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Identify some more map object labels and constants
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@ -142,8 +142,8 @@ MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_INDEXED_1 ; 0c
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const SPRITEMOVEDATA_INDEXED_2 ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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@ -179,8 +179,8 @@ NUM_SPRITEMOVEDATA EQU const_value
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const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
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const SPRITEMOVEFN_STANDING ; 06
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const SPRITEMOVEFN_OBEY_DPAD ; 07
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const SPRITEMOVEFN_08 ; 08
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const SPRITEMOVEFN_09 ; 09
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const SPRITEMOVEFN_INDEXED_1 ; 08
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const SPRITEMOVEFN_INDEXED_2 ; 09
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const SPRITEMOVEFN_0A ; 0a
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const SPRITEMOVEFN_0B ; 0b
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const SPRITEMOVEFN_0C ; 0c
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@ -202,32 +202,32 @@ NUM_SPRITEMOVEDATA EQU const_value
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; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
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const_def
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const STEP_TYPE_00 ; 00
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const STEP_TYPE_SLEEP ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_03 ; 03
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const STEP_TYPE_04 ; 04
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const STEP_TYPE_05 ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_07 ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_HALF_STEP ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_0F ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_15 ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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const STEP_TYPE_RESET ; 00
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const STEP_TYPE_FROM_MOVEMENT ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_SLEEP ; 03
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const STEP_TYPE_STANDING ; 04
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const STEP_TYPE_RESTORE ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_CONTINUE_WALK ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_TURN ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_STRENGTH_BOULDER ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_SCREENSHAKE ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_DELETE ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
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const_def
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@ -97,16 +97,16 @@ SpriteMovementData::
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0C
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db SPRITEMOVEFN_08 ; movement function
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; SPRITEMOVEDATA_INDEXED_1
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db SPRITEMOVEFN_INDEXED_1 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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; SPRITEMOVEDATA_0D
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db SPRITEMOVEFN_09 ; movement function
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; SPRITEMOVEDATA_INDEXED_2
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db SPRITEMOVEFN_INDEXED_2 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 0 ; flags1
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@ -1,5 +1,6 @@
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ObjectActionPairPointers:
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; entries correspond to OBJECT_ACTION_* constants
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; normal action, frozen action
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dw SetFacingStanding, SetFacingStanding
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dw SetFacingStandAction, SetFacingCurrent
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dw SetFacingStepAction, SetFacingCurrent
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@ -163,7 +164,7 @@ CounterclockwiseSpinAction:
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swap e
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ld d, 0
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ld hl, .Directions
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ld hl, .facings
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add hl, de
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ld a, [hl]
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ld hl, OBJECT_FACING
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@ -171,8 +172,11 @@ CounterclockwiseSpinAction:
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ld [hl], a
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ret
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.Directions:
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db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
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.facings:
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db OW_DOWN
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db OW_RIGHT
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db OW_UP
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db OW_LEFT
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SetFacingFish:
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call GetSpriteDirection
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@ -27,13 +27,13 @@ DeleteMapObject::
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ret
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HandleObjectStep:
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call .CheckObjectStillVisible
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call CheckObjectStillVisible
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ret c
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call .HandleStepType
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call .HandleObjectAction
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call HandleStepType
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call HandleObjectAction
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ret
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.CheckObjectStillVisible:
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CheckObjectStillVisible:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res OBJ_FLAGS2_6, [hl]
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@ -103,7 +103,7 @@ HandleObjectStep:
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and a
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ret
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.HandleStepType:
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HandleStepType:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld a, [hl]
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@ -113,24 +113,24 @@ HandleObjectStep:
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add hl, bc
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bit OBJ_FLAGS2_5, [hl]
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jr nz, .bit5
