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Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
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@ -219,7 +219,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const_def
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const BATTLEANIMFUNC_NULL
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const BATTLEANIMFUNC_USER_TO_TARGET
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const BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR
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const BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR
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const BATTLEANIMFUNC_MOVE_IN_CIRCLE
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const BATTLEANIMFUNC_WAVE_TO_TARGET
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const BATTLEANIMFUNC_THROW_TO_TARGET
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@ -712,9 +712,9 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_BG_WHITE_HUES
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const ANIM_BG_BLACK_HUES
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const ANIM_BG_ALTERNATE_HUES
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const ANIM_BG_06
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const ANIM_BG_07
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const ANIM_BG_08
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const ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW
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const ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW
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const ANIM_BG_CYCLE_BGPALS_INVERTED
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const ANIM_BG_HIDE_MON
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const ANIM_BG_SHOW_MON
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const ANIM_BG_ENTER_MON
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@ -728,38 +728,38 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_BG_DOUBLE_TEAM
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const ANIM_BG_ACID_ARMOR
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const ANIM_BG_RAPID_FLASH
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const ANIM_BG_16
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const ANIM_BG_17
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const ANIM_BG_18
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const ANIM_BG_19
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const ANIM_BG_1A
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const ANIM_BG_1B
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const ANIM_BG_1C
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const ANIM_BG_1D
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const ANIM_BG_1E
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const ANIM_BG_1F
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const ANIM_BG_20
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const ANIM_BG_FADE_MON_TO_LIGHT
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const ANIM_BG_FADE_MON_TO_BLACK
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const ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
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const ANIM_BG_FADE_MON_TO_BLACK_REPEATING
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const ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
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const ANIM_BG_FLASH_MON_REPEATING
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const ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
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const ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK
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const ANIM_BG_FADE_MON_FROM_WHITE
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const ANIM_BG_SHAKE_SCREEN_X
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const ANIM_BG_SHAKE_SCREEN_Y
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const ANIM_BG_WITHDRAW
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const ANIM_BG_BOUNCE_DOWN
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const ANIM_BG_DIG
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const ANIM_BG_TACKLE
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const ANIM_BG_25
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const ANIM_BG_26
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const ANIM_BG_27
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const ANIM_BG_WAVE_DEFORM_USER
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const ANIM_BG_PSYCHIC
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const ANIM_BG_2A
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const ANIM_BG_2B
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const ANIM_BG_2C
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const ANIM_BG_2D
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const ANIM_BG_2E
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const ANIM_BG_2F
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const ANIM_BG_30
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const ANIM_BG_31
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const ANIM_BG_32
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const ANIM_BG_VIBRATE_MON
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const ANIM_BG_BODY_SLAM
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const ANIM_BG_WOBBLE_MON
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const ANIM_BG_35
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const ANIM_BG_REMOVE_MON
