pokecrystal-board/constants
2020-02-04 11:11:43 -05:00
..
audio_constants.asm Define first_music_cmd 2018-11-21 12:12:22 +01:00
battle_anim_constants.asm Fix issues in review 2019-02-16 19:08:34 +01:00
battle_constants.asm Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
battle_tower_constants.asm Rename more script commands for consistency and predictability 2019-03-10 16:00:19 -04:00
collision_constants.asm Identify more collision-related constants and data 2019-03-03 13:30:27 -05:00
credits_constants.asm const_def N 2018-01-31 11:38:45 -05:00
cry_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
deco_constants.asm Define appropriate constants as EQU 2019-05-25 17:59:50 +02:00
engine_flags.asm Misc fixes 2019-10-21 00:31:50 +02:00
event_flags.asm This event isn't Crystal-exclusive. 2018-10-03 00:53:04 -06:00
gfx_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
hardware_constants.asm Fix usage of rIE and rSC constants 2019-05-25 17:59:50 +02:00
icon_constants.asm Add meaningful aliases for wd265 2018-07-29 00:25:52 -04:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Define appropriate constants as EQU 2019-05-25 17:59:50 +02:00
item_data_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
landmark_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
map_constants.asm Fix comments 2018-05-18 19:36:22 -04:00
map_data_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
map_object_constants.asm Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH 2019-11-03 12:26:38 -05:00
map_setup_constants.asm Make the map setup commands match the actual function names better 2019-11-18 18:21:57 +01:00
mart_constants.asm Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
menu_constants.asm Create constants for ScrollingMenu item formats 2019-06-09 02:31:24 +02:00
misc_constants.asm Cosmetic fixes 2018-11-20 21:53:45 +01:00
mobile_constants.asm More mobile SDK documentation 2019-10-21 00:42:36 +02:00
move_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
phone_constants.asm Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
pokemon_constants.asm use "x + -1" not "x +- 1" 2018-02-02 22:55:38 -05:00
pokemon_data_constants.asm Identify four padding bytes in base data as beta front/back pic pointers 2020-02-04 11:07:16 -05:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm Correct comments 2019-03-03 17:13:24 -05:00
scene_constants.asm SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
scgb_constants.asm PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
script_constants.asm Use CMDQUEUE constants 2020-02-04 11:11:43 -05:00
serial_constants.asm Fix some constants around wLinkMode 2019-11-18 18:21:57 +01:00
sfx_constants.asm Clarify naming of SFX_GET_EGG_* pointers 2019-09-23 10:03:19 -07:00
sprite_anim_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
sprite_constants.asm fix-various-little-things 2018-05-05 09:19:04 +02:00
sprite_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
std_constants.asm Correct comments 2018-01-25 22:22:25 -05:00
text_constants.asm Bit 6 of PrintNum left-aligns numbers 2019-11-03 20:17:04 -05:00
tileset_constants.asm Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
type_constants.asm Move type data to data/types/ 2018-01-22 16:23:34 -05:00
wram_constants.asm Some more GB Printer documentation 2019-05-11 13:01:59 -04:00