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cp STEP_TYPE_SLEEP
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cp STEP_TYPE_FROM_MOVEMENT
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jr z, .one
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jr .ok3
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.zero
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call ObjectMovementReset
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call StepFunction_Reset
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit OBJ_FLAGS2_5, [hl]
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jr nz, .bit5
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.one
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call MapObjectMovementPattern
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call StepFunction_FromMovement
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld a, [hl]
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and a
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ret z
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cp STEP_TYPE_SLEEP
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cp STEP_TYPE_FROM_MOVEMENT
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ret z
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.ok3
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ld hl, StepTypesJumptable
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@ -140,7 +140,7 @@ HandleObjectStep:
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.bit5
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ret
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.HandleObjectAction:
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HandleObjectAction:
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit INVISIBLE_F, [hl]
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@ -150,21 +150,21 @@ HandleObjectStep:
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bit OBJ_FLAGS2_6, [hl]
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jr nz, SetFacingStanding
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bit OBJ_FLAGS2_5, [hl]
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jr nz, _UseSecondObjectAction
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ld de, ObjectActionPairPointers ; use first column
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jr _HandleObjectAction
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jr nz, _CallFrozenObjectAction
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; use first column (normal)
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ld de, ObjectActionPairPointers
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jr CallObjectAction
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Function4440:
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HandleFrozenObjectAction:
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit INVISIBLE_F, [hl]
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jr nz, SetFacingStanding
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_UseSecondObjectAction:
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ld de, ObjectActionPairPointers + 2 ; use second column
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jr _HandleObjectAction
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_CallFrozenObjectAction:
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ld de, ObjectActionPairPointers + 2
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jr CallObjectAction ; pointless
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_HandleObjectAction:
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; call [4 * wObjectStructs[ObjInd, OBJECT_ACTION] + de]
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CallObjectAction:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld a, [hl]
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@ -207,7 +207,7 @@ CopyNextCoordsTileToStandingCoordsTile:
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call UselessAndA
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ret
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Function462a:
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CopyStandingCoordsTileToNextCoordsTile:
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld a, [hl]
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@ -272,9 +272,9 @@ EndSpriteMovement:
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hl], a ; OBJECT_1E
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ld [hli], a ; OBJECT_1C
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ld [hli], a ; OBJECT_1D
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ld [hl], a ; OBJECT_1E
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld [hl], STANDING
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@ -294,6 +294,8 @@ InitStep:
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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; fallthrough
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GetNextTile:
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call GetStepVector
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ld hl, OBJECT_STEP_DURATION
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@ -379,11 +381,11 @@ StepVectors:
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GetStepVectorSign:
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add a
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ret z ; 0 or 128
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ret z ; 0 or 128 (-128)
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ld a, 1
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ret nc ; 1 - 127
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ret nc ; +1 to +127
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ld a, -1
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ret ; 129 - 255
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ret ; -127 to -1
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UpdatePlayerStep:
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ld hl, OBJECT_DIRECTION_WALKING
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@ -402,7 +404,7 @@ UpdatePlayerStep:
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set PLAYERSTEP_CONTINUE_F, [hl]
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ret
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Function4759: ; unreferenced
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GetMapObjectField: ; unreferenced
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push bc
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ld e, a
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ld d, 0
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@ -491,7 +493,7 @@ Field1c_SetAnonJumptableIndex: ; unreferenced
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ld [hl], a
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ret
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ObjectMovementReset:
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StepFunction_Reset:
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld d, [hl]
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@ -508,10 +510,10 @@ ObjectMovementReset:
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call EndSpriteMovement
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ld [hl], STEP_TYPE_FROM_MOVEMENT
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ret
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MapObjectMovementPattern:
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StepFunction_FromMovement:
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call Field1c_ZeroAnonJumptableIndex
