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vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
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Notes:
Alexandre Julliard
2024-03-12 22:59:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/709
@ -2222,8 +2222,8 @@ static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler
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return VKD3D_OK;
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}
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enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, enum vsir_asm_flags flags)
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{
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const struct vkd3d_shader_version *shader_version = &program->shader_version;
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@ -2357,7 +2357,7 @@ void vkd3d_shader_trace(const struct vsir_program *program)
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const char *p, *q, *end;
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struct vkd3d_shader_code code;
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if (vkd3d_dxbc_binary_to_text(program, NULL, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
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if (d3d_asm_compile(program, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
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return;
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end = (const char *)code.code + code.size;
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@ -1563,7 +1563,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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ret = vkd3d_dxbc_binary_to_text(program, &parser->shader_desc, compile_info, out, VSIR_ASM_FLAG_NONE);
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ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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@ -1404,8 +1404,8 @@ enum vsir_asm_flags
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VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
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};
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enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
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struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
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