TextBox -> Textbox

Homogenizing names.
This commit is contained in:
mid-kid 2019-04-08 14:15:10 +02:00
parent 2184b60a0c
commit 3e78e5b2b6
115 changed files with 478 additions and 478 deletions

View File

@ -37,7 +37,7 @@ TEXT_DELAY_FAST EQU %001 ; 1
TEXT_DELAY_MED EQU %011 ; 3
TEXT_DELAY_SLOW EQU %101 ; 5
; wTextBoxFrame:: ; cfce
; wTextboxFrame:: ; cfce
const_def
const FRAME_1 ; 0
const FRAME_2 ; 1
@ -49,7 +49,7 @@ TEXT_DELAY_SLOW EQU %101 ; 5
const FRAME_8 ; 7
NUM_FRAMES EQU const_value
; wTextBoxFlags:: ; cfcf
; wTextboxFlags:: ; cfcf
const_def
const FAST_TEXT_DELAY_F ; 0
const NO_TEXT_DELAY_F ; 1

View File

@ -3,9 +3,9 @@ DefaultOptions:
db TEXT_DELAY_MED
; wSaveFileExists: no
db FALSE
; wTextBoxFrame: frame 1
; wTextboxFrame: frame 1
db FRAME_1
; wTextBoxFlags: use text speed
; wTextboxFlags: use text speed
db 1 << FAST_TEXT_DELAY_F
; wGBPrinter: normal brightness
db GBPRINTER_NORMAL

View File

@ -306,7 +306,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
...
ld hl, HurtItselfText
call StdBattleTextBox
call StdBattleTextbox
call HitSelfInConfusion
- call BattleCommand_DamageCalc
@ -319,7 +319,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
```diff
HitConfusion:
ld hl, HurtItselfText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wCriticalHit], a
@ -412,7 +412,7 @@ Add this to the end of each file:
.force_struggle
ld hl, BattleText_MonHasNoMovesLeft
call StdBattleTextBox
call StdBattleTextbox
ld c, 60
call DelayFrames
xor a

View File

@ -12,7 +12,7 @@
## `ScrollingMenu`
This is the only menu that does scrolling. It doesn't draw any `TextBox` around the menu.
This is the only menu that does scrolling. It doesn't draw any `Textbox` around the menu.
Structure:

View File

@ -90,7 +90,7 @@ DoBattle:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@ -140,7 +140,7 @@ WildFled_EnemyFled_LinkBattleCanceled:
ld hl, BattleText_LinkErrorBattleCanceled
.print_text
call StdBattleTextBox
call StdBattleTextbox
.skip_text
call StopDangerSound
@ -405,7 +405,7 @@ HandleBerserkGene:
ld [hl], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
call StdBattleTextBox
call StdBattleTextbox
callfar BattleCommand_StatUpMessage
pop af
bit SUBSTATUS_CONFUSED, a
@ -416,7 +416,7 @@ HandleBerserkGene:
call Call_PlayBattleAnim_OnlyIfVisible
call SwitchTurnCore
ld hl, BecameConfusedText
jp StdBattleTextBox
jp StdBattleTextbox
EnemyTriesToFlee:
ld a, [wLinkMode]
@ -725,7 +725,7 @@ HandleEncore:
res SUBSTATUS_ENCORED, [hl]
call SetEnemyTurn
ld hl, BattleText_TargetsEncoreEnded
jp StdBattleTextBox
jp StdBattleTextbox
.do_enemy
ld hl, wEnemySubStatus5
@ -749,7 +749,7 @@ HandleEncore:
res SUBSTATUS_ENCORED, [hl]
call SetPlayerTurn
ld hl, BattleText_TargetsEncoreEnded
jp StdBattleTextBox
jp StdBattleTextbox
TryEnemyFlee:
ld a, [wBattleMode]
@ -1019,7 +1019,7 @@ ResidualDamage:
.got_anim
push de
call StdBattleTextBox
call StdBattleTextbox
pop de
xor a
@ -1077,7 +1077,7 @@ ResidualDamage:
ldh [hBGMapMode], a
call RestoreHP
ld hl, LeechSeedSapsText
call StdBattleTextBox
call StdBattleTextbox
.not_seeded
call HasUserFainted
@ -1094,7 +1094,7 @@ ResidualDamage:
call GetQuarterMaxHP
call SubtractHPFromUser
ld hl, HasANightmareText
call StdBattleTextBox
call StdBattleTextbox
.not_nightmare
call HasUserFainted
@ -1112,7 +1112,7 @@ ResidualDamage:
call GetQuarterMaxHP
call SubtractHPFromUser
ld hl, HurtByCurseText
call StdBattleTextBox
call StdBattleTextbox
.not_cursed
ld hl, wBattleMonHP
@ -1164,7 +1164,7 @@ HandlePerishSong:
ld [wDeciramBuffer], a
push af
ld hl, PerishCountText
call StdBattleTextBox
call StdBattleTextbox
pop af
ret nz
ld a, BATTLE_VARS_SUBSTATUS1
@ -1263,7 +1263,7 @@ HandleWrap:
ld hl, BattleText_UserWasReleasedFromStringBuffer1
.print_text
jp StdBattleTextBox
jp StdBattleTextbox
SwitchTurnCore:
ldh a, [hBattleTurn]
@ -1318,7 +1318,7 @@ HandleLeftovers:
call SwitchTurnCore
call RestoreHP
ld hl, BattleText_TargetRecoveredWithItem
jp StdBattleTextBox
jp StdBattleTextbox
HandleMysteryberry:
ldh a, [hSerialConnectionStatus]
@ -1456,7 +1456,7 @@ HandleMysteryberry:
call ItemRecoveryAnim
call SwitchTurnCore
ld hl, BattleText_UserRecoveredPPUsing
jp StdBattleTextBox
jp StdBattleTextbox
HandleFutureSight:
ldh a, [hSerialConnectionStatus]
@ -1489,7 +1489,7 @@ HandleFutureSight:
ret nz
ld hl, BattleText_TargetWasHitByFutureSight
call StdBattleTextBox
call StdBattleTextbox
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
@ -1546,7 +1546,7 @@ HandleDefrost:
call UpdateBattleHuds
call SetEnemyTurn
ld hl, DefrostedOpponentText
jp StdBattleTextBox
jp StdBattleTextbox
.do_enemy_turn
ld a, [wEnemyMonStatus]
@ -1573,7 +1573,7 @@ HandleDefrost:
call UpdateBattleHuds
call SetPlayerTurn
ld hl, DefrostedOpponentText
jp StdBattleTextBox
jp StdBattleTextbox
HandleSafeguard:
ldh a, [hSerialConnectionStatus]
@ -1610,7 +1610,7 @@ HandleSafeguard:
.print
ldh [hBattleTurn], a
ld hl, BattleText_SafeguardFaded
jp StdBattleTextBox
jp StdBattleTextbox
HandleScreens:
ldh a, [hSerialConnectionStatus]
@ -1662,7 +1662,7 @@ HandleScreens:
push hl
push de
ld hl, BattleText_MonsLightScreenFell
call StdBattleTextBox
call StdBattleTextbox
pop de
pop hl
ret
@ -1675,7 +1675,7 @@ HandleScreens:
ret nz
res SCREENS_REFLECT, [hl]
ld hl, BattleText_MonsReflectFaded
jp StdBattleTextBox
jp StdBattleTextbox
HandleWeather:
ld a, [wBattleWeather]
@ -1746,7 +1746,7 @@ HandleWeather:
call SubtractHPFromUser
ld hl, SandstormHitsText
jp StdBattleTextBox
jp StdBattleTextbox
.ended
ld hl, .WeatherEndedMessages
@ -1765,7 +1765,7 @@ HandleWeather:
ld a, [hli]
ld h, [hl]
ld l, a
jp StdBattleTextBox
jp StdBattleTextbox
.WeatherMessages:
; entries correspond to WEATHER_* constants
@ -1932,7 +1932,7 @@ CheckUserHasEnoughHP:
sbc [hl]
ret
RestoreHP
RestoreHP:
ld hl, wEnemyMonMaxHP
ldh a, [hBattleTurn]
and a
@ -2141,7 +2141,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint:
ld a, [wBattleMode]
dec a
call z, PlayVictoryMusic
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
@ -2254,7 +2254,7 @@ FaintYourPokemon:
lb bc, 5, 11
call ClearBox
ld hl, BattleText_MonFainted
jp StdBattleTextBox
jp StdBattleTextbox
FaintEnemyPokemon:
call WaitSFX
@ -2267,7 +2267,7 @@ FaintEnemyPokemon:
lb bc, 4, 10
call ClearBox
ld hl, BattleText_EnemyMonFainted
jp StdBattleTextBox
jp StdBattleTextbox
CheckEnemyTrainerDefeated:
ld a, [wOTPartyCount]
@ -2351,7 +2351,7 @@ WinTrainerBattle:
call z, PlayVictoryMusic
callfar Battle_GetTrainerName
ld hl, BattleText_EnemyWasDefeated
call StdBattleTextBox
call StdBattleTextbox
call IsMobileBattle
jr z, .mobile
@ -2391,7 +2391,7 @@ WinTrainerBattle:
call BattleWinSlideInEnemyTrainerFrontpic
ld c, 40
call DelayFrames
call EmptyBattleTextBox
call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_LOSS_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
@ -2456,11 +2456,11 @@ WinTrainerBattle:
ld a, [hli]
ld h, [hl]
ld l, a
jp StdBattleTextBox
jp StdBattleTextbox
.KeepItAll:
ld hl, GotMoneyForWinningText
jp StdBattleTextBox
jp StdBattleTextbox
.AddMoneyToMom:
push bc
@ -2681,7 +2681,7 @@ UpdateFaintedPlayerMon:
ret ; ??????????
AskUseNextPokemon:
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
; We don't need to be here if we're in a Trainer battle,
; as that decision is made for us.