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const ANIM_BG_WAVE_DEFORM_MON
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const ANIM_BG_PSYCHIC
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const ANIM_BG_BETA_SEND_OUT_MON1
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const ANIM_BG_BETA_SEND_OUT_MON2
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const ANIM_BG_FLAIL
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const ANIM_BG_BETA_PURSUIT
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const ANIM_BG_ROLLOUT
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const ANIM_BG_VITAL_THROW
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const ANIM_BG_START_WATER
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const ANIM_BG_WATER
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const ANIM_BG_END_WATER
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const ANIM_BG_VIBRATE_MON
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const ANIM_BG_WOBBLE_PLAYER
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const ANIM_BG_WOBBLE_SCREEN
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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const_def 1
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@ -814,6 +814,11 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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BG_EFFECT_STRUCT_LENGTH EQU const_value
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NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
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;
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const_def
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const BG_EFFECT_TARGET ; 0
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const BG_EFFECT_USER ; 1
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; battle palettes
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const_def
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const PAL_BATTLE_BG_PLAYER ; 0
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@ -94,7 +94,7 @@ BattleAnimObjects:
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE ; ANIM_OBJ_BIND2
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battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT ; ANIM_OBJ_LEECH_SEED
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_SOUND, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE ; ANIM_OBJ_SOUND
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_PSYCHIC ; ANIM_OBJ_WAVE
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_PSYCHIC ; ANIM_OBJ_WAVE
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_CONFUSE_RAY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED ; ANIM_OBJ_CONFUSE_RAY
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM ; ANIM_OBJ_LEER
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM ; ANIM_OBJ_LEER_TIP
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@ -118,11 +118,11 @@ BattleAnimObjects:
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battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_PETAL_DANCE, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER ; ANIM_OBJ_PETAL_DANCE
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG ; ANIM_OBJ_SLUDGE_BOMB
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS ; ANIM_OBJ_PAY_DAY
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP ; ANIM_OBJ_SONICBOOM_JP_UNUSED
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP ; ANIM_OBJ_SONICBOOM_JP_UNUSED
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED ; ANIM_OBJ_MIMIC
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battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS ; ANIM_OBJ_ATTRACT
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_BONEMERANG, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_BONEMERANG
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_BONE_CLUB
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_BONE_CLUB
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_BONE_RUSH
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS ; ANIM_OBJ_SWIFT
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_KINESIS
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@ -158,11 +158,11 @@ BattleAnimObjects:
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_SAFEGUARD
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS ; ANIM_OBJ_PROTECT
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS ; ANIM_OBJ_THIEF
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battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG ; ANIM_OBJ_OCTAZOOKA
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battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG ; ANIM_OBJ_OCTAZOOKA
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battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_STATUS ; ANIM_OBJ_PRESENT
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battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_SPIKES, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC ; ANIM_OBJ_SPIKES
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_ICE ; ANIM_OBJ_POWDER_SNOW
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE ; ANIM_OBJ_DRAGONBREATH
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE ; ANIM_OBJ_DRAGONBREATH
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battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_CONVERSION, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION ; ANIM_OBJ_CONVERSION
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB ; ANIM_OBJ_SPIDER_WEB
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battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS ; ANIM_OBJ_CAKE_UNUSED
