Idain
553a272e52
TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS ( #1009 )
2022-09-21 22:01:39 -05:00
Rangi
711f5c87b3
Comment about the redundant event const_next 1900
...
Fixes #1006
2022-09-15 18:05:52 -04:00
Andrew Cook
0f5540740b
Some Mobile code labeling and removed magic numbers ( #993 )
...
* Macro loop for EmptyAllSRAMBanks
* Many things labeled and magic numbers removed
* Conform to the style guide
* Rename URLs in mobile_46
* MOBILEAPI_19 -> MOBILEAPI_TELEPHONESTATUS
* Update engine/menus/empty_sram.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update ram/wram.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update mobile/mobile_46.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update mobile/mobile_46.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Remove underscore from Set*DownloadURL symbols
* Begin Labeling TradeCornerHoldMon routines
* Add wMobileMon party_struct
* Add TRADE_CORNER_REQUEST_LENGTH constant
* Name battle tower action functions
* Label trade corner send/receive buffer
* Label the saved copy of the trade corner pokemon
also fix mailmsg_jp
* So many copies of decodeBase64Character
* Label another buffer
* Fix Alignment and use MOBILE_EMAIL_LENGTH
* `Function11ad8a` -> `MobileIncJumptableIndex`
* Apply Rangi Suggestions pass 1
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
* Apply Suggestions 2
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2022-09-14 19:49:58 -05:00
Rangi
41d5ea0482
Rename the object_struct
field labels and constants ( #1005 )
...
Fixes #990
2022-09-12 09:15:44 -04:00
vulcandth
4c239a6f65
Rename macros/wram.asm
to macros/ram.asm
( #1003 )
2022-09-11 01:05:07 -04:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" ( #983 )
...
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
c3331eb7b1
Rename scene and callback labels ( #981 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
8826d97ee4
Define scene constants alongside scene_scripts ( #979 )
...
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
Colton G. Rushton
d3da137de8
Add object priority mode constant and remove unnecessary constants ( #972 )
...
The rest of the unknown constants aren't even registers and can safely be removed without issue.
2022-07-04 01:10:24 -04:00
Colton G. Rushton
4125138da7
Remove unused serial constants ported from pokered ( #949 )
2022-06-18 13:33:34 -04:00
Colton G. Rushton
6a9e929bf9
Remove rNR20/rNR40 and add rPCM12/rPCM34 ( #947 )
2022-06-17 22:29:09 -04:00
vulcandth
5f0597e944
Rename SLP
to SLP_MASK
( #918 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:56 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Idain
d0c8f63f25
Rename ENGINE_FISH_SWARM to ENGINE_QWILFISH_SWARM ( #879 )
2022-02-22 09:47:05 -05:00
Rangi
13837b429c
Define the *_WILDDATA_LENGTH
equations to match their data representation
2022-02-12 10:01:12 -05:00
mid-kid
1dc88cb585
Enumerate MobileAPI function constants
2022-01-23 18:13:41 +00:00
Rangi
69185e1657
Identify some overworld movement data
2021-12-22 21:38:26 -05:00
Rangi
9042b8f83d
Swimmer♀ Mary is unused
2021-11-28 11:39:46 -05:00
Rangi
ab0f9c287a
Use compound assignment operators
2021-11-23 20:18:08 -05:00
Rangi
645719e99b
Comment unused trainers
...
Fixes #819
2021-11-03 19:33:54 -04:00
Rangi
187b120007
Add assertions to some more tables
2021-10-24 18:28:54 -04:00
Rangi
f59f1bdb88
Standardize capitalization of ".Jumptable"
2021-06-19 19:52:05 -04:00
Rangi
1f9e688b76
MON_PKRUS -> MON_POKERUS
2021-06-07 20:00:21 -04:00
Rangi
ed0a0f7159
Move the dbbw, dbww, and dbwww macros to legacy
2021-05-30 15:51:49 -04:00
Rangi
efd1006917
Use {interpolation} to generate sequences of RAM labels
...
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
Rangi
316fa4b695
Use rgbds 0.5.0
2021-04-19 16:31:37 -04:00
Rangi
bf688645b1
Rename SOUND_REST to SOUND_CRY
...
Fixes #821
2021-04-12 14:48:05 -04:00
Rangi
94057c7726
Verify uneven list sizes with list_start, li, and assert_list_length macros
...
This was discussed in #815
2021-03-22 17:17:08 -04:00
Rangi
dbe2360ecd
Miscellaneous cleanup
2021-03-22 16:41:17 -04:00
Rangi
5037adc55f
Clean up some macro definitions
2021-03-21 20:09:34 -04:00
Rangi
90ce126139
Use numeric constants in text strings with "{d:interpolation}"
2021-03-21 18:14:31 -04:00
Rangi
0506e5b1b9
Assert the sBox1-14 tables have NUM_BOXES entries
2021-03-21 17:47:53 -04:00
Rangi
4522162d45
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
Rangi
6c8f8609cb
Assert some more table widths
2021-03-17 11:38:01 -04:00
Rangi
3684296583
Revise some constant definitions
2021-03-16 18:06:18 -04:00
Rangi
dbabd8b4a9
Define MAPGROUP_* constants and verify MapGroup_* table sizes
2021-03-10 21:16:54 -05:00
Rangi
71073a5f3b
Verify RAM table lengths
2021-03-09 20:43:24 -05:00
Rangi
98da09b3e9
Define more struct offset constants with rsreset instead of const_def
...