@ -2691,7 +2691,7 @@ AskUseNextPokemon:
ret nz
ld hl, BattleText_UseNextMon
call StdBattleTextBox
call StdBattleTextbox
.loop
lb bc, 1, 7
call PlaceYesNoBox
@ -2709,7 +2709,7 @@ AskUseNextPokemon:
jp TryToRunAwayFromBattle
ForcePlayerMonChoice:
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadStandardMenuHeader
call SetUpBattlePartyMenu_NoLoop
call ForcePickPartyMonInBattle
@ -2762,7 +2762,7 @@ ForcePlayerMonChoice:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@ -2783,7 +2783,7 @@ PlayerPartyMonEntrance:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
@ -2856,7 +2856,7 @@ SwitchMonAlreadyOut:
jr nz, .notout
ld hl, BattleText_MonIsAlreadyOut
call StdBattleTextBox
call StdBattleTextbox
scf
ret
@ -2938,7 +2938,7 @@ LostBattle:
ld c, 40
call DelayFrames
call EmptyBattleTextBox
call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_WIN_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
@ -2974,7 +2974,7 @@ LostBattle:
jr z, .mobile
.text
call StdBattleTextBox
call StdBattleTextbox
.end
scf
@ -3192,7 +3192,7 @@ CheckWhetherSwitchmonIsPredetermined:
ret
ResetEnemyBattleVars:
; and draw empty TextBox
; and draw empty Textbox
xor a
ld [wLastPlayerCounterMove], a
ld [wLastEnemyCounterMove], a
@ -3205,7 +3205,7 @@ ResetEnemyBattleVars:
hlcoord 18, 0
ld a, 8
call SlideBattlePicOut
call EmptyBattleTextBox
call EmptyBattleTextbox
jp LoadStandardMenuHeader
ResetBattleParticipants:
@ -3480,7 +3480,7 @@ OfferSwitch:
push af
callfar Battle_GetTrainerName
ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangeMon
call StdBattleTextBox
call StdBattleTextbox
lb bc, 1, 7
call PlaceYesNoBox
ld a, [wMenuCursorY]
@ -3529,7 +3529,7 @@ ClearEnemyMonBox:
Function_BattleTextEnemySentOut:
callfar Battle_GetTrainerName
ld hl, BattleText_EnemySentOut
call StdBattleTextBox
call StdBattleTextbox
jp WaitBGMap
Function_SetEnemyMonAndSendOutAnimation:
@ -3657,7 +3657,7 @@ CheckIfCurPartyMonIsFitToFight:
ld hl, BattleText_TheresNoWillToBattle
.print_textbox
call StdBattleTextBox
call StdBattleTextbox
.finish_fail
xor a
@ -3710,7 +3710,7 @@ TryToRunAwayFromBattle:
call SetPlayerTurn
call GetItemName
ld hl, BattleText_UserFledUsingAStringBuffer1
call StdBattleTextBox
call StdBattleTextbox
jp .can_escape
.no_flee_item
@ -3788,7 +3788,7 @@ TryToRunAwayFromBattle:
ld hl, BattleText_TheresNoEscapeFromTrainerBattle
.print_inescapable_text
call StdBattleTextBox
call StdBattleTextbox
ld a, TRUE
ld [wFailedToFlee], a
call LoadTileMapToTempTileMap
@ -3831,7 +3831,7 @@ TryToRunAwayFromBattle:
pop de
call WaitSFX
ld hl, BattleText_GotAwaySafely
call StdBattleTextBox
call StdBattleTextbox
call WaitSFX
call LoadTileMapToTempTileMap
scf
@ -3843,7 +3843,7 @@ TryToRunAwayFromBattle:
bit 4, [hl]
jr nz, .skip_link_error
ld hl, BattleText_LinkErrorBattleCanceled
call StdBattleTextBox
call StdBattleTextbox
.skip_link_error
call WaitSFX
@ -4000,7 +4000,7 @@ SwitchPlayerMon:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld hl, wEnemyMonHP
ld a, [hli]
@ -4124,7 +4124,7 @@ SpikesDamage:
push bc
ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
call StdBattleTextBox
call StdBattleTextbox
call GetEighthMaxHP
call SubtractHPFromTarget
@ -4208,7 +4208,7 @@ PursuitSwitch:
ld hl, BattleText_EnemyMonFainted
.done_fainted
call StdBattleTextBox
call StdBattleTextbox
scf
ret
@ -4342,13 +4342,13 @@ UseOpponentItem:
call GetItemName
callfar ConsumeHeldItem
ld hl, RecoveredUsingText
jp StdBattleTextBox
jp StdBattleTextbox
ItemRecoveryAnim:
push hl
push de
push bc
call EmptyBattleTextBox
call EmptyBattleTextbox
ld a, RECOVER
ld [wFXAnimID], a
call SwitchTurnCore
@ -4439,7 +4439,7 @@ UseConfusionHealingItem:
call GetItemName
call ItemRecoveryAnim
ld hl, BattleText_ItemHealedConfusion
call StdBattleTextBox
call StdBattleTextbox
ldh a, [hBattleTurn]
and a
jr nz, .do_partymon
@ -4518,7 +4518,7 @@ HandleStatBoostingHeldItems:
ld [de], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
call StdBattleTextBox
call StdBattleTextbox
callfar BattleCommand_StatUpMessage
ret
@ -4867,9 +4867,9 @@ BattleMenu:
jr z, .ok
cp BATTLETYPE_TUTORIAL
jr z, .ok
call EmptyBattleTextBox
call EmptyBattleTextbox
call UpdateBattleHuds
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
.ok
@ -4929,7 +4929,7 @@ LoadBattleMenu2:
bit 4, [hl]
jr nz, .error
ld hl, BattleText_LinkErrorBattleCanceled
call StdBattleTextBox
call StdBattleTextbox
ld c, 60
call DelayFrames
.error
@ -4989,7 +4989,7 @@ BattleMenu_Pack:
.ItemsCantBeUsed:
ld hl, BattleText_ItemsCantBeUsedHere
call StdBattleTextBox
call StdBattleTextbox
jp BattleMenu
.UseItem:
@ -5139,7 +5139,7 @@ TryPlayerSwitch:
cp d
jr nz, .check_trapped
ld hl, BattleText_MonIsAlreadyOut
call StdBattleTextBox
call StdBattleTextbox
jp BattleMenuPKMN_Loop
.check_trapped
@ -5152,7 +5152,7 @@ TryPlayerSwitch:
.trapped
ld hl, BattleText_MonCantBeRecalled
call StdBattleTextBox
call StdBattleTextbox
jp BattleMenuPKMN_Loop
.try_switch
@ -5253,7 +5253,7 @@ BattleMonEntrance:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@ -5277,7 +5277,7 @@ PassedBattleMonEntrance:
ld [wApplyStatLevelMultipliersToEnemy], a
call ApplyStatLevelMultiplierOnAllStats
call SendOutPlayerMon
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
@ -5347,7 +5347,7 @@ MoveSelectionScreen:
ld b, 4
ld c, 14
.got_dims
call TextBox
call Textbox
hlcoord 6, 17 - NUM_MOVES
ld a, [wMoveSelectionMenuType]
@ -5507,7 +5507,7 @@ MoveSelectionScreen:
ld hl, BattleText_TheresNoPPLeftForThisMove
.place_textbox_start_over
call StdBattleTextBox
call StdBattleTextbox
call Call_LoadTempTileMapToTileMap
jp MoveSelectionScreen
@ -5626,7 +5626,7 @@ MoveInfoBox:
hlcoord 0, 8
ld b, 3
ld c, 9
call TextBox
call Textbox
call MobileTextBorder
ld a, [wPlayerDisableCount]
@ -5757,7 +5757,7 @@ CheckPlayerHasUsableMoves:
.force_struggle
ld hl, BattleText_MonHasNoMovesLeft
call StdBattleTextBox
call StdBattleTextbox
ld c, 60
call DelayFrames
xor a
@ -5770,7 +5770,7 @@ ParseEnemyAction:
ld a, [wLinkMode]
and a
jr z, .not_linked
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, [wBattlePlayerAction]
and a ; BATTLEPLAYERACTION_USEMOVE?
@ -6864,9 +6864,9 @@ Unreferenced_LoadHPExpBarGFX:
lb bc, BANK(ExpBarGFX), 8
jp Get2bpp
EmptyBattleTextBox:
EmptyBattleTextbox:
ld hl, .empty
jp BattleTextBox
jp BattleTextbox
.empty:
text_end
@ -7107,7 +7107,7 @@ GiveExperiencePoints:
ld hl, wPartyMonNicknames
call GetNick
ld hl, Text_MonGainedExpPoint
call BattleTextBox
call BattleTextbox
ld a, [wStringBuffer2 + 1]
ldh [hQuotient + 3], a
ld a, [wStringBuffer2]
@ -7267,7 +7267,7 @@ GiveExperiencePoints:
callfar ApplyStatusEffectOnPlayerStats
callfar BadgeStatBoosts
callfar UpdatePlayerHUD
call EmptyBattleTextBox
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, $1
ldh [hBGMapMode], a
@ -7283,7 +7283,7 @@ GiveExperiencePoints:
call PlaySFX
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
call StdBattleTextBox
call StdBattleTextbox
call LoadTileMapToTempTileMap
.skip_exp_bar_animation
@ -7293,7 +7293,7 @@ GiveExperiencePoints:
hlcoord 9, 0
ld b, 10
ld c, 9
call TextBox
call Textbox
hlcoord 11, 1
ld bc, 4
predef PrintTempMonStats
@ -7526,7 +7526,7 @@ AnimateExpBar:
farcall AnimateEndOfExpBar
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
call StdBattleTextBox
call StdBattleTextbox
pop de
inc e
ld b, $0
@ -7666,7 +7666,7 @@ SendOutMonText:
ld hl, JumpText_YourFoesWeakGetmMon
.skip_to_textbox
jp BattleTextBox
jp BattleTextbox
JumpText_GoMon:
text_far Text_GoMon
@ -7696,7 +7696,7 @@ TextJump_BattleMonNick01:
WithdrawMonText:
ld hl, .WithdrawMonText
jp BattleTextBox
jp BattleTextbox
.WithdrawMonText:
text_far Text_BattleMonNickComma
@ -7799,7 +7799,7 @@ Unreferenced_HandleSafariAngerEatingStatus:
push hl
call Call_LoadTempTileMapToTileMap
pop hl
jp StdBattleTextBox
jp StdBattleTextbox
FillInExpBar:
push hl
@ -8056,7 +8056,7 @@ BattleIntro:
set rLCDC_WINDOW_TILEMAP, [hl] ; select 9C00-9FFF
xor a
ldh [hBGMapMode], a
call EmptyBattleTextBox
call EmptyBattleTextbox
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
@ -8336,7 +8336,7 @@ CheckPayDay:
ld de, wMoney + 2
call AddBattleMoneyToAccount
ld hl, BattleText_PlayerPickedUpPayDayMoney
call StdBattleTextBox
call StdBattleTextbox
ld a, [wInBattleTowerBattle]
bit 0, a
ret z
@ -8901,7 +8901,7 @@ InitBattleDisplay:
hlcoord 0, 12
ld b, 4
ld c, 18
call TextBox
call Textbox
farcall MobileTextBorder
hlcoord 1, 5
lb bc, 3, 7
@ -9126,7 +9126,7 @@ BattleStartMessage:
push hl
farcall BattleStart_TrainerHuds
pop hl
call StdBattleTextBox
call StdBattleTextbox
call IsMobileBattle2
ret nz

View File

@ -141,7 +141,7 @@ CheckPlayerTurn:
res SUBSTATUS_RECHARGE, [hl]
ld hl, MustRechargeText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -165,7 +165,7 @@ CheckPlayerTurn:
.woke_up
ld hl, WokeUpText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
call UpdateBattleMonInParty
ld hl, UpdatePlayerHUD
@ -178,7 +178,7 @@ CheckPlayerTurn:
.fast_asleep
ld hl, FastAsleepText
call StdBattleTextBox
call StdBattleTextbox
; Snore and Sleep Talk bypass sleep.
