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add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm
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@ -19,8 +19,6 @@ INCLUDE "constants/cry_constants.asm"
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INCLUDE "constants/engine_flags.asm"
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INCLUDE "constants/event_flags.asm"
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INCLUDE "constants/icon_constants.asm"
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INCLUDE "constants/item_constants.asm"
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INCLUDE "constants/item_data_constants.asm"
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INCLUDE "constants/landmark_constants.asm"
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INCLUDE "constants/map_constants.asm"
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INCLUDE "constants/map_data_constants.asm"
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@ -31,6 +29,8 @@ INCLUDE "constants/menu_constants.asm"
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INCLUDE "constants/mobile_constants.asm"
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INCLUDE "constants/move_constants.asm"
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INCLUDE "constants/move_effect_constants.asm"
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INCLUDE "constants/item_constants.asm"
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INCLUDE "constants/item_data_constants.asm"
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INCLUDE "constants/music_constants.asm"
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INCLUDE "constants/npc_trade_constants.asm"
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INCLUDE "constants/phone_constants.asm"
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@ -198,10 +198,22 @@
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const ITEM_BE ; be
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add_tm: MACRO
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; Defines three constants:
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; - TM_\1: the item id, starting at $bf
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; - \1_TMNUM: the learnable TM/HM flag, starting at 1
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; - TM##_MOVE: alias for the move id, equal to the value of \1
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; The first usage also defines TM01 as the first TM item id.
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if !DEF(TM01)
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TM01 EQU const_value
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enum_start 1
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endc
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if __enum__ < 10
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MOVE_FOR_TM EQUS "TM0{d:__enum__}_MOVE"
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else
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MOVE_FOR_TM EQUS "TM{d:__enum__}_MOVE"
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endc
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MOVE_FOR_TM = \1
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PURGE MOVE_FOR_TM
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const TM_\1
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enum \1_TMNUM
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ENDM
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@ -259,12 +271,26 @@ ENDM
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add_tm FIRE_PUNCH ; f0
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add_tm FURY_CUTTER ; f1
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add_tm NIGHTMARE ; f2
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NUM_TMS EQU const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
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NUM_TMS EQU __enum__ - 1
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add_hm: MACRO
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; Defines three constants:
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; - HM_\1: the item id, starting at $f3
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; - \1_TMNUM: the learnable TM/HM flag, starting at 51
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; - HM##_MOVE: alias for the move id, equal to the value of \1
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; The first usage also defines HM01 as the first TM item id.
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if !DEF(HM01)
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HM01 EQU const_value
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endc
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HM_VALUE EQU __enum__ - NUM_TMS
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if HM_VALUE < 10
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MOVE_FOR_HM EQUS "HM0{d:HM_VALUE}_MOVE"
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else
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MOVE_FOR_HM EQUS "HM{d:HM_VALUE}_MOVE"
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endc
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MOVE_FOR_HM = \1
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PURGE MOVE_FOR_HM
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PURGE HM_VALUE
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const HM_\1
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enum \1_TMNUM
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ENDM
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@ -276,15 +302,29 @@ ENDM
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add_hm FLASH ; f7
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add_hm WHIRLPOOL ; f8
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add_hm WATERFALL ; f9
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NUM_HMS EQU const_value - HM01
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NUM_HMS EQU __enum__ - NUM_TMS - 1
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add_mt: MACRO
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; Defines two constants:
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; - \1_TMNUM: the learnable TM/HM flag, starting at 58
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; - MT##_MOVE: alias for the move id, equal to the value of \1
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MT_VALUE EQU __enum__ - NUM_TMS - NUM_HMS
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if MT_VALUE < 10
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MOVE_FOR_MT EQUS "MT0{d:MT_VALUE}_MOVE"
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else
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MOVE_FOR_MT EQUS "MT{d:MT_VALUE}_MOVE"
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endc
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MOVE_FOR_MT = \1
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PURGE MOVE_FOR_MT
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PURGE MT_VALUE
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enum \1_TMNUM
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ENDM
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add_mt FLAMETHROWER
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add_mt THUNDERBOLT
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add_mt ICE_BEAM
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NUM_TUTORS = __enum__ - NUM_TMS - NUM_HMS - 1
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NUM_TM_HM_TUTOR EQU __enum__ - 1
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const ITEM_FA ; fa
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@ -1,66 +1,46 @@
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; The add_tm, add_hm, and add_mt macros in constants/item_constants.asm simultaneously
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; define constants for the item IDs and for the corresponding move values.