This was discussed in #739
2021-03-04 18:15:38 -05:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
...
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
0e818f8b8b
Define SCENE_ALWAYS EQU -1 for coord_events
2021-03-01 21:11:58 -05:00
Rangi
a539578006
Merge pull request #798 from CelestialAmber/master
...
Fix typo
2021-02-05 09:45:18 -08:00
Fredrik Ljungdahl
8f4dcbcb59
Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
2021-02-04 12:42:56 +01:00
Amber Brault
b391b6cef0
Fix typo
2021-01-21 11:01:53 -05:00
Rangi
6f226f584c
Identify link.asm WRAM labels based on ax6's research notes < https://pastebin.com/NTxjzKGQ >
2020-12-08 21:24:48 -05:00
Rangi
9fea403be2
grey -> gray
2020-12-08 14:34:54 -05:00
Neil Basu
900dc1b41b
document unused male grunts
2020-11-27 13:36:53 -08:00
Rangi
4613bcfadf
Use STRING_BUFFER_LENGTH for the wStringBuffers
2020-11-24 20:11:17 -05:00
Rangi
9b3c45b14d
Resolve some "???" comments
2020-11-17 11:09:02 -05:00
Rangi
6a5edc98e9
Terser damage calculation constants
2020-11-09 16:12:19 -05:00
Rangi
03e149e559
Identify wBattleAnimTemp0-3
2020-11-09 15:05:14 -05:00
Rangi
62b756c46e
Rename "dummy game" to "memory game"
2020-11-08 19:32:57 -05:00
Rangi
826e070f04
More syncing with pokegold
2020-11-03 10:13:06 -05:00
Rangi
9ab9088a9f
Identify wLinkBattleRNPreamble
2020-11-01 13:42:12 -05:00
Rangi
4a323cf591
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
2020-10-30 17:41:03 -04:00
Rangi
fe1a58deea
Identify wSpriteAnimDict key constants
2020-10-30 15:39:08 -04:00
Rangi
1237156948
Identify mobile Name Card exchange labels
2020-10-30 10:45:31 -04:00
Rangi
ba5bc304f9
Updates to more closely sync with pokegold
2020-10-29 23:23:57 -04:00
Rangi
7883e8f431
Define SERIAL_LINK_BYTE_TIMEOUT
2020-10-29 16:43:28 -04:00
Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
446f1846b1
Identify remaining Mystery Gift labels and constants
...
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:09:06 -04:00
Rangi
2738858985
Create data/collision/ for tile collision-related data
2020-10-27 10:00:56 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
bd3f634049
Identify remaining map object labels
2020-10-22 21:30:21 -04:00
Rangi
d8310c166d
Identify some more map object labels and constants
2020-10-22 17:41:48 -04:00
Rangi
650686476c
Identify remaining battle AI labels
2020-10-21 21:34:18 -04:00
Rangi
2e90df15b7
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:33 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants ( #773 )
...
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
7Soul
836da09f4e
Identify anim object constants ( #772 )
...
Identify anim object constants
2020-10-04 15:06:38 -04:00
7Soul
2ffc5f907f
Identify battle animation functions ( #771 )
...
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
4246553f9d
Fix whitespace alignment of comments
2020-09-27 12:31:07 -04:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
Rangi
7729dcd204
Consistent constants for radio data table sizes (could still be better)
2020-08-13 13:47:50 -04:00
Rangi
ed3e70b97c
Identify some time-related data
2020-08-11 14:12:59 -04:00
Rangi
dd369f3199
Move EngineFlags and SpecialsPointers into data/engine/
2020-07-22 20:24:53 -04:00
Rangi
11dc805de0
Revert "Factor out tables into data/overworld/"
...
This reverts commit b5a7e7de3e
.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e
Factor out tables into data/overworld/
...
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
d96f914315
Define JOHTO_FLYPOINT like KANTO_FLYPOINT
2020-07-21 12:15:14 -04:00
Rangi
a9941e28cc
Define NUM_FLYPOINTS
2020-07-21 11:48:39 -04:00
Rangi
59d9932255
SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
2020-07-17 13:01:48 -04:00
Rangi
eca33ef190
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00
Rangi
e239aa4aba
Disassemble the final English debug ROM
2020-07-13 15:18:28 -04:00
Rangi
c086de0c98
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
43a9295789
add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm
2020-07-06 16:53:05 -04:00
Rangi
ddf1163a21
Define SERIAL_PREAMBLE_LENGTH
2020-07-06 15:49:01 -04:00
Rangi
7eef66af3f
Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc
...
Also make .gitignore consistent with pokered
2020-07-05 15:12:53 -04:00
Rangi
f5ac9b0eb7
SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT
2020-07-04 16:18:16 -04:00
Rangi
f2efda1f68
Identify more unnamed labels
2020-06-29 12:25:58 -04:00
Rangi
c3c18dd196
Comment more ROM labels as unreferenced
...