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call GetSpriteMovementFunction
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ld a, [hl]
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@ -529,8 +531,8 @@ MapObjectMovementPattern:
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dw MovementFunction_RandomSpinFast ; 05
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dw MovementFunction_Standing ; 06
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dw MovementFunction_ObeyDPad ; 07
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dw MovementFunction_08 ; 08
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dw MovementFunction_09 ; 09
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dw MovementFunction_Indexed1 ; 08
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dw MovementFunction_Indexed2 ; 09
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dw MovementFunction_0a ; 0a
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dw MovementFunction_0b ; 0b
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dw MovementFunction_0c ; 0c
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@ -598,26 +600,26 @@ MovementFunction_RandomSpinFast:
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jp RandomStepDuration_Fast
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MovementFunction_Standing:
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call Function462a
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call CopyStandingCoordsTileToNextCoordsTile
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], OBJECT_ACTION_STAND
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_05
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ld [hl], STEP_TYPE_RESTORE
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ret
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MovementFunction_ObeyDPad:
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ld hl, ApplyPlayerMovementByte
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ld hl, GetPlayerNextMovementByte
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jp HandleMovementData
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MovementFunction_08:
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ld hl, Function5015
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MovementFunction_Indexed1:
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ld hl, GetIndexedMovementByte1
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jp HandleMovementData
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MovementFunction_09:
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ld hl, Function5026
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MovementFunction_Indexed2:
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ld hl, GetIndexedMovementByte2
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jp HandleMovementData
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MovementFunction_0a:
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@ -630,7 +632,7 @@ MovementFunction_0c:
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jp _GetMovementObject
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MovementFunction_0d:
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ld hl, ApplyPlayerMovementByte
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ld hl, GetPlayerNextMovementByte
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jp HandleMovementData
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MovementFunction_0e:
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@ -675,11 +677,11 @@ MovementFunction_Strength:
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call UpdateTallGrassFlags
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_0F
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ld [hl], STEP_TYPE_STRENGTH_BOULDER
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ret
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.ok2
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call Function462a
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call CopyStandingCoordsTileToNextCoordsTile
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.ok
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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@ -766,7 +768,7 @@ MovementFunction_BigStanding:
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ld [hl], OBJECT_ACTION_BIG_DOLL_SYM
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_04
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ld [hl], STEP_TYPE_STANDING
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ret
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MovementFunction_Bouncing:
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@ -779,7 +781,7 @@ MovementFunction_Bouncing:
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ld [hl], OBJECT_ACTION_BOUNCE
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_04
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ld [hl], STEP_TYPE_STANDING
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ret
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MovementFunction_SpinCounterclockwise:
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@ -799,6 +801,8 @@ MovementFunction_SpinClockwise:
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_MovementSpinInit:
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call EndSpriteMovement
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call ObjectMovementByte_IncAnonJumptableIndex
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; fallthrough
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_MovementSpinRepeat:
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ld hl, OBJECT_ACTION
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add hl, bc
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@ -812,7 +816,7 @@ _MovementSpinRepeat:
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ld [hl], a
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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ld [hl], STEP_TYPE_SLEEP
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call ObjectMovementByte_IncAnonJumptableIndex
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ret
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@ -1006,7 +1010,7 @@ MovementFunction_ScreenShake:
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ld [hl], a
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_15
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ld [hl], STEP_TYPE_SCREENSHAKE
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ret
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.GetDurationAndField1e:
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@ -1028,7 +1032,7 @@ MovementFunction_ScreenShake:
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_RandomWalkContinue:
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call InitStep
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call CanObjectMoveInDirection ; check whether the object can move in that direction
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call CanObjectMoveInDirection
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jr c, .new_duration
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call UpdateTallGrassFlags
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ld hl, OBJECT_ACTION
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@ -1040,7 +1044,7 @@ _RandomWalkContinue:
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jr z, .centered
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_07
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ld [hl], STEP_TYPE_CONTINUE_WALK