ld a, [wCurPlayerMove]
@ -204,7 +204,7 @@ CheckPlayerTurn:
jr z, .not_frozen
ld hl, FrozenSolidText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -217,7 +217,7 @@ CheckPlayerTurn:
res SUBSTATUS_FLINCHED, [hl]
ld hl, FlinchedText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -237,7 +237,7 @@ CheckPlayerTurn:
ld [hl], a
ld [wDisabledMove], a
ld hl, DisabledNoMoreText
call StdBattleTextBox
call StdBattleTextbox
.not_disabled
@ -251,12 +251,12 @@ CheckPlayerTurn:
ld hl, wPlayerSubStatus3
res SUBSTATUS_CONFUSED, [hl]
ld hl, ConfusedNoMoreText
call StdBattleTextBox
call StdBattleTextbox
jr .not_confused
.confused
ld hl, IsConfusedText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_CONFUSED
@ -284,7 +284,7 @@ CheckPlayerTurn:
jr nc, .not_infatuated
ld hl, InLoveWithText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_IN_LOVE
@ -296,7 +296,7 @@ CheckPlayerTurn:
jr c, .not_infatuated
ld hl, InfatuationText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -328,7 +328,7 @@ CheckPlayerTurn:
ret nc
ld hl, FullyParalyzedText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -370,7 +370,7 @@ CheckEnemyTurn:
res SUBSTATUS_RECHARGE, [hl]
ld hl, MustRechargeText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -387,7 +387,7 @@ CheckEnemyTurn:
jr z, .woke_up
ld hl, FastAsleepText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_SLP
@ -396,7 +396,7 @@ CheckEnemyTurn:
.woke_up
ld hl, WokeUpText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
call UpdateEnemyMonInParty
ld hl, UpdateEnemyHUD
@ -431,7 +431,7 @@ CheckEnemyTurn:
jr z, .not_frozen
ld hl, FrozenSolidText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -443,7 +443,7 @@ CheckEnemyTurn:
res SUBSTATUS_FLINCHED, [hl]
ld hl, FlinchedText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -464,7 +464,7 @@ CheckEnemyTurn:
ld [wEnemyDisabledMove], a
ld hl, DisabledNoMoreText
call StdBattleTextBox
call StdBattleTextbox
.not_disabled
@ -479,12 +479,12 @@ CheckEnemyTurn:
ld hl, wEnemySubStatus3
res SUBSTATUS_CONFUSED, [hl]
ld hl, ConfusedNoMoreText
call StdBattleTextBox
call StdBattleTextbox
jr .not_confused
.confused
ld hl, IsConfusedText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wNumHits], a
@ -503,7 +503,7 @@ CheckEnemyTurn:
ld [hl], a
ld hl, HurtItselfText
call StdBattleTextBox
call StdBattleTextbox
call HitSelfInConfusion
call BattleCommand_DamageCalc
@ -532,7 +532,7 @@ CheckEnemyTurn:
jr nc, .not_infatuated
ld hl, InLoveWithText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_IN_LOVE
@ -544,7 +544,7 @@ CheckEnemyTurn:
jr c, .not_infatuated
ld hl, InfatuationText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
jp EndTurn
@ -577,7 +577,7 @@ CheckEnemyTurn:
ret nc
ld hl, FullyParalyzedText
call StdBattleTextBox
call StdBattleTextbox
call CantMove
; fallthrough
@ -599,11 +599,11 @@ MoveDisabled:
call GetMoveName
ld hl, DisabledMoveText
jp StdBattleTextBox
jp StdBattleTextbox
HitConfusion:
ld hl, HurtItselfText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wCriticalHit], a
@ -768,7 +768,7 @@ BattleCommand_CheckObedience:
jr nc, .DoNothing
ld hl, WontObeyText
call StdBattleTextBox
call StdBattleTextbox
call HitConfusion
jp .EndDisobedience
@ -804,7 +804,7 @@ BattleCommand_CheckObedience:
ld hl, IgnoredOrdersText
.Print:
call StdBattleTextBox
call StdBattleTextbox
jp .EndDisobedience
.UseInstead:
@ -934,7 +934,7 @@ IgnoreSleepOnly:
; 'ignored orders…sleeping!'
ld hl, IgnoredSleepingText
call StdBattleTextBox
call StdBattleTextbox
call EndMoveEffect
@ -1077,7 +1077,7 @@ BattleCommand_DoTurn:
; 'but no pp is left for the move'
ld hl, NoPPLeftText
.print
call StdBattleTextBox
call StdBattleTextbox
ld b, 1
ret
@ -1662,7 +1662,7 @@ BattleCommand_CheckHit:
; 'protecting itself!'
ld hl, ProtectingItselfText
call StdBattleTextBox
call StdBattleTextbox
ld c, 40
call DelayFrames
@ -2181,7 +2181,7 @@ BattleCommand_ApplyDamage:
dec a
jr nz, .focus_band_text
ld hl, EnduredText
jp StdBattleTextBox
jp StdBattleTextbox
.focus_band_text
call GetOpponentItem
@ -2189,7 +2189,7 @@ BattleCommand_ApplyDamage:
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld hl, HungOnText
jp StdBattleTextBox
jp StdBattleTextbox
.update_damage_taken
ld a, BATTLE_VARS_SUBSTATUS4_OPP
@ -2270,7 +2270,7 @@ endr
ld [hl], a
.do_at_least_1_damage
ld hl, CrashedText
call StdBattleTextBox
call StdBattleTextbox
ld a, $1
ld [wKickCounter], a
call LoadMoveAnim
@ -2288,7 +2288,7 @@ FailText_CheckOpponentProtect:
ld h, d
ld l, e
.not_protected
jp StdBattleTextBox
jp StdBattleTextbox
BattleCommand_BideFailText:
ld a, [wAttackMissed]
@ -2318,7 +2318,7 @@ BattleCommand_CriticalText:
ld a, [hli]
ld h, [hl]
ld l, a
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wCriticalHit], a
@ -2365,7 +2365,7 @@ BattleCommand_SuperEffectiveText:
jr nc, .print
ld hl, NotVeryEffectiveText
.print
jp StdBattleTextBox
jp StdBattleTextbox
BattleCommand_CheckFaint:
; checkfaint
@ -2391,7 +2391,7 @@ BattleCommand_CheckFaint:
jr z, .no_dbond
ld hl, TookDownWithItText
call StdBattleTextBox
call StdBattleTextbox
ldh a, [hBattleTurn]
and a
@ -2484,7 +2484,7 @@ BattleCommand_BuildOpponentRage:
call BattleCommand_SwitchTurn
ld hl, RageBuildingText
call StdBattleTextBox
call StdBattleTextbox
jp BattleCommand_SwitchTurn
BattleCommand_RageDamage:
@ -3522,7 +3522,7 @@ DoPlayerDamage:
DoSubstituteDamage:
ld hl, SubTookDamageText
call StdBattleTextBox
call StdBattleTextbox
ld de, wEnemySubstituteHP
ldh a, [hBattleTurn]
@ -3548,7 +3548,7 @@ DoSubstituteDamage:
res SUBSTATUS_SUBSTITUTE, [hl]
ld hl, SubFadedText
call StdBattleTextBox
call StdBattleTextbox
call BattleCommand_SwitchTurn
call BattleCommand_LowerSubNoAnim
@ -3651,7 +3651,7 @@ BattleCommand_SleepTarget:
call RefreshBattleHuds
ld hl, FellAsleepText
call StdBattleTextBox
call StdBattleTextbox
farcall UseHeldStatusHealingItem
@ -3662,7 +3662,7 @@ BattleCommand_SleepTarget:
push hl
call AnimateFailedMove
pop hl
jp StdBattleTextBox
jp StdBattleTextbox
.CheckAIRandomFail:
; Enemy turn
@ -3722,7 +3722,7 @@ BattleCommand_PoisonTarget:
call RefreshBattleHuds
ld hl, WasPoisonedText
call StdBattleTextBox
call StdBattleTextbox
farcall UseHeldStatusHealingItem
ret
@ -3793,7 +3793,7 @@ BattleCommand_Poison:
call .apply_poison
ld hl, WasPoisonedText
call StdBattleTextBox
call StdBattleTextbox
jr .finished
.toxic
@ -3803,7 +3803,7 @@ BattleCommand_Poison:
call .apply_poison
ld hl, BadlyPoisonedText
call StdBattleTextBox
call StdBattleTextbox
.finished
farcall UseHeldStatusHealingItem
@ -3813,7 +3813,7 @@ BattleCommand_Poison:
push hl
call AnimateFailedMove
pop hl
jp StdBattleTextBox
jp StdBattleTextbox
.apply_poison
call AnimateCurrentMove
@ -3859,13 +3859,13 @@ BattleCommand_DrainTarget:
; draintarget
call SapHealth
ld hl, SuckedHealthText
jp StdBattleTextBox
jp StdBattleTextbox
BattleCommand_EatDream:
; eatdream
call SapHealth
ld hl, DreamEatenText
jp StdBattleTextBox
jp StdBattleTextbox
SapHealth:
; Divide damage by 2, store it in hDividend
@ -3996,7 +3996,7 @@ BattleCommand_BurnTarget:
call RefreshBattleHuds
ld hl, WasBurnedText
call StdBattleTextBox
call StdBattleTextbox
farcall UseHeldStatusHealingItem
ret
@ -4024,7 +4024,7 @@ Defrost:
call UpdateOpponentInParty
ld hl, DefrostedOpponentText
jp StdBattleTextBox
jp StdBattleTextbox
BattleCommand_FreezeTarget:
; freezetarget
@ -4063,7 +4063,7 @@ BattleCommand_FreezeTarget:
call RefreshBattleHuds
ld hl, WasFrozenText
call StdBattleTextBox
call StdBattleTextbox
farcall UseHeldStatusHealingItem
ret nz
@ -4543,7 +4543,7 @@ BattleCommand_StatUpMessage:
inc b
call GetStatName
ld hl, .stat
jp BattleTextBox
jp BattleTextbox
.stat
text_far UnknownText_0x1c0cc6
@ -4573,7 +4573,7 @@ BattleCommand_StatDownMessage:
inc b
call GetStatName
ld hl, .stat
jp BattleTextBox
jp BattleTextbox
.stat
text_far UnknownText_0x1c0ceb
@ -4652,7 +4652,7 @@ BattleCommand_StatUpFailText:
inc b
call GetStatName
ld hl, WontRiseAnymoreText
jp StdBattleTextBox
jp StdBattleTextbox
BattleCommand_StatDownFailText:
; statdownfailtext
@ -4666,14 +4666,14 @@ BattleCommand_StatDownFailText:
jp z, TryPrintButItFailed
dec a
ld hl, ProtectedByMistText
jp z, StdBattleTextBox
jp z, StdBattleTextbox
ld a, [wLoweredStat]
and $f
ld b, a
inc b
call GetStatName
ld hl, WontDropAnymoreText
jp StdBattleTextBox
jp StdBattleTextbox
GetStatName:
ld hl, StatNames
@ -5129,7 +5129,7 @@ BattleCommand_ForceSwitch:
callfar ForceEnemySwitch
ld hl, DraggedOutText
call StdBattleTextBox
call StdBattleTextbox
ld hl, SpikesDamage
jp CallBattleCore
@ -5226,7 +5226,7 @@ BattleCommand_ForceSwitch:
call CallBattleCore
ld hl, DraggedOutText
call StdBattleTextBox
call StdBattleTextbox
ld hl, SpikesDamage
jp CallBattleCore
@ -5252,7 +5252,7 @@ BattleCommand_ForceSwitch:
jr z, .do_text
ld hl, BlownAwayText
.do_text
jp StdBattleTextBox
jp StdBattleTextbox
CheckPlayerHasMonToSwitchTo:
ld a, [wPartyCount]
@ -5393,7 +5393,7 @@ BattleCommand_EndLoop:
call GetBattleVar
cp EFFECT_BEAT_UP
jr z, .beat_up_2
call StdBattleTextBox
call StdBattleTextbox
.beat_up_2
pop bc
@ -5582,7 +5582,7 @@ BattleCommand_Charge:
ld hl, IgnoredOrders2Text
ld a, [wAlreadyDisobeyed]
and a
call nz, StdBattleTextBox
call nz, StdBattleTextbox
call BattleCommand_LowerSub
xor a
@ -5631,7 +5631,7 @@ BattleCommand_Charge:
call ResetDamage
ld hl, .UsedText
call BattleTextBox
call BattleTextbox
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
@ -5752,7 +5752,7 @@ BattleCommand_TrapTarget:
ld a, [hli]
ld h, [hl]
ld l, a
jp StdBattleTextBox
jp StdBattleTextbox
.Traps:
dbw BIND, UsedBindText ; 'used BIND on'
@ -5827,7 +5827,7 @@ BattleCommand_Recoil:
predef AnimateHPBar
call RefreshBattleHuds
ld hl, RecoilText
jp StdBattleTextBox
jp StdBattleTextbox
BattleCommand_ConfuseTarget:
; confusetarget
@ -5861,7 +5861,7 @@ BattleCommand_Confuse:
call GetItemName
call AnimateFailedMove
ld hl, ProtectedByText
jp StdBattleTextBox
jp StdBattleTextbox
.no_item_protection
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@ -5870,7 +5870,7 @@ BattleCommand_Confuse:
jr z, .not_already_confused
call AnimateFailedMove
ld hl, AlreadyConfusedText
jp StdBattleTextBox
jp StdBattleTextbox
.not_already_confused
call CheckSubstituteOpp
@ -5909,7 +5909,7 @@ BattleCommand_FinishConfusingTarget:
call PlayOpponentBattleAnim
ld hl, BecameConfusedText
call StdBattleTextBox
call StdBattleTextbox
call GetOpponentItem
ld a, b
@ -5951,7 +5951,7 @@ BattleCommand_Paralyze:
call GetItemName
call AnimateFailedMove
ld hl, ProtectedByText
jp StdBattleTextBox
jp StdBattleTextbox
.no_item_protection
ldh a, [hBattleTurn]
@ -6003,7 +6003,7 @@ BattleCommand_Paralyze:
.paralyzed
call AnimateFailedMove
ld hl, AlreadyParalyzedText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp PrintDidntAffect2
@ -6131,7 +6131,7 @@ BattleCommand_ResetStats:
call AnimateCurrentMove
ld hl, EliminatedStatsText
jp StdBattleTextBox
jp StdBattleTextbox
.Fill:
ld b, wPlayerStatLevelsEnd - wPlayerStatLevels
@ -6184,7 +6184,7 @@ BattleCommand_Heal:
jr z, .no_status_to_heal
ld hl, RestedText
.no_status_to_heal
call StdBattleTextBox
call StdBattleTextbox
ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
@ -6216,12 +6216,12 @@ BattleCommand_Heal:
call UpdateUserInParty
call RefreshBattleHuds
ld hl, RegainedHealthText
jp StdBattleTextBox
jp StdBattleTextbox
.hp_full
call AnimateFailedMove
ld hl, HPIsFullText
jp StdBattleTextBox
jp StdBattleTextbox
INCLUDE "engine/battle/move_effects/transform.asm"
@ -6296,7 +6296,7 @@ BattleCommand_Screen:
.good
call AnimateCurrentMove
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove
@ -6305,12 +6305,12 @@ BattleCommand_Screen:
PrintDoesntAffect:
; 'it doesn't affect'
ld hl, DoesntAffectText
jp StdBattleTextBox
jp StdBattleTextbox
PrintNothingHappened:
; 'but nothing happened!'