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
98af69691d
Remove some more raw addresses
2020-06-21 12:21:47 -04:00
Rangi
9433b5a752
Remove RAM address comments
2020-06-20 23:03:40 -04:00
Rangi
50e182e831
Harmonize engine/overworld with pokegold
2020-06-17 22:12:04 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
75035a71a5
Label some mobile addresses, and revise some comments
2020-06-13 18:48:26 -04:00
Rangi
518cee440e
Resolve #723 : treat std scripts like specials and predefs
2020-06-10 16:44:16 -04:00
Rangi
abf3858fc4
Update some comments
2020-05-10 01:20:06 -04:00
Rangi
5f197c53f4
Clean up some percentage values
2020-05-07 14:21:24 -04:00
Rangi
905833ef8c
Use a FIRST_UNOWN_CHAR constant for the Unown font
2020-05-06 10:34:51 -04:00
Rangi
20464d1bfb
Miscellaneous updates
...
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi
3cdfac7994
Move, comment, and simplify some macro definitions
2020-04-04 15:32:18 -04:00
Rangi
0345e4fb0e
Add suffixes to some constants to avoid ambiguity
...
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)
This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
ad50e94b50
Add a LANDMARK_
prefix to landmark constants
...
Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
65f22544e0
Refactor flypoints to separate const definition from data usage
2020-03-15 14:10:53 -04:00
Rangi
75a537ed1e
Fix some comments and whitespace
2020-02-26 08:41:12 -05:00
Rangi
a73ced3b69
unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps)
2020-02-25 19:18:24 -05:00
Rangi
88bbdb6a2f
Define TileCollisionTable as a standard 'db' series
2020-02-13 19:07:19 -05:00
Rangi
fb9cbe7d1e
Merge pull request #650 from pret/audio-macros
...
Update audio macros and arguments
2020-02-05 18:51:20 -05:00
Rangi
24a23b1922
Use CMDQUEUE constants
2020-02-04 11:11:43 -05:00
Rangi
d482dc28f4
Identify four padding bytes in base data as beta front/back pic pointers
2020-02-04 11:07:16 -05:00
dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
...
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
mid-kid
77803f571f
Fix some constants around wLinkMode
2019-11-18 18:21:57 +01:00
Rangi
4d32035d4f
Bit 6 of PrintNum left-aligns numbers
2019-11-03 20:17:04 -05:00
Rangi
717cf3f458
Identify PLAYERMOVEMENT_* constants
2019-11-03 14:30:33 -05:00
Rangi
5134266b9a
Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
2019-11-03 12:26:38 -05:00
Rangi
01f68fcc6a
Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
2019-11-03 12:03:37 -05:00
mid-kid
86061d37d2
More mobile SDK documentation
...
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
1f172badc4
Misc fixes
2019-10-21 00:31:50 +02:00
Ryan Tandy
3fc2ba41f7
Clarify naming of SFX_GET_EGG_* pointers
...
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
mid-kid
c048b24d25
Create constants for ScrollingMenu item formats
...
...I should've done this quite a while ago.
2019-06-09 02:31:24 +02:00
mid-kid
476f9ba40d
Define appropriate constants as EQU
...
These constants are defined only once and shouldn't be redefined anyway.
2019-05-25 17:59:50 +02:00
mid-kid
13cfe356d6
Fix usage of rIE and rSC constants
2019-05-25 17:59:50 +02:00
Rangi
b24cd55f96
Correct the older+younger haircut brothers' labels and constants
2019-05-18 13:27:32 -04:00
Rangi
7890fae995
Some more GB Printer documentation
2019-05-11 13:01:59 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2184b60a0c
Identify and eliminate wEngineBuffer1-5
2019-04-08 19:42:55 -04:00
Rangi
e002b536af
Rename more script commands for consistency and predictability
...
Fixes #540
2019-03-10 16:00:19 -04:00
Rangi
d46685be86
Correct comments
2019-03-03 17:13:24 -05:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
mid-kid
7d6befa181
Fix issues in review
2019-02-16 19:08:34 +01:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
...
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
7e93916c8a
Add more constants for battle anim structs
...
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid
bfedd89308
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
...
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi
9ecc991814
Merge pull request #593 from mid-kid/temp
...
More patches
2019-01-24 21:42:44 -05:00
Rangi
79ea091ff6
Use and define more WRAM constants
2019-01-24 21:41:14 -05:00
Rangi
68d4a53483
Use more constants
2019-01-24 21:15:30 -05:00
mid-kid
5f60cc24cf
Fix some constants
...
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
...
Fixes #589
2019-01-02 19:04:50 -05:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
...
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
2746288030
Define ANIM_GFX for PLAYER and ENEMY
...
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.
Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid
725cee7371
Define first_music_cmd
...
This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-21 12:12:22 +01:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
Rangi
81b147609c
Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites
2018-10-27 20:21:00 -04:00
Rangi
31ec3365e9
NUM_OBJECTS EQU $10 → 16
2018-10-23 18:29:14 -04:00