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ret
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.centered
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@ -1051,20 +1055,20 @@ _RandomWalkContinue:
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.new_duration:
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call EndSpriteMovement
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call Function462a
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call CopyStandingCoordsTileToNextCoordsTile
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; fallthrough
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RandomStepDuration_Slow:
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call Random
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ldh a, [hRandomAdd]
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and %01111111
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jr SetRandomStepDuration
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jr _SetRandomStepDuration
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RandomStepDuration_Fast:
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call Random
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ldh a, [hRandomAdd]
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and %00011111
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SetRandomStepDuration:
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_SetRandomStepDuration:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], a
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@ -1076,37 +1080,37 @@ SetRandomStepDuration:
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ld [hl], OBJECT_ACTION_STAND
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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ld [hl], STEP_TYPE_SLEEP
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ret
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StepTypesJumptable:
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; entries correspond to STEP_TYPE_* constants
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dw ObjectMovementReset ; 00
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dw MapObjectMovementPattern ; 01
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dw NPCStep ; 02
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dw StepType03 ; 03
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dw StepType04 ; 04
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dw StepType05 ; 05
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dw PlayerStep ; 06
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dw StepType07 ; 07
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dw NPCJump ; 08
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dw PlayerJump ; 09
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dw PlayerOrNPCTurnStep ; 0a
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dw StepTypeBump ; 0b
|
||||
dw TeleportFrom ; 0c
|
||||
dw TeleportTo ; 0d
|
||||
dw Skyfall ; 0e
|
||||
dw StepType0f ; 0f
|
||||
dw GotBiteStep ; 10
|
||||
dw RockSmashStep ; 11
|
||||
dw ReturnDigStep ; 12
|
||||
dw StepTypeTrackingObject ; 13
|
||||
dw StepType14 ; 14
|
||||
dw StepType15 ; 15
|
||||
dw StepType16 ; 16
|
||||
dw StepType17 ; 17
|
||||
dw StepType18 ; 18
|
||||
dw SkyfallTop ; 19
|
||||
dw StepFunction_Reset ; 00
|
||||
dw StepFunction_FromMovement ; 01
|
||||
dw StepFunction_NPCWalk ; 02
|
||||
dw StepFunction_Sleep ; 03
|
||||
dw StepFunction_Standing ; 04
|
||||
dw StepFunction_Restore ; 05
|
||||
dw StepFunction_PlayerWalk ; 06
|
||||
dw StepFunction_ContinueWalk ; 07
|
||||
dw StepFunction_NPCJump ; 08
|
||||
dw StepFunction_PlayerJump ; 09
|
||||
dw StepFunction_Turn ; 0a
|
||||
dw StepFunction_Bump ; 0b
|
||||
dw StepFunction_TeleportFrom ; 0c
|
||||
dw StepFunction_TeleportTo ; 0d
|
||||
dw StepFunction_Skyfall ; 0e
|
||||
dw StepFunction_StrengthBoulder ; 0f
|
||||
dw StepFunction_GotBite ; 10
|
||||
dw StepFunction_RockSmash ; 11
|
||||
dw StepFunction_DigTo ; 12
|
||||
dw StepFunction_TrackingObject ; 13
|
||||
dw StepFunction_14 ; 14
|
||||
dw StepFunction_ScreenShake ; 15
|
||||
dw StepFunction_16 ; 16
|
||||
dw StepFunction_17 ; 17
|
||||
dw StepFunction_Delete ; 18
|
||||
dw StepFunction_SkyfallTop ; 19
|
||||
|
||||
WaitStep_InPlace:
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
@ -1115,10 +1119,10 @@ WaitStep_InPlace:
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
NPCJump:
|
||||
StepFunction_NPCJump:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .Jump
|
||||
@ -1149,10 +1153,10 @@ NPCJump:
|
||||
call CopyNextCoordsTileToStandingCoordsTile
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
PlayerJump:
|
||||
StepFunction_PlayerJump:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .initjump
|
||||
@ -1198,10 +1202,10 @@ PlayerJump:
|
||||
call CopyNextCoordsTileToStandingCoordsTile
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
TeleportFrom:
|
||||
StepFunction_TeleportFrom:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .InitSpin
|
||||
@ -1266,10 +1270,10 @@ TeleportFrom:
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
TeleportTo:
|
||||
StepFunction_TeleportTo:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .InitWait
|
||||
@ -1353,10 +1357,10 @@ TeleportTo:
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
Skyfall:
|
||||
StepFunction_Skyfall:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .Init
|
||||
@ -1416,10 +1420,10 @@ Skyfall:
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
GotBiteStep:
|
||||
StepFunction_GotBite:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .Init
|
||||
@ -1448,10 +1452,10 @@ GotBiteStep:
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
RockSmashStep:
|
||||
StepFunction_RockSmash:
|
||||
call .Step
|
||||
jp WaitStep_InPlace
|
||||
|
||||
@ -1469,7 +1473,7 @@ RockSmashStep:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
ReturnDigStep:
|
||||
StepFunction_DigTo:
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1483,7 +1487,7 @@ ReturnDigStep:
|
||||
ld [hl], a
|
||||
jp WaitStep_InPlace
|
||||
|
||||
StepType03:
|
||||
StepFunction_Sleep:
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
@ -1493,10 +1497,10 @@ StepType03:
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
StepType18:
|
||||
StepFunction_Delete:
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
@ -1506,21 +1510,21 @@ StepType18:
|
||||
ret nz
|
||||
jp DeleteMapObject
|
||||
|
||||
StepTypeBump:
|
||||
StepFunction_Bump:
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
StepType05:
|
||||
StepFunction_Restore:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .Reset
|
||||
dw StepType04
|
||||
dw StepFunction_Standing
|
||||
|
||||
.Reset:
|
||||
call RestoreDefaultMovement
|
||||
@ -1529,15 +1533,17 @@ StepType05:
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
call Field1c_IncAnonJumptableIndex
|
||||
StepType04:
|
||||
call Stubbed_Function4fb2
|
||||
; fallthrough
|
||||
|
||||
StepFunction_Standing:
|
||||
call Stubbed_UpdateYOffset
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
ret
|
||||
|
||||
NPCStep:
|
||||
call Stubbed_Function4fb2
|
||||
StepFunction_NPCWalk:
|
||||
call Stubbed_UpdateYOffset
|
||||
call AddStepVector
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
@ -1549,10 +1555,10 @@ NPCStep:
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
StepType07:
|
||||
StepFunction_ContinueWalk:
|
||||
call AddStepVector
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
@ -1561,8 +1567,7 @@ StepType07:
|
||||
call CopyNextCoordsTileToStandingCoordsTile
|
||||
jp RandomStepDuration_Slow
|
||||
|
||||
PlayerStep:
|
||||
; AnimateStep?