ld hl, NothingHappenedText
jp StdBattleTextBox
jp StdBattleTextbox
TryPrintButItFailed:
ld a, [wAlreadyFailed]
@ -6322,7 +6322,7 @@ TryPrintButItFailed:
PrintButItFailed:
; 'but it failed!'
ld hl, ButItFailedText
jp StdBattleTextBox
jp StdBattleTextbox
FailMove:
call AnimateFailedMove
@ -6336,7 +6336,7 @@ FailMimic:
PrintDidntAffect:
; 'it didn't affect'
ld hl, DidntAffect1Text
jp StdBattleTextBox
jp StdBattleTextbox
PrintDidntAffect2:
call AnimateFailedMove
@ -6347,7 +6347,7 @@ PrintDidntAffect2:
PrintParalyze:
; 'paralyzed! maybe it can't attack!'
ld hl, ParalyzedText
jp StdBattleTextBox
jp StdBattleTextbox
CheckSubstituteOpp:
ld a, BATTLE_VARS_SUBSTATUS4_OPP
@ -6421,7 +6421,7 @@ BattleCommand_ArenaTrap:
set SUBSTATUS_CANT_RUN, [hl]
call AnimateCurrentMove
ld hl, CantEscapeNowText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove
@ -6458,7 +6458,7 @@ BattleCommand_Defrost:
.done
call RefreshBattleHuds
ld hl, WasDefrostedText
jp StdBattleTextBox
jp StdBattleTextbox
INCLUDE "engine/battle/move_effects/curse.asm"
@ -6519,7 +6519,7 @@ BattleCommand_CheckSafeguard:
ld [wAttackMissed], a
call BattleCommand_MoveDelay
ld hl, SafeguardProtectText
call StdBattleTextBox
call StdBattleTextbox
jp EndMoveEffect
INCLUDE "engine/battle/move_effects/magnitude.asm"
@ -6612,14 +6612,14 @@ BattleCommand_TimeBasedHealContinue:
; 'regained health!'
ld hl, RegainedHealthText
jp StdBattleTextBox
jp StdBattleTextbox
.Full:
call AnimateFailedMove
; 'hp is full!'
ld hl, HPIsFullText
jp StdBattleTextBox
jp StdBattleTextbox
.Multipliers:
dw GetEighthMaxHP
@ -6845,7 +6845,7 @@ BattleCommand_ClearText:
; Used in multi-hit moves.
ld hl, .text
jp BattleTextBox
jp BattleTextbox
.text:
text_end

View File

@ -17,7 +17,7 @@ BattleCommand_Attract:
; 'fell in love!'
ld hl, FellInLoveText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@ -52,7 +52,7 @@ BattleCommand_BeatUp:
ld a, $1
ld [wBeatUpHitAtLeastOnce], a
ld hl, BeatUpAttackText
call StdBattleTextBox
call StdBattleTextbox
ld a, [wEnemyMonSpecies]
ld [wCurSpecies], a
@ -159,12 +159,12 @@ BattleCommand_BeatUp:
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BeatUpAttackText
call StdBattleTextBox
call StdBattleTextbox
jp EnemyAttackDamage
.finish_beatup
ld hl, BeatUpAttackText
call StdBattleTextBox
call StdBattleTextbox
ld a, [wBattleMonSpecies]
ld [wCurSpecies], a

View File

@ -27,7 +27,7 @@ BattleCommand_BellyDrum:
jr nz, .max_attack_loop
ld hl, BellyDrumText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove

View File

@ -20,7 +20,7 @@ BattleCommand_StoreEnergy:
res SUBSTATUS_BIDE, [hl]
ld hl, UnleashedEnergyText
call StdBattleTextBox
call StdBattleTextbox
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVarAddr
@ -66,7 +66,7 @@ BattleCommand_StoreEnergy:
.still_storing
ld hl, StoringEnergyText
call StdBattleTextBox
call StdBattleTextbox
jp EndMoveEffect
BattleCommand_UnleashEnergy:

View File

@ -93,4 +93,4 @@ BattleCommand_Conversion:
farcall GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -58,7 +58,7 @@ BattleCommand_Conversion2:
ld [wNamedObjectIndexBuffer], a
predef GetTypeName
ld hl, TransformedTypeText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@ -76,7 +76,7 @@ BattleCommand_Curse:
call CallBattleCore
call UpdateUserInParty
ld hl, PutACurseText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove
@ -90,4 +90,4 @@ BattleCommand_Curse:
call GetStatName
call AnimateFailedMove
ld hl, WontRiseAnymoreText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -6,4 +6,4 @@ BattleCommand_DestinyBond:
set SUBSTATUS_DESTINY_BOND, [hl]
call AnimateCurrentMove
ld hl, DestinyBondEffectText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -66,7 +66,7 @@ BattleCommand_Disable:
ld [wNamedObjectIndexBuffer], a
call GetMoveName
ld hl, WasDisabledText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@ -114,7 +114,7 @@ BattleCommand_Encore:
.finish_move
call AnimateCurrentMove
ld hl, GotAnEncoreText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp PrintDidntAffect2

View File

@ -13,4 +13,4 @@ BattleCommand_Endure:
call AnimateCurrentMove
ld hl, BracedItselfText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -8,7 +8,7 @@ BattleCommand_FocusEnergy:
set SUBSTATUS_FOCUS_ENERGY, [hl]
call AnimateCurrentMove
ld hl, GettingPumpedText
jp StdBattleTextBox
jp StdBattleTextbox
.already_pumped
call AnimateFailedMove

View File

@ -16,7 +16,7 @@ BattleCommand_Foresight:
set SUBSTATUS_IDENTIFIED, [hl]
call AnimateCurrentMove
ld hl, IdentifiedText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@ -54,7 +54,7 @@ BattleCommand_FutureSight:
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
ld hl, ForesawAttackText
call StdBattleTextBox
call StdBattleTextbox
call BattleCommand_RaiseSub
ld de, wPlayerFutureSightDamage
ldh a, [hBattleTurn]

View File

@ -26,7 +26,7 @@ BattleCommand_HealBell:
call AnimateCurrentMove
ld hl, BellChimedText
call StdBattleTextBox
call StdBattleTextbox
ldh a, [hBattleTurn]
and a

View File

@ -28,7 +28,7 @@ BattleCommand_LeechSeed:
set SUBSTATUS_LEECH_SEED, [hl]
call AnimateCurrentMove
ld hl, WasSeededText
jp StdBattleTextBox
jp StdBattleTextbox
.grass
call AnimateFailedMove
@ -37,4 +37,4 @@ BattleCommand_LeechSeed:
.evaded
call AnimateFailedMove
ld hl, EvadedText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -14,7 +14,7 @@ BattleCommand_LockOn:
call AnimateCurrentMove
ld hl, TookAimText
jp StdBattleTextBox
jp StdBattleTextbox
.fail
call AnimateFailedMove

View File

@ -21,7 +21,7 @@ BattleCommand_GetMagnitude:
ld [wDeciramBuffer], a
call BattleCommand_MoveDelay
ld hl, MagnitudeText
call StdBattleTextBox
call StdBattleTextbox
pop de
pop bc
ret

View File

@ -44,7 +44,7 @@ BattleCommand_Mimic:
call GetMoveName
call AnimateCurrentMove
ld hl, LearnedMoveText
jp StdBattleTextBox
jp StdBattleTextbox
.fail
jp FailMimic

View File

@ -18,7 +18,7 @@ BattleCommand_MirrorMove:
call AnimateFailedMove
ld hl, MirrorMoveFailedText
call StdBattleTextBox
call StdBattleTextbox
jp EndMoveEffect
.use

View File

@ -8,7 +8,7 @@ BattleCommand_Mist:
set SUBSTATUS_MIST, [hl]
call AnimateCurrentMove
ld hl, MistText
jp StdBattleTextBox
jp StdBattleTextbox
.already_mist
call AnimateFailedMove

View File

@ -30,7 +30,7 @@ BattleCommand_Nightmare:
set SUBSTATUS_NIGHTMARE, [hl]
call AnimateCurrentMove
ld hl, StartedNightmareText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove

View File

@ -32,7 +32,7 @@ BattleCommand_PainSplit:
farcall _UpdateBattleHUDs
ld hl, SharedPainText
jp StdBattleTextBox
jp StdBattleTextbox
.PlayerShareHP:
ld a, [hld]

View File

@ -23,4 +23,4 @@ BattleCommand_PayDay:
inc [hl]
.done
ld hl, CoinsScatteredText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -31,7 +31,7 @@ BattleCommand_PerishSong:
.done
call AnimateCurrentMove
ld hl, StartPerishText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove

View File

@ -70,7 +70,7 @@ BattleCommand_Present:
call CallBattleCore
call BattleCommand_SwitchTurn
ld hl, RegainedHealthText
call StdBattleTextBox
call StdBattleTextbox
call BattleCommand_SwitchTurn
call UpdateOpponentInParty
jr .do_animation
@ -81,7 +81,7 @@ BattleCommand_Present:
jr nc, .do_animation
call AnimateFailedMove
ld hl, RefusedGiftText
call StdBattleTextBox
call StdBattleTextbox
.do_animation
jp EndMoveEffect

View File

@ -10,7 +10,7 @@ BattleCommand_Protect:
call AnimateCurrentMove
ld hl, ProtectedItselfText
jp StdBattleTextBox
jp StdBattleTextbox
ProtectChance:
ld de, wPlayerProtectCount

View File

@ -46,4 +46,4 @@ BattleCommand_PsychUp:
.merge
call AnimateCurrentMove
ld hl, CopiedStatsText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -6,4 +6,4 @@ BattleCommand_StartRain:
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, DownpourText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -7,7 +7,7 @@ BattleCommand_ClearHazards:
jr z, .not_leeched
res SUBSTATUS_LEECH_SEED, [hl]
ld hl, ShedLeechSeedText
call StdBattleTextBox
call StdBattleTextbox
.not_leeched
ld hl, wPlayerScreens
@ -23,7 +23,7 @@ BattleCommand_ClearHazards:
res SCREENS_SPIKES, [hl]
ld hl, BlewSpikesText
push de
call StdBattleTextBox
call StdBattleTextbox
pop de
.no_spikes
@ -33,4 +33,4 @@ BattleCommand_ClearHazards:
xor a
ld [de], a
ld hl, ReleasedByText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -16,7 +16,7 @@ BattleCommand_Safeguard:
ld [de], a
call AnimateCurrentMove
ld hl, CoveredByVeilText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove

View File

@ -11,7 +11,7 @@ BattleCommand_StartSandstorm:
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, SandstormBrewedText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove

View File

@ -110,7 +110,7 @@ BattleCommand_Sketch:
call AnimateCurrentMove
ld hl, SketchedText
jp StdBattleTextBox
jp StdBattleTextbox
.fail
call AnimateFailedMove

View File

@ -20,7 +20,7 @@ BattleCommand_Spikes:
call AnimateCurrentMove
ld hl, SpikesText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@ -80,7 +80,7 @@ BattleCommand_Spite:
ld a, d
ld [wDeciramBuffer], a
ld hl, SpiteEffectText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp PrintDidntAffect2

View File

@ -71,7 +71,7 @@ BattleCommand_Substitute:
call BattleCommand_RaiseSubNoAnim
.finish
ld hl, MadeSubstituteText
call StdBattleTextBox
call StdBattleTextbox
jp RefreshBattleHuds
.already_has_sub
@ -85,4 +85,4 @@ BattleCommand_Substitute:
call nz, BattleCommand_RaiseSub
ld hl, TooWeakSubText
.jp_stdbattletextbox
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -6,4 +6,4 @@ BattleCommand_StartSun:
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, SunGotBrightText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -86,4 +86,4 @@ BattleCommand_Teleport:
call SetBattleDraw
ld hl, FledFromBattleText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@ -93,7 +93,7 @@ BattleCommand_Thief:
.stole
call GetItemName
ld hl, StoleText
jp StdBattleTextBox
jp StdBattleTextbox
.playeritem
ld a, 1

View File

@ -135,7 +135,7 @@ BattleCommand_Transform:
ld a, SUBSTITUTE
call nz, LoadAnim
ld hl, TransformedText
jp StdBattleTextBox
jp StdBattleTextbox
BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.