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@ -181,7 +181,7 @@ BattleAnimObjects:
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT ; ANIM_OBJ_CROSS_CHOP1
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT ; ANIM_OBJ_CROSS_CHOP2
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battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, ANIM_GFX_POWDER ; ANIM_OBJ_SANDSTORM
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING ; ANIM_OBJ_ZAP_CANNON
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING ; ANIM_OBJ_ZAP_CANNON
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battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS ; ANIM_OBJ_SPITE
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_CURSE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS ; ANIM_OBJ_CURSE
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_PERISH_SONG, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE ; ANIM_OBJ_PERISH_SONG
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File diff suppressed because it is too large
Load Diff
@ -112,7 +112,7 @@ RunBattleAnimScript:
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cp ROLLOUT
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jr nz, .not_rollout
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ld a, ANIM_BG_2E
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ld a, ANIM_BG_ROLLOUT
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ld b, NUM_BG_EFFECTS
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ld de, BG_EFFECT_STRUCT_LENGTH
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ld hl, wBGEffect1Function
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@ -85,9 +85,9 @@ BattleBGEffects:
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dw BattleBGEffect_WhiteHues
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dw BattleBGEffect_BlackHues
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dw BattleBGEffect_AlternateHues
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dw BattleBGEffect_06
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dw BattleBGEffect_07
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dw BattleBGEffect_08
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dw BattleBGEffect_CycleOBPalsGrayAndYellow
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dw BattleBGEffect_CycleMidOBPalsGrayAndYellow
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dw BattleBGEffect_CycleBGPals_Inverted
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dw BattleBGEffect_HideMon
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dw BattleBGEffect_ShowMon
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dw BattleBGEffect_EnterMon
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@ -101,38 +101,38 @@ BattleBGEffects:
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dw BattleBGEffect_DoubleTeam
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dw BattleBGEffect_AcidArmor
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dw BattleBGEffect_RapidFlash
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dw BattleBGEffect_16
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dw BattleBGEffect_17
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dw BattleBGEffect_18
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dw BattleBGEffect_19
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dw BattleBGEffect_1a
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dw BattleBGEffect_1b
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dw BattleBGEffect_1c
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dw BattleBGEffect_1d
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dw BattleBGEffect_1e
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dw BattleBGEffect_1f
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dw BattleBGEffect_20
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dw BattleBGEffect_FadeMonToLight
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dw BattleBGEffect_FadeMonToBlack
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dw BattleBGEffect_FadeMonToLightRepeating
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dw BattleBGEffect_FadeMonToBlackRepeating
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dw BattleBGEffect_CycleMonLightDarkRepeating
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dw BattleBGEffect_FlashMonRepeating
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dw BattleBGEffect_FadeMonsToBlackRepeating
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dw BattleBGEffect_FadeMonToWhiteWaitFadeBack
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dw BattleBGEffect_FadeMonFromWhite
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dw BattleBGEffect_ShakeScreenX
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dw BattleBGEffect_ShakeScreenY
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dw BattleBGEffect_Withdraw
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dw BattleBGEffect_BounceDown
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dw BattleBGEffect_Dig
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dw BattleBGEffect_Tackle
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dw BattleBGEffect_25
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dw BattleBGEffect_26
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dw BattleBGEffect_27
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dw BattleBGEffect_28
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dw BattleBGEffect_Psychic
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dw BattleBGEffect_2a
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dw BattleBGEffect_2b
