vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.

This commit is contained in:
Conor McCarthy 2024-04-18 11:18:29 +10:00 committed by Alexandre Julliard
parent c770efc530
commit 9aa9b112e6
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
3 changed files with 9 additions and 0 deletions

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@ -327,6 +327,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
[VKD3DSIH_UTOU ] = "utou",
[VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL ] = "wave_active_all_equal",
[VKD3DSIH_XOR ] = "xor",
};

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@ -429,6 +429,7 @@ enum dx_intrinsic_opcode
DX_PRIMITIVE_ID = 108,
DX_WAVE_GET_LANE_INDEX = 111,
DX_WAVE_GET_LANE_COUNT = 112,
DX_WAVE_ACTIVE_ALL_EQUAL = 115,
DX_LEGACY_F32TOF16 = 130,
DX_LEGACY_F16TOF32 = 131,
DX_RAW_BUFFER_LOAD = 139,
@ -4512,6 +4513,8 @@ static enum vkd3d_shader_opcode map_dx_unary_op(enum dx_intrinsic_opcode op)
return VKD3DSIH_F32TOF16;
case DX_LEGACY_F16TOF32:
return VKD3DSIH_F16TOF32;
case DX_WAVE_ACTIVE_ALL_EQUAL:
return VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL;
default:
vkd3d_unreachable();
}
@ -5937,6 +5940,7 @@ struct sm6_dx_opcode_info
C -> constant or undefined int8/16/32
i -> int32
m -> int16/32/64
n -> any numeric
f -> float
d -> double
e -> half/float
@ -6040,6 +6044,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_UMAD ] = {"m", "RRR", sm6_parser_emit_dx_ma},
[DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary},
[DX_UMIN ] = {"m", "RR", sm6_parser_emit_dx_binary},
[DX_WAVE_ACTIVE_ALL_EQUAL ] = {"1", "n", sm6_parser_emit_dx_unary},
[DX_WAVE_GET_LANE_COUNT ] = {"i", "", sm6_parser_emit_dx_wave_builtin},
[DX_WAVE_GET_LANE_INDEX ] = {"i", "", sm6_parser_emit_dx_wave_builtin},
};
@ -6073,6 +6078,8 @@ static bool sm6_parser_validate_operand_type(struct sm6_parser *sm6, const struc
return sm6_type_is_i32(type);
case 'm':
return sm6_type_is_i16_i32_i64(type);
case 'n':
return sm6_type_is_numeric(type);
case 'f':
return sm6_type_is_float(type);
case 'd':

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@ -527,6 +527,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_UTOD,
VKD3DSIH_UTOF,
VKD3DSIH_UTOU,
VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL,
VKD3DSIH_XOR,
VKD3DSIH_INVALID,