|
||||
StepFunction_PlayerWalk:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .init
|
||||
@ -1586,10 +1591,10 @@ PlayerStep:
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
PlayerOrNPCTurnStep:
|
||||
StepFunction_Turn:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .init1
|
||||
@ -1633,10 +1638,10 @@ PlayerOrNPCTurnStep:
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
StepType0f:
|
||||
StepFunction_StrengthBoulder:
|
||||
call AddStepVector
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
@ -1664,10 +1669,10 @@ StepType0f:
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
StepTypeTrackingObject:
|
||||
StepFunction_TrackingObject:
|
||||
ld hl, OBJECT_1D
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
@ -1700,8 +1705,8 @@ StepTypeTrackingObject:
|
||||
.nope
|
||||
jp DeleteMapObject
|
||||
|
||||
StepType14:
|
||||
StepType15:
|
||||
StepFunction_14:
|
||||
StepFunction_ScreenShake:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .Init
|
||||
@ -1749,9 +1754,10 @@ StepType15:
|
||||
inc a
|
||||
ret
|
||||
|
||||
StepType16:
|
||||
StepFunction_16:
|
||||
call Field1c_AnonJumptable ; ????
|
||||
StepType17:
|
||||
|
||||
StepFunction_17:
|
||||
call Field1c_AnonJumptable
|
||||
.anon_dw
|
||||
dw .null
|
||||
@ -1759,9 +1765,9 @@ StepType17:
|
||||
dw .null
|
||||
.null
|
||||
|
||||
SkyfallTop:
|
||||
StepFunction_SkyfallTop:
|
||||
call Field1c_AnonJumptable
|
||||
; anonymous dw
|
||||
.anon_dw
|
||||
dw .Init
|
||||
dw .Run
|
||||
|
||||
@ -1787,10 +1793,11 @@ SkyfallTop:
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
Stubbed_Function4fb2:
|
||||
Stubbed_UpdateYOffset:
|
||||
; dummied out
|
||||
ret
|
||||
ld hl, OBJECT_1D
|
||||
add hl, bc
|
||||
@ -1801,7 +1808,7 @@ Stubbed_Function4fb2:
|
||||
and %00000111
|
||||
ld l, a
|
||||
ld h, 0
|
||||
ld de, .y
|
||||
ld de, .y_offsets
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_SPRITE_Y_OFFSET
|
||||
@ -1809,7 +1816,7 @@ Stubbed_Function4fb2:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.y
|
||||
.y_offsets:
|
||||
db 0, -1, -2, -3, -4, -3, -2, -1
|
||||
|
||||
UpdateJumpPosition:
|
||||
@ -1823,7 +1830,7 @@ UpdateJumpPosition:
|
||||
nop
|
||||
srl e
|
||||
ld d, 0
|
||||
ld hl, .y
|
||||
ld hl, .y_offsets
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_SPRITE_Y_OFFSET
|
||||
@ -1831,11 +1838,11 @@ UpdateJumpPosition:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.y
|
||||
.y_offsets:
|
||||
db -4, -6, -8, -10, -11, -12, -12, -12
|
||||
db -11, -10, -9, -8, -6, -4, 0, 0
|
||||
|
||||
ApplyPlayerMovementByte:
|
||||
GetPlayerNextMovementByte:
|
||||
; copy [wPlayerNextMovement] to [wPlayerMovement]
|
||||
ld a, [wPlayerNextMovement]
|
||||
ld hl, wPlayerMovement
|
||||
@ -1852,7 +1859,7 @@ GetMovementByte:
|
||||
call _GetMovementByte
|
||||
ret
|
||||
|
||||
Function5015:
|
||||
GetIndexedMovementByte1:
|
||||
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
@ -1866,7 +1873,7 @@ Function5015:
|
||||
ld a, [hl]
|
||||
ret
|
||||
|
||||
Function5026:
|
||||
GetIndexedMovementByte2:
|
||||
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
@ -2032,6 +2039,7 @@ SpawnStrengthBoulderDust:
|
||||
ret
|
||||
|
||||
.BoulderDustObject:
|
||||
; vtile, palette, movement
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
|
||||
|
||||
SpawnEmote:
|
||||
@ -2043,6 +2051,7 @@ SpawnEmote:
|
||||
ret
|
||||
|
||||
.EmoteObject:
|
||||
; vtile, palette, movement
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
|
||||
|
||||
ShakeGrass:
|
||||
@ -2053,7 +2062,8 @@ ShakeGrass:
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.GrassObject