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dw BattleBGEffect_2c
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dw BattleBGEffect_2d
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dw BattleBGEffect_2e
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dw BattleBGEffect_2f
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dw BattleBGEffect_30
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dw BattleBGEffect_31
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dw BattleBGEffect_32
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dw BattleBGEffect_VibrateMon
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dw BattleBGEffect_BodySlam
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dw BattleBGEffect_WobbleMon
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dw BattleBGEffect_35
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dw BattleBGEffect_RemoveMon
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dw BattleBGEffect_WaveDeformMon
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dw BattleBGEffect_Psychic
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dw BattleBGEffect_BetaSendOutMon1
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dw BattleBGEffect_BetaSendOutMon2
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dw BattleBGEffect_Flail
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dw BattleBGEffect_BetaPursuit
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dw BattleBGEffect_Rollout
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dw BattleBGEffect_VitalThrow
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dw BattleBGEffect_StartWater
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dw BattleBGEffect_Water
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dw BattleBGEffect_EndWater
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dw BattleBGEffect_VibrateMon
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dw BattleBGEffect_WobblePlayer
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dw BattleBGEffect_WobbleScreen
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BattleBGEffect_End:
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call EndBattleBGEffect
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@ -280,7 +280,7 @@ BattleBGEffect_AlternateHues:
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dc 2, 1, 0, 0
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db -2
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BattleBGEffect_06:
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BattleBGEffect_CycleOBPalsGrayAndYellow:
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call BattleBGEffects_CheckSGB
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jr nz, .sgb
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ld de, .PalsCGB
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@ -303,7 +303,7 @@ BattleBGEffect_06:
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dc 3, 0, 0, 0
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db -2
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BattleBGEffect_07:
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BattleBGEffect_CycleMidOBPalsGrayAndYellow:
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call BattleBGEffects_CheckSGB
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jr nz, .sgb
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ld de, .PalsCGB
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@ -326,7 +326,7 @@ BattleBGEffect_07:
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dc 3, 0, 3, 0
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db -2
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BattleBGEffect_08:
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BattleBGEffect_CycleBGPals_Inverted:
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ld de, .Pals
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call BattleBGEffect_GetNthDMGPal
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ld [wBGP], a
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@ -541,7 +541,8 @@ _QueueBattleAnimation:
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callfar QueueBattleAnimation
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ret
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BattleBGEffect_27:
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BattleBGEffect_RemoveMon:
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; Slides mon out of screen
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call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
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@ -985,7 +986,7 @@ BattleBGEffect_Whirlpool:
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ld a, $5e
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ldh [hLYOverrideEnd], a
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lb de, 2, 2
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call Functionc8f2e
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call DeformScreen
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ret
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.one
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@ -996,14 +997,15 @@ BattleBGEffect_Whirlpool:
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call BattleAnim_ResetLCDStatCustom
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ret
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BattleBGEffect_30:
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BattleBGEffect_StartWater:
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call BattleBGEffects_ClearLYOverrides
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ld a, LOW(rSCY)