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TMHMMoves:
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; entries correspond to *_TMNUM enums (see constants/item_constants.asm)
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; TMs
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db DYNAMICPUNCH
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db HEADBUTT
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db CURSE
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db ROLLOUT
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db ROAR
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db TOXIC
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db ZAP_CANNON
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db ROCK_SMASH
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db PSYCH_UP
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db HIDDEN_POWER
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db SUNNY_DAY
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db SWEET_SCENT
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db SNORE
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db BLIZZARD
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db HYPER_BEAM
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db ICY_WIND
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db PROTECT
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db RAIN_DANCE
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db GIGA_DRAIN
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db ENDURE
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db FRUSTRATION
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db SOLARBEAM
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db IRON_TAIL
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db DRAGONBREATH
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db THUNDER
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db EARTHQUAKE
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db RETURN
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db DIG
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db PSYCHIC_M
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db SHADOW_BALL
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db MUD_SLAP
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db DOUBLE_TEAM
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db ICE_PUNCH
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db SWAGGER
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db SLEEP_TALK
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db SLUDGE_BOMB
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db SANDSTORM
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db FIRE_BLAST
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db SWIFT
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db DEFENSE_CURL
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db THUNDERPUNCH
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db DREAM_EATER
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db DETECT
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db REST
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db ATTRACT
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db THIEF
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db STEEL_WING
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db FIRE_PUNCH
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db FURY_CUTTER
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db NIGHTMARE
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n = 1
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rept NUM_TMS
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if n < 10
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MOVE_FOR_TM EQUS "TM0{d:n}_MOVE"
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else
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MOVE_FOR_TM EQUS "TM{d:n}_MOVE"
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endc
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db MOVE_FOR_TM
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PURGE MOVE_FOR_TM
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n = n + 1
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endr
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; HMs
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db CUT
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db FLY
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db SURF
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db STRENGTH
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db FLASH
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db WHIRLPOOL
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db WATERFALL
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n = 1
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rept NUM_HMS
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if n < 10
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MOVE_FOR_HM EQUS "HM0{d:n}_MOVE"
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else
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MOVE_FOR_HM EQUS "HM{d:n}_MOVE"
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endc
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db MOVE_FOR_HM
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PURGE MOVE_FOR_HM
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n = n + 1
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endr
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; Move tutor
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db FLAMETHROWER
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db THUNDERBOLT
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db ICE_BEAM
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n = 1
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rept NUM_TUTORS
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if n < 10
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MOVE_FOR_MT EQUS "MT0{d:n}_MOVE"
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else
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MOVE_FOR_MT EQUS "MT{d:n}_MOVE"
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endc
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db MOVE_FOR_MT
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PURGE MOVE_FOR_MT
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n = n + 1
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endr
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db 0 ; end
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@ -40,15 +40,15 @@ MoveTutor:
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cp MOVETUTOR_THUNDERBOLT
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jr z, .thunderbolt
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; MOVETUTOR_ICE_BEAM
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ld a, ICE_BEAM
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ld a, MT03_MOVE ; ICE_BEAM
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ret
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.flamethrower
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ld a, FLAMETHROWER
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ld a, MT01_MOVE ; FLAMETHROWER
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ret
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.thunderbolt
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ld a, THUNDERBOLT
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ld a, MT02_MOVE ; THUNDERBOLT
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ret
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CheckCanLearnMoveTutorMove:
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