View File

@ -237,7 +237,7 @@ _ShowLinkBattleParticipants:
hlcoord 2, 3
ld b, 9
ld c, 14
call TextBox
call Textbox
hlcoord 4, 5
ld de, wPlayerName
call PlaceString

View File

@ -1,7 +1,7 @@
DisplayUsedMoveText:
; battle command 03
ld hl, UsedMoveText
call BattleTextBox
call BattleTextbox
jp WaitBGMap
UsedMoveText:

View File

@ -1417,7 +1417,7 @@ BattleBGEffect_Tackle:
ldh [hLYOverrideEnd], a
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ld [hl], 0
call BGEffect_CheckBattleTurn
jr nz, .player_side
ld a, 2
@ -1451,10 +1451,10 @@ BattleBGEffect_25:
ldh [hLYOverrideEnd], a
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ld [hl], 0
call BGEffect_CheckBattleTurn
jr nz, .player_side
ld a, 2
ld a, 2
jr .okay
.player_side
@ -1473,7 +1473,7 @@ Tackle_BGEffect25_2d_one:
ld a, [hl]
cp -8
jr z, .reached_limit
cp 8
cp 8
jr nz, .finish
.reached_limit
call BattleBGEffects_IncrementJumptable

View File

@ -599,7 +599,7 @@ Unreferenced_Function1704ca:
ret
Function1704e1:
call SpeechTextBox
call SpeechTextbox
call FadeToMenu
call InitBattleTowerChallengeRAM
call .JumptableLoop

View File

@ -12,12 +12,12 @@ DisplayCaughtContestMonStats:
hlcoord 0, 0
ld b, 4
ld c, 13
call TextBox
call Textbox
hlcoord 0, 6
ld b, 4
ld c, 13
call TextBox
call Textbox
hlcoord 2, 0
ld de, .Stock

View File

@ -150,7 +150,7 @@ Elevator_GetCurrentFloorText:
hlcoord 0, 0
ld b, 4
ld c, 8
call TextBox
call Textbox
hlcoord 1, 2
ld de, Elevator_CurrentFloorText
call PlaceString

View File

@ -456,10 +456,10 @@ DisplayHOFMon:
call ByteFill
hlcoord 0, 0
lb bc, 3, SCREEN_WIDTH - 2
call TextBox
call Textbox
hlcoord 0, 12
lb bc, 4, SCREEN_WIDTH - 2
call TextBox
call Textbox
ld a, [wTempMonSpecies]
ld [wCurPartySpecies], a
ld [wDeciramBuffer], a
@ -567,10 +567,10 @@ HOF_AnimatePlayerPic:
ldh [hBGMapMode], a
hlcoord 0, 2
lb bc, 8, 9
call TextBox
call Textbox
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
hlcoord 2, 4
ld de, wPlayerName
call PlaceString

View File

@ -432,7 +432,7 @@ Mom_ContinueMenuSetup:
ldh [hBGMapMode], a
hlcoord 0, 0
lb bc, 6, 18
call TextBox
call Textbox
hlcoord 1, 2
ld de, Mom_SavedString
call PlaceString

View File

@ -53,7 +53,7 @@ CheckBadge:
call CheckEngineFlag
ret nc
ld hl, .BadgeRequiredText
call MenuTextBoxBackup ; push text to queue
call MenuTextboxBackup ; push text to queue
scf
ret
@ -109,7 +109,7 @@ CheckPartyMove:
FieldMoveFailed:
ld hl, .CantUseHere
call MenuTextBoxBackup
call MenuTextboxBackup
ret
.CantUseHere:
@ -157,7 +157,7 @@ CutFunction:
.FailCut:
ld hl, Text_NothingToCut
call MenuTextBoxBackup
call MenuTextboxBackup
ld a, $80
ret
@ -394,13 +394,13 @@ SurfFunction:
.FailSurf:
ld hl, CantSurfText
call MenuTextBoxBackup
call MenuTextboxBackup
ld a, $80
ret
.AlreadySurfing:
ld hl, AlreadySurfingText
call MenuTextBoxBackup
call MenuTextboxBackup
ld a, $80
ret
@ -830,7 +830,7 @@ dig_incave
cp $2
jr nz, .failescaperope
ld hl, .Text_CantUseHere
call MenuTextBox
call MenuTextbox
call WaitPressAorB_BlinkCursor
call CloseWindow
@ -933,7 +933,7 @@ TeleportFunction:
.FailTeleport:
ld hl, .Text_CantUseHere
call MenuTextBoxBackup
call MenuTextboxBackup
ld a, $80
ret
@ -987,7 +987,7 @@ StrengthFunction:
.Unreferenced_AlreadyUsing:
ld hl, .JumpText
call MenuTextBoxBackup
call MenuTextboxBackup
ld a, $80
ret

View File

@ -298,7 +298,7 @@ PC_DisplayTextWaitMenu:
push af
set NO_TEXT_SCROLL, a
ld [wOptions], a
call MenuTextBox
call MenuTextbox
pop af
ld [wOptions], a
ret
@ -336,7 +336,7 @@ PlayerWithdrawItemMenu:
.askquantity
ld hl, .HowManyText
call MenuTextBox
call MenuTextbox
farcall SelectQuantityToToss
call ExitMenu
call ExitMenu
@ -358,7 +358,7 @@ PlayerWithdrawItemMenu:
call TossItem
predef PartyMonItemName
ld hl, .WithdrewText
call MenuTextBox
call MenuTextbox
xor a
ldh [hBGMapMode], a
call ExitMenu
@ -366,7 +366,7 @@ PlayerWithdrawItemMenu:
.PackFull:
ld hl, .NoRoomText
call MenuTextBoxBackup
call MenuTextboxBackup
ret
.done
@ -438,7 +438,7 @@ PlayerDepositItemMenu:
farcall HasNoItems
ret nc
ld hl, .NoItemsInBag
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
@ -496,7 +496,7 @@ PlayerDepositItemMenu:
.AskQuantity:
ld hl, .HowManyText
call MenuTextBox
call MenuTextbox
farcall SelectQuantityToToss
push af
call ExitMenu
@ -562,7 +562,7 @@ PCItemsJoypad:
hlcoord 0, 0
ld b, 10
ld c, 18
call TextBox
call Textbox
ld a, [wPCItemsCursor]
ld [wMenuCursorBuffer], a
ld a, [wPCItemsScrollPosition]
@ -634,7 +634,7 @@ PCItemsJoypad:
dba UpdateItemDescription
PC_DisplayText:
call MenuTextBox
call MenuTextbox
call ExitMenu
ret

View File

@ -29,15 +29,15 @@ _UnownPrinter:
hlcoord 0, 0
lb bc, 3, 18
call TextBox
call Textbox
hlcoord 0, 5
lb bc, 7, 7
call TextBox
call Textbox
hlcoord 0, 14
lb bc, 2, 18
call TextBox
call Textbox
hlcoord 1, 2
ld de, AlphRuinsStampString

View File

@ -1,6 +1,6 @@
ProfOaksPC:
ld hl, OakPCText1
call MenuTextBox
call MenuTextbox
call YesNoBox
jr c, .shutdown
call ProfOaksPCBoot ; player chose "yes"?

