRIP:
primitive_type = "trianglestrip";
break;
case VKD3D_PT_TRIANGLEFAN:
primitive_type = "trianglefan";
break;
case VKD3D_PT_LINELIST_ADJ:
primitive_type = "linelist_adj";
break;
case VKD3D_PT_LINESTRIP_ADJ:
primitive_type = "linestrip_adj";
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
primitive_type = "trianglelist_adj";
break;
case VKD3D_PT_TRIANGLESTRIP_ADJ:
primitive_type = "trianglestrip_adj";
break;
case VKD3D_PT_PATCH:
vkd3d_string_buffer_printf(buffer, "%spatch%u%s", prefix, p->patch_vertex_count, suffix);
return;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled primitive type %#x>%s%s",
prefix, compiler->colours.error, p->type, compiler->colours.reset, suffix);
return;
}
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, primitive_type, suffix);
}
static void shader_print_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, enum vkd3d_shader_interpolation_mode m, const char *suffix)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *mode;
switch (m)
{
case VKD3DSIM_CONSTANT:
mode = "constant";
break;
case VKD3DSIM_LINEAR:
mode = "linear";
break;
case VKD3DSIM_LINEAR_CENTROID:
mode = "linear centroid";
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
mode = "linear noperspective";
break;
case VKD3DSIM_LINEAR_SAMPLE:
mode = "linear sample";
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
mode = "linear noperspective centroid";
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
mode = "linear noperspective sample";
break;
default:
vkd3d_string_buffer_printf(buffer, "%s%s<unhandled interpolation mode %#x>%s%s",
prefix, compiler->colours.error, m, compiler->colours.reset, suffix);
return;
}
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, mode, suffix);
}
const char *shader_get_type_prefix(enum vkd3d_shader_type type)
{
switch (type)
{
case VKD3D_SHADER_TYPE_VERTEX:
return "vs";
case VKD3D_SHADER_TYPE_HULL:
return "hs";
case VKD3D_SHADER_TYPE_DOMAIN:
return "ds";
case VKD3D_SHADER_TYPE_GEOMETRY:
return "gs";
case VKD3D_SHADER_TYPE_PIXEL:
return "ps";
case VKD3D_SHADER_TYPE_COMPUTE:
return "cs";
case VKD3D_SHADER_TYPE_EFFECT:
return "fx";
case VKD3D_SHADER_TYPE_TEXTURE:
return "tx";
case VKD3D_SHADER_TYPE_LIBRARY:
return "lib";
default:
FIXME("Unhandled shader type %#x.\n", type);
return "unknown";
}
}
static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (ins->opcode)
{
case VKD3DSIH_BREAKP:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DISCARD:
case VKD3DSIH_IF:
case VKD3DSIH_RETP:
switch (ins->flags)
{
case VKD3D_SHADER_CONDITIONAL_OP_NZ:
vkd3d_string_buffer_printf(buffer, "_nz");
break;
case VKD3D_SHADER_CONDITIONAL_OP_Z:
vkd3d_string_buffer_printf(buffer, "_z");
break;
default:
vkd3d_string_buffer_printf(buffer, "_unrecognized(%#x)", ins->flags);
break;
}
break;
case VKD3DSIH_IFC:
case VKD3DSIH_BREAKC:
switch (ins->flags)
{
case VKD3D_SHADER_REL_OP_GT:
vkd3d_string_buffer_printf(buffer, "_gt");
break;
case VKD3D_SHADER_REL_OP_EQ:
vkd3d_string_buffer_printf(buffer, "_eq");
break;
case VKD3D_SHADER_REL_OP_GE:
vkd3d_string_buffer_printf(buffer, "_ge");
break;
case VKD3D_SHADER_REL_OP_LT:
vkd3d_string_buffer_printf(buffer, "_lt");
break;
case VKD3D_SHADER_REL_OP_NE:
vkd3d_string_buffer_printf(buffer, "_ne");
break;
case VKD3D_SHADER_REL_OP_LE:
vkd3d_string_buffer_printf(buffer, "_le");
break;
default:
vkd3d_string_buffer_printf(buffer, "_(%u)", ins->flags);
break;
}
break;
case VKD3DSIH_RESINFO:
switch (ins->flags)
{
case VKD3DSI_NONE:
break;
case VKD3DSI_RESINFO_RCP_FLOAT:
vkd3d_string_buffer_printf(buffer, "_rcpFloat");
break;
case VKD3DSI_RESINFO_UINT:
vkd3d_string_buffer_printf(buffer, "_uint");
break;
default:
vkd3d_string_buffer_printf(buffer, "_unrecognized(%#x)", ins->flags);
break;
}
break;
case VKD3DSIH_SAMPLE_INFO:
switch (ins->flags)
{
case VKD3DSI_NONE:
break;
case VKD3DSI_SAMPLE_INFO_UINT:
vkd3d_string_buffer_printf(buffer, "_uint");
break;
default:
vkd3d_string_buffer_printf(buffer, "_unrecognized(%#x)", ins->flags);
break;
}
break;
case VKD3DSIH_IMM_ATOMIC_CMP_EXCH:
case VKD3DSIH_IMM_ATOMIC_IADD:
case VKD3DSIH_IMM_ATOMIC_AND:
case VKD3DSIH_IMM_ATOMIC_IMAX:
