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vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
DXIL does not use implicit masking of shift counts.
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Notes:
Alexandre Julliard
2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
@ -1577,6 +1577,12 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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shader_addline(buffer, "p");
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break;
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case VKD3DSIH_ISHL:
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case VKD3DSIH_ISHR:
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case VKD3DSIH_USHR:
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if (ins->flags & VKD3DSI_SHIFT_UNMASKED)
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shader_addline(buffer, "_unmasked");
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/* fall through */
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default:
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shader_dump_precise_flags(compiler, ins->flags);
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break;
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@ -3279,6 +3279,12 @@ static void sm6_parser_emit_binop(struct sm6_parser *sm6, const struct dxil_reco
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}
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else
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{
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if (handler_idx == VKD3DSIH_ISHL || handler_idx == VKD3DSIH_ISHR || handler_idx == VKD3DSIH_USHR)
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{
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/* DXC emits AND instructions where necessary to mask shift counts. Shift binops
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* do not imply masking the shift as the TPF equivalents do. */
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ins->flags |= VKD3DSI_SHIFT_UNMASKED;
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}
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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}
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@ -6764,8 +6764,8 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
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* Microsoft fxc will compile immediate constants larger than 5 bits.
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* Fixing up the constants would be more elegant, but the simplest way is
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* to let this handle constants too. */
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if (instruction->handler_idx == VKD3DSIH_ISHL || instruction->handler_idx == VKD3DSIH_ISHR
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|| instruction->handler_idx == VKD3DSIH_USHR)
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if (!(instruction->flags & VKD3DSI_SHIFT_UNMASKED) && (instruction->handler_idx == VKD3DSIH_ISHL
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|| instruction->handler_idx == VKD3DSIH_ISHR || instruction->handler_idx == VKD3DSIH_USHR))
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{
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uint32_t mask_id = spirv_compiler_get_constant_vector(compiler,
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VKD3D_SHADER_COMPONENT_UINT, vkd3d_write_mask_component_count(dst->write_mask), 0x1f);
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@ -741,6 +741,7 @@ enum vkd3d_tessellator_domain
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#define VKD3DSI_RESINFO_UINT 0x2
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#define VKD3DSI_SAMPLE_INFO_UINT 0x1
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#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
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#define VKD3DSI_SHIFT_UNMASKED 0x1
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#define VKD3DSI_PRECISE_X 0x100
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#define VKD3DSI_PRECISE_Y 0x200
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