View File

@ -494,9 +494,9 @@ CardFlip_UpdateCoinBalanceDisplay:
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
call Textbox
pop hl
call PrintTextBoxText
call PrintTextboxText
call CardFlip_PrintCoinBalance
ret
@ -504,7 +504,7 @@ CardFlip_PrintCoinBalance:
hlcoord 9, 15
ld b, 1
ld c, 9
call TextBox
call Textbox
hlcoord 10, 16
ld de, .CoinStr
call PlaceString
@ -530,7 +530,7 @@ CardFlip_InitTilemap:
call CardFlip_CopyToBox
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
ret
CardFlip_FillGreenBox:

View File

@ -1789,7 +1789,7 @@ Slots_AskPlayAgain:
.you_have_coins
ld hl, .Text_PlayAgain
call PrintText
call LoadMenuTextBox
call LoadMenuTextbox
lb bc, 14, 12
call PlaceYesNoBox
ld a, [wMenuCursorY]

View File

@ -75,7 +75,7 @@ _LoadFontsBattleExtra::
jr LoadFrame
LoadFrame:
ld a, [wTextBoxFrame]
ld a, [wTextboxFrame]
maskbits NUM_FRAMES
ld bc, 6 * LEN_1BPP_TILE
ld hl, Frames
@ -86,8 +86,8 @@ LoadFrame:
lb bc, BANK(Frames), 6 ; "┌" to "┘"
call Get1bpp_2
ld hl, vTiles2 tile " " ; $7f
ld de, TextBoxSpaceGFX
lb bc, BANK(TextBoxSpaceGFX), 1
ld de, TextboxSpaceGFX
lb bc, BANK(TextboxSpaceGFX), 1
call Get1bpp_2
ret

View File

@ -1357,7 +1357,7 @@ RareCandyEffect:
hlcoord 9, 0
ld b, 10
ld c, 9
call TextBox
call Textbox
hlcoord 11, 1
ld bc, 4
@ -1632,7 +1632,7 @@ BitterBerryEffect:
call UseItemText
ld hl, ConfusedNoMoreText
call StdBattleTextBox
call StdBattleTextbox
ld a, 0
@ -2056,7 +2056,7 @@ Softboiled_MilkDrinkFunction:
.cant_use
push bc
ld hl, .Text_CantBeUsed
call MenuTextBoxBackup
call MenuTextboxBackup
pop bc
jr .loop
@ -2266,7 +2266,7 @@ PokeFluteEffect:
BlueCardEffect:
ld hl, .bluecardtext
jp MenuTextBoxWaitButton
jp MenuTextboxWaitButton
.bluecardtext
text_far UnknownText_0x1c5c5e
@ -2274,7 +2274,7 @@ BlueCardEffect:
CoinCaseEffect:
ld hl, .coincasetext
jp MenuTextBoxWaitButton
jp MenuTextboxWaitButton
.coincasetext
text_far UnknownText_0x1c5c7b

View File

@ -35,10 +35,10 @@ HerbShop:
call FarReadMart
call LoadStandardMenuHeader
ld hl, Text_HerbShop_Intro
call MartTextBox
call MartTextbox
call BuyMenu
ld hl, Text_HerbShop_ComeAgain
call MartTextBox
call MartTextbox
ret
BargainShop:
@ -48,7 +48,7 @@ BargainShop:
call ReadMart
call LoadStandardMenuHeader
ld hl, Text_BargainShop_Intro
call MartTextBox
call MartTextbox
call BuyMenu
ld hl, wBargainShopFlags
ld a, [hli]
@ -59,17 +59,17 @@ BargainShop:
.skip_set
ld hl, Text_BargainShop_ComeAgain
call MartTextBox
call MartTextbox
ret
Pharmacist:
call FarReadMart
call LoadStandardMenuHeader
ld hl, Text_Pharmacist_Intro
call MartTextBox
call MartTextbox
call BuyMenu
ld hl, Text_Pharmacist_ComeAgain
call MartTextBox
call MartTextbox
ret
RooftopSale:
@ -86,10 +86,10 @@ RooftopSale:
call ReadMart
call LoadStandardMenuHeader
ld hl, Text_Mart_HowMayIHelpYou
call MartTextBox
call MartTextbox
call BuyMenu
ld hl, Text_Mart_ComeAgain
call MartTextBox
call MartTextbox
ret
INCLUDE "data/items/rooftop_sale.asm"
@ -203,7 +203,7 @@ StandardMart:
.Quit:
call ExitMenu
ld hl, Text_Mart_ComeAgain
call MartTextBox
call MartTextbox
ld a, STANDARDMART_EXIT
ret
@ -440,7 +440,7 @@ BuyMenuLoop:
ld [wMenuScrollPositionBackup], a
ld a, [wMenuCursorY]
ld [wMenuCursorBufferBackup], a
call SpeechTextBox
call SpeechTextbox
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .set_carry
@ -475,7 +475,7 @@ BuyMenuLoop:
call JoyWaitAorB
.cancel
call SpeechTextBox
call SpeechTextbox
and a
ret
@ -747,7 +747,7 @@ SellMenu:
.Unreferenced_NothingToSell:
ld hl, .NothingToSellText
call MenuTextBoxBackup
call MenuTextboxBackup
and a
ret
@ -796,7 +796,7 @@ SellMenu:
lb bc, 3, 18
call ClearBox
ld hl, Text_Mart_ICanPayThisMuch
call PrintTextBoxText
call PrintTextboxText
call YesNoBox
jr c, .declined
ld de, wMoney
@ -810,7 +810,7 @@ SellMenu:
lb bc, 3, 18
call ClearBox
ld hl, Text_Mart_SoldForAmount
call PrintTextBoxText
call PrintTextboxText
call PlayTransactionSound
farcall PlaceMoneyBottomLeft
call JoyWaitAorB
@ -890,8 +890,8 @@ PlayTransactionSound:
call PlaySFX
ret
MartTextBox:
call MenuTextBox
MartTextbox:
call MenuTextbox
call JoyWaitAorB
call ExitMenu
ret

View File

@ -484,7 +484,7 @@ TossMenu:
jr c, .finish
call Pack_GetItemName
ld hl, Text_ConfirmThrowAway
call MenuTextBox
call MenuTextbox
call YesNoBox
push af
call ExitMenu
@ -1358,7 +1358,7 @@ Pack_InitGFX:
; Place the textbox for displaying the item description
hlcoord 0, SCREEN_HEIGHT - 4 - 2
lb bc, 4, SCREEN_WIDTH - 2
call TextBox
call Textbox
call EnableLCD
call DrawPackGFX
ret

View File

@ -247,7 +247,7 @@ TMHM_ShowTMMoveDescription:
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
call Textbox
ld a, [wCurItem]
cp NUM_TMS + NUM_HMS + 1
jr nc, TMHM_JoypadLoop

View File

@ -4,7 +4,7 @@ UpdateItemDescription:
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
call Textbox
ld a, [wMenuSelection]
cp -1
ret z

View File

@ -7,7 +7,7 @@ PlaceWaitingText::
and a
jr z, .notinbattle
call TextBox
call Textbox
jr .proceed
.notinbattle

View File

@ -237,11 +237,11 @@ MainMenu_PrintCurrentTimeAndDay:
hlcoord 0, 14
ld b, 2
ld c, 18
call TextBox
call Textbox
ret
.TimeFail:
call SpeechTextBox
call SpeechTextbox
ret
.PlaceTime:

View File

@ -30,19 +30,19 @@ PlaceMenuItemQuantity:
PlaceMoneyTopRight:
ld hl, MenuHeader_0x24b15
call CopyMenuHeader
jr PlaceMoneyTextBox
jr PlaceMoneyTextbox
PlaceMoneyBottomLeft:
ld hl, MenuHeader_0x24b1d
call CopyMenuHeader
jr PlaceMoneyTextBox
jr PlaceMoneyTextbox
PlaceMoneyAtTopLeftOfTextbox:
ld hl, MenuHeader_0x24b15
lb de, 0, 11
call OffsetMenuHeader
PlaceMoneyTextBox:
PlaceMoneyTextbox:
call MenuBox
call MenuBoxCoord2Tile
ld de, SCREEN_WIDTH + 1
@ -69,7 +69,7 @@ DisplayCoinCaseBalance:
hlcoord 11, 0
ld b, 1
ld c, 7
call TextBox
call Textbox
hlcoord 12, 0
ld de, CoinString
call PlaceString
@ -86,7 +86,7 @@ DisplayMoneyAndCoinBalance:
hlcoord 5, 0
ld b, 3
ld c, 13
call TextBox
call Textbox
hlcoord 6, 1
ld de, MoneyString
call PlaceString
@ -119,7 +119,7 @@ Unreferenced_Function24b8f:
hlcoord 0, 0
ld b, 3
ld c, 7
call TextBox
call Textbox
hlcoord 1, 1
ld de, wSafariTimeRemaining
lb bc, 2, 3
@ -147,7 +147,7 @@ StartMenu_DrawBugContestStatusBox:
hlcoord 0, 0
ld b, 5
ld c, 17
call TextBox
call Textbox
ret
StartMenu_PrintBugContestStatus:

View File

@ -7,7 +7,7 @@ _OptionsMenu:
hlcoord 0, 0
ld b, 16
ld c, 18
call TextBox
call Textbox
hlcoord 2, 2
ld de, StringOptions
call PlaceString
@ -448,7 +448,7 @@ Options_MenuAccount:
.On: db "ON @"
Options_Frame:
ld hl, wTextBoxFrame
ld hl, wTextboxFrame
ldh a, [hJoyPressed]
bit D_LEFT_F, a
jr nz, .LeftPressed
@ -470,7 +470,7 @@ Options_Frame:
maskbits NUM_FRAMES
ld [hl], a
UpdateFrame:
ld a, [wTextBoxFrame]
ld a, [wTextboxFrame]
hlcoord 16, 15 ; where on the screen the number is drawn
add "1"
ld [hl], a

View File

@ -1,7 +1,7 @@
SaveMenu:
call LoadStandardMenuHeader
farcall DisplaySaveInfoOnSave
call SpeechTextBox
call SpeechTextbox
call UpdateSprites
farcall SaveMenu_CopyTilemapAtOnce
ld hl, Text_WouldYouLikeToSaveTheGame
@ -39,7 +39,7 @@ SaveAfterLinkTrade:
ChangeBoxSaveGame:
push de
ld hl, Text_SaveOnBoxSwitch
call MenuTextBox
call MenuTextbox
call YesNoBox
call ExitMenu
jr c, .refused
@ -116,7 +116,7 @@ MoveMonWOMail_InsertMon_SaveGame:
StartMoveMonWOMail_SaveGame:
ld hl, Text_SaveOnMoveMonWOMail
call MenuTextBox
call MenuTextbox
call YesNoBox
call ExitMenu
jr c, .refused
@ -198,7 +198,7 @@ AskOverwriteSaveFile:
SaveTheGame_yesorno:
ld b, BANK(Text_WouldYouLikeToSaveTheGame)
call MapTextbox
call LoadMenuTextBox
call LoadMenuTextbox
lb bc, 0, 7
call PlaceYesNoBox
ld a, [wMenuCursorY]

View File

@ -379,7 +379,7 @@ endr
hlcoord 0, 13
ld b, 3
ld c, 8
jp TextBoxPalette
jp TextboxPalette
.IsMenuAccountOn:
ld a, [wOptions2]

View File

@ -931,7 +931,7 @@ TrademonStats_MonTemplate:
hlcoord 3, 0
ld b, $6
ld c, $d
call TextBox
call Textbox
hlcoord 4, 0
ld de, .OTMonData
call PlaceString
@ -951,7 +951,7 @@ TrademonStats_Egg:
hlcoord 3, 0
ld b, 6
ld c, 13
call TextBox
call Textbox
hlcoord 4, 2
ld de, .EggData
call PlaceString

View File

@ -379,7 +379,7 @@ PopulateDecoCategoryMenu:
.empty
ld hl, .Text_nothing_to_choose
call MenuTextBoxBackup
call MenuTextboxBackup
ret
.Text_nothing_to_choose:
@ -675,7 +675,7 @@ DecoAction_SetItUp:
ld hl, wStringBuffer3
call GetDecorationName
ld hl, DecoText_PutAwayAndSetUp
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
@ -684,13 +684,13 @@ DecoAction_SetItUp:
ld hl, wStringBuffer3
call GetDecorationName
ld hl, DecoText_SetUpTheDeco
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
.alreadythere