case VKD3DSIH_IMM_ATOMIC_IMIN:
case VKD3DSIH_IMM_ATOMIC_OR:
case VKD3DSIH_IMM_ATOMIC_UMAX:
case VKD3DSIH_IMM_ATOMIC_UMIN:
case VKD3DSIH_IMM_ATOMIC_EXCH:
case VKD3DSIH_IMM_ATOMIC_XOR:
shader_dump_atomic_op_flags(compiler, ins->flags);
break;
case VKD3DSIH_SYNC:
shader_dump_sync_flags(compiler, ins->flags);
break;
case VKD3DSIH_TEX:
if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0))
{
if (ins->flags & VKD3DSI_TEXLD_PROJECT)
vkd3d_string_buffer_printf(buffer, "p");
else if (ins->flags & VKD3DSI_TEXLD_BIAS)
vkd3d_string_buffer_printf(buffer, "b");
}
break;
case VKD3DSIH_WAVE_OP_ADD:
case VKD3DSIH_WAVE_OP_IMAX:
case VKD3DSIH_WAVE_OP_IMIN:
case VKD3DSIH_WAVE_OP_MAX:
case VKD3DSIH_WAVE_OP_MIN:
case VKD3DSIH_WAVE_OP_MUL:
case VKD3DSIH_WAVE_OP_UMAX:
case VKD3DSIH_WAVE_OP_UMIN:
vkd3d_string_buffer_printf(&compiler->buffer, (ins->flags & VKD3DSI_WAVE_PREFIX) ? "_prefix" : "_active");
break;
case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR:
case VKD3DSIH_USHR:
if (ins->flags & VKD3DSI_SHIFT_UNMASKED)
vkd3d_string_buffer_printf(buffer, "_unmasked");
/* fall through */
default:
shader_dump_precise_flags(compiler, ins->flags);
break;
}
}
static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler, unsigned int register_space)
{
if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_uint_literal(compiler, ", space=", register_space, "");
}
static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_opcode opcode)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", compiler->colours.opcode,
shader_opcode_names[opcode], compiler->colours.reset);
}
static void shader_dump_icb(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_immediate_constant_buffer *icb)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i, j;
vkd3d_string_buffer_printf(buffer, " {\n");
if (icb->component_count == 1)
{
for (i = 0; i < icb->element_count; )
{
for (j = 0; i < icb->element_count && j < 4; ++i, ++j)
shader_print_hex_literal(compiler, !j ? " " : ", ", icb->data[i], "");
vkd3d_string_buffer_printf(buffer, "\n");
}
}
else
{
VKD3D_ASSERT(icb->component_count == VKD3D_VEC4_SIZE);
for (i = 0; i < icb->element_count; ++i)
{
shader_print_hex_literal(compiler, " {", icb->data[4 * i + 0], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 1], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 2], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 3], "},\n");
}
}
vkd3d_string_buffer_printf(buffer, "}");
}
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i;
compiler->current = ins;
if (ins->predicate)
shader_print_src_param(compiler, "(", ins->predicate, ") ");
/* PixWin marks instructions with the coissue flag with a '+' */
if (ins->coissue)
vkd3d_string_buffer_printf(buffer, "+");
shader_print_opcode(compiler, ins->opcode);
switch (ins->opcode)
{
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
shader_print_dcl_usage(compiler, "_", &ins->declaration.semantic, ins->flags, "");
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
shader_print_register(compiler, " ", &ins->declaration.semantic.resource.reg.reg, true, "");
shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
shader_print_register(compiler, " ", &ins->declaration.cb.src.reg, true, "");
if (vkd3d_shader_ver_ge(&compiler->shader_version, 6, 0))
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
else if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_subscript(compiler, ins->declaration.cb.size / VKD3D_VEC4_SIZE / sizeof(float), NULL);
vkd3d_string_buffer_printf(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(compiler, ins->declaration.cb.range.space);
break;
case VKD3DSIH_DCL_FUNCTION_BODY:
vkd3d_string_buffer_printf(buffer, " fb%u", ins->declaration.index);
break;
case VKD3DSIH_DCL_FUNCTION_TABLE:
vkd3d_string_buffer_printf(buffer, " ft%u = {...}", ins->declaration.index);
break;
case VKD3DSIH_DCL_GLOBAL_FLAGS:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_global_flags(compiler, ins->declaration.global_flags);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
shader_print_float_literal(compiler, " ", ins->declaration.max_tessellation_factor, "");
