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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
This commit is contained in:
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@ -1455,7 +1455,7 @@
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const EVENT_MOUNT_MORTAR_B1F_PP_UP
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const EVENT_RADIO_TOWER_5F_ULTRA_BALL
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const EVENT_DARK_CAVE_VIOLET_ENTRANCE_DIRE_HIT
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const EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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const EVENT_BATTLE_TOWER_OPEN_CIVILIANS
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; Unused: next 48 events
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const_next 2048
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@ -41,7 +41,7 @@
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<pre>
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def_scene_scripts
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scene_script <i>script</i>
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scene_script <i>script</i>, SCENE_<i>MAPNAME</i>_<i>SCENE_NAME</i>
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</pre>
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@ -65,9 +65,9 @@
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- `MAPCALLBACK_CMDQUEUE`
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<pre>
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callback MAPCALLBACK_CMDQUEUE, .Boulders
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callback MAPCALLBACK_CMDQUEUE, <i>MapName</i>BouldersCallback
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.Boulders:
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<i>MapName</i>BouldersCallback:
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writecmdqueue .BoulderCmdQueue
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endcallback
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@ -214,7 +214,7 @@
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<i>MapName</i>_MapScripts:
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def_scene_scripts
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; scene_script <i>script</i>
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; scene_script <i>script</i>, SCENE_<i>MAPNAME</i>_<i>SCENE_NAME</i>
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def_callbacks
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; callback <i>type</i>, <i>script</i>
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@ -590,7 +590,7 @@ InitializeEventsScript:
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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setevent EVENT_BATTLE_TOWER_OPEN_CIVILIANS
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setflag ENGINE_ROCKET_SIGNAL_ON_CH20
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setflag ENGINE_ROCKETS_IN_MAHOGANY
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variablesprite SPRITE_WEIRD_TREE, SPRITE_SUDOWOODO
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@ -6,11 +6,11 @@
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AzaleaPokecenter1F_MapScripts:
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def_scene_scripts
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scene_script .DummyScene ; unusable
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scene_script AzaleaPokecenter1FNoopScene ; unusable
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def_callbacks
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.DummyScene:
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AzaleaPokecenter1FNoopScene:
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end
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AzaleaPokecenter1FNurseScript:
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@ -14,23 +14,23 @@
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AzaleaTown_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0, SCENE_AZALEATOWN_NOOP
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scene_script .DummyScene1, SCENE_AZALEATOWN_RIVAL_BATTLE
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scene_script .DummyScene2, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
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scene_script AzaleaTownNoop1Scene, SCENE_AZALEATOWN_NOOP
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scene_script AzaleaTownNoop2Scene, SCENE_AZALEATOWN_RIVAL_BATTLE
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scene_script AzaleaTownNoop3Scene, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .Flypoint
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callback MAPCALLBACK_NEWMAP, AzaleaTownFlypointCallback
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.DummyScene0:
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AzaleaTownNoop1Scene:
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end
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.DummyScene1:
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AzaleaTownNoop2Scene:
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end
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.DummyScene2:
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AzaleaTownNoop3Scene:
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end
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.Flypoint:
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AzaleaTownFlypointCallback:
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setflag ENGINE_FLYPOINT_AZALEA
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endcallback
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@ -7,12 +7,12 @@
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BattleTower1F_MapScripts:
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def_scene_scripts
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scene_script .Scene0, SCENE_BATTLETOWER1F_CHECKSTATE
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scene_script .Scene1, SCENE_BATTLETOWER1F_NOOP
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scene_script BattleTower1FCheckStateScene, SCENE_BATTLETOWER1F_CHECKSTATE
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scene_script BattleTower1FNoopScene, SCENE_BATTLETOWER1F_NOOP
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def_callbacks
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.Scene0:
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BattleTower1FCheckStateScene:
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setval BATTLETOWERACTION_CHECKSAVEFILEISYOURS
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special BattleTowerAction
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iffalse .SkipEverything
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@ -37,7 +37,8 @@ BattleTower1F_MapScripts:
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special BattleTowerAction
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.SkipEverything:
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setscene SCENE_BATTLETOWER1F_NOOP
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.Scene1:
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; fallthrough
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BattleTower1FNoopScene:
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end
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BattleTower1FRulesSign:
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@ -4,16 +4,17 @@
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BattleTowerBattleRoom_MapScripts:
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def_scene_scripts
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scene_script .EnterBattleRoom, SCENE_BATTLETOWERBATTLEROOM_ENTER
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scene_script .DummyScene, SCENE_BATTLETOWERBATTLEROOM_NOOP
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scene_script BattleTowerBattleRoomEnterScene, SCENE_BATTLETOWERBATTLEROOM_ENTER
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scene_script BattleTowerBattleRoomNoopScene, SCENE_BATTLETOWERBATTLEROOM_NOOP
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def_callbacks
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.EnterBattleRoom:
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BattleTowerBattleRoomEnterScene:
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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sdefer Script_BattleRoom
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setscene SCENE_BATTLETOWERBATTLEROOM_NOOP
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.DummyScene:
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; fallthrough
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BattleTowerBattleRoomNoopScene:
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end
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Script_BattleRoom:
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@ -3,18 +3,19 @@
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BattleTowerElevator_MapScripts:
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def_scene_scripts
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scene_script .Scene0, SCENE_BATTLETOWERELEVATOR_ENTER
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scene_script .Scene1, SCENE_BATTLETOWERELEVATOR_NOOP
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scene_script BattleTowerElevatorEnterScene, SCENE_BATTLETOWERELEVATOR_ENTER
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scene_script BattleTowerElevatorNoopScene, SCENE_BATTLETOWERELEVATOR_NOOP
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def_callbacks
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.Scene0:
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sdefer .RideElevator
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BattleTowerElevatorEnterScene:
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sdefer BattleTowerElevatorRideElevatorScript
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setscene SCENE_BATTLETOWERELEVATOR_NOOP
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.Scene1:
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; fallthrough
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BattleTowerElevatorNoopScene:
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end
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.RideElevator:
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BattleTowerElevatorRideElevatorScript:
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
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applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
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@ -3,18 +3,19 @@
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BattleTowerHallway_MapScripts:
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def_scene_scripts
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scene_script .Scene0, SCENE_BATTLETOWERHALLWAY_ENTER
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scene_script .Scene1, SCENE_BATTLETOWERHALLWAY_NOOP
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scene_script BattleTowerHallwayEnterScene, SCENE_BATTLETOWERHALLWAY_ENTER
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scene_script BattleTowerHallwayNoopScene, SCENE_BATTLETOWERHALLWAY_NOOP
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def_callbacks
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.Scene0:
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sdefer .ChooseBattleRoom
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BattleTowerHallwayEnterScene:
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sdefer BattleTowerHallwayChooseBattleRoomScript
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setscene SCENE_BATTLETOWERHALLWAY_NOOP
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.Scene1:
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; fallthrough
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BattleTowerHallwayNoopScene:
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end
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.ChooseBattleRoom:
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BattleTowerHallwayChooseBattleRoomScript:
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follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
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callasm .asm_load_battle_room
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sjump .WalkToChosenBattleRoom
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@ -8,14 +8,14 @@ BattleTowerOutside_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_TILES, .Callback1
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callback MAPCALLBACK_OBJECTS, .Callback2
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callback MAPCALLBACK_TILES, BattleTowerOutsideNoopCallback
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callback MAPCALLBACK_OBJECTS, BattleTowerOutsideShowCiviliansCallback
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.Callback1:
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BattleTowerOutsideNoopCallback:
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endcallback
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.Callback2:
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clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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BattleTowerOutsideShowCiviliansCallback:
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clearevent EVENT_BATTLE_TOWER_OPEN_CIVILIANS
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endcallback
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BattleTowerOutsideYoungsterScript:
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@ -144,5 +144,5 @@ BattleTowerOutside_MapEvents:
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def_object_events
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object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
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object_event 13, 11, SPRITE_BEAUTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBeautyScript, -1
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object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OPEN_CIVILIANS
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object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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@ -13,14 +13,14 @@ BlackthornCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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callback MAPCALLBACK_OBJECTS, .Santos
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callback MAPCALLBACK_NEWMAP, BlackthornCityFlypointCallback
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callback MAPCALLBACK_OBJECTS, BlackthornCitySantosCallback
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.FlyPoint:
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BlackthornCityFlypointCallback:
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setflag ENGINE_FLYPOINT_BLACKTHORN
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endcallback
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.Santos:
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BlackthornCitySantosCallback:
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readvar VAR_WEEKDAY
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ifequal SATURDAY, .SantosAppears
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disappear BLACKTHORNCITY_SANTOS
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@ -9,9 +9,9 @@ BlackthornGym1F_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_TILES, .Boulders
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callback MAPCALLBACK_TILES, BlackthornGym1FBouldersCallback
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.Boulders:
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BlackthornGym1FBouldersCallback:
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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iffalse .skip1
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changeblock 8, 2, $3b ; fallen boulder 2
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@ -12,9 +12,9 @@ BlackthornGym2F_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_CMDQUEUE, .SetUpStoneTable
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callback MAPCALLBACK_CMDQUEUE, BlackthornGym2FSetUpStoneTableCallback
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.SetUpStoneTable:
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BlackthornGym2FSetUpStoneTableCallback:
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writecmdqueue .CommandQueue
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endcallback
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@ -3,20 +3,20 @@
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BrunosRoom_MapScripts:
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def_scene_scripts
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scene_script .LockDoor, SCENE_BRUNOSROOM_LOCK_DOOR
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scene_script .DummyScene, SCENE_BRUNOSROOM_NOOP
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scene_script BrunosRoomLockDoorScene, SCENE_BRUNOSROOM_LOCK_DOOR
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scene_script BrunosRoomNoopScene, SCENE_BRUNOSROOM_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, .BrunosRoomDoors
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callback MAPCALLBACK_TILES, BrunosRoomDoorsCallback
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.LockDoor:
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sdefer .BrunosDoorLocksBehindYou
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BrunosRoomLockDoorScene:
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sdefer BrunosRoomDoorLocksBehindYouScript