ld hl, DecoText_AlreadySetUp
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
@ -711,13 +711,13 @@ DecoAction_TryPutItAway:
ld hl, wStringBuffer3
call GetDecorationName
ld hl, DecoText_PutAwayTheDeco
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
.nothingthere
ld hl, DecoText_NothingToPutAway
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
@ -772,7 +772,7 @@ DecoAction_SetItUp_Ornament:
ld [wSelectedDecoration], a
call .getwhichside
ld hl, DecoText_PutAwayAndSetUp
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
@ -784,13 +784,13 @@ DecoAction_SetItUp_Ornament:
ld hl, wStringBuffer3
call GetDecorationName
ld hl, DecoText_SetUpTheDeco
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
.failed
ld hl, DecoText_AlreadySetUp
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
@ -820,13 +820,13 @@ DecoAction_PutItAway_Ornament:
xor a
ld [wSelectedDecoration], a
ld hl, DecoText_PutAwayTheDeco
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
.nothingthere
ld hl, DecoText_NothingToPutAway
call MenuTextBoxBackup
call MenuTextboxBackup
xor a
ret
@ -836,7 +836,7 @@ DecoText_WhichSide:
text_end
DecoAction_AskWhichSide:
call MenuTextBox
call MenuTextbox
ld hl, MenuHeader_0x26eab
call GetMenu2
call ExitMenu

View File

@ -498,7 +498,7 @@ Script_battletowertext:
; script command 0xa4
; parameters: bttext_id
call SetUpTextBox
call SetUpTextbox
call GetScriptByte
ld c, a
farcall BattleTowerText

View File

@ -555,7 +555,7 @@ UnknownText_0x90336:
text_end
HangUp_BoopOff:
call SpeechTextBox
call SpeechTextbox
ret
Phone_StartRinging:
@ -593,7 +593,7 @@ Phone_CallerTextbox:
hlcoord 0, 0
ld b, 2
ld c, SCREEN_WIDTH - 2
call TextBox
call Textbox
ret
Function90380:

View File

@ -313,7 +313,7 @@ InitPokegearTilemap:
call PlaceString
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
call Pokegear_UpdateClock
ret
@ -351,7 +351,7 @@ InitPokegearTilemap:
call Pokegear_LoadTilemapRLE
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
ret
.Phone:
@ -359,7 +359,7 @@ InitPokegearTilemap:
call Pokegear_LoadTilemapRLE
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
call .PlacePhoneBars
call PokegearPhone_UpdateDisplayList
ret
@ -1138,7 +1138,7 @@ PokegearPhoneContactSubmenu:
ld b, a
ld c, 8
push de
call TextBox
call Textbox
pop de
pop hl
inc hl
@ -1213,7 +1213,7 @@ PokegearPhoneContactSubmenu:
.Delete:
ld hl, PokegearText_DeleteStoredNumber
call MenuTextBox
call MenuTextbox
call YesNoBox
call ExitMenu
jr c, .CancelDelete
@ -1758,7 +1758,7 @@ NoRadioName:
call ClearBox
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
ret
OaksPKMNTalkName: db "OAK's <PK><MN> Talk@"
@ -1988,7 +1988,7 @@ PlayRadio:
push de
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
hlcoord 1, 14
ld [hl], "“"
pop de

View File

@ -142,7 +142,7 @@ PrintRadioLine:
call PlaceHLTextAtBC
jr .skip
.print
call PrintTextBoxText
call PrintTextboxText
.skip
ld a, RADIO_SCROLL
ld [wCurRadioLine], a

View File

@ -963,7 +963,7 @@ BillsPC_PlaceString:
push de
hlcoord 0, 15
lb bc, 1, 18
call TextBox
call Textbox
pop de
hlcoord 1, 16
call PlaceString
@ -980,7 +980,7 @@ BillsPC_MoveMonWOMail_BoxNameAndArrows:
BillsPC_BoxName:
hlcoord 8, 0
lb bc, 1, 10
call TextBox
call Textbox
ld a, [wBillsPC_LoadedBox]
and a
@ -1219,7 +1219,7 @@ BillsPC_LoadMonStats:
BillsPC_RefreshTextboxes:
hlcoord 8, 2
lb bc, 10, 10
call TextBox
call Textbox
hlcoord 8, 2
ld [hl], "└"
@ -1790,7 +1790,7 @@ DepositPokemon:
call ClearBox
hlcoord 0, 15
lb bc, 1, 18
call TextBox
call Textbox
call WaitBGMap
hlcoord 1, 16
ld de, PCString_Stored
@ -1845,7 +1845,7 @@ TryWithdrawPokemon:
call ClearBox
hlcoord 0, 15
lb bc, 1, 18
call TextBox
call Textbox
call WaitBGMap
hlcoord 1, 16
ld de, PCString_Got
@ -1881,7 +1881,7 @@ ReleasePKMN_ByePKMN:
call ClearBox
hlcoord 0, 15
lb bc, 1, 18
call TextBox
call Textbox
call WaitBGMap
ld a, [wCurPartySpecies]
@ -1902,7 +1902,7 @@ ReleasePKMN_ByePKMN:
call DelayFrames
hlcoord 0, 15
lb bc, 1, 18
call TextBox
call Textbox
hlcoord 1, 16
ld de, PCString_Bye
call PlaceString
@ -1925,7 +1925,7 @@ MovePKMNWitoutMail_InsertMon:
push af
hlcoord 0, 15
lb bc, 1, 18
call TextBox
call Textbox
hlcoord 1, 16
ld de, .Saving_LeaveOn
call PlaceString
@ -2241,7 +2241,7 @@ _ChangeBox:
ld [wMenuScrollPosition], a
hlcoord 0, 4
lb bc, 8, 9
call TextBox
call Textbox
call ScrollingMenu
ld a, [wMenuJoypad]
cp B_BUTTON
@ -2306,7 +2306,7 @@ GetBoxName:
BillsPC_PrintBoxCountAndCapacity:
hlcoord 11, 7
lb bc, 5, 7
call TextBox
call Textbox
ld a, [wMenuSelection]
cp -1
ret z
@ -2394,7 +2394,7 @@ BillsPC_PrintBoxName:
hlcoord 0, 0
ld b, 2
ld c, 18
call TextBox
call Textbox
hlcoord 1, 2
ld de, .Current
call PlaceString
@ -2522,7 +2522,7 @@ BillsPC_PlaceChangeBoxString:
push de
hlcoord 0, 14
lb bc, 2, 18
call TextBox
call Textbox
pop de
hlcoord 1, 16
call PlaceString

View File

@ -10,7 +10,7 @@ _BillsPC:
and a
ret nz
ld hl, .Text_GottaHavePokemon
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
@ -153,13 +153,13 @@ Unreferenced_Functione512:
.no_mon
ld hl, .Text_NoMon
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
.only_one_mon
ld hl, .Text_ItsYourLastMon
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
@ -220,7 +220,7 @@ Unreferenced_Functione56d:
.asm_e576
ld hl, UnknownText_0xe57e
call MenuTextBoxBackup
call MenuTextboxBackup
scf
ret
@ -246,10 +246,10 @@ ClearPCItemScreen:
call ByteFill
hlcoord 0, 0
lb bc, 10, 18
call TextBox
call Textbox
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
call WaitBGMap2
call SetPalettes ; load regular palettes?
ret

View File

@ -241,7 +241,7 @@ EvolveAfterBattle_MasterLoop:
push hl
ld hl, Text_EvolvedIntoPKMN
call PrintTextBoxText
call PrintTextboxText
farcall StubbedTrainerRankings_MonsEvolved
ld de, MUSIC_NONE

View File

@ -139,7 +139,7 @@ ForgetMove:
hlcoord 5, 2
ld b, NUM_MOVES * 2
ld c, MOVE_NAME_LENGTH
call TextBox
call Textbox
hlcoord 5 + 2, 2 + 2
ld a, SCREEN_WIDTH * 2
ld [wBuffer1], a

View File

@ -307,7 +307,7 @@ _PlayerMailBoxMenu:
.nomail
ld hl, .EmptyMailboxText
jp MenuTextBoxBackup
jp MenuTextboxBackup
.EmptyMailboxText:
text_far _EmptyMailboxText
@ -429,7 +429,7 @@ MailboxPC:
.PutInPack:
ld hl, .MessageLostText
call MenuTextBox
call MenuTextbox
call YesNoBox
call ExitMenu
ret c
@ -442,7 +442,7 @@ MailboxPC:
call ReceiveItem
jr c, .put_in_bag
ld hl, .PackFullText
jp MenuTextBoxBackup
jp MenuTextboxBackup
.put_in_bag
ld a, [wMenuSelection]
@ -450,7 +450,7 @@ MailboxPC:
ld b, a
call DeleteMailFromPC
ld hl, .PutAwayText
jp MenuTextBoxBackup
jp MenuTextboxBackup
.PutAwayText:
text_far ClearedMailPutAwayText

View File

@ -30,7 +30,7 @@ TossItemFromPC:
and a
jr nz, .key_item
ld hl, .TossHowMany
call MenuTextBox
call MenuTextbox
farcall SelectQuantityToToss
push af
call CloseWindow
@ -38,7 +38,7 @@ TossItemFromPC:
pop af
jr c, .quit
ld hl, .ConfirmToss
call MenuTextBox
call MenuTextbox
call YesNoBox
push af
call ExitMenu
@ -49,7 +49,7 @@ TossItemFromPC:
call TossItem
call PartyMonItemName
ld hl, .TossedThisMany
call MenuTextBox
call MenuTextbox
call ExitMenu
and a
ret
@ -78,7 +78,7 @@ TossItemFromPC:
.CantToss:
ld hl, .TooImportantToToss
call MenuTextBoxBackup
call MenuTextboxBackup
ret
.TooImportantToToss:
@ -88,7 +88,7 @@ TossItemFromPC:
CantUseItem:
ld hl, CantUseItemText
call MenuTextBoxWaitButton
call MenuTextboxWaitButton
ret
CantUseItemText:
@ -265,14 +265,14 @@ GiveTakePartyMonItem:
.next
ld hl, CantBeHeldText
call MenuTextBoxBackup
call MenuTextboxBackup
jr .loop
.quit
ret
TryGiveItemToPartymon:
call SpeechTextBox
call SpeechTextbox
call PartyMonItemName
call GetPartyItemLocation
ld a, [hl]
@ -290,13 +290,13 @@ TryGiveItemToPartymon:
.give_item_to_mon
call GiveItemToPokemon
ld hl, MadeHoldText
call MenuTextBoxBackup
call MenuTextboxBackup
call GivePartyItem
ret
.please_remove_mail
ld hl, PleaseRemoveMailText
call MenuTextBoxBackup
call MenuTextboxBackup
ret
.already_holding_item
@ -317,7 +317,7 @@ TryGiveItemToPartymon:
jr nc, .bag_full
ld hl, TookAndMadeHoldText
call MenuTextBoxBackup
call MenuTextboxBackup
ld a, [wNamedObjectIndexBuffer]
ld [wCurItem], a
call GivePartyItem
@ -328,7 +328,7 @@ TryGiveItemToPartymon:
ld [wCurItem], a
call ReceiveItemFromPokemon
ld hl, ItemStorageIsFullText
call MenuTextBoxBackup
call MenuTextboxBackup
.abort
ret
@ -346,7 +346,7 @@ GivePartyItem:
ret
TakePartyItem:
call SpeechTextBox
call SpeechTextbox
call GetPartyItemLocation
ld a, [hl]
and a
@ -363,17 +363,17 @@ TakePartyItem:
ld [hl], NO_ITEM
call GetItemName
ld hl, TookFromText