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
shader_dump_icb(compiler, ins->declaration.icb);
break;
case VKD3DSIH_DCL_INDEX_RANGE:
shader_print_dst_param(compiler, " ", &ins->declaration.index_range.dst, true, "");
shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
vkd3d_string_buffer_printf(buffer, " %sx%u%s", compiler->colours.reg,
ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
if (ins->declaration.indexable_temp.alignment)
shader_print_uint_literal(compiler, ", align ", ins->declaration.indexable_temp.alignment, "");
if (ins->declaration.indexable_temp.initialiser)
shader_dump_icb(compiler, ins->declaration.indexable_temp.initialiser);
break;
case VKD3DSIH_DCL_INPUT_PS:
shader_print_interpolation_mode(compiler, " ", ins->flags, "");
shader_print_dst_param(compiler, " ", &ins->declaration.dst, true, "");
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
shader_print_dst_param(compiler, " ", &ins->declaration.register_semantic.reg, true, "");
shader_print_input_sysval_semantic(compiler, ", ", ins->declaration.register_semantic.sysval_semantic, "");
break;
case VKD3DSIH_DCL_INPUT_PS_SIV:
shader_print_interpolation_mode(compiler, " ", ins->flags, "");
shader_print_dst_param(compiler, " ", &ins->declaration.register_semantic.reg, true, "");
shader_print_input_sysval_semantic(compiler, ", ", ins->declaration.register_semantic.sysval_semantic, "");
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
shader_print_dst_param(compiler, " ", &ins->declaration.dst, true, "");
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
shader_print_primitive_type(compiler, " ", &ins->declaration.primitive_type, "");
break;
case VKD3DSIH_DCL_INTERFACE:
vkd3d_string_buffer_printf(buffer, " fp%u", ins->declaration.fp.index);
shader_print_subscript(compiler, ins->declaration.fp.array_size, NULL);
shader_print_subscript(compiler, ins->declaration.fp.body_count, NULL);
vkd3d_string_buffer_printf(buffer, " = {...}");
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
shader_print_dst_param(compiler, " ", &ins->declaration.raw_resource.resource.reg, true, "");
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
shader_print_dst_param(compiler, " ", &ins->declaration.structured_resource.resource.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DCL_SAMPLER:
shader_print_register(compiler, " ", &ins->declaration.sampler.src.reg, true,
ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE ? ", comparisonMode" : "");
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
break;
case VKD3DSIH_DCL_TEMPS:
case VKD3DSIH_DCL_GS_INSTANCES:
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_VERTICES_OUT:
shader_print_uint_literal(compiler, " ", ins->declaration.count, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
shader_print_tessellator_domain(compiler, " ", ins->declaration.tessellator_domain, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
shader_print_tessellator_output_primitive(compiler, " ", ins->declaration.tessellator_output_primitive, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
shader_print_tessellator_partitioning(compiler, " ", ins->declaration.tessellator_partitioning, "");
break;
case VKD3DSIH_DCL_TGSM_RAW:
shader_print_dst_param(compiler, " ", &ins->declaration.tgsm_raw.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
shader_print_dst_param(compiler, " ", &ins->declaration.tgsm_structured.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
break;
case VKD3DSIH_DCL_THREAD_GROUP:
shader_print_uint_literal(compiler, " ", ins->declaration.thread_group_size.x, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.y, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.z, "");
break;
case VKD3DSIH_DCL_UAV_RAW:
shader_dump_uav_flags(compiler, ins->flags);
shader_print_dst_param(compiler, " ", &ins->declaration.raw_resource.resource.reg, true, "");
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_dump_uav_flags(compiler, ins->flags);
shader_print_dst_param(compiler, " ", &ins->declaration.structured_resource.resource.reg, true, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DEF:
vkd3d_string_buffer_printf(buffer, " %sc%u%s", compiler->colours.reg,
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
compiler->colours.reset);
shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_f32[0], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[1], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[2], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[3], "");
break;
case VKD3DSIH_DEFI:
vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_u32[0], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[1], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[3], "");
break;
case VKD3DSIH_DEFB:
vkd3d_string_buffer_printf(buffer, " %sb%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_u32[0], "");
break;
default:
shader_dump_instruction_flags(compiler, ins);
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
{
vkd3d_string_buffer_printf(buffer, "_indexable(");
if (ins->raw)
vkd3d_string_buffer_printf(buffer, "raw_");
if (ins->structured)
vkd3d_string_buffer_printf(buffer, "structured_");
shader_dump_resource_type(compiler, ins->resource_type);
if (ins->resource_stride)
shader_print_uint_literal(compiler, ", stride=", ins->resource_stride, "");
vkd3d_string_buffer_printf(buffer, ")");
}
if (vkd3d_shader_instruction_has_texel_offset(ins))
{
shader_print_int_literal(compiler, "(", ins->texel_offset.u, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.v, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
}
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
shader_dump_resource_data_type(compiler, ins->resource_data_type);
for (i = 0; i < ins->dst_count; ++i)
{
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
shader_print_dst_param(compiler, !i ? " " : ", ", &ins->dst[i], false, "");
}
/* Other source tokens */
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
{
shader_print_src_param(compiler, !i ? " " : ", ", &ins->src[i - ins->dst_count], "");
}
break;
}
vkd3d_string_buffer_printf(buffer, "\n");
}
static const char *get_sysval_semantic_name(enum vkd3d_shader_sysval_semantic semantic)
{
switch (semantic)
{
case VKD3D_SHADER_SV_NONE: return "NONE";
case VKD3D_SHADER_SV_POSITION: return "POS";
case VKD3D_SHADER_SV_CLIP_DISTANCE: return "CLIPDST";
case VKD3D_SHADER_SV_CULL_DISTANCE: return "CULLDST";
case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX: return "RTINDEX";
case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX: return "VPINDEX";
case VKD3D_SHADER_SV_VERTEX_ID: return "VERTID";
case VKD3D_SHADER_SV_PRIMITIVE_ID: return "PRIMID";
case VKD3D_SHADER_SV_INSTANCE_ID: return "INSTID";
case VKD3D_SHADER_SV_IS_FRONT_FACE: return "FFACE";
case VKD3D_SHADER_SV_SAMPLE_INDEX: return "SAMPLE";
case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE: return "QUADEDGE";
case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT: return "QUADINT";
case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE: return "TRIEDGE";
case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT: return "TRIINT";
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET: return "LINEDET";
case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN: return "LINEDEN";
case VKD3D_SHADER_SV_TARGET: return "TARGET";
case VKD3D_SHADER_SV_DEPTH: return "DEPTH";
case VKD3D_SHADER_SV_COVERAGE: return "COVERAGE";
case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "DEPTHGE";
case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "DEPTHLE";
case VKD3D_SHADER_SV_STENCIL_REF: return "STENCILREF";
default: return "??";
}
}
static const char *get_component_type_name(enum vkd3d_shader_component_type type)
{
switch (type)
{
case VKD3D_SHADER_COMPONENT_VOID: return "void";
case VKD3D_SHADER_COMPONENT_UINT: return "uint";
case VKD3D_SHADER_COMPONENT_INT: return "int";
case VKD3D_SHADER_COMPONENT_FLOAT: return "float";
case VKD3D_SHADER_COMPONENT_BOOL: return "bool";
case VKD3D_SHADER_COMPONENT_DOUBLE: return "double";
case VKD3D_SHADER_COMPONENT_UINT64: return "uint64";
default: return "??";
}
}
static const char *get_minimum_precision_name(enum vkd3d_shader_minimum_precision prec)
{
switch (prec)
{
case VKD3D_SHADER_MINIMUM_PRECISION_NONE: return "NONE";
case VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16: return "FLOAT_16";
case VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2: return "FIXED_8_2";
case VKD3D_SHADER_MINIMUM_PRECISION_INT_16: return "INT_16";
case VKD3D_SHADER_MINIMUM_PRECISION_UINT_16: return "UINT_16";
default: return "??";
}
}
static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic semantic)
{
switch (semantic)
{
case VKD3D_SHADER_SV_DEPTH: return "oDepth";
case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: return "oDepthGE";
case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: return "oDepthLE";
/* SV_Coverage has name vCoverage when used as an input,
* but it doesn't appear in the signature in that case. */
case VKD3D_SHADER_SV_COVERAGE: return "oMask";
case VKD3D_SHADER_SV_STENCIL_REF: return "oStencilRef";
default: return "??";
}
}
static enum vkd3d_result dump_dxbc_signature(struct vkd3d_d3d_asm_compiler *compiler,
const char *name, const char *register_name, const struct shader_signature *signature)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i;
if (signature->element_count == 0)
return VKD3D_OK;
vkd3d_string_buffer_printf(buffer, "%s%s%s\n",
compiler->colours.opcode, name, compiler->colours.reset);
for (i = 0; i < signature->element_count; ++i)
{
struct signature_element *element = &signature->elements[i];
vkd3d_string_buffer_printf(buffer, "%s.param%s %s", compiler->colours.opcode,
compiler->colours.reset, element->semantic_name);
if (element->semantic_index != 0)
vkd3d_string_buffer_printf(buffer, "%u", element->semantic_index);
if (element->register_index != -1)
{
shader_print_write_mask(compiler, "", element->mask, "");
vkd3d_string_buffer_printf(buffer, ", %s%s%d%s", compiler->colours.reg,
register_name, element->register_index, compiler->colours.reset);
shader_print_write_mask(compiler, "", element->used_mask, "");
}
else
{
vkd3d_string_buffer_printf(buffer, ", %s%s%s", compiler->colours.reg,
get_semantic_register_name(element->sysval_semantic), compiler->colours.reset);
}
if (!element->component_type && !element->sysval_semantic
&& !element->min_precision && !element->stream_index)
goto done;
vkd3d_string_buffer_printf(buffer, ", %s",
get_component_type_name(element->component_type));
if (!element->sysval_semantic && !element->min_precision && !element->stream_index)
goto done;
vkd3d_string_buffer_printf(buffer, ", %s",
get_sysval_semantic_name(element->sysval_semantic));
if (!element->min_precision && !element->stream_index)
goto done;
vkd3d_string_buffer_printf(buffer, ", %s",
get_minimum_precision_name(element->min_precision));
if (!element->stream_index)
goto done;
vkd3d_string_buffer_printf(buffer, ", m%u",
element->stream_index);
done:
vkd3d_string_buffer_printf(buffer, "\n");
}
return VKD3D_OK;
}
static enum vkd3d_result dump_dxbc_signatures(struct vkd3d_d3d_asm_compiler *compiler,
const struct vsir_program *program)
{
enum vkd3d_result ret;
if ((ret = dump_dxbc_signature(compiler, ".input",
program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
&program->input_signature)) < 0)
return ret;
if ((ret = dump_dxbc_signature(compiler, ".output", "o",
&program->output_signature)) < 0)
return ret;
if ((ret = dump_dxbc_signature(compiler, ".patch_constant",
program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
&program->patch_constant_signature)) < 0)
return ret;
vkd3d_string_buffer_printf(&compiler->buffer, "%s.text%s\n",
compiler->colours.opcode, compiler->colours.reset);
return VKD3D_OK;
}
enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
{
const struct vkd3d_shader_version *shader_version = &program->shader_version;
enum vkd3d_shader_compile_option_formatting_flags formatting;
struct vkd3d_d3d_asm_compiler compiler =
{
.flags = flags,
};
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
unsigned int indent, i, j;
const char *indent_str;
static const struct vkd3d_d3d_asm_colours no_colours =
{
.reset = "",
.error = "",
.literal = "",
.modifier = "",
.opcode = "",
.reg = "",
.swizzle = "",
.version = "",
.write_mask = "",
.label = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
