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vkd3d-shader/d3d-asm: Tweak some GS declaration names.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-09-16 14:22:28 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1075
@ -79,7 +79,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
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[VKD3DSIH_DCL_INPUT ] = "dcl_input",
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[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
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[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputPrimitive",
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[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputprimitive",
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[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
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[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
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[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
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@ -89,7 +89,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
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[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
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[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
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[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputTopology",
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[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputtopology",
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[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
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[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
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[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
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@ -104,7 +104,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
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[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
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[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
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[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxOutputVertexCount",
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[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxout",
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[VKD3DSIH_DDIV ] = "ddiv",
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[VKD3DSIH_DEF ] = "def",
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[VKD3DSIH_DEFAULT ] = "default",
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