Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi 2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

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@ -7,7 +7,7 @@ BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
BATTLETOWER_TRAINERDATALENGTH EQU $24
BATTLE_TOWER_STRUCT_LENGTH EQUS "(NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH)"
; BattleTowerAction writebyte arguments (see engine/events/battle_tower/battle_tower.asm)
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
const_def
const BATTLETOWERACTION_CHECK_EXPLANATION_READ
const BATTLETOWERACTION_SET_EXPLANATION_READ

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@ -2,12 +2,12 @@
PLAYER EQU 0
LAST_TALKED EQU -2
; memory constants
; string buffer constants
const_def
const MEM_BUFFER_0 ; use wStringBuffer3
const MEM_BUFFER_1 ; use wStringBuffer4
const MEM_BUFFER_2 ; use wStringBuffer5
NUM_MEM_BUFFERS EQU const_value
const STRING_BUFFER_3 ; use wStringBuffer3
const STRING_BUFFER_4 ; use wStringBuffer4
const STRING_BUFFER_5 ; use wStringBuffer5
NUM_STRING_BUFFERS EQU const_value
; checkmoney/takemoney accounts
const_def
@ -34,7 +34,13 @@ NUM_MEM_BUFFERS EQU const_value
const PHONE_CONTACTS_FULL ; 1
const PHONE_CONTACT_REFUSED ; 2
; writecode/checkcode arguments
; trainertext arguments
const_def
const TRAINERTEXT_SEEN
const TRAINERTEXT_WIN
const TRAINERTEXT_LOSS
; readvar/writevar/loadvar arguments
; _GetVarAction.VarActionTable indexes (see engine/overworld/variables.asm)
const_def
const VAR_STRINGBUFFER2 ; 00
@ -223,7 +229,7 @@ NUM_FRUIT_TREES EQU const_value + -1
const SWARM_DUNSPARCE ; 0
const SWARM_YANMA ; 1
; ActivateFishingSwarm writebyte arguments
; ActivateFishingSwarm setval arguments
const_def
const FISHSWARM_NONE ; 0
const FISHSWARM_QWILFISH ; 1
@ -256,14 +262,14 @@ NUM_FRUIT_TREES EQU const_value + -1
const BUGCONTEST_BOXED_MON ; 1
const BUGCONTEST_NO_CATCH ; 2
; HealMachineAnim writebyte arguments
; HealMachineAnim setval arguments
; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm)
const_def
const HEALMACHINE_POKECENTER ; 0
const HEALMACHINE_ELMS_LAB ; 1
const HEALMACHINE_HALL_OF_FAME ; 2
; UnownPuzzle writebyte arguments
; UnownPuzzle setval arguments
; LoadUnownPuzzlePiecesGFX.LZPointers indexes (see engine/games/unown_puzzle.asm)
const_def
const UNOWNPUZZLE_KABUTO ; 0
@ -272,7 +278,7 @@ NUM_FRUIT_TREES EQU const_value + -1
const UNOWNPUZZLE_HO_OH ; 3
NUM_UNOWN_PUZZLES EQU const_value
; DisplayUnownWords writebyte arguments
; DisplayUnownWords setval arguments
; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm)
const_def
const UNOWNWORDS_ESCAPE ; 0
@ -280,7 +286,7 @@ NUM_UNOWN_PUZZLES EQU const_value
const UNOWNWORDS_WATER ; 2
const UNOWNWORDS_HO_OH ; 3
; MoveTutor writebyte arguments
; MoveTutor setval arguments
const_def 1
const MOVETUTOR_FLAMETHROWER ; 1
const MOVETUTOR_THUNDERBOLT ; 2

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@ -1388,8 +1388,8 @@ First, edit `UsedSurfScript` in [engine/events/overworld.asm](/engine/events/ove
callasm .empty_fn ; empty function
copybytetovar wBuffer2
writevarcode VAR_MOVEMENT
readmem wBuffer2
writevar VAR_MOVEMENT
special ReplaceKrisSprite
special PlayMapMusic

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@ -7,340 +7,555 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$00`: <code>scall <i>script</i></code>
## `$01`: <code>farscall <i>script</i></code>
## `$02`: <code>ptcall <i>script</i></code>
## `$03`: <code>jump <i>script</i></code>
## `$04`: <code>farjump <i>script</i></code>
## `$05`: <code>ptjump <i>script</i></code>
## `$06`: <code>ifequal <i>byte</i>, <i>script</i></code>
## `$07`: <code>ifnotequal <i>byte</i>, <i>script</i></code>
## `$08`: <code>iffalse <i>script</i></code>
## `$09`: <code>iftrue <i>script</i></code>
## `$0A`: <code>ifgreater <i>byte</i>, <i>script</i></code>
## `$0B`: <code>ifless <i>byte</i>, <i>script</i></code>
## `$0C`: <code>jumpstd <i>std_script</i></code>
## `$0D`: <code>callstd <i>std_script</i></code>
## `$0E`: <code>callasm <i>asm</i></code>
## `$0F`: <code>special <i>special_pointer</i></code>
## `$10`: <code>ptcallasm <i>asm</i></code>
## `$11`: <code>checkmapscene <i>map</i></code>
## `$12`: <code>setmapscene <i>map</i>, <i>scene_id</i></code>
## `$13`: `checkscene`
## `$14`: <code>setscene <i>scene_id</i></code>
## `$15`: <code>writebyte <i>value</i></code>
## `$16`: <code>addvar <i>value</i></code>
## `$15`: <code>setval <i>value</i></code>
<code>[wScriptVar] = <i>value</i></code>
## `$16`: <code>addval <i>value</i></code>
<code>[wScriptVar] += <i>value</i></code>
## `$17`: <code>random <i>value</i></code>
## `$18`: `checkver`
## `$19`: <code>copybytetovar <i>address</i></code>
## `$1A`: <code>copyvartobyte <i>address</i></code>
## `$19`: <code>readmem <i>address</i></code>
## `$1B`: <code>loadvar <i>address</i>, <i>value</i></code>
<code>[wScriptVar] = [<i>address</i>]</code>
## `$1C`: <code>checkcode <i>variable</i></code>
## `$1D`: <code>writevarcode <i>variable</i></code>
## `$1A`: <code>writemem <i>address</i></code>
<code>[<i>address</i>] = [wScriptVar]</code>
## `$1B`: <code>loadmem <i>address</i>, <i>value</i></code>
<code>[<i>address</i>] = <i>value</i></code>
## `$1C`: <code>readvar <i>variable</i></code>
<code>[wScriptVar] = GetVarAction(<i>variable</i>)</code>
## `$1D`: <code>writevar <i>variable</i></code>
<code>GetVarAction(<i>variable</i>) = [wScriptVar]</code>
## `$1E`: <code>loadvar <i>variable</i>, <i>value</i></code>
<code>GetVarAction(<i>variable</i>) = <i>value</i></code>
## `$1E`: <code>writecode <i>variable</i>, <i>value</i></code>
## `$1F`: <code>giveitem <i>item_id</i>[, <i>quantity</i>=1]</code>
## `$20`: <code>takeitem <i>item_id</i>[, <i>quantity</i>=1]</code>
## `$21`: <code>checkitem <i>item_id</i></code>
## `$22`: <code>givemoney <i>account</i>, <i>value</i></code>
## `$23`: <code>takemoney <i>account</i>, <i>value</i></code>
## `$24`: <code>checkmoney <i>account</i>, <i>value</i></code>
## `$25`: <code>givecoins <i>value</i></code>
## `$26`: <code>takecoins <i>value</i></code>
## `$27`: <code>checkcoins <i>value</i></code>
## `$28`: <code>addcellnum <i>contact_id</i></code>
## `$29`: <code>delcellnum <i>contact_id</i></code>
## `$2A`: <code>checkcellnum <i>contact_id</i></code>
## `$2B`: <code>checktime <i>time</i></code>
## `$2C`: <code>checkpoke <i>mon_id</i></code>
## `$2D`: <code>givepoke <i>mon_id</i>, <i>level</i>[, <i>item</i>=0[, <i>trainer</i>=0, <i>ot_name</i>, <i>nickname</i>]]</code>
## `$2E`: <code>giveegg <i>mon_id</i>, <i>level</i></code>
## `$2F`: <code>givepokemail <i>pointer</i></code>
## `$30`: <code>checkpokemail <i>pointer</i></code>
## `$31`: <code>checkevent <i>event_flag</i></code>
## `$32`: <code>clearevent <i>event_flag</i></code>
## `$33`: <code>setevent <i>event_flag</i></code>
## `$34`: <code>checkflag <i>engine_flag</i></code>
## `$35`: <code>clearflag <i>engine_flag</i></code>
## `$36`: <code>setflag <i>engine_flag</i></code>
## `$37`: `wildon`
## `$38`: `wildoff`
## `$39`: <code>xycompare <i>pointer</i></code>
## `$3A`: <code>warpmod <i>warp_id</i>, <i>map</i></code>
## `$3B`: <code>blackoutmod <i>map</i></code>
## `$3C`: <code>warp <i>map</i>, <i>x</i>, <i>y</i></code>
## `$3D`: <code>readmoney <i>account</i>, <i>memory</i></code>
## `$3E`: <code>readcoins <i>memory</i></code>
## `$3D`: <code>getmoney <i>string_buffer</i>, <i>account</i></code>
## `$3F`: <code>vartomem <i>memory</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = PrintNum(GetMoneyAccount(<i>account</i>))</code>
## `$40`: <code>pokenamemem <i>mon_id</i>, <i>memory</i></code>
## `$41`: <code>itemtotext <i>item_id</i>, <i>memory</i></code>
## `$3E`: <code>getcoins <i>string_buffer</i></code>
## `$42`: <code>mapnametotext <i>memory</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = PrintNum([wCoins])</code>
## `$43`: <code>trainertotext <i>trainer_id</i>, <i>trainer_group</i>, <i>memory</i></code>
## `$44`: <code>stringtotext <i>text_pointer</i>, <i>memory</i></code>
## `$3F`: <code>getnum <i>string_buffer</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = PrintNum([wScriptVar])</code>
## `$40`: <code>getmonname <i>string_buffer</i>, <i>mon_id</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetPokemonName(<i>mon_id</i>)</code>
If <code><i>mon_id</i></code> = `USE_SCRIPT_VAR`, then it uses `[wScriptVar]` instead.
## `$41`: <code>getitemname <i>string_buffer</i>, <i>item_id</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetItemName(<i>item_id</i>)</code>
If <code><i>item_id</i></code> = `USE_SCRIPT_VAR`, then it uses `[wScriptVar]` instead.
## `$42`: <code>getcurlandmarkname <i>string_buffer</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetLandmarkName(GetWorldMapLocation())</code>
## `$43`: <code>gettrainername <i>string_buffer</i>, <i>trainer_group</i>, <i>trainer_id</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetTrainerName(<i>trainer_group</i>, <i>trainer_id</i>)</code>
## `$44`: <code>getstring <i>string_buffer</i>, <i>text_pointer</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = CopyName1([wScriptBank], <i>text_pointer</i>)</code>
## `$45`: `itemnotify`
## `$46`: `pocketisfull`
## `$47`: `opentext`
## `$48`: <code>refreshscreen [<i>dummy</i>=0]</code>
## `$49`: `closetext`
## `$4A`: <code>loadbytec2cf <i>byte</i></code>
## `$4B`: <code>farwritetext <i>text_pointer</i></code>
## `$4C`: <code>writetext <i>text_pointer</i></code>
## `$4D`: <code>repeattext <i>byte1</i>, <i>byte2</i></code>
## `$4E`: `yesorno`
## `$4F`: <code>loadmenu <i>menu_header</i></code>
## `$50`: `closewindow`
## `$51`: <code>jumptextfaceplayer <i>text_pointer</i></code>
## `$52`: <code>farjumptext <i>text_pointer</i></code>
## `$53`: <code>jumptext <i>text_pointer</i></code>
## `$54`: `waitbutton`
## `$55`: `buttonsound`
## `$56`: <code>pokepic <i>mon_id</i></code>
## `$57`: `closepokepic`
## `$58`: `_2dmenu`
## `$59`: `verticalmenu`
## `$5A`: `loadpikachudata`
## `$5B`: `randomwildmon`
## `$5C`: `loadmemtrainer`
## `$5C`: `loadtemptrainer`
`[wOtherTrainer] = [wTempTrainer]`
## `$5D`: <code>loadwildmon <i>mon_id</i>, <i>level</i></code>
## `$5E`: <code>loadtrainer <i>trainer_group</i>, <i>trainer_id</i></code>
## `$5F`: `startbattle`
## `$60`: `reloadmapafterbattle`
## `$61`: <code>catchtutorial <i>byte</i></code>
## `$62`: <code>trainertext <i>which_text</i></code>
## `$62`: <code>trainertext <i>text_id</i></code>
## `$63`: <code>trainerflagaction <i>action</i></code>
## `$64`: <code>winlosstext <i>win_text_pointer</i>, <i>loss_text_pointer</i></code>
## `$65`: `scripttalkafter`
## `$66`: `endifjustbattled`
## `$67`: `checkjustbattled`
## `$68`: <code>setlasttalked <i>object_id</i></code>
## `$69`: <code>applymovement <i>object_id</i>, <i>data_pointer</i></code>
## `$6A`: <code>applymovement2 <i>data_pointer</i></code>
## `$6A`: <code>applymovementlasttalked <i>data_pointer</i></code>
## `$6B`: `faceplayer`
## `$6C`: <code>faceobject <i>object1</i>, <i>object2</i></code>
## `$6D`: <code>variablesprite <i>variable_sprite_id</i>, <i>sprite_id</i></code>
## `$6E`: <code>disappear <i>object_id</i></code>
## `$6F`: <code>appear <i>object_id</i></code>
## `$70`: <code>follow <i>object2</i>, <i>object1</i></code>
## `$71`: `stopfollow`
## `$72`: <code>moveobject <i>object_id</i>, <i>x</i>, <i>y</i></code>
## `$73`: <code>writeobjectxy <i>object_id</i></code>
## `$74`: <code>loademote <i>emote_id</i></code>
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
## `$76`: <code>turnobject <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>
## `$78`: <code>earthquake <i>param</i></code>
## `$79`: <code>changemap <i>bank</i>, <i>blockdata_pointer</i></code>
## `$79`: <code>changemapblocks <i>blockdata_pointer</i></code>
<code>ChangeMap(<i>blockdata_pointer</i>)</code>
## `$7A`: <code>changeblock <i>x</i>, <i>y</i>, <i>block</i></code>
## `$7B`: `reloadmap`
## `$7C`: `reloadmappart`
## `$7D`: <code>writecmdqueue <i>queue_pointer</i></code>
## `$7E`: <code>delcmdqueue <i>byte</i></code>
## `$7F`: <code>playmusic <i>music_id</i></code>
## `$80`: `encountermusic`
## `$81`: <code>musicfadeout <i>music_id</i>, <i>length</i></code>
## `$82`: `playmapmusic`
## `$83`: `dontrestartmapmusic`
## `$84`: <code>cry <i>mon_id</i></code>
## `$85`: <code>playsound <i>sfx_id</i></code>
## `$86`: `waitsfx`
## `$87`: `warpsound`
## `$88`: `specialsound`
## `$89`: <code>autoinput <i>input_pointer</i></code>
## `$8A`: <code>newloadmap <i>which_method</i></code>
## `$8B`: <code>pause <i>length</i></code>
## `$8C`: <code>deactivatefacing <i>length</i></code>
## `$8D`: <code>priorityjump <i>script</i></code>
## `$8E`: `warpcheck`
## `$8F`: <code>ptpriorityjump <i>script</i></code>
## `$90`: `return`
## `$91`: `end`
## `$92`: <code>reloadandreturn <i>which_method</i></code>
## `$93`: `endall`
## `$94`: <code>pokemart <i>dialog_id</i>, <i>mart_id</i></code>
## `$95`: <code>elevator <i>floor_list</i></code>
## `$96`: <code>trade <i>trade_id</i></code>
## `$97`: <code>askforphonenumber <i>contact_id</i></code>
## `$98`: <code>phonecall <i>call_id</i></code>
## `$99`: `hangup`
## `$9A`: <code>describedecoration <i>byte</i></code>
## `$9B`: <code>fruittree <i>tree_id</i></code>
## `$9C`: <code>specialphonecall <i>call_id</i></code>
## `$9D`: `checkphonecall`
## `$9E`: <code>verbosegiveitem <i>item_id</i>[, <i>quantity</i>=1]</code>
## `$9F`: <code>verbosegiveitem2 <i>item_id</i>, <i>variable</i></code>
## `$9F`: <code>verbosegiveitemvar <i>item_id</i>, <i>variable</i></code>
## `$A0`: <code>swarm <i>swarm_id</i>, <i>map</i></code>
## `$A1`: `halloffame`
## `$A2`: `credits`
## `$A3`: <code>warpfacing <i>facing</i>, <i>map</i>, <i>x</i>, <i>y</i></code>
## `$A4`: <code>battletowertext <i>memory</i></code>
## `$A5`: <code>landmarktotext <i>landmark_id</i>, <i>memory</i></code>
## `$A4`: <code>battletowertext <i>bttext_id</i></code>
## `$A6`: <code>trainerclassname <i>trainer_group</i>, <i>memory</i></code>
## `$A7`: <code>name <i>type</i>, <i>id</i>, <i>memory</i></code>
## `$A5`: <code>getlandmarkname <i>string_buffer</i>, <i>landmark_id</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetLandmarkName(<i>landmark_id</i>)</code>
## `$A6`: <code>gettrainerclassname <i>string_buffer</i>, <i>trainer_group</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetName(TRAINER_NAME, <i>trainer_group</i>)</code>
## `$A7`: <code>getname <i>string_buffer</i>, <i>type</i>, <i>id</i></code>
<code>GetStringBuffer(<i>string_buffer</i>) = GetName(<i>type</i>, <i>id</i>)</code>
## `$A8`: <code>wait <i>duration</i></code>
## `$A9`: `checksave`

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@ -5,354 +5,530 @@ Defined in [macros/scripts/battle_commands.asm](/macros/scripts/battle_commands.
## `$01`: `checkturn`
## `$02`: `checkobedience`
## `$03`: `usedmovetext`
## `$04`: `doturn`
## `$05`: `critical`
## `$06`: `damagestats`
## `$07`: `stab`
## `$08`: `damagevariation`
## `$09`: `checkhit`
## `$0A`: `lowersub`
## `$0B`: `hittargetnosub`
## `$0C`: `raisesub`
## `$0D`: `failuretext`
## `$0E`: `applydamage`
## `$0F`: `criticaltext`
## `$10`: `supereffectivetext`
## `$11`: `checkfaint`
## `$12`: `buildopponentrage`
## `$13`: `poisontarget`
## `$14`: `sleeptarget`
## `$15`: `draintarget`
## `$16`: `eatdream`
## `$17`: `burntarget`
## `$18`: `freezetarget`
## `$19`: `paralyzetarget`
## `$1A`: `selfdestruct`
## `$1B`: `mirrormove`
## `$1C`: `statup`
## `$1D`: `statdown`
## `$1E`: `payday`
## `$1F`: `conversion`
## `$20`: `resetstats`
## `$21`: `storeenergy`
## `$22`: `unleashenergy`
## `$23`: `forceswitch`
## `$24`: `endloop`
## `$25`: `flinchtarget`
## `$26`: `ohko`
## `$27`: `recoil`
## `$28`: `mist`
## `$29`: `focusenergy`
## `$2A`: `confuse`
## `$2B`: `confusetarget`
## `$2C`: `heal`
## `$2D`: `transform`
## `$2E`: `screen`
## `$2F`: `poison`
## `$30`: `paralyze`
## `$31`: `substitute`
## `$32`: `rechargenextturn`
## `$33`: `mimic`
## `$34`: `metronome`
## `$35`: `leechseed`
## `$36`: `splash`
## `$37`: `disable`
## `$38`: `cleartext`
## `$39`: `charge`
## `$3A`: `checkcharge`
## `$3B`: `traptarget`
## `$3C`: `effect0x3c`
## `$3D`: `rampage`
## `$3E`: `checkrampage`
## `$3F`: `constantdamage`
## `$40`: `counter`
## `$41`: `encore`
## `$42`: `painsplit`
## `$43`: `snore`
## `$44`: `conversion2`
## `$45`: `lockon`
## `$46`: `sketch`
## `$47`: `defrostopponent`
## `$48`: `sleeptalk`
## `$49`: `destinybond`
## `$4A`: `spite`
## `$4B`: `falseswipe`
## `$4C`: `healbell`
## `$4D`: `kingsrock`
## `$4E`: `triplekick`
## `$4F`: `kickcounter`
## `$50`: `thief`
## `$51`: `arenatrap`
## `$52`: `nightmare`
## `$53`: `defrost`
## `$54`: `curse`
## `$55`: `protect`
## `$56`: `spikes`
## `$57`: `foresight`
## `$58`: `perishsong`
## `$59`: `startsandstorm`
## `$5A`: `endure`
## `$5B`: `checkcurl`
## `$5C`: `rolloutpower`
## `$5D`: `effect0x5d`
## `$5E`: `furycutter`
## `$5F`: `attract`
## `$60`: `happinesspower`
## `$61`: `present`
## `$62`: `damagecalc`
## `$63`: `frustrationpower`
## `$64`: `safeguard`
## `$65`: `checksafeguard`
## `$66`: `getmagnitude`
## `$67`: `batonpass`
## `$68`: `pursuit`
## `$69`: `clearhazards`
## `$6A`: `healmorn`
## `$6B`: `healday`
## `$6C`: `healnite`
## `$6D`: `hiddenpower`
## `$6E`: `startrain`
## `$6F`: `startsun`
## `$70`: `attackup`
## `$71`: `defenseup`
## `$72`: `speedup`
## `$73`: `specialattackup`
## `$74`: `specialdefenseup`
## `$75`: `accuracyup`
## `$76`: `evasionup`
## `$77`: `attackup2`
## `$78`: `defenseup2`
## `$79`: `speedup2`
## `$7A`: `specialattackup2`
## `$7B`: `specialdefenseup2`
## `$7C`: `accuracyup2`
## `$7D`: `evasionup2`
## `$7E`: `attackdown`
## `$7F`: `defensedown`
## `$80`: `speeddown`
## `$81`: `specialattackdown`
## `$82`: `specialdefensedown`
## `$83`: `accuracydown`
## `$84`: `evasiondown`
## `$85`: `attackdown2`
## `$86`: `defensedown2`
## `$87`: `speeddown2`
## `$88`: `specialattackdown2`
## `$89`: `specialdefensedown2`
## `$8A`: `accuracydown2`
## `$8B`: `evasiondown2`
## `$8C`: `statupmessage`
## `$8D`: `statdownmessage`
## `$8E`: `statupfailtext`
## `$8F`: `statdownfailtext`
## `$90`: `effectchance`
## `$91`: `statdownanim`
## `$92`: `statupanim`
## `$93`: `switchturn`
## `$94`: `fakeout`
## `$95`: `bellydrum`
## `$96`: `psychup`
## `$97`: `rage`
## `$98`: `doubleflyingdamage`
## `$99`: `doubleundergrounddamage`
## `$9A`: `mirrorcoat`
## `$9B`: `checkfuturesight`
## `$9C`: `futuresight`
## `$9D`: `doubleminimizedamage`
## `$9E`: `skipsuncharge`
## `$9F`: `thunderaccuracy`
## `$A0`: `teleport`
## `$A1`: `beatup`
## `$A2`: `ragedamage`
## `$A3`: `resettypematchup`
## `$A4`: `allstatsup`
## `$A5`: `bidefailtext`
## `$A6`: `raisesubnoanim`
## `$A7`: `lowersubnoanim`
## `$A8`: `beatupfailtext`
## `$A9`: `clearmissdamage`
## `$AA`: `movedelay`
## `$AB`: `hittarget`
## `$AC`: `tristatuschance`
## `$AD`: `supereffectivelooptext`
## `$AE`: `startloop`
## `$AF`: `curl`
## `$FE`: `endturn`
## `$FF`: `endmove`

View File

@ -5,80 +5,119 @@ Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engi
## `$00``$03`: <code>turn_head <i>direction</i></code>
## `$04``$07`: <code>turn_step <i>direction</i></code>
## `$08``$0B`: <code>slow_step <i>direction</i></code>
## `$0C``$0F`: <code>step <i>direction</i></code>
## `$10``$13`: <code>big_step <i>direction</i></code>
## `$14``$17`: <code>slow_slide_step <i>direction</i></code>
## `$18``$1B`: <code>slide_step <i>direction</i></code>
## `$1C``$1F`: <code>fast_slide_step <i>direction</i></code>
## `$20``$23`: <code>turn_away <i>direction</i></code>
## `$24``$27`: <code>turn_in <i>direction</i></code>
## `$28``$2B`: <code>turn_waterfall <i>direction</i></code>
## `$2C``$2F`: <code>slow_jump_step <i>direction</i></code>
## `$30``$33`: <code>jump_step <i>direction</i></code>
## `$34``$37`: <code>fast_jump_step <i>direction</i></code>
## `$38`: `remove_sliding`
## `$39`: `set_sliding`
## `$3A`: `remove_fixed_facing`
## `$3B`: `fix_facing`
## `$3C`: `show_object`
## `$3D`: `hide_object`
## `$3E``$46`: <code>step_sleep <i>length</i></code>
## `$47`: `step_end`
## `$48`: <code>step_48 <i>param</i></code>
## `$49`: `remove_object`
## `$4A`: `step_loop`
## `$4B`: `step_4b`
## `$4C`: `teleport_from`
## `$4D`: `teleport_to`
## `$4E`: `skyfall`
## `$4F`: <code>step_dig <i>length</i></code>
## `$50`: `step_bump`
## `$51`: `fish_got_bite`
## `$52`: `fish_cast_rod`
## `$53`: `hide_emote`
## `$54`: `show_emote`
## `$55`: <code>step_shake <i>displacement</i></code>
## `$56`: `tree_shake`
## `$57`: <code>rock_smash <i>length</i></code>
## `$58`: <code>return_dig <i>length</i></code>
## `$59`: `skyfall_top`

View File

@ -7,11 +7,11 @@ GiveParkBalls:
ret
BugCatchingContestBattleScript::
writecode VAR_BATTLETYPE, BATTLETYPE_CONTEST
loadvar VAR_BATTLETYPE, BATTLETYPE_CONTEST
randomwildmon
startbattle
reloadmapafterbattle
copybytetovar wParkBallsRemaining
readmem wParkBallsRemaining
iffalse BugCatchingContestOutOfBallsScript
end

View File

@ -1,5 +1,5 @@
Script_ForcedMovement::
checkcode VAR_FACING
readvar VAR_FACING
ifequal DOWN, .down
ifequal UP, .up
ifequal LEFT, .left

View File

@ -1,8 +1,8 @@
FruitTreeScript::
callasm GetCurTreeFruit
opentext
copybytetovar wCurFruit
itemtotext USE_SCRIPT_VAR, MEM_BUFFER_0
readmem wCurFruit
getitemname STRING_BUFFER_3, USE_SCRIPT_VAR
writetext FruitBearingTreeText
buttonsound
callasm TryResetFruitTrees
@ -14,7 +14,7 @@ FruitTreeScript::
.fruit
writetext HeyItsFruitText
copybytetovar wCurFruit
readmem wCurFruit
giveitem ITEM_FROM_MEM
iffalse .packisfull
buttonsound

View File

@ -12,8 +12,8 @@ RepelWoreOffScript::
HiddenItemScript::
opentext
copybytetovar wEngineBuffer3
itemtotext USE_SCRIPT_VAR, MEM_BUFFER_0
readmem wEngineBuffer3
getitemname STRING_BUFFER_3, USE_SCRIPT_VAR
writetext .found_text
giveitem ITEM_FROM_MEM
iffalse .bag_full

View File

@ -414,8 +414,8 @@ UsedSurfScript:
callasm .empty_fn ; empty function
copybytetovar wBuffer2
writevarcode VAR_MOVEMENT
readmem wBuffer2
writevar VAR_MOVEMENT
special ReplaceKrisSprite
special PlayMapMusic
@ -624,7 +624,7 @@ FlyFunction:
farscall Script_AbortBugContest
special WarpToSpawnPoint
callasm DelayLoadingNewSprites
writecode VAR_MOVEMENT, PLAYER_NORMAL
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_FLY
callasm FlyToAnim
special WaitSFX
@ -871,7 +871,7 @@ dig_incave
applymovement PLAYER, .DigOut
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, PLAYER_NORMAL
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_DOOR
playsound SFX_WARP_FROM
applymovement PLAYER, .DigReturn
@ -958,7 +958,7 @@ TeleportFunction:
applymovement PLAYER, .TeleportFrom
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, PLAYER_NORMAL
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_TELEPORT
playsound SFX_WARP_FROM
applymovement PLAYER, .TeleportTo
@ -1025,7 +1025,7 @@ Script_StrengthFromMenu:
Script_UsedStrength:
callasm SetStrengthFlag
writetext .UsedStrength
copybytetovar wBuffer6
readmem wBuffer6
cry 0
pause 3
writetext .StrengthAllowedItToMoveBoulders
@ -1390,11 +1390,11 @@ RockSmashScript:
special WaitSFX
playsound SFX_STRENGTH
earthquake 84
applymovement2 MovementData_0xcf55
applymovementlasttalked MovementData_0xcf55
disappear -2
callasm RockMonEncounter
copybytetovar wTempWildMonSpecies
readmem wTempWildMonSpecies
iffalse .done
randomwildmon
startbattle
@ -1609,7 +1609,7 @@ Fishing_CheckFacingUp:
Script_FishCastRod:
reloadmappart
loadvar hBGMapMode, $0
loadmem hBGMapMode, $0
special UpdateTimePals
loademote EMOTE_ROD
callasm LoadFishingGFX
@ -1735,7 +1735,7 @@ BikeFunction:
Script_GetOnBike:
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_BIKE
loadvar VAR_MOVEMENT, PLAYER_BIKE
writetext GotOnTheBikeText
waitbutton
closetext
@ -1743,7 +1743,7 @@ Script_GetOnBike:
end
Script_GetOnBike_Register:
writecode VAR_MOVEMENT, PLAYER_BIKE
loadvar VAR_MOVEMENT, PLAYER_BIKE
closetext
special ReplaceKrisSprite
end
@ -1755,7 +1755,7 @@ Script_GetOnBike_Register:
Script_GetOffBike:
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_NORMAL
loadvar VAR_MOVEMENT, PLAYER_NORMAL
writetext GotOffTheBikeText
waitbutton
@ -1766,7 +1766,7 @@ FinishGettingOffBike:
end
Script_GetOffBike_Register:
writecode VAR_MOVEMENT, PLAYER_NORMAL
loadvar VAR_MOVEMENT, PLAYER_NORMAL
jump FinishGettingOffBike
Script_CantGetOffBike:

View File

@ -113,7 +113,7 @@ PokecenterNurseScript:
pause 10
special HealParty
playmusic MUSIC_NONE
writebyte HEALMACHINE_POKECENTER
setval HEALMACHINE_POKECENTER
special HealMachineAnim
pause 30
special RestartMapMusic
@ -203,7 +203,7 @@ HomepageScript:
Radio1Script:
opentext
writebyte MAPRADIO_POKEMON_CHANNEL
setval MAPRADIO_POKEMON_CHANNEL
special MapRadio
closetext
end
@ -211,7 +211,7 @@ Radio1Script:
Radio2Script:
; Lucky Channel
opentext
writebyte MAPRADIO_LUCKY_CHANNEL
setval MAPRADIO_LUCKY_CHANNEL
special MapRadio
closetext
end
@ -244,32 +244,32 @@ MartSignScript:
farjumptext MartSignText
DayToTextScript:
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal MONDAY, .Monday
ifequal TUESDAY, .Tuesday
ifequal WEDNESDAY, .Wednesday
ifequal THURSDAY, .Thursday
ifequal FRIDAY, .Friday
ifequal SATURDAY, .Saturday
stringtotext .SundayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .SundayText
end
.Monday:
stringtotext .MondayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .MondayText
end
.Tuesday:
stringtotext .TuesdayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .TuesdayText
end
.Wednesday:
stringtotext .WednesdayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .WednesdayText
end
.Thursday:
stringtotext .ThursdayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .ThursdayText
end
.Friday:
stringtotext .FridayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .FridayText
end
.Saturday:
stringtotext .SaturdayText, MEM_BUFFER_0
getstring STRING_BUFFER_3, .SaturdayText
end
.SundayText:
db "SUNDAY@"
@ -321,7 +321,7 @@ BugContestResultsScript:
farwritetext ContestResults_ReadyToJudgeText
waitbutton
special BugContestJudging
vartomem MEM_BUFFER_0
getnum STRING_BUFFER_3
ifequal 1, BugContestResults_FirstPlace
ifequal 2, BugContestResults_SecondPlace
ifequal 3, BugContestResults_ThirdPlace
@ -383,7 +383,7 @@ BugContestResults_CleanUp:
BugContestResults_FirstPlace:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
itemtotext SUN_STONE, MEM_BUFFER_1
getitemname STRING_BUFFER_4, SUN_STONE
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem SUN_STONE
@ -391,7 +391,7 @@ BugContestResults_FirstPlace:
jump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_SecondPlace:
itemtotext EVERSTONE, MEM_BUFFER_1
getitemname STRING_BUFFER_4, EVERSTONE
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem EVERSTONE
@ -399,7 +399,7 @@ BugContestResults_SecondPlace:
jump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_ThirdPlace:
itemtotext GOLD_BERRY, MEM_BUFFER_1
getitemname STRING_BUFFER_4, GOLD_BERRY
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem GOLD_BERRY
@ -614,7 +614,7 @@ InitializeEventsScript:
AskNumber1MScript:
special RandomPhoneMon
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -699,7 +699,7 @@ AskNumber1MScript:
AskNumber2MScript:
special RandomPhoneMon
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -790,7 +790,7 @@ RegisteredNumberMScript:
end
NumberAcceptedMScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -914,7 +914,7 @@ NumberAcceptedMScript:
end
NumberDeclinedMScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -1038,7 +1038,7 @@ NumberDeclinedMScript:
end
PhoneFullMScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -1162,7 +1162,7 @@ PhoneFullMScript:
end
RematchMScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -1268,7 +1268,7 @@ RematchMScript:
end
GiftMScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
@ -1307,7 +1307,7 @@ GiftMScript:
end
PackFullMScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
@ -1378,7 +1378,7 @@ PackFullMScript:
RematchGiftMScript:
opentext
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
@ -1402,7 +1402,7 @@ RematchGiftMScript:
end
AskNumber1FScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1438,7 +1438,7 @@ AskNumber1FScript:
end
AskNumber2FScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1481,7 +1481,7 @@ RegisteredNumberFScript:
end
NumberAcceptedFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1533,7 +1533,7 @@ NumberAcceptedFScript:
end
NumberDeclinedFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1585,7 +1585,7 @@ NumberDeclinedFScript:
end
PhoneFullFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1637,7 +1637,7 @@ PhoneFullFScript:
end
RematchFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
@ -1683,7 +1683,7 @@ RematchFScript:
end
GiftFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
@ -1707,7 +1707,7 @@ GiftFScript:
end
PackFullFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
@ -1741,7 +1741,7 @@ PackFullFScript:
end
RematchGiftFScript:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_PICNICKER_ERIN, .Erin
.Erin:
@ -1751,7 +1751,7 @@ RematchGiftFScript:
end
GymStatue1Script:
mapnametotext MEM_BUFFER_0
getcurlandmarkname STRING_BUFFER_3
opentext
farwritetext GymStatue_CityGymText
waitbutton
@ -1759,7 +1759,7 @@ GymStatue1Script:
end
GymStatue2Script:
mapnametotext MEM_BUFFER_0
getcurlandmarkname STRING_BUFFER_3
opentext
farwritetext GymStatue_CityGymText
buttonsound

View File

@ -2,30 +2,30 @@ TalkToTrainerScript::
faceplayer
trainerflagaction CHECK_FLAG
iftrue AlreadyBeatenTrainerScript
loadmemtrainer
loadtemptrainer
encountermusic
jump StartBattleWithMapTrainerScript
SeenByTrainerScript::
loadmemtrainer
loadtemptrainer
encountermusic
showemote EMOTE_SHOCK, LAST_TALKED, 30
callasm TrainerWalkToPlayer
applymovement2 wMovementBuffer
applymovementlasttalked wMovementBuffer
writeobjectxy LAST_TALKED
faceobject PLAYER, LAST_TALKED
jump StartBattleWithMapTrainerScript
StartBattleWithMapTrainerScript:
opentext
trainertext $0
trainertext TRAINERTEXT_SEEN
waitbutton
closetext
loadmemtrainer
loadtemptrainer
startbattle
reloadmapafterbattle
trainerflagaction SET_FLAG
loadvar wRunningTrainerBattleScript, -1
loadmem wRunningTrainerBattleScript, -1
AlreadyBeatenTrainerScript:
scripttalkafter

View File

@ -849,7 +849,7 @@ SelectMenuScript:
StartMenuCallback:
SelectMenuCallback:
copybytetovar hMenuReturn
readmem hMenuReturn
ifequal HMENURETURN_SCRIPT, .Script
ifequal HMENURETURN_ASM, .Asm
end

View File

@ -84,16 +84,16 @@ ScriptCommandTable:
dw Script_setmapscene ; 12
dw Script_checkscene ; 13
dw Script_setscene ; 14
dw Script_writebyte ; 15
dw Script_addvar ; 16
dw Script_setval ; 15
dw Script_addval ; 16
dw Script_random ; 17
dw Script_checkver ; 18
dw Script_copybytetovar ; 19
dw Script_copyvartobyte ; 1a
dw Script_loadvar ; 1b
dw Script_checkcode ; 1c
dw Script_writevarcode ; 1d
dw Script_writecode ; 1e
dw Script_readmem ; 19
dw Script_writemem ; 1a
dw Script_loadmem ; 1b
dw Script_readvar ; 1c
dw Script_writevar ; 1d
dw Script_loadvar ; 1e
dw Script_giveitem ; 1f
dw Script_takeitem ; 20
dw Script_checkitem ; 21
@ -124,14 +124,14 @@ ScriptCommandTable:
dw Script_warpmod ; 3a
dw Script_blackoutmod ; 3b
dw Script_warp ; 3c
dw Script_readmoney ; 3d
dw Script_readcoins ; 3e
dw Script_vartomem ; 3f
dw Script_pokenamemem ; 40
dw Script_itemtotext ; 41
dw Script_mapnametotext ; 42
dw Script_trainertotext ; 43
dw Script_stringtotext ; 44
dw Script_getmoney ; 3d
dw Script_getcoins ; 3e
dw Script_getnum ; 3f
dw Script_getmonname ; 40
dw Script_getitemname ; 41
dw Script_getcurlandmarkname ; 42
dw Script_gettrainername ; 43
dw Script_getstring ; 44
dw Script_itemnotify ; 45
dw Script_pocketisfull ; 46
dw Script_opentext ; 47
@ -157,7 +157,7 @@ endc
dw Script_verticalmenu ; 59
dw Script_loadpikachudata ; 5a
dw Script_randomwildmon ; 5b
dw Script_loadmemtrainer ; 5c
dw Script_loadtemptrainer ; 5c
dw Script_loadwildmon ; 5d
dw Script_loadtrainer ; 5e
dw Script_startbattle ; 5f
@ -171,7 +171,7 @@ endc
dw Script_checkjustbattled ; 67
dw Script_setlasttalked ; 68
dw Script_applymovement ; 69
dw Script_applymovement2 ; 6a
dw Script_applymovementlasttalked ; 6a
dw Script_faceplayer ; 6b
dw Script_faceobject ; 6c
dw Script_variablesprite ; 6d
@ -186,7 +186,7 @@ endc
dw Script_turnobject ; 76
dw Script_follownotexact ; 77
dw Script_earthquake ; 78
dw Script_changemap ; 79
dw Script_changemapblocks ; 79
dw Script_changeblock ; 7a
dw Script_reloadmap ; 7b
dw Script_reloadmappart ; 7c
@ -224,15 +224,15 @@ endc
dw Script_specialphonecall ; 9c
dw Script_checkphonecall ; 9d
dw Script_verbosegiveitem ; 9e
dw Script_verbosegiveitem2 ; 9f
dw Script_verbosegiveitemvar ; 9f
dw Script_swarm ; a0
dw Script_halloffame ; a1
dw Script_credits ; a2
dw Script_warpfacing ; a3
dw Script_battletowertext ; a4
dw Script_landmarktotext ; a5
dw Script_trainerclassname ; a6
dw Script_name ; a7
dw Script_getlandmarkname ; a5
dw Script_gettrainerclassname ; a6
dw Script_getname ; a7
dw Script_wait ; a8
dw Script_checksave ; a9
@ -496,7 +496,7 @@ Script__2dmenu:
Script_battletowertext:
; script command 0xa4
; parameters: pointer, memory
; parameters: bttext_id
call SetUpTextBox
call GetScriptByte
@ -511,7 +511,7 @@ Script_verbosegiveitem:
call Script_giveitem
call CurItemName
ld de, wStringBuffer1
ld a, MEM_BUFFER_1
ld a, STRING_BUFFER_4
call CopyConvertedText
ld b, BANK(GiveItemScript)
ld de, GiveItemScript
@ -539,7 +539,7 @@ ReceivedItemText:
text_far UnknownText_0x1c4719
text_end
Script_verbosegiveitem2:
Script_verbosegiveitemvar:
; script command 0x9f
; parameters: item, var
@ -562,7 +562,7 @@ Script_verbosegiveitem2:
ld [wScriptVar], a
call CurItemName
ld de, wStringBuffer1
ld a, MEM_BUFFER_1
ld a, STRING_BUFFER_4
call CopyConvertedText
ld b, BANK(GiveItemScript)
ld de, GiveItemScript
@ -754,12 +754,12 @@ Script_swarm:
Script_trainertext:
; script command 0x62
; parameters: which_text
; parameters: text_id
call GetScriptByte
ld c, a
ld b, 0
ld hl, wWalkingX
ld hl, wSeenTextPointer
add hl, bc
add hl, bc
ld a, [hli]
@ -972,7 +972,7 @@ SetFlagsForMovement_2:
farcall _SetFlagsForMovement_2
ret
Script_applymovement2:
Script_applymovementlasttalked:
; script command 0x6a
; parameters: data
; apply movement to last talked
@ -1250,9 +1250,9 @@ Script_showemote:
ShowEmoteScript:
loademote EMOTE_FROM_MEM
applymovement2 .Show
applymovementlasttalked .Show
pause 0
applymovement2 .Hide
applymovementlasttalked .Hide
end
.Show:
@ -1307,7 +1307,7 @@ Script_randomwildmon:
ld [wBattleScriptFlags], a
ret
Script_loadmemtrainer:
Script_loadtemptrainer:
; script command 0x5c
ld a, (1 << 7) | 1
@ -1702,7 +1702,7 @@ DoScene:
.no_scene
ret
Script_copybytetovar:
Script_readmem:
; script command 0x19
; parameters: address
@ -1714,7 +1714,7 @@ Script_copybytetovar:
ld [wScriptVar], a
ret
Script_copyvartobyte:
Script_writemem:
; script command 0x1a
; parameters: address
@ -1726,7 +1726,7 @@ Script_copyvartobyte:
ld [hl], a
ret
Script_loadvar:
Script_loadmem:
; script command 0x1b
; parameters: address, value
@ -1738,7 +1738,7 @@ Script_loadvar:
ld [hl], a
ret
Script_writebyte:
Script_setval:
; script command 0x15
; parameters: value
@ -1746,7 +1746,7 @@ Script_writebyte:
ld [wScriptVar], a
ret
Script_addvar:
Script_addval:
; script command 0x16
; parameters: value
@ -1809,7 +1809,7 @@ Script_random:
add c
ret
Script_checkcode:
Script_readvar:
; script command 0x1c
; parameters: variable_id
@ -1819,7 +1819,7 @@ Script_checkcode:
ld [wScriptVar], a
ret
Script_writevarcode:
Script_writevar:
; script command 0x1d
; parameters: variable_id
@ -1829,7 +1829,7 @@ Script_writevarcode:
ld [de], a
ret
Script_writecode:
Script_loadvar:
; script command 0x1e
; parameters: variable_id, value
@ -1854,9 +1854,9 @@ Script_checkver:
.gs_version:
db GS_VERSION
Script_pokenamemem:
Script_getmonname:
; script command 0x40
; parameters: pokemon (0 aka USE_SCRIPT_VAR to use wScriptVar), memory
; parameters: string_buffer, mon_id (0 aka USE_SCRIPT_VAR to use wScriptVar)
call GetScriptByte
and a
@ -1867,9 +1867,9 @@ Script_pokenamemem:
call GetPokemonName
ld de, wStringBuffer1
ConvertMemToText:
GetStringBuffer:
call GetScriptByte
cp NUM_MEM_BUFFERS
cp NUM_STRING_BUFFERS
jr c, .ok
xor a
.ok
@ -1881,9 +1881,9 @@ CopyConvertedText:
call CopyName2
ret
Script_itemtotext:
Script_getitemname:
; script command 0x41
; parameters: item (0 aka USE_SCRIPT_VAR to use wScriptVar), memory
; parameters: string_buffer, item_id (0 aka USE_SCRIPT_VAR to use wScriptVar)
call GetScriptByte
and a ; USE_SCRIPT_VAR
@ -1893,11 +1893,11 @@ Script_itemtotext:
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld de, wStringBuffer1
jr ConvertMemToText
jr GetStringBuffer
Script_mapnametotext:
Script_getcurlandmarkname:
; script command 0x42
; parameters: memory
; parameters: string_buffer
ld a, [wMapGroup]
ld b, a
@ -1909,29 +1909,29 @@ ConvertLandmarkToText:
ld e, a
farcall GetLandmarkName
ld de, wStringBuffer1
jp ConvertMemToText
jp GetStringBuffer
Script_landmarktotext:
Script_getlandmarkname:
; script command 0xa5
; parameters: id, memory
; parameters: string_buffer, landmark_id
call GetScriptByte
jr ConvertLandmarkToText
Script_trainertotext:
Script_gettrainername:
; script command 0x43
; parameters: trainer_id, trainer_group, memory
; parameters: string_buffer, trainer_group, trainer_id
call GetScriptByte
ld c, a
call GetScriptByte
ld b, a
farcall GetTrainerName
jr ConvertMemToText
jr GetStringBuffer
Script_name:
Script_getname:
; script command 0xa7
; parameters: type, id, memory
; parameters: string_buffer, type, id
call GetScriptByte
ld [wNamedObjectTypeBuffer], a
@ -1941,19 +1941,19 @@ ContinueToGetName:
ld [wCurSpecies], a
call GetName
ld de, wStringBuffer1
jp ConvertMemToText
jp GetStringBuffer
Script_trainerclassname:
Script_gettrainerclassname:
; script command 0xa6
; parameters: id, memory
; parameters: string_buffer, trainer_group
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
jr ContinueToGetName
Script_readmoney:
Script_getmoney:
; script command 0x3d
; parameters: account, memory
; parameters: string_buffer, account
call ResetStringBuffer1
call GetMoneyAccount
@ -1961,11 +1961,11 @@ Script_readmoney:
lb bc, PRINTNUM_RIGHTALIGN | 3, 6
call PrintNum
ld de, wStringBuffer1
jp ConvertMemToText
jp GetStringBuffer
Script_readcoins:
Script_getcoins:
; script command 0x3e
; parameters: memory
; parameters: string_buffer
call ResetStringBuffer1
ld hl, wStringBuffer1
@ -1973,11 +1973,11 @@ Script_readcoins:
lb bc, PRINTNUM_RIGHTALIGN | 2, 6
call PrintNum
ld de, wStringBuffer1
jp ConvertMemToText
jp GetStringBuffer
Script_vartomem:
Script_getnum:
; script command 0x3f
; parameters: memory
; parameters: string_buffer
call ResetStringBuffer1
ld de, wScriptVar
@ -1985,7 +1985,7 @@ Script_vartomem:
lb bc, PRINTNUM_RIGHTALIGN | 1, 3
call PrintNum
ld de, wStringBuffer1
jp ConvertMemToText
jp GetStringBuffer
ResetStringBuffer1:
ld hl, wStringBuffer1
@ -1994,9 +1994,9 @@ ResetStringBuffer1:
call ByteFill
ret
Script_stringtotext:
Script_getstring:
; script command 0x44
; parameters: text_pointer, memory
; parameters: string_buffer, text_pointer
call GetScriptByte
ld e, a
@ -2006,7 +2006,7 @@ Script_stringtotext:
ld hl, CopyName1
rst FarCall
ld de, wStringBuffer2
jp ConvertMemToText
jp GetStringBuffer
Script_givepokemail:
; script command 0x2f
@ -2551,7 +2551,7 @@ Script_delcmdqueue:
ld [wScriptVar], a
ret
Script_changemap:
Script_changemapblocks:
; script command 0x79
; parameters: map_data_pointer

View File

@ -1,5 +1,5 @@
AlanPhoneCalleeScript:
trainertotext SCHOOLBOY, ALAN1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
checkflag ENGINE_ALAN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
@ -7,7 +7,7 @@ AlanPhoneCalleeScript:
iftrue .NotWednesday
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue .FireStone
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal WEDNESDAY, .NotWednesday
checktime DAY
iftrue AlanWednesdayDay
@ -16,15 +16,15 @@ AlanPhoneCalleeScript:
farjump UnknownScript_0xa0970
.WantsBattle:
landmarktotext ROUTE_36, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_36
farjump UnknownScript_0xa0a73
.FireStone:
landmarktotext ROUTE_36, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_36
farjump UnknownScript_0xa0ac5
AlanPhoneCallerScript:
trainertotext SCHOOLBOY, ALAN1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ALAN
iftrue .Generic
@ -50,11 +50,11 @@ AlanWednesdayDay:
setflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
AlanWantsBattle:
landmarktotext ROUTE_36, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_36
setflag ENGINE_ALAN
farjump PhoneScript_WantsToBattle_Male
AlanHasFireStone:
setflag ENGINE_ALAN_HAS_FIRE_STONE
landmarktotext ROUTE_36, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_36
farjump PhoneScript_FoundItem_Male

View File

@ -1,11 +1,11 @@
AnthonyPhoneCalleeScript:
trainertotext HIKER, ANTHONY2, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, HIKER, ANTHONY2
checkflag ENGINE_ANTHONY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ANTHONY_FRIDAY_NIGHT
iftrue .NotFriday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal FRIDAY, .NotFriday
checktime NITE
iftrue AnthonyFridayNight
@ -16,15 +16,15 @@ AnthonyPhoneCalleeScript:
farjump UnknownScript_0xa0950
.WantsBattle:
landmarktotext ROUTE_33, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_33
farjump UnknownScript_0xa0a5f
.AlreadySwarming:
landmarktotext ROUTE_33, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_33
farjump UnknownScript_0xa0afa
AnthonyPhoneCallerScript:
trainertotext HIKER, ANTHONY2, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, HIKER, ANTHONY2
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .TriesSwarm
@ -44,7 +44,7 @@ AnthonyFridayNight:
setflag ENGINE_ANTHONY_FRIDAY_NIGHT
AnthonyWantsBattle:
landmarktotext ROUTE_33, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_33
setflag ENGINE_ANTHONY
farjump PhoneScript_WantsToBattle_Male
@ -52,9 +52,9 @@ AnthonyTriesDunsparceSwarm:
checkflag ENGINE_DUNSPARCE_SWARM
iftrue .Generic
setflag ENGINE_DUNSPARCE_SWARM
pokenamemem DUNSPARCE, MEM_BUFFER_1
getmonname STRING_BUFFER_4, DUNSPARCE
swarm SWARM_DUNSPARCE, DARK_CAVE_VIOLET_ENTRANCE
landmarktotext DARK_CAVE, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, DARK_CAVE
farjump UnknownScript_0xa05de
.Generic:

View File

@ -1,11 +1,11 @@
ArniePhoneCalleeScript:
trainertotext BUG_CATCHER, ARNIE1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1
checkflag ENGINE_ARNIE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ARNIE_TUESDAY_MORNING
iftrue .NotTuesday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal TUESDAY, .NotTuesday
checktime MORN
iftrue ArnieTuesdayMorning
@ -16,15 +16,15 @@ ArniePhoneCalleeScript:
farjump UnknownScript_0xa0968
.WantsBattle:
landmarktotext ROUTE_35, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_35
farjump UnknownScript_0xa0a6e
.AlreadySwarming:
landmarktotext ROUTE_35, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_35
farjump UnknownScript_0xa0aff
ArniePhoneCallerScript:
trainertotext BUG_CATCHER, ARNIE1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BUG_CATCHER, ARNIE1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ARNIE
iftrue .Swarm
@ -44,7 +44,7 @@ ArnieTuesdayMorning:
setflag ENGINE_ARNIE_TUESDAY_MORNING
ArnieWantsBattle:
landmarktotext ROUTE_35, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_35
setflag ENGINE_ARNIE
farjump PhoneScript_WantsToBattle_Male
@ -52,9 +52,9 @@ ArnieYanmaSwarm: ; start swarm
checkflag ENGINE_YANMA_SWARM
iftrue ArnieYanmaAlreadySwarming
setflag ENGINE_YANMA_SWARM
pokenamemem YANMA, MEM_BUFFER_1
getmonname STRING_BUFFER_4, YANMA
swarm SWARM_YANMA, ROUTE_35
landmarktotext ROUTE_35, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_35
farjump UnknownScript_0xa05ce
ArnieFoundRare:

View File

@ -1,11 +1,11 @@
BethPhoneCalleeScript:
trainertotext COOLTRAINERF, BETH1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
checkflag ENGINE_BETH
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BETH_FRIDAY_AFTERNOON
iftrue .NotFriday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal FRIDAY, .NotFriday
checktime DAY
iftrue BethFridayAfternoon
@ -14,11 +14,11 @@ BethPhoneCalleeScript:
farjump UnknownScript_0xa0918
.WantsBattle:
landmarktotext ROUTE_26, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_26
farjump BethBattleReminderScript
BethPhoneCallerScript:
trainertotext COOLTRAINERF, BETH1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_BETH
iftrue .Generic
@ -34,6 +34,6 @@ BethFridayAfternoon:
setflag ENGINE_BETH_FRIDAY_AFTERNOON
BethWantsBattle:
landmarktotext ROUTE_26, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_26
setflag ENGINE_BETH
farjump PhoneScript_WantsToBattle_Female

View File

@ -1,16 +1,16 @@
BeverlyPhoneCalleeScript:
trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
farjump UnknownScript_0xa0900
.HasNugget:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
farjump UnknownScript_0xa0aa5
BeverlyPhoneCallerScript:
trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
@ -22,5 +22,5 @@ BeverlyPhoneCallerScript:
.FoundNugget:
setflag ENGINE_BEVERLY_HAS_NUGGET
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
farjump PhoneScript_FoundItem_Female

View File

@ -20,8 +20,8 @@ BillPhoneCalleeScript:
.main
farwritetext BillPhoneGenericText
buttonsound
checkcode VAR_BOXSPACE
vartomem MEM_BUFFER_0
readvar VAR_BOXSPACE
getnum STRING_BUFFER_3
ifequal 0, .full
ifless PARTY_LENGTH, .nearlyfull
farwritetext BillPhoneNotFullText

View File

@ -1,11 +1,11 @@
BrentPhoneCalleeScript:
trainertotext POKEMANIAC, BRENT1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
checkflag ENGINE_BRENT
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_BRENT_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime MORN
iftrue BrentMondayMorning
@ -14,11 +14,11 @@ BrentPhoneCalleeScript:
farjump UnknownScript_0xa0998
.WantsBattle:
landmarktotext ROUTE_43, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_43
farjump UnknownScript_0xa0a87
BrentPhoneCallerScript:
trainertotext POKEMANIAC, BRENT1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEMANIAC, BRENT1
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, BrentBillTrivia
@ -36,7 +36,7 @@ BrentMondayMorning:
setflag ENGINE_BRENT_MONDAY_MORNING
BrentWantsBattle:
landmarktotext ROUTE_43, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_43
setflag ENGINE_BRENT
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,7 +1,7 @@
BuenaPhoneCalleeScript:
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue BuenaPhoneScript_Rocket
checkcode VAR_HOUR
readvar VAR_HOUR
ifgreater 17, BuenaPhoneScript_AfterMidnight1
scall BuenaPhoneScript_CheckTimeOfDay1
jump BuenaPhoneScript_Random1
@ -36,7 +36,7 @@ BuenaPhoneScript_AfterMidnight1:
end
BuenaPhoneScript_CheckTimeOfDay2:
checkcode VAR_HOUR
readvar VAR_HOUR
ifgreater 17, BuenaPhoneScript_AfterMidnight2
checktime MORN
iftrue .morn

View File

@ -1,11 +1,11 @@
ChadPhoneCalleeScript:
trainertotext SCHOOLBOY, CHAD1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
checkflag ENGINE_CHAD
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_CHAD_FRIDAY_MORNING
iftrue .NotFriday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal FRIDAY, .NotFriday
checktime MORN
iftrue ChadFridayMorning
@ -14,11 +14,11 @@ ChadPhoneCalleeScript:
farjump UnknownScript_0xa0980
.WantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_38
farjump UnknownScript_0xa0a7d
ChadPhoneCallerScript:
trainertotext SCHOOLBOY, CHAD1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, ChadOakGossip
@ -38,7 +38,7 @@ ChadFridayMorning:
setflag ENGINE_CHAD_FRIDAY_MORNING
ChadWantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_38
setflag ENGINE_CHAD
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,5 +1,5 @@
DanaPhoneCalleeScript:
trainertotext LASS, DANA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, LASS, DANA1
checkflag ENGINE_DANA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
@ -7,7 +7,7 @@ DanaPhoneCalleeScript:
iftrue .NotThursday
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue .HasThunderstone
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal THURSDAY, .NotThursday
checktime NITE
iftrue DanaThursdayNight
@ -16,15 +16,15 @@ DanaPhoneCalleeScript:
farjump UnknownScript_0xa0978
.WantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_38
farjump UnknownScript_0xa0a78
.HasThunderstone:
landmarktotext ROUTE_38, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_38
farjump UnknownScript_0xa0acd
DanaPhoneCallerScript:
trainertotext LASS, DANA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, LASS, DANA1
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_DANA
iftrue .Generic
@ -52,7 +52,7 @@ DanaThursdayNight:
setflag ENGINE_DANA_THURSDAY_NIGHT
DanaWantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_38
setflag ENGINE_DANA
farjump PhoneScript_WantsToBattle_Female
@ -61,5 +61,5 @@ DanaFoundRare:
DanaHasThunderstone:
setflag ENGINE_DANA_HAS_THUNDERSTONE
landmarktotext ROUTE_38, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_38
farjump PhoneScript_FoundItem_Female

View File

@ -1,5 +1,5 @@
DerekPhoneCalleeScript:
trainertotext POKEFANM, DEREK1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEFANM, DEREK1
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_DEREK_HAS_NUGGET
iftrue .Nugget
@ -7,7 +7,7 @@ DerekPhoneCalleeScript:
ifequal 0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal TUESDAY, .ContestToday
ifequal THURSDAY, .ContestToday
ifequal SATURDAY, .ContestToday
@ -19,17 +19,17 @@ DerekPhoneCalleeScript:
farjump PhoneScript_BugCatchingContest
.Nugget:
landmarktotext ROUTE_39, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_39
farjump UnknownScript_0xa0ad5
DerekPhoneCallerScript:
trainertotext POKEFANM, DEREK1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEFANM, DEREK1
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal TUESDAY, .ContestToday
ifequal THURSDAY, .ContestToday
ifequal SATURDAY, .ContestToday
@ -44,5 +44,5 @@ DerekPhoneCallerScript:
.Nugget:
setflag ENGINE_DEREK_HAS_NUGGET
landmarktotext ROUTE_39, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_39
farjump PhoneScript_FoundItem_Male

View File

@ -1,5 +1,5 @@
ElmPhoneCalleeScript:
checkcode VAR_SPECIALPHONECALL
readvar VAR_SPECIALPHONECALL
ifequal SPECIALCALL_POKERUS, .pokerus
checkevent EVENT_SHOWED_TOGEPI_TO_ELM
iftrue .discovery
@ -62,7 +62,7 @@ ElmPhoneCalleeScript:
end
ElmPhoneCallerScript:
checkcode VAR_SPECIALPHONECALL
readvar VAR_SPECIALPHONECALL
ifequal SPECIALCALL_ROBBED, .disaster
ifequal SPECIALCALL_ASSISTANT, .assistant
ifequal SPECIALCALL_WEIRDBROADCAST, .rocket

View File

@ -1,11 +1,11 @@
ErinPhoneCalleeScript:
trainertotext PICNICKER, ERIN1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, ERIN1
checkflag ENGINE_ERIN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_ERIN_SATURDAY_NIGHT
iftrue .NotSaturday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checktime NITE
iftrue ErinSaturdayNight
@ -14,11 +14,11 @@ ErinPhoneCalleeScript:
farjump ErinWorkingHardScript
.WantsBattle:
landmarktotext ROUTE_46, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_46
farjump ErinComeBattleScript
ErinPhoneCallerScript:
trainertotext PICNICKER, ERIN1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, ERIN1
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_ERIN
iftrue .GenericCall
@ -35,6 +35,6 @@ ErinSaturdayNight:
setflag ENGINE_ERIN_SATURDAY_NIGHT
ErinWantsBattle:
landmarktotext ROUTE_46, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_46
setflag ENGINE_ERIN
farjump PhoneScript_WantsToBattle_Female

View File

@ -1,11 +1,11 @@
GavenPhoneCalleeScript:
trainertotext COOLTRAINERM, GAVEN3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
checkflag ENGINE_GAVEN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_GAVEN_THURSDAY_MORNING
iftrue .NotThursday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal THURSDAY, .NotThursday
checktime MORN
iftrue GavenThursdayMorning
@ -14,11 +14,11 @@ GavenPhoneCalleeScript:
farjump UnknownScript_0xa0910
.WantsBattle:
landmarktotext ROUTE_26, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_26
farjump UnknownScript_0xa0a37
GavenPhoneCallerScript:
trainertotext COOLTRAINERM, GAVEN3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_GAVEN
iftrue .WaitingForBattle
@ -36,7 +36,7 @@ GavenThursdayMorning:
setflag ENGINE_GAVEN_THURSDAY_MORNING
GavenWantsRematch:
landmarktotext ROUTE_26, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_26
setflag ENGINE_GAVEN
farjump PhoneScript_WantsToBattle_Male

View File

@ -23,7 +23,7 @@ PhoneScript_AnswerPhone_Male:
iftrue PhoneScript_AnswerPhone_Male_Day
checktime NITE
iftrue PhoneScript_AnswerPhone_Male_Nite
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -146,7 +146,7 @@ PhoneScript_AnswerPhone_Male:
end
PhoneScript_AnswerPhone_Male_Day:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -269,7 +269,7 @@ PhoneScript_AnswerPhone_Male_Day:
end
PhoneScript_AnswerPhone_Male_Nite:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -396,7 +396,7 @@ PhoneScript_AnswerPhone_Female:
iftrue PhoneScript_AnswerPhone_Female_Day
checktime NITE
iftrue PhoneScript_AnswerPhone_Female_Nite
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -447,7 +447,7 @@ PhoneScript_AnswerPhone_Female:
end
PhoneScript_AnswerPhone_Female_Day:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -498,7 +498,7 @@ PhoneScript_AnswerPhone_Female_Day:
end
PhoneScript_AnswerPhone_Female_Nite:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -553,7 +553,7 @@ PhoneScript_GreetPhone_Male:
iftrue PhoneScript_GreetPhone_Male_Day
checktime NITE
iftrue PhoneScript_GreetPhone_Male_Nite
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -676,7 +676,7 @@ PhoneScript_GreetPhone_Male:
end
PhoneScript_GreetPhone_Male_Day:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -799,7 +799,7 @@ PhoneScript_GreetPhone_Male_Day:
end
PhoneScript_GreetPhone_Male_Nite:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -926,7 +926,7 @@ PhoneScript_GreetPhone_Female:
iftrue PhoneScript_GreetPhone_Female_Day
checktime NITE
iftrue PhoneScript_GreetPhone_Female_Nite
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -977,7 +977,7 @@ PhoneScript_GreetPhone_Female:
end
PhoneScript_GreetPhone_Female_Day:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1028,7 +1028,7 @@ PhoneScript_GreetPhone_Female_Day:
end
PhoneScript_GreetPhone_Female_Nite:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -1079,7 +1079,7 @@ PhoneScript_GreetPhone_Female_Nite:
end
PhoneScript_Generic_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
@ -1189,7 +1189,7 @@ PhoneScript_Generic_Male:
end
PhoneScript_Generic_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena

View File

@ -55,7 +55,7 @@ Phone_GotAwayCall_Female:
farjump PhoneScript_HangupText_Female
Phone_WhosBragging_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
@ -160,7 +160,7 @@ Phone_WhosBragging_Male:
end
Phone_WhosBragging_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -211,7 +211,7 @@ Phone_WhosBragging_Female:
end
Phone_WhoDefeatedMon_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
@ -316,7 +316,7 @@ Phone_WhoDefeatedMon_Male:
end
Phone_WhoDefeatedMon_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -367,7 +367,7 @@ Phone_WhoDefeatedMon_Female:
end
Phone_WhoLostAMon_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
@ -472,7 +472,7 @@ Phone_WhoLostAMon_Male:
end
Phone_WhoLostAMon_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -531,7 +531,7 @@ PhoneScript_WantsToBattle_Female:
farjump PhoneScript_HangupText_Female
PhoneScript_RematchText_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -636,7 +636,7 @@ PhoneScript_RematchText_Male:
end
PhoneScript_RematchText_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
@ -689,7 +689,7 @@ TiffanyItsAwful:
end
PhoneScript_HangupText_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
@ -792,7 +792,7 @@ PhoneScript_HangupText_Male:
end
PhoneScript_HangupText_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
@ -855,7 +855,7 @@ PhoneScriptRareWildMon:
end
PhoneScript_BugCatchingContest:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_POKEFANM_DEREK, .Derek
@ -895,7 +895,7 @@ UnknownScript_0xa05de:
jump PhoneScript_HangupText_Male
PhoneScript_FoundItem_Male:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
@ -928,7 +928,7 @@ PhoneScript_FoundItem_Male:
end
PhoneScript_FoundItem_Female:
checkcode VAR_CALLERID
readvar VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana

View File

@ -1,5 +1,5 @@
GinaPhoneCalleeScript:
trainertotext PICNICKER, GINA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, GINA1
checkflag ENGINE_GINA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
@ -7,7 +7,7 @@ GinaPhoneCalleeScript:
iftrue .NotSunday
checkflag ENGINE_GINA_HAS_LEAF_STONE
iftrue .HasLeafStone
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SUNDAY, .NotSunday
checktime DAY
iftrue GinaSundayDay
@ -21,15 +21,15 @@ GinaPhoneCalleeScript:
farjump UnknownScript_0xa05c6
.WantsBattle:
landmarktotext ROUTE_34, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_34
farjump UnknownScript_0xa0a69
.HasLeafStone:
landmarktotext ROUTE_34, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_34
farjump UnknownScript_0xa0abd
GinaPhoneCallerScript:
trainertotext PICNICKER, GINA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, GINA1
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue GinaRockets
@ -59,7 +59,7 @@ GinaSundayDay:
setflag ENGINE_GINA_SUNDAY_AFTERNOON
GinaWantsBattle:
landmarktotext ROUTE_34, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_34
setflag ENGINE_GINA
farjump PhoneScript_WantsToBattle_Female
@ -68,5 +68,5 @@ GinaRockets:
GinaHasLeafStone:
setflag ENGINE_GINA_HAS_LEAF_STONE
landmarktotext ROUTE_34, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_34
farjump PhoneScript_FoundItem_Female

View File

@ -150,7 +150,7 @@ UnknownScript_0xa09e6:
jump PhoneScript_HangupText_Male
KenjiAnswerPhoneScript:
checkcode VAR_KENJI_BREAK
readvar VAR_KENJI_BREAK
ifequal 2, .Training
ifequal 1, .OnBreak
farwritetext UnknownText_0x66e17

View File

@ -1,11 +1,11 @@
HueyPhoneCalleeScript:
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SAILOR, HUEY1
checkflag ENGINE_HUEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_HUEY_WEDNESDAY_NIGHT
iftrue .NotWednesday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal WEDNESDAY, .NotWednesday
checktime NITE
iftrue HueyWednesdayNight
@ -15,11 +15,11 @@ HueyPhoneCalleeScript:
farjump UnknownScript_0xa0908
.WantsBattle:
landmarktotext LIGHTHOUSE, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
farjump HueyWantsBattleScript
HueyPhoneCallerScript:
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SAILOR, HUEY1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_HUEY
iftrue .Flavor
@ -36,6 +36,6 @@ HueyWednesdayNight:
setflag ENGINE_HUEY_WEDNESDAY_NIGHT
HueyWantsBattle:
landmarktotext LIGHTHOUSE, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
setflag ENGINE_HUEY
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,5 +1,5 @@
IrwinPhoneCalleeScript:
trainertotext JUGGLER, IRWIN1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
@ -9,7 +9,7 @@ IrwinPhoneCalleeScript:
farjump IrwinRocketRumor
IrwinPhoneCallerScript:
trainertotext JUGGLER, IRWIN1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, JUGGLER, IRWIN1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets

View File

@ -1,11 +1,11 @@
JackPhoneCalleeScript:
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
checkflag ENGINE_JACK
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime MORN
iftrue JackMondayMorning
@ -14,11 +14,11 @@ JackPhoneCalleeScript:
farjump JackPhoneTips
.WantsBattle:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
farjump JackWantsBattleScript
JackPhoneCallerScript:
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, JackBattleTrivia
@ -38,7 +38,7 @@ JackMondayMorning:
setflag ENGINE_JACK_MONDAY_MORNING
JackWantsToBattle:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
setflag ENGINE_JACK
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,11 +1,11 @@
JoeyPhoneCalleeScript:
trainertotext YOUNGSTER, JOEY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
checkflag ENGINE_JOEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JOEY_MONDAY_AFTERNOON
iftrue .NotMonday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime DAY
iftrue JoeyMondayAfternoon
@ -15,11 +15,11 @@ JoeyPhoneCalleeScript:
farjump UnknownScript_0xa0930
.WantsBattle:
landmarktotext ROUTE_30, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_30
farjump UnknownScript_0xa0a4b
JoeyPhoneCallerScript:
trainertotext YOUNGSTER, JOEY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_JOEY
iftrue .Generic
@ -36,6 +36,6 @@ JoeyMondayAfternoon:
setflag ENGINE_JOEY_MONDAY_AFTERNOON
JoeyWantsBattle:
landmarktotext ROUTE_30, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_30
setflag ENGINE_JOEY
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,5 +1,5 @@
JosePhoneCalleeScript:
trainertotext BIRD_KEEPER, JOSE2, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
checkflag ENGINE_JOSE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
@ -7,7 +7,7 @@ JosePhoneCalleeScript:
iftrue .NotSaturday
checkflag ENGINE_JOSE_HAS_STAR_PIECE
iftrue .HasItem
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checktime NITE
iftrue JoseSaturdayNight
@ -16,15 +16,15 @@ JosePhoneCalleeScript:
farjump UnknownScript_0xa0920
.WantsBattle:
landmarktotext ROUTE_27, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_27
farjump UnknownScript_0xa0a41
.HasItem:
landmarktotext ROUTE_27, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_27
farjump UnknownScript_0xa0a41
JosePhoneCallerScript:
trainertotext BIRD_KEEPER, JOSE2, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_JOSE
iftrue .Generic
@ -46,7 +46,7 @@ JoseSaturdayNight:
setflag ENGINE_JOSE_SATURDAY_NIGHT
JoseWantsBattle:
landmarktotext ROUTE_27, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_27
setflag ENGINE_JOSE
farjump PhoneScript_WantsToBattle_Male
@ -55,5 +55,5 @@ JoseFoundRare:
JoseHasStarPiece:
setflag ENGINE_JOSE_HAS_STAR_PIECE
landmarktotext ROUTE_27, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_27
farjump PhoneScript_FoundItem_Male

View File

@ -1,9 +1,9 @@
KenjiPhoneCalleeScript:
trainertotext BLACKBELT_T, KENJI3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BLACKBELT_T, KENJI3
farscall PhoneScript_AnswerPhone_Male
farjump KenjiAnswerPhoneScript
KenjiPhoneCallerScript:
trainertotext BLACKBELT_T, KENJI3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BLACKBELT_T, KENJI3
farscall PhoneScript_GreetPhone_Male
farjump KenjiCallingPhoneScript

View File

@ -1,11 +1,11 @@
LizPhoneCalleeScript:
trainertotext PICNICKER, LIZ1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, LIZ1
checkflag ENGINE_LIZ
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_LIZ_THURSDAY_AFTERNOON
iftrue .NotThursday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal THURSDAY, .NotThursday
checktime DAY
iftrue LizThursdayAfternoon
@ -15,11 +15,11 @@ LizPhoneCalleeScript:
farjump UnknownScript_0xa0948
.WantsBattle:
landmarktotext ROUTE_32, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_32
farjump UnknownScript_0xa0a5a
LizPhoneCallerScript:
trainertotext PICNICKER, LIZ1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, LIZ1
farscall PhoneScript_Random4
ifequal 0, LizWrongNumber
farscall PhoneScript_GreetPhone_Female
@ -43,7 +43,7 @@ LizThursdayAfternoon:
setflag ENGINE_LIZ_THURSDAY_AFTERNOON
LizWantsBattle:
landmarktotext ROUTE_32, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_32
setflag ENGINE_LIZ
farjump PhoneScript_WantsToBattle_Female
@ -63,39 +63,39 @@ LizGossip:
ifequal 8, .PokefanM
.CoolTrainerM:
trainerclassname COOLTRAINERM, NICK
gettrainerclassname STRING_BUFFER_4, COOLTRAINERM
jump LizGossipScript
.Beauty:
trainerclassname BEAUTY, VICTORIA
gettrainerclassname STRING_BUFFER_4, BEAUTY
jump LizGossipScript
.Grunt:
trainerclassname GRUNTM, GRUNTM_1
gettrainerclassname STRING_BUFFER_4, GRUNTM
jump LizGossipScript
.Teacher:
trainerclassname TEACHER, COLETTE
gettrainerclassname STRING_BUFFER_4, TEACHER
jump LizGossipScript
.SwimmerF:
trainerclassname SWIMMERF, ELAINE
gettrainerclassname STRING_BUFFER_4, SWIMMERF
jump LizGossipScript
.KimonoGirl:
trainerclassname KIMONO_GIRL, NAOKO1
gettrainerclassname STRING_BUFFER_4, KIMONO_GIRL
jump LizGossipScript
.Skier:
trainerclassname SKIER, ROXANNE
gettrainerclassname STRING_BUFFER_4, SKIER
jump LizGossipScript
.Medium:
trainerclassname MEDIUM, MARTHA
gettrainerclassname STRING_BUFFER_4, MEDIUM
jump LizGossipScript
.PokefanM:
trainerclassname POKEFANM, WILLIAM
gettrainerclassname STRING_BUFFER_4, POKEFANM
jump LizGossipScript
LizGossipScript:

View File

@ -14,8 +14,8 @@ MomPhoneCalleeScript:
iftrue MomPhoneHangUpScript
farwritetext MomPhoneGreetingText
buttonsound
mapnametotext MEM_BUFFER_0
checkcode VAR_ROOFPALETTE
getcurlandmarkname STRING_BUFFER_3
readvar VAR_ROOFPALETTE
ifequal 1, MomPhonePalette1
ifequal 2, MomPhonePalette2
jump MomPhoneOther
@ -26,7 +26,7 @@ MomPhoneLandmark:
jump MomSavingMoney
MomPhonePalette1:
checkcode VAR_MAPGROUP
readvar VAR_MAPGROUP
ifequal GROUP_NEW_BARK_TOWN, .newbark
ifequal GROUP_CHERRYGROVE_CITY, .cherrygrove
ifequal GROUP_VIOLET_CITY, .violet
@ -47,13 +47,13 @@ MomPhonePalette1:
jump MomSavingMoney
.violet
landmarktotext SPROUT_TOWER, MEM_BUFFER_1
getlandmarkname STRING_BUFFER_4, SPROUT_TOWER
jump MomPhoneLandmark
.azalea
landmarktotext SLOWPOKE_WELL, MEM_BUFFER_1
getlandmarkname STRING_BUFFER_4, SLOWPOKE_WELL
jump MomPhoneLandmark
.goldenrod
landmarktotext RADIO_TOWER, MEM_BUFFER_1
getlandmarkname STRING_BUFFER_4, RADIO_TOWER
jump MomPhoneLandmark
MomPhonePalette2:
@ -79,7 +79,7 @@ MomSavingMoney:
jump .NoMoney
.SavingHasMoney:
readmoney MOMS_MONEY, MEM_BUFFER_0
getmoney STRING_BUFFER_3, MOMS_MONEY
farwritetext MomCheckBalanceText
yesorno
iftrue MomPhoneSaveMoneyScript
@ -98,7 +98,7 @@ MomSavingMoney:
jump MomPhoneWontSaveMoneyScript
.HasMoney:
readmoney MOMS_MONEY, MEM_BUFFER_0
getmoney STRING_BUFFER_3, MOMS_MONEY
farwritetext MomYouveSavedText
yesorno
iftrue MomPhoneSaveMoneyScript

View File

@ -1,11 +1,11 @@
ParryPhoneCalleeScript:
trainertotext HIKER, PARRY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, HIKER, PARRY1
checkflag ENGINE_PARRY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_PARRY_FRIDAY_AFTERNOON
iftrue .WantsRematch
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal FRIDAY, .WantsRematch
checktime DAY
iftrue ParryFridayDay
@ -14,11 +14,11 @@ ParryPhoneCalleeScript:
farjump ParryBattleWithMe
.WantsBattle:
landmarktotext ROUTE_45, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_45
farjump ParryHaventYouGottenTo
ParryPhoneCallerScript:
trainertotext HIKER, PARRY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, HIKER, PARRY1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_PARRY
iftrue .GenericCall
@ -35,6 +35,6 @@ ParryFridayDay:
setflag ENGINE_PARRY_FRIDAY_AFTERNOON
ParryWantsBattle:
landmarktotext ROUTE_45, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_45
setflag ENGINE_PARRY
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,11 +1,11 @@
RalphPhoneCalleeScript:
trainertotext FISHER, RALPH1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, FISHER, RALPH1
checkflag ENGINE_RALPH
iftrue .Rematch
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_RALPH_WEDNESDAY_MORNING
iftrue .CheckSwarm
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal WEDNESDAY, .CheckSwarm
checktime MORN
iftrue Ralph_WednesdayMorning
@ -15,15 +15,15 @@ RalphPhoneCalleeScript:
farjump UnknownScript_0xa0940
.Rematch:
landmarktotext ROUTE_32, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_32
farjump UnknownScript_0xa0a55
.ReportSwarm:
landmarktotext ROUTE_32, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_32
farjump UnknownScript_0xa0af5
RalphPhoneCallerScript:
trainertotext FISHER, RALPH1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, FISHER, RALPH1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .CheckSwarm
@ -41,7 +41,7 @@ RalphPhoneCallerScript:
Ralph_WednesdayMorning:
setflag ENGINE_RALPH_WEDNESDAY_MORNING
Ralph_FightMe:
landmarktotext ROUTE_32, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_32
setflag ENGINE_RALPH
farjump PhoneScript_WantsToBattle_Male
@ -49,9 +49,9 @@ Ralph_SetUpSwarm:
checkflag ENGINE_FISH_SWARM
iftrue .Generic
setflag ENGINE_FISH_SWARM
pokenamemem QWILFISH, MEM_BUFFER_1
landmarktotext ROUTE_32, MEM_BUFFER_2
writebyte FISHSWARM_QWILFISH
getmonname STRING_BUFFER_4, QWILFISH
getlandmarkname STRING_BUFFER_5, ROUTE_32
setval FISHSWARM_QWILFISH
special ActivateFishingSwarm
farjump UnknownScript_0xa05d6

View File

@ -1,11 +1,11 @@
ReenaPhoneCalleeScript:
trainertotext COOLTRAINERF, REENA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
checkflag ENGINE_REENA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_REENA_SUNDAY_MORNING
iftrue .NotSunday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SUNDAY, .NotSunday
checktime MORN
iftrue ReenaSundayMorning
@ -14,11 +14,11 @@ ReenaPhoneCalleeScript:
farjump UnknownScript_0xa0928
.WantsBattle:
landmarktotext ROUTE_27, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_27
farjump UnknownScript_0xa0a46
ReenaPhoneCallerScript:
trainertotext COOLTRAINERF, REENA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_REENA
iftrue .Generic
@ -34,6 +34,6 @@ ReenaSundayMorning:
setflag ENGINE_REENA_SUNDAY_MORNING
ReenaWantsBattle:
landmarktotext ROUTE_27, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_27
setflag ENGINE_REENA
farjump PhoneScript_WantsToBattle_Female

View File

@ -1,5 +1,5 @@
TiffanyPhoneCalleeScript:
trainertotext PICNICKER, TIFFANY3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3
checkflag ENGINE_TIFFANY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
@ -7,7 +7,7 @@ TiffanyPhoneCalleeScript:
iftrue .NotTuesday
checkflag ENGINE_TIFFANY_HAS_PINK_BOW
iftrue .HasItem
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal TUESDAY, .NotTuesday
checktime DAY
iftrue TiffanyTuesdayAfternoon
@ -16,15 +16,15 @@ TiffanyPhoneCalleeScript:
farjump UnknownScript_0xa09a0
.WantsBattle:
landmarktotext ROUTE_43, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_43
farjump UnknownScript_0xa0a8c
.HasItem:
landmarktotext ROUTE_43, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_43
farjump UnknownScript_0xa0ae5
TiffanyPhoneCallerScript:
trainertotext PICNICKER, TIFFANY3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, TIFFANY3
farscall PhoneScript_Random4
ifequal 0, TiffanysFamilyMembers
farscall PhoneScript_GreetPhone_Female
@ -52,7 +52,7 @@ TiffanyTuesdayAfternoon:
setflag ENGINE_TIFFANY_TUESDAY_AFTERNOON
TiffanyWantsBattle:
landmarktotext ROUTE_43, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_43
setflag ENGINE_TIFFANY
farjump PhoneScript_WantsToBattle_Female
@ -66,27 +66,27 @@ TiffanysFamilyMembers:
ifequal 5, .Brother
.Grandma:
stringtotext GrandmaString, MEM_BUFFER_1
getstring STRING_BUFFER_4, GrandmaString
jump .PoorClefairy
.Grandpa:
stringtotext GrandpaString, MEM_BUFFER_1
getstring STRING_BUFFER_4, GrandpaString
jump .PoorClefairy
.Mom:
stringtotext MomString, MEM_BUFFER_1
getstring STRING_BUFFER_4, MomString
jump .PoorClefairy
.Dad:
stringtotext DadString, MEM_BUFFER_1
getstring STRING_BUFFER_4, DadString
jump .PoorClefairy
.Sister:
stringtotext SisterString, MEM_BUFFER_1
getstring STRING_BUFFER_4, SisterString
jump .PoorClefairy
.Brother:
stringtotext BrotherString, MEM_BUFFER_1
getstring STRING_BUFFER_4, BrotherString
jump .PoorClefairy
.PoorClefairy:
@ -94,5 +94,5 @@ TiffanysFamilyMembers:
TiffanyHasPinkBow:
setflag ENGINE_TIFFANY_HAS_PINK_BOW
landmarktotext ROUTE_43, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_43
farjump PhoneScript_FoundItem_Female

View File

@ -1,11 +1,11 @@
ToddPhoneCalleeScript:
trainertotext CAMPER, TODD1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, CAMPER, TODD1
checkflag ENGINE_TODD
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_TODD_SATURDAY_MORNING
iftrue .NotSaturday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checktime MORN
iftrue ToddSaturdayMorning
@ -16,14 +16,14 @@ ToddPhoneCalleeScript:
farjump UnknownScript_0xa0958
.WantsBattle:
landmarktotext ROUTE_34, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_34
farjump UnknownScript_0xa0a64
.SaleOn:
farjump UnknownScript_0xa0b04
ToddPhoneCallerScript:
trainertotext CAMPER, TODD1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, CAMPER, TODD1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_TODD
iftrue .TryForSale
@ -47,7 +47,7 @@ ToddSaturdayMorning:
setflag ENGINE_TODD_SATURDAY_MORNING
ToddWantsBattle:
landmarktotext ROUTE_34, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_34
setflag ENGINE_TODD
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,5 +1,5 @@
TullyPhoneCalleeScript:
trainertotext FISHER, TULLY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, FISHER, TULLY1
checkflag ENGINE_TULLY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
@ -7,7 +7,7 @@ TullyPhoneCalleeScript:
iftrue .NotSunday
checkflag ENGINE_TULLY_HAS_WATER_STONE
iftrue .WaterStone
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SUNDAY, .NotSunday
checktime NITE
iftrue TullySundayNight
@ -16,15 +16,15 @@ TullyPhoneCalleeScript:
farjump UnknownScript_0xa0990
.WantsBattle:
landmarktotext ROUTE_42, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_42
farjump UnknownScript_0xa0a82
.WaterStone:
landmarktotext ROUTE_42, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_42
farjump UnknownScript_0xa0add
TullyPhoneCallerScript:
trainertotext FISHER, TULLY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, FISHER, TULLY1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_TULLY
iftrue .Generic
@ -50,11 +50,11 @@ TullySundayNight:
setflag ENGINE_TULLY_SUNDAY_NIGHT
TullyWantsBattle:
landmarktotext ROUTE_42, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_42
setflag ENGINE_TULLY
farjump PhoneScript_WantsToBattle_Male
TullyFoundWaterStone:
setflag ENGINE_TULLY_HAS_WATER_STONE
landmarktotext ROUTE_42, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_42
farjump PhoneScript_FoundItem_Male

View File

@ -1,11 +1,11 @@
VancePhoneCalleeScript:
trainertotext BIRD_KEEPER, VANCE1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1
checkflag ENGINE_VANCE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_VANCE_WEDNESDAY_NIGHT
iftrue .NotWednesday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal WEDNESDAY, .NotWednesday
checktime NITE
iftrue VanceWednesdayNight
@ -14,11 +14,11 @@ VancePhoneCalleeScript:
farjump VanceLookingForward
.WantsBattle:
landmarktotext ROUTE_44, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_44
farjump VanceHurryHurry
VancePhoneCallerScript:
trainertotext BIRD_KEEPER, VANCE1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BIRD_KEEPER, VANCE1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_VANCE
iftrue .WantsBattle
@ -35,6 +35,6 @@ VanceWednesdayNight:
setflag ENGINE_VANCE_WEDNESDAY_NIGHT
VanceWantsRematch:
landmarktotext ROUTE_44, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_44
setflag ENGINE_VANCE
farjump PhoneScript_WantsToBattle_Male

View File

@ -1,5 +1,5 @@
WadePhoneCalleeScript:
trainertotext BUG_CATCHER, WADE1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1
checkflag ENGINE_WADE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
@ -7,7 +7,7 @@ WadePhoneCalleeScript:
iftrue .NotTuesday
checkflag ENGINE_WADE_HAS_ITEM
iftrue .HasItem
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal TUESDAY, .NotTuesday
checktime NITE
iftrue WadeTuesdayNight
@ -17,7 +17,7 @@ WadePhoneCalleeScript:
ifequal 0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal TUESDAY, .ContestToday
ifequal THURSDAY, .ContestToday
ifequal SATURDAY, .ContestToday
@ -29,21 +29,21 @@ WadePhoneCalleeScript:
farjump PhoneScript_BugCatchingContest
.WantsBattle:
landmarktotext ROUTE_31, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_31
farjump UnknownScript_0xa0a50
.HasItem:
landmarktotext ROUTE_31, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_31
farjump UnknownScript_0xa0ab5
WadePhoneCallerScript:
trainertotext BUG_CATCHER, WADE1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal TUESDAY, .ContestToday
ifequal THURSDAY, .ContestToday
ifequal SATURDAY, .ContestToday
@ -74,7 +74,7 @@ WadeTuesdayNight:
setflag ENGINE_WADE_TUESDAY_NIGHT
WadeWantsBattle2:
landmarktotext ROUTE_31, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_31
setflag ENGINE_WADE
farjump PhoneScript_WantsToBattle_Male
@ -83,7 +83,7 @@ WadeFoundRare:
WadeHasItem2:
setflag ENGINE_WADE_HAS_ITEM
landmarktotext ROUTE_31, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_31
clearevent EVENT_WADE_HAS_BERRY
clearevent EVENT_WADE_HAS_PSNCUREBERRY
clearevent EVENT_WADE_HAS_PRZCUREBERRY

View File

@ -1,5 +1,5 @@
WiltonPhoneCalleeScript:
trainertotext FISHER, WILTON1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, FISHER, WILTON1
checkflag ENGINE_WILTON
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
@ -7,7 +7,7 @@ WiltonPhoneCalleeScript:
iftrue .NotThursday
checkflag ENGINE_WILTON_HAS_ITEM
iftrue .HasItem
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal THURSDAY, .NotThursday
checktime MORN
iftrue WiltonThursdayMorning
@ -16,15 +16,15 @@ WiltonPhoneCalleeScript:
farjump WiltonHaventFoundAnything
.WantsBattle:
landmarktotext ROUTE_44, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_44
farjump WiltonNotBiting
.HasItem:
landmarktotext ROUTE_44, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_44
farjump WiltonWantThis
WiltonPhoneCallerScript:
trainertotext FISHER, WILTON1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, FISHER, WILTON1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_WILTON
iftrue .GenericCall
@ -44,13 +44,13 @@ WiltonThursdayMorning:
setflag ENGINE_WILTON_THURSDAY_MORNING
WiltonWantsBattle:
landmarktotext ROUTE_44, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_44
setflag ENGINE_WILTON
farjump PhoneScript_WantsToBattle_Male
WiltonHasItem:
setflag ENGINE_WILTON_HAS_ITEM
landmarktotext ROUTE_44, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, ROUTE_44
clearevent EVENT_WILTON_HAS_ULTRA_BALL
clearevent EVENT_WILTON_HAS_GREAT_BALL
clearevent EVENT_WILTON_HAS_POKE_BALL

View File

@ -26,13 +26,62 @@ domaptrigger EQUS "setmapscene"
checktriggers EQUS "checkscene"
dotrigger EQUS "setscene"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
applymovement2 EQUS "applymovementlasttalked"
RAM2MEM EQUS "vartomem"
writebyte EQUS "setval"
addvar EQUS "addval"
copybytetovar EQUS "readmem"
copyvartobyte EQUS "writemem"
checkcode EQUS "readvar"
writevarcode EQUS "writevar"
writecode EQUS "loadvar"
MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
vartomem EQUS "getnum"
mapnametotext EQUS "getcurlandmarkname"
readcoins EQUS "getcoins"
pokenamemem: MACRO
getmonname \2, \1
ENDM
itemtotext: MACRO
getitemname \2, \1
ENDM
landmarktotext: MACRO
getlandmarkname \2, \1
ENDM
trainertotext: MACRO
gettrainername \3, \1, \2
ENDM
trainerclassname: MACRO
gettrainerclassname \2, \1
ENDM
name: MACRO
getname \3, \1, \2
ENDM
stringtotext: MACRO
getstring \2, \1
ENDM
readmoney: MACRO
getmoney \2, \1
ENDM
RAM2MEM EQUS "getnum"
loadfont EQUS "opentext"
loadmenudata EQUS "loadmenu"
loadmenuheader EQUS "loadmenu"
@ -40,7 +89,7 @@ writebackup EQUS "closewindow"
interpretmenu EQUS "_2dmenu"
interpretmenu2 EQUS "verticalmenu"
battlecheck EQUS "randomwildmon"
loadtrainerdata EQUS "loadmemtrainer"
loadtrainerdata EQUS "loadtemptrainer"
loadpokedata EQUS "loadwildmon"
returnafterbattle EQUS "reloadmapafterbattle"
trainerstatus EQUS "trainerflagaction"
@ -54,6 +103,7 @@ displaylocation EQUS "landmarktotext"
givepokeitem EQUS "givepokemail"
checkpokeitem EQUS "checkpokemail"
passtoengine EQUS "autoinput"
verbosegiveitem2 EQUS "verbosegiveitemvar"
; macros/scripts/maps.asm

View File

@ -131,15 +131,15 @@ setscene: MACRO
db \1 ; scene_id
ENDM
enum writebyte_command ; $15
writebyte: MACRO
db writebyte_command
enum setval_command ; $15
setval: MACRO
db setval_command
db \1 ; value
ENDM
enum addvar_command ; $16
addvar: MACRO
db addvar_command
enum addval_command ; $16
addval: MACRO
db addval_command
db \1 ; value
ENDM
@ -154,42 +154,47 @@ checkver: MACRO
db checkver_command
ENDM
enum copybytetovar_command ; $19
copybytetovar: MACRO
db copybytetovar_command
enum readmem_command ; $19
readmem: MACRO
db readmem_command
dw \1 ; address
ENDM
enum copyvartobyte_command ; $1a
copyvartobyte: MACRO
db copyvartobyte_command
enum writemem_command ; $1a
writemem: MACRO
db writemem_command
dw \1 ; address
ENDM
enum loadvar_command ; $1b
enum loadmem_command ; $1b
loadmem: MACRO
db loadmem_command
dw \1 ; address
db \2 ; value
ENDM
enum readvar_command ; $1c
readvar: MACRO
db readvar_command
db \1 ; variable_id
ENDM
enum writevar_command ; $1d
writevar: MACRO
db writevar_command
db \1 ; variable_id
ENDM
enum loadvar_command ; $1e
loadvar: MACRO
if STRIN("\1", "VAR_") != 1
; LEGACY: Support for the old name of "loadmem"
loadmem \1, \2
else
db loadvar_command
dw \1 ; address
db \2 ; value
ENDM
enum checkcode_command ; $1c
checkcode: MACRO
db checkcode_command
db \1 ; variable_id
ENDM
enum writevarcode_command ; $1d
writevarcode: MACRO
db writevarcode_command
db \1 ; variable_id
ENDM
enum writecode_command ; $1e
writecode: MACRO
db writecode_command
db \1 ; variable_id
db \2 ; value
endc
ENDM
enum giveitem_command ; $1f
@ -400,58 +405,58 @@ warp: MACRO
db \3 ; y
ENDM
enum readmoney_command ; $3d
readmoney: MACRO
db readmoney_command
db \1 ; account
db \2 ; memory
enum getmoney_command ; $3d
getmoney: MACRO
db getmoney_command
db \2 ; account
db \1 ; string_buffer
ENDM
enum readcoins_command ; $3e
readcoins: MACRO
db readcoins_command
db \1 ; memory
enum getcoins_command ; $3e
getcoins: MACRO
db getcoins_command
db \1 ; string_buffer
ENDM
enum vartomem_command ; $3f
vartomem: MACRO
db vartomem_command
db \1 ; memory
enum getnum_command ; $3f
getnum: MACRO
db getnum_command
db \1 ; string_buffer
ENDM
enum pokenamemem_command ; $40
pokenamemem: MACRO
db pokenamemem_command
db \1 ; pokemon
db \2 ; memory
enum getmonname_command ; $40
getmonname: MACRO
db getmonname_command
db \2 ; pokemon
db \1 ; string_buffer
ENDM
enum itemtotext_command ; $41
itemtotext: MACRO
db itemtotext_command
db \1 ; item
db \2 ; memory
enum getitemname_command ; $41
getitemname: MACRO
db getitemname_command
db \2 ; item
db \1 ; string_buffer
ENDM
enum mapnametotext_command ; $42
mapnametotext: MACRO
db mapnametotext_command
db \1 ; memory
enum getcurlandmarkname_command ; $42
getcurlandmarkname: MACRO
db getcurlandmarkname_command
db \1 ; string_buffer
ENDM
enum trainertotext_command ; $43
trainertotext: MACRO
db trainertotext_command
db \1 ; trainer_id
enum gettrainername_command ; $43
gettrainername: MACRO
db gettrainername_command
db \2 ; trainer_group
db \3 ; memory
db \3 ; trainer_id
db \1 ; string_buffer
ENDM
enum stringtotext_command ; $44
stringtotext: MACRO
db stringtotext_command
dw \1 ; text_pointer
db \2 ; memory
enum getstring_command ; $44
getstring: MACRO
db getstring_command
dw \2 ; text_pointer
db \1 ; string_buffer
ENDM
enum itemnotify_command ; $45
@ -586,9 +591,9 @@ randomwildmon: MACRO
db randomwildmon_command
ENDM
enum loadmemtrainer_command ; $5c
loadmemtrainer: MACRO
db loadmemtrainer_command
enum loadtemptrainer_command ; $5c
loadtemptrainer: MACRO
db loadtemptrainer_command
ENDM
enum loadwildmon_command ; $5d
@ -624,7 +629,7 @@ ENDM
enum trainertext_command ; $62
trainertext: MACRO
db trainertext_command
db \1 ; which_text
db \1 ; text_id
ENDM
enum trainerflagaction_command ; $63
@ -668,9 +673,9 @@ applymovement: MACRO
dw \2 ; data
ENDM
enum applymovement2_command ; $6a
applymovement2: MACRO
db applymovement2_command
enum applymovementlasttalked_command ; $6a
applymovementlasttalked: MACRO
db applymovementlasttalked_command
dw \1 ; data
ENDM
@ -765,11 +770,10 @@ earthquake: MACRO
db \1 ; param
ENDM
enum changemap_command ; $79
changemap: MACRO
db changemap_command
db \1 ; map_bank
dw \2 ; map_data_pointer
enum changemapblocks_command ; $79
changemapblocks: MACRO
db changemapblocks_command
dba \1 ; map_data_pointer
ENDM
enum changeblock_command ; $7a
@ -989,9 +993,9 @@ else
endc
ENDM
enum verbosegiveitem2_command ; $9f
verbosegiveitem2: MACRO
db verbosegiveitem2_command
enum verbosegiveitemvar_command ; $9f
verbosegiveitemvar: MACRO
db verbosegiveitemvar_command
db \1 ; item
db \2 ; var
ENDM
@ -1025,31 +1029,31 @@ ENDM
enum battletowertext_command ; $a4
battletowertext: MACRO
db battletowertext_command
db \1 ; bttext_id
ENDM
enum getlandmarkname_command ; $a5
getlandmarkname: MACRO
db getlandmarkname_command
db \2 ; landmark_id
db \1 ; string_buffer
ENDM
enum gettrainerclassname_command ; $a6
gettrainerclassname: MACRO
db gettrainerclassname_command
db \2 ; trainer_group
db \1 ; string_buffer
ENDM
enum getname_command ; $a7
getname: MACRO
db getname_command
db \2 ; type
db \3 ; id
db \1 ; memory
ENDM
enum landmarktotext_command ; $a5
landmarktotext: MACRO
db landmarktotext_command
db \1 ; id
db \2 ; memory
ENDM
enum trainerclassname_command ; $a6
trainerclassname: MACRO
db trainerclassname_command
db \1 ; id
db \2 ; memory
ENDM
enum name_command ; $a7
name: MACRO
db name_command
db \1 ; type
db \2 ; id
db \3 ; memory
ENDM
enum wait_command ; $a8
wait: MACRO
db wait_command

View File

@ -30,7 +30,7 @@ AzaleaGymBugsyScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_HIVEBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall AzaleaGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM49_FURY_CUTTER
@ -144,7 +144,7 @@ AzaleaGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext BUGSY, BUGSY1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, BUGSY, BUGSY1
jumpstd gymstatue2
BugsyText_INeverLose:

View File

@ -13,10 +13,10 @@ BattleTower1F_MapScripts:
db 0 ; callbacks
.Scene0:
writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS
setval BATTLETOWERACTION_CHECKSAVEFILEISYOURS
special BattleTowerAction
iffalse .SkipEverything
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
setval BATTLETOWERACTION_GET_CHALLENGE_STATE ; readmem sBattleTowerChallengeState
special BattleTowerAction
ifequal $0, .SkipEverything
ifequal $2, .priorityjump1
@ -31,9 +31,9 @@ BattleTower1F_MapScripts:
.priorityjump1
priorityjump BattleTower_LeftWithoutSaving
writebyte BATTLETOWERACTION_CHALLENGECANCELED
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLETOWERACTION_06
setval BATTLETOWERACTION_06
special BattleTowerAction
.SkipEverything:
setscene SCENE_FINISHED
@ -52,27 +52,27 @@ BattleTower1FRulesSign:
end
BattleTower1FReceptionistScript:
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
setval BATTLETOWERACTION_GET_CHALLENGE_STATE ; readmem sBattleTowerChallengeState
special BattleTowerAction
ifequal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
opentext
writetext Text_BattleTowerWelcomesYou
buttonsound
writebyte BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
setval BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
ifnotequal $0, Script_Menu_ChallengeExplanationCancel
jump Script_BattleTowerIntroductionYesNo
Script_Menu_ChallengeExplanationCancel:
writetext Text_WantToGoIntoABattleRoom
writebyte TRUE
setval TRUE
special Menu_ChallengeExplanationCancel
ifequal 1, Script_ChooseChallenge
ifequal 2, Script_BattleTowerExplanation
jump Script_BattleTowerHopeToServeYouAgain
Script_ChooseChallenge:
writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
setval BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
special BattleTowerAction
special CheckForBattleTowerRules
ifnotequal FALSE, Script_WaitButton
@ -83,23 +83,23 @@ Script_ChooseChallenge:
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
setval BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
special BattleTowerRoomMenu
ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError
writebyte BATTLETOWERACTION_11
setval BATTLETOWERACTION_11
special BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton
closetext
writebyte BATTLETOWERACTION_CHOOSEREWARD
setval BATTLETOWERACTION_CHOOSEREWARD
special BattleTowerAction
jump Script_WalkToBattleTowerElevator
Script_ResumeBattleTowerChallenge:
closetext
writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
setval BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
special BattleTowerAction
Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
@ -108,7 +108,7 @@ Script_WalkToBattleTowerElevator:
setmapscene BATTLE_TOWER_HALLWAY, SCENE_DEFAULT
follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
writebyte BATTLETOWERACTION_0A
setval BATTLETOWERACTION_0A
special BattleTowerAction
warpsound
disappear BATTLETOWER1F_RECEPTIONIST
@ -118,15 +118,15 @@ Script_WalkToBattleTowerElevator:
end
Script_GivePlayerHisPrize:
writebyte BATTLETOWERACTION_1C
setval BATTLETOWERACTION_1C
special BattleTowerAction
writebyte BATTLETOWERACTION_GIVEREWARD
setval BATTLETOWERACTION_GIVEREWARD
special BattleTowerAction
ifequal POTION, Script_YourPackIsStuffedFull
itemtotext USE_SCRIPT_VAR, MEM_BUFFER_1
getitemname STRING_BUFFER_4, USE_SCRIPT_VAR
giveitem ITEM_FROM_MEM, 5
writetext Text_PlayerGotFive
writebyte BATTLETOWERACTION_1D
setval BATTLETOWERACTION_1D
special BattleTowerAction
closetext
end
@ -144,7 +144,7 @@ Script_BattleTowerIntroductionYesNo:
Script_BattleTowerExplanation:
writetext Text_BattleTowerIntroduction_2
Script_BattleTowerSkipExplanation:
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
setval BATTLETOWERACTION_SET_EXPLANATION_READ
special BattleTowerAction
jump Script_Menu_ChallengeExplanationCancel
@ -170,7 +170,7 @@ UnreferencedScript_0x9e4be:
iffalse Script_Menu_ChallengeExplanationCancel
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
setval BATTLETOWERACTION_SET_EXPLANATION_READ
special BattleTowerAction
special Function1700ba
ifequal $a, Script_Menu_ChallengeExplanationCancel
@ -184,15 +184,15 @@ UnreferencedScript_0x9e4be:
end
UnreferencedScript_0x9e4ea:
writebyte BATTLETOWERACTION_LEVEL_CHECK
setval BATTLETOWERACTION_LEVEL_CHECK
special BattleTowerAction
ifnotequal $0, Script_AMonLevelExceeds
writebyte BATTLETOWERACTION_UBERS_CHECK
setval BATTLETOWERACTION_UBERS_CHECK
special BattleTowerAction
ifnotequal $0, Script_MayNotEnterABattleRoomUnderL70
special CheckForBattleTowerRules
ifnotequal FALSE, Script_WaitButton
writebyte BATTLETOWERACTION_05
setval BATTLETOWERACTION_05
special BattleTowerAction
ifequal $0, .zero
writetext Text_CantBeRegistered_PreviousRecordDeleted
@ -210,9 +210,9 @@ continue:
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_06
setval BATTLETOWERACTION_06
special BattleTowerAction
writebyte BATTLETOWERACTION_12
setval BATTLETOWERACTION_12
special BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton

View File

@ -20,7 +20,7 @@ Script_BattleRoom:
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
; beat all 7 opponents in a row
Script_BattleRoomLoop:
writebyte BATTLETOWERBATTLEROOM_YOUNGSTER
setval BATTLETOWERBATTLEROOM_YOUNGSTER
special LoadOpponentTrainerAndPokemonWithOTSprite
appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
@ -34,7 +34,7 @@ Script_BattleRoomLoop:
special FadeOutPalettes
reloadmap
ifnotequal $0, Script_FailedBattleTowerChallenge
copybytetovar wNrOfBeatenBattleTowerTrainers
readmem wNrOfBeatenBattleTowerTrainers
ifequal BATTLETOWER_STREAK_LENGTH, Script_BeatenAllTrainers
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
@ -65,11 +65,11 @@ Script_DontBattleNextOpponent:
writetext Text_SaveAndEndTheSession
yesorno
iffalse Script_DontSaveAndEndTheSession
writebyte BATTLETOWERACTION_SAVELEVELGROUP ; save level group
setval BATTLETOWERACTION_SAVELEVELGROUP ; save level group
special BattleTowerAction
writebyte BATTLETOWERACTION_SAVEOPTIONS ; choose reward
setval BATTLETOWERACTION_SAVEOPTIONS ; choose reward
special BattleTowerAction
writebyte BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
setval BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
special BattleTowerAction
playsound SFX_SAVE
waitsfx
@ -79,9 +79,9 @@ Script_DontSaveAndEndTheSession:
writetext Text_CancelYourBattleRoomChallenge
yesorno
iffalse Script_ContinueAndBattleNextOpponent
writebyte BATTLETOWERACTION_CHALLENGECANCELED
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLETOWERACTION_06
setval BATTLETOWERACTION_06
special BattleTowerAction
closetext
special FadeOutPalettes
@ -93,7 +93,7 @@ Script_FailedBattleTowerChallenge:
pause 60
special BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, 7, 7
writebyte BATTLETOWERACTION_CHALLENGECANCELED
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
opentext
writetext Text_ThanksForVisiting
@ -111,7 +111,7 @@ Script_BeatenAllTrainers2:
jump Script_GivePlayerHisPrize
UnreferencedScript_0x9f4eb:
writebyte BATTLETOWERACTION_CHALLENGECANCELED
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
opentext
writetext Text_TooMuchTimeElapsedNoRegister
@ -120,9 +120,9 @@ UnreferencedScript_0x9f4eb:
end
UnreferencedScript_0x9f4f7:
writebyte BATTLETOWERACTION_CHALLENGECANCELED
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLETOWERACTION_06
setval BATTLETOWERACTION_06
special BattleTowerAction
opentext
writetext Text_ThanksForVisiting

View File

@ -18,7 +18,7 @@ BattleTowerElevator_MapScripts:
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
writebyte BATTLETOWERACTION_0A
setval BATTLETOWERACTION_0A
special BattleTowerAction
playsound SFX_ELEVATOR
earthquake 60

View File

@ -19,7 +19,7 @@ BillScript:
writetext BillImCountingOnYouText
buttonsound
waitsfx
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, .NoRoom
writetext ReceivedEeveeText
playsound SFX_CAUGHT_MON

View File

@ -21,7 +21,7 @@ BlackthornCity_MapScripts:
return
.Santos:
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal SATURDAY, .SantosAppears
disappear BLACKTHORNCITY_SANTOS
return
@ -90,7 +90,7 @@ SantosScript:
opentext
checkevent EVENT_GOT_SPELL_TAG_FROM_SANTOS
iftrue .Saturday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checkevent EVENT_MET_SANTOS_OF_SATURDAY
iftrue .MetSantos

View File

@ -68,7 +68,7 @@ BlackthornGymClairScript:
buttonsound
giveitem TM_DRAGONBREATH
iffalse .BagFull
itemtotext TM_DRAGONBREATH, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_DRAGONBREATH
writetext BlackthornGymText_ReceivedTM24
playsound SFX_ITEM
waitsfx
@ -144,7 +144,7 @@ BlackthornGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext CLAIR, CLAIR1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, CLAIR, CLAIR1
jumpstd gymstatue2
ClairIntroText:

View File

@ -9,7 +9,7 @@ BluesHouse_MapScripts:
DaisyScript:
faceplayer
opentext
checkcode VAR_HOUR
readvar VAR_HOUR
ifequal 15, .ThreePM
writetext DaisyHelloText
waitbutton

View File

@ -103,7 +103,7 @@ BurnedTowerB1FEusine:
writetext BurnedTowerB1FEusineText
waitbutton
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal UP, .Movement2
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
jump .Finish

View File

@ -94,7 +94,7 @@ CeladonCafeTrashcan:
giveitem LEFTOVERS
iffalse .PackFull
opentext
itemtotext LEFTOVERS, MEM_BUFFER_0
getitemname STRING_BUFFER_3, LEFTOVERS
writetext FoundLeftoversText
playsound SFX_ITEM
waitsfx
@ -105,7 +105,7 @@ CeladonCafeTrashcan:
.PackFull:
opentext
itemtotext LEFTOVERS, MEM_BUFFER_0
getitemname STRING_BUFFER_3, LEFTOVERS
writetext FoundLeftoversText
buttonsound
writetext NoRoomForLeftoversText

View File

@ -42,7 +42,7 @@ CeladonDeptStore6FVendingMachine:
giveitem FRESH_WATER
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, CELADONDEPTSTORE6F_FRESH_WATER_PRICE
itemtotext FRESH_WATER, MEM_BUFFER_0
getitemname STRING_BUFFER_3, FRESH_WATER
jump .VendItem
.SodaPop:
@ -51,7 +51,7 @@ CeladonDeptStore6FVendingMachine:
giveitem SODA_POP
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, CELADONDEPTSTORE6F_SODA_POP_PRICE
itemtotext SODA_POP, MEM_BUFFER_0
getitemname STRING_BUFFER_3, SODA_POP
jump .VendItem
.Lemonade:
@ -60,7 +60,7 @@ CeladonDeptStore6FVendingMachine:
giveitem LEMONADE
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, CELADONDEPTSTORE6F_LEMONADE_PRICE
itemtotext LEMONADE, MEM_BUFFER_0
getitemname STRING_BUFFER_3, LEMONADE
jump .VendItem
.VendItem:

View File

@ -58,7 +58,7 @@ CeladonGameCornerFisherScript:
iffalse .NoCoinCase
checkcoins MAX_COINS - 1
ifequal HAVE_MORE, .FullCoinCase
stringtotext .coinname, MEM_BUFFER_1
getstring STRING_BUFFER_4, .coinname
scall .GiveCoins
givecoins 18
setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
@ -112,14 +112,14 @@ CeladonGameCornerLuckySlotMachineScript:
random 6
ifequal 0, CeladonGameCornerSlotMachineScript
refreshscreen
writebyte FALSE
setval FALSE
special SlotMachine
closetext
end
CeladonGameCornerSlotMachineScript:
refreshscreen
writebyte TRUE
setval TRUE
special SlotMachine
closetext
end

View File

@ -41,7 +41,7 @@ CeladonPrizeRoom_tmcounterloop:
.DoubleTeam:
checkcoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
itemtotext TM_DOUBLE_TEAM, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_DOUBLE_TEAM
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
giveitem TM_DOUBLE_TEAM
@ -52,7 +52,7 @@ CeladonPrizeRoom_tmcounterloop:
.Psychic:
checkcoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
itemtotext TM_PSYCHIC_M, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_PSYCHIC_M
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
giveitem TM_PSYCHIC_M
@ -63,7 +63,7 @@ CeladonPrizeRoom_tmcounterloop:
.HyperBeam:
checkcoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
itemtotext TM_HYPER_BEAM, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_HYPER_BEAM
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
giveitem TM_HYPER_BEAM
@ -142,16 +142,16 @@ CeladonGameCornerPrizeRoomPokemonVendor:
.Pikachu:
checkcoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
pokenamemem PIKACHU, MEM_BUFFER_0
getmonname STRING_BUFFER_3, PIKACHU
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
writebyte PIKACHU
setval PIKACHU
special GameCornerPrizeMonCheckDex
givepoke PIKACHU, 25
takecoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
@ -160,16 +160,16 @@ CeladonGameCornerPrizeRoomPokemonVendor:
.Porygon:
checkcoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
pokenamemem PORYGON, MEM_BUFFER_0
getmonname STRING_BUFFER_3, PORYGON
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
writebyte PORYGON
setval PORYGON
special GameCornerPrizeMonCheckDex
givepoke PORYGON, 15
takecoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
@ -178,16 +178,16 @@ CeladonGameCornerPrizeRoomPokemonVendor:
.Larvitar:
checkcoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
pokenamemem LARVITAR, MEM_BUFFER_0
getmonname STRING_BUFFER_3, LARVITAR
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
writebyte LARVITAR
setval LARVITAR
special GameCornerPrizeMonCheckDex
givepoke LARVITAR, 40
takecoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS

View File

@ -107,7 +107,7 @@ CeladonGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext ERIKA, ERIKA1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, ERIKA, ERIKA1
jumpstd gymstatue2
ErikaBeforeBattleText:

View File

@ -13,7 +13,7 @@ GameFreakGameDesignerScript:
faceplayer
opentext
writetext GameFreakGameDesignerText
checkcode VAR_DEXCAUGHT
readvar VAR_DEXCAUGHT
ifgreater NUM_POKEMON - 2 - 1, .CompletedPokedex ; ignore Mew and Celebi
waitbutton
closetext

View File

@ -27,7 +27,7 @@ CeladonEusine:
opentext
writetext CeladonEusineText1
buttonsound
writebyte SUICUNE
setval SUICUNE
special MonCheck
iffalse .NoSuicune
special BeastsCheck
@ -42,7 +42,7 @@ CeladonEusine:
writetext EusineLeavesCeladonText
waitbutton
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal UP, .Location1
applymovement CELADONPOKECENTER1F_EUSINE, .Movement1
jump .Continue

View File

@ -158,7 +158,7 @@ CeruleanGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext MISTY, MISTY1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, MISTY, MISTY1
jumpstd gymstatue2
CeruleanGymGruntRunsDownMovement:

View File

@ -67,7 +67,7 @@ CherrygroveCityGuideGent:
opentext
writetext GuideGentGiftText
buttonsound
stringtotext .mapcardname, MEM_BUFFER_1
getstring STRING_BUFFER_4, .mapcardname
scall .JumpstdReceiveItem
setflag ENGINE_MAP_CARD
writetext GotMapCardText
@ -120,7 +120,7 @@ CherrygroveSilverSceneNorth:
winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
setlasttalked CHERRYGROVECITY_SILVER
loadtrainer RIVAL1, RIVAL1_1_TOTODILE
writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
loadvar VAR_BATTLETYPE, BATTLETYPE_CANLOSE
startbattle
dontrestartmapmusic
reloadmap
@ -131,7 +131,7 @@ CherrygroveSilverSceneNorth:
winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
setlasttalked CHERRYGROVECITY_SILVER
loadtrainer RIVAL1, RIVAL1_1_CHIKORITA
writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
loadvar VAR_BATTLETYPE, BATTLETYPE_CANLOSE
startbattle
dontrestartmapmusic
reloadmap
@ -142,7 +142,7 @@ CherrygroveSilverSceneNorth:
winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
setlasttalked CHERRYGROVECITY_SILVER
loadtrainer RIVAL1, RIVAL1_1_CYNDAQUIL
writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
loadvar VAR_BATTLETYPE, BATTLETYPE_CANLOSE
startbattle
dontrestartmapmusic
reloadmap

View File

@ -47,7 +47,7 @@ CianwoodGymChuckScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_STORMBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall CianwoodGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM01_DYNAMICPUNCH
@ -136,7 +136,7 @@ CianwoodGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext CHUCK, CHUCK1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, CHUCK, CHUCK1
jumpstd gymstatue2
CianwoodGymMovement_ChuckChucksBoulder:

View File

@ -28,7 +28,7 @@ DayCareManScript_Inside:
writetext DayCareManText_GiveOddEgg
buttonsound
closetext
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, .PartyFull
special GiveOddEgg
opentext

View File

@ -208,7 +208,7 @@ DragonShrineElder1Script:
.GiveDratini:
writetext DragonShrineTakeThisDratiniText
waitbutton
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, .PartyFull
writetext DragonShrinePlayerReceivedDratiniText
playsound SFX_CAUGHT_MON

View File

@ -30,7 +30,7 @@ DragonsDenB1F_MapScripts:
return
.CheckDay:
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal TUESDAY, .AppearSilver
ifequal THURSDAY, .AppearSilver
disappear DRAGONSDENB1F_SILVER
@ -55,7 +55,7 @@ DragonsDenB1F_ClairScene:
buttonsound
giveitem TM_DRAGONBREATH
iffalse .BagFull
itemtotext TM_DRAGONBREATH, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_DRAGONBREATH
writetext NotifyReceiveDragonbreath
playsound SFX_ITEM
waitsfx
@ -132,7 +132,7 @@ DragonsDenB1FDragonFangScript:
iffalse .BagFull
disappear DRAGONSDENB1F_POKE_BALL1
opentext
itemtotext DRAGON_FANG, MEM_BUFFER_0
getitemname STRING_BUFFER_3, DRAGON_FANG
writetext Text_FoundDragonFang
playsound SFX_ITEM
waitsfx
@ -142,7 +142,7 @@ DragonsDenB1FDragonFangScript:
.BagFull:
opentext
itemtotext DRAGON_FANG, MEM_BUFFER_0
getitemname STRING_BUFFER_3, DRAGON_FANG
writetext Text_FoundDragonFang
buttonsound
writetext Text_NoRoomForDragonFang

View File

@ -39,7 +39,7 @@ EcruteakGymMortyScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_FOGBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall EcruteakGymActivateRockets
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_FINISHED
setevent EVENT_RANG_CLEAR_BELL_1
@ -160,7 +160,7 @@ EcruteakGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext MORTY, MORTY1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, MORTY, MORTY1
jumpstd gymstatue2
EcruteakGymPlayerStepUpMovement:

View File

@ -105,10 +105,10 @@ ElmCheckEverstone:
iftrue ElmGiveEverstoneScript
checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
iffalse ElmCheckTogepiEgg
writebyte TOGEPI
setval TOGEPI
special FindPartyMonThatSpeciesYourTrainerID
iftrue ShowElmTogepiScript
writebyte TOGETIC
setval TOGETIC
special FindPartyMonThatSpeciesYourTrainerID
iftrue ShowElmTogepiScript
writetext ElmThoughtEggHatchedText
@ -117,10 +117,10 @@ ElmCheckEverstone:
end
ElmEggHatchedScript:
writebyte TOGEPI
setval TOGEPI
special FindPartyMonThatSpeciesYourTrainerID
iftrue ShowElmTogepiScript
writebyte TOGETIC
setval TOGETIC
special FindPartyMonThatSpeciesYourTrainerID
iftrue ShowElmTogepiScript
jump ElmCheckGotEggAgain
@ -173,14 +173,14 @@ CyndaquilPokeBallScript:
writetext ChoseStarterText
buttonsound
waitsfx
pokenamemem CYNDAQUIL, MEM_BUFFER_0
getmonname STRING_BUFFER_3, CYNDAQUIL
writetext ReceivedStarterText
playsound SFX_CAUGHT_MON
waitsfx
buttonsound
givepoke CYNDAQUIL, 5, BERRY
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal RIGHT, ElmDirectionsScript
applymovement PLAYER, AfterCyndaquilMovement
jump ElmDirectionsScript
@ -203,7 +203,7 @@ TotodilePokeBallScript:
writetext ChoseStarterText
buttonsound
waitsfx
pokenamemem TOTODILE, MEM_BUFFER_0
getmonname STRING_BUFFER_3, TOTODILE
writetext ReceivedStarterText
playsound SFX_CAUGHT_MON
waitsfx
@ -231,7 +231,7 @@ ChikoritaPokeBallScript:
writetext ChoseStarterText
buttonsound
waitsfx
pokenamemem CHIKORITA, MEM_BUFFER_0
getmonname STRING_BUFFER_3, CHIKORITA
writetext ReceivedStarterText
playsound SFX_CAUGHT_MON
waitsfx
@ -309,7 +309,7 @@ ElmsLabHealingMachine_HealParty:
special StubbedTrainerRankings_Healings
special HealParty
playmusic MUSIC_NONE
writebyte HEALMACHINE_ELMS_LAB
setval HEALMACHINE_ELMS_LAB
special HealMachineAnim
pause 30
special RestartMapMusic
@ -419,7 +419,7 @@ ElmGiveTicketScript:
ElmJumpBackScript1:
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal DOWN, ElmJumpDownScript
ifequal UP, ElmJumpUpScript
ifequal LEFT, ElmJumpLeftScript
@ -428,7 +428,7 @@ ElmJumpBackScript1:
ElmJumpBackScript2:
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal DOWN, ElmJumpUpScript
ifequal UP, ElmJumpDownScript
ifequal LEFT, ElmJumpRightScript
@ -498,7 +498,7 @@ AideScript_GiveYouBalls:
opentext
writetext AideText_GiveYouBalls
buttonsound
itemtotext POKE_BALL, MEM_BUFFER_1
getitemname STRING_BUFFER_4, POKE_BALL
scall AideScript_ReceiveTheBalls
giveitem POKE_BALL, 5
writetext AideText_ExplainBalls

View File

@ -87,7 +87,7 @@ FastShip1FSailor1Script:
end
.LetThePlayerOut:
checkcode VAR_FACING
readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
applymovement PLAYER, MovementData_0x75235

View File

@ -97,7 +97,7 @@ FastShipLazySailorScript:
closetext
setevent EVENT_FAST_SHIP_LAZY_SAILOR
setmapscene FAST_SHIP_B1F, SCENE_FINISHED
checkcode VAR_FACING
readvar VAR_FACING
ifequal RIGHT, .Movement2
applymovement FASTSHIPCABINS_NNW_NNE_NE_SAILOR, FastShipLazySailorLeavesMovement1
playsound SFX_EXIT_BUILDING

View File

@ -214,7 +214,7 @@ FuchsiaGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext JANINE, JANINE1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, JANINE, JANINE1
jumpstd gymstatue2
Movement_NinjaSpin:

View File

@ -36,7 +36,7 @@ GoldenrodCity_MapScripts:
iffalse .MoveTutorDone
checkitem COIN_CASE
iffalse .MoveTutorDisappear
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal WEDNESDAY, .MoveTutorAppear
ifequal SATURDAY, .MoveTutorAppear
.MoveTutorDisappear:
@ -72,21 +72,21 @@ MoveTutorScript:
jump .Incompatible
.Flamethrower:
writebyte MOVETUTOR_FLAMETHROWER
setval MOVETUTOR_FLAMETHROWER
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
.Thunderbolt:
writebyte MOVETUTOR_THUNDERBOLT
setval MOVETUTOR_THUNDERBOLT
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
.IceBeam:
writebyte MOVETUTOR_ICE_BEAM
setval MOVETUTOR_ICE_BEAM
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
@ -128,7 +128,7 @@ MoveTutorScript:
writetext UnknownText_0x19918b
waitbutton
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal LEFT, .WalkAroundPlayer
applymovement GOLDENRODCITY_MOVETUTOR, MovementData_0x198a5f
jump .GoInside

View File

@ -13,7 +13,7 @@ GoldenrodDeptStore5F_MapScripts:
callback MAPCALLBACK_OBJECTS, .CheckIfSunday
.CheckIfSunday:
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal SUNDAY, .yes
disappear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
@ -59,7 +59,7 @@ GoldenrodDeptStore5FClerkScript:
GoldenrodDeptStore5FReceptionistScript:
faceplayer
opentext
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal SUNDAY, .EventIsOver
checkflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
iftrue .EventIsOver

View File

@ -31,7 +31,7 @@ GoldenrodVendingMachine:
giveitem FRESH_WATER
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, GOLDENRODDEPTSTORE6F_FRESH_WATER_PRICE
itemtotext FRESH_WATER, MEM_BUFFER_0
getitemname STRING_BUFFER_3, FRESH_WATER
jump .VendItem
.SodaPop:
@ -40,7 +40,7 @@ GoldenrodVendingMachine:
giveitem SODA_POP
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, GOLDENRODDEPTSTORE6F_SODA_POP_PRICE
itemtotext SODA_POP, MEM_BUFFER_0
getitemname STRING_BUFFER_3, SODA_POP
jump .VendItem
.Lemonade:
@ -49,7 +49,7 @@ GoldenrodVendingMachine:
giveitem LEMONADE
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, GOLDENRODDEPTSTORE6F_LEMONADE_PRICE
itemtotext LEMONADE, MEM_BUFFER_0
getitemname STRING_BUFFER_3, LEMONADE
jump .VendItem
.VendItem:

View File

@ -30,7 +30,7 @@ GoldenrodGameCorner_MapScripts:
iffalse .finish
checkitem COIN_CASE
iffalse .move_tutor_inside
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal WEDNESDAY, .move_tutor_outside
ifequal SATURDAY, .move_tutor_outside
.move_tutor_inside
@ -77,7 +77,7 @@ GoldenrodGameCornerTMVendor_LoopScript:
.Thunder:
checkcoins GOLDENRODGAMECORNER_TM25_COINS
ifequal HAVE_LESS, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
itemtotext TM_THUNDER, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_THUNDER
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
giveitem TM_THUNDER
@ -88,7 +88,7 @@ GoldenrodGameCornerTMVendor_LoopScript:
.Blizzard:
checkcoins GOLDENRODGAMECORNER_TM14_COINS
ifequal HAVE_LESS, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
itemtotext TM_BLIZZARD, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_BLIZZARD
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
giveitem TM_BLIZZARD
@ -99,7 +99,7 @@ GoldenrodGameCornerTMVendor_LoopScript:
.FireBlast:
checkcoins GOLDENRODGAMECORNER_TM38_COINS
ifequal HAVE_LESS, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
itemtotext TM_FIRE_BLAST, MEM_BUFFER_0
getitemname STRING_BUFFER_3, TM_FIRE_BLAST
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
giveitem TM_FIRE_BLAST
@ -178,16 +178,16 @@ GoldenrodGameCornerPrizeMonVendorScript:
.Abra:
checkcoins GOLDENRODGAMECORNER_ABRA_COINS
ifequal HAVE_LESS, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
pokenamemem ABRA, MEM_BUFFER_0
getmonname STRING_BUFFER_3, ABRA
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
writebyte ABRA
setval ABRA
special GameCornerPrizeMonCheckDex
givepoke ABRA, 5
takecoins GOLDENRODGAMECORNER_ABRA_COINS
@ -196,16 +196,16 @@ GoldenrodGameCornerPrizeMonVendorScript:
.Cubone:
checkcoins GOLDENRODGAMECORNER_CUBONE_COINS
ifequal HAVE_LESS, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
pokenamemem CUBONE, MEM_BUFFER_0
getmonname STRING_BUFFER_3, CUBONE
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
writebyte CUBONE
setval CUBONE
special GameCornerPrizeMonCheckDex
givepoke CUBONE, 15
takecoins GOLDENRODGAMECORNER_CUBONE_COINS
@ -214,16 +214,16 @@ GoldenrodGameCornerPrizeMonVendorScript:
.Wobbuffet:
checkcoins GOLDENRODGAMECORNER_WOBBUFFET_COINS
ifequal HAVE_LESS, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
pokenamemem WOBBUFFET, MEM_BUFFER_0
getmonname STRING_BUFFER_3, WOBBUFFET
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
writebyte WOBBUFFET
setval WOBBUFFET
special GameCornerPrizeMonCheckDex
givepoke WOBBUFFET, 15
takecoins GOLDENRODGAMECORNER_WOBBUFFET_COINS
@ -301,14 +301,14 @@ GoldenrodGameCornerSlotsMachineScript:
random 6
ifequal 0, GoldenrodGameCornerLuckySlotsMachineScript
refreshscreen
writebyte FALSE
setval FALSE
special SlotMachine
closetext
end
GoldenrodGameCornerLuckySlotsMachineScript:
refreshscreen
writebyte TRUE
setval TRUE
special SlotMachine
closetext
end

View File

@ -59,7 +59,7 @@ GoldenrodGymWhitneyScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_PLAINBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall GoldenrodGymActivateRockets
.GotPlainBadge:
writetext WhitneyPlainBadgeText
@ -169,7 +169,7 @@ GoldenrodGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext WHITNEY, WHITNEY1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, WHITNEY, WHITNEY1
jumpstd gymstatue2
BridgetWalksUpMovement:

View File

@ -32,7 +32,7 @@ GoldenrodMagnetTrainStationOfficerScript:
closetext
applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, MovementData_0x55146
applymovement PLAYER, MovementData_0x5514f
writebyte FALSE
setval FALSE
special MagnetTrain
warpcheck
newloadmap MAPSETUP_TRAIN

View File

@ -14,7 +14,7 @@ GoldenrodPokecenter1FNurseScript:
jumpstd pokecenternurse
GoldenrodPokecenter1F_GSBallSceneLeft:
writebyte BATTLETOWERACTION_CHECKMOBILEEVENT
setval BATTLETOWERACTION_CHECKMOBILEEVENT
special BattleTowerAction
ifequal MOBILE_EVENT_OBJECT_GS_BALL, .gsball
end
@ -46,7 +46,7 @@ GoldenrodPokecenter1F_GSBallSceneLeft:
end
GoldenrodPokecenter1F_GSBallSceneRight:
writebyte BATTLETOWERACTION_CHECKMOBILEEVENT
setval BATTLETOWERACTION_CHECKMOBILEEVENT
special BattleTowerAction
ifequal MOBILE_EVENT_OBJECT_GS_BALL, .gsball
end

View File

@ -36,8 +36,8 @@ GoldenrodUnderground_MapScripts:
clearevent EVENT_SWITCH_12
clearevent EVENT_SWITCH_13
clearevent EVENT_SWITCH_14
writebyte 0
copyvartobyte wUndergroundSwitchPositions
setval 0
writemem wUndergroundSwitchPositions
return
.CheckBasementKey:
@ -50,7 +50,7 @@ GoldenrodUnderground_MapScripts:
return
.CheckDayOfWeek:
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal MONDAY, .Monday
ifequal TUESDAY, .Tuesday
ifequal WEDNESDAY, .Wednesday
@ -157,7 +157,7 @@ TrainerPokemaniacDonald:
BitterMerchantScript:
opentext
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal SUNDAY, .Open
ifequal SATURDAY, .Open
jump GoldenrodUndergroundScript_ShopClosed
@ -171,7 +171,7 @@ BargainMerchantScript:
opentext
checkflag ENGINE_GOLDENROD_UNDERGROUND_MERCHANT_CLOSED
iftrue GoldenrodUndergroundScript_ShopClosed
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal MONDAY, .CheckMorn
jump GoldenrodUndergroundScript_ShopClosed
@ -184,7 +184,7 @@ BargainMerchantScript:
OlderHaircutBrotherScript:
opentext
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal TUESDAY, .DoHaircut
ifequal THURSDAY, .DoHaircut
ifequal SATURDAY, .DoHaircut
@ -267,7 +267,7 @@ OlderHaircutBrotherScript:
YoungerHaircutBrotherScript:
opentext
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal SUNDAY, .DoHaircut
ifequal WEDNESDAY, .DoHaircut
ifequal FRIDAY, .DoHaircut

View File

@ -279,9 +279,9 @@ Switch1Script:
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
copybytetovar wUndergroundSwitchPositions
addvar 1
copyvartobyte wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
addval 1
writemem wUndergroundSwitchPositions
setevent EVENT_SWITCH_1
jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
@ -289,9 +289,9 @@ Switch1Script:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
copybytetovar wUndergroundSwitchPositions
addvar -1
copyvartobyte wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
addval -1
writemem wUndergroundSwitchPositions
clearevent EVENT_SWITCH_1
jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
@ -304,9 +304,9 @@ Switch2Script:
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
copybytetovar wUndergroundSwitchPositions
addvar 2
copyvartobyte wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
addval 2
writemem wUndergroundSwitchPositions
setevent EVENT_SWITCH_2
jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
@ -314,9 +314,9 @@ Switch2Script:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
copybytetovar wUndergroundSwitchPositions
addvar -2
copyvartobyte wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
addval -2
writemem wUndergroundSwitchPositions
clearevent EVENT_SWITCH_2
jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
@ -329,9 +329,9 @@ Switch3Script:
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
copybytetovar wUndergroundSwitchPositions
addvar 3
copyvartobyte wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
addval 3
writemem wUndergroundSwitchPositions
setevent EVENT_SWITCH_3
jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
@ -339,9 +339,9 @@ Switch3Script:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
copybytetovar wUndergroundSwitchPositions
addvar -3
copyvartobyte wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
addval -3
writemem wUndergroundSwitchPositions
clearevent EVENT_SWITCH_3
jump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors
@ -354,8 +354,8 @@ EmergencySwitchScript:
writetext SwitchRoomText_OffTurnOn
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
writebyte 7
copyvartobyte wUndergroundSwitchPositions
setval 7
writemem wUndergroundSwitchPositions
setevent EVENT_EMERGENCY_SWITCH
setevent EVENT_SWITCH_1
setevent EVENT_SWITCH_2
@ -366,8 +366,8 @@ EmergencySwitchScript:
writetext SwitchRoomText_OnTurnOff
yesorno
iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle
writebyte 0
copyvartobyte wUndergroundSwitchPositions
setval 0
writemem wUndergroundSwitchPositions
clearevent EVENT_EMERGENCY_SWITCH
clearevent EVENT_SWITCH_1
clearevent EVENT_SWITCH_2
@ -379,7 +379,7 @@ GoldenrodUndergroundSwitchRoomEntrances_DontToggle:
end
GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors:
copybytetovar wUndergroundSwitchPositions
readmem wUndergroundSwitchPositions
ifequal 0, .Position0
ifequal 1, .Position1
ifequal 2, .Position2
@ -498,8 +498,8 @@ GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors:
scall .Set14
reloadmappart
closetext
writebyte 6
copyvartobyte wUndergroundSwitchPositions
setval 6
writemem wUndergroundSwitchPositions
end
.Set4:

View File

@ -29,8 +29,8 @@ GoldenrodUndergroundWarehouse_MapScripts:
clearevent EVENT_SWITCH_12
clearevent EVENT_SWITCH_13
clearevent EVENT_SWITCH_14
writebyte 0
copyvartobyte wUndergroundSwitchPositions
setval 0
writemem wUndergroundSwitchPositions
return
TrainerGruntM24:

View File

@ -28,7 +28,7 @@ HallOfFame_MapScripts:
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_FINISHED
pause 15
writebyte HEALMACHINE_HALL_OF_FAME
setval HEALMACHINE_HALL_OF_FAME
special HealMachineAnim
setevent EVENT_BEAT_ELITE_FOUR
setevent EVENT_TELEPORT_GUY

View File

@ -20,7 +20,7 @@ IlexForest_MapScripts:
.FarfetchdCallback:
checkevent EVENT_GOT_HM01_CUT
iftrue .Static
copybytetovar wFarfetchdPosition
readmem wFarfetchdPosition
ifequal 1, .PositionOne
ifequal 2, .PositionTwo
ifequal 3, .PositionThree
@ -101,7 +101,7 @@ IlexForestCharcoalApprenticeScript:
end
IlexForestFarfetchdScript:
copybytetovar wFarfetchdPosition
readmem wFarfetchdPosition
ifequal 1, .Position1
ifequal 2, .Position2
ifequal 3, .Position3
@ -126,7 +126,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 25
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 2
loadmem wFarfetchdPosition, 2
end
.Position2:
@ -136,7 +136,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 20, 24
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 3
loadmem wFarfetchdPosition, 3
end
.Position2_Down:
@ -144,7 +144,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 8
loadmem wFarfetchdPosition, 8
end
.Position3:
@ -154,7 +154,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 4
loadmem wFarfetchdPosition, 4
end
.Position3_Left:
@ -162,7 +162,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 25
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 2
loadmem wFarfetchdPosition, 2
end
.Position4:
@ -172,7 +172,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 5
loadmem wFarfetchdPosition, 5
end
.Position4_Up:
@ -180,7 +180,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 20, 24
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 3
loadmem wFarfetchdPosition, 3
end
.Position5:
@ -192,7 +192,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 24, 35
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 6
loadmem wFarfetchdPosition, 6
end
.Position5_Left:
@ -200,7 +200,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 7
loadmem wFarfetchdPosition, 7
end
.Position5_Up:
@ -208,7 +208,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 4
loadmem wFarfetchdPosition, 4
end
.Position5_Right:
@ -216,7 +216,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 29, 22
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 4
loadmem wFarfetchdPosition, 4
end
.Position6:
@ -226,7 +226,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 7
loadmem wFarfetchdPosition, 7
end
.Position6_Right:
@ -234,7 +234,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 5
loadmem wFarfetchdPosition, 5
end
.Position7:
@ -245,7 +245,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 8
loadmem wFarfetchdPosition, 8
end
.Position7_Left:
@ -253,7 +253,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 24, 35
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 6
loadmem wFarfetchdPosition, 6
end
.Position7_Down:
@ -261,7 +261,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 28, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 5
loadmem wFarfetchdPosition, 5
end
.Position8:
@ -273,7 +273,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 10, 35
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 9
loadmem wFarfetchdPosition, 9
end
.Position8_Right:
@ -281,7 +281,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 22, 31
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 7
loadmem wFarfetchdPosition, 7
end
.Position8_Up:
@ -290,7 +290,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 25
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 2
loadmem wFarfetchdPosition, 2
end
.Position9:
@ -301,7 +301,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 6, 28
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 10
loadmem wFarfetchdPosition, 10
appear ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
setevent EVENT_HERDED_FARFETCHD
@ -312,7 +312,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 8
loadmem wFarfetchdPosition, 8
end
.Position9_Down:
@ -320,7 +320,7 @@ IlexForestFarfetchdScript:
moveobject ILEXFOREST_FARFETCHD, 15, 29
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar wFarfetchdPosition, 8
loadmem wFarfetchdPosition, 8
end
.Position10:
@ -339,7 +339,7 @@ IlexForestFarfetchdScript:
cry FARFETCH_D
waitbutton
closetext
checkcode VAR_FACING
readvar VAR_FACING
end
IlexForestCharcoalMasterScript:

View File

@ -46,7 +46,7 @@ PlateauRivalBattle1:
iffalse PlateauRivalScriptDone
checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
iftrue PlateauRivalScriptDone
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal SUNDAY, PlateauRivalScriptDone
ifequal TUESDAY, PlateauRivalScriptDone
ifequal THURSDAY, PlateauRivalScriptDone
@ -68,7 +68,7 @@ PlateauRivalBattle2:
iffalse PlateauRivalScriptDone
checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
iftrue PlateauRivalScriptDone
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal SUNDAY, PlateauRivalScriptDone
ifequal TUESDAY, PlateauRivalScriptDone
ifequal THURSDAY, PlateauRivalScriptDone

View File

@ -44,7 +44,7 @@ Kurt1:
closetext
special FadeOutMusic
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING
readvar VAR_FACING
ifequal UP, .RunAround
turnobject PLAYER, DOWN
playsound SFX_FLY
@ -194,7 +194,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 LEVEL_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_RED_APRICORN
jump ._ThatTurnedOutGreat
@ -204,7 +204,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 LURE_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_BLU_APRICORN
jump ._ThatTurnedOutGreat
@ -214,7 +214,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 MOON_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_YLW_APRICORN
jump ._ThatTurnedOutGreat
@ -224,7 +224,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 FRIEND_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_GRN_APRICORN
jump ._ThatTurnedOutGreat
@ -234,7 +234,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 FAST_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_WHT_APRICORN
jump ._ThatTurnedOutGreat
@ -244,7 +244,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 HEAVY_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_BLK_APRICORN
jump ._ThatTurnedOutGreat
@ -254,7 +254,7 @@ Kurt1:
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 LOVE_BALL, VAR_KURT_APRICORNS
verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_PNK_APRICORN
jump ._ThatTurnedOutGreat
@ -292,7 +292,7 @@ Kurt1:
special FadeOutMusic
pause 20
showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING
readvar VAR_FACING
ifequal UP, .GSBallRunAround
turnobject PLAYER, DOWN
playsound SFX_FLY

View File

@ -32,7 +32,7 @@ LakeOfRage_MapScripts:
return
.Wesley:
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal WEDNESDAY, .WesleyAppears
disappear LAKEOFRAGE_WESLEY
return
@ -85,7 +85,7 @@ RedGyarados:
cry GYARADOS
closetext
loadwildmon GYARADOS, 30
writecode VAR_BATTLETYPE, BATTLETYPE_SHINY
loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
startbattle
ifequal LOSE, .NotBeaten
disappear LAKEOFRAGE_GYARADOS
@ -192,7 +192,7 @@ WesleyScript:
opentext
checkevent EVENT_GOT_BLACKBELT_FROM_WESLEY
iftrue WesleyWednesdayScript
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal WEDNESDAY, WesleyNotWednesdayScript
checkevent EVENT_MET_WESLEY_OF_WEDNESDAY
iftrue .MetWesley

View File

@ -37,7 +37,7 @@ MagikarpLengthRaterScript:
end
.AskedForMagikarp:
writebyte MAGIKARP
setval MAGIKARP
special FindPartyMonThatSpecies
iffalse .ClearedRocketHideout
writetext MagikarpLengthRaterText_YouHaveAMagikarp

View File

@ -34,7 +34,7 @@ LavRadioTower1FGentlemanScript:
.ReturnedMachinePart:
writetext LavRadioTower1FGentlemanText_ReturnedMachinePart
buttonsound
stringtotext .expncardname, MEM_BUFFER_1
getstring STRING_BUFFER_4, .expncardname
scall .receiveitem
setflag ENGINE_EXPN_CARD
.GotExpnCard:

View File

@ -30,7 +30,7 @@ MahoganyGymPryceScript:
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_GLACIERBADGE
checkcode VAR_BADGES
readvar VAR_BADGES
scall MahoganyGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM16_ICY_WIND
@ -144,7 +144,7 @@ MahoganyGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext PRYCE, PRYCE1, MEM_BUFFER_1
gettrainername STRING_BUFFER_4, PRYCE, PRYCE1
jumpstd gymstatue2
PryceText_Intro:

View File

@ -25,7 +25,7 @@ MountMoonSquare_MapScripts:
ClefairyDance:
checkflag ENGINE_MT_MOON_SQUARE_CLEFAIRY
iftrue .NoDancing
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal MONDAY, .NoDancing
checktime NITE
iffalse .NoDancing

View File

@ -32,7 +32,7 @@ MountMortarB1FKiyoScript:
writetext UnknownText_0x7e2c0
buttonsound
waitsfx
checkcode VAR_PARTYCOUNT
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, .NoRoom
writetext UnknownText_0x7e355
playsound SFX_CAUGHT_MON

View File

@ -73,7 +73,7 @@ TrainerSchoolboyJack1:
trainer SCHOOLBOY, JACK1, EVENT_BEAT_SCHOOLBOY_JACK, SchoolboyJack1SeenText, SchoolboyJack1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_SCHOOLBOY_JACK
loadvar VAR_CALLERID, PHONE_SCHOOLBOY_JACK
endifjustbattled
opentext
checkflag ENGINE_JACK
@ -94,14 +94,14 @@ TrainerSchoolboyJack1:
askforphonenumber PHONE_SCHOOLBOY_JACK
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
scall .RegisteredNumber
jump .NumberAccepted
.Rematch:
scall .RematchStd
winlosstext SchoolboyJack1BeatenText, 0
copybytetovar wJackFightCount
readmem wJackFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
@ -123,7 +123,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK1
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 1
loadmem wJackFightCount, 1
clearflag ENGINE_JACK
end
@ -131,7 +131,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK2
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 2
loadmem wJackFightCount, 2
clearflag ENGINE_JACK
end
@ -139,7 +139,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK3
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 3
loadmem wJackFightCount, 3
clearflag ENGINE_JACK
end
@ -147,7 +147,7 @@ TrainerSchoolboyJack1:
loadtrainer SCHOOLBOY, JACK4
startbattle
reloadmapafterbattle
loadvar wJackFightCount, 4
loadmem wJackFightCount, 4
clearflag ENGINE_JACK
end
@ -201,7 +201,7 @@ TrainerPokefanfBeverly1:
trainer POKEFANF, BEVERLY1, EVENT_BEAT_POKEFANF_BEVERLY, PokefanfBeverly1SeenText, PokefanfBeverly1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_POKEFAN_BEVERLY
loadvar VAR_CALLERID, PHONE_POKEFAN_BEVERLY
endifjustbattled
opentext
checkflag ENGINE_BEVERLY_HAS_NUGGET
@ -224,7 +224,7 @@ TrainerPokefanfBeverly1:
askforphonenumber PHONE_POKEFAN_BEVERLY
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1
scall .RegisteredNumber
jump .NumberAccepted

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