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TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009)
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@ -157,4 +157,4 @@
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const EFFECT_BEAT_UP
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const EFFECT_FLY
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const EFFECT_DEFENSE_CURL
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DEF NUM_MOVE_EFECTS EQU const_value
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DEF NUM_MOVE_EFFECTS EQU const_value
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@ -158,4 +158,4 @@ MoveEffectsPointers:
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dw BeatUp
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dw Fly
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dw DefenseCurl
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assert_table_length NUM_MOVE_EFECTS
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assert_table_length NUM_MOVE_EFFECTS
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