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Terser damage calculation constants
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@ -10,10 +10,6 @@ NUM_MOVES EQU 4
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BASE_STAT_LEVEL EQU 7
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MAX_STAT_LEVEL EQU 13
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; damage limits before type effectiveness
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MIN_NEUTRAL_DAMAGE EQU 2
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MAX_NEUTRAL_DAMAGE EQU 999
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; turns that sleep lasts
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REST_SLEEP_TURNS EQU 2
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TREEMON_SLEEP_TURNS EQU 7
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@ -3066,8 +3066,11 @@ BattleCommand_DamageCalc:
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; Critical hits
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call .CriticalMultiplier
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; Update wCurDamage.
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; Capped at MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE: 999 - 2 = 997.
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; Update wCurDamage. Max 999 (capped at 997, then add 2).
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MAX_DAMAGE EQU 999
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MIN_DAMAGE EQU 2
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DAMAGE_CAP EQU MAX_DAMAGE - MIN_DAMAGE
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ld hl, wCurDamage
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ld b, [hl]
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ldh a, [hQuotient + 3]
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@ -3089,14 +3092,14 @@ BattleCommand_DamageCalc:
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jr nz, .Cap
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ldh a, [hQuotient + 2]
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cp HIGH(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE + 1)
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cp HIGH(DAMAGE_CAP + 1)
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jr c, .dont_cap_2
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cp HIGH(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE + 1) + 1
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cp HIGH(DAMAGE_CAP + 1) + 1
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jr nc, .Cap
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ldh a, [hQuotient + 3]
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cp LOW(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE + 1)
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cp LOW(DAMAGE_CAP + 1)
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jr nc, .Cap
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.dont_cap_2
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@ -3114,28 +3117,28 @@ BattleCommand_DamageCalc:
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jr c, .Cap
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ld a, [hl]
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cp HIGH(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE + 1)
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cp HIGH(DAMAGE_CAP + 1)
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jr c, .dont_cap_3
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cp HIGH(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE + 1) + 1
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cp HIGH(DAMAGE_CAP + 1) + 1
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jr nc, .Cap
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inc hl
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ld a, [hld]
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cp LOW(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE + 1)
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cp LOW(DAMAGE_CAP + 1)
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jr c, .dont_cap_3
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.Cap:
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ld a, HIGH(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE)
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ld a, HIGH(DAMAGE_CAP)
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ld [hli], a
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ld a, LOW(MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE)
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ld a, LOW(DAMAGE_CAP)
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ld [hld], a
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.dont_cap_3
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; Add back MIN_NEUTRAL_DAMAGE (capping at 999).
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; Add back MIN_DAMAGE (capping at 999).
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inc hl
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ld a, [hl]
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add MIN_NEUTRAL_DAMAGE
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add MIN_DAMAGE
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ld [hld], a
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jr nc, .dont_floor
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inc [hl]
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