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vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
This commit is contained in:
parent
4d8c966ff4
commit
7d72accce2
Notes:
Alexandre Julliard
2024-04-15 22:23:36 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/789
@ -706,124 +706,129 @@ static void shader_dump_resource_data_type(struct vkd3d_d3d_asm_compiler *compil
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vkd3d_string_buffer_printf(&compiler->buffer, ")");
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}
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static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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const struct vkd3d_shader_semantic *semantic, uint32_t flags)
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static void shader_print_dcl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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const char *prefix, const struct vkd3d_shader_semantic *semantic, uint32_t flags, const char *suffix)
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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unsigned int usage_idx;
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const char *usage;
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bool indexed;
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if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
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{
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switch (semantic->resource_type)
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{
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case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
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shader_addline(buffer, "_2d");
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usage = "2d";
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break;
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case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
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shader_addline(buffer, "_volume");
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usage = "volume";
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break;
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case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
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shader_addline(buffer, "_cube");
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usage = "cube";
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break;
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default:
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shader_addline(buffer, "_unknown_resource_type(%#x)", semantic->resource_type);
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break;
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vkd3d_string_buffer_printf(buffer, "%s%s<unhandled resource type %#x>%s%s",
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prefix, compiler->colours.error, semantic->resource_type, compiler->colours.reset, suffix);
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return;
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}
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}
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else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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{
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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shader_addline(buffer, "_resource");
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shader_addline(buffer, "_");
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vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, usage, suffix);
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return;
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}
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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{
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vkd3d_string_buffer_printf(buffer, "%s", prefix);
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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vkd3d_string_buffer_printf(buffer, "resource_");
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shader_dump_resource_type(compiler, semantic->resource_type);
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if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
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|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
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{
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shader_addline(buffer, "(%u)", semantic->sample_count);
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vkd3d_string_buffer_printf(buffer, "(%u)", semantic->sample_count);
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}
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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shader_dump_uav_flags(compiler, flags);
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shader_addline(buffer, " ");
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_resource_data_type(compiler, semantic->resource_data_type);
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vkd3d_string_buffer_printf(buffer, "%s", suffix);
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return;
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}
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else
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/* Pixel shaders 3.0 don't have usage semantics. */
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if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
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&& compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
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return;
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indexed = false;
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usage_idx = semantic->usage_idx;
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switch (semantic->usage)
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{
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/* Pixel shaders 3.0 don't have usage semantics. */
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if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
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&& compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
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case VKD3D_DECL_USAGE_POSITION:
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usage = "position";
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indexed = true;
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break;
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case VKD3D_DECL_USAGE_BLEND_INDICES:
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usage = "blend";
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break;
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case VKD3D_DECL_USAGE_BLEND_WEIGHT:
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usage = "weight";
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break;
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case VKD3D_DECL_USAGE_NORMAL:
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usage = "normal";
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indexed = true;
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break;
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case VKD3D_DECL_USAGE_PSIZE:
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usage = "psize";
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break;
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case VKD3D_DECL_USAGE_COLOR:
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if (semantic->usage_idx)
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{
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usage = "specular";
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indexed = true;
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--usage_idx;
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break;
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}
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usage = "color";
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break;
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case VKD3D_DECL_USAGE_TEXCOORD:
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usage = "texcoord";
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indexed = true;
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break;
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case VKD3D_DECL_USAGE_TANGENT:
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usage = "tangent";
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break;
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case VKD3D_DECL_USAGE_BINORMAL:
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usage = "binormal";
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break;
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case VKD3D_DECL_USAGE_TESS_FACTOR:
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usage = "tessfactor";
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break;
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case VKD3D_DECL_USAGE_POSITIONT:
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usage = "positionT";
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indexed = true;
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break;
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case VKD3D_DECL_USAGE_FOG:
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usage = "fog";
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break;
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case VKD3D_DECL_USAGE_DEPTH:
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usage = "depth";
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break;
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case VKD3D_DECL_USAGE_SAMPLE:
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usage = "sample";
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "%s%s<unhandled usage %#x, index %u>%s%s",
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prefix, compiler->colours.error, semantic->usage, usage_idx, compiler->colours.reset, suffix);
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return;
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else
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shader_addline(buffer, "_");
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switch (semantic->usage)
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{
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case VKD3D_DECL_USAGE_POSITION:
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shader_addline(buffer, "position%u", semantic->usage_idx);
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break;
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case VKD3D_DECL_USAGE_BLEND_INDICES:
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shader_addline(buffer, "blend");
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break;
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case VKD3D_DECL_USAGE_BLEND_WEIGHT:
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shader_addline(buffer, "weight");
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break;
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case VKD3D_DECL_USAGE_NORMAL:
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shader_addline(buffer, "normal%u", semantic->usage_idx);
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break;
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case VKD3D_DECL_USAGE_PSIZE:
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shader_addline(buffer, "psize");
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break;
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case VKD3D_DECL_USAGE_COLOR:
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if (!semantic->usage_idx)
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shader_addline(buffer, "color");
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else
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shader_addline(buffer, "specular%u", (semantic->usage_idx - 1));
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break;
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case VKD3D_DECL_USAGE_TEXCOORD:
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shader_addline(buffer, "texcoord%u", semantic->usage_idx);
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break;
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case VKD3D_DECL_USAGE_TANGENT:
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shader_addline(buffer, "tangent");
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break;
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case VKD3D_DECL_USAGE_BINORMAL:
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shader_addline(buffer, "binormal");
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break;
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case VKD3D_DECL_USAGE_TESS_FACTOR:
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shader_addline(buffer, "tessfactor");
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break;
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case VKD3D_DECL_USAGE_POSITIONT:
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shader_addline(buffer, "positionT%u", semantic->usage_idx);
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break;
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case VKD3D_DECL_USAGE_FOG:
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shader_addline(buffer, "fog");
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break;
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case VKD3D_DECL_USAGE_DEPTH:
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shader_addline(buffer, "depth");
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break;
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case VKD3D_DECL_USAGE_SAMPLE:
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shader_addline(buffer, "sample");
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break;
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default:
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shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
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FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
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}
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}
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if (indexed)
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vkd3d_string_buffer_printf(buffer, "%s%s%u%s", prefix, usage, usage_idx, suffix);
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else
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vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, usage, suffix);
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}
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static void shader_print_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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@ -1856,7 +1861,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_UAV_TYPED:
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vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
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shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
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shader_print_dcl_usage(compiler, "_", &ins->declaration.semantic, ins->flags, "");
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shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
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vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
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shader_print_register(compiler, " ", &ins->declaration.semantic.resource.reg.reg, true, "");
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