call MenuTextBoxBackup
call MenuTextboxBackup
jr .asm_12c9a
.asm_12c8c
ld hl, IsntHoldingAnythingText
call MenuTextBoxBackup
call MenuTextboxBackup
jr .asm_12c9a
.asm_12c94
ld hl, ItemStorageIsFullText
call MenuTextBoxBackup
call MenuTextboxBackup
.asm_12c9a
ret
@ -442,7 +442,7 @@ GiveItemToPokemon:
jp TossItem
StartMenuYesNo:
call MenuTextBox
call MenuTextbox
call YesNoBox
jp ExitMenu
@ -514,12 +514,12 @@ MonMailAction:
farcall SendMailToPC
jr c, .MailboxFull
ld hl, .sentmailtopctext
call MenuTextBoxBackup
call MenuTextboxBackup
jr .done
.MailboxFull:
ld hl, .mailboxfulltext
call MenuTextBoxBackup
call MenuTextboxBackup
jr .done
.RemoveMailToBag:
@ -535,12 +535,12 @@ MonMailAction:
ld [hl], $0
call GetCurNick
ld hl, .tookmailfrommontext
call MenuTextBoxBackup
call MenuTextboxBackup
jr .done
.BagIsFull:
ld hl, .bagfulltext
call MenuTextBoxBackup
call MenuTextboxBackup
jr .done
.done
@ -1118,11 +1118,11 @@ SetUpMoveScreenBG:
hlcoord 0, 1
ld b, 9
ld c, 18
call TextBox
call Textbox
hlcoord 0, 11
ld b, 5
ld c, 18
call TextBox
call Textbox
hlcoord 2, 0
lb bc, 2, 3
call ClearBox
@ -1169,7 +1169,7 @@ SetUpMoveList:
hlcoord 0, 11
ld b, 5
ld c, 18
jp TextBox
jp Textbox
PrepareToPlaceMoveData:
ld hl, wPartyMon1Moves

View File

@ -712,7 +712,7 @@ PartyMenuSelect:
PrintPartyMenuText:
hlcoord 0, 14
lb bc, 2, 18
call TextBox
call Textbox
ld a, [wPartyCount]
and a
jr nz, .haspokemon

View File

@ -843,7 +843,7 @@ StatsScreen_PlaceFrontpic:
ld a, [wCurPartySpecies]
call IsAPokemon
ret c
call StatsScreen_LoadTextBoxSpaceGFX
call StatsScreen_LoadTextboxSpaceGFX
ld de, vTiles2 tile $00
predef GetAnimatedFrontpic
hlcoord 0, 0
@ -919,7 +919,7 @@ StatsScreen_GetAnimationParam:
xor a
ret
StatsScreen_LoadTextBoxSpaceGFX:
StatsScreen_LoadTextboxSpaceGFX:
nop
push hl
push de
@ -930,8 +930,8 @@ StatsScreen_LoadTextBoxSpaceGFX:
push af
ld a, $1
ldh [rVBK], a
ld de, TextBoxSpaceGFX
lb bc, BANK(TextBoxSpaceGFX), 1
ld de, TextboxSpaceGFX
lb bc, BANK(TextboxSpaceGFX), 1
ld hl, vTiles2 tile " "
call Get2bpp
pop af
@ -1042,7 +1042,7 @@ StatsScreen_AnimateEgg:
push de
ld a, $1
ld [wBoxAlignment], a
call StatsScreen_LoadTextBoxSpaceGFX
call StatsScreen_LoadTextboxSpaceGFX
ld de, vTiles2 tile $00
predef GetAnimatedFrontpic
pop de

View File

@ -159,7 +159,7 @@ PrintPartyMonPage1:
hlcoord 0, 7
ld b, 9
ld c, 18
call TextBox
call Textbox
hlcoord 8, 2
ld a, [wTempMonLevel]
call PrintLevel_Force3Digits
@ -242,7 +242,7 @@ PrintPartyMonPage2:
hlcoord 0, 0
ld b, 15
ld c, 18
call TextBox
call Textbox
ld bc, SCREEN_WIDTH
decoord 0, 0
hlcoord 0, 1

View File

@ -554,7 +554,7 @@ PlacePrinterStatusString:
ldh [hBGMapMode], a
hlcoord 0, 5
lb bc, 10, 18
call TextBox
call Textbox
pop af
ld e, a
ld d, 0

View File

@ -189,7 +189,7 @@ RestartClock:
hlcoord 0, 5
ld b, 5
ld c, 18
call TextBox
call Textbox
decoord 1, 8
ld a, [wBuffer4]
ld b, a

View File

@ -56,7 +56,7 @@ InitClock:
hlcoord 3, 7
ld b, 2
ld c, 15
call TextBox
call Textbox
hlcoord 11, 7
ld [hl], $1
hlcoord 11, 10
@ -86,7 +86,7 @@ InitClock:
call PrintText
hlcoord 11, 7
lb bc, 2, 7
call TextBox
call Textbox
hlcoord 15, 7
ld [hl], $1
hlcoord 15, 10
@ -408,14 +408,14 @@ SetDayOfWeek:
.loop
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
call LoadStandardMenuHeader
ld hl, .WhatDayIsItText
call PrintText
hlcoord 9, 3
ld b, 2
ld c, 9
call TextBox
call Textbox
hlcoord 14, 3
ld [hl], TIMESET_UP_ARROW
hlcoord 14, 6

View File

@ -44,7 +44,7 @@ INCBIN "gfx/font/phone_icon.2bpp"
UnusedBoldFontGFX: ; unused bold letters + unown chars
INCBIN "gfx/font/unused_bold_font.1bpp"
TextBoxSpaceGFX:
TextboxSpaceGFX:
INCBIN "gfx/frames/space.1bpp"
FontsExtra_SolidBlackGFX:

View File

@ -155,18 +155,18 @@ MobileTextBorder::
ld [hl], $5f ; bottom
ret
BattleTextBox::
BattleTextbox::
; Open a textbox and print text at hl.
push hl
call SpeechTextBox
call SpeechTextbox
call MobileTextBorder
call UpdateSprites
call ApplyTilemap
pop hl
call PrintTextBoxText
call PrintTextboxText
ret
StdBattleTextBox::
StdBattleTextbox::
; Open a textbox and print battle text at 20:hl.
ldh a, [hROMBank]
@ -175,7 +175,7 @@ StdBattleTextBox::
ld a, BANK(BattleText)
rst Bankswitch
call BattleTextBox
call BattleTextbox
pop af
rst Bankswitch

View File

@ -1025,13 +1025,13 @@ MapTextbox::
rst Bankswitch
push hl
call SpeechTextBox
call SpeechTextbox
call SafeUpdateSprites
ld a, 1
ldh [hOAMUpdate], a
call ApplyTilemap
pop hl
call PrintTextBoxText
call PrintTextboxText
xor a
ldh [hOAMUpdate], a
@ -1932,7 +1932,7 @@ ReturnToMapWithSpeechTextbox::
call ReloadTilesetAndPalettes
hlcoord 0, 12
lb bc, 4, 18
call TextBox
call Textbox
ld hl, wVramState
set 0, [hl]
call UpdateSprites

View File

@ -17,16 +17,16 @@ StoreTo_wMenuCursorBuffer::
ld [wMenuCursorBuffer], a
ret
MenuTextBox::
MenuTextbox::
push hl
call LoadMenuTextBox
call LoadMenuTextbox
pop hl
jp PrintText
; unused
ret
LoadMenuTextBox::
LoadMenuTextbox::
ld hl, .MenuHeader
call LoadMenuHeader
ret
@ -37,8 +37,8 @@ LoadMenuTextBox::
dw vTiles0
db 0 ; default option
MenuTextBoxBackup::
call MenuTextBox
MenuTextboxBackup::
call MenuTextbox
call CloseWindow
ret
@ -498,8 +498,8 @@ PlayClickSFX::
pop de
ret
MenuTextBoxWaitButton::
call MenuTextBox
MenuTextboxWaitButton::
call MenuTextbox
call WaitButton
call ExitMenu
ret

View File

@ -144,7 +144,7 @@ MenuBox::
call GetMenuBoxDims
dec b
dec c
jp TextBox
jp Textbox
GetMenuTextStartCoord::
ld a, [wMenuBorderTopCoord]

View File

@ -159,7 +159,7 @@ Unreferenced_Function3efd::
ld c, 18
call .fill_attr
pop hl
call PrintTextBoxText
call PrintTextboxText
ret
.fill_attr
@ -174,7 +174,7 @@ Unreferenced_Function3efd::
call Function3f35
pop bc
pop hl
call TextBoxBorder
call TextboxBorder
ret
Function3f20::

View File

@ -6,15 +6,15 @@ PrintLetterDelay::
; mid: 3 frames
; slow: 5 frames
; wTextBoxFlags[!0] and A or B override text speed with a one-frame delay.
; wOptions[4] and wTextBoxFlags[!1] disable the delay.
; wTextboxFlags[!0] and A or B override text speed with a one-frame delay.
; wOptions[4] and wTextboxFlags[!1] disable the delay.
ld a, [wOptions]
bit NO_TEXT_SCROLL, a
ret nz
; non-scrolling text?
ld a, [wTextBoxFlags]
ld a, [wTextboxFlags]
bit NO_TEXT_DELAY_F, a
ret z
@ -31,7 +31,7 @@ PrintLetterDelay::
ld [hl], a
; force fast scroll?
ld a, [wTextBoxFlags]
ld a, [wTextboxFlags]
bit FAST_TEXT_DELAY_F, a
jr z, .fast

View File

@ -38,7 +38,7 @@ InitScrollingMenu::
push de
call Coord2Tile
pop bc
jp TextBox
jp Textbox
JoyTextDelay_ForcehJoyDown::
call DelayFrame

View File

@ -40,18 +40,18 @@ ClearScreen::
call ByteFill
jr ClearTileMap
TextBox::
Textbox::
; Draw a text box at hl with room for b lines of c characters each.
; Places a border around the textbox, then switches the palette to the
; text black-and-white scheme.
push bc
push hl
call TextBoxBorder
call TextboxBorder
pop hl
pop bc
jr TextBoxPalette
jr TextboxPalette
TextBoxBorder::
TextboxBorder::
; Top
push hl
ld a, "┌"
@ -97,7 +97,7 @@ TextBoxBorder::
jr nz, .loop
ret
TextBoxPalette::
TextboxPalette::
; Fill text box width c height b at hl with pal 7
ld de, wAttrMap - wTileMap
add hl, de
@ -121,12 +121,12 @@ TextBoxPalette::
jr nz, .col
ret
SpeechTextBox::
SpeechTextbox::
; Standard textbox.
hlcoord TEXTBOX_X, TEXTBOX_Y
ld b, TEXTBOX_INNERH
ld c, TEXTBOX_INNERW
jp TextBox
jp Textbox
TestText::
text "ゲームフりーク!"
@ -140,7 +140,7 @@ RadioTerminator::
text_end
PrintText::
call SetUpTextBox
call SetUpTextbox
BuenaPrintText::
push hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
@ -148,14 +148,14 @@ BuenaPrintText::
call ClearBox
pop hl
PrintTextBoxText::
PrintTextboxText::
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
call PlaceHLTextAtBC
ret
SetUpTextBox::
SetUpTextbox::
push hl
call SpeechTextBox
call SpeechTextbox
call UpdateSprites
call ApplyTilemap
pop hl
@ -648,15 +648,15 @@ PokeFluteTerminatorCharacter::
text_end
PlaceHLTextAtBC::
ld a, [wTextBoxFlags]
ld a, [wTextboxFlags]
push af
set NO_TEXT_DELAY_F, a
ld [wTextBoxFlags], a
ld [wTextboxFlags], a
call DoTextUntilTerminator
pop af
ld [wTextBoxFlags], a
ld [wTextboxFlags], a
ret
DoTextUntilTerminator::
@ -822,7 +822,7 @@ TextCommand_BOX::
push hl
ld h, d
ld l, e
call TextBox
call Textbox
pop hl
ret

View File

@ -51,7 +51,7 @@ OpenText::
rst Bankswitch
call ReanchorBGMap_NoOAMUpdate ; clear bgmap
call SpeechTextBox
call SpeechTextbox
call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap ; anchor bgmap
call LoadFonts_NoOAMUpdate ; load font
pop af

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