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	vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
In analogy with "<continued>" and "<unused>".
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						 Alexandre Julliard
						Alexandre Julliard
					
				
			
			
				
	
			
			
			
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					Alexandre Julliard
				
				2023-12-12 23:17:24 +01:00 
			
			Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/502
| @@ -633,7 +633,7 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum | ||||
|     if (type < ARRAY_SIZE(data_type_names)) | ||||
|         name = data_type_names[type]; | ||||
|     else | ||||
|         name = "unknown"; | ||||
|         name = "<unknown>"; | ||||
|  | ||||
|     vkd3d_string_buffer_printf(&compiler->buffer, "%s", name); | ||||
| } | ||||
|   | ||||
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