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end
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.DummyScene:
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BrunosRoomNoopScene:
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end
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.BrunosRoomDoors:
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BrunosRoomDoorsCallback:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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@ -27,7 +27,7 @@ BrunosRoom_MapScripts:
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.KeepExitClosed:
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endcallback
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.BrunosDoorLocksBehindYou:
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BrunosRoomDoorLocksBehindYouScript:
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applymovement PLAYER, BrunosRoom_EnterMovement
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refreshscreen $86
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playsound SFX_STRENGTH
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@ -7,24 +7,24 @@
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BurnedTower1F_MapScripts:
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def_scene_scripts
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scene_script .EusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE
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scene_script .DummyScene1, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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scene_script .DummyScene2, SCENE_BURNEDTOWER1F_NOOP
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scene_script BurnedTower1FMeetEusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE
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scene_script BurnedTower1FNoop1Scene, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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scene_script BurnedTower1FNoop2Scene, SCENE_BURNEDTOWER1F_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, .HoleAndLadder
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callback MAPCALLBACK_TILES, BurnedTower1FHoleAndLadderCallback
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.EusineScene:
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sdefer .MeetEusine
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BurnedTower1FMeetEusineScene:
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sdefer BurnedTower1FMeetEusineScript
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end
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.DummyScene1:
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BurnedTower1FNoop1Scene:
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end
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.DummyScene2:
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BurnedTower1FNoop2Scene:
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end
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.HoleAndLadder:
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BurnedTower1FHoleAndLadderCallback:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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iftrue .KeepHoleOpen
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changeblock 10, 8, $32 ; floor
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@ -35,7 +35,7 @@ BurnedTower1F_MapScripts:
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.HideBasement:
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endcallback
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.MeetEusine:
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BurnedTower1FMeetEusineScript:
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turnobject BURNEDTOWER1F_EUSINE, DOWN
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showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
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applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
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@ -11,19 +11,19 @@
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BurnedTowerB1F_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0, SCENE_BURNEDTOWERB1F_RELEASE_THE_BEASTS
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scene_script .DummyScene1, SCENE_BURNEDTOWERB1F_NOOP
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scene_script BurnedTowerB1FNoop1Scene, SCENE_BURNEDTOWERB1F_RELEASE_THE_BEASTS
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scene_script BurnedTowerB1FNoop2Scene, SCENE_BURNEDTOWERB1F_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, .LadderCallback
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callback MAPCALLBACK_TILES, BurnedTowerB1FLadderCallback
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.DummyScene0:
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BurnedTowerB1FNoop1Scene:
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end
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.DummyScene1:
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BurnedTowerB1FNoop2Scene:
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end
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.LadderCallback:
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BurnedTowerB1FLadderCallback:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .HideLadder
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changeblock 6, 14, $02 ; floor
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@ -13,9 +13,9 @@ CeladonCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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callback MAPCALLBACK_NEWMAP, CeladonCityFlypointCallback
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.FlyPoint:
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CeladonCityFlypointCallback:
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setflag ENGINE_FLYPOINT_CELADON
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endcallback
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@ -10,9 +10,9 @@ CeladonDeptStore6F_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_TILES, .HideRooftopStairs
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callback MAPCALLBACK_TILES, CeladonDeptStore6FHideRooftopStairsCallback
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.HideRooftopStairs:
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CeladonDeptStore6FHideRooftopStairsCallback:
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changeblock 12, 0, $03 ; wall
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endcallback
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@ -10,9 +10,9 @@ CeruleanCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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callback MAPCALLBACK_NEWMAP, CeruleanCityFlypointCallback
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.FlyPoint:
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CeruleanCityFlypointCallback:
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setflag ENGINE_FLYPOINT_CERULEAN
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endcallback
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@ -8,19 +8,19 @@
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CeruleanGym_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0, SCENE_CERULEANGYM_NOOP
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scene_script .GruntRunsOut, SCENE_CERULEANGYM_GRUNT_RUNS_OUT
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scene_script CeruleanGymNoopScene, SCENE_CERULEANGYM_NOOP
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scene_script CeruleanGymGruntRunsOutScene, SCENE_CERULEANGYM_GRUNT_RUNS_OUT
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def_callbacks
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.DummyScene0:
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CeruleanGymNoopScene:
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end
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.GruntRunsOut:
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sdefer .GruntRunsOutScript
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CeruleanGymGruntRunsOutScene:
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sdefer CeruleanGymGruntRunsOutScript
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end
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.GruntRunsOutScript:
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CeruleanGymGruntRunsOutScript:
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applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsDownMovement
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playsound SFX_TACKLE
|
||||
applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsIntoYouMovement
|
||||
|
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Reference in New Issue
Block a user