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call BattleBGEffect_SetLCDStatCustoms1
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call EndBattleBGEffect
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ret
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|
||||
BattleBGEffect_31:
|
||||
BattleBGEffect_Water:
|
||||
; BG_EFFECT_STRUCT_JT_INDEX: defines Y position of deformation
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1029,7 +1031,7 @@ BattleBGEffect_31:
|
||||
jr nc, .done
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
call Functionc8f9a
|
||||
call DeformWater
|
||||
ret
|
||||
|
||||
.done
|
||||
@ -1037,11 +1039,12 @@ BattleBGEffect_31:
|
||||
call EndBattleBGEffect
|
||||
ret
|
||||
|
||||
BattleBGEffect_32:
|
||||
BattleBGEffect_EndWater:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_Psychic:
|
||||
; Hardcoded to always affect opponent
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1058,7 +1061,7 @@ BattleBGEffect_Psychic:
|
||||
ld a, $5f
|
||||
ldh [hLYOverrideEnd], a
|
||||
lb de, 6, 5
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -1091,7 +1094,7 @@ BattleBGEffect_Teleport:
|
||||
ld a, LOW(rSCX)
|
||||
call BattleBGEffect_SetLCDStatCustoms1
|
||||
lb de, 6, 5
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ret
|
||||
|
||||
.one
|
||||
@ -1118,7 +1121,7 @@ BattleBGEffect_NightShade:
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld d, 2
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ret
|
||||
|
||||
.one
|
||||
@ -1239,7 +1242,7 @@ BattleBGEffect_AcidArmor:
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld d, 2
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ld h, HIGH(wLYOverridesBackup)
|
||||
ldh a, [hLYOverrideEnd]
|
||||
ld l, a
|
||||
@ -1403,11 +1406,14 @@ BattleBGEffect_Tackle:
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
dw Tackle_BGEffect25_2d_one
|
||||
dw Tackle_BGEffect25_2d_two
|
||||
dw Tackle_MoveForward
|
||||
dw Tackle_ReturnMove
|
||||
dw .three
|
||||
|
||||
.zero
|
||||
; Prepares mon to move forward (player moves right, enemy moves left)
|
||||
; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
|
||||
call BattleBGEffects_IncrementJumptable
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, LOW(rSCX)
|
||||
@ -1433,15 +1439,18 @@ BattleBGEffect_Tackle:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_25:
|
||||
BattleBGEffect_BodySlam:
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
dw Tackle_BGEffect25_2d_one
|
||||
dw Tackle_BGEffect25_2d_two
|
||||
dw Tackle_MoveForward
|
||||
dw Tackle_ReturnMove
|
||||
dw .three
|
||||
|
||||
.zero
|
||||
; Prepares mon to move forward (player moves right, enemy moves left)
|
||||
; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
|
||||
call BattleBGEffects_IncrementJumptable
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, LOW(rSCX)
|
||||
@ -1467,7 +1476,10 @@ BattleBGEffect_25:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
Tackle_BGEffect25_2d_one:
|
||||
Tackle_MoveForward:
|
||||
; Moves user horizontally in a direction that can be positive or negative. When the limit is reached (8 pixels) we move to the next function in the jumptable (Tackle_ReturnMove)
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: speed and direction
|
||||
; BG_EFFECT_STRUCT_03: keeps track of distance moved
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1488,14 +1500,17 @@ Tackle_BGEffect25_2d_one:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
Tackle_BGEffect25_2d_two:
|
||||
Tackle_ReturnMove:
|
||||
; Move user horizontally back to initial position. When we back to position 0, we move to the next function in the jumptable
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: is turned into a negative number (this number is not saved to preserve the initial number)
|
||||
; BG_EFFECT_STRUCT_03: keeps track of distance moved
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr nz, .asm_c8893
|
||||
jr nz, .move_back
|
||||
call BattleBGEffects_IncrementJumptable
|
||||
.asm_c8893
|
||||
.move_back
|
||||
call Functionc88a5
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
@ -1560,19 +1575,21 @@ Functionc88a5:
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
BattleBGEffect_2d:
|
||||
BattleBGEffect_BetaPursuit: ; unused
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw BGEffect2d_2f_zero
|
||||
dw Tackle_BGEffect25_2d_one
|
||||
dw Tackle_BGEffect25_2d_two
|
||||
dw VitalThrow_MoveBackwards
|
||||
dw Tackle_MoveForward
|
||||
dw Tackle_ReturnMove
|
||||
dw .three
|
||||
|
||||
.three
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BGEffect2d_2f_zero:
|
||||
VitalThrow_MoveBackwards:
|
||||
; Prepares mon to move back back (player moves left, enemy moves right)
|
||||
; BG_EFFECT_STRUCT_03: keeps track of distance moved, so it's reset to 0 here
|
||||
call BattleBGEffects_IncrementJumptable
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, LOW(rSCX)
|
||||
@ -1594,13 +1611,13 @@ BGEffect2d_2f_zero:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
BattleBGEffect_2f:
|
||||
BattleBGEffect_VitalThrow:
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw BGEffect2d_2f_zero
|
||||
dw Tackle_BGEffect25_2d_one
|
||||
dw VitalThrow_MoveBackwards
|
||||
dw Tackle_MoveForward
|
||||
dw .two
|
||||
dw Tackle_BGEffect25_2d_two
|
||||
dw Tackle_ReturnMove
|
||||
dw .four
|
||||
|
||||
.four
|
||||
@ -1608,7 +1625,8 @@ BattleBGEffect_2f:
|
||||
.two
|
||||
ret
|
||||
|
||||
BattleBGEffect_26:
|
||||
BattleBGEffect_WobbleMon:
|
||||
; Similar to BattleBGEffect_WobblePlayer, except it can affect either side and the sine movement has a radius of 8 instead of 6 and it moves at twice the rate
