vkd3d-shader: Avoid underflowing the indentation level.

Any shader that would underflow is invalid, but it is helpful to allow tracing even invalid shaders.
This commit is contained in:
Zebediah Figura 2022-11-09 18:24:50 -06:00 committed by Alexandre Julliard
parent f8338ef089
commit e10e12a10c
Notes: Alexandre Julliard 2023-02-22 21:51:29 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/104

View File

@ -1930,7 +1930,8 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
--indent;
if (indent)
--indent;
break;
default: