TextBox -> Textbox

Homogenizing names.
This commit is contained in:
mid-kid
2019-04-08 14:15:10 +02:00
parent 2184b60a0c
commit 3e78e5b2b6
115 changed files with 478 additions and 478 deletions

View File

@@ -37,7 +37,7 @@ TEXT_DELAY_FAST EQU %001 ; 1
TEXT_DELAY_MED EQU %011 ; 3
TEXT_DELAY_SLOW EQU %101 ; 5
; wTextBoxFrame:: ; cfce
; wTextboxFrame:: ; cfce
const_def
const FRAME_1 ; 0
const FRAME_2 ; 1
@@ -49,7 +49,7 @@ TEXT_DELAY_SLOW EQU %101 ; 5
const FRAME_8 ; 7
NUM_FRAMES EQU const_value
; wTextBoxFlags:: ; cfcf
; wTextboxFlags:: ; cfcf
const_def
const FAST_TEXT_DELAY_F ; 0
const NO_TEXT_DELAY_F ; 1

View File

@@ -3,9 +3,9 @@ DefaultOptions:
db TEXT_DELAY_MED
; wSaveFileExists: no
db FALSE
; wTextBoxFrame: frame 1
; wTextboxFrame: frame 1
db FRAME_1
; wTextBoxFlags: use text speed
; wTextboxFlags: use text speed
db 1 << FAST_TEXT_DELAY_F
; wGBPrinter: normal brightness
db GBPRINTER_NORMAL

View File

@@ -306,7 +306,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
...
ld hl, HurtItselfText
call StdBattleTextBox
call StdBattleTextbox
call HitSelfInConfusion
- call BattleCommand_DamageCalc
@@ -319,7 +319,7 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
```diff
HitConfusion:
ld hl, HurtItselfText
call StdBattleTextBox
call StdBattleTextbox
xor a
ld [wCriticalHit], a
@@ -412,7 +412,7 @@ Add this to the end of each file:
.force_struggle
ld hl, BattleText_MonHasNoMovesLeft
call StdBattleTextBox
call StdBattleTextbox
ld c, 60
call DelayFrames
xor a

View File

@@ -12,7 +12,7 @@
## `ScrollingMenu`
This is the only menu that does scrolling. It doesn't draw any `TextBox` around the menu.
This is the only menu that does scrolling. It doesn't draw any `Textbox` around the menu.
Structure:

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View File

@@ -17,7 +17,7 @@ BattleCommand_Attract:
; 'fell in love!'
ld hl, FellInLoveText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@@ -52,7 +52,7 @@ BattleCommand_BeatUp:
ld a, $1
ld [wBeatUpHitAtLeastOnce], a
ld hl, BeatUpAttackText
call StdBattleTextBox
call StdBattleTextbox
ld a, [wEnemyMonSpecies]
ld [wCurSpecies], a
@@ -159,12 +159,12 @@ BattleCommand_BeatUp:
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BeatUpAttackText
call StdBattleTextBox
call StdBattleTextbox
jp EnemyAttackDamage
.finish_beatup
ld hl, BeatUpAttackText
call StdBattleTextBox
call StdBattleTextbox
ld a, [wBattleMonSpecies]
ld [wCurSpecies], a

View File

@@ -27,7 +27,7 @@ BattleCommand_BellyDrum:
jr nz, .max_attack_loop
ld hl, BellyDrumText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove

View File

@@ -20,7 +20,7 @@ BattleCommand_StoreEnergy:
res SUBSTATUS_BIDE, [hl]
ld hl, UnleashedEnergyText
call StdBattleTextBox
call StdBattleTextbox
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVarAddr
@@ -66,7 +66,7 @@ BattleCommand_StoreEnergy:
.still_storing
ld hl, StoringEnergyText
call StdBattleTextBox
call StdBattleTextbox
jp EndMoveEffect
BattleCommand_UnleashEnergy:

View File

@@ -93,4 +93,4 @@ BattleCommand_Conversion:
farcall GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@@ -58,7 +58,7 @@ BattleCommand_Conversion2:
ld [wNamedObjectIndexBuffer], a
predef GetTypeName
ld hl, TransformedTypeText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@@ -76,7 +76,7 @@ BattleCommand_Curse:
call CallBattleCore
call UpdateUserInParty
ld hl, PutACurseText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
call AnimateFailedMove
@@ -90,4 +90,4 @@ BattleCommand_Curse:
call GetStatName
call AnimateFailedMove
ld hl, WontRiseAnymoreText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@@ -6,4 +6,4 @@ BattleCommand_DestinyBond:
set SUBSTATUS_DESTINY_BOND, [hl]
call AnimateCurrentMove
ld hl, DestinyBondEffectText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@@ -66,7 +66,7 @@ BattleCommand_Disable:
ld [wNamedObjectIndexBuffer], a
call GetMoveName
ld hl, WasDisabledText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@@ -114,7 +114,7 @@ BattleCommand_Encore:
.finish_move
call AnimateCurrentMove
ld hl, GotAnEncoreText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp PrintDidntAffect2

View File

@@ -13,4 +13,4 @@ BattleCommand_Endure:
call AnimateCurrentMove
ld hl, BracedItselfText
jp StdBattleTextBox
jp StdBattleTextbox

View File

@@ -8,7 +8,7 @@ BattleCommand_FocusEnergy:
set SUBSTATUS_FOCUS_ENERGY, [hl]
call AnimateCurrentMove
ld hl, GettingPumpedText
jp StdBattleTextBox
jp StdBattleTextbox
.already_pumped
call AnimateFailedMove

View File

@@ -16,7 +16,7 @@ BattleCommand_Foresight:
set SUBSTATUS_IDENTIFIED, [hl]
call AnimateCurrentMove
ld hl, IdentifiedText
jp StdBattleTextBox
jp StdBattleTextbox
.failed
jp FailMove

View File

@@ -54,7 +54,7 @@ BattleCommand_FutureSight:
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
ld hl, ForesawAttackText
call StdBattleTextBox
call StdBattleTextbox
call BattleCommand_RaiseSub
ld de, wPlayerFutureSightDamage
ldh a, [hBattleTurn]

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