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1646,7 +1664,7 @@ BattleBGEffect_26:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_2c:
|
||||
BattleBGEffect_Flail:
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1700,7 +1718,7 @@ BattleBGEffect_2c:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_28:
|
||||
BattleBGEffect_WaveDeformMon:
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1723,7 +1741,7 @@ BattleBGEffect_28:
|
||||
inc [hl]
|
||||
ld d, a
|
||||
ld e, 4
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ret
|
||||
|
||||
.two
|
||||
@ -1735,7 +1753,7 @@ BattleBGEffect_28:
|
||||
dec [hl]
|
||||
ld d, a
|
||||
ld e, 4
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ret
|
||||
|
||||
.reset
|
||||
@ -1792,7 +1810,7 @@ BattleBGEffect_BounceDown:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_2a:
|
||||
BattleBGEffect_BetaSendOutMon1: ; unused
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1900,7 +1918,7 @@ BattleBGEffect_2a:
|
||||
db $00, $40, $90, $e4
|
||||
db -1
|
||||
|
||||
BattleBGEffect_2b:
|
||||
BattleBGEffect_BetaSendOutMon2: ; unused
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -1929,14 +1947,14 @@ BattleBGEffect_2b:
|
||||
and $f
|
||||
ld d, a
|
||||
ld e, a
|
||||
call Functionc8f2e
|
||||
call DeformScreen
|
||||
ret
|
||||
|
||||
.done
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_1c:
|
||||
BattleBGEffect_FadeMonsToBlackRepeating:
|
||||
ldh a, [hCGB]
|
||||
and a
|
||||
jr nz, .cgb
|
||||
@ -2094,7 +2112,7 @@ BattleBGEffect_1c:
|
||||
db $40, $fc
|
||||
db $90, $f8
|
||||
|
||||
BattleBGEffect_RapidFlash:
|
||||
BattleBGEffect_RapidFlash: ; unused
|
||||
ld de, .FlashPals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2102,7 +2120,8 @@ BattleBGEffect_RapidFlash:
|
||||
.FlashPals:
|
||||
db $e4, $6c, $fe
|
||||
|
||||
BattleBGEffect_16:
|
||||
BattleBGEffect_FadeMonToLight:
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2110,7 +2129,8 @@ BattleBGEffect_16:
|
||||
.Pals:
|
||||
db $e4, $90, $40, $ff
|
||||
|
||||
BattleBGEffect_17:
|
||||
BattleBGEffect_FadeMonToBlack:
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2118,7 +2138,8 @@ BattleBGEffect_17:
|
||||
.Pals:
|
||||
db $e4, $f8, $fc, $ff
|
||||
|
||||
BattleBGEffect_18:
|
||||
BattleBGEffect_FadeMonToLightRepeating:
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2126,7 +2147,8 @@ BattleBGEffect_18:
|
||||
.Pals:
|
||||
db $e4, $90, $40, $90, $fe
|
||||
|
||||
BattleBGEffect_19:
|
||||
BattleBGEffect_FadeMonToBlackRepeating:
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2134,7 +2156,8 @@ BattleBGEffect_19:
|
||||
.Pals:
|
||||
db $e4, $f8, $fc, $f8, $fe
|
||||
|
||||
BattleBGEffect_1a:
|
||||
BattleBGEffect_CycleMonLightDarkRepeating:
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2142,7 +2165,8 @@ BattleBGEffect_1a:
|
||||
.Pals:
|
||||
db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe
|
||||
|
||||
BattleBGEffect_1b:
|
||||
BattleBGEffect_FlashMonRepeating: ; unused
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2150,7 +2174,8 @@ BattleBGEffect_1b:
|
||||
.Pals:
|
||||
db $e4, $fc, $e4, $00, $fe
|
||||
|
||||
BattleBGEffect_1d:
|
||||
BattleBGEffect_FadeMonToWhiteWaitFadeBack:
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2158,7 +2183,8 @@ BattleBGEffect_1d:
|
||||
.Pals:
|
||||
db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff
|
||||
|
||||
BattleBGEffect_1e:
|
||||
BattleBGEffect_FadeMonFromWhite: ; unused
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
ld de, .Pals
|
||||
call BGEffect_RapidCyclePals
|
||||
ret
|
||||
@ -2167,6 +2193,8 @@ BattleBGEffect_1e:
|
||||
db $00, $40, $90, $e4, $ff
|
||||
|
||||
BattleBGEffect_VibrateMon:
|
||||
; Moves mon back and forth sideways for $20 frames
|
||||
; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -2210,7 +2238,8 @@ BattleBGEffect_VibrateMon:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_WobbleMon:
|
||||
BattleBGEffect_WobblePlayer:
|
||||
; Always affects the player
|
||||
call BattleBGEffects_AnonJumptable
|
||||
.anon_dw
|
||||
dw .zero
|
||||
@ -2251,7 +2280,7 @@ BattleBGEffect_WobbleMon:
|
||||
call BattleAnim_ResetLCDStatCustom
|
||||
ret
|
||||
|
||||
BattleBGEffect_2e:
|
||||
BattleBGEffect_Rollout:
|
||||
call Functionc8d0b
|
||||
jr c, .xor_a
|
||||
bit 7, a
|
||||
@ -2268,7 +2297,7 @@ BattleBGEffect_2e:
|
||||
ld [wAnimObject01YOffset], a
|
||||
ret
|
||||
|
||||
BattleBGEffect_1f:
|
||||
BattleBGEffect_ShakeScreenX:
|
||||
call Functionc8d0b
|
||||
jr nc, .skip
|
||||
xor a
|
||||
@ -2276,7 +2305,7 @@ BattleBGEffect_1f:
|
||||
ldh [hSCX], a
|
||||
ret
|
||||
|
||||
BattleBGEffect_20:
|
||||
BattleBGEffect_ShakeScreenY:
|
||||
call Functionc8d0b
|
||||
jr nc, .skip
|
||||
xor a
|
||||
@ -2322,7 +2351,7 @@ Functionc8d0b:
|
||||
and a
|
||||
ret
|
||||
|
||||
BattleBGEffect_35:
|
||||
BattleBGEffect_WobbleScreen:
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -2367,6 +2396,7 @@ BattleBGEffect_GetNthDMGPal:
|
||||
ret
|
||||
|
||||
BGEffect_RapidCyclePals:
|
||||
; Last index in DE: $fe signals a loop, $ff signals end
|
||||
ldh a, [hCGB]
|
||||
and a
|
||||
jr nz, .cgb
|
||||
@ -2674,7 +2704,11 @@ BattleBGEffects_ResetVideoHRAM:
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ret
|
||||
|
||||
Functionc8f2e:
|
||||
DeformScreen:
|
||||
; wBattleAnimTemp0: Progress of the sine wave
|
||||
; wBattleAnimTemp1 (e): Distance to skip
|
||||
; wBattleAnimTemp2 (d): Size of wave
|
||||
; wBattleAnimTemp3: Timer
|
||||
push bc
|
||||
xor a
|
||||
ld [wBattleAnimTemp0], a
|
||||
@ -2737,7 +2771,7 @@ InitSurfWaves:
|
||||
pop bc
|
||||
ret
|
||||
|
||||
Functionc8f9a:
|
||||
DeformWater:
|
||||
push bc
|
||||
ld [wBattleAnimTemp3], a
|
||||
ld a, e
|
||||
|
Loading…
Reference in New Issue
Block a user