|
||||
.GrassObject:
|
||||
; vtile, palette, movement
|
||||
db $00, PAL_OW_TREE, SPRITEMOVEDATA_GRASS
|
||||
|
||||
ShakeScreen:
|
||||
@ -2068,6 +2078,7 @@ ShakeScreen:
|
||||
ret
|
||||
|
||||
.ScreenShakeObject:
|
||||
; vtile, palette, movement
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
|
||||
|
||||
DespawnEmote:
|
||||
@ -2235,14 +2246,14 @@ Function565c:
|
||||
call Function56a3
|
||||
jr c, SetFacing_Standing
|
||||
call Function5688
|
||||
farcall Function4440
|
||||
farcall HandleFrozenObjectAction ; no need to farcall
|
||||
xor a
|
||||
ret
|
||||
|
||||
Function5673:
|
||||
call Function56a3
|
||||
jr c, SetFacing_Standing
|
||||
farcall Function4440 ; no need to farcall
|
||||
farcall HandleFrozenObjectAction ; no need to farcall
|
||||
xor a
|
||||
ret
|
||||
|
||||
@ -2546,7 +2557,7 @@ SetFollowerIfVisible:
|
||||
ld [hl], SPRITEMOVEDATA_FOLLOWING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_00
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ld [wObjectFollow_Follower], a
|
||||
ret
|
||||
@ -2673,7 +2684,7 @@ Function58e3:
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_00
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
ret
|
||||
|
||||
Function5903:
|
||||
@ -2690,10 +2701,10 @@ Function5903:
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_00
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
ret
|
||||
|
||||
.standing_movefns
|
||||
.standing_movefns:
|
||||
db SPRITEMOVEDATA_STANDING_DOWN
|
||||
db SPRITEMOVEDATA_STANDING_UP
|
||||
db SPRITEMOVEDATA_STANDING_LEFT
|
||||
|
@ -131,7 +131,7 @@ Movement_step_dig:
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_03
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
@ -184,7 +184,7 @@ Movement_fish_cast_rod:
|
||||
ld [hl], OBJECT_ACTION_FISHING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
Movement_step_loop:
|
||||
@ -208,7 +208,7 @@ Movement_step_end:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
ld [hl], STEP_TYPE_FROM_MOVEMENT
|
||||
ret
|
||||
|
||||
Movement_48:
|
||||
@ -228,7 +228,7 @@ Movement_48:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_03
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
|
||||
ld hl, wVramState
|
||||
res 7, [hl]
|
||||
@ -254,7 +254,7 @@ Movement_4b:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_04
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
|
||||
ld hl, wVramState
|
||||
res 7, [hl]
|
||||
@ -306,7 +306,7 @@ Movement_step_sleep_common:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_03
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
@ -344,7 +344,7 @@ Movement_tree_shake:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_03
|
||||
ld [hl], STEP_TYPE_SLEEP
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
@ -656,7 +656,7 @@ TurnStep:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_HALF_STEP
|
||||
ld [hl], STEP_TYPE_TURN
|
||||
ret
|
||||
|
||||
NormalStep:
|
||||
|
@ -446,7 +446,7 @@ CopyTempObjectToObjectStruct:
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, de
|
||||
ld [hl], STEP_TYPE_00
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, de
|
||||
@ -689,7 +689,7 @@ FollowNotExact::
|
||||
ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, de
|
||||
ld [hl], STEP_TYPE_00
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
ret
|
||||
|
||||
GetRelativeFacing::
|
||||
|
@ -410,7 +410,7 @@ LoadMovementDataPointer::
|
||||
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_00
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
|
||||
ld hl, wVramState
|
||||
set 7, [hl]
|
||||
|
Loading…
Reference in New Issue
Block a user