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vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
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Notes:
Alexandre Julliard
2023-12-13 23:23:35 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/522
@ -1317,7 +1317,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
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static const char write_mask_chars[] = "xyzw";
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if (param->reg.data_type == VKD3D_DATA_DOUBLE)
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write_mask = vkd3d_write_mask_32_from_64(write_mask);
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write_mask = vsir_write_mask_32_from_64(write_mask);
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shader_addline(buffer, ".%s", compiler->colours.write_mask);
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if (write_mask & VKD3DSP_WRITEMASK_0)
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@ -3932,7 +3932,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
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assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE);
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spirv_compiler_emit_dereference_register(compiler, reg, ®_info);
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write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vkd3d_write_mask_32_from_64(write_mask) : write_mask;
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write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vsir_write_mask_32_from_64(write_mask) : write_mask;
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/* Intermediate value (no storage class). */
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if (reg_info.storage_class == SpvStorageClassMax)
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@ -4149,7 +4149,7 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
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if (component_type != reg_info.component_type)
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{
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if (reg->data_type == VKD3D_DATA_DOUBLE)
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src_write_mask = vkd3d_write_mask_32_from_64(write_mask);
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src_write_mask = vsir_write_mask_32_from_64(write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type,
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vsir_write_mask_component_count(src_write_mask));
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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@ -1550,9 +1550,9 @@ static inline uint32_t vsir_write_mask_64_from_32(uint32_t write_mask32)
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return (write_mask64 & VKD3DSP_WRITEMASK_0) | ((write_mask64 & VKD3DSP_WRITEMASK_2) >> 1);
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}
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static inline unsigned int vkd3d_write_mask_32_from_64(unsigned int write_mask64)
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static inline uint32_t vsir_write_mask_32_from_64(uint32_t write_mask64)
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{
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unsigned int write_mask32 = (write_mask64 | (write_mask64 << 1))
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uint32_t write_mask32 = (write_mask64 | (write_mask64 << 1))
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& (VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_2);
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return write_mask32 | (write_mask32 << 1);
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}
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