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Identify some more map object labels and constants
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@ -142,8 +142,8 @@ MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_INDEXED_1 ; 0c
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const SPRITEMOVEDATA_INDEXED_2 ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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@ -179,8 +179,8 @@ NUM_SPRITEMOVEDATA EQU const_value
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const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
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const SPRITEMOVEFN_STANDING ; 06
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const SPRITEMOVEFN_OBEY_DPAD ; 07
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const SPRITEMOVEFN_08 ; 08
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const SPRITEMOVEFN_09 ; 09
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const SPRITEMOVEFN_INDEXED_1 ; 08
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const SPRITEMOVEFN_INDEXED_2 ; 09
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const SPRITEMOVEFN_0A ; 0a
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const SPRITEMOVEFN_0B ; 0b
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const SPRITEMOVEFN_0C ; 0c
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@ -202,32 +202,32 @@ NUM_SPRITEMOVEDATA EQU const_value
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; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
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const_def
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const STEP_TYPE_00 ; 00
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const STEP_TYPE_SLEEP ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_03 ; 03
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const STEP_TYPE_04 ; 04
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const STEP_TYPE_05 ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_07 ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_HALF_STEP ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_0F ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_15 ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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const STEP_TYPE_RESET ; 00
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const STEP_TYPE_FROM_MOVEMENT ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_SLEEP ; 03
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const STEP_TYPE_STANDING ; 04
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const STEP_TYPE_RESTORE ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_CONTINUE_WALK ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_TURN ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_STRENGTH_BOULDER ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_SCREENSHAKE ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_DELETE ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
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const_def
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@ -97,16 +97,16 @@ SpriteMovementData::
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0C
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db SPRITEMOVEFN_08 ; movement function
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; SPRITEMOVEDATA_INDEXED_1
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db SPRITEMOVEFN_INDEXED_1 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0D
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db SPRITEMOVEFN_09 ; movement function
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; SPRITEMOVEDATA_INDEXED_2
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db SPRITEMOVEFN_INDEXED_2 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 0 ; flags1
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@ -1,5 +1,6 @@
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ObjectActionPairPointers:
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; entries correspond to OBJECT_ACTION_* constants
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; normal action, frozen action
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dw SetFacingStanding, SetFacingStanding
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dw SetFacingStandAction, SetFacingCurrent
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dw SetFacingStepAction, SetFacingCurrent
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@ -163,7 +164,7 @@ CounterclockwiseSpinAction:
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swap e
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ld d, 0
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ld hl, .Directions
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ld hl, .facings
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add hl, de
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ld a, [hl]
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ld hl, OBJECT_FACING
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@ -171,8 +172,11 @@ CounterclockwiseSpinAction:
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ld [hl], a
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ret
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.Directions:
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db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
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.facings:
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db OW_DOWN
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db OW_RIGHT
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db OW_UP
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db OW_LEFT
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SetFacingFish:
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call GetSpriteDirection
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File diff suppressed because it is too large
Load Diff
@ -131,7 +131,7 @@ Movement_step_dig:
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ld [hl], a
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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ld [hl], STEP_TYPE_SLEEP
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld [hl], STANDING
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@ -184,7 +184,7 @@ Movement_fish_cast_rod:
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ld [hl], OBJECT_ACTION_FISHING
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ld [hl], STEP_TYPE_FROM_MOVEMENT
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ret
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Movement_step_loop:
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@ -208,7 +208,7 @@ Movement_step_end:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ld [hl], STEP_TYPE_FROM_MOVEMENT
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ret
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Movement_48:
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@ -228,7 +228,7 @@ Movement_48:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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ld [hl], STEP_TYPE_SLEEP
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ld hl, wVramState
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res 7, [hl]
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@ -254,7 +254,7 @@ Movement_4b:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_04
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ld [hl], STEP_TYPE_STANDING
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ld hl, wVramState
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res 7, [hl]
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@ -306,7 +306,7 @@ Movement_step_sleep_common:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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ld [hl], STEP_TYPE_SLEEP
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ld hl, OBJECT_ACTION
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add hl, bc
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@ -344,7 +344,7 @@ Movement_tree_shake:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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ld [hl], STEP_TYPE_SLEEP
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ld hl, OBJECT_ACTION
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add hl, bc
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@ -656,7 +656,7 @@ TurnStep:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_HALF_STEP
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ld [hl], STEP_TYPE_TURN
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ret
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NormalStep:
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@ -446,7 +446,7 @@ CopyTempObjectToObjectStruct:
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ld hl, OBJECT_STEP_TYPE
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add hl, de
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ld [hl], STEP_TYPE_00
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ld [hl], STEP_TYPE_RESET
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ld hl, OBJECT_FACING_STEP
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add hl, de
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@ -689,7 +689,7 @@ FollowNotExact::
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ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
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ld hl, OBJECT_STEP_TYPE
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add hl, de
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ld [hl], STEP_TYPE_00
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ld [hl], STEP_TYPE_RESET
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ret
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GetRelativeFacing::
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@ -410,7 +410,7 @@ LoadMovementDataPointer::
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_00
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ld [hl], STEP_TYPE_RESET
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ld hl, wVramState
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set 7, [hl]
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