.reset = "\x1b[m",
.error = "\x1b[97;41m",
.literal = "\x1b[95m",
.modifier = "\x1b[36m",
.opcode = "\x1b[96;1m",
.reg = "\x1b[96m",
.swizzle = "\x1b[93m",
.version = "\x1b[36m",
.write_mask = "\x1b[93m",
.label = "\x1b[91m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
if (compile_info)
{
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
if (option->name == VKD3D_SHADER_COMPILE_OPTION_FORMATTING)
formatting = option->value;
}
}
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR)
compiler.colours = colours;
else
compiler.colours = no_colours;
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
indent_str = " ";
else
indent_str = "";
buffer = &compiler.buffer;
vkd3d_string_buffer_init(buffer);
compiler.shader_version = *shader_version;
shader_version = &compiler.shader_version;
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
/* The signatures we emit only make sense for DXBC shaders. D3DBC
* doesn't even have an explicit concept of signature. */
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES && shader_version->major >= 4)
{
if ((result = dump_dxbc_signatures(&compiler, program)) < 0)
{
vkd3d_string_buffer_cleanup(buffer);
return result;
}
}
indent = 0;
for (i = 0; i < program->instructions.count; ++i)
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
switch (ins->opcode)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
if (indent)
--indent;
break;
case VKD3DSIH_LABEL:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
indent = 0;
break;
default:
break;
}
for (j = 0; j < indent; ++j)
{
vkd3d_string_buffer_printf(buffer, "%s", indent_str);
}
shader_dump_instruction(&compiler, ins);
switch (ins->opcode)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_IF:
2023-11-30 02:31:29 -08:00
case VKD3DSIH_IFC:
case VKD3DSIH_LOOP:
case VKD3DSIH_SWITCH:
case VKD3DSIH_LABEL:
++indent;
break;
default:
break;
}
}
vkd3d_shader_code_from_string_buffer(out, buffer);
return result;
}
/* This is meant exclusively for development use. Therefore, differently from
* dump_dxbc_signature(), it doesn't try particularly hard to make the output
* nice or easily parsable, and it dumps all fields, not just the DXBC ones.
* This format isn't meant to be stable. */
static void trace_signature(const struct shader_signature *signature, const char *signature_type)
{
struct vkd3d_string_buffer buffer;
unsigned int i;
TRACE("%s signature:%s\n", signature_type, signature->element_count == 0 ? " empty" : "");
vkd3d_string_buffer_init(&buffer);
for (i = 0; i < signature->element_count; ++i)
{
const struct signature_element *element = &signature->elements[i];
vkd3d_string_buffer_clear(&buffer);
vkd3d_string_buffer_printf(&buffer, "Element %u: %s %u-%u %s", i,
get_component_type_name(element->component_type),
element->register_index, element->register_index + element->register_count,
element->semantic_name);
if (element->semantic_index != -1)
vkd3d_string_buffer_printf(&buffer, "%u", element->semantic_index);
vkd3d_string_buffer_printf(&buffer,
" mask %#x used_mask %#x sysval %s min_precision %s interpolation %u stream %u",
element->mask, element->used_mask, get_sysval_semantic_name(element->sysval_semantic),
get_minimum_precision_name(element->min_precision), element->interpolation_mode,
element->stream_index);
if (element->target_location != -1)
vkd3d_string_buffer_printf(&buffer, " target %u", element->target_location);
else
vkd3d_string_buffer_printf(&buffer, " unused");
TRACE("%s\n", buffer.buffer);
}
vkd3d_string_buffer_cleanup(&buffer);
}
void vsir_program_trace(const struct vsir_program *program)
{
const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES;
struct vkd3d_shader_code code;
const char *p, *q, *end;
trace_signature(&program->input_signature, "Input");
trace_signature(&program->output_signature, "Output");
trace_signature(&program->patch_constant_signature, "Patch-constant");
if (d3d_asm_compile(program, NULL, &code, flags) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
for (p = code.code; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
TRACE(" %.*s", (int)(q - p), p);
}
vkd3d_shader_free